Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.26 @ 19:17:52 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4257) 4257 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 9538 Bonus ------- High Alert Combat Kills 533 Friendly Fire -32 Cogmind --------- Core Integrity 839/1000 Matter 300/300 Energy 0/100 System Corruption 1% Temperature Cool (-100) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Cryofiber Web Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Gatling Laser > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Armor Integrity Analyzer Device Cryofiber Web Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . . 2 . 2 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 97 | 7 . . 28 29 3 28 2 Power 14 | 1 . . 3 5 1 4 . Engine 8 | 1 . . 3 1 . 3 . Core 6 | . . . . 4 1 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 . . 6 9 . 9 . Treads 1 | . . . . 1 . . . Leg 25 | 2 . . 6 8 . 9 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 . . 9 8 2 9 . Device 15 | 1 . . 4 3 . 7 . Storage 4 | . . . 1 1 1 1 . Processor 5 | 1 . . 1 2 . 1 . Hackware . | . . . . . . . . Protection 6 | . . . 3 2 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 . . 10 7 . 6 2 Energy Gun 15 | 2 . . 2 4 . 6 1 Energy Cannon 10 | . . . 7 2 . . 1 Ballistic Gun 2 | . . . 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . Parts Lost 39 | . . . 4 17 1 13 4 Power 8 | . . . 1 2 1 3 1 Propulsion 9 | . . . . 6 . 1 2 Utility 6 | . . . 1 3 . 2 . Weapon 16 | . . . 2 6 . 7 1 Highest Loss Streak 12 | . . . 2 12 1 6 3 Average Slot Usage (%) 87 | . 100 100 94 84 100 88 58 Engine 8 | . 14 14 10 8 7 8 . Core 3 | . . . . 7 7 1 4 Leg 19 | . 28 28 21 20 23 18 6 Device 15 | . 14 14 16 11 7 16 17 Storage 7 | . . . 6 8 15 8 5 Processor 13 | . 14 14 8 11 15 17 17 Protection 4 | . . . 10 2 7 2 . Energy Gun 6 | . 28 28 3 5 7 9 . Energy Cannon 7 | . . . 14 8 7 3 4 Naked Turns . | . . . . . . . . Heaviest Build 73 | 9 9 9 25 33 66 73 52 Greatest Support 50 | 20 20 20 32 41 30 50 35 Greatest Overweight (x) 16 | 2 . . 2 5 2 2 16 Average Overweight (x) . | . . . . . 2 1 2 Largest Inventory Capacity 12 | 4 4 4 4 4 12 12 12 Average Capacity 7 | 4 4 4 4 4 12 12 12 Most Carried 4 | 2 1 1 2 4 3 4 1 Average Carried . | . . 1 . 1 2 . . Final Capacity 12 | 4 4 4 4 4 12 12 12 Final Carried 4 | . 1 1 2 4 2 . . Class Distribution -------------------- 45% | Scavenger-Mutant 42% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1348 | 250 . 87 423 293 . 290 5 Remotely . | . . . . . . . . Salvage Created 6385 | 187 . 87 1786 2224 72 1814 215 Parts 373 | 16 . 1 131 133 3 76 13 Haulers Intercepted 10 | . . . 4 4 . 2 . Recyclers Shooed 5 | . . . 1 3 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 90 | . . . 32 32 . 23 3 Guns 33 | . . . 10 9 . 14 . Cannons 51 | . . . 22 20 . 6 3 AOE 3 | . . . . 1 . 2 . Classes Destroyed 15 | 2 . . 8 4 . 1 . Worker 15 | . . . 2 10 . 2 1 Builder 14 | . . . 4 2 1 7 . Tunneler 5 | 5 . . . . . . . Hauler 10 | . . . 4 4 . 2 . Recycler 9 | 1 . 1 2 3 1 1 . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 7 | . . . 3 2 . 2 . Swarmer 17 | . . . 10 4 . 3 . Grunt 48 | . . . 20 15 . 13 . Duelist 3 | . . . . 2 . 1 . Protector 1 | . . . . 1 . . . Sentry 13 | . . . 2 7 . 3 1 Hunter 5 | . . . . 3 . 2 . Programmer 3 | . . . . . . 1 2 Best Kill Streak 10 | 4 . 1 10 8 2 10 2 Combat Bots Only 9 | . . . 9 6 . 4 2 Max Kills in Single Turn 2 | 2 . 1 2 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 5095 | 20 24 23 863 2184 . 1457 524 Core 973 | . . . 143 494 . 175 161 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 100 64 10 100 79 . Volleys Fired 389 | 5 . 1 118 150 3 103 9 Largest 3 | 2 . 2 2 2 2 3 2 Hottest 216 | 80 . 80 136 136 136 216 150 Shots Fired 630 | 10 . 2 184 212 6 206 10 Gun 333 | 10 . 2 56 104 3 157 1 Cannon 297 | . . . 128 108 3 49 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 33 | . . . 23 10 . . . Thermal 517 | 5 . 1 130 176 6 190 9 Explosive . | . . . . . . . . Electromagnetic 80 | 5 . 1 31 26 . 16 1 Robot Hit Streak 43 | 6 . 8 14 43 5 40 9 Robot Miss Streak 2 | . . . 2 1 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 479 | 6 . 2 132 177 4 149 9 Core Hits 236 | 6 . 1 53 79 2 89 6 Critical Hits 6 | . . . 2 2 . 2 . Critical Kills 3 | . . . 1 1 . 1 . Critical Parts Destroyed 3 | . . . 1 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9903 | 184 . 137 2480 3583 90 3126 303 Guns 4521 | 84 . 23 524 1505 40 2345 . Cannons 4900 | . . . 1905 1968 50 674 303 Explosions 476 | 100 . 114 51 104 . 107 . Melee . | . . . . . . . . Ramming 6 | . . . . 6 . . . Kinetic 357 | . . . 147 210 . . . Thermal 8184 | 111 . 124 1946 2792 90 2818 303 Explosive . | . . . . . . . . Electromagnetic 1356 | 73 . 13 387 575 . 308 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 . 1 1 Average Corruption 1 | . . . 1 1 . 1 1 Corruption Purged . | . . . . . . . . Effects 11 | . . . 2 8 . . 1 Message Errors 5 | . . . 2 2 . . 1 Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 4 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 65 | . . 4 33 28 . . . Projectiles 61 | . . . 33 28 . . . Explosions 4 | . . 4 . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | 20 . 23 71 3 . . . Shots 5 | 1 . 1 3 . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 831 | 66 . 30 345 710 80 831 . Average Temperature 117 | 30 . 21 80 126 40 198 . Received Heat Transfer 1971 | . . . 411 1035 . 489 36 Effects 22 | . . . 4 12 . 6 . Energy Bleed 3 | . . . 1 1 . 1 . Interference 9 | . . . 3 4 . 2 . Matter Decay 3 | . . . . 2 . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 4 | . . . . 3 . 1 . Damage (major) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 3 | 1 . . . 1 . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 21 | . . . 1 5 . 14 1 Heat Transferred 14511 | 125 . 125 3395 5019 148 5249 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 . 1 1 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 942 | 30 16 9 633 942 329 426 229 Average Influence 358 | 11 16 4 301 677 324 277 178 Maximum Alert Level 3 | . . . 2 3 1 2 1 Low Security (%) 28 | 100 100 100 36 . . 14 91 Level 1 41 | . . . 35 14 100 83 8 Level 2 14 | . . . 28 23 . 2 . Level 3 15 | . . . . 61 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . 5 5 . 6 2 Investigation 7 | . . . 3 2 . 1 1 Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . . . 2 2 . 2 . Assault 1 | . . . . 1 . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . . . 2 4 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . . . 50 41 . 29 5 Peak Tracking Total 7 | . . . 7 6 . 5 2 Tactical Retreats 4 | . . . 3 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . 2 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 18 | . . . 8 4 . 6 . Max in Single Turn 3 | . . . 3 1 . 3 . Garrison Access 2 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 15 | . . . 6 4 . 3 2 Terminals 8 | . . . 4 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 3 | . . . 1 1 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 39 | . . . 17 11 . 8 3 Successful 26 | . . . 14 8 . 3 1 Failed 13 | . . . 3 3 . 5 2 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . . . 12 8 . 3 2 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 4 . . 2 . Recycling Units 3 | . . . 1 1 . . 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 15 | . . . 10 5 . . . Record 7 | . . . 4 3 . . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Locate Traps 2 | . . . 2 . . . . Surveillance Status 1 | . . . 1 . . . . Registered Components 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 3 . . 2 . Scan Component 3 | . . . 2 . . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 3 | . . . 1 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 4 3 . 2 2 Full Trace Events 7 | . . . 3 2 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 70 | . . . 32 . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . 2 . ROAM 2 | . . . . . . 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 3839 | 71 84 122 1039 963 140 1092 328 Spaces Moved 1673 | 43 70 100 467 377 70 415 131 Core 34 | 19 . . . 13 . . 2 Treads 4 | . . . . 4 . . . Legs 1635 | 24 70 100 467 360 70 415 129 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 180 150 150 Average Speed 141 | 98 120 120 135 127 180 153 189 Slowest Speed 850 | 150 120 120 180 300 180 180 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 2 21 47 40 42 3 10 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 77 | . . 4 8 13 . 52 . Melee . | . . . . . . . . Projectile 11 | . . . 4 6 . 1 . AOE 66 | . . 4 4 7 . 51 . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 2536 | 61 70 100 697 651 79 678 200 Wait 232 | . . . 38 48 . 90 56 Move 1666 | 42 69 99 466 376 69 414 131 Hop . | . . . . . . . . Pick Up 100 | 7 1 . 29 34 2 25 2 Fast Attach . | . . . . . . . . Attach 71 | 7 . . 20 25 4 13 2 Detach 1 | . . . 1 . . . . Swap 27 | . . . 8 4 . 15 . Drop 47 | . . . 17 13 1 16 . Fire 389 | 5 . 1 118 150 3 103 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 10) 156 | -10/Materials | Entered Mines 187 | -10/Mines | Assembled infested the area 217 | -10/Mines | Met a Derelict bent on vengeance 260 | -10/Mines | Learned location of Storage (-7) 268 | -10/Mines | Discovered new exit (range 6) 278 | -10/Mines | Entered Materials 278 | -9/Materials | Evolved 2 slots: Utility x2 330 | -9/Materials | Build established: Mutant 809 | -9/Materials | Discovered new exit (range 15) 936 | -9/Materials | Discovered new exit (range 11) 1051 | -9/Materials | Destroyed 9 combat bots 1254 | -9/Materials | Repaired Hrd. Light Armor Plating 1265 | -9/Materials | Identified exit to Materials 1317 | -9/Materials | Entered another Materials area 1317 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1629 | -8/Materials | Lost 12 parts (2p4n3u3w) 1840 | -8/Materials | Core integrity fell below 50% 1935 | -8/Materials | Build established: Scavenger-Mutant 2166 | -8/Materials | Discovered new exit (range 7) 2209 | -8/Materials | Core integrity fell below 20% 2280 | -8/Materials | Entered Factory 2280 | -7/Factory | Evolved 2 slots: Utility x2 2396 | -7/Factory | Discovered new exit (range 11) 2420 | -7/Factory | Entered another Factory area 2420 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2713 | -6/Factory | Lost 3 parts (1u2w) 2821 | -6/Factory | Repaired Com. Battery 3269 | -6/Factory | Garrison activated, responded to threat 3351 | -6/Factory | Discovered new exit (range 30) 3355 | -6/Factory | Lost 6 parts (2p1n3w) 3512 | -6/Factory | Entered another Factory area 3512 | -5/Factory | Evolved 2 slots: Utility x2 3801 | -5/Factory | Build established: Mutant 3840 | -5/Factory | Self-destructed Last Messages --------------- 03630_ Acquired 5 matter. 03735_ Connecting with Terminal... 03735_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 03762_ ALERT: Rogue bot located, Programmers report to Factory Zone 3J. 03812_ Imp. Heat Sink melted. 03812_ P-70 Sage destroyed. 03816_ Acquired Hpw. Shock Rifle. 03819_ Lgt. Fission Core destroyed. 03819_ P-70 Sage destroyed. 03821_ Slug penetrates Wall. 03821_ Carbon-fiber Leg destroyed. 03824_ Penetrated by Slug. 03832_ Slug penetrates Wall. 03834_ Penetrated by Slug. 03835_ Slug penetrates Wall. 03837_ Penetrated by Slug. 03837_ Hpw. Shock Rifle destroyed. 03837_ Penetrated by Slug. 03839_ YWPXIRICMPBAKZ#