Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.01 @ 19:21:12 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (617) 3085 Value Destroyed (29020) 29020 Prototype IDs (65) 1300 Alien Tech Used (12) 2400 Bonus (21899) 21899 TOTAL SCORE: 69404 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 11147 Follower Combat Kills 5749 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1497 Cogmind --------- Core Integrity 1531/1850 Matter 223/300 Energy 961/1790 System Corruption 10% Temperature Warm (188) Movement Immobile (Siege) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (15) ----- Experimental Cooling System Coolant Network Huge Storage Unit Experimental Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler SHELL Armor EM Dispersion Field Experimental Force Field > --- WEAPON (4) ------- Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun > --- INVENTORY (25) --- Reinforced Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Experimental Energy Well (600) Experimental Sensor Array Advanced Particle Charger AEGIS Remote Shield System Restoration Module Transdimensional Reconstructor Spacefold Activator Zionite Phaser-H Nova Cannon Compact Tesla Bomb Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Coolant Network Huge Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Zionite Weapon Casing SHELL Armor Experimental Force Field Spacefold Activator > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-M Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Reinforced Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Energy Well Experimental Energy Well Experimental Sensor Array Advanced Particle Charger Experimental Weapon Cycler EM Dispersion Field AEGIS Remote Shield System Restoration Module Transdimensional Reconstructor Zionite Phaser-H Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Compact Tesla Bomb Launcher CR-A16's Behemoth Slayer [Rating: 241] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . 2 . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 560 | 6 15 . 32 2 . 9 36 23 7 7 . 6 11 7 64 10 8 5 8 16 7 26 . 12 12 4 . 2 4 19 29 53 34 46 25 15 Power 36 | 1 3 . 3 1 . 1 2 4 . . . . 1 2 2 1 . . . 1 1 3 . . 1 . . 1 . . 3 2 . 1 . 2 Engine 14 | 1 3 . 3 1 . 1 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 1 . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . 2 2 . . . . . . 3 . . 1 . . 1 . . 3 2 . 1 . 2 Propulsion 53 | 2 3 . 10 . . 1 10 1 1 . . . 4 2 3 1 2 . 1 . 2 2 . . . . . . . . 3 1 . . 1 3 Treads 53 | 2 3 . 10 . . 1 10 1 1 . . . 4 2 3 1 2 . 1 . 2 2 . . . . . . . . 3 1 . . 1 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 316 | 1 4 . 8 . . 3 8 13 4 2 . 2 4 1 39 4 6 . 6 11 1 14 . 7 7 4 . 1 3 13 18 42 28 36 24 2 Device 206 | . . . 2 . . 1 3 10 4 2 . 2 3 1 24 2 5 . 4 5 1 7 . 3 4 1 . 1 3 7 11 25 23 31 20 1 Storage 12 | 1 2 . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . 2 1 . . . . 1 Processor 7 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 82 | . 2 . 6 . . 2 4 1 . . . . 1 . 15 1 1 . 2 4 . 5 . 3 3 2 . . . 3 5 13 4 2 3 . Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 1 . Weapon 155 | 2 5 . 11 1 . 4 16 5 2 5 . 4 2 2 20 4 . 5 1 4 3 7 . 5 4 . . . 1 6 5 8 6 9 . 8 Energy Gun 81 | . 1 . 4 . . . 2 4 1 3 . 2 1 2 10 . . . 1 2 2 4 . 1 4 . . . 1 4 3 7 6 9 . 7 Energy Cannon 36 | . . . 2 . . 1 10 . . . . . 1 . 7 3 . 4 . 2 1 2 . 3 . . . . . . . . . . . . Ballistic Gun 14 | 2 4 . 5 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 1 . 1 3 . 1 2 . 1 . . 3 1 . . . . . . . . . . . . . 2 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 3 . . . 4 1 . . . . . . . . . . . 3 1 5 . 1 . . . 2 1 2 5 2 2 6 1 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 1 System Corruption 25 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 15 . . . 5 3 Parts Lost 55 | . 2 . 5 . . 4 6 . 1 1 . . 3 . 9 3 2 . 1 . . . . 2 2 . . . . . . 3 1 1 3 6 Power 7 | . . . 1 . . 1 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 Propulsion 9 | . 1 . 1 . . . 2 . 1 . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . Utility 20 | . . . 1 . . 2 2 . . . . . 2 . 3 . 1 . . . . . . . 1 . . . . . . 2 1 1 3 1 Weapon 19 | . 1 . 2 . . 1 1 . . 1 . . . . 4 2 . . 1 . . . . 2 . . . . . . . . . . . 4 Highest Loss Streak 4 | . 1 . 4 . . 2 3 . 1 1 . . 2 . 4 3 2 . 1 . . . . 1 2 . . . . . . 2 1 1 1 2 Average Slot Usage (%) 92 | . 96 100 99 100 100 98 99 100 99 100 100 100 99 88 85 92 98 99 99 99 100 90 88 87 88 89 89 89 89 89 88 83 78 77 75 76 Engine 3 | . 14 14 10 11 11 9 7 6 7 7 7 7 1 . . . . . . 5 1 . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . 4 2 . 2 6 6 6 5 9 8 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 6 3 . . . . . 2 11 11 10 10 10 10 10 9 8 8 8 8 7 8 Treads 17 | . 27 28 21 22 22 22 26 23 22 23 23 23 25 15 13 20 25 26 26 23 23 13 11 11 10 10 10 10 10 9 9 9 8 8 6 7 Device 16 | . . . 11 11 11 10 17 15 15 15 15 15 20 26 24 23 19 20 19 23 23 16 17 19 15 16 15 15 15 18 18 15 15 13 19 22 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 8 13 13 13 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 Processor 8 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 6 6 10 11 16 17 17 15 15 15 15 15 18 19 18 16 16 15 11 Hackware 1 | . . . . . . . . 6 7 7 7 7 6 6 6 . . . . . . . . . . . . . . . . . . . . . Protection 7 | . 11 14 10 11 11 11 9 7 7 7 7 7 6 . 1 6 5 6 6 4 5 5 5 3 10 9 10 10 10 9 8 5 8 8 6 4 Energy Gun 10 | . 2 . 5 . . . . 20 22 22 23 22 19 20 16 3 . . 1 5 4 1 . 2 20 21 21 21 21 18 18 18 15 15 15 14 Energy Cannon 6 | . . . 4 11 11 10 26 1 . . . . . . 2 15 20 19 18 10 11 15 17 12 . . . . . . . . . . . . Ballistic Gun 4 | . 25 28 22 20 11 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 238 | 13 52 52 62 61 61 67 112 113 114 116 113 114 119 114 127 132 132 132 137 140 145 159 159 161 152 152 152 152 151 152 159 181 206 209 222 238 Greatest Support 180 | 40 40 40 40 40 40 42 62 60 60 60 60 60 80 140 140 126 126 112 112 112 116 160 160 160 160 160 160 160 160 160 180 180 180 180 180 165 Greatest Overweight (x) 2 | 2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 1 1 . . . . . . . . . . . 1 . 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 19 20 20 20 20 20 25 25 25 25 25 25 25 25 25 23 20 22 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 23 Average Carried 22 | 1 11 18 19 19 20 18 23 24 24 24 25 25 24 24 24 21 18 20 23 24 24 24 25 24 23 24 24 24 24 24 24 24 23 24 22 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 18 20 20 20 20 18 25 25 25 25 25 25 24 24 22 20 19 22 25 25 25 25 25 25 24 24 24 25 25 25 25 23 25 25 23 21 Class Distribution -------------------- 46% | Scavenger-Skirmisher 12% | Scavenger-Tank 9% | Tank 7% | Mutant 7% | Generator-Skirmisher 5% | Generator-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Skirmisher | -5/Cetus Scavenger-Skirmisher | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Messiah-Skirmisher | -3/Section 7 Generator-Skirmisher | -2/Research Generator-Skirmisher | -2/Testing Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 7659 | 268 350 122 805 104 . 297 402 210 113 107 . 74 90 107 926 155 88 68 74 90 150 260 . 115 110 40 . . 70 140 310 712 372 460 248 222 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 35391 | 86 1019 174 1644 271 . 510 2130 559 269 164 . 166 394 1485 2747 508 194 . 159 275 687 515 112 336 352 71 166 . 279 347 437 1961 1741 1497 9051 5085 Parts 1522 | 1 49 8 97 25 . 27 116 43 7 14 . 8 17 16 99 21 5 . 3 8 27 24 2 13 22 3 6 . 17 17 15 99 93 99 353 168 Haulers Intercepted 33 | . 2 . 6 . . . 6 3 . . . . . . 5 . . . . . . . . 2 . . . . . . . 3 2 1 3 . Recyclers Shooed 18 | . 1 1 2 . . . 1 1 . . . . . . 8 . . . . . 2 . . . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . . 10 13 . 7 . . . 16 10 . 14 . . . . . . 15 8 . 30 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 462 | . 14 5 26 14 . 12 35 8 6 7 . 6 7 5 40 12 3 . 3 1 4 7 1 1 5 1 4 . 6 4 8 24 17 18 102 56 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 320 | . 14 5 22 4 . 9 . 8 3 1 . 2 4 2 20 2 . . 1 . . 1 . . 5 1 4 . 6 4 3 23 17 18 100 41 Cannons 62 | . . . 3 7 . 1 28 . . . . . . . 3 7 3 . 1 1 3 5 . . . . . . . . . . . . . . AOE 46 | . . . . 3 . 1 5 . 3 5 . 4 1 . 10 3 . . . . . . . . . . . . . . 4 . . . 2 5 Classes Destroyed 27 | 1 5 1 3 . . 2 2 1 2 1 . . . 1 2 . . . . . 1 . . . 1 . . . . . 1 . 1 . 2 . Worker 18 | . 2 1 3 . . . 3 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . 2 2 Builder 20 | . . . 1 . . . 3 . . . . . 1 . 4 . . . . 2 . . . . . . . . . 1 . . 1 3 4 . Tunneler 6 | . . . . . . 1 2 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 33 | . 2 . 6 . . . 6 3 . . . . . . 5 . . . . . . . . 2 . . . . . . . 3 2 1 3 . Recycler 21 | 1 5 . 2 . . 1 2 . . . . . . . 3 . . . . 1 2 . . . . . . . . . . . 1 . 1 2 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Mechanic 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Operator 12 | . . . . . . . 4 1 . . . . . . 1 . . . . . . . 1 1 1 . . . . . 1 2 . . . . Watcher 35 | . 2 . 5 . . . 5 2 . . . . . . 2 . . . . . . 1 . 1 . . . . . . 1 2 3 2 5 4 Swarmer 103 | . 3 2 6 11 . 5 9 4 2 6 . 4 . . 14 3 . . . . . . . . . . 3 . 4 . 5 8 . 5 4 5 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Grunt 166 | . 11 2 11 3 . 6 14 1 3 . . 1 4 . 9 7 3 . 2 . 1 4 . . . 1 . . . 3 . 2 2 2 48 26 Brawler 18 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 10 4 Duelist 17 | . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . 11 2 Protector 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 6 Sentry 39 | . . . 9 . . . 10 1 . . . . . . 3 . . . . . 2 . 1 . 1 . 1 . . . . 1 4 . 3 3 Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 26 | . . . . . . 1 1 . . . . . . . 4 2 . . . . . . . . 2 . . . 2 1 . 2 2 2 5 2 Programmer 64 | . . . . . . . . 2 . . . . 1 . 8 . . . 1 1 . 2 . . 1 . . . . . 2 10 6 8 14 8 Behemoth 4 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Compactor 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 22 | 1 10 2 8 4 . 3 11 4 5 3 . 4 4 1 15 9 3 . 3 2 2 6 2 2 3 1 3 . 3 3 6 8 7 6 22 21 Combat Bots Only 21 | . 5 2 7 4 . 3 9 4 5 3 . 4 2 1 10 9 3 . 3 1 1 6 1 1 2 1 3 . 3 3 5 7 5 5 17 21 Max Kills in Single Turn 4 | 1 4 1 2 3 . 1 2 2 2 3 . 4 4 1 4 2 1 . 1 1 1 1 2 1 1 1 3 . 2 2 4 2 2 3 4 4 Gunslinging 2 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 . 1 1 . 1 . 1 1 1 Exploded 4 | . . . . 3 . 1 2 . 2 3 . 4 1 . 4 2 . . . . . . . . . . . . . . 4 . . . 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 18674 | . 659 297 1133 155 . 820 987 344 437 277 . 29 395 48 2077 926 257 . 161 . 72 279 46 540 408 . 32 . 278 279 291 2320 369 744 2573 1441 Core 1919 | . 99 33 169 42 . 78 61 14 108 16 . . 20 . 143 59 . . . . . 17 . . . . . . 28 . . 477 45 359 120 31 Absorbed by Shields 4487 | . . . . . . . . . . . . . . . . . . . . . 14 41 . . . . . . . . . 179 359 245 2133 1516 Reduced by Siege Mode 738 | . . . . . . . . . . . . . . . 165 . . . . . . 22 . 15 28 . . . 10 40 26 130 7 11 133 151 Core Remaining (%) 73 | 100 . 47 . . . 27 88 . . . . 80 . . . . . . 73 . . . . 98 . . . . 97 . . 63 . 66 . . Volleys Fired 1197 | 2 64 17 80 15 . 29 97 22 12 11 . 7 26 30 120 18 6 . 6 26 19 31 4 9 14 2 5 . 14 27 15 117 44 45 183 80 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 . 3 3 3 3 3 3 . 3 3 3 3 3 3 4 4 4 . 4 4 4 4 4 4 4 4 Hottest 400 | 40 60 40 114 114 . 114 204 210 210 215 . 215 230 225 240 225 240 . 260 260 270 270 270 270 240 240 240 . 253 253 253 320 273 300 293 400 Shots Fired 3564 | 4 127 34 237 41 . 80 278 62 30 23 . 19 74 87 267 47 22 . 18 40 55 75 12 22 56 8 20 . 56 54 39 338 174 157 717 291 Gun 2921 | 4 127 34 213 26 . 56 . 62 28 20 . 18 70 87 217 11 . . 6 9 16 14 . 1 56 8 20 . 56 54 38 338 174 157 717 284 Cannon 610 | . . . 24 13 . 23 272 . . . . . 4 . 42 34 22 . 12 31 39 61 12 21 . . . . . . . . . . . . Launcher 33 | . . . . 2 . 1 6 . 2 3 . 1 . . 8 2 . . . . . . . . . . . . . . 1 . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 399 | 4 114 34 165 26 . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1237 | . 13 . 72 13 . 23 272 62 28 20 . 18 74 87 259 45 22 . 18 40 55 75 12 22 . . . . . 4 . 3 . . . . Explosive 20 | . . . . 2 . 1 6 . 2 3 . 1 . . 2 2 . . . . . . . . . . . . . . 1 . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 7 Slashing 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . 24 . 61 Phasic 1715 | . . . . . . . . . . . . . . . . . . . . . . . . . 56 8 20 . 56 50 38 240 174 133 717 223 Robot Hit Streak 68 | 4 13 6 26 5 . 15 14 14 15 8 . 5 9 27 20 10 11 . 16 12 22 20 6 15 18 5 9 . 10 27 23 34 28 33 68 41 Robot Miss Streak 5 | . 2 5 5 4 . 3 4 2 2 5 . 3 5 1 3 2 1 . 1 1 3 2 1 1 1 . 2 . 4 1 . 2 3 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 86 | . . . 2 . . 1 . 1 1 . . . 2 . . . . . . . . . . . . . 2 . 1 1 1 8 5 4 42 15 Max Gunslinging Chain 2 | . . . 1 . . 1 . 1 1 . . . 1 . . . . . . . . . . . . . 2 . 1 1 1 1 1 1 2 2 Shots Hit Robots 2376 | 4 85 19 153 15 . 54 161 33 21 14 . 8 47 79 187 22 16 . 11 20 37 51 10 16 37 1 8 . 12 32 28 227 111 101 527 229 Core Hits 1045 | 2 46 12 66 16 . 22 79 18 11 12 . 7 15 15 108 21 6 . 3 9 17 21 3 9 12 1 4 . 9 8 10 51 47 47 209 129 Critical Kills 7 | . . . 1 . . 1 2 . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . 2 . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Critical Strikes 136 | . . . 4 . . 3 2 1 1 2 . . 3 8 22 . . . 1 1 3 . 1 . 2 . 1 . . 1 1 14 8 7 37 13 Burn 39 | . . . 2 . . . . 1 1 2 . . 3 8 22 . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . 1 . . 1 2 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Destroy 7 | . . . 1 . . 2 . . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . . Intensify 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 1 14 8 7 37 13 Melee Attacks 16 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . 6 . . . . . . 5 1 . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 89711 | 42 1079 271 2537 444 . 889 3941 883 866 532 . 445 1572 1739 6294 997 407 . 300 664 1390 1883 351 553 1218 33 198 . 540 1163 1296 8584 4165 4074 26809 13552 Guns 72060 | 42 918 228 1921 105 . 536 . 882 545 355 . 176 1099 1739 3906 134 . . 106 127 363 297 . . 1218 33 198 . 540 1158 751 8584 4146 4074 26260 11619 Cannons 9776 | . . . 454 202 . 305 3325 . . . . . 30 . 591 446 397 . 194 521 1013 1586 351 361 . . . . . . . . . . . . Explosions 7132 | . 154 . 147 119 . 25 517 . 321 177 . 269 443 . 1688 417 . . . . . . . . . . . . . . 386 . . . 536 1933 Melee 351 | . . . . . . . . . . . . . . . . . . . . . . . . 192 . . . . . . 159 . . . . . Ramming 392 | . 7 43 15 18 . 23 99 1 . . . . . . 109 . 10 . . 16 14 . . . . . . . . 5 . . 19 . 13 . Kinetic 3338 | 42 808 228 1460 105 . 536 . . . . . . . . . . . . . . . . . . . . . . . . 159 . . . . . Thermal 20928 | . 140 . 1062 202 . 305 3325 882 545 355 . 176 1572 1739 4729 580 397 . 300 648 1376 1883 351 361 . . . . . . . . . . . . Explosive 3527 | . . . . 119 . 25 517 . 321 177 . 269 . . 760 417 . . . . . . . . . . . . . . 386 . . . 536 . Electromagnetic 2753 | . 124 . . . . . . . . . . . . . 696 . . . . . . . . . . . . . . . . . . . . 1933 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7389 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3981 . 670 . 2738 Piercing 192 | . . . . . . . . . . . . . . . . . . . . . . . . 192 . . . . . . . . . . . . Phasic 51192 | . . . . . . . . . . . . . . . . . . . . . . . . . 1218 33 198 . 540 1158 751 4603 4146 3404 26260 8881 Highest Corruption 47 | . 2 2 . . . . . 1 1 1 1 1 4 47 47 37 37 37 5 . . . . . 2 2 2 2 2 1 11 10 1 2 5 10 Average Corruption 10 | . 1 2 . . . . . 1 1 1 1 1 4 27 40 37 37 37 3 . . . . . 2 2 2 2 2 1 4 4 1 1 5 8 Corruption Purged 32 | . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 7 12 . . . . Effects 550 | . 13 6 . . . . . 2 1 3 . 4 8 32 228 56 39 3 2 . . . . . . 4 7 1 3 2 23 42 3 9 19 40 Message Errors 122 | . 5 3 . . . . . 1 . 2 . 2 1 3 39 13 10 1 1 . . . . . . 2 5 1 . . 8 10 1 2 3 9 Matter Fused 80 | . . . . . . . . . . . . . 1 9 34 6 6 . . . . . . . . . . . . . 4 7 . . 3 10 Heat Flow Errors 50 | . 2 1 . . . . . . . . . . . 2 16 6 4 . . . . . . . . . 1 . 1 . 3 10 . 1 1 2 Energy Discharges 64 | . 5 1 . . . . . 1 . 1 . . 2 2 22 5 3 . 1 . . . . . . . . . . . 6 8 . 2 1 4 Parts Rejected 5 | . . . . . . . . . . . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 67 | . 1 1 . . . . . . 1 . . 2 3 4 22 5 3 . . . . . . . . 2 1 . 2 2 2 3 1 3 5 4 Data Loss (major) 18 | . . . . . . . . . . . . . . 1 9 4 . . . . . . . . . . . . . . . 1 . . . 3 Misfires 17 | . . . . . . . . . . . . . . 1 3 6 5 . . . . . . . . . . . . . . . . . . 2 Alerts 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 Misdirections 76 | . . . . . . . . . . . . . . 6 55 6 7 2 . . . . . . . . . . . . . . . . . . Weapon Failures 45 | . . . . . . . . . . . . . . 4 21 4 1 . . . . . . . . . . . . . . 3 1 1 6 4 Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . 3 . . . . Overflow Damage 482 | . . . 45 . . . 78 . . . . . 23 . 88 . 9 . 8 40 35 71 . 35 . . . . . . 8 . . . 20 22 Projectiles 290 | . . . 8 . . . 46 . . . . . . . 47 . . . 8 40 35 71 . 35 . . . . . . . . . . . . Explosions 183 | . . . 37 . . . 32 . . . . . 23 . 41 . . . . . . . . . . . . . . . 8 . . . 20 22 Melee 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Impact 4 | . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 483 | . 125 . 95 . . . 19 . 64 . . . . . . 80 . . . . . . . . . . . . . . . . . . 71 29 Shots 19 | . 4 . 2 . . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 7 Rammed 58 | . 2 8 6 2 . 5 8 . . . . . . . 14 . 2 . . 4 3 . . . . . . . . 1 . . 1 . 2 . Targets Rammed 65 | . 3 8 7 2 . 6 11 1 . . . . . . 14 . 2 . . 4 3 . . . . . . . . 1 . . 1 . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 1 . 1 . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | . 253 197 248 11 . 39 105 138 108 54 . 57 117 204 217 222 247 . 60 189 168 183 42 42 168 84 168 . 245 222 196 182 144 304 367 404 Average Temperature 55 | . 43 134 35 4 . 12 25 44 33 20 . 30 50 54 39 57 106 . 27 47 46 62 28 25 38 52 77 . 69 36 80 68 69 116 79 69 Received Heat Transfer 3320 | . 264 153 435 48 . 252 351 18 84 36 . . 180 . 339 117 108 . 12 . . 48 . 57 . . . . 18 42 18 70 32 21 461 156 Effects 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 82 | . . . . . . . . . . . . . . . 14 . . . . . . 1 . 1 2 . . . 3 3 1 8 6 7 24 12 Total Turns 1492 | . . . . . . . . . . . . . . . 274 . . . . . . 29 . 24 24 . . . 14 63 13 207 95 116 387 246 Longest Duration 85 | . . . . . . . . . . . . . . . 85 . . . . . . 29 . 24 14 . . . 7 29 13 44 25 31 61 53 Robots Corrupted 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 Combat Hostiles 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 Parts Fried 41 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 34 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted 23 | . . . 1 . . 1 2 . . 1 . . 2 3 8 . . . 1 . 1 1 2 . . . . . . . . . . . . . Combat Hostiles 20 | . . . 1 . . 1 2 . . 1 . . 2 3 6 . . . 1 . 1 1 1 . . . . . . . . . . . . . Parts Melted 119 | . . . 3 . . 2 20 3 3 2 . . 3 9 46 1 2 . 3 4 7 4 2 2 . . . . . . 1 . . . 1 1 Heat Transferred 39827 | . 300 . 2246 370 . 555 5994 1332 888 679 . 285 2508 4750 11516 918 622 . 398 935 1924 2507 550 550 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 3393 | 5 329 135 275 208 . 165 520 222 . . . . 577 169 552 . . . . 296 1058 1267 690 763 749 . . . . 250 565 590 597 988 3383 3393 Initial 2164 | . 3 . . 88 . . 13 137 . . . . . 169 . . . . . 102 136 525 506 241 326 . . . . 33 31 231 316 264 546 2164 Average 408 | 1 135 38 126 80 . 60 298 42 . . . . 261 153 220 . . . . 147 437 861 611 553 580 . . . . 78 348 418 373 511 1179 2774 Maximum Alert Level 5 | . 1 . 1 1 . . 2 1 . . . . 2 . 2 . . . . 1 3 4 2 3 3 . . . . 1 2 2 2 3 5 5 Low Security (%) 42 | 100 75 100 78 89 . 100 10 99 . . . . 48 100 47 . . . . 69 14 . . . . . . . . 89 24 . . 3 . . Level 1 25 | . 24 . 21 10 . . 72 . . . . . 7 . 35 . . . . 30 34 . . 12 12 . . . . 10 15 36 65 58 . . Level 2 20 | . . . . . . . 17 . . . . . 44 . 16 . . . . . 35 20 100 71 73 . . . . . 59 62 34 1 37 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . 15 63 . 15 13 . . . . . . . . 36 19 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . 21 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 81 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 120 | . 3 . 5 . . . 3 4 . . . . 4 . 9 . . . . 4 1 . . 4 5 . . . . 4 5 5 4 6 35 19 Investigation 9 | . 2 . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 37 | . . . . . . . . 3 . . . . 2 . 5 . . . . 2 . . . . 1 . . . . 2 4 4 3 3 6 2 Reinforcement 20 | . 1 . 1 . . . 3 . . . . . . . 3 . . . . . . . . 3 3 . . . . 2 . . . 1 2 1 Assault 44 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 . . . . . . 1 1 2 21 15 Garrison 10 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . 1 . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 26 | . 2 . 6 . . . 3 . . . . . . . 1 . . . . 2 . 2 . 1 . . . . . . 2 2 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 743 | . 28 10 38 12 . 15 52 10 9 5 . 4 9 6 54 12 3 . 11 4 42 20 4 16 11 3 4 . 8 12 18 28 32 27 141 95 Peak Tracking Total 21 | . 5 10 5 4 . 4 6 4 4 3 . 4 4 2 10 6 3 . 4 3 10 5 2 6 4 2 4 . 3 3 5 6 14 5 12 21 Tactical Retreats 29 | . 2 3 2 1 . 1 2 . 4 . . . 2 . 2 . . . . . 1 . . . . . . . . . . 4 . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 22 | . 3 . 4 . . . 2 . . . . . 1 . 2 1 . . . . 2 . . . 1 . . . . 1 . 2 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 96 | . 3 . 3 4 . 1 5 1 . . . . 20 . 1 2 . . . 4 5 2 2 1 2 . . . . 2 5 14 2 9 6 2 Max in Single Turn 20 | . 3 . 3 2 . 1 1 1 . . . . 20 . 1 1 . . . 1 1 1 1 . . . . . . 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 81 | . 9 . 11 . 1 . 12 8 . . 4 . 4 . 16 1 . . . 1 . . . 1 1 2 2 4 . . 1 . . 3 . . Terminals 43 | . 7 . 9 . . . 8 4 . . . . 2 . 12 1 . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Repair Stations 7 | . 1 . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . . . . 1 . . . . . Total Hacks 261 | . 24 . 40 . 4 . 41 25 . . 30 . 14 . 40 8 . . . 1 . . . 1 2 2 3 17 . . 2 . . 7 . . Successful 183 | . 15 . 32 . 4 . 30 13 . . 30 . 8 . 14 8 . . . . . . . 1 1 2 3 17 . . . . . 5 . . Failed 78 | . 9 . 8 . . . 11 12 . . . . 6 . 26 . . . . 1 . . . . 1 . . . . . 2 . . 2 . . Catastrophic 13 | . . . 1 . . . . 2 . . . . 2 . 5 . . . . 1 . . . . 1 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 228 | . 19 . 29 . . . 24 11 . . . . 6 . 19 . . . . 11 6 9 . 19 6 . . . . 9 20 11 6 6 8 9 Terminals 145 | . 21 . 33 . . . 29 15 . . . . 7 . 32 8 . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . . . 8 . . . . 7 . 2 . . . . . . . . . 2 . . . . . . . . 3 . . Repair Stations 20 | . 2 . 6 . . . 6 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 5 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . . . . 2 . . . . . Terminal Hacks 112 | . 6 . 17 . 4 . 11 4 . . 30 . 3 . 7 8 . . . . . . . . . 2 3 17 . . . . . . . . Record 30 | . . . . . 4 . . . . . 11 . . . . 8 . . . . . . . . . . 2 5 . . . . . . . . Part Schematic 14 | . . . . . . . . 2 . . 8 . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 13 | . 1 . 6 . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 1 . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 3 . 5 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 5 . . . . 3 . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Load Schematic 7 | . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . Build 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 17 | . 2 . 6 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Scan Component 9 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Repair 8 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 5 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . . . . . 3 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 31 | . 7 . 9 . . . 7 2 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . 1 . . Terminals 28 | . 6 . 8 . . . 7 2 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 27 | . 6 . 8 . . . 7 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 7 . 9 . . . 10 8 . . . . 3 . 16 1 . . . 1 . . . . 1 . . . . . 1 . . 3 . . Full Trace Events 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 2 2 . . 8 . . . 1 . . . . . . . . . . . . 4 . . 12 . . . . . Parts Built 7 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Matter 1042 | . . . . . . . . 380 . . . . 384 . . . . . . . . . . . . . . . . . . . . 278 . . Time 367 | . . . . . . . . 126 . . . . 102 . . . . . . . . . . . . . . . . . . . . 139 . . Total Part Build Rating 46 | . . . . . . . . 20 . . . . 8 . . . . . . . . . . . . . . . . . . . . 18 . . Parts Repaired 8 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 273 | . 26 . 103 . . . 108 . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . 1 11 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 83 | . . . . . . . . 1 . . . 1 . . . . . 12 . 5 22 12 . 8 2 . . . . 11 . . 4 . 5 . Largest Group 13 | . . . . . . . . 1 1 . . 1 1 . . . . 12 12 4 13 13 5 7 7 2 2 2 2 8 8 . 2 . 3 . Highest-Rated Group 1141 | . . . . . . . . 10 10 . . 95 95 . . . . 370 370 239 628 1141 469 590 527 206 206 206 206 310 310 . 244 . 342 . Highest-Rated Ally 156 | . . . . . . . . 10 10 . . 95 95 . . . . 40 40 70 156 122 95 95 103 103 103 103 103 96 39 . 122 . 122 . Zionite Dispatches 18 | . . . . . . . . . . . . . . . . . . . . 2 2 3 . 3 1 . . . . 3 . . 2 . 2 . Heavy 9 | . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 1 . . . . . . . 2 . 1 . Light 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . . 1 . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 712 | . . . . . . . . . . . . 9 1 . . . . . 57 58 170 112 21 59 13 5 3 . 19 45 82 . 11 . 47 . Total Damage 24284 | . . . . . . . . . . . . 432 46 . . . . . 1711 1231 5545 3267 833 2128 886 375 261 . 963 1439 1288 . 841 . 3038 . Kills 152 | . . . . . . . . . . . . . . . . . . . 13 8 39 22 3 12 8 3 1 . 4 9 16 . . . 14 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . . 1 1 . 2 . . . 2 . 3 1 . . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . . . . . 6 3 . 1 1 2 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 44645 | 86 1931 833 2683 1491 398 1504 3474 2570 852 840 208 890 693 439 2969 950 689 2063 684 1109 1810 711 91 669 392 669 467 231 982 922 1359 2718 1231 1271 2603 1163 Spaces Moved 16025 | 45 785 288 828 549 154 526 1059 879 263 304 81 325 174 169 1318 325 250 805 232 344 583 288 39 328 185 349 255 135 365 328 678 1118 339 353 672 307 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15967 | 37 785 288 828 549 154 526 1059 879 263 304 81 325 174 169 1318 325 250 805 232 344 583 288 39 328 185 349 255 135 365 328 678 1092 337 334 669 307 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 260 260 260 252 255 260 260 260 260 260 260 160 160 260 260 160 260 260 260 160 160 160 160 160 160 160 160 160 160 160 260 160 260 252 Average Speed 222 | 154 207 260 260 260 260 253 259 260 260 260 260 260 260 169 161 260 260 254 260 260 260 170 160 170 160 160 160 160 160 160 160 161 260 259 260 252 Slowest Speed 360 | 160 260 260 360 260 260 260 260 260 260 260 260 260 260 260 260 260 260 260 260 260 260 260 160 260 160 160 160 160 160 160 160 260 260 260 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Spacefolds 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 6 1 . Exploration Rate (%) 52 | 5 99 56 88 97 54 99 98 22 47 47 68 82 6 83 43 47 52 85 37 9 84 69 58 38 6 51 50 60 58 12 64 68 11 41 22 17 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 17 | . 1 . 1 1 1 . . . . . 1 . . . . 1 . 1 1 . . . . . . . . 3 . . 3 3 . . . . Known Exits Taken 28 | . . . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . 1 . . 2 1 . 1 . . . 4 3 1 2 . . . . . . 2 1 . 2 . . . . . . . Spaces Dug 212 | . . . . . . . 9 3 32 18 . 1 2 . 20 23 . . . 11 . 2 . 2 4 . . . 15 7 2 24 . 5 28 4 Terrain Destroyed 806 | . 4 . 41 4 . 5 37 3 32 40 . 17 42 . 46 33 5 . 6 12 4 7 . 9 16 7 9 . 36 15 10 61 44 30 164 67 Melee 4 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 504 | . . . . . . . . . . 1 . . 6 . 23 10 5 . 6 12 4 7 . 9 16 7 9 . 36 15 4 61 44 30 132 67 AOE 298 | . 4 . 41 4 . 5 37 . 32 39 . 16 36 . 23 23 . . . . . . . . . . . . . . 6 . . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 22725 | 55 969 327 1191 581 153 629 1561 1116 405 331 80 353 372 270 1918 397 274 818 301 516 837 459 59 406 242 454 302 150 728 682 914 1802 583 643 1261 586 Wait 4272 | 1 78 13 186 12 . 58 295 153 121 9 . 13 146 54 363 42 5 3 42 108 104 62 17 45 29 98 43 8 342 295 151 494 152 192 365 173 Move 15958 | 44 784 287 827 548 153 525 1058 878 262 303 80 324 174 168 1317 324 249 804 231 343 582 287 38 327 184 348 254 134 364 327 677 1101 337 339 669 307 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 244 | 2 18 2 26 1 . 1 33 16 2 1 . 1 9 3 21 2 3 3 8 5 6 18 . 2 3 1 . 2 1 4 12 13 7 4 6 8 Fast Attach 111 | 6 4 . 9 . . 1 10 3 . . . . 1 3 9 1 . . . 5 2 8 . 4 . . . 3 1 4 10 10 5 11 1 . Attach 102 | . 2 . 6 . . 3 8 2 1 1 . . 6 1 10 4 4 3 1 2 . . . 1 4 1 . . . 3 6 12 4 . 7 10 Detach 20 | . . . . . . . 1 1 . . . . . . . . . 3 . 1 . 2 . 1 . . . . . 2 3 2 1 2 . 1 Swap 360 | . 9 . 17 2 . 5 18 18 6 6 . 6 4 3 45 5 4 2 7 9 5 18 . 7 8 3 . . 3 12 14 40 26 35 18 5 Drop 262 | . 7 . 33 1 . 1 30 19 1 . . 1 6 8 18 1 1 . 6 8 10 33 . 4 . 1 . 3 3 7 21 12 6 15 4 2 Fire 1197 | 2 64 17 80 15 . 29 97 22 12 11 . 7 26 30 120 18 6 . 6 26 19 31 4 9 14 2 5 . 14 27 15 117 44 45 183 80 Melee 16 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . 6 . . . . . . 5 1 . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 65 | . 3 8 7 2 . 6 11 1 . . . . . . 14 . 2 . . 4 3 . . . . . . . . 1 . . 1 . 2 . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 6 . Rewire 107 | . . . . . . . . . . . . . . . . . . . . 5 102 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives -5/Hub_04(d) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Discovered new exit (range 15) 1085 | -10/Materials | Discovered new exit (range 15) 1572 | -10/Materials | Discovered new exit (range 16) 1830 | -10/Materials | Repaired Lgt. Treads 2018 | -10/Materials | Entered Mines 2072 | -10/Mines | Met a Derelict bent on vengeance 2247 | -10/Mines | Assembled infested the area 2252 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2566 | -10/Mines | Discovered new exit (range 8) 2616 | -10/Mines | Core integrity fell below 50% 2640 | -10/Mines | Discovered new exit (range 9) 2851 | -10/Mines | Entered Materials 2851 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2967 | -9/Materials | Lost 4 parts (1p1n1u1w) 3029 | -9/Materials | Discovered new exit (range 15) 3034 | -9/Materials | Destroyed 7 combat bots 3241 | -9/Materials | Build established: Scavenger-Tank 3287 | -9/Materials | Discovered new exit (range 12) 3997 | -9/Materials | Discovered new exit (range 15) 4630 | -9/Materials | Build established: Tank 4742 | -9/Materials | Identified exit to Mines 4742 | -9/Materials | Identified exit to Storage 4875 | -9/Materials | Repaired Adv. Beam Cannon 4903 | -9/Materials | Repaired Huge Storage Unit 4930 | -9/Materials | Repaired Lgt. Treads 5016 | -9/Materials | Discovered new exit (range 7) 5496 | -9/Materials | Build established: Scavenger-Tank 5534 | -9/Materials | Entered Mines 5582 | -9/Mines | Learned location of 1 exit from Materials 5590 | -9/Mines | Found a hidden stash of uninstalled traps 5691 | -9/Mines | Discovered new exit (range 9) 5764 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6067 | -9/Mines | Build established: Tank 6273 | -9/Mines | Core integrity fell below 50% 6497 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6840 | -9/Mines | Discovered new exit (range 5) 7014 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7014 | -9/Mines | Discovered new exit (range 5) 7025 | -9/Mines | Entered Exiles 7090 | -9/Exiles | Met 8R-AWN 7132 | -9/Exiles | Met EX-HEX 7133 | -9/Exiles | Build established: Mutant 7265 | -9/Exiles | Met EX-DEC 7311 | -9/Exiles | Learned location of Zion (-6) 7395 | -9/Exiles | Discovered new exit (range 12) 7423 | -9/Exiles | Entered Mines 7685 | -8/Mines | Discovered new exit (range 13) 7727 | -8/Mines | Build established: Tank 8073 | -8/Mines | Discovered new exit (range 6) 8927 | -8/Mines | Entered Materials 8927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8928 | -8/Materials | Identified exit to Factory 9300 | -8/Materials | Destroyed 9 combat bots 9420 | -8/Materials | Lost 3 parts (2u1w) 10096 | -8/Materials | Build established: Scavenger-Tank 11308 | -8/Materials | Discovered exit to Factory (range 8) 11424 | -8/Materials | Repaired Cooling System 11680 | -8/Materials | Repaired Lgt. Treads 11731 | -8/Materials | Repaired Adv. Heat Sink 12354 | -8/Materials | Discovered exit to Factory (range 15) 12401 | -8/Materials | Entered Factory 12401 | -7/Factory | Evolved 2 slots: Utility x2 12706 | -7/Factory | Build established: Scavenger-Skirmisher 13935 | -7/Factory | Fabricated Plasma Rifle (x2) 14111 | -7/Factory | Fabricated Plasma Rifle (x2) 14771 | -7/Factory | Discovered new exit (range 6) 14782 | -7/Factory | Identified exit to Lower Caves 14971 | -7/Factory | Entered Lower Caves 14971 | -7/Lower Caves | Accompanied by 1 ally 15318 | -7/Lower Caves | Spotted B-75 Beast 15570 | -7/Lower Caves | Identified exit to Lower Caves 15823 | -7/Lower Caves | Entered another Lower Caves area 16184 | -7/Lower Caves | Spotted B-75 Beast 16226 | -7/Lower Caves | Destroyed B-75 Beast 16507 | -7/Lower Caves | Discovered new exit (range 6) 16567 | -7/Lower Caves | Learned 12 Factory zone layouts 16658 | -7/Lower Caves | Identified exit to Data Miner 16663 | -7/Lower Caves | Entered Data Miner 16663 | -7/Data Miner | Discovered new exit (range 6) 16713 | -7/Data Miner | Met Data Miner 16775 | -7/Data Miner | Learned location of Section 7 (-3) 16775 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16812 | -7/Data Miner | Received God Mode back door access code from Data Miner 16869 | -7/Data Miner | Identified exit to Proximity Caves 16871 | -7/Data Miner | Entered Proximity Caves 17158 | -6/Proximity Caves | Spotted B-75 Beast 17160 | -6/Proximity Caves | Escorted by Enhanced Grunt 17177 | -6/Proximity Caves | Destroyed B-75 Beast 17301 | -6/Proximity Caves | Learned 8 Factory zone layouts 17422 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 17599 | -6/Proximity Caves | Discovered new exit (range 5) 17609 | -6/Proximity Caves | Identified exit to Factory 17761 | -6/Proximity Caves | Entered Factory 17761 | -6/Factory | Accompanied by 1 ally 17761 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17762 | -6/Factory | Identified exit to Lower Caves 17950 | -6/Factory | Incoming investigation squad redirected 18120 | -6/Factory | Incoming assault squad redirected 18395 | -6/Factory | Build established: Scavenger-Tank 18427 | -6/Factory | Fabricated Exp. Sensor Array (x1) 18454 | -6/Factory | Sucked down chute 18454 | -6/Factory | Entered Waste 18469 | -6/Waste | EMP discharged 18469 | -6/Waste | System corruption reached 10% 18492 | -6/Waste | Destroyed C-40 Crusher 18548 | -6/Waste | Destroyed C-40 Crusher 18569 | -6/Waste | EMP discharged 18577 | -6/Waste | Destroyed C-40 Crusher 18580 | -6/Waste | Spotted C-40 Crusher 18631 | -6/Waste | Destroyed C-40 Crusher 18669 | -6/Waste | EMP discharged 18669 | -6/Waste | System corruption reached 30% 18716 | -6/Waste | Destroyed C-40 Crusher 18749 | -6/Waste | Build established: Scavenger-Skirmisher 18769 | -6/Waste | EMP discharged 18781 | -6/Waste | Spotted C-40 Crusher 18787 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18869 | -6/Waste | EMP discharged 18876 | -6/Waste | Discovered new exit (range 10) 18889 | -6/Waste | Identified exit to Factory 18893 | -6/Waste | Entered Factory 19535 | -6/Factory | Garrison activated, responded to threat 20404 | -6/Factory | Discovered new exit (range 16) 20703 | -6/Factory | Found Powered Armor 21123 | -6/Factory | Discovered new exit (range 5) 21387 | -6/Factory | Lost 4 parts (1n2u1w) 21403 | -6/Factory | Destroyed 10 combat bots 21862 | -6/Factory | Entered Lower Caves 21863 | -6/Lower Caves | Identified exit to Lower Caves 22045 | -6/Lower Caves | Learned 8 Factory zone layouts 22418 | -6/Lower Caves | Learned 4 Factory zone layouts 22450 | -6/Lower Caves | Attracted the attention of an 0b10 base 22486 | -6/Lower Caves | Destroyed 9 combat bots 22487 | -6/Lower Caves | Lost 3 parts (1p2w) 22513 | -6/Lower Caves | Learned location of Armory (-4) 22513 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 22513 | -6/Lower Caves | Learned Factory trap positions 22513 | -6/Lower Caves | Learned Extension security intel 22513 | -6/Lower Caves | Learned Armory terminal intel 22812 | -6/Lower Caves | Entered another Lower Caves area 22813 | -6/Lower Caves | Identified exit to Factory 23284 | -6/Lower Caves | Encountered a Warlord checkpoint 23486 | -6/Lower Caves | Discovered new exit (range 6) 23499 | -6/Lower Caves | Identified exit to Zion 23501 | -6/Lower Caves | Entered Zion 23538 | -6/Zion | Given A8's code to call for help 23567 | -6/Zion | System corruption cleaned by Quarantine Array 23676 | -6/Zion | Discovered new exit (range 13) 24103 | -6/Zion | Gained Derelict followers 24150 | -6/Zion | Given the Hacking Drone Bay 24150 | -6/Zion | Found Prototype Device 24268 | -6/Zion | Gained Derelict followers 24364 | -6/Zion | Learned Factory stockpile data 24406 | -6/Zion | Learned Factory stockpile data 24520 | -6/Zion | Gained Derelict followers 24572 | -6/Zion | Learned Factory security intel 24668 | -6/Zion | Found Unknown Piercing Weapon 24695 | -6/Zion | Identified CR-A16's Pointy Stick 25112 | -6/Zion | Imprinted 25114 | -6/Zion | Declared Zion's savior 25559 | -6/Zion | Identified exit to Proximity Caves 25564 | -6/Zion | Entered Proximity Caves 25564 | -5/Proximity Caves | Accompanied by 12 allies 25890 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26047 | -5/Proximity Caves | Spotted B-75 Beast 26070 | -5/Proximity Caves | Allies destroyed B-75 Beast 26248 | -5/Proximity Caves | Entered Factory 26248 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 26249 | -5/Factory | Identified exit to Factory 26250 | -5/Factory | Identified exit to Extension 26250 | -5/Factory | Identified exit to Upper Caves 26251 | -5/Factory | Loaded intel: 129 trap records 26557 | -5/Factory | Retrieved Zion intel report: Branch Access 26558 | -5/Factory | Zion Light squad teleported in 26828 | -5/Factory | Zion Resource Resupply teleported in 27078 | -5/Factory | Garrison activated, responded to threat 27096 | -5/Factory | Incoming assault squad redirected 27357 | -5/Factory | Entered Extension 27455 | -5/Extension | Rescued A7 27457 | -5/Extension | Zion Heavy squad teleported in 27993 | -5/Extension | Rescued a captive Derelict 27996 | -5/Extension | Zion Heavy squad teleported in 28528 | -5/Extension | Spotted B-75 Beast 28531 | -5/Extension | Allies destroyed B-75 Beast 28539 | -5/Extension | Spotted B-75 Beast 28546 | -5/Extension | Allies destroyed B-75 Beast 28607 | -5/Extension | Disrupted transfer network 28626 | -5/Extension | Discovered exit to Factory (range 10) 28694 | -5/Extension | Terminal network hard line cut 28746 | -5/Extension | Rescued a captive Derelict 28746 | -5/Extension | Rescued a captive Derelict 28974 | -5/Extension | Rescued a captive Derelict 28975 | -5/Extension | Rescued a captive Derelict 29004 | -5/Extension | Rescued a captive Derelict 29136 | -5/Extension | Discovered exit to Factory (range 10) 29139 | -5/Extension | Discovered new exit (range 7) 29152 | -5/Extension | Identified exit to Cetus 29157 | -5/Extension | First assault squad dispatched 29164 | -5/Extension | Disrupted transfer network 29167 | -5/Extension | Entered Cetus 29167 | -5/Cetus | Accompanied by 3 allies (A7) 29172 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 29205 | -5/Cetus | Spotted Cetus Guard 29205 | -5/Cetus | Spotted Cetus Guard 29205 | -5/Cetus | Allies destroyed Cetus Guard 29207 | -5/Cetus | Allies destroyed Cetus Guard 29207 | -5/Cetus | Spotted Cetus Guard 29207 | -5/Cetus | Spotted Cetus Guard 29213 | -5/Cetus | Allies destroyed Cetus Guard 29217 | -5/Cetus | Allies destroyed Cetus Guard 29414 | -5/Cetus | Started Cetus Manufacturing Module 29423 | -5/Cetus | Zion Heavy squad teleported in 29439 | -5/Cetus | Manufactured an Enhanced Grunt 29452 | -5/Cetus | Zion Heavy squad teleported in 29458 | -5/Cetus | Zion Light squad teleported in 29464 | -5/Cetus | Manufactured an Enhanced Grunt 29489 | -5/Cetus | Manufactured an Enhanced Grunt 29514 | -5/Cetus | Manufactured an Enhanced Grunt 29539 | -5/Cetus | Manufactured an Enhanced Grunt 29586 | -5/Cetus | Discovered new exit (range 15) 29639 | -5/Cetus | Spotted Cetus Guard 29639 | -5/Cetus | Spotted Cetus Guard 29641 | -5/Cetus | Spotted Cetus Guard 29643 | -5/Cetus | Allies destroyed Cetus Guard 29644 | -5/Cetus | Spotted Cetus Guard 29648 | -5/Cetus | Allies destroyed Cetus Guard 29650 | -5/Cetus | Destroyed Cetus Guard 29655 | -5/Cetus | Allies destroyed Cetus Guard 29665 | -5/Cetus | Found Prototype Protection 29665 | -5/Cetus | Identified Zio. Weapon Casing 29679 | -5/Cetus | Found Zio. Weapon Casing 29688 | -5/Cetus | Discovered exit to Factory (range 16) 29703 | -5/Cetus | Found Zio. Weapon Casing 29713 | -5/Cetus | Scared off Revision 17 29798 | -5/Cetus | Destroyed A7 29804 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 29835 | -5/Cetus | Identified exit to Archives 29878 | -5/Cetus | Entered Archives 29878 | -5/Archives | Accompanied by 5 allies 29939 | -5/Archives | Discovered new exit (range 16) 29961 | -5/Archives | Identified exit to Hub_04(d) 29969 | -5/Archives | Entered Hub_04(d) 29969 | -5/Hub_04(d) | Accompanied by 4 allies 29996 | -5/Hub_04(d) | Zion Light squad teleported in 30151 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 30173 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Stockpiles 30210 | -5/Hub_04(d) | Spotted B-75 Beast 30253 | -5/Hub_04(d) | Revealed the true nature of CR-A16's Pointy Stick 30253 | -5/Hub_04(d) | Destroyed B-75 Beast 30254 | -5/Hub_04(d) | Garrison activated, responded to threat 30485 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 30486 | -5/Hub_04(d) | Zion Heavy squad teleported in 30574 | -5/Hub_04(d) | Zion Light squad teleported in 30623 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 30638 | -5/Hub_04(d) | Entered Factory 30638 | -4/Factory | Accompanied by 7 allies 30638 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 30798 | -4/Factory | Found Zio. Weapon Casing 30850 | -4/Factory | Discovered new exit (range 12) 30918 | -4/Factory | First assault squad dispatched 30921 | -4/Factory | P-70 Sage assimilated allied T3-6K2(z) 30936 | -4/Factory | Found Zio. Weapon Casing 30975 | -4/Factory | Retrieved Zion intel report: Branch Access 30975 | -4/Factory | Identified exit to Upper Caves 30975 | -4/Factory | Identified exit to Armory 30976 | -4/Factory | Zion Heavy squad teleported in 31030 | -4/Factory | Entered Upper Caves 31030 | -4/Upper Caves | Accompanied by 2 allies 31064 | -4/Upper Caves | Encountered a Warlord checkpoint 31560 | -4/Upper Caves | Learned Research stockpile data 31633 | -4/Upper Caves | Discovered new exit (range 8) 31643 | -4/Upper Caves | Identified exit to Upper Caves 31699 | -4/Upper Caves | Entered another Upper Caves area 31699 | -4/Upper Caves | Accompanied by 2 allies 31910 | -4/Upper Caves | Learned Research emergency access door positions 31967 | -4/Upper Caves | Encountered a Warlord checkpoint 32065 | -4/Upper Caves | Identified exit to Research 32128 | -4/Upper Caves | Discovered new exit (range 10) 32161 | -4/Upper Caves | Identified exit to Zhirov 32166 | -4/Upper Caves | Entered Zhirov 32166 | -4/Zhirov | Accompanied by 2 allies 32166 | -4/Zhirov | Discovered new exit (range 3) 32195 | -4/Zhirov | Met Zhirov 32226 | -4/Zhirov | Learned location of Quarantine (-3) 32226 | -4/Zhirov | Learned location of Testing (-2) 32226 | -4/Zhirov | Learned location of Command (-1) 32240 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32265 | -4/Zhirov | Found Alien Artifact 32265 | -4/Zhirov | Identified Integrated Reactor 32265 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32287 | -4/Zhirov | Found Alien Artifact 32389 | -4/Zhirov | Identified exit to Proximity Caves 32397 | -4/Zhirov | Entered Proximity Caves 32397 | -3/Proximity Caves | Accompanied by 2 allies 32399 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33379 | -3/Proximity Caves | Entered Research 33379 | -3/Research | Evolved 2 slots: Utility x2 33427 | -3/Research | Zion Light squad teleported in 33437 | -3/Research | Found Unknown Launcher 33437 | -3/Research | Identified Gamma Bomb Array 33634 | -3/Research | Found Prototype Launcher 33635 | -3/Research | Identified Com. Tesla Bomb Launcher 33640 | -3/Research | Found Com. Tesla Bomb Launcher 34074 | -3/Research | Zion Fire squad teleported in 34193 | -3/Research | Discovered new exit (range 20) 34276 | -3/Research | Identified exit to Quarantine 34290 | -3/Research | Zion Fire squad teleported in 34301 | -3/Research | Entered Quarantine 34301 | -3/Quarantine | Accompanied by 8 allies 34340 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 34358 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 34368 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 34514 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 34624 | -3/Quarantine | Garrison activated, responded to threat 34864 | -3/Quarantine | Found Alien Artifact 34872 | -3/Quarantine | Retrieved Zion intel report: Branch Access 34967 | -3/Quarantine | Discovered new exit (range 14) 35016 | -3/Quarantine | Found Alien Impact Weapon 35045 | -3/Quarantine | Cryocooling Duct disabled 35060 | -3/Quarantine | Ambient heat levels rising (+20) 35060 | -3/Quarantine | Non-combat units ordered to evacuate 35194 | -3/Quarantine | Found Alien Artifact 35194 | -3/Quarantine | Identified Core Reset Matrix 35194 | -3/Quarantine | Identified Transdimensional Reconstructor 35194 | -3/Quarantine | Identified Subatomic Replicator 35194 | -3/Quarantine | Identified Core Stripper 35194 | -3/Quarantine | Used Core Reset Matrix 35198 | -3/Quarantine | Detected hypermatrix surge 35198 | -3/Quarantine | Sensed 13 artifacts in vicinity 35246 | -3/Quarantine | Found Transdimensional Reconstructor 35254 | -3/Quarantine | Found Dimensional Node Initializer 35264 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 35270 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 35285 | -3/Quarantine | System corruption reached 10% 35420 | -3/Quarantine | Spotted Fortress 35440 | -3/Quarantine | Destroyed Fortress 35455 | -3/Quarantine | Found Prototype Device 35455 | -3/Quarantine | Identified EM Dispersion Field 35486 | -3/Quarantine | Found Prototype Device 35501 | -3/Quarantine | Found Prototype Reactor 35508 | -3/Quarantine | Identified Vortex Chain Reactor 35520 | -3/Quarantine | Found Vortex Chain Reactor 35605 | -3/Quarantine | Discovered new exit (range 17) 35629 | -3/Quarantine | Terminal network hard line cut 35629 | -3/Quarantine | Identified exit to Section 7 35660 | -3/Quarantine | Entered Section 7 35661 | -3/Section 7 | Sensed 18 artifacts in vicinity 35758 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 35759 | -3/Section 7 | Found Integrated Reactor 35759 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 35763 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 35882 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 35882 | -3/Section 7 | Identified Exp. Force Field 35919 | -3/Section 7 | Incoming assault squad redirected 36110 | -3/Section 7 | Destroyed 7 combat bots 36148 | -3/Section 7 | Found Prototype Processor 36149 | -3/Section 7 | Identified Exp. Signal Interpreter 36195 | -3/Section 7 | Found Spacefold Activator 36504 | -3/Section 7 | Build established: Messiah-Skirmisher 36514 | -3/Section 7 | Discovered new exit (range 12) 36567 | -3/Section 7 | Identified exit to Research 36571 | -3/Section 7 | Initialized slip node 36868 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 36995 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 37034 | -3/Section 7 | Terminal network hard line cut 37230 | -3/Section 7 | Spotted Executioner 37318 | -3/Section 7 | Found Transdimensional Reconstructor 37631 | -3/Section 7 | Found Sigix Quantum Sheargun 37636 | -3/Section 7 | Found Sigix Quantum Sheargun 37779 | -3/Section 7 | Spotted B-99 Colossus 37826 | -3/Section 7 | Destroyed B-99 Colossus 37895 | -3/Section 7 | Found Core Expander 37895 | -3/Section 7 | Installed Core Expander, added new Power slot 37958 | -3/Section 7 | Found LRC Energy Well 37958 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 37967 | -3/Section 7 | Found LRC Energy Well 37967 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 37971 | -3/Section 7 | Found LRC Armor 37971 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 38360 | -3/Section 7 | Found Sigix Quantum Sheargun 38375 | -3/Section 7 | Found Sigix Quantum Sheargun 38376 | -3/Section 7 | Warped through subspace to slip node 38378 | -3/Section 7 | Entered Research 38378 | -2/Research | Evolved 2 slots: Utility x2 38563 | -2/Research | Found Unknown Protection 38564 | -2/Research | Identified Adv. Powered Armor 38703 | -2/Research | Build established: Generator-Skirmisher 38800 | -2/Research | Discovered new exit (range 14) 38809 | -2/Research | Zion Heavy squad teleported in 38848 | -2/Research | Identified exit to Access 38892 | -2/Research | Found Zio. Weapon Casing 39166 | -2/Research | First assault squad dispatched 39294 | -2/Research | Discovered new exit (range 11) 39319 | -2/Research | Identified exit to Testing 39428 | -2/Research | Zion Heavy squad teleported in 39450 | -2/Research | Spotted Striker 39450 | -2/Research | Warped through subspace 39467 | -2/Research | Incoming assault squad redirected 39467 | -2/Research | Incoming assault squad redirected 39494 | -2/Research | Found Zio. Weapon Casing 39609 | -2/Research | Entered Testing 39662 | -2/Testing | Found Prototype Device 39662 | -2/Testing | Identified Exp. Weapon Cycler 39682 | -2/Testing | Found Prototype Device 39682 | -2/Testing | Identified Exp. Thermal Shield 39878 | -2/Testing | Found Prototype Device 39878 | -2/Testing | Identified AEGIS Remote Shield 40224 | -2/Testing | Repaired Coolant Network 40329 | -2/Testing | Fabricated Adv. Heavy Siege Treads (x2) 40367 | -2/Testing | Found Prototype Protection 40367 | -2/Testing | Identified SHELL Armor 40408 | -2/Testing | Local fabrication network quarantined 40568 | -2/Testing | Retrieved Zion intel report: Trap Installations 40646 | -2/Testing | First assault squad dispatched 40672 | -2/Testing | Incoming assault squad redirected 40687 | -2/Testing | Incoming assault squad redirected 40758 | -2/Testing | Discovered exit to Access (range 16) 40880 | -2/Testing | Entered Access 40880 | -1/Access | Evolved 2 slots: Utility x2 41587 | -1/Access | Retrieved Zion intel report: Active Terminals 41588 | -1/Access | Zion Heavy squad teleported in 41667 | -1/Access | First assault squad dispatched 41753 | -1/Access | Garrison activated, responded to threat 41843 | -1/Access | Warped through subspace 41990 | -1/Access | Zion Light squad teleported in 42124 | -1/Access | Build established: Generator-Gunner 42172 | -1/Access | Incoming assault squad redirected 42240 | -1/Access | Terminal network hard line cut 42402 | -1/Access | Found Zio. Weapon Casing 42447 | -1/Access | Found Zio. Weapon Casing 42683 | -1/Access | Incoming assault squad redirected 42688 | -1/Access | Incoming assault squad redirected 42930 | -1/Access | Incoming assault squad redirected 42931 | -1/Access | Garrison activated, responded to threat 42976 | -1/Access | High security lockdown imminent 42997 | -1/Access | Destroyed 12 combat bots 43056 | -1/Access | High security lockdown engaged 43153 | -1/Access | Destroyed 10 combat bots 43219 | -1/Access | Spotted Investigator 43220 | -1/Access | Scanned by Researcher 43229 | -1/Access | Destroyed Investigator 43309 | -1/Access | Destroyed 17 combat bots 43441 | -1/Access | Destroyed 17 combat bots 43448 | -1/Access | Discovered new exit (range 9) 43481 | -1/Access | Identified exit to Command 43483 | -1/Access | Entered Command 43503 | -1/Command | Incoming investigation squad redirected 43621 | -1/Command | Retrieved Zion intel report: Guard Positions 43773 | -1/Command | First assault squad dispatched 43895 | -1/Command | Destroyed 21 combat bots 43948 | -1/Command | Retrieved Zion intel report: Active Garrisons 44111 | -1/Command | System corruption reached 10% 44178 | -1/Command | Destroyed 9 combat bots 44392 | -1/Command | Destroyed 9 combat bots 44426 | -1/Command | High security lockdown imminent 44493 | -1/Command | Build established: Alien-Gunner 44506 | -1/Command | High security lockdown engaged 44639 | -1/Command | Spotted Executioner 44641 | -1/Command | Spotted Striker 44641 | -1/Command | Spotted Executioner 44646 | -1/Command | Self-destructed Last Messages --------------- 44641_ M-36 Artificer unfolds itself. 44641_ Penetrated by Slug. 44641_ Slug penetrates Wall. 44643_ Quantum Shear penetrates P-80 Master. 44643_ C-30 ARC bursts open for emergency deployment. 44643_ G-73 Enforcer destroyed. 44643_ L-61 Swordsman unfolds itself. 44643_ B-74 Champion unfolds itself. 44643_ G-73 Enforcer unfolds itself. 44643_ I-47 Archangel destroyed. 44643_ C-30 ARC destroyed. 44643_ Quantum Shear penetrates B-74 Champion. 44643_ P-80 Master destroyed. 44643_ Sigix Quantum Sheargun blasted off. 44644_ M-36 Artificer fits Unknown Power Core on L-61 Swordsman. 44645_ C-30 ARC bursts open, deploying its payload. 44645_ P-80 Master unfolds itself. 44645_ Executioner unfolds itself. 44645_ E-15 Imp unfolds itself. 44646_ P-80 Master resets B-74 Champion, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###############?????????????????????? | | ?????????????# ########??????????????? | | ?????????????# # #??????????????? | | ?????????????# # #??????????????? | | ?????????????# # #??????????????? | | ?????????????# | # #??????#???????? | | ?????????????# # #????? #???????? | | ???????????# ;####"#+####### #??###"#???????? | | ??????????###;;;; %=%####!%!###+#### "##### | | ??????????#;]! ; Emph%b@===%= o " | | ??????????##]! # [ElEp%![########" % #"###????? | | ??????????#" ; !=p*!K*| ;#?????#"#+#"##"#????? | | ??????????## # !e!g= # #????# =[ #????? | | ???????????# # ! % #?#????# == #????? | | ???????????# # #??????# !%! #????? | | ???????????# + #;###+#??????# !=! #????? | | ???????????# # ;### "?????# #????? | | ???????????# #####"##?# ""T"???# #????? | | ???????????######???###??# "" "" ?# #????? | | ?????????????????????????# ?# #????? | | ?????????????????????????# ?# #????? | | ?????????????????????????# ####+#####????? | | ?????????????????????????# #??# #????????? | | ?????????????????????????# #??# #????????? | | ?????????????????????????########??#??# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????#=#????????? | | ??????????????????????????????????????#=#????????? | | ??????????????????????????????????????#%#????????? | | ??????????????????????????????????????#!#????????? | | ?????????????????????????????????????!%[!#???????? | | ???????????????????????????????????==%#[%#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 105 Energy Capacity 2050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1800 Resistance: TH 15 Resistance: EM 75 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-67 Veteran | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel W-44 Eye | -3/Quarantine | Z-intel Fabricated ------------ Plasma Rifle | x2 | -7/Factory Plasma Rifle | x2 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Heavy Siege Treads | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Stripper Subatomic Replicator Dimensional Node Initializer Spacefold Activator Core Expander LRC Energy Well LRC Armor Sigix Quantum Sheargun Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostGrenadeShielding Manual? 0 Play Time 04:22:54 Cumulative 1233.5 hours Start 2021.05.31 @ 20:05:11 End 2021.06.01 @ 19:21:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 418 Adventurer 0 Explorer 0 Win Type - Total 89 Types 18/12/37/5/1/2/12/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b679792c-8789-4036-a487-6081b0d8e230