Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 23:32:01 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3407) 3407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7847 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -154 Cogmind --------- Core Integrity 434/700 Matter 198/300 Energy 100/100 System Corruption 1% Temperature Warm (104) Movement Treading (250) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Huge Storage Unit Structural Scanner Improved Light Armor Plating Relay Coupler [NC] (30) Relay Coupler [Sentry] (27) Improved Trap Extractor (0/6) Improved Medium Laser Heavy Assault Rifle Grenade Launcher Heavy Rocket Launcher Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Light Treads Armored Treads Structural Scanner Relay Coupler [NC] Relay Coupler [NC] EM Shotgun Improved Medium Laser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Grenade Launcher Heavy Rocket Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 73 | 6 8 14 3 7 16 4 9 6 Power 6 | 1 1 1 . 1 1 . . 1 Engine 4 | 1 1 . . . 1 . . 1 Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 3 1 1 4 2 1 1 Treads 17 | 2 2 3 1 1 4 2 1 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 5 2 4 4 2 6 . Device 7 | . 1 1 1 2 1 . 1 . Storage 3 | 1 1 1 . . . . . . Processor 5 | . 1 . . 1 2 1 . . Hackware 3 | . . . . . . . 3 . Protection 9 | . . 3 1 1 1 1 2 . Artifact . | . . . . . . . . . Weapon 23 | 2 2 5 . 1 7 . 2 4 Energy Gun 9 | 1 1 3 . . 3 . . 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 6 | 1 1 . . . 2 . . 2 Ballistic Cannon 3 | . . 1 . 1 . . . 1 Launcher 3 | . . 1 . . 2 . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 5 | . 1 1 . . 2 . . 1 System Corruption 9 | . 4 1 . . 3 . . 1 Parts Lost 25 | . 2 1 1 1 5 1 3 11 Power 5 | . 1 . . 1 1 . 1 1 Propulsion 5 | . . . 1 . 2 . . 2 Utility 6 | . . . . . 1 1 1 3 Weapon 9 | . 1 1 . . 1 . 1 5 Highest Loss Streak 10 | . 1 1 1 1 1 1 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 95 99 97 98 99 91 89 Engine 6 | . 14 4 . . 7 9 2 4 Core 3 | . . 6 11 8 1 . . . Treads 27 | . 27 29 32 27 26 27 21 21 Device 10 | . 10 11 11 18 10 9 7 6 Storage 10 | . 14 11 11 9 9 9 7 7 Processor 7 | . 2 . . 8 17 18 9 7 Hackware 1 | . . . . . . . 8 14 Protection 7 | . . 9 10 8 6 8 9 6 Energy Gun 9 | . 14 10 11 9 9 9 7 1 Ballistic Gun 6 | . 13 3 . . 7 9 6 8 Ballistic Cannon 3 | . . 7 11 9 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 19 36 40 41 44 39 42 45 Greatest Support 64 | 40 40 60 60 60 60 64 64 62 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 15 15 Most Carried 15 | 2 8 15 15 15 15 15 15 15 Average Carried 12 | . 6 13 14 14 14 15 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 15 15 15 12 Class Distribution -------------------- 44% | Mutant 41% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Matter Collected 1520 | 238 114 368 77 . 420 27 171 105 Remotely . | . . . . . . . . . Salvage Created 3082 | . 482 1016 79 . 774 60 347 324 Parts 200 | . 33 68 5 . 58 5 17 14 Haulers Intercepted 5 | . 1 3 . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 65 | . 10 16 3 . 23 1 4 8 Guns 44 | . 10 8 2 . 15 1 3 5 Cannons 10 | . . 4 1 . 2 . 1 2 AOE 10 | . . 4 . . 6 . . . Classes Destroyed 16 | . 4 7 1 . 2 . 1 1 Worker 2 | . . 1 . . . . 1 . Builder 1 | . . 1 . . . . . . Tunneler 2 | . . 1 . . . . 1 . Hauler 5 | . 1 3 . . . . 1 . Recycler 2 | . . 2 . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 . . . . 1 . Watcher 4 | . 3 1 . . . . . . Swarmer 19 | . 3 3 . . 10 . . 3 Grunt 28 | . 7 8 2 . 5 . 3 3 Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . . . . . 1 Sentry 12 | . . 5 . . 6 1 . . Demolisher 2 | . . . 1 . . . . 1 Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 6 | . 6 5 1 . 6 1 2 3 Combat Bots Only 6 | . 5 5 1 . 6 1 2 3 Max Kills in Single Turn 2 | . 2 2 1 . 2 1 2 1 Gunslinging 1 | . 1 . . . 1 . . . Exploded 2 | . . 2 . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Hostile Shots Fired 435 | . 46 52 12 13 83 4 41 184 Missed 120 | . 6 13 2 3 26 1 12 57 Damage Taken 4267 | . 446 519 191 150 775 44 682 1460 Core 465 | . 34 54 22 16 73 . 93 173 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 33 | . . 33 . . . . . . Regen/Repaired (Parts) 266 | . 266 . . . . . . . Core Remaining (%) 87 | 100 86 . 81 . . 83 . . Volleys Fired 243 | . 49 65 9 4 45 4 36 31 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 116 | . 60 95 95 95 101 68 108 116 Shots Fired 471 | . 98 128 19 8 86 8 53 71 Gun 361 | . 98 90 9 4 71 8 40 41 Cannon 93 | . . 37 10 4 11 . 1 30 Launcher 5 | . . 1 . . 4 . . . Special 12 | . . . . . . . 12 . Kinetic 229 | . 49 64 10 4 38 4 16 44 Thermal 84 | . . 36 9 4 35 . . . Explosive 5 | . . 1 . . 4 . . . Electromagnetic 141 | . 49 27 . . 9 4 25 27 Robot Hit Streak 20 | . 7 17 9 1 14 13 20 15 Robot Miss Streak 5 | . 5 3 1 3 3 1 2 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . 1 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 317 | . 60 84 11 2 56 7 49 48 Core Hits 151 | . 27 38 4 . 38 2 20 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . Critical Strikes 7 | . . 3 . . 3 . 1 . Burn 2 | . . 1 . . 1 . . . Destroy 2 | . . . . . 1 . 1 . Blast 3 | . . 2 . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5821 | . 671 1419 192 33 1436 118 917 1035 Guns 3631 | . 671 843 86 . 830 118 628 455 Cannons 1180 | . . 416 106 33 112 . 27 486 Explosions 1010 | . . 160 . . 494 . 262 94 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2102 | . 222 523 106 33 436 40 232 510 Thermal 1392 | . . 524 86 . 426 . 262 94 Explosive 572 | . . 78 . . 494 . . . Electromagnetic 1755 | . 449 294 . . 80 78 423 431 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 1 1 . 3 3 . 1 Average Corruption 1 | . 4 1 1 . 1 3 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 3 7 5 . 2 3 . 2 Message Errors 7 | . 1 2 2 . . 1 . 1 Matter Fused 7 | . 1 2 1 . 2 1 . . Heat Flow Errors 2 | . . 2 . . . . . . Energy Discharges 3 | . 1 . 1 . . 1 . . Misfires 3 | . . 1 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . 19 . . . . . 20 Projectiles 5 | . . 3 . . . . . 2 Explosions 34 | . . 16 . . . . . 18 Melee . | . . . . . . . . . Knockbacks 6 | . . 1 2 1 2 . . . Impact . | . . . . . . . . . Kinetic 6 | . . 1 2 1 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 146 | . . 44 . . . . 52 50 Shots 4 | . . 1 . . . . 2 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 315 | . 129 315 114 60 176 15 21 229 Average Temperature 60 | . 30 80 36 24 38 9 6 104 Received Heat Transfer 1482 | . 201 195 93 45 243 18 234 453 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 9 | . . . . . . 1 . 8 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 2751 | . . 1136 185 . 980 . 350 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . . 4 1 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Peak Influence 855 | . 295 370 149 21 855 511 340 416 Initial 416 | . . 24 129 . 16 416 232 159 Average 238 | . 111 210 69 7 437 462 230 295 Maximum Alert Level 3 | . 1 1 . . 3 2 1 2 Low Security (%) 52 | 100 90 49 100 100 17 . 43 13 Level 1 30 | . 9 50 . . 33 . 56 80 Level 2 14 | . . . . . 39 100 . 5 Level 3 2 | . . . . . 9 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 3 . 1 . . 1 . Investigation 3 | . . 1 . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Distress Signals 6 | . 1 1 . 2 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 18 26 3 7 23 6 15 11 Peak Tracking Total 7 | . 6 5 2 7 4 5 7 4 Tactical Retreats 4 | . 1 1 . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Traps Triggered 4 | . . . 1 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Disabled 8 | . 2 1 . . 4 . . 1 Max in Single Turn 1 | . 1 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 5 | . . . . . 4 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Accessed 19 | . 4 3 1 1 2 2 4 2 Terminals 13 | . 3 3 . . 2 2 1 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Total Hacks 43 | . 13 8 1 3 4 3 6 5 Successful 23 | . 9 5 1 1 1 . 4 2 Failed 20 | . 4 3 . 2 3 3 2 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 3 1 . . . . 1 . Terminals 29 | . 6 8 . . 4 3 3 5 Fabricators 1 | . . . . . . . 1 . Repair Stations 7 | . 7 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 3 . . 2 . Terminal Hacks 11 | . 1 5 1 . 1 . 1 2 Robot Analysis 1 | . . 1 . . . . . . Open Door 2 | . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Security Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . 2 . . . . . 1 . Terminals 2 | . 2 . . . . . . . Track 2 | . 2 . . . . . . . Fabricators 1 | . . . . . . . 1 . Recompile 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 2 . 1 2 2 . 2 Full Trace Events 5 | . 1 1 . 1 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . Time 78 | . 78 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 7 | . . . . . . . 7 . Non-combat 7 | . . . . . . . 7 . Combat . | . . . . . . . . . Robot Hacks Applied 9 | . . . . . . . 9 . no_distress 1 | . . . . . . . 1 . map_walls 2 | . . . . . . . 2 . find_fabricator 1 | . . . . . . . 1 . drop_inventory 2 | . . . . . . . 2 . link_fov 1 | . . . . . . . 1 . streamctrl_high 1 | . . . . . . . 1 . formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 23 | . . . . . 18 . . 5 Machine Destruction 23 | . . . . . 18 . . 5 Attached 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total Allies 2 | . . . . . . . 2 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Turns Passed 5670 | 65 957 1092 837 103 1274 306 725 311 Spaces Moved 2784 | 36 433 492 404 49 692 176 380 122 Core 2 | 2 . . . . . . . . Treads 2782 | 34 433 492 404 49 692 176 380 122 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 150 152 Average Speed 158 | 153 160 160 160 160 160 156 151 155 Slowest Speed 160 | 160 160 160 160 160 160 160 155 158 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 66 39 74 9 78 24 14 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . 26 18 . 1 48 . 14 4 Melee . | . . . . . . . . . Projectile 6 | . . 4 . 1 1 . . . AOE 105 | . 26 14 . . 47 . 14 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total 3612 | 43 608 677 579 63 772 204 480 186 Wait 438 | . 109 82 154 1 7 11 50 24 Move 2777 | 35 432 491 403 49 690 175 380 122 Hop . | . . . . . . . . . Pick Up 44 | 2 8 11 5 2 7 4 3 2 Fast Attach 29 | 6 5 6 . 4 3 1 3 1 Attach 18 | . 2 1 1 2 4 . 3 5 Detach 5 | . 1 4 . . . . . . Swap 26 | . 1 7 2 1 9 3 3 . Drop 31 | . 1 10 5 . 6 6 2 1 Fire 243 | . 49 65 9 4 45 4 36 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Discovered new exit (range 14) 750 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Derelicts attacked the area 885 | -10/Materials | Repaired Lgt. Treads 913 | -10/Materials | Repaired Lgt. Treads 940 | -10/Materials | Repaired Lgt. Assault Rifle 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -9/Materials | Discovered new exit (range 9) 1803 | -9/Materials | Build established: Scavenger-Mutant 1844 | -9/Materials | Discovered new exit (range 16) 2115 | -9/Materials | Entered Mines 2126 | -9/Mines | Assembled infested the area 2131 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2626 | -9/Mines | Learned location of Storage (-7) 2754 | -9/Mines | Build established: Mutant 2873 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2922 | -9/Mines | Learned Materials garrison access intel 2928 | -9/Mines | Learned location of Zion (-6) 2944 | -9/Mines | Discovered new exit (range 5) 2952 | -9/Mines | Entered Materials 2952 | -8/Materials | Evolved 2 slots: Utility x2 2953 | -8/Materials | Loaded intel: 1 garrison access location 3055 | -8/Materials | Identified exit to Garrison 3055 | -8/Materials | Entered Garrison 3129 | -8/Garrison | Triggered checkpoint 3157 | -8/Garrison | Garrison Relay disabled 3251 | -8/Garrison | Triggered checkpoint 3387 | -8/Garrison | Discovered new exit (range 11) 3447 | -8/Garrison | Triggered checkpoint 3459 | -8/Garrison | Garrison Relay disabled 3553 | -8/Garrison | Triggered checkpoint 3562 | -8/Garrison | Build established: Scavenger-Mutant 3681 | -8/Garrison | Discovered new exit (range 10) 3747 | -8/Garrison | Garrison Relay disabled 4007 | -8/Garrison | Triggered checkpoint 4189 | -8/Garrison | Triggered checkpoint 4240 | -8/Garrison | Garrison Relay disabled 4289 | -8/Garrison | Discovered new exit (range 11) 4303 | -8/Garrison | Installed Relay Interface Framework 4329 | -8/Garrison | Entered Materials 4613 | -8/Materials | Discovered new exit (range 16) 4635 | -8/Materials | Entered Factory 4635 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5360 | -7/Factory | Identified exit to Garrison 5360 | -7/Factory | Entered Garrison 5490 | -7/Garrison | Garrison Relay disabled 5618 | -7/Garrison | Triggered checkpoint 5618 | -7/Garrison | Triggered checkpoint 5671 | -7/Garrison | Self-destructed Last Messages --------------- 05643_ G-47 Trooper IFF system glitched. Garrison Door activated. 05645_ G-47 Trooper destroyed. 05645_ Imp. Medium Armor Plating destroyed. 05648_ Hvy. Assault Rifle destroyed. 05649_ Seismic Detector destroyed. 05650_ Critical hit (Burn: +37). 05653_ Slug penetrates Y-54 Guardian. 05655_ Lgt. Deuterium Engine destroyed. 05656_ Critical hit (Burn: +37). 05659_ Slug penetrates G-47 Trooper. 05661_ Hvy. Assault Rifle destroyed. 05661_ Relay Coupler [NC] destroyed. 05663_ EM Shotgun destroyed. 05666_ ALERT: Dispatching investigation squad to Factory. 05666_ Overheating: System interference. 05666_ Gauss Cannon temporarily disabled. 05666_ Acquired 15 matter. 05671_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????+??????? | | ?????????????????????????????????????????????????? | | ##??#######??????????????????????????????????????? | | #??#" "#??????????????????????????????????????? | | ##### ! ##??????????????????????????????????????? | | ! ![#??????????????????????????????????????? | | %=[#??????????????????????????????????????? | | ########++#??????????????????????????????????????? | | #??????#%%#??????????????????????????????????????? | | #???####*=#??????????????????????????????????????? | | #####T##+ #######??????#++#?????????????+????????? | | #??????# ??????????????????????? | | ^^ #??????# ??????????????????????? | | ^^ #??????# #??????????????????????? | | #########+### #??????# #??????????????????????? | | ????????????# #??????# #??????????????????????? | | ????????????# #??????# #??????????????????????? | | ????????????# ^#??????# #??????????????????????? | | ????????????# ^######## ##?????????????????????? | | ????????????# ## #;*=;#?????????????????????? | | ????????????# ## #;%@;#?????????????????????? | | ????????????# !=* #?????????????????????? | | ????????????+ Y #?????????????????????? | | ????????????# % gg#?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ##% #?????????????????????? | | ??????????? ?????????????????????? | | ??????????# ?????????????????????? | | ??????????# " ????????????????????? | | ???????????? ????????????????????? | | ???????????## ## ## ##????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ?????????+???????????? | | ????????????# ?????????+???????????? | | ????????????# #?????????????????????? | | ????????????## ##""""######?????????????????????? | | ?????????????? #????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 27 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightSubatomicGun Manual? 0 Play Time 00:38:33 Cumulative 393.0 hours Start 2024.05.05 @ 18:42:38 End 2024.05.09 @ 23:32:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 453 Rogue 453 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0d2347c-e9f5-409a-baef-0f0bda44825c