Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.17 @ 20:12:55 Player: Ms Vella Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (3774) 3774 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 8574 Bonus ------- Follower Combat Kills 240 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 170/170 System Corruption 18% Temperature Cool (18) Movement Walking (280) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (5) ------ High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (20) --- Large Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Improved Weapon Shielding Makeshift Armor Plating Makeshift Armor Plating Makeshift Hacking Suite EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Slug Cannon Slug Cannon Slug Cannon Slug Cannon Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Armor Plating Makeshift Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Phasing Sabre > --- INVENTORY -------- Large Storage Unit High-capacity Battery High-capacity Matter Pod Improved Weapon Shielding Makeshift Armor Plating Makeshift Armor Plating Makeshift Hacking Suite EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Gauss Cannon Slug Cannon Slug Cannon Slug Cannon Slug Cannon Advanced EMP Blaster Heavy Rocket Launcher Molecular Deconstructor Powered Hammer [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Gravmag System Utility Makeshift Armor Plating Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 104 | . 9 4 10 . 17 23 8 7 24 2 Power 11 | . 1 1 1 . 1 3 . 1 3 . Engine 11 | . 1 1 1 . 1 3 . 1 3 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | . 2 2 6 . 2 5 2 . 7 . Treads 19 | . 2 2 6 . 2 5 2 . . . Leg 6 | . . . . . . . . . 6 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 29 | . 3 1 2 . 6 7 4 1 5 . Device 9 | . 2 . . . 1 3 1 . 2 . Storage 4 | . 1 . 1 . 1 . . 1 . . Processor 2 | . . . . . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . Protection 13 | . . 1 1 . 4 2 2 . 3 . Artifact . | . . . . . . . . . . . Weapon 38 | . 3 . 1 . 8 8 2 5 9 2 Energy Gun 7 | . . . . . 2 4 1 . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 9 | . 3 . . . 4 2 . . . . Ballistic Cannon 11 | . . . . . . . 1 5 4 1 Launcher 7 | . . . . . 2 2 . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 . Corrupted Parts 3 | . . . . . . . . . 3 . System Corruption 16 | . . . . . . . . . 16 . Parts Lost 27 | . . 1 . . 3 2 3 6 4 8 Power 5 | . . . . . 1 . . 2 1 1 Propulsion 14 | . . . . . 1 2 2 4 2 3 Utility 6 | . . 1 . . 1 . 1 . 1 2 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 6 | . . 1 . . 2 2 2 2 2 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 99 99 100 92 98 99 76 64 75 Engine 9 | . 14 14 11 11 12 14 15 10 7 15 Treads 10 | . 28 28 43 44 36 29 29 11 . . Leg 1 | . . . . . . . . . 1 22 Hover 1 | . . . . . . . . . 2 . Device 6 | . 13 1 . . 1 12 6 7 6 . Storage 7 | . 14 14 11 11 9 7 7 7 7 7 Hackware 5 | . . . . . . . 7 7 7 . Protection 13 | . . 11 11 11 14 10 7 15 15 14 Ballistic Gun 4 | . 28 28 18 11 16 8 4 . . . Ballistic Cannon 10 | . . . . . . . 2 14 14 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 127 | 10 30 38 101 101 110 120 123 127 77 66 Greatest Support 88 | 20 40 40 88 88 88 87 82 80 80 80 Greatest Overweight (x) 25 | . . . 1 1 1 1 1 25 25 2 Average Overweight (x) 5 | . . . 1 1 1 1 1 6 14 . Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 20 20 Average Capacity 20 | . 11 15 24 25 25 25 25 21 20 20 Most Carried 25 | . 15 15 25 25 25 25 25 25 20 20 Average Carried 20 | . 9 14 21 25 24 24 24 21 19 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 20 20 20 Final Carried 25 | 6 15 15 25 25 25 25 22 20 20 19 Class Distribution -------------------- 64% | Hacker-Mutant 18% | Mutant 13% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 3534 | 200 178 111 537 . 247 506 323 567 805 60 Remotely . | . . . . . . . . . . . Salvage Created 4212 | . 397 257 506 94 455 1123 194 370 760 56 Parts 214 | . 27 21 34 6 28 45 8 11 34 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 25 17 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 96 | . 13 7 13 2 11 23 5 13 6 3 Melee 1 | . . . . . . . . . . 1 Guns 56 | . 13 7 11 1 8 12 3 1 . . Cannons 21 | . . . 2 1 . . 2 12 3 1 AOE 15 | . . . . . 3 11 . . 1 . Classes Destroyed 18 | . 2 1 2 . 1 4 1 3 3 1 Worker 3 | . . . . . 2 1 . . . . Builder 2 | . . . 1 . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Swarmer 34 | . 6 3 3 . 4 13 1 4 . . Grunt 32 | . 7 2 9 2 5 4 2 1 . . Brawler 2 | . . . . . . 2 . . . . Duelist 4 | . . . 1 . . 2 1 . . . Sentry 6 | . . 2 . . 2 1 . 1 . . Specialist 3 | . . . . . . . . 3 . . Hunter 2 | . . . . . . . . 2 . . Programmer 2 | . . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . 1 . . Zionite 20 | . . . . . . . . . 20 . Z-Technician 5 | . . . . . . . . . . 5 Tinkerer 1 | . . . . . . . . . 1 . Assembled 3 | . . . . . . . . . . 3 Martyr 1 | . . . . . . . . . 1 . Mutant 6 | . . . . . . . 1 . 5 . Best Kill Streak 5 | . 5 3 5 2 5 4 2 4 5 5 Combat Bots Only 5 | . 5 3 5 2 4 4 2 4 4 3 Max Kills in Single Turn 5 | . 1 2 2 1 3 2 1 1 2 5 Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 3 | . . . . . 3 2 . . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 5745 | . 372 213 451 155 612 700 266 1314 876 786 Core 894 | . 53 24 40 22 32 65 32 341 149 136 Absorbed by Shields 288 | . . . . . . 212 . 36 40 . Core Remaining (%) 86 | 100 . 69 . 84 94 . . . . . Volleys Fired 340 | . 36 15 30 8 36 49 25 46 89 6 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 Hottest 111 | . 46 46 91 91 88 83 111 111 96 48 Shots Fired 545 | . 72 30 60 16 68 92 29 77 95 6 Gun 340 | . 72 30 49 8 67 84 24 6 . . Cannon 161 | . . . 11 8 . . 5 71 63 3 Launcher 44 | . . . . . 1 8 . . 32 3 Special . | . . . . . . . . . . . Kinetic 413 | . 72 30 49 8 66 45 6 71 63 3 Thermal 48 | . . . 11 8 1 . 22 6 . . Explosive 4 | . . . . . 1 . . . 3 . Electromagnetic 80 | . . . . . . 47 1 . 29 3 Robot Hit Streak 37 | . 13 27 37 10 7 12 23 28 13 3 Robot Miss Streak 5 | . 2 1 2 1 5 5 . 4 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 5 1 2 . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . Shots Hit Robots 407 | . 49 27 52 13 47 78 22 54 60 5 Core Hits 241 | . 21 11 21 3 22 86 8 23 40 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . 1 1 . Critical Strikes 14 | . 1 . . . . . 2 5 6 . Burn 2 | . . . . . . . 1 1 . . Destroy 2 | . 1 . . . . . . 1 . . Blast 9 | . . . . . . . 1 3 5 . Smash 1 | . . . . . . . . . 1 . Melee Attacks 20 | . . . . . . . . . 18 2 Impact 11 | . . . . . . . . . 9 2 Slashing 9 | . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11770 | . 565 414 846 232 951 1897 434 1372 2597 2462 Guns 4209 | . 565 414 661 108 822 1258 313 68 . . Cannons 3017 | . . . 185 124 . . 121 1304 1258 25 Explosions 4005 | . . . . . 124 639 . . 913 2329 Melee 527 | . . . . . . . . . 419 108 Ramming 12 | . . . . . 5 . . . 7 . Kinetic 6078 | . 565 414 661 108 822 800 121 1304 1258 25 Thermal 3194 | . . . 185 124 . 324 313 68 . 2180 Explosive 536 | . . . . . 124 . . . 412 . Electromagnetic 1423 | . . . . . . 773 . . 501 149 Impact 159 | . . . . . . . . . 51 108 Slashing 368 | . . . . . . . . . 368 . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 . 2 2 3 16 18 Average Corruption 3 | . . . 1 1 . 2 2 2 7 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 109 | . . . 3 1 . 7 16 37 31 14 Message Errors 28 | . . . . . . 2 2 10 12 2 Matter Fused 29 | . . . . . . 3 7 8 6 5 Heat Flow Errors 10 | . . . . . . . . 7 3 . Energy Discharges 11 | . . . 1 . . . 1 4 3 2 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . 1 . . . 1 4 3 2 Data Loss (major) 4 | . . . 1 . . . 1 1 1 . Misfires 3 | . . . . . . 2 1 . . . Alerts 7 | . . . . 1 . . 1 2 . 3 Weapon Failures 5 | . . . . . . . 2 1 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 677 | . . . . . . 31 . 25 194 427 Projectiles 78 | . . . . . . . . 25 53 . Explosions 449 | . . . . . . 31 . . 40 378 Melee 150 | . . . . . . . . . 101 49 Knockbacks 17 | . . . . . . . 1 6 9 1 Impact 1 | . . . . . . . . . . 1 Kinetic 16 | . . . . . . . 1 6 9 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 436 | . . . . . . 8 . . 85 343 Shots 11 | . . . . . . 1 . . 6 4 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 3 | . . . . . 1 . . . 2 . Kicked 2 | . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 679 | . 18 75 162 399 416 289 462 679 479 84 Average Temperature 157 | . 7 43 59 210 159 114 176 201 189 45 Received Heat Transfer 1645 | . 78 144 321 135 297 69 192 90 211 108 Effects 77 | . . . . 3 2 1 5 38 28 . Shutdowns 32 | . . . . . 1 . 2 14 15 . Energy Bleed 11 | . . . . 1 . 1 . 4 5 . Interference 14 | . . . . . . . 2 7 5 . Matter Decay 4 | . . . . . . . . 3 1 . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 9 | . . . . 2 . . 1 4 2 . Damage (major) 4 | . . . . . . . . 4 . . Damage (core) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . 2 1 Parts Fried 11 | . . . . . . 4 . . 7 . Impact Corruptions 4 | . . . . . . . . . 2 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . 1 1 . . Heat Transferred 1767 | . . . 333 222 . 250 740 222 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 8 . . 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 312 | . 181 213 303 106 312 294 . . . . Initial 70 | . . 48 70 28 34 61 . . . . Average 134 | . 58 154 158 96 147 180 . . . . Maximum Alert Level 1 | . . 1 1 . 1 1 . . . . Low Security (%) 73 | . 100 91 64 100 76 45 . . . . Level 1 26 | . . 8 35 . 23 54 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 . 1 6 . . . . Investigation 6 | . 2 . 2 . 1 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 18 7 19 2 13 25 8 17 28 7 Peak Tracking Total 9 | . 5 3 6 2 4 5 4 6 9 3 Tactical Retreats 7 | . . . 2 . . . . 1 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 4 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 17 | . . . 1 . 1 6 3 1 3 2 Max in Single Turn 2 | . . . 1 . 1 2 1 1 1 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 7 . 3 1 3 2 2 1 . . Terminals 14 | . 7 . 2 1 2 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 61 | . 22 . 13 2 11 4 8 1 . . Successful 47 | . 17 . 11 2 7 1 8 1 . . Failed 13 | . 5 . 2 . 3 3 . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 25 | . 3 . 5 2 11 3 . 1 . . Terminals 53 | . 22 . 9 2 10 3 7 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 37 | . 16 . 6 2 4 . 8 1 . . Record 7 | . . . . . . . 7 . . . Part Schematic 2 | . . . 2 . . . . . . . Robot Schematic 3 | . . . . . 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 5 | . 5 . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 5 | . 1 . 1 . 2 1 . . . . Terminals 5 | . 1 . 1 . 2 1 . . . . Botnet 5 | . 1 . 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 7 . 3 1 2 2 1 . . . Full Trace Events 5 | . 1 . 2 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 3 . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . 4 . . . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 2 . . Highest-Rated Group 124 | . . . . . . . 124 62 . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . . . . . . 43 28 . . Total Damage 1157 | . . . . . . . 771 386 . . Kills 9 | . . . . . . . 6 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 19062 | . 1065 333 803 131 655 1134 904 2549 11159 329 Spaces Moved 3949 | 1 581 175 304 44 224 352 306 492 1319 151 Core 685 | . . . . . . . . 112 573 . Treads 2366 | . 581 175 304 44 224 352 306 380 . . Legs 326 | 1 . . . . . . . . 174 151 Wheels . | . . . . . . . . . . . Hover 572 | . . . . . . . . . 572 . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 160 160 225 225 225 232 236 240 140 140 Average Speed 446 | 120 160 160 227 225 228 234 239 488 822 205 Slowest Speed 1300 | 120 160 160 240 225 232 236 240 1300 1300 280 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 85 42 30 15 21 12 41 63 87 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 3 | . 1 . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 . 1 1 . Scrap Searched 7 | . . . . . . . 1 3 3 . Spaces Dug 3 | . . . . . . . . . 3 . Terrain Destroyed 44 | . . . . . 10 13 . 17 4 . Melee 3 | . . . . . . . . . 3 . Projectile 18 | . . . . . . . . 17 1 . AOE 23 | . . . . . 10 13 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 4845 | . 655 198 352 61 314 573 456 571 1504 161 Wait 265 | . 4 1 . 10 12 129 74 10 25 . Move 3939 | . 580 174 303 43 223 351 305 491 1318 151 Hop . | . . . . . . . . . . . Pick Up 71 | . 15 2 7 . 11 8 8 10 10 . Fast Attach 27 | . 1 . 1 . 6 5 1 . 13 . Attach 18 | . 2 1 2 . 3 4 4 1 . 1 Detach 2 | . . . . . 1 1 . . . . Swap 59 | . 6 3 7 . 8 14 3 6 11 1 Drop 73 | . 11 2 2 . 13 12 10 7 16 . Fire 340 | . 36 15 30 8 36 49 25 46 89 6 Melee 20 | . . . . . . . . . 18 2 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 28 | . . . . . . . 26 . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Identified exit to Mines 782 | -10/Materials | Discovered new exit (range 9) 945 | -10/Materials | Discovered new exit (range 13) 1066 | -10/Materials | Entered Mines 1354 | -10/Mines | Discovered new exit (range 5) 1399 | -10/Mines | Entered Materials 1399 | -9/Materials | Evolved 2 slots: Propulsion x2 1923 | -9/Materials | Discovered new exit (range 3) 2123 | -9/Materials | Discovered new exit (range 16) 2202 | -9/Materials | Entered Mines 2219 | -9/Mines | Met a Derelict bent on vengeance 2235 | -9/Mines | Identified exit to Materials 2333 | -9/Mines | Entered Materials 2333 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2515 | -8/Materials | Central database locked down 2981 | -8/Materials | Discovered new exit (range 3) 2988 | -8/Materials | Entered Factory 2988 | -7/Factory | Evolved 2 slots: Utility x2 3367 | -7/Factory | Garrison activated, responded to threat 3739 | -7/Factory | Build established: Scavenger-Mutant 4083 | -7/Factory | Discovered new exit (range 12) 4122 | -7/Factory | Entered Lower Caves 4205 | -7/Lower Caves | Learned 12 Factory zone layouts 4246 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4492 | -7/Lower Caves | Identified exit to Lower Caves 4492 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4492 | -7/Lower Caves | Learned Research trap positions 4492 | -7/Lower Caves | Learned Research stockpile data 4919 | -7/Lower Caves | Learned Factory terminal intel 5026 | -7/Lower Caves | Entered another Lower Caves area 5026 | -7/Lower Caves | Accompanied by 2 allies 5027 | -7/Lower Caves | Identified exit to Factory 5028 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5309 | -7/Lower Caves | Spotted B-75 Beast 5335 | -7/Lower Caves | Destroyed B-75 Beast 5561 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5577 | -7/Lower Caves | Found Prototype Special Weapon 5917 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5917 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6058 | -7/Lower Caves | Core integrity fell below 50% 6315 | -7/Lower Caves | Build established: Hacker-Mutant 7146 | -7/Lower Caves | Discovered new exit (range 6) 7276 | -7/Lower Caves | Learned location of 1 exit from Factory 7575 | -7/Lower Caves | Entered Zion 8160 | -7/Zion | System corruption cleaned by Quarantine Array 9423 | -7/Zion | Discovered new exit (range 12) 13986 | -7/Zion | Learned location of Data Miner (-6) 15435 | -7/Zion | Found Prototype Device 15435 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 16365 | -7/Zion | Given A8's code to call for help 18147 | -7/Zion | Attacked by Zionites 18307 | -7/Zion | System corruption reached 10% 18528 | -7/Zion | Core integrity fell below 20% 18589 | -7/Zion | Build established: Derelict-Mutant 18720 | -7/Zion | Discovered new exit (range 4) 18723 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18734 | -7/Zion | Entered Deep Caves 19041 | -7/Deep Caves | Z-Facility disabled 19048 | -7/Deep Caves | Attacked by Z-Imprinter 19063 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 19041_ Z-Power explodes. 19041_ Destroyed Hover Unit. 19041_ TG-EBL(o) destroyed. 19041_ Z-Facility disabled. 19041_ B8-GL9(o) destroyed. 19041_ ST-NXI(o) destroyed. 19041_ Destroyed Lgt. Ion Engine. 19041_ Destroyed Hover Unit. 19041_ Destroyed Datajack. 19041_ MJ-4EF(o) destroyed. 19041_ Gauss Cannon destroyed. 19041_ Destroyed Gauss Cannon. 19041_ Powered Hammer destroyed. 19041_ Destroyed Powered Hammer. 19047_ Mak. Armor Plating destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 19050_ Mak. Leg destroyed. 19057_ HPRIIDYZP/CNCK%3N>VBNHCI/F %XD4 19060_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????####????? | | ???????????????????????????????????????### ###### | | ??????????????##??????????????????????## | | ????????????### #??????######?????????# | | ????????? ## # ????### ##????????# ###### | | ???????? ##### #???????## ####?? | | ??????? #?????### #?? | | ????? #????## ### #?? | | ???? #?????# ##???#?? | | ???? #?????# #??????? | | ????" ##????## #??????? | | ????" @ ####### ##??# ### | | ??""" I ##???# | | ?? zz ##?????#### | | ?? ##????????## | | ? ##### ##????###### | | ? ###???###?????# | | ##?????????????# #### | | #??????????????# #??# | | #?????????###?## #### | | #???????## ### | | #??????## | | " #?????## " # | | ? ##????## """ # | | ?" #?????# "" # | | ?? #????# # | | ?? #????# ####### | | ??" ##????# ##???## | | ??? ##?????## ##????# | | ???? #???????### #?????# | | ???? ?????????# ##????# | | ?????" ?????????## ##???# | | ?????? ???????????# #???# | | ???????? ?????????????# #???# ## | | ??????????? ????????????????# #??# #? | | ????????????? ??????????????????## #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Weight Redist. System | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed System Restoration Module | -7/Zion | Archive Focal Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Remote Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Antigrav System | -7/Zion | Archive Ripper | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -8/Materials | Hacked O-16 Technician | -8/Materials | Hacked W-16 Scout | -8/Materials | Hacked B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteNuclearReplicator Manual? 0 Play Time 01:06:37 Cumulative 1030.5 hours Start 2022.08.17 @ 18:58:16 End 2022.08.17 @ 20:12:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 213 Rogue 1 Adventurer 212 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: e96ebab2-6d2d-49bc-8be6-3c7984ec1f05