Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 03:41:56 // Winter2019/RPGLIKE

Player: Necroptosis

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (330)     1650
Value Destroyed (14192)    14192
Prototype IDs (70)         1400
Alien Tech Used (8)        1600
Bonus (13099)              13099
              TOTAL SCORE: 39041

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1672
Follower Combat Kills      1781
Network Hubs Disabled      600
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -1554

 Cogmind 
---------
Core Integrity             0/1450
Matter                     320/350
Energy                     338/340
System Corruption          2%
Temperature                Cool (7)
Movement                   Flying (25)
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (1) --------
         Light Quantum Reactor
>              --- PROPULSION (4) ---
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY (7) ------
    Long-range Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
               Nanoactuators
               Nanoactuators
  Experimental Hacking Suite
               Spacefold Activator
>              --- WEAPON (4) -------
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY (5) ----
               Spacefold Activator

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Signal Interpreter
      Advanced Terrain Scanner
               Nanoactuators
               Nanoactuators
  Experimental Hacking Suite
               Spacefold Activator
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY --------
    Long-range Sensor Array
               Transdimensional Reconstructor
[Rating: 164]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Signal Interpreter
  Device                   Advanced Terrain Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Precision Assault Rifle
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Slots Evolved              12   | 3   .   2   3   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | 1   .   1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             146  | 7   8   16  12  12  15  .   7   13  .   9   8   3   1   .   9   8   15  3   
  Power                    13   | 1   1   1   2   3   3   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Engine                 9    | 1   1   1   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               31   | 1   4   5   4   2   4   .   1   1   .   2   .   .   .   .   .   5   2   .   
    Treads                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   1   5   4   2   4   .   1   1   .   2   .   .   .   .   .   5   2   .   
  Utility                  57   | 2   1   3   4   1   4   .   2   5   .   6   6   2   .   .   8   3   7   3   
    Device                 38   | 2   1   1   2   .   2   .   2   2   .   6   4   1   .   .   7   2   5   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   1   .   1   .   .   1   .   .   2   1   .   .   1   .   .   .   
    Hackware               5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   2   .   
    Protection             4    | .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   45   | 3   2   7   2   6   4   .   4   7   .   1   1   .   1   .   1   .   6   .   
    Energy Gun             4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   2   6   2   5   2   .   2   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   1   2   .   2   2   .   .   1   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   3   .   1   1   .   .   .   .   2   .   .   1   .   2   .   5   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  95  97  100 99  100 100 96  83  84  86  82  84  86  85  83  81  77  
  Engine                   4    | .   14  11  2   6   7   7   7   6   6   6   4   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   6   6   6   
  Treads                   1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   28  25  25  26  28  28  24  20  20  20  20  20  20  20  20  19  18  
  Device                   22   | .   28  17  16  16  16  21  21  18  20  25  26  22  20  20  19  30  32  22  
  Processor                11   | .   .   8   13  16  14  14  14  13  13  13  13  17  20  20  20  9   6   6   
  Hackware                 3    | .   .   .   .   .   3   .   .   3   6   6   6   6   6   6   6   5   6   6   
  Protection               2    | .   .   5   8   8   7   7   7   6   3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   23  22  23  25  21  21  20  20  13  6   1   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   6   7   12  
Peak Build Rating          164  | 8   9   23  37  46  62  59  59  68  68  79  88  88  91  91  100 106 152 164 
  Average Rating           66   | 3   8   18  33  38  56  59  58  62  61  72  82  83  89  91  95  102 126 151 
  On Entrance              63   | .   8   9   23  37  46  59  59  59  68  54  79  88  83  91  91  96  103 149 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 11  11  20  28  31  40  36  36  40  36  28  38  38  33  33  33  34  45  45  
  Greatest Support         56   | 20  20  22  30  32  39  39  39  40  40  40  39  44  44  44  44  50  56  56  
  Greatest Overweight (x)  1    | .   1   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   5   
  Average Capacity         3    | 2   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   
  Most Carried             5    | 3   3   3   3   3   3   3   3   4   3   4   4   4   3   3   4   4   4   5   
  Average Carried          3    | 2   2   2   2   2   2   3   3   2   3   3   3   3   3   3   3   4   3   3   
  Final Capacity           5    | 3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   5   
  Final Carried            4    | 3   3   3   3   3   3   3   3   3   3   4   4   3   3   3   4   4   2   1   

 Class Distribution 
--------------------
 29% | Hacker-Scout
 29% | Wizard-Scout
 12% | Mutant
 10% | Scout
  9% | Commander-Scout
  4% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
        Sprinter | -9/Materials
           Scout | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Waste
    Hacker-Scout | -6/Factory
    Hacker-Scout | -5/Factory
    Hacker-Scout | -5/Waste
    Hacker-Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Wizard-Scout | -4/Extension
 Commander-Scout | -4/Cetus
 Commander-Scout | -4/Archives
    Wizard-Scout | -4/Hub_04(d)
    Wizard-Scout | -3/Research
    Wizard-Scout | -3/Quarantine
    Wizard-Scout | -3/Section 7

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Matter Collected           5735  | 231  468  774  714  433  686  .    520  1002 .    157  152  114  10   .    140  130  159  45   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15734 | 72   572  1489 1194 875  621  348  611  1413 .    886  1248 1441 50   197  1049 1062 1574 1032 
  Parts                    889   | 8    46   112  74   66   36   7    18   82   .    42   51   68   1    9    56   84   92   37   
Haulers Intercepted        22    | .    2    5    2    1    1    .    1    1    .    4    .    .    .    .    3    1    1    .    
Recyclers Shooed           3     | 1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Combat Hostiles Destroyed  216  | .   12  30  23  15  11  1   8   29  .   9   13  18  .   1   9   17  11  9   
  Melee                    72   | .   .   .   .   .   .   .   .   .   .   9   4   14  .   1   7   17  11  9   
  Guns                     123  | .   12  30  23  13  10  1   7   27  .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   .   2   1   .   1   2   .   .   5   3   .   .   2   .   .   .   
Classes Destroyed          22   | 2   6   3   2   2   .   1   .   .   .   .   1   .   .   .   1   .   3   1   
  Worker                   12   | 2   .   .   2   3   .   .   .   .   .   .   4   .   .   .   1   .   .   .   
  Builder                  5    | .   1   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   5   2   1   1   .   1   1   .   4   .   .   .   .   3   1   1   .   
  Recycler                 6    | .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 17   | .   1   .   1   .   2   .   1   2   .   1   1   .   .   2   .   1   5   .   
  Watcher                  29   | .   3   5   3   1   1   .   .   2   .   1   1   3   1   .   2   2   3   1   
  Swarmer                  44   | .   6   3   6   4   3   .   1   11  .   .   4   4   .   .   2   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    73   | .   6   16  7   5   5   .   6   9   .   6   4   5   .   .   .   2   2   .   
  Brawler                  4    | .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   
  Sentry                   49   | .   .   8   8   2   3   .   .   3   .   1   2   7   .   1   5   5   3   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   14   | .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   2   4   
  Programmer               16   | .   .   .   .   2   .   .   .   4   .   2   .   .   .   .   1   7   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           10   | 3   3   9   8   8   4   1   4   7   .   5   10  6   1   3   5   3   5   5   
  Combat Bots Only         8    | .   3   5   8   5   4   1   4   7   .   3   5   4   .   1   2   3   3   3   
Max Kills in Single Turn   7    | 1   1   2   2   4   2   1   2   3   .   1   2   3   1   1   7   1   1   1   
  Gunslinging              2    | .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   .   1   2   .   .   2   3   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Hostile Shots Fired        1317  | .    70   111  138  162  70   .    46   132  1    50   89   138  .    12   32   84   59   123  
  Missed                   519   | .    12   34   54   80   24   .    16   55   .    23   48   59   .    3    10   29   22   50   
Damage Taken               12196 | .    624  879  1046 826  351  .    406  1175 20   391  680  1444 18   166  643  1110 746  1671 
  Core                     9518  | .    516  686  732  544  223  .    311  844  16   316  555  1162 18   133  555  900  587  1420 
  Absorbed by Shields      2586  | .    .    .    .    .    147  .    122  228  7    130  228  537  7    58   227  395  263  237  
  Redirected to Core       7207  | .    337  484  580  461  189  .    193  698  16   264  430  961  .    112  301  748  557  876  
  Ignored by Resistances   1313  | .    .    .    2    81   49   .    37   147  5    14   132  248  5    28   60   144  124  237  
  Regen/Repaired (Parts)   172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   89   
Core Remaining (%)         88    | 100  62   100  87   99   .    .    97   .    .    89   .    .    .    .    70   .    .    .    
Volleys Fired              472   | 6    65   104  69   47   37   14   22   75   2    .    12   14   .    .    4    .    1    .    
  Largest                  3     | 2    2    2    3    3    3    3    3    3    3    .    1    1    .    .    1    .    1    .    
  Hottest                  99    | 70   70   65   74   74   99   84   84   90   84   .    43   43   .    .    80   .    .    .    
Shots Fired                1105  | 12   125  208  183  123  105  42   57   213  6    .    12   14   .    .    4    .    1    .    
  Gun                      1058  | 12   125  208  183  121  101  42   53   207  6    .    .    .    .    .    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Launcher                 45    | .    .    .    .    2    4    .    4    4    .    .    12   14   .    .    4    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1026  | 6    104  203  183  121  101  42   53   207  6    .    .    .    .    .    .    .    .    .    
  Thermal                  30    | 6    21   .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Electromagnetic          45    | .    .    5    .    2    4    .    4    4    .    .    12   14   .    .    .    .    .    .    
  Robot Hit Streak         47    | 3    9    22   18   41   37   28   25   47   37   .    14   16   .    .    17   .    .    .    
  Robot Miss Streak        6     | 2    6    4    2    1    1    2    1    1    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        23    | .    1    5    4    2    3    .    1    7    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    1    1    1    .    1    2    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1143  | 7    76   161  147  100  80   39   44   180  5    40   30   50   1    4    26   60   55   38   
  Core Hits                514   | 5    30   67   59   58   31   6    21   72   .    13   24   27   .    1    33   25   27   15   
  Critical Kills           3     | .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    2    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         51    | .    1    .    .    3    2    .    1    2    .    8    1    15   .    .    2    9    3    4    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    3    2    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Sever                  42    | .    .    .    .    .    .    .    .    .    .    8    1    15   .    .    2    9    3    4    
Melee Attacks              387   | .    .    .    .    .    .    .    .    .    .    58   30   57   1    4    37   79   70   51   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 387   | .    .    .    .    .    .    .    .    .    .    58   30   57   1    4    37   79   70   51   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            33    | .    .    .    .    .    .    .    .    .    .    4    .    6    .    2    4    3    10   4    
    Combat Hostiles        9     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    2    1    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
Damage Inflicted           45380 | 109  1004 2279 2322 2373 1817 839  1453 3797 107  3489 2829 4473 70   540  3445 4822 6246 3366 
  Guns                     14737 | 109  1001 2279 2322 1859 1718 839  835  3668 107  .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4677  | .    .    .    .    514  99   .    618  129  .    .    1302 461  .    .    1309 .    245  .    
  Melee                    25963 | .    .    .    .    .    .    .    .    .    .    3489 1527 4012 70   540  2136 4822 6001 3366 
  Ramming                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14455 | 57   852  2198 2322 1859 1718 839  835  3668 107  .    .    .    .    .    .    .    .    .    
  Thermal                  911   | 52   149  .    .    276  66   .    .    .    .    .    112  11   .    .    .    .    245  .    
  Explosive                392   | .    .    .    .    .    .    .    189  .    .    .    .    .    .    .    203  .    .    .    
  Electromagnetic          3656  | .    .    81   .    238  33   .    429  129  .    .    1190 450  .    .    1106 .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25963 | .    .    .    .    .    .    .    .    .    .    3489 1527 4012 70   540  2136 4822 6001 3366 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    3    1    .    2    .    9    9    3    12   15   .    .    .    .    7    2    2    2    
  Average Corruption       4     | .    2    1    .    1    .    9    9    1    7    11   .    .    .    .    3    1    1    2    
  Corruption Purged        14    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    14   3    .    2    .    2    11   5    1    21   .    .    .    .    .    2    4    3    
    Message Errors         15    | .    4    .    .    .    .    1    .    1    1    5    .    .    .    .    .    2    .    1    
    Matter Fused           13    | .    3    1    .    .    .    .    3    .    .    5    .    .    .    .    .    .    1    .    
    Heat Flow Errors       10    | .    2    .    .    .    .    1    2    3    .    1    .    .    .    .    .    .    1    .    
    Energy Discharges      10    | .    1    1    .    2    .    .    2    .    .    2    .    .    .    .    .    .    .    2    
    Data Loss (minor)      11    | .    2    1    .    .    .    .    1    1    .    6    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2504  | .    .    .    .    9    .    .    .    .    .    291  116  201  15   343  267  127  850  285  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               49    | .    .    .    .    9    .    .    .    .    .    .    36   .    .    .    4    .    .    .    
  Melee                    2455  | .    .    .    .    .    .    .    .    .    .    291  80   201  15   343  263  127  850  285  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      445   | .    1    .    .    139  .    .    .    .    .    .    .    32   .    .    273  .    .    .    
  Shots                    11    | .    .    .    .    6    .    .    .    .    .    .    .    2    .    .    3    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391   | 18   266  391  142  26   1    174  220  193  .    105  .    .    .    .    .    209  52   .    
  Average Temperature      60    | 10   91   91   28   10   1    97   85   65   .    57   .    .    .    .    .    117  52   .    
  Received Heat Transfer   2619  | .    279  351  315  249  134  .    189  206  .    57   60   185  .    30   30   333  69   132  
  Effects                  5     | .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    1    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    1    .    2    .    .    .    7    2    .    .    7    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1225  | 148  518  .    .    250  50   .    .    .    .    .    150  50   .    .    .    .    59   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    4    .    .    .    .    .    .    5    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Peak Influence             1769 | 20   244  564  605  1130 722  184  575  960  336  275  257  658  363  387  1660 694  485  1769 
  Initial                  477  | .    13   91   143  219  455  184  128  281  336  228  75   51   311  145  135  477  217  272  
  Average                  367  | 5    144  329  421  586  542  184  376  681  331  149  86   387  341  365  643  330  130  919  
Maximum Alert Level        5    | .    1    2    2    4    3    .    2    3    1    1    1    2    1    1    5    2    2    5    
  Low Security (%)         32   | 100  64   23   8    .    .    100  13   .    .    64   85   16   .    .    20   42   75   .    
  Level 1                  26   | .    35   30   19   35   9    .    37   15   100  35   14   29   100  99   16   14   18   25   
  Level 2                  30   | .    .    45   71   34   83   .    48   30   .    .    .    53   .    .    27   43   5    25   
  Level 3                  7    | .    .    .    .    27   6    .    .    53   .    .    .    .    .    .    15   .    .    14   
  Level 4                  1    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
Squads Dispatched          53   | .    1    4    1    3    1    .    .    6    .    6    5    2    .    .    3    3    1    17   
  Investigation            11   | .    .    3    1    .    .    .    .    1    .    1    2    2    .    .    .    1    .    .    
  Extermination            7    | .    .    .    .    1    .    .    .    2    .    1    1    .    .    .    .    2    .    .    
  Reinforcement            19   | .    1    1    .    .    1    .    .    2    .    4    2    .    .    .    3    .    1    4    
  Assault                  13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    1    .    .    .    .    3    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Distress Signals           19   | .   2   2   .   .   .   .   1   .   .   2   2   2   1   .   2   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              375  | .   23  40  28  17  15  6   14  32  6   18  26  33  6   2   28  23  20  38  
  Peak Tracking Total      16   | .   4   4   6   4   2   5   5   6   6   7   10  6   5   2   9   2   3   16  
  Tactical Retreats        19   | .   .   .   .   2   1   .   2   2   .   2   2   1   .   .   1   1   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Traps Triggered            21   | .   2   1   .   .   3   .   2   2   .   1   .   5   .   .   1   3   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Machines Disabled          73   | .   1   .   1   22  1   .   9   .   .   .   3   6   .   2   19  .   5   4   
  Max in Single Turn       11   | .   1   .   1   8   1   .   4   .   .   .   3   1   .   .   11  .   1   1   
  Garrison Access          12   | .   .   .   .   1   1   .   1   1   .   1   2   .   .   .   2   1   1   1   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Machines Accessed          115  | .   3   10  9   4   3   .   3   6   .   10  12  12  2   1   11  9   15  5   
  Terminals                90   | .   3   10  9   1   2   .   2   2   .   6   7   12  2   .   9   7   14  4   
  Fabricators              12   | .   .   .   .   2   .   .   .   3   .   3   3   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   1   .   1   1   .   1   2   .   .   .   2   1   1   1   
Total Hacks                425  | .   10  35  32  9   8   .   4   15  .   25  36  36  5   1   57  58  79  15  
  Successful               250  | .   4   15  14  4   4   .   1   4   .   14  25  25  5   1   34  38  56  6   
  Failed                   169  | .   6   19  18  5   4   .   3   11  .   10  11  10  .   .   22  19  22  9   
    Catastrophic           30   | .   .   3   3   1   1   .   1   3   .   .   3   1   .   .   4   2   5   3   
  Database Lockouts        6    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   1   1   .   
  Manual                   205  | .   9   29  22  2   6   .   2   7   .   7   9   16  2   1   22  34  26  11  
  Terminals                378  | .   10  35  32  3   7   .   2   5   .   17  26  36  5   .   54  54  78  14  
  Fabricators              29   | .   .   .   .   4   .   .   .   8   .   7   7   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   2   1   .   2   2   .   1   3   .   .   .   3   1   1   1   
Terminal Hacks             185  | .   1   6   6   1   1   .   .   .   .   7   15  24  5   1   32  30  51  5   
  Record                   40   | .   .   .   1   .   .   .   .   .   .   3   6   5   4   1   6   2   11  1   
  Part Schematic           21   | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   5   5   5   2   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   3   .   
  Robot Analysis           6    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   
  Prototype ID Bank        17   | .   .   1   2   .   .   .   .   .   .   1   .   2   .   .   .   6   5   .   
  Open Door                12   | .   .   .   .   .   .   .   .   .   .   .   1   7   1   .   .   .   2   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     6    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   1   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   
  Unreport Threat          33   | .   .   3   2   .   1   .   .   .   .   2   3   3   .   .   9   5   5   .   
  Locate Traps             5    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Disarm Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recall Reinforcements    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           18   | .   .   .   .   1   .   .   .   3   .   6   5   .   .   .   .   3   .   .   
  Network Status           8    | .   .   .   .   .   .   .   .   2   .   3   2   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    8    | .   .   .   .   1   .   .   .   1   .   3   2   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   1   1   .   1   1   .   1   2   .   .   .   2   1   1   1   
  Seal Access              12   | .   .   .   .   1   1   .   1   1   .   1   2   .   .   .   2   1   1   1   
Unauthorized Hacks         35   | .   3   9   8   1   2   .   .   .   .   .   3   1   .   .   .   4   4   .   
  Terminals                34   | .   3   9   8   1   2   .   .   .   .   .   2   1   .   .   .   4   4   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 13   | .   .   3   1   1   2   .   .   .   .   .   1   1   .   .   .   2   2   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Skim                   17   | .   3   6   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       11   | .   1   .   .   .   2   .   .   .   .   1   1   .   .   .   .   1   5   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Hacking Detections         80   | .   3   10  9   3   2   .   3   5   .   7   9   5   1   .   7   7   7   2   
  Full Trace Events        8    | .   .   2   1   .   .   .   .   1   .   1   1   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  19   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   13  .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   .   .   .   81  93  .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   1   14  .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   5   5   18  14  
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   640  | .   .   .   .   35  .   .   .   139 .   210 139 .   .   .   .   117 .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   7   9   .   .   .   .   14  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Total Allies               42   | .    .    .    .    .    .    .    .    .    .    1    2    33   5    .    .    .    .    1    
  Largest Group            33   | .    .    .    .    .    .    .    .    .    .    1    2    33   28   23   22   .    .    1    
  Highest-Rated Group      1516 | .    .    .    .    .    .    .    .    .    .    9    112  1516 1426 1330 1171 .    .    1204 
  Highest-Rated Ally       1204 | .    .    .    .    .    .    .    .    .    .    9    56   159  159  159  96   .    .    1204 
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               290  | .    .    .    .    .    .    .    .    .    .    .    9    114  32   21   94   .    .    20   
  Total Damage             9745 | .    .    .    .    .    .    .    .    .    .    .    410  3001 809  477  2640 .    .    2408 
  Kills                    50   | .    .    .    .    .    .    .    .    .    .    .    2    13   6    3    23   .    .    3    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Ext Cet Arc Hub Res Qua Sec 
Robot Analysis Total       6    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Turns Passed               8939  | 168  787  803  723  416  412  85   223  680  32   636  517  995  215  111  497  638  677  324  
Spaces Moved               11305 | 88   558  1119 543  651  642  126  263  840  61   934  693  1058 145  137  691  875  1253 628  
  Core                     12    | 3    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Treads                   110   | 85   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   536   | .    533  3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10612 | .    .    1116 543  651  642  126  263  840  61   934  693  1049 145  137  691  875  1253 593  
  Fastest Speed            25    | 50   80   29   29   29   31   31   31   31   34   32   32   32   32   32   32   31   25   25   
  Average Speed            36    | 156  96   31   29   30   32   31   31   32   34   33   32   32   32   32   32   34   32   28   
  Slowest Speed            160   | 160  160  80   109  32   114  31   31   111  34   34   32   100  32   32   32   35   35   32   
  Overloaded Moves         431   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   81   329  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38    | .    .    2    1    9    .    2    .    2    2    10   3    5    .    .    1    .    1    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Spacefolds               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       52    | 7    70   79   58   21   15   77   8    22   75   32   23   94   74   86   75   29   86   58   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    .    1    .    10   12   1    .    .    10   16   6    2    
Terrain Destroyed          1607  | .    .    .    1    22   23   .    8    2    .    10   17   1    .    .    532  16   973  2    
  Melee                    57    | .    .    .    .    .    .    .    .    .    .    10   12   1    .    .    10   16   6    2    
  Projectile               4     | .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  AOE                      1546  | .    .    .    .    21   23   .    8    .    .    .    5    .    .    .    522  .    967  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Total                      14664 | 104  685  1358 957  770  766  137  358  1082 65   1132 909  1571 310  195  886  1166 1485 728  
  Wait                     1676  | .    33   52   289  15   10   .    48   85   5    121  152  236  143  55   116  147  113  56   
  Move                     11195 | 87   557  1114 540  633  642  122  262  836  57   913  686  1050 144  136  688  874  1250 604  
  Hop                      32    | .    .    2    1    8    .    1    .    2    1    10   3    2    .    .    1    .    1    .    
  Pick Up                  34    | 3    3    3    2    2    1    .    1    4    .    2    1    .    .    .    .    .    8    4    
  Fast Attach              67    | 6    2    7    5    2    5    .    2    4    .    6    3    2    1    .    8    5    9    .    
  Attach                   23    | .    1    2    1    .    2    .    .    2    .    1    .    1    .    .    1    .    7    5    
  Detach                   13    | .    1    .    1    .    1    .    .    1    .    3    .    .    .    .    3    .    1    2    
  Swap                     61    | 1    5    7    6    10   8    .    5    7    .    2    5    .    .    .    .    3    2    .    
  Drop                     104   | 1    8    14   8    12   8    .    4    9    .    5    5    1    .    .    7    7    15   .    
  Fire                     472   | 6    65   104  69   47   37   14   22   75   2    .    12   14   .    .    4    .    1    .    
  Melee                    374   | .    .    .    .    .    .    .    .    .    .    58   30   57   1    4    37   79   67   41   
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            109   | .    .    .    .    .    36   .    .    .    .    .    .    61   .    .    .    3    .    9    
  Rewire                   86    | .    .    .    .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            417   | .    9    53   35   41   16   .    14   57   .    11   12   61   21   .    21   48   11   7    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / *Arm)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   36 | -11/Scrapyard | Upgraded with Utility slot (x1)
   36 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  169 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Core integrity fell below 50%
  392 | -10/Materials | Discovered new exit (range 8)
  514 | -10/Materials | Discovered new exit (range 16)
  856 | -10/Materials | Reached level 2
  956 | -10/Materials | Entered another Materials area
  958 | -9/Materials  | Reached level 3
  959 | -9/Materials  | Upgraded with Utility slot (x1)
 1071 | -9/Materials  | Core integrity fell below 50%
 1169 | -9/Materials  | Identified exit to Mines
 1229 | -9/Materials  | Reached level 4
 1239 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1436 | -9/Materials  | Discovered new exit (range 15)
 1462 | -9/Materials  | Reached level 5
 1510 | -9/Materials  | Discovered new exit (range 13)
 1589 | -9/Materials  | Learned location of 1 exit from Recycling
 1618 | -9/Materials  | Build established: Sprinter
 1621 | -9/Materials  | Learned location of Zion (-7)
 1644 | -9/Materials  | Learned Storage emergency access door positions
 1655 | -9/Materials  | Learned 2 Storage zone layouts
 1656 | -9/Materials  | Learned Recycling recycling unit intel
 1657 | -9/Materials  | Learned location of 1 exit from Recycling
 1658 | -9/Materials  | Identified exit to Materials
 1671 | -9/Materials  | Learned 8 Materials zone layouts
 1697 | -9/Materials  | Central database locked down
 1759 | -9/Materials  | Entered another Materials area
 1760 | -8/Materials  | Identified exit to Factory
 1761 | -8/Materials  | Reached level 6
 1761 | -8/Materials  | Upgraded with Utility slot (x1)
 1800 | -8/Materials  | Reached level 7
 1804 | -8/Materials  | Upgraded with Weapon slot (x1)
 1857 | -8/Materials  | Discovered new exit (range 15)
 1910 | -8/Materials  | Destroyed 8 combat bots
 1977 | -8/Materials  | Reached level 8
 2008 | -8/Materials  | Upgraded with Utility slot (x1)
 2051 | -8/Materials  | Build established: Scout
 2097 | -8/Materials  | Learned location of 1 exit from Recycling
 2172 | -8/Materials  | Learned location of Recycling (-8)
 2204 | -8/Materials  | Reached level 9
 2293 | -8/Materials  | Learned location of 3 exits from Factory
 2482 | -8/Materials  | Entered Factory
 2483 | -7/Factory    | Identified exit to Lower Caves
 2484 | -7/Factory    | Identified exit to Factory
 2484 | -7/Factory    | Reached level 10
 2625 | -7/Factory    | Garrison activated, responded to threat
 2655 | -7/Factory    | Reached level 11
 2846 | -7/Factory    | Reached level 12
 2882 | -7/Factory    | First assault squad dispatched
 2898 | -7/Factory    | Entered another Factory area
 2900 | -6/Factory    | Reached level 13
 2901 | -6/Factory    | Upgraded with Utility slot (x1)
 2986 | -6/Factory    | Build established: Hacker-Scout
 3003 | -6/Factory    | Reached level 14
 3015 | -6/Factory    | Upgraded with Propulsion slot (x1)
 3161 | -6/Factory    | Found Prototype Processor
 3161 | -6/Factory    | Identified Exp. Targeting Computer
 3227 | -6/Factory    | Discovered new exit (range 6)
 3235 | -6/Factory    | Identified exit to Factory
 3310 | -6/Factory    | Sucked down chute
 3310 | -6/Factory    | Entered Waste
 3323 | -6/Waste      | Spotted C-40 Crusher
 3325 | -6/Waste      | EMP discharged
 3328 | -6/Waste      | Spotted C-40 Crusher
 3335 | -6/Waste      | Spotted C-40 Crusher
 3338 | -6/Waste      | Destroyed C-40 Crusher
 3341 | -6/Waste      | Spotted C-40 Crusher
 3361 | -6/Waste      | Spotted C-40 Crusher
 3370 | -6/Waste      | Spotted C-40 Crusher
 3390 | -6/Waste      | Discovered new exit (range 16)
 3394 | -6/Waste      | Identified exit to Factory
 3395 | -6/Waste      | Entered Factory
 3415 | -6/Factory    | Reached level 15
 3591 | -6/Factory    | Discovered exit to Factory (range 14)
 3618 | -6/Factory    | Entered another Factory area
 3620 | -5/Factory    | Reached level 16
 3696 | -5/Factory    | Reached level 17
 3850 | -5/Factory    | Discovered new exit (range 13)
 3859 | -5/Factory    | Identified exit to Upper Caves
 3919 | -5/Factory    | Reached level 18
 3961 | -5/Factory    | Destroyed 7 combat bots
 4095 | -5/Factory    | Garrison activated, responded to threat
 4105 | -5/Factory    | Reached level 19
 4111 | -5/Factory    | Upgraded with Utility slot (x1)
 4139 | -5/Factory    | Discovered new exit (range 17)
 4181 | -5/Factory    | Identified exit to Factory
 4193 | -5/Factory    | Discovered exit to Factory (range 15)
 4298 | -5/Factory    | Manually triggered Chute Trap
 4298 | -5/Factory    | Sucked down chute
 4298 | -5/Factory    | Entered Waste
 4301 | -5/Waste      | Spotted C-40 Crusher
 4301 | -5/Waste      | Spotted C-40 Crusher
 4313 | -5/Waste      | EMP discharged
 4313 | -5/Waste      | System corruption reached 10%
 4316 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4321 | -5/Waste      | Spotted C-40 Crusher
 4322 | -5/Waste      | Spotted C-40 Crusher
 4326 | -5/Waste      | Spotted C-40 Crusher
 4327 | -5/Waste      | Spotted C-40 Crusher
 4327 | -5/Waste      | Discovered new exit (range 10)
 4330 | -5/Waste      | Identified exit to Factory
 4330 | -5/Waste      | Entered Factory
 4428 | -5/Factory    | Fabricated Centrium Greatsword (x1)
 4452 | -5/Factory    | Discovered exit to Upper Caves (range 15)
 4640 | -5/Factory    | Reached level 20
 4672 | -5/Factory    | Discovered exit to Factory (range 20)
 4919 | -5/Factory    | Fabricated A-02 Transporter?
 4959 | -5/Factory    | Central database locked down
 4966 | -5/Factory    | Entered another Factory area
 4968 | -4/Factory    | Reached level 21
 5094 | -4/Factory    | Fabricated H-77 Assassin (x2)
 5252 | -4/Factory    | Discovered new exit (range 11)
 5256 | -4/Factory    | Identified exit to Research
 5292 | -4/Factory    | Fabricated Adv. Heavy Siege Treads?
 5292 | -4/Factory    | Discovered new exit (range 18)
 5309 | -4/Factory    | Identified exit to Upper Caves
 5311 | -4/Factory    | Spotted B-86 Titan
 5334 | -4/Factory    | Reached level 22
 5334 | -4/Factory    | Destroyed B-86 Titan
 5445 | -4/Factory    | Discovered new exit (range 17)
 5471 | -4/Factory    | Discovered new exit (range 6)
 5472 | -4/Factory    | Identified exit to Extension
 5478 | -4/Factory    | Identified exit to Armory
 5483 | -4/Factory    | Entered Extension
 5485 | -4/Extension  | Reached level 23
 5486 | -4/Extension  | Disrupted transfer network
 5590 | -4/Extension  | Rescued a captive Derelict
 5591 | -4/Extension  | Rescued a captive Derelict
 5635 | -4/Extension  | Build established: Wizard-Scout
 5645 | -4/Extension  | Rescued a captive Derelict
 5689 | -4/Extension  | Rescued a captive Derelict
 5725 | -4/Extension  | Rescued a captive Derelict
 5725 | -4/Extension  | Rescued a captive Derelict
 5730 | -4/Extension  | Reached level 24
 5751 | -4/Extension  | Rescued A7
 5766 | -4/Extension  | Rescued a captive Derelict
 5768 | -4/Extension  | Central database locked down
 5793 | -4/Extension  | Spotted B-86 Titan
 5812 | -4/Extension  | Spotted B-86 Titan
 5821 | -4/Extension  | Destroyed B-86 Titan
 5831 | -4/Extension  | Core integrity fell below 50%
 5846 | -4/Extension  | Allies destroyed B-86 Titan
 5848 | -4/Extension  | Discovered exit to Research (range 11)
 5857 | -4/Extension  | Rescued a captive Derelict
 5862 | -4/Extension  | Rescued a captive Derelict
 5863 | -4/Extension  | Rescued a captive Derelict
 6084 | -4/Extension  | Reached level 25
 6201 | -4/Extension  | Discovered exit to Research (range 10)
 6201 | -4/Extension  | Discovered new exit (range 6)
 6404 | -4/Extension  | Identified exit to Cetus
 6414 | -4/Extension  | Lost 3 allies
 6458 | -4/Extension  | Build established: Commander-Scout
 6478 | -4/Extension  | Entered Cetus
 6478 | -4/Cetus      | Accompanied by 28 allies (A7)
 6483 | -4/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 6497 | -4/Cetus      | Spotted Cetus Guard
 6498 | -4/Cetus      | Spotted Cetus Guard
 6498 | -4/Cetus      | Spotted Cetus Guard
 6498 | -4/Cetus      | Spotted Cetus Guard
 6507 | -4/Cetus      | Allies destroyed Cetus Guard
 6509 | -4/Cetus      | Allies destroyed Cetus Guard
 6512 | -4/Cetus      | Allies destroyed Cetus Guard
 6512 | -4/Cetus      | Allies destroyed Cetus Guard
 6543 | -4/Cetus      | Lost 9 allies
 6552 | -4/Cetus      | Escorted A7 to Cetus Mainframe
 6555 | -4/Cetus      | Started Cetus Manufacturing Module
 6573 | -4/Cetus      | Discovered new exit (range 17)
 6580 | -4/Cetus      | Manufactured an Enhanced Grunt
 6582 | -4/Cetus      | Identified exit to Archives
 6605 | -4/Cetus      | Manufactured an Enhanced Grunt
 6630 | -4/Cetus      | Manufactured an Enhanced Grunt
 6655 | -4/Cetus      | Manufactured an Enhanced Grunt
 6680 | -4/Cetus      | Manufactured an Enhanced Grunt
 6693 | -4/Cetus      | Entered Archives
 6693 | -4/Archives   | Accompanied by 23 allies (A7)
 6698 | -4/Archives   | Received a hacking code to weaken MAIN.C
 6699 | -4/Archives   | Reached level 26
 6701 | -4/Archives   | Discovered new exit (range 20)
 6714 | -4/Archives   | Unable to access archive contents
 6715 | -4/Archives   | Discovered new exit (range 17)
 6718 | -4/Archives   | Unable to access archive contents
 6719 | -4/Archives   | Discovered exit to Research (range 16)
 6737 | -4/Archives   | Identified exit to Hub_04(d)
 6804 | -4/Archives   | Entered Hub_04(d)
 6804 | -4/Hub_04(d)  | Accompanied by 22 allies
 6863 | -4/Hub_04(d)  | Central database locked down
 6876 | -4/Hub_04(d)  | Found Prototype Processor
 6876 | -4/Hub_04(d)  | Identified Exp. Signal Interpreter
 7020 | -4/Hub_04(d)  | Found Prototype Device
 7020 | -4/Hub_04(d)  | Identified Exp. Thermal Shield
 7038 | -4/Hub_04(d)  | Reached level 27
 7061 | -4/Hub_04(d)  | Lost 11 allies
 7104 | -4/Hub_04(d)  | Disrupted transfer network
 7174 | -4/Hub_04(d)  | Found Mni. Smartbomb Launcher
 7196 | -4/Hub_04(d)  | Network Hub disabled
 7196 | -4/Hub_04(d)  | Network Hub disabled
 7198 | -4/Hub_04(d)  | Spotted B-86 Titan
 7222 | -4/Hub_04(d)  | Murdered 5 allies
 7241 | -4/Hub_04(d)  | Spotted Lightning
 7281 | -4/Hub_04(d)  | Network Hub disabled
 7290 | -4/Hub_04(d)  | Build established: Wizard-Scout
 7297 | -4/Hub_04(d)  | Spotted Lightning
 7297 | -4/Hub_04(d)  | Spotted Lightning
 7301 | -4/Hub_04(d)  | Entered Research
 7303 | -3/Research   | Reached level 28
 7439 | -3/Research   | Fabricated Nanoactuators (x2)
 7581 | -3/Research   | Discovered new exit (range 18)
 7584 | -3/Research   | Spotted B-86 Titan
 7628 | -3/Research   | Destroyed B-86 Titan
 7720 | -3/Research   | Identified exit to Research
 7766 | -3/Research   | Identified exit to Quarantine
 7792 | -3/Research   | Central database locked down
 7870 | -3/Research   | Crushed by falling debris
 7939 | -3/Research   | Entered Quarantine
 7943 | -3/Quarantine | Found Alien Slashing Weapon
 7943 | -3/Quarantine | Identified Sigix Broadsword
 7966 | -3/Quarantine | Found Alien Artifact
 7968 | -3/Quarantine | Identified Terrabomb
 7968 | -3/Quarantine | Used Terrabomb
 7991 | -3/Quarantine | Reached level 29
 8046 | -3/Quarantine | Found Alien Artifact
 8047 | -3/Quarantine | Identified Core Reset Matrix
 8047 | -3/Quarantine | Used Core Reset Matrix
 8051 | -3/Quarantine | Detected hypermatrix surge
 8051 | -3/Quarantine | Sensed 5 artifacts in vicinity
 8212 | -3/Quarantine | Found Prototype Hackware
 8212 | -3/Quarantine | Identified Exp. Hacking Suite
 8277 | -3/Quarantine | Central database locked down
 8279 | -3/Quarantine | Met incapacitated Sigix Warrior
 8279 | -3/Quarantine | Lockdown squad dispatched
 8280 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 8281 | -3/Quarantine | Unlocked Sigix quarantine chamber
 8283 | -3/Quarantine | Found Sigix Containment Pod
 8318 | -3/Quarantine | Found Terrabomb
 8323 | -3/Quarantine | Found Terrabomb
 8453 | -3/Quarantine | Found Subatomic Replicator
 8457 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword
 8471 | -3/Quarantine | Discovered exit to Research (range 16)
 8487 | -3/Quarantine | Spotted Alpha 7
 8487 | -3/Quarantine | Upgraded with Weapon slot (x1)
 8497 | -3/Quarantine | Destroyed Alpha 7
 8503 | -3/Quarantine | Found Sigix Terminator
 8580 | -3/Quarantine | Fired Sigix Terminator
 8584 | -3/Quarantine | Spotted Fortress
 8614 | -3/Quarantine | Discovered new exit (range 6)
 8615 | -3/Quarantine | Identified exit to Section 7
 8616 | -3/Quarantine | Entered Section 7
 8617 | -3/Section 7  | Sensed 22 artifacts in vicinity
 8618 | -3/Section 7  | Reached level 30
 8625 | -3/Section 7  | Found Spacefold Activator
 8634 | -3/Section 7  | Spotted S7 Guard
 8641 | -3/Section 7  | Destroyed S7 Guard
 8645 | -3/Section 7  | Found Core Regenerator
 8673 | -3/Section 7  | Spotted S7 Guard
 8692 | -3/Section 7  | Core integrity fell below 50%
 8694 | -3/Section 7  | Scanned by Researcher
 8699 | -3/Section 7  | Destroyed S7 Guard
 8704 | -3/Section 7  | Used Core Regenerator, restored core integrity (+362)
 8761 | -3/Section 7  | Spotted B-86 Titan
 8761 | -3/Section 7  | Spotted Alpha 7
 8764 | -3/Section 7  | Found Spacefold Activator
 8765 | -3/Section 7  | Spotted Alpha 7
 8793 | -3/Section 7  | Spotted Executioner
 8793 | -3/Section 7  | Spotted Executioner
 8794 | -3/Section 7  | Core integrity fell below 20%
 8816 | -3/Section 7  | Activated Sigix Exoskeleton
 8816 | -3/Section 7  | Received instructions from Sigix Warrior
 8824 | -3/Section 7  | Spotted Executioner
 8828 | -3/Section 7  | Spotted Executioner
 8832 | -3/Section 7  | Destroyed Executioner
 8834 | -3/Section 7  | Destroyed Executioner
 8841 | -3/Section 7  | Spotted Striker
 8841 | -3/Section 7  | Spotted Striker
 8859 | -3/Section 7  | Found Transdimensional Reconstructor
 8898 | -3/Section 7  | Warped through subspace
 8930 | -3/Section 7  | Intercept squad dispatched
 8940 | -3/Section 7  | Core destroyed

 Last Messages 
---------------
08875_ Slug penetrates L2 Monitoring Station. <x2>
08877_ Slug penetrates Sigix Warrior. <x3>
08878_ Synergy achieved. Target locked: Executioner.
  <x2>
08891_ Synergy achieved. Target locked: Alpha 7.
08897_ Slug penetrates Sigix Warrior. <x2>
08897_ Penetrated by Slug.
08898_ Warped through subspace.
[Achievement: Subspace Traveler]
08920_ EHEIA8IRFAQPPHNNO8YMN<MJZPP55B
08930_ ALERT: LRC-V3 signature pinpointed, intercept
  squad dispatched.
08931_ Quantum Shear penetrates L-61 Swordsman. <x2>
08933_ ALERT: Assault forces dispatched.
08933_ Synergy achieved. Target locked: L-61
  Swordsman.
08933_ Quantum Shear penetrates Wall.
08933_ Quantum Shear penetrates L-61 Swordsman. <x3>
08940_ Spacefolded through Earth.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          45
Energy Capacity            450
Matter Stores              350
Matter Capacity            350
Sight Range                17
Robot Scan Range           28
Terrain Scan Range         20
Terrain Scan Density       510
ECM Strength               1
Armor Coverage             225
Resistance: KI             15
Resistance: TH             10
Melee Speed Boost          50
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           1
Offensive Hacking          56
Defensive Hacking          25
Authchip Count             1

 Item Schematics 
-----------------
                  Centrium Leg | -3/Quarantine | Hacked
 Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked
              Hvy. Tesla Rifle | -3/Quarantine | Archive
              Exp. Energy Well | -3/Quarantine | Archive
                 Gravity Flail | -3/Quarantine | Archive
             Adv. Plasma Rifle | -3/Quarantine | Archive
              Molecular Scythe | -3/Quarantine | Archive
                 Hvy. Wave Gun | -3/Quarantine | Archive
              Graviton Reactor | -3/Quarantine | Archive
               Diametric Drive | -3/Quarantine | Archive
        Lgt. Antimatter Cannon | -3/Section 7  | Archive
           Tesla Bomb Launcher | -3/Section 7  | Archive
            Lgt. Neutrino Core | -3/Section 7  | Archive
           Hvy. Neutron Cannon | -3/Section 7  | Archive
              Enh. Force Rifle | -3/Section 7  | Archive
          Exp. Power Amplifier | -3/Section 7  | Archive
                 Kinetic Spear | -3/Section 7  | Archive
                     Nanosword | -3/Section 7  | Hacked
     Exp. Melee Analysis Suite | -3/Section 7  | Hacked
                Thunder Hammer | -3/Section 7  | Archive
      Adv. Variable Charge Gun | -3/Section 7  | Archive
         Hvy. Dispersion Rifle | -3/Section 7  | Archive
            Exp. Hacking Suite | -3/Section 7  | Archive
              Adv. Energy Well | -3/Section 7  | Archive

 Robot Schematics 
------------------
    B-74 Champion | -3/Quarantine | Archive
        K-01 Serf | -3/Quarantine | Archive
    H-77 Assassin | -3/Quarantine | Archive
         W-44 Eye | -3/Quarantine | Archive
   T-07 Excavator | -3/Quarantine | Archive
      S-43 Plague | -3/Quarantine | Archive
    A-15 Conveyor | -3/Quarantine | Hacked
 A-02 Transporter | -3/Quarantine | Archive
   A-27 Freighter | -3/Quarantine | Archive
   X-82 Rainmaker | -3/Quarantine | Archive
   R-10 Processor | -3/Quarantine | Archive

 Fabricated
------------
     Centrium Greatsword | x1 | -5/Factory  | Preloaded
        A-02 Transporter | x1 | -5/Factory  | Preloaded
           H-77 Assassin | x2 | -4/Factory  | Preloaded
 Adv. Heavy Siege Treads | x1 | -4/Factory  | Preloaded
           Nanoactuators | x2 | -3/Research 

 Alien Tech Used 
-----------------
Sigix Broadsword
Terrabomb
Core Reset Matrix
Subatomic Replicator
Sigix Terminator
Core Regenerator
Spacefold Activator
Transdimensional Reconstructor

 Achievements 
--------------
30k Club
Can't Touch This
Collateral Damage
Everyone Must Die
False Reunion
Gun Specialist
Gunslinger
Main Advantage
Maximum Efficiency
Nope
Prolific Hacker
Signature Confirmed
Subspace Traveler
Treasure Hunter
We Are Legion

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  
Levels Raised              29    | .    1    3    4    3    2    .    1    4    .    1    2    3    .    1    1    1    1    1    
  XP Earned                47426 | 3000 1720 5743 4750 5246 3049 200  1578 5347 200  1088 3460 4205 614  486  1871 1828 1798 1243 
  XP Spent                 46460 | 3000 1465 3035 7455 2965 4480 .    1575 5850 .    1650 2625 4900 .    1400 1500 .    2950 1610 
Upgrades                   94    | 6    10   12   17   8    6    .    4    6    .    3    4    7    .    1    3    .    4    3    
  Propulsion Slot          3     | 1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             6     | 1    .    1    2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              3     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Core Integrity           17    | .    5    3    1    1    .    .    .    .    .    .    1    4    .    .    .    .    .    2    
  Heat Dissipation         5     | .    .    2    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        4     | .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Matter Storage           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | .    2    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       5     | 3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Sight Range              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             5     | .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           7     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    2    .    
  Hack Attack %            8     | .    .    .    1    2    .    .    .    2    .    1    1    1    .    .    .    .    .    .    
  Hack Defense %           5     | .    .    .    1    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    
  KI Resistance %          3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  KI Damage %              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        3962  | .    66   469  295  303  210  .    119  464  .    201  92   315  .    .    471  602  277  78   
  Integrity Restored       8969  | .    197  1119 739  854  314  .    318  1180 .    235  267  1350 487  .    427  1071 243  168  
    Core                   7695  | .    197  1005 601  664  201  .    318  870  .    217  267  1350 233  .    290  1071 243  168  
    Parts                  1274  | .    .    114  138  190  113  .    .    310  .    18   .    .    254  .    137  .    .    .    
Protomatter Decayed        1604  | .    .    93   1    .    34   .    13   52   .    122  81   160  104  .    479  245  116  104  

 Game 
------
Seed              AbsorptionIntegratedPod
  Manual?         0
Play Time         02:20:29
  Cumulative      38.2 hours
  Start           2024.09.23 @ 01:15:27
  End             2024.09.23 @ 03:41:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          45
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b269157c-4f01-468f-b65e-c187c19d4061