Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.14 @ 03:14:22 Player: Krieg Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4060) 4060 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 10363 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 35 Cogmind --------- Core Integrity 1150/1150 Matter 37/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Impact Mace Peak State ------------ > --- POWER ------------ Fission-Ion Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Treaded Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- Rocket Array Hvy. Accelerated Penetrator Con/C > --- INVENTORY -------- Medium Storage Unit Medium Matter Pod Impact Mace [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Constructs Leg VSS Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 4 2 Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 1 1 1 . . . . Utility 6 | . . . 1 1 . . . 2 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 95 | 9 3 9 7 20 7 31 3 6 . Power 14 | 1 1 3 . 4 1 4 . . . Engine 9 | 1 1 2 . 4 1 . . . . Core 5 | . . 1 . . . 4 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 5 . 4 3 3 3 13 . . . Treads . | . . . . . . . . . . Leg 23 | 2 . 4 3 3 3 8 . . . Wheel 3 | 3 . . . . . . . . . Hover 5 | . . . . . . 5 . . . Flight . | . . . . . . . . . . Utility 22 | 1 1 1 3 8 1 2 2 3 . Device 9 | . 1 . 2 3 . . 1 2 . Storage 3 | 1 . . . . . 1 1 . . Processor 5 | . . . . 3 1 . . 1 . Hackware . | . . . . . . . . . . Protection 5 | . . 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 1 1 5 2 12 1 3 . Energy Gun 3 | 1 . . . 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 12 | 1 1 1 1 1 1 5 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 7 | . . . . . . 4 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 3 | . . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 5 . . . Parts Lost 35 | . . 1 8 3 1 5 . 17 . Power 8 | . . 1 1 1 . 2 . 3 . Propulsion 15 | . . . 3 2 1 1 . 8 . Utility 7 | . . . 2 . . 1 . 4 . Weapon 5 | . . . 2 . . 1 . 2 . Highest Loss Streak 8 | . . 1 5 2 1 2 . 8 . To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 81 | . 96 99 83 76 76 95 77 61 . Engine 7 | . 14 10 8 8 15 3 5 2 . Core 3 | . . 2 . . . 10 7 2 . Leg 23 | . 28 28 30 19 14 33 30 17 . Device 7 | . 10 11 10 8 . . 6 14 . Storage 7 | . 14 14 11 9 7 7 6 . . Processor 9 | . . . . 11 15 15 7 11 . Protection 4 | . . 2 8 5 7 6 . . . Energy Gun 1 | . 14 3 . 4 . . . . . Ballistic Gun 8 | . 14 24 14 3 6 11 7 . . Slashing Weapon 1 | . . . . 5 7 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 10 14 15 19 21 24 36 32 26 . Greatest Support 90 | 32 20 20 30 45 75 90 59 70 . Greatest Overweight (x) 3 | 3 . . . 1 1 3 . 3 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 . Average Capacity 7 | 7 8 8 8 8 8 8 9 5 . Most Carried 10 | 5 8 8 7 8 8 10 10 4 . Average Carried 5 | 3 6 7 4 5 7 8 5 2 . Final Capacity 10 | 8 8 8 8 8 8 10 10 5 5 Final Carried 10 | 5 8 8 3 8 8 10 5 2 2 Scrap Engine Consumption 34 | . . . . . . . 13 21 . Constructs Created 6 | . . . . . . . 3 3 . Constructs Modified 5 | . . . . . . . . 5 . Class Distribution -------------------- 81% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Matter Collected 3419 | 300 62 370 160 364 99 884 361 819 . Remotely . | . . . . . . . . . . Salvage Created 5081 | 123 152 481 277 370 195 1754 115 1614 . Parts 247 | 8 7 18 28 19 4 78 6 79 . Haulers Intercepted 9 | . . . . 1 1 4 . 3 . Recyclers Shooed 8 | 1 . 1 3 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 75 | . 3 8 11 4 1 26 1 21 . Guns 43 | . 3 8 11 4 1 15 1 . . Cannons 11 | . . . . . . . . 11 . AOE 21 | . . . . . . 11 . 10 . Classes Destroyed 16 | 3 2 . 2 2 . 5 . 2 . Worker 13 | 2 . 1 . . . 5 . 5 . Builder 4 | . . . . . . 3 . 1 . Tunneler 2 | 2 . . . . . . . . . Hauler 9 | . . . . 1 1 4 . 3 . Recycler 12 | 1 . 1 . 1 1 4 1 3 . Mechanic 3 | . . . . . . 2 . 1 . Operator 2 | . 1 . . . . . . 1 . Watcher 5 | . . . . . . 2 . 3 . Swarmer 16 | . . . 7 . . 4 . 5 . Grunt 31 | . 3 8 2 . . 13 . 5 . Brawler 4 | . . . . . . 4 . . . Duelist 2 | . . . . . . . . 2 . Protector 1 | . . . . . . . . 1 . Sentry 12 | . . . 2 3 1 3 1 2 . Hunter 4 | . . . . 1 . 1 . 2 . Programmer 5 | . . . . . . 1 . 4 . Best Kill Streak 13 | 4 2 2 7 2 2 13 1 9 . Combat Bots Only 7 | . 2 2 7 1 1 6 1 5 . Max Kills in Single Turn 5 | 1 1 1 2 1 1 5 1 5 . Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . . 3 . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Damage Taken 7925 | . 199 587 923 533 278 1851 155 3399 . Core 1653 | . 41 208 232 101 81 213 6 771 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 16 | . . 8 2 6 . . . . . Regen/Repaired (Parts) 476 | . . . . . . 81 54 341 . Core Remaining (%) 50 | 100 . . 42 81 . . 57 22 . Volleys Fired 362 | 11 18 38 41 54 21 96 6 77 . Largest 2 | 2 2 2 2 2 1 2 1 2 . Hottest 90 | 60 60 60 43 90 55 56 28 70 . Shots Fired 505 | 21 36 76 53 59 21 155 6 78 . Gun 418 | 21 36 76 53 59 21 146 6 . . Cannon 70 | . . . . . . . . 70 . Launcher 17 | . . . . . . 9 . 8 . Special . | . . . . . . . . . . Kinetic 410 | 10 18 56 53 45 6 146 6 70 . Thermal 78 | 11 18 20 . 14 15 . . . . Explosive 17 | . . . . . . 9 . 8 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | 6 6 5 12 8 13 39 13 16 . Robot Miss Streak 4 | 2 3 4 2 2 2 2 . 3 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . . 1 2 . . 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . Shots Hit Robots 369 | 12 22 45 35 40 17 124 6 68 . Core Hits 210 | 6 8 22 14 12 5 73 4 66 . Critical Kills 2 | . . . 1 . . 1 . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . Critical Strikes 11 | . . 1 1 1 . 2 . 6 . Burn 1 | . . . . 1 . . . . . Destroy 2 | . . 1 1 . . . . . . Blast 6 | . . . . . . . . 6 . Smash 2 | . . . . . . 2 . . . Melee Attacks 11 | . . . . . . 11 . . . Impact 10 | . . . . . . 10 . . . Slashing 1 | . . . . . . 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12728 | 126 259 536 525 614 325 4495 117 5731 . Guns 4708 | 126 259 536 510 614 325 2221 117 . . Cannons 3220 | . . . . . . . . 3220 . Explosions 4617 | . . . . . . 2113 . 2504 . Melee 161 | . . . . . . 161 . . . Ramming 22 | . . . 15 . . . . 7 . Kinetic 7132 | 24 149 354 510 437 100 2221 117 3220 . Thermal 1812 | 102 110 182 . 177 225 . . 1016 . Explosive 3601 | . . . . . . 2113 . 1488 . Electromagnetic . | . . . . . . . . . . Impact 161 | . . . . . . 161 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . 2 2 3 . Average Corruption 1 | . 1 1 . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . 2 . . . 6 2 8 . Message Errors 5 | . . . . . . . 1 4 . Matter Fused 5 | . . 1 . . . 2 . 2 . Energy Discharges 3 | . . . . . . 1 1 1 . Data Loss (minor) 3 | . . 1 . . . 2 . . . Data Loss (major) 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 894 | . . . . . . 157 . 737 . Projectiles 411 | . . . . . . . . 411 . Explosions 393 | . . . . . . 67 . 326 . Melee 90 | . . . . . . 90 . . . Knockbacks 22 | . . . 1 . . . . 21 . Impact 1 | . . . 1 . . . . . . Kinetic 20 | . . . . . . . . 20 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 588 | . . . . . . 158 . 430 . Shots 26 | . . . . . . 5 . 21 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 8 | . . . 7 . . . . 1 . Kicked 7 | . . . 7 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 315 | 40 54 72 2 60 212 315 12 23 . Average Temperature 53 | 15 24 21 2 22 113 72 9 8 . Received Heat Transfer 2625 | . 78 378 366 99 96 687 54 867 . Effects 1 | . . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 . 2 1 . . . . Heat Transferred 2463 | 225 250 400 . 444 444 . . 700 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Peak Influence 1218 | 25 117 195 311 188 60 698 273 1218 . Initial 564 | . 16 45 19 18 25 11 219 51 564 Average 209 | 8 48 119 135 87 36 430 202 388 . Maximum Alert Level 4 | . . . 1 . . 2 1 4 . Low Security (%) 69 | 100 100 100 68 100 100 25 35 45 . Level 1 9 | . . . 31 . . 5 64 4 . Level 2 17 | . . . . . . 68 . 28 . Level 3 3 | . . . . . . . . 15 . Level 4 1 | . . . . . . . . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . 3 1 . 8 . 7 . Investigation 5 | . 1 . 1 1 . 1 . 1 . Extermination 3 | . . . . . . 1 . 2 . Reinforcement 7 | . 2 . 2 . . 2 . 1 . Assault 6 | . . . . . . 4 . 2 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Distress Signals 7 | . 1 . 2 1 . 2 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 5 8 30 6 2 39 1 44 . Peak Tracking Total 13 | . 3 2 10 4 1 9 1 13 . Tactical Retreats 8 | . 1 . 2 3 . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Traps Triggered 3 | . 1 . . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Disabled 30 | . . . 1 2 . 6 . 21 . Max in Single Turn 8 | . . . 1 1 . 1 . 8 . Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Accessed 29 | . 1 . 7 4 1 6 9 1 . Terminals 20 | . 1 . 6 4 . 4 4 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 6 | . . . 1 . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 81 | . 2 . 25 15 1 10 24 4 . Successful 44 | . . . 14 9 . 4 16 1 . Failed 37 | . 2 . 11 6 1 6 8 3 . Catastrophic 4 | . . . . . . 3 . 1 . Database Lockouts . | . . . . . . . . . . Manual 32 | . 2 . 9 9 . 1 7 4 . Terminals 61 | . 2 . 22 15 . 6 12 4 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 15 | . . . 3 . . . 12 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 24 | . . . 9 7 . 1 7 . . Record 2 | . . . 1 . . . 1 . . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 2 | . . . . 2 . . . . . Prototype ID Bank 4 | . . . . 2 . . 2 . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 2 | . . . 2 . . . . . . Zone Layout 4 | . . . 1 2 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . . Report Inventory 3 | . . . 1 . . . 2 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 14 | . . . 4 2 . . 7 1 . Terminals 6 | . . . 3 2 . . . 1 . Botnet 4 | . . . 3 1 . . . . . Operators 2 | . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . 1 . . . 7 . . Monitor 3 | . . . 1 . . . 2 . . Reject 5 | . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 1 . 6 4 1 4 8 1 . Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . 27 . . . Total Damage 354 | . . . . . . 354 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Turns Passed 4907 | 151 307 523 462 527 784 804 316 1033 . Spaces Moved 3105 | 88 151 326 280 302 445 324 318 871 . Core 57 | 12 . . . . . . . 45 . Treads 110 | . . . . . . . . 110 . Legs 2679 | 67 151 326 280 302 445 299 318 491 . Wheels 9 | 9 . . . . . . . . . Hover 250 | . . . . . . 25 . 225 . Flight . | . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 120 120 34 89 50 . Average Speed 115 | 116 120 120 120 124 161 119 89 93 . Slowest Speed 270 | 200 120 120 120 190 190 270 90 200 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 7 31 58 42 32 11 53 67 27 1 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 338 | . . . . . . 76 . 262 . Melee . | . . . . . . . . . . Projectile 16 | . . . . . . 1 . 15 . AOE 322 | . . . . . . 75 . 247 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Total 3913 | 114 244 385 351 411 487 565 348 1008 . Wait 207 | . 58 . 14 6 6 70 5 48 . Move 3096 | 87 150 325 279 301 444 323 317 870 . Hop . | . . . . . . . . . . Pick Up 46 | 4 8 4 . 14 4 10 2 . . Fast Attach 54 | 9 1 2 2 14 5 18 2 1 . Attach 22 | . . 2 4 4 1 5 1 5 . Detach 9 | 1 . . . 1 . 3 1 3 . Swap 19 | . 2 5 1 2 1 8 . . . Drop 79 | 2 7 9 3 15 5 21 14 3 . Fire 362 | 11 18 38 41 54 21 96 6 77 . Melee 11 | . . . . . . 11 . . . Ram . | . . . . . . . . . . Kick 7 | . . . 7 . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 47 | -11/Junkyard | Discovered new exit (range 12) 152 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 7) 459 | -10/Materials | Entered Mines 522 | -10/Mines | Discovered new exit (range 8) 780 | -10/Mines | Core integrity fell below 50% 869 | -10/Mines | Core integrity fell below 20% 982 | -10/Mines | Entered Materials 982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -9/Materials | Destroyed 7 combat bots 1291 | -9/Materials | Build established: Scavenger-Mutant 1402 | -9/Materials | Lost 5 parts (1p2n1u1w) 1410 | -9/Materials | Core integrity fell below 50% 1440 | -9/Materials | Discovered new exit (range 3) 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Build established: Mutant 1898 | -8/Materials | Discovered new exit (range 11) 1971 | -8/Materials | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1986 | -7/Factory | Discovered new exit (range 10) 2755 | -7/Factory | Entered Storage 2814 | -7/Storage | Repaired Carbon-fiber Leg 2888 | -7/Storage | Met a pair of Derelict thieves 3104 | -7/Storage | Found Prototype Launcher 3104 | -7/Storage | Identified Rocket Array 3220 | -7/Storage | Learned location of Armory (-4) 3555 | -7/Storage | First assault squad dispatched 3555 | -7/Storage | Discovered new exit (range 3) 3559 | -7/Storage | Entered Recycling 3567 | -7/Recycling | Found Scrap Engine 3789 | -7/Recycling | Discovered new exit (range 6) 3875 | -7/Recycling | Entered Factory 3875 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4384 | -5/Factory | Garrison activated, responded to threat 4430 | -5/Factory | Lost 3 parts (3n) 4775 | -5/Factory | First assault squad dispatched 4891 | -5/Factory | Core integrity fell below 50% 4901 | -5/Factory | Discovered new exit (range 15) 4908 | -5/Factory | Entered another Factory area 4908 | -4/Factory | Evolved 2 slots: Utility x2 4908 | -4/Factory | Self-destructed Last Messages --------------- 04880_ Arm. Scrap Engine destroyed. 04880_ Scrap Engine core remains intact and functional. 04880_ Fission-Ion Core destroyed. 04880_ Scrap Engine damaged due to network destabilization (-10). 04881_ Hvy. Accelerated Penetrator Con/C destroyed. 04881_ Scrap Engine damaged due to network destabilization (-6). 04886_ Discarded Treaded Exoskeleton. 04886_ Scrap Engine damaged due to network destabilization (-8). 04887_ S-27 Virus suffers critical hit (Burn). 04887_ S-27 Virus destroyed. 04889_ Critical hit (Burn: +37). 04893_ Scrap Engine destroyed. 04896_ Penetrated by Slug. 04899_ Slug penetrates Wall. 04901_ EXIT=FOUND 04903_ K-01 Serf suffers critical hit (Burn). 04906_ System corrupted: Matter fused (-7). PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????? ????????????????? | | ????????????????????? ????????????????? | | ?????????????????? ????????????????? | | ???????????????? ????????????????? | | ?????????????? ????????????????? | | ?????????????? ????????????????? | | ?????????????# ????????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????# ####????????????? | | ?????????????# ?????????????? | | ?????????????# #?????????????? | | ???????????### #?????????????? | | ?????????? #?????????????? | | ?????????????# #?????????????? | | ?????????????# @ #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #####+####?????????????? | | ?????????????# ?????????????????????????? | | ?????????????#????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 25 Core Shielding 20 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeMappingFemtoactuators Manual? 0 Play Time 01:04:36 Cumulative 29.4 hours Start 2024.02.14 @ 02:09:15 End 2024.02.14 @ 03:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7d462de6-a0ae-49e4-aece-03b8abaa3c9d