Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:07:48 Player: XELQUA Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1488) 1488 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5553 Bonus ------- None Cogmind --------- Core Integrity 819/850 Matter 10/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Extension Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Structural Scanner Core Analyzer Improved Light Armor Plating > --- WEAPON (5) ------- Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Advanced Visual Processing Unit Enhanced Optical Array Improved Core Shielding Heart of Steel Advanced Assault Cannon Improved Proton Missile Launcher Faulty Guided EMP Blaster Heavy Pick Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Advanced Visual Processing Unit Enhanced Optical Array Improved Core Shielding Heart of Steel Advanced Assault Cannon Improved Proton Missile Launcher Guided EMP Blaster Power Maul [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 3 | . . . . 1 1 . . 1 . Weapon 3 | . . 1 . 1 1 . . . . Parts Attached 54 | 6 3 5 2 18 4 2 2 12 . Power 6 | 1 . . 1 3 . . . 1 . Engine 5 | 1 . . 1 3 . . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 1 6 . . . 3 . Treads 2 | . . . 1 . . . . 1 . Leg 11 | 2 . 1 . 6 . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 2 . 2 2 1 1 3 . Device 6 | . . 1 . . 1 1 . 3 . Storage 2 | 1 . 1 . . . . . . . Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 2 2 . 7 2 1 1 5 . Energy Gun 14 | 2 2 2 . 2 2 1 . 3 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 5 | . . . . 4 . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 9 | . . . 3 3 . 1 . . 2 Power 2 | . . . 1 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . 1 . . . Weapon 5 | . . . 1 2 . . . . 2 Highest Loss Streak 3 | . . . 3 1 . 1 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 89 100 91 96 100 100 100 99 100 Engine 7 | . 14 11 9 9 7 7 7 4 . Treads 2 | . . . 7 . . . . 6 6 Leg 24 | . 28 33 25 26 23 23 23 20 20 Device 9 | . . 5 11 9 14 7 7 12 13 Storage 8 | . 14 11 11 9 7 7 7 6 6 Processor 4 | . 4 5 . . . 7 7 6 6 Protection 5 | . . . . 8 7 7 7 6 6 Energy Gun 16 | . 28 33 26 6 15 15 12 10 20 Energy Cannon 1 | . . . . 7 . . . . . Ballistic Gun 14 | . . . . 18 23 23 23 17 13 Ballistic Cannon 1 | . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 16 36 38 50 53 52 52 58 49 Greatest Support 54 | 20 20 30 30 54 54 54 54 54 3 Greatest Overweight (x) 16 | 1 . 1 1 1 . . . 16 16 Average Overweight (x) . | . . 1 1 . . . . 1 16 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 15 15 14 Average Carried 13 | 4 6 11 14 14 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 15 15 15 15 14 15 14 14 Class Distribution -------------------- 46% | Scavenger-Gunner 24% | Scavenger-Tank 15% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Matter Collected 972 | 212 73 35 15 197 71 122 . 247 . Remotely . | . . . . . . . . . . Salvage Created 1809 | . 324 364 161 395 143 99 . 323 . Parts 96 | . 16 25 4 19 7 5 . 20 . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 6 | 1 2 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 36 | . 4 12 2 8 2 2 . 6 . Guns 29 | . 4 12 2 3 2 2 . 4 . Cannons 7 | . . . . 5 . . . 2 . Classes Destroyed 12 | . 3 2 2 . . 1 . 4 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . 1 . Hauler 2 | . 2 . . . . . . . . Recycler 1 | . . . 1 . . . . . . Watcher 4 | . 2 1 . 1 . . . . . Swarmer 9 | . . 7 . 2 . . . . . Grunt 15 | . 4 3 1 3 . 1 . 3 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . 2 . 3 2 . . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 5 | . 4 4 3 5 1 1 . 3 . Combat Bots Only 5 | . 3 4 1 5 1 1 . 2 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Hostile Shots Fired 266 | . 20 55 19 32 48 35 . 38 19 Missed 82 | . 8 18 3 5 18 13 . 11 6 Damage Taken 2674 | . 145 378 215 481 214 366 . 629 246 Core 306 | . 10 79 33 58 17 78 . 31 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 96 . 72 89 . . 86 . . Volleys Fired 132 | 2 28 25 10 26 8 6 2 20 5 Largest 5 | 1 2 3 3 4 5 5 4 5 2 Hottest 230 | 50 112 168 168 180 197 211 142 230 119 Shots Fired 409 | 2 55 75 25 71 40 30 8 94 9 Gun 374 | 2 55 75 25 52 40 30 8 78 9 Cannon 35 | . . . . 19 . . . 16 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 126 | . . . . 17 24 18 6 61 . Thermal 243 | 2 41 75 25 53 8 12 2 20 5 Explosive . | . . . . . . . . . . Electromagnetic 40 | . 14 . . 1 8 . . 13 4 Robot Hit Streak 18 | 2 9 10 5 12 18 3 . 6 3 Robot Miss Streak 8 | . 2 3 3 4 6 2 . 8 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 228 | 2 38 36 14 44 28 14 . 47 5 Core Hits 88 | 1 12 17 6 18 6 7 1 19 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 4 3 1 1 . 1 . 3 . Burn 10 | . 4 3 1 1 . 1 . . . Destroy 1 | . . . . . . . . 1 . Blast 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4271 | 25 618 539 235 758 586 286 21 1107 96 Guns 3544 | 25 613 535 235 471 510 286 21 752 96 Cannons 562 | . . . . 287 . . . 275 . Explosions 80 | . . . . . . . . 80 . Melee . | . . . . . . . . . . Ramming 85 | . 5 4 . . 76 . . . . Kinetic 1290 | . . . . 122 322 157 21 668 . Thermal 2487 | 25 444 535 235 622 119 129 . 320 58 Explosive . | . . . . . . . . . . Electromagnetic 409 | . 169 . . 14 69 . . 119 38 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . . . . . 13 . Projectiles 13 | . . . . . . . . 13 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 8 | 1 1 1 . . 5 . . . . Kicked 8 | 1 1 1 . . 5 . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | 10 351 508 52 407 149 348 . 204 36 Average Temperature 105 | 7 120 118 23 148 64 130 . 71 15 Received Heat Transfer 834 | . 87 66 84 189 48 45 . 198 117 Effects 8 | . 2 2 . 4 . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 6 | . 2 1 . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 4 3 3 2 1 . . 1 . Heat Transferred 6451 | 74 1480 1591 666 1443 259 333 . 494 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Peak Influence 317 | . 149 219 140 317 135 . . 267 90 Initial 85 | . . . 85 54 80 . . . 75 Average 93 | . 54 71 122 203 69 . . 72 85 Maximum Alert Level 1 | . . 1 . 1 . . . 1 . Low Security (%) 86 | 100 100 98 100 57 100 . . 83 100 Level 1 13 | . . 1 . 42 . . . 16 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 . 4 . . . 3 . Investigation 2 | . . . . . . . . 2 . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . . 1 . 4 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Distress Signals 4 | . 1 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 11 15 5 11 4 8 . 11 4 Peak Tracking Total 8 | . 5 5 3 6 2 8 . 5 4 Tactical Retreats 4 | . . . . 2 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Traps Triggered 3 | . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Machines Disabled 8 | . . . 1 3 . . . 3 1 Max in Single Turn 2 | . . . 1 2 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Machines Accessed 8 | . . . . . 2 . 1 5 . Terminals 5 | . . . . . 2 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . . . . . 3 . 1 10 . Successful 5 | . . . . . 1 . 1 3 . Failed 9 | . . . . . 2 . . 7 . Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . 1 . . Terminals 9 | . . . . . 3 . . 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . . 1 . 1 2 . Record 2 | . . . . . 1 . . 1 . Open Door 2 | . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . . . 2 . . 5 . Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Turns Passed 4967 | 80 440 768 100 754 559 449 197 1376 244 Spaces Moved 2461 | 40 274 326 35 358 320 340 155 586 27 Core 70 | 12 . . . . . . . 31 27 Treads . | . . . . . . . . . . Legs 2391 | 28 274 326 35 358 320 340 155 555 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 120 120 120 850 Average Speed 167 | 146 120 190 190 156 120 120 120 217 850 Slowest Speed 850 | 190 120 190 190 190 120 120 120 850 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 45 24 14 33 8 47 18 13 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . 2 . . . Spaces Dug 2 | . . . . . . . 2 . . Terrain Destroyed 9 | . . . . . . . 2 7 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 2 1 . AOE 6 | . . . . . . . . 6 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Total 3034 | 58 332 418 48 503 474 365 160 644 32 Wait 269 | . 12 48 . 60 128 18 . 3 . Move 2450 | 39 273 325 34 357 319 339 152 585 27 Hop 1 | . . . . . . . 1 . . Pick Up 77 | 10 10 12 2 24 6 . 1 12 . Fast Attach . | . . . . . . . . . . Attach 24 | 6 1 3 2 7 2 1 . 2 . Detach . | . . . . . . . . . . Swap 30 | . 2 2 . 11 2 1 2 10 . Drop 43 | . 5 2 . 18 4 . 2 12 . Fire 132 | 2 28 25 10 26 8 6 2 20 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | 1 1 1 . . 5 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 8) 516 | -10/Materials | Discovered new exit (range 4) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 824 | -9/Materials | Build established: Gunner 1063 | -9/Materials | Discovered new exit (range 13) 1289 | -9/Materials | Entered Mines 1354 | -9/Mines | Lost 3 parts (1p1n1w) 1363 | -9/Mines | Discovered new exit (range 5) 1377 | -9/Mines | Discovered new exit (range 13) 1389 | -9/Mines | Entered Materials 1389 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1812 | -8/Materials | Build established: Scavenger-Tank 2117 | -8/Materials | Discovered new exit (range 10) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2618 | -7/Factory | Discovered new exit (range 15) 2702 | -7/Factory | Entered Lower Caves 2702 | -7/Lower Caves | Spotted B-75 Beast 2968 | -7/Lower Caves | Build established: Scavenger-Gunner 3012 | -7/Lower Caves | Discovered new exit (range 4) 3040 | -7/Lower Caves | Encountered a Warlord checkpoint 3151 | -7/Lower Caves | Entered another Lower Caves area 3172 | -7/Lower Caves | Found Prototype Device 3339 | -7/Lower Caves | Discovered new exit (range 7) 3348 | -7/Lower Caves | Entered Factory 3348 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4673 | -6/Factory | Discovered new exit (range 5) 4724 | -6/Factory | Entered Extension 4788 | -6/Extension | Disrupted transfer network 4968 | -6/Extension | Self-destructed Last Messages --------------- 04415_ Slug penetrates Wall. 04552_ Acquired Hvy. Pick. 04553_ Dropped Power Maul. 04673_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 04673_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04760_ K-01 Serf enters Transfer Station. 04766_ R-10 Processor exits Transfer Station. 04766_ U-05 Engineer exits Transfer Station. 04766_ T-07 Excavator exits Transfer Station. 04773_ K-01 Serf enters Transfer Station. 04773_ Destroyed Wheel. 04784_ Transfer Station disabled. 04788_ ALERT: Transfer network disrupted, dispatching additional forces. 04961_ Lightning Gun destroyed. 04963_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?##### #####???????????????????????????? | | ?# "" "" #???????????????????????????? | | ?# " " ###############+####????????? | | ?# g ???????? | | ?# g g ???????? | | ?# w ??????? | | ?# ??????? | | ?# @ ??????? | | ?# ###############?????????????? | | ?# #???????????????????????????? | | ?###" "###???????????????????????????? | | ???#" #?????????????????????????????? | | ???#"""""#?????????????????????????????? | | ???#######?????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed TacticalSystemProtection Manual? 0 Play Time 01:24:04 Cumulative 7.0 hours Start 2024.04.02 @ 21:53:31 End 2024.04.03 @ 13:07:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0a1f748-2dbd-44c2-8513-87fd0e89c6eb