Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 17:02:02

Player: OccultOnion

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (49)      245
Value Destroyed (1670)     1670
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5855

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
           Salvage Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Medium Treads
     Large Storage Unit
           Terrain Scanner
           System Shield

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Deuterium Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Advanced Visual Processing Unit
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
             Salvage Targeting Computer
             EM Shield
>            --- WEAPON -----------
       Heavy Laser
    Improved EM Pulse Cannon
             Scythe
>            --- INVENTORY --------
       Light Nuclear Core
             Aluminum Leg
             Linear Gravjet
             Linear Gravjet
       Large Storage Unit
             Terrain Scanner
             System Shield
             Smartbomb Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Smartbomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   1   .   
  Utility                  5    | .   .   1   1   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             60   | 1   7   9   13  13  3   14  .   
  Power                    6    | .   1   1   1   .   1   2   .   
    Engine                 4    | .   1   1   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | .   3   2   6   4   1   5   .   
    Treads                 8    | .   1   1   3   2   1   .   .   
    Leg                    9    | .   2   .   3   2   .   2   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   2   2   6   1   1   .   
    Device                 8    | 1   .   1   1   4   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | .   2   4   4   3   .   6   .   
    Energy Gun             6    | .   1   2   .   .   .   3   .   
    Energy Cannon          3    | .   .   .   .   2   .   1   .   
    Ballistic Gun          6    | .   1   2   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   
Parts Lost                 42   | .   4   6   6   3   .   22  1   
  Power                    7    | .   1   1   1   .   .   4   .   
  Propulsion               16   | .   1   1   4   1   .   9   .   
  Utility                  5    | .   .   1   .   .   .   3   1   
  Weapon                   14   | .   2   3   1   2   .   6   .   
  Highest Loss Streak      22   | .   2   2   3   2   .   22  1   
Average Slot Usage (%)     93   | .   94  97  95  99  100 83  12  
  Engine                   9    | .   14  10  8   7   13  8   .   
  Treads                   10   | .   1   4   15  14  13  8   .   
  Leg                      16   | .   26  22  16  15  13  13  .   
  Device                   14   | .   14  10  18  15  13  12  .   
  Storage                  8    | .   14  11  9   7   6   4   .   
  Processor                12   | .   .   10  9   15  20  17  12  
  Energy Gun               3    | .   13  11  1   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   1   13  7   .   
  Ballistic Gun            9    | .   10  10  15  13  .   .   .   
  Slashing Weapon          2    | .   .   .   .   7   6   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  24  28  34  43  48  49  .   
  Greatest Support         56   | 20  20  20  40  38  38  56  3   
  Greatest Overweight (x)  8    | .   2   8   3   3   1   6   .   
  Average Overweight (x)   .    | .   .   1   1   .   1   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  4   
  Average Capacity         9    | 6   8   10  10  10  10  9   4   
  Most Carried             10   | 6   10  10  10  10  9   10  4   
  Average Carried          8    | 5   7   8   9   9   8   7   4   
  Final Capacity           10   | 6   10  10  10  10  10  4   4   
  Final Carried            10   | 6   10  9   10  9   9   4   4   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 36% | Mutant
 21% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Assassin | -6/Factory
         Assassin | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Matter Collected           1223 | 210 69  192 412 266 .   74  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2051 | 133 306 449 536 496 .   131 .   
  Parts                    111  | 9   23  25  24  20  .   10  .   
Haulers Intercepted        2    | .   .   1   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  42   | .   8   12  12  8   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     38   | .   8   12  12  5   .   1   .   
  Cannons                  2    | .   .   .   .   2   .   .   .   
  AOE                      1    | .   .   .   .   1   .   .   .   
Classes Destroyed          10   | 2   1   4   .   2   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   4   3   .   .   .   .   
  Grunt                    25   | .   8   6   7   4   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   1   2   3   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   6   6   4   3   .   1   .   
  Combat Bots Only         6    | .   6   6   4   2   .   1   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Damage Taken               5678 | .    609  501  754  905  .    2518 391  
  Core                     1411 | .    133  124  76   68   .    633  377  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  46   69   86   90   100  .    .    
Volleys Fired              209  | 7    55   39   61   36   .    11   .    
  Largest                  2    | 2    2    2    2    2    .    2    .    
  Hottest                  138  | 90   90   79   79   129  .    138  .    
Shots Fired                361  | 14   73   73   114  68   .    19   .    
  Gun                      339  | 14   73   73   114  55   .    10   .    
  Cannon                   22   | .    .    .    .    13   .    9    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  248  | .    45   35   113  55   .    .    .    
  Thermal                  95   | 14   28   38   1    5    .    9    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    8    .    10   .    
  Robot Hit Streak         13   | 6    10   12   13   12   .    6    .    
  Robot Miss Streak        7    | 1    7    2    3    2    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           270  | 11   48   55   82   49   .    25   .    
  Core Hits                102  | 5    17   23   26   22   .    9    .    
  Critical Hits            3    | .    1    .    .    2    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    .    .    
Melee Attacks              46   | .    .    .    2    4    17   23   .    
  Impact                   2    | .    .    .    2    .    .    .    .    
  Slashing                 44   | .    .    .    .    4    17   23   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4107 | 118  445  715  1214 1033 .    582  .    
  Guns                     3311 | 118  445  712  1214 617  .    205  .    
  Cannons                  300  | .    .    .    .    261  .    39   .    
  Explosions               155  | .    .    .    .    155  .    .    .    
  Melee                    330  | .    .    .    .    .    .    330  .    
  Ramming                  11   | .    .    3    .    .    .    8    .    
  Kinetic                  2432 | .    269  332  1214 617  .    .    .    
  Thermal                  1080 | 118  176  380  .    222  .    184  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          254  | .    .    .    .    194  .    60   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 330  | .    .    .    .    .    .    330  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    2    .    .    .    14   14   
  Average Corruption       5    | .    .    2    .    .    .    9    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    4    .    .    .    5    6    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    1    1    
    Heat Flow Errors       2    | .    .    1    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    2    .    .    .    2    1    
    Misdirections          3    | .    .    .    .    .    .    .    3    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    55   .    3    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    5    .    
Targets Rammed             6    | .    .    1    .    .    .    5    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        294  | 120  294  156  10   67   .    294  .    
  Average Temperature      72   | 55   88   59   2    29   .    108  .    
  Received Heat Transfer   1224 | .    330  138  315  297  .    144  .    
  Effects                  3    | .    .    .    .    .    .    3    .    
    Interference           3    | .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    2    .    .    .    .    .    .    
  Heat Transferred         2245 | 322  447  919  .    261  .    296  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Peak Influence             281  | 20  213 281 250 232 137 137 .   
  Initial                  108  | .   13  89  52  81  108 66  .   
  Average                  109  | 12  105 149 131 97  122 69  .   
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   
  Low Security (%)         92   | 100 81  71  95  96  100 100 .   
  Level 1                  7    | .   18  28  4   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   2   3   4   1   1   .   
  Investigation            5    | .   1   1   1   2   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   
  Reinforcement            7    | .   2   1   2   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Distress Signals           2    | .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | .   13  20  22  11  .   8   13  
  Peak Tracking Total      7    | .   7   5   4   3   1   5   7   
  Tactical Retreats        3    | .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Traps Triggered            2    | .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Disabled          3    | .   .   .   1   1   .   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Accessed          18   | .   1   3   3   6   2   3   .   
  Terminals                14   | .   1   3   3   3   1   3   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                49   | .   5   8   8   16  3   9   .   
  Successful               21   | .   2   6   3   7   1   2   .   
  Failed                   28   | .   3   2   5   9   2   7   .   
    Catastrophic           3    | .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   34   | .   4   6   7   6   2   9   .   
  Terminals                41   | .   5   8   8   9   2   9   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             6    | .   1   3   1   1   .   .   .   
  Alert Level              3    | .   .   1   1   1   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   3   2   3   1   2   .   
  Terminals                12   | .   1   3   2   3   1   2   .   
    Botnet                 12   | .   1   3   2   3   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   3   3   5   2   3   .   
  Full Trace Events        4    | .   .   2   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Turns Passed               3266 | 83  355 375 788 750 368 493 54  
Spaces Moved               1735 | 36  148 158 327 441 207 310 108 
  Core                     154  | .   .   1   .   .   .   45  108 
  Treads                   35   | .   1   .   34  .   .   .   .   
  Legs                     1452 | 36  147 78  293 441 207 250 .   
  Wheels                   79   | .   .   79  .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   15  .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 110 120 125 155 50  50  
  Average Speed            134  | 120 138 131 167 135 155 116 50  
  Slowest Speed            450  | 120 180 450 210 210 155 350 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   26  21  29  12  8   11  27  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 32   | .   .   .   2   4   17  9   .   
Terrain Destroyed          38   | .   .   .   2   10  17  9   .   
  Melee                    32   | .   .   .   2   4   17  9   .   
  Projectile               1    | .   .   .   .   1   .   .   .   
  AOE                      5    | .   .   .   .   5   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Total                      2266 | 62  234 252 461 536 229 384 108 
  Wait                     121  | 16  11  35  37  13  .   9   .   
  Move                     1728 | 35  147 157 326 440 206 309 108 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 2   11  9   16  17  3   9   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   41   | 1   4   8   8   4   3   13  .   
  Detach                   1    | .   .   .   .   .   .   1   .   
  Swap                     19   | .   3   1   5   9   .   1   .   
  Drop                     28   | 1   3   2   6   13  .   3   .   
  Fire                     209  | 7   55  39  61  36  .   11  .   
  Melee                    46   | .   .   .   2   4   17  23  .   
  Ram                      4    | .   .   .   .   .   .   4   .   
  Kick                     2    | .   .   1   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 3)
   84 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  358 | -10/Materials  | Core integrity fell below 50%
  430 | -10/Materials  | Discovered new exit (range 5)
  439 | -10/Materials  | Entered another Materials area
  439 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  678 | -9/Materials   | Build established: Scavenger-Mutant
  781 | -9/Materials   | Discovered new exit (range 14)
  814 | -9/Materials   | Entered another Materials area
  814 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1212 | -8/Materials   | Lost 3 parts (1p2n)
 1595 | -8/Materials   | Discovered new exit (range 3)
 1602 | -8/Materials   | Entered Factory
 1602 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1791 | -7/Factory     | Discovered new exit (range 14)
 2160 | -7/Factory     | Build established: Mutant
 2223 | -7/Factory     | Discovered new exit (range 18)
 2352 | -7/Factory     | Entered another Factory area
 2352 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2641 | -6/Factory     | Build established: Assassin
 2703 | -6/Factory     | Discovered new exit (range 8)
 2720 | -6/Factory     | Entered another Factory area
 2720 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2847 | -5/Factory     | Discovered new exit (range 14)
 2944 | -5/Factory     | Spotted B-75 Beast
 3116 | -5/Factory     | System corruption reached 10%
 3188 | -5/Factory     | Core integrity fell below 50%
 3211 | -5/Factory     | Discovered new exit (range 5)
 3213 | -5/Factory     | Entered Upper Caves
 3221 | -5/Upper Caves | Lost 22 parts (4p9n3u6w)
 3234 | -5/Upper Caves | Core integrity fell below 20%
 3253 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3258 | -5/Upper Caves | Learned 4 Factory zone layouts
 3267 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03185_ U-05 Engineer builds a Wall.
03186_ S-27 Virus destroyed.
03190_ Mic. Fission Core destroyed.
03192_ Dropped Lrg. Storage Unit.
03194_ S-27 Virus destroyed.
03202_ System corrupted: Component data lost.
03204_ Fusion Modulator explodes.
03204_ P-70 Sage destroyed.
03204_ S-27 Virus destroyed.
03211_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03218_ System corrupted: Matter fused (-6).
03225_ Adv. Terrain Scan Processor destroyed.
03235_ System corrupted: Energy discharge (-36).
03252_ Penetrated by Slug.
03253_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
03258_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
03259_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
Resistance: EM             25
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumAnalysisInsulator
  Manual?         0
Play Time         00:34:13
  Cumulative      79.4 hours
  Start           2021.01.14 @ 16:28:26
  End             2021.01.14 @ 17:02:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          53
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b728624b-0036-468b-8839-0e32154b7efa