Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 12:24:11 Player: Omewes Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (237) 1185 Value Destroyed (11876) 11876 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4691) 4691 TOTAL SCORE: 24492 Bonus ------- Pacifist 200 High Alert Combat Kills 1129 Follower Combat Kills 162 Entered Garrisons 1200 Used RIF Installer 2500 Friendly Fire -500 Cogmind --------- Core Integrity 0/1300 Matter 80/300 Energy 100/100 System Corruption 33% Temperature Cool (9) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Experimental Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Improved Transmission Jammer Improved Heavy Armor Plating Advanced Shield Generator Relay Coupler [NC] Relay Coupler [Hunter] > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Treads Improved Treads Armored Treads Armored Treads Medium Treads Biometal Medium Treads Experimental Terrain Scan Processor Advanced Target Analyzer Improved Medium Armor Plating Relay Coupler [Duelist] Autogun Gauss Rifle Gauss Rifle Flak Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Improved Remote Datajack Heavy Pick [Rating: 112] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Utility Large Storage Unit Device Advanced Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Heavy Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Special Weapon Improved Remote Datajack Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Slots Evolved 14 | . . 2 2 . . . 2 . 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . 1 . Utility 10 | . . 2 1 . . . 1 . 1 . 2 2 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 242 | 6 2 17 20 2 8 8 17 16 8 9 40 5 25 57 2 Power 23 | 1 . 3 1 . 1 1 4 . . 1 1 1 2 7 . Engine 12 | 1 . 3 1 . 1 1 3 . . 1 1 . . . . Core 3 | . . . . . . . 1 . . . . 1 . 1 . Reactor 8 | . . . . . . . . . . . . . 2 6 . Propulsion 41 | 2 . 4 6 . 2 1 1 . 2 1 6 . 5 11 . Treads 39 | 2 . 4 6 . 2 1 1 . 2 1 6 . 5 9 . Leg 2 | . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 94 | 1 2 6 5 1 3 3 9 6 4 5 15 4 12 18 . Device 34 | . . 2 . 1 2 1 2 2 1 3 8 4 5 3 . Storage 9 | 1 2 1 2 . . . . . 2 . 1 . . . . Processor 13 | . . 2 . . . 1 4 . 1 . 4 . . 1 . Hackware 10 | . . . . . . . 1 2 . 1 1 . 1 4 . Protection 28 | . . 1 3 . 1 1 2 2 . 1 1 . 6 10 . Artifact . | . . . . . . . . . . . . . . . . Weapon 84 | 2 . 4 8 1 2 3 3 10 2 2 18 . 6 21 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 68 | 2 . 4 8 1 2 3 3 7 2 1 14 . 5 15 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 13 | . . . . . . . . 3 . 1 3 . 1 5 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 1 . . . 1 . . . . Parts Lost 59 | . . . 1 . 1 7 . 2 . 4 . . 9 33 2 Power 5 | . . . . . . 1 . . . . . . . 4 . Propulsion 11 | . . . 1 . . . . . . . . . 1 9 . Utility 27 | . . . . . 1 3 . 1 . 4 . . 5 13 . Weapon 16 | . . . . . . 3 . 1 . . . . 3 7 2 Highest Loss Streak 11 | . . . 1 . 1 7 . 1 . 2 . . 7 11 1 Average Slot Usage (%) 95 | . 87 97 98 100 99 99 99 98 99 92 93 94 95 84 2 Engine 9 | . 14 11 9 9 9 9 13 15 13 13 11 7 . . . Reactor 1 | . . . . . . . . . . . . . 5 7 . Treads 17 | . 28 22 18 18 18 18 15 15 20 20 16 15 13 12 . Device 9 | . . 9 9 9 8 8 7 5 12 8 8 15 14 10 . Storage 16 | . 16 18 18 18 18 18 15 15 16 20 17 15 15 13 . Processor 11 | . . 11 9 9 9 9 14 15 14 6 12 15 13 8 . Hackware 1 | . . . . . . . 1 2 . . . . 2 4 . Protection 5 | . . 1 8 9 9 9 5 5 1 2 4 5 6 8 . Ballistic Gun 20 | . 28 22 25 27 27 26 23 21 20 19 16 15 14 12 1 Naked Turns 31 | . . . . . . . . . . . . . . 17 14 Heaviest Build 134 | 9 37 46 58 59 59 61 76 70 89 95 106 110 120 134 3 Greatest Support 130 | 40 40 40 46 43 43 40 40 40 70 70 70 63 90 130 3 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 1 1 1 2 1 1 3 . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 22 22 22 22 22 22 4 Average Capacity 18 | 4 7 14 16 16 16 16 16 16 19 22 22 22 22 21 4 Most Carried 22 | 1 2 16 16 16 16 16 16 16 22 22 22 22 22 22 3 Average Carried 17 | . 1 9 15 16 15 13 15 15 18 21 21 20 21 18 2 Final Capacity 22 | 6 16 16 16 16 16 16 16 16 22 22 22 22 22 4 4 Final Carried 22 | 1 1 16 16 16 16 15 16 15 22 22 22 21 22 4 2 Class Distribution -------------------- 30% | Gunner 20% | Hauler-Gunner 13% | Scavenger-Gunner 12% | Mutant 5% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Garrison Hauler-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Matter Collected 8992 | 185 . 639 603 224 151 377 852 587 389 769 1425 84 1094 1613 . Remotely 467 | . . . . . . 333 . . . . . . 134 . . Salvage Created 12195 | . . 883 1003 392 217 377 1167 600 610 1186 2273 84 1265 2138 . Parts 600 | . . 55 62 31 10 14 64 24 25 40 102 7 57 109 . Haulers Intercepted 9 | . . 2 1 . 1 . 2 . 1 . 1 . . 1 . Recyclers Shooed 8 | . . 2 . . . . . . . . 3 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Combat Hostiles Destroyed 196 | . . 16 21 10 3 8 18 13 9 20 23 1 20 34 . Guns 195 | . . 16 21 10 3 8 17 13 9 20 23 1 20 34 . AOE 1 | . . . . . . . 1 . . . . . . . . Classes Destroyed 16 | . . 7 2 1 . . 4 . . . 1 . 1 . . Worker 10 | . . 1 . . . . 3 . . . 6 . . . . Builder 4 | . . . . . . . 1 . . . 2 . . 1 . Tunneler 3 | . . . . . . . 2 . . . 1 . . . . Hauler 9 | . . 2 1 . 1 . 2 . 1 . 1 . . 1 . Recycler 10 | . . 2 . . . . 2 . . . 5 . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 36 | . . 4 4 3 . . 5 . . . 4 . 6 10 . Grunt 85 | . . 8 10 5 1 3 6 6 4 19 6 . 9 8 . Brawler 3 | . . . . . . . 1 1 . . . . 1 . . Duelist 6 | . . . . 1 . 1 2 1 . 1 . . . . . Sentry 24 | . . 4 5 . 1 . 1 2 3 . 4 1 2 1 . Hunter 19 | . . . 2 1 1 4 . 3 . . 1 . 1 6 . Programmer 22 | . . . . . . . 3 . 2 . 8 . . 9 . Behemoth 1 | . . . . . . . . . . . . . 1 . . Thug 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 9 | . . 7 7 8 3 4 6 3 2 7 9 1 3 8 . Combat Bots Only 8 | . . 4 7 8 2 4 3 3 2 7 6 1 3 7 . Max Kills in Single Turn 3 | . . 1 2 1 1 2 3 2 1 2 2 1 2 2 . Gunslinging 1 | . . . 1 . . . . 1 . 1 . . 1 1 . Exploded 1 | . . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Damage Taken 17788 | . . 811 748 261 236 1307 684 674 343 921 1356 18 2476 7260 693 Core 2263 | . . 180 149 12 15 133 45 114 30 37 100 . 120 795 533 Absorbed by Shields 3264 | . . . . 104 45 157 214 3 357 303 501 6 916 658 . Core Remaining (%) 80 | 100 100 55 . . . 43 . 77 . 92 90 . 89 . . Volleys Fired 662 | . . 58 45 21 14 30 61 42 30 63 98 2 69 119 10 Largest 3 | . . 2 3 3 3 3 3 3 3 3 3 3 3 3 1 Hottest 96 | . . 46 78 78 78 84 78 78 76 81 94 94 96 96 30 Shots Fired 1788 | . . 116 135 61 42 90 179 99 90 166 261 6 198 337 8 Gun 1752 | . . 116 135 61 42 90 179 90 90 159 248 6 197 331 8 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 36 | . . . . . . . . 9 . 7 13 . 1 6 . Kinetic 1752 | . . 116 135 61 42 90 179 90 90 159 248 6 197 331 8 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . . 27 24 8 11 13 17 14 25 13 14 5 28 28 13 Robot Miss Streak 8 | . . 4 2 3 2 4 5 5 5 8 3 1 3 3 1 Penetration Max 1 | . . . . 1 . 1 1 . . . 1 . 1 1 . Secondary Targets 42 | . . 1 3 2 . 2 5 2 1 7 1 . 5 13 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 1 1 1 . 1 1 . Shots Hit Robots 1338 | . . 85 103 41 30 62 116 82 80 122 187 5 145 271 9 Core Hits 622 | . . 40 46 18 7 19 50 55 47 75 108 3 53 93 8 Critical Hits 90 | . . . 3 . . 3 7 3 2 9 18 . 18 27 . Critical Kills 29 | . . . 1 . . . 2 2 . 7 8 . 4 5 . Critical Parts Destroyed 57 | . . . 2 . . 3 5 1 2 2 9 . 11 22 . Melee Attacks 27 | . . . . . . . . . . . 14 . . 7 6 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . 14 . . 7 6 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26625 | . . 912 1534 645 407 1114 2427 1368 1426 2388 4186 154 3350 6492 222 Guns 25914 | . . 902 1531 645 407 1114 2047 1368 1426 2388 4020 154 3350 6467 95 Cannons . | . . . . . . . . . . . . . . . . Explosions 425 | . . . . . . . 380 . . . 45 . . . . Melee 213 | . . . . . . . . . . . 121 . . . 92 Ramming 73 | . . 10 3 . . . . . . . . . . 25 35 Kinetic 25914 | . . 902 1531 645 407 1114 2047 1368 1426 2388 4020 154 3350 6467 95 Thermal . | . . . . . . . . . . . . . . . . Explosive 380 | . . . . . . . 380 . . . . . . . . Electromagnetic 45 | . . . . . . . . . . . 45 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 213 | . . . . . . . . . . . 121 . . . 92 Highest Corruption 33 | . . . . . . . 5 5 . . 12 . 8 30 33 Average Corruption 6 | . . . . . . . 2 5 . . 9 . 8 7 30 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 220 | . . . . . . . 30 20 . . 82 . 23 58 7 Message Errors 37 | . . . . . . . 6 5 . . 14 . 2 10 . Matter Fused 33 | . . . . . . . 7 3 . . 11 . 8 4 . Heat Flow Errors 19 | . . . . . . . 5 2 . . 6 . 2 3 1 Energy Discharges 8 | . . . . . . . . . . . 2 . . 6 . Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 12 | . . . . . . . 2 3 . . 3 . 1 1 2 Data Loss (major) 6 | . . . . . . . . . . . 5 . . 1 . Misfires 6 | . . . . . . . . . . . 5 . . 1 . Alerts 4 | . . . . . . . . . . . 3 . . 1 . Misdirections 7 | . . . . . . . . . . . 4 . . 3 . Targeting Errors 71 | . . . . . . . 10 6 . . 23 . 10 20 2 Weapon Failures 15 | . . . . . . . . 1 . . 5 . . 7 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . 16 . . . 42 . . 7 15 Shots 2 | . . . . . . . 1 . . . 1 . . . . Rammed 17 | . . . 1 . . . . . . . . . . 4 12 Targets Rammed 18 | . . 1 1 . . . . . . . . . . 4 12 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 380 | . . 13 106 252 187 341 380 159 40 67 265 9 221 264 148 Average Temperature 65 | . . 4 31 97 62 124 107 43 16 28 39 4 62 53 85 Received Heat Transfer 2450 | . . 261 243 66 27 282 118 130 99 395 122 6 308 276 117 Effects 6 | . . . . . . . 5 . . . . . 1 . . Energy Bleed 2 | . . . . . . . 1 . . . . . 1 . . Interference 3 | . . . . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Peak Influence 803 | . . 204 384 491 331 405 328 573 375 603 794 402 803 636 408 Average Influence 334 | . . 96 210 351 271 326 236 379 249 421 481 387 547 484 399 Maximum Alert Level 3 | . . 1 1 2 1 2 1 2 1 2 3 2 3 2 2 Low Security (%) 25 | 100 100 97 44 32 . . 24 1 33 9 10 . . . . Level 1 41 | . . 2 55 20 100 82 75 53 66 28 31 36 20 10 68 Level 2 29 | . . . . 46 . 17 . 45 . 62 31 63 71 89 31 Level 3 4 | . . . . . . . . . . . 26 . 7 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 4 2 . . . 3 . 4 . 8 . . 8 . Investigation 4 | . . 1 1 . . . 1 . 1 . . . . . . Extermination 11 | . . . . . . . 2 . 2 . 3 . . 4 . Reinforcement 9 | . . 3 1 . . . . . 1 . 3 . . 1 . Assault 4 | . . . . . . . . . . . 2 . . 2 . Garrison 1 | . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Distress Signals 12 | . . 2 5 . . . 1 . . . . . . 4 . Communications Jammed 23 | . . . . . . . . . 1 . 10 . . 12 . Distress Signals 20 | . . . . . . . . . 1 . 10 . . 9 . Times Spotted 282 | . . 25 32 11 5 12 21 15 13 27 39 1 27 53 1 Peak Tracking Total 8 | . . 5 5 6 2 8 4 4 3 6 5 1 6 8 1 Tactical Retreats 24 | . . 2 2 1 . 4 . 1 2 2 3 . 5 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Traps Triggered 23 | . . 1 1 2 . 2 3 1 1 5 2 . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Machines Disabled 18 | . . . . . . 1 2 2 . 3 6 . 3 1 . Max in Single Turn 3 | . . . . . . 1 2 1 . 1 3 . 1 . . Garrison Relay 8 | . . . . . . 1 . 2 . 3 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Machines Accessed 47 | . . 5 9 . 2 . 8 . 6 . 11 1 . 5 . Terminals 23 | . . 4 5 . 1 . 4 . 2 . 5 . . 2 . Fabricators 2 | . . . . . . . . . 1 . 1 . . . . Repair Stations 8 | . . . 1 . . . 1 . 2 . 3 . . 1 . Recycling Units 7 | . . 1 1 . . . 2 . . . 2 . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . 1 . 1 . . 1 . 1 . Total Hacks 114 | . . 14 29 . 2 . 16 . 16 . 22 1 . 14 . Successful 57 | . . 5 20 . 1 . 7 . 11 . 4 1 . 8 . Failed 57 | . . 9 9 . 1 . 9 . 5 . 18 . . 6 . Catastrophic 13 | . . 2 . . . . 4 . . . 7 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 34 | . . 10 12 . . . 4 . 3 . 4 . . 1 . Terminals 57 | . . 11 16 . 1 . 10 . 7 . 7 . . 5 . Fabricators 3 | . . . . . . . . . 1 . 2 . . . . Repair Stations 32 | . . . 8 . . . 3 . 7 . 8 . . 6 . Recycling Units 14 | . . 3 2 . . . 2 . . . 5 . . 2 . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . 1 . 1 . . 1 . 1 . Terminal Hacks 16 | . . 4 4 . . . 1 . 4 . 1 . . 2 . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . 1 . . . . 1 . 1 . . . . . . Branch Access Points 3 | . . 1 1 . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . . 3 . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 17 | . . . 7 . . . 1 . 4 . 1 . . 4 . Scan Component 10 | . . . 4 . . . 1 . 2 . 1 . . 2 . Repair 7 | . . . 3 . . . . . 2 . . . . 2 . Recycling Unit Hacks 7 | . . 1 2 . . . 2 . . . 1 . . 1 . Retrieve Components 7 | . . 1 2 . . . 2 . . . 1 . . 1 . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 . 1 . 1 . . 1 . 1 . Unlock Access 6 | . . . 1 . 1 . 1 . 1 . . 1 . 1 . Unauthorized Hacks 24 | . . . 10 . . . 6 . 4 . 3 . . 1 . Terminals 7 | . . . 4 . . . 2 . 1 . . . . . . Track 4 | . . . 2 . . . 1 . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . . 4 7 . 2 . 6 . 4 . 11 . . 5 . Full Trace Events 2 | . . . . . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 3 . . . . . 2 . . . . 2 . Time 380 | . . . 153 . . . . . 121 . . . . 106 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 41 | . . 4 . . . . 18 . . . 9 . . 10 . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Used RIF Installer 5 | . . . . 1 . 1 . 1 . 1 . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . 1 . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . 1 . . Robots Hacked 23 | . . . . . . . . 5 . 5 5 . 2 6 . Non-combat 7 | . . . . . . . . . . . 5 . . 2 . Combat 16 | . . . . . . . . 5 . 5 . . 2 4 . Autooverrided 5 | . . . . . . . . 1 . 2 . . 1 1 . Robot Hacks Applied 28 | . . . . . . . . 8 . 6 7 . 1 6 . find_chute 2 | . . . . . . . . . . . 2 . . . . map_walls 2 | . . . . . . . . . . . 1 . . 1 . map_route 2 | . . . . . . . . . . . 1 . . 1 . mark_security 1 | . . . . . . . . . . . 1 . . . . relay_feed 1 | . . . . . . . . . . . 1 . . . . find_shortcuts 1 | . . . . . . . . . . 1 . . . . . tweak_propulsion 1 | . . . . . . . . 1 . . . . . . . scatter_targeting 2 | . . . . . . . . 1 . 1 . . . . . link_complan 3 | . . . . . . . . 1 . 1 . . . 1 . broadcast_data 1 | . . . . . . . . 1 . . . . . . . disrupt_area 5 | . . . . . . . . 2 . 1 . . 1 1 . disable_weapons 1 | . . . . . . . . . . 1 . . . . . overwrite_iff 3 | . . . . . . . . 2 . . . . . 1 . streamctrl_high 1 | . . . . . . . . . . . . . . 1 . formatsys_low 1 | . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . 1 . . . . . Relay Couplers Released 37 | . . . . . . 4 3 9 . 11 . . 7 3 . Machine Destruction 31 | . . . . . . 4 . 9 . 11 . . 7 . . Programmers 6 | . . . . . . . 3 . . . . . . 3 . Attached 9 | . . . . . . . . 2 . 1 1 . 1 4 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Total Allies 14 | . . . . . . . 3 3 . 3 1 . 1 3 . Largest Group 3 | . . . . . . . 3 2 . 2 1 . 1 1 . Highest-Rated Group 115 | . . . . . . . 93 32 . 76 20 . 56 115 . Highest-Rated Ally 115 | . . . . . . . 31 16 . 47 20 . 56 115 . Total Orders 1 | . . . . . . . . . . . 1 . . . . AID 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 47 | . . . . . . . 16 14 . 6 . . 2 9 . Total Damage 1062 | . . . . . . . 269 153 . 135 . . 81 424 . Kills 4 | . . . . . . . 2 1 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Turns Passed 13321 | 75 214 1169 1234 576 380 498 1705 497 1347 943 2126 213 894 1387 63 Spaces Moved 5392 | 43 132 528 472 287 169 205 775 186 573 396 813 103 293 413 4 Core 36 | 2 . . . . . . . . . . . . . 30 4 Treads 5350 | 41 132 528 472 287 169 205 775 186 573 396 813 103 293 377 . Legs 6 | . . . . . . . . . . . . . . 6 . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 190 190 190 186 186 186 186 185 50 50 Average Speed 182 | 154 160 170 180 180 188 190 190 190 189 186 186 186 186 165 50 Slowest Speed 210 | 160 160 185 180 180 190 190 190 190 190 186 210 186 190 210 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 26 52 46 43 20 45 24 33 13 70 21 4 50 14 6 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . 9 . . 2 . Terrain Destroyed 89 | . . . . 2 . . 29 . . 1 48 . 3 6 . Melee 11 | . . . . . . . . . . . 9 . . 2 . Projectile 15 | . . . . 2 . . 1 . . 1 4 . 3 4 . AOE 63 | . . . . . . . 28 . . . 35 . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Total 7638 | 49 134 696 765 317 210 262 932 258 773 499 1244 119 495 842 43 Wait 1027 | . . 53 199 1 12 11 50 4 144 13 248 4 71 208 9 Move 5383 | 42 131 527 472 286 169 204 775 185 573 395 812 103 292 413 4 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 1 . 19 10 1 2 5 11 4 13 6 16 2 14 21 . Fast Attach 47 | 6 1 8 4 . 1 1 4 2 . 1 3 1 8 7 . Attach 73 | . . 3 3 . 1 6 5 3 4 4 4 2 8 28 2 Detach 25 | . . 7 . . . . 5 2 1 . 1 1 4 4 . Swap 122 | . 1 6 13 2 6 1 8 11 4 4 33 2 9 22 . Drop 101 | . 1 14 18 2 5 . 11 3 4 3 13 2 16 9 . Fire 662 | . . 58 45 21 14 30 61 42 30 63 98 2 69 119 10 Melee 27 | . . . . . . . . . . . 14 . . 7 6 Ram 12 | . . . . . . . . . . . . . . . 12 Kick 3 | . . . . . . . . . . . . . . 3 . Crush 3 | . . 1 1 . . . . . . . . . . 1 . Escape Stasis 28 | . . . . 4 . 4 2 2 . 10 2 . 4 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Garrison -3/Research (discovered 4 exits: Arm / Qua x2 / Gar) -3/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 10) 262 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Mutant 965 | -9/Materials | Discovered new exit (range 3) 991 | -9/Materials | Identified exit to Mines 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1694 | -8/Materials | Destroyed 7 combat bots 1757 | -8/Materials | Build established: Gunner 2044 | -8/Materials | Repaired Imp. Assault Rifle 2096 | -8/Materials | Repaired Imp. Assault Rifle 2149 | -8/Materials | Repaired Imp. Assault Rifle 2158 | -8/Materials | Discovered new exit (range 3) 2517 | -8/Materials | Discovered new exit (range 15) 2693 | -8/Materials | Identified exit to Garrison 2693 | -8/Materials | Entered Garrison 2776 | -8/Garrison | Triggered checkpoint 2870 | -8/Garrison | Triggered checkpoint 2898 | -8/Garrison | Triggered checkpoint 2947 | -8/Garrison | Triggered checkpoint 2971 | -8/Garrison | Destroyed 8 combat bots 3089 | -8/Garrison | Discovered new exit (range 12) 3224 | -8/Garrison | Build established: Tank 3226 | -8/Garrison | Discovered new exit (range 15) 3262 | -8/Garrison | Installed Relay Interface Framework 3269 | -8/Garrison | Entered Materials 3649 | -8/Materials | Identified exit to Garrison 3649 | -8/Materials | Entered Garrison 3712 | -8/Garrison | Triggered checkpoint 3734 | -8/Garrison | Triggered checkpoint 3783 | -8/Garrison | Core integrity fell below 50% 3834 | -8/Garrison | Lost 7 parts (1p3u3w) 3844 | -8/Garrison | Triggered checkpoint 3934 | -8/Garrison | Discovered new exit (range 14) 3973 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4038 | -8/Garrison | Triggered checkpoint 4061 | -8/Garrison | Garrison Relay disabled 4063 | -8/Garrison | Build established: Gunner 4147 | -8/Garrison | Entered Factory 4147 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4445 | -7/Factory | Build established: Skirmisher 4601 | -7/Factory | Allied Derelicts emerged from ambush trap array 4786 | -7/Factory | Build established: Gunner 5459 | -7/Factory | Discovered new exit (range 13) 5768 | -7/Factory | Discovered new exit (range 6) 5852 | -7/Factory | Identified exit to Garrison 5852 | -7/Factory | Entered Garrison 5862 | -7/Garrison | Expanded RIF knowledge: Autooverride 5952 | -7/Garrison | Triggered checkpoint 5971 | -7/Garrison | Garrison Relay disabled 6114 | -7/Garrison | Triggered checkpoint 6152 | -7/Garrison | Triggered checkpoint 6256 | -7/Garrison | Discovered new exit (range 8) 6274 | -7/Garrison | Triggered checkpoint 6299 | -7/Garrison | Garrison Relay disabled 6349 | -7/Garrison | Entered Factory 6349 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6837 | -6/Factory | Discovered new exit (range 11) 7231 | -6/Factory | Build established: Hauler-Gunner 7480 | -6/Factory | Repaired Enh. Autogun 7542 | -6/Factory | Repaired Broken Gauss Rifle 7696 | -6/Factory | Identified exit to Garrison 7696 | -6/Factory | Entered Garrison 7821 | -6/Garrison | Destroyed 7 combat bots 7890 | -6/Garrison | Triggered checkpoint 7912 | -6/Garrison | Garrison Relay disabled 7999 | -6/Garrison | Triggered checkpoint 8008 | -6/Garrison | Triggered checkpoint 8016 | -6/Garrison | Triggered checkpoint 8148 | -6/Garrison | Triggered checkpoint 8213 | -6/Garrison | Garrison Relay disabled 8254 | -6/Garrison | Discovered new exit (range 8) 8405 | -6/Garrison | Discovered new exit (range 8) 8428 | -6/Garrison | Expanded RIF knowledge: Program Shield 8492 | -6/Garrison | Triggered checkpoint 8536 | -6/Garrison | Garrison Relay disabled 8639 | -6/Garrison | Entered Factory 8639 | -5/Factory | Evolved 2 slots: Utility x2 8858 | -5/Factory | Build established: Bothacker-Gunner 9342 | -5/Factory | Found Prototype Processor 9350 | -5/Factory | Identified Exp. Terrain Scan Processor 9362 | -5/Factory | Found Exp. Terrain Scan Processor 9441 | -5/Factory | Build established: Hauler-Gunner 9470 | -5/Factory | System corruption reached 10% 9936 | -5/Factory | Discovered new exit (range 10) 10611 | -5/Factory | Discovered new exit (range 13) 10739 | -5/Factory | First assault squad dispatched 10765 | -5/Factory | Entered another Factory area 10765 | -4/Factory | Evolved 2 slots: Utility x2 10917 | -4/Factory | Build established: Scavenger-Gunner 10978 | -4/Factory | Identified exit to Garrison 10978 | -4/Factory | Entered Garrison 11126 | -4/Garrison | Triggered checkpoint 11161 | -4/Garrison | Garrison Relay disabled 11384 | -4/Garrison | Triggered checkpoint 11384 | -4/Garrison | Spotted B-86 Titan 11391 | -4/Garrison | Triggered checkpoint 11494 | -4/Garrison | Lost 7 parts (1n4u2w) 11549 | -4/Garrison | Destroyed B-86 Titan 11626 | -4/Garrison | Triggered checkpoint 11708 | -4/Garrison | Discovered new exit (range 8) 11754 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 11786 | -4/Garrison | Triggered checkpoint 11822 | -4/Garrison | Garrison Relay disabled 11872 | -4/Garrison | Entered Research 11872 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11949 | -3/Research | Repaired Imp. Heavy Armor Plating 12006 | -3/Research | Repaired KE Penetrator 12032 | -3/Research | Identified exit to Armory 12032 | -3/Research | Identified exit to Quarantine 12300 | -3/Research | Build established: Scavenger-Tank 12345 | -3/Research | Destroyed 7 combat bots 12372 | -3/Research | First assault squad dispatched 12612 | -3/Research | Spotted B-86 Titan 12625 | -3/Research | Hijacked Titan 8a control node with streamctrl_high 12841 | -3/Research | Destroyed 7 combat bots 12842 | -3/Research | Lost 3 parts (1n2u) 13001 | -3/Research | System corruption reached 10% 13044 | -3/Research | Destroyed 7 combat bots 13052 | -3/Research | Lost 11 parts (1p3n4u3w) 13095 | -3/Research | Build established: Scavenger-Gunner 13199 | -3/Research | Lost 8 parts (1p3n3u1w) 13202 | -3/Research | Garrison activated, responded to threat 13242 | -3/Research | Released all parts (11) 13244 | -3/Research | Core integrity fell below 50% 13252 | -3/Research | System corruption reached 30% 13254 | -3/Research | Spotted B-86 Titan 13259 | -3/Research | Identified exit to Garrison 13259 | -3/Research | Entered Garrison 13271 | -3/Garrison | Lost 7 parts (2p2n1u2w) 13308 | -3/Garrison | Core integrity fell below 20% 13322 | -3/Garrison | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13268_ Slug penetrates Y-72 Warden. 13270_ Penetrated by Slug. 13270_ System corrupted: Coil Gun jammed. 13272_ System corrupted: Coil Gun targeting data glitched. 13272_ Slug penetrates Wall. 13276_ Slug penetrates Y-72 Warden. 13279_ Coil Gun destroyed. 13283_ System corrupted: Component data lost. 13298_ Penetrated by Slug. 13298_ Slug penetrates Wall. 13299_ System corrupted: Heat flow error (+193). 13310_ Hvy. Pick destroyed. 13310_ Slammed into Y-72 Warden. 13312_ Destabilizing: System corrupted (+2). 13313_ Slammed into Y-72 Warden. 13316_ System corrupted: Component data lost. 13316_ Slammed into Y-72 Warden. 13316_ Destabilizing: System corrupted (+1). 13317_ Slammed into Y-72 Warden. 13322_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????##?????????????????????? | | ????????############Y###########???????????? | | ????????# @ ????????? | | ????????# ????????? | | ????????# ????????? | | ????????# ######################?????????? | | ????????# #??????????????????????????????? | | ????????#####??????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 39 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1050 Resistance: TH 30 Resistance: EM 15 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellFusionReconfigurator Manual? 0 Play Time 02:11:57 Cumulative 206.3 hours Start 2020.04.13 @ 00:54:09 End 2020.04.13 @ 12:24:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/0/1/1/0/2/1 Lore% 75 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 0e20c565-0820-467b-8712-bd9a4ef0d976