Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 09:35:07 Player: sentrybuster Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1441) 1441 Prototype IDs (16) 320 Alien Tech Used (5) 1000 Bonus (15030) 15030 TOTAL SCORE: 24736 Bonus ------- High Alert Combat Kills 15 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 2015 Cogmind --------- Core Integrity 1575/1600 Matter 32/300 Energy 112/350 System Corruption 0% Temperature Cool (15) Movement Flying (24) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (15) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (8) ---- Impulse Thruster Improved Propulsion Shielding Improved Propulsion Shielding Subatomic Replicator Datajack Scythe Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Impulse Thruster Advanced Coolant Injector Improved Propulsion Shielding Trap Extractor Datajack Scythe Enhanced Force Lance Fusion Bomb Trap [Rating: 134] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 1 1 1 . . . . . . Utility 13 | . . 1 1 1 . 2 2 2 2 . 2 Weapon . | . . . . . . . . . . . . Parts Attached 108 | 6 11 11 16 7 14 13 3 11 5 11 . Power 10 | 1 1 . 2 1 3 . . 1 1 . . Engine 6 | 1 1 . 2 1 1 . . . . . . Core 2 | . . . . . 2 . . . . . . Reactor 2 | . . . . . . . . 1 1 . . Propulsion 23 | 2 3 6 6 2 . 1 . 2 1 . . Treads . | . . . . . . . . . . . . Leg 13 | 2 3 6 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . . 4 2 . 1 . 2 1 . . Utility 40 | 1 3 1 3 3 4 8 3 5 2 7 . Device 12 | . 2 . 2 . . 5 . 1 . 2 . Storage 2 | 1 . . . . 1 . . . . . . Processor 5 | . 1 1 1 1 . 1 . . . . . Hackware 15 | . . . . 2 3 2 2 3 2 1 . Protection 5 | . . . . . . . 1 1 . 3 . Artifact 1 | . . . . . . . . . . 1 . Weapon 35 | 2 4 4 5 1 7 4 . 3 1 4 . Energy Gun 9 | 2 2 1 3 . 1 . . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . Ballistic Gun 5 | . 2 1 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . . . . 2 . Slashing Weapon 2 | . . . . . . . . . 1 1 . Piercing Weapon 7 | . . . . . 2 2 . 2 . 1 . Special Melee Weapon 6 | . . . 1 . 2 2 . 1 . . . Unidentified Prototypes 9 | . . . 2 . 1 . . 1 . 5 . Parts Lost 17 | . 4 1 2 . 2 2 . 4 1 1 . Power 3 | . . . . . . . . 2 . 1 . Propulsion 4 | . 1 . 1 . . 2 . . . . . Utility 6 | . 1 . 1 . 1 . . 2 1 . . Weapon 4 | . 2 1 . . 1 . . . . . . Highest Loss Streak 4 | . 2 1 2 . 2 2 . 4 1 1 . Average Slot Usage (%) 91 | . 97 96 90 89 91 88 85 86 86 92 80 Engine 6 | . 14 11 9 7 6 . . . . . . Core 2 | . . . . . 5 11 10 7 . . . Leg 13 | . 27 31 25 . . . . . . . . Flight 16 | . . . 5 33 33 24 21 23 26 26 24 Device 5 | . 8 11 8 . . 4 5 3 . . . Storage 8 | . 14 11 9 7 6 5 5 4 4 4 4 Processor 10 | . 4 9 16 15 13 10 10 9 8 8 8 Hackware 11 | . . . . 14 12 17 22 27 30 37 36 Energy Gun 6 | . 19 7 7 7 4 . . . . . . Ballistic Gun 4 | . 7 11 7 . 1 5 5 3 . . . Piercing Weapon 1 | . . . . . 2 4 5 3 . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 12 14 19 19 16 30 24 24 30 50 50 36 Greatest Support 66 | 20 20 47 66 30 30 30 24 46 51 61 40 Greatest Overweight (x) 1 | . 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 Average Capacity 6 | 4 6 6 6 6 7 8 8 8 8 8 8 Most Carried 8 | 4 6 6 6 6 8 8 8 8 8 8 8 Average Carried 6 | 1 5 5 5 5 7 7 7 7 7 7 8 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 Final Carried 8 | 4 6 6 6 6 8 8 8 7 7 8 8 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Hacker-Sprinter 15% | Wizard-Sprinter 14% | Mutant 7% | Hacker-Scout 3% | Sprinter 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1248 | 226 162 201 271 57 105 134 . . 92 . . Remotely . | . . . . . . . . . . . . Salvage Created 2105 | . 472 523 674 227 183 26 . . . . . Parts 129 | . 35 39 32 12 9 2 . . . . . Haulers Intercepted 5 | . 1 1 1 1 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 27 | . 9 8 8 1 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Guns 23 | . 9 5 8 1 . . . . . . . Cannons 2 | . . 2 . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 12 | . 5 3 3 1 . . . . . . . Worker 1 | . . . 1 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . Hauler 5 | . 1 1 1 1 1 . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . Watcher 10 | . . 3 1 4 1 1 . . . . . Swarmer 3 | . 3 . . . . . . . . . . Grunt 17 | . 6 4 7 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 4 | . . 3 1 . . . . . . . . Programmer 2 | . . . . 1 1 . . . . . . Best Kill Streak 4 | . 3 4 3 2 1 1 . . . . . Combat Bots Only 3 | . 3 3 3 1 1 . . . . . . Max Kills in Single Turn 2 | . 2 2 1 1 1 1 . . . . . Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 2591 | . 505 288 540 126 229 75 . 446 112 245 25 Core 520 | . 89 28 74 51 32 . . 140 21 60 25 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 64 93 86 92 96 100 100 89 . 87 98 Volleys Fired 169 | . 35 33 57 42 1 1 . . . . . Largest 2 | . 2 2 2 1 1 1 . . . . . Hottest 90 | . 90 83 84 61 80 25 . . . . . Shots Fired 266 | . 63 64 95 42 1 1 . . . . . Gun 259 | . 63 57 95 42 1 1 . . . . . Cannon 7 | . . 7 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 91 | . 17 33 40 . . 1 . . . . . Thermal 115 | . 10 7 55 42 1 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 60 | . 36 24 . . . . . . . . . Robot Hit Streak 17 | . 9 9 17 6 1 . . . . . . Robot Miss Streak 4 | . 2 4 3 4 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 208 | . 44 44 72 23 21 2 . . 1 1 . Core Hits 78 | . 19 17 25 10 4 1 . . 1 1 . Critical Hits 1 | . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Melee Attacks 103 | . . . . 2 29 4 1 9 29 29 . Impact 10 | . . . . 2 8 . . . . . . Slashing 53 | . . . . . . . . . 29 24 . Piercing 36 | . . . . . 17 4 1 9 . 5 . Sneak Attacks 5 | . . . . . 5 . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3750 | . 609 664 1243 546 541 68 . . 42 37 . Guns 2831 | . 532 511 1243 545 . . . . . . . Cannons 116 | . . 116 . . . . . . . . . Explosions 114 | . 77 37 . . . . . . . . . Melee 688 | . . . . . 541 68 . . 42 37 . Ramming 1 | . . . . 1 . . . . . . . Kinetic 909 | . 136 330 443 . . . . . . . . Thermal 1651 | . 153 153 800 545 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 501 | . 320 181 . . . . . . . . . Impact 174 | . . . . . 174 . . . . . . Slashing 79 | . . . . . . . . . 42 37 . Piercing 435 | . . . . . 367 68 . . . . . Highest Corruption 3 | . . 3 . 3 3 . . 1 . 1 . Average Corruption 1 | . . 2 . 1 2 . . 1 . 1 . Corruption Purged . | . . . . . . . . . . . . Effects 16 | . . 7 . 5 4 . . . . . . Message Errors 7 | . . 5 . 2 . . . . . . . Matter Fused 2 | . . . . . 2 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . Targeting Errors 5 | . . 2 . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 51 | . 4 . . . 47 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 4 | . 4 . . . . . . . . . . Melee 47 | . . . . . 47 . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 40 | . 40 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 329 | . 231 . 47 120 329 9 . 4 42 6 . Average Temperature 38 | . 81 . 19 40 37 4 . 4 12 6 . Received Heat Transfer 696 | . 207 96 297 24 9 18 . 45 . . . Effects 3 | . . . . . 3 . . . . . . Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . Heat Transferred 2962 | . 322 235 1480 925 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 747 | . 165 200 287 747 593 236 162 341 272 514 383 Initial 308 | . . 39 76 130 94 123 115 84 191 114 308 Average 173 | . 69 118 163 315 199 194 121 95 218 313 330 Maximum Alert Level 3 | . . 1 1 3 2 1 . 1 1 2 1 Low Security (%) 65 | 100 100 90 72 28 58 46 100 85 17 21 . Level 1 28 | . . 9 27 51 34 53 . 14 82 47 100 Level 2 4 | . . . . 6 7 . . . . 30 . Level 3 1 | . . . . 13 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 2 3 3 . . 1 1 1 . Investigation 4 | . 1 1 . 2 . . . . . . . Extermination 2 | . . . . 1 1 . . . . . . Reinforcement 7 | . . . 2 . 2 . . 1 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 5 | . . . 2 . 1 . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 13 13 28 14 12 3 3 29 12 21 5 Peak Tracking Total 14 | . 3 3 7 5 5 2 3 14 8 10 5 Tactical Retreats 18 | . 3 . 2 2 1 1 1 4 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 10 | . 2 2 . 2 2 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 27 | . . . 4 . 2 19 . 2 . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . Reprogrammed 12 | . . . 1 . 5 5 . 1 . . . Reused 4 | . . . . . 2 . . . 1 1 . Traps Extracted 3 | . . . . . . 2 . 1 . . . Installed 2 | . . . . . . . . . 1 1 . Triggered 4 | . . . . . 2 . . . 1 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 7 | . . . . 1 . . . . . 6 . Max in Single Turn 1 | . . . . 1 . . . . . 1 . Garrison Access 5 | . . . . 2 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 61 | . 4 5 3 14 9 7 . 8 2 7 2 Terminals 43 | . 3 3 2 6 7 4 . 8 2 6 2 Fabricators 6 | . . . . 4 1 1 . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . Recycling Units 3 | . 1 . . 1 . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 5 | . . . . 2 1 1 . . . 1 . Total Hacks 171 | . 10 20 8 37 27 15 . 18 17 16 3 Successful 121 | . 6 13 4 24 18 12 . 12 16 14 2 Failed 49 | . 4 7 4 13 9 2 . 6 1 2 1 Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 103 | . 8 7 . 19 16 9 . 15 16 11 2 Terminals 133 | . 8 14 5 21 22 10 . 18 17 15 3 Fabricators 15 | . . . . 10 3 2 . . . . . Repair Stations 5 | . . 2 3 . . . . . . . . Recycling Units 6 | . 2 . . 2 . 2 . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . . . Garrison Access 6 | . . . . 2 2 1 . . . 1 . Terminal Hacks 69 | . 1 4 2 9 9 6 . 12 14 10 2 Record 8 | . . . . . . . . 2 1 5 . Part Schematic 5 | . 1 1 . 1 1 1 . . . . . Robot Analysis 7 | . . . . . . . . 2 5 . . Prototype ID Bank 4 | . . . 1 1 1 . . . . 1 . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 4 | . . . . 1 1 . . 1 . . 1 Branch Access Points 2 | . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . Machine Index 2 | . . . . . . . . 1 1 . . Terminal Index 5 | . . 1 . 1 1 1 . . . 1 . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 5 | . . . 1 1 1 1 . . 1 . . Unreport Threat 7 | . . . . 3 2 . . 1 1 . . Locate Traps 3 | . . . . . . 1 . . 2 . . Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . Zone Layout 8 | . . 1 . 1 . 1 . 2 1 2 . Fabricator Hacks 11 | . . . . 6 3 2 . . . . . Load Schematic 5 | . . . . 3 1 1 . . . . . Build 6 | . . . . 3 2 1 . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . . . . . Retrieve Components 3 | . 1 . . 1 . 1 . . . . . Scanalyzer 6 | . . 4 . 2 . . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . . Analyze 3 | . . 2 . 1 . . . . . . . Garrison Access Hacks 5 | . . . . 2 1 1 . . . 1 . Seal Access 5 | . . . . 2 1 1 . . . 1 . Unauthorized Hacks 23 | . 4 3 . 4 5 2 . . 2 3 . Terminals 20 | . 3 3 . 3 5 1 . . 2 3 . Track 11 | . 1 1 . 2 3 . . . 2 2 . Assimilate 1 | . . . . . . . . . . 1 . Botnet 6 | . 1 1 . 1 2 1 . . . . . Operators 2 | . 1 1 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Download 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Recyclers 2 | . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 3 2 2 9 9 5 . 8 . 5 2 Full Trace Events 3 | . . 2 . 1 . . . . . . . Feedback Events 2 | . . 1 . 1 . . . . . . . Corruption 2 | . . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 3 . 3 1 1 . . . . . Parts Built 6 | . . . . 2 2 2 . . . . . Matter 964 | . . . . 438 380 146 . . . . . Time 399 | . . . . 232 94 73 . . . . . Total Part Build Rating 22 | . . . . 6 10 6 . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . Time 86 | . . 26 60 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . . 5 . 3 . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 3 | . . . . . 2 . . . . 1 . Largest Group 2 | . . . . . 2 . . . . 1 . Highest-Rated Group 64 | . . . . . 64 . . . . 26 . Highest-Rated Ally 32 | . . . . . 32 . . . . 26 . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . . Total Damage 501 | . . . . . 501 . . . . . . Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total 7 | . . . . . . . . 2 5 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 4275 | 62 721 606 621 466 512 320 136 254 164 364 49 Spaces Moved 6402 | 46 388 376 347 927 939 659 382 741 375 1023 199 Core 8 | 8 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1020 | 38 388 376 218 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5374 | . . . 129 927 939 659 382 741 375 1023 199 Fastest Speed 14 | 50 120 120 28 25 25 25 26 20 20 14 24 Average Speed 40 | 107 120 122 91 31 25 25 26 25 20 20 24 Slowest Speed 150 | 120 150 126 130 32 29 27 26 96 23 24 24 Overloaded Moves 39 | . . . . . . . . . . 39 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 52 | . . . 1 5 9 2 6 11 4 13 1 Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 29 | 3 63 34 35 28 23 26 11 36 13 76 10 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 47 | . . . . 2 3 2 1 8 18 13 . Terrain Destroyed 59 | . 6 6 . 2 3 2 1 8 18 13 . Melee 47 | . . . . 2 3 2 1 8 18 13 . Projectile . | . . . . . . . . . . . . AOE 12 | . 6 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 7572 | 55 579 458 552 1053 1158 796 410 778 413 1122 198 Wait 634 | . 134 23 117 38 140 79 29 19 4 50 1 Move 6290 | 45 387 375 344 917 921 655 369 718 366 997 196 Hop 49 | . . . 1 5 8 1 6 11 4 12 1 Pick Up 32 | 4 4 6 2 2 2 2 1 1 2 6 . Fast Attach 70 | 6 8 10 13 3 6 3 1 7 4 9 . Attach 14 | . 1 1 1 2 1 2 2 2 . 2 . Detach 12 | . 2 . . 2 2 2 1 2 . 1 . Swap 27 | . 2 . 2 2 7 8 . 2 1 3 . Drop 53 | . 6 10 11 2 3 2 . 5 2 12 . Fire 169 | . 35 33 57 42 1 1 . . . . . Melee 103 | . . . . 2 29 4 1 9 29 29 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 90 | . . . . 36 36 18 . . . . . Rewire . | . . . . . . . . . . . . Trap 29 | . . . 4 . 2 19 . 2 1 1 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 7) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -9/Materials | Build established: Scavenger-Mutant 1080 | -9/Materials | Repaired EM Pulse Gun 1114 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Discovered new exit (range 4) 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -8/Materials | Repaired Adv. Beam Rifle 2009 | -8/Materials | Discovered new exit (range 7) 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2052 | -7/Factory | Discovered new exit (range 12) 2283 | -7/Factory | Fabricated Imp. VTOL Module? 2310 | -7/Factory | Local fabrication network quarantined 2327 | -7/Factory | Fabricated Imp. VTOL Module (x1) 2368 | -7/Factory | Build established: Hacker-Sprinter 2406 | -7/Factory | Identified exit to Factory 2477 | -7/Factory | Entered another Factory area 2477 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2679 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 2727 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 2737 | -6/Factory | Spotted B-75 Beast 2769 | -6/Factory | Local fabrication network quarantined 2772 | -6/Factory | Discovered new exit (range 5) 2781 | -6/Factory | Identified exit to Factory 2989 | -6/Factory | Entered another Factory area 2989 | -5/Factory | Evolved 2 slots: Utility x2 3095 | -5/Factory | Discovered new exit (range 21) 3138 | -5/Factory | Central database locked down 3220 | -5/Factory | Discovered new exit (range 20) 3299 | -5/Factory | Fabricated Imp. Propulsion Shielding (x2) 3304 | -5/Factory | Identified exit to Factory 3309 | -5/Factory | Entered another Factory area 3309 | -4/Factory | Evolved 2 slots: Utility x2 3411 | -4/Factory | Discovered new exit (range 10) 3441 | -4/Factory | Build established: Hacker-Scout 3444 | -4/Factory | Identified exit to Research 3445 | -4/Factory | Entered Research 3445 | -3/Research | Evolved 2 slots: Utility x2 3461 | -3/Research | Identified exit to Testing 3473 | -3/Research | Spotted B-86 Titan 3514 | -3/Research | Identified exit to Research 3589 | -3/Research | Found Enh. Force Lance 3699 | -3/Research | Entered another Research area 3699 | -2/Research | Evolved 2 slots: Utility x2 3711 | -2/Research | Lost 4 parts (2p2u) 3833 | -2/Research | Identified exit to Quarantine 3863 | -2/Research | Entered Quarantine 3879 | -2/Quarantine | Found Alien Impact Weapon 3879 | -2/Quarantine | Identified Core Stripper 3896 | -2/Quarantine | Found Alien Artifact 3924 | -2/Quarantine | Build established: Wizard-Sprinter 3955 | -2/Quarantine | Found Alien Artifact 3955 | -2/Quarantine | Identified Phase Redirector 3994 | -2/Quarantine | Found Sigix Corpse 4014 | -2/Quarantine | Found Alien Artifact 4014 | -2/Quarantine | Identified Core Reset Matrix 4014 | -2/Quarantine | Identified Transdimensional Reconstructor 4014 | -2/Quarantine | Used Core Reset Matrix 4018 | -2/Quarantine | Detected hypermatrix surge 4018 | -2/Quarantine | Sensed 11 artifacts in vicinity 4025 | -2/Quarantine | Found Subatomic Replicator 4126 | -2/Quarantine | Found Terrabomb 4161 | -2/Quarantine | Used Terrabomb 4165 | -2/Quarantine | Met incapacitated Sigix Warrior 4165 | -2/Quarantine | Lockdown squad dispatched 4187 | -2/Quarantine | Warped through subspace 4203 | -2/Quarantine | Spotted Lightning 4203 | -2/Quarantine | Spotted Lightning 4222 | -2/Quarantine | Discovered new exit (range 19) 4227 | -2/Quarantine | Identified exit to Access 4227 | -2/Quarantine | Entered Access 4227 | -1/Access | Evolved 2 slots: Utility x2 4240 | -1/Access | Identified exit to Surface 4276 | *** | Destroyed 0B10! Last Messages --------------- 04214_ EMDS Slug penetrates Wall. 04222_ EXIT=FOUND 04223_ K-01 Serf cleans the Antiparticle Reservoir. 04225_ C-65 Expert calibrates the Antiparticle Reservoir. 04226_ Slug penetrates Wall. 04227_ K-01 Serf cleans the Antiparticle Reservoir. 04227_ EXIT=IDENTIFIED: ACCESS PARAMETERS=UTILITY_2 LOCATION=ACCESS GOAL=ESCAPE 04240_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (83,265) Map updated. 04274_ Connecting with Terminal... >>Open Sealed Barrier opened. 04275_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #???????? | | ??????????????????# ??????????????# #???????? | | ??????????????????# ############## #???????? | | ??????????????????+ [= #???????? | | ??????????????????# = == #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????+ #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????##############"F ""# ##???????? | | ???????????????????????????????#"""""# #????????? | | ???????????????????????????????#"""""# #????????? | | ???????????????????????????????####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 54 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 30 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Offensive Hacking 86 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Propulsion Shielding | x2 | -5/Factory Alien Tech Used ----------------- Core Stripper Phase Redirector Core Reset Matrix Terrabomb Transdimensional Reconstructor Achievements -------------- False Reunion Payload Armed Challenges ------------ None Game ------ Seed XenonScatterFirepult Manual? 0 Play Time 01:21:02 Cumulative 241.0 hours Start 2021.05.26 @ 08:07:21 End 2021.05.26 @ 09:35:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 332 Adventurer 0 Explorer 4 Win Type 3 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 97670720-d629-4de3-8aa4-6b60cb8126ce