Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 17:29:54 Player: Adraius Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (168) 840 Value Destroyed (4477) 4477 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 9624 Bonus ------- High Alert Combat Kills 341 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Makeshift Shrapnel Gun > --- INVENTORY (4) ---- Heavy Armor Plating Makeshift Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Zionite Composite Leg I > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Angular Momentum Engine Light Treads Zionite Biocell Heavy Armor Plating Heavy Armor Plating Zionite Heavy Carapace Hacking Suite Zionite Laser-S Zionite Laser-S Zionite Laser-S Makeshift Shrapnel Gun Heavy Missile Launcher Makeshift Axe [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 . 2 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 160 | 6 7 20 . 34 10 15 1 42 25 Power 16 | 1 1 3 . 3 . . . 5 3 Engine 13 | 1 1 3 . 2 . . . 5 1 Core 1 | . . . . 1 . . . . . Reactor 2 | . . . . . . . . . 2 Propulsion 24 | 2 . 4 . 5 1 4 . 3 5 Treads 21 | 2 . 4 . 5 1 3 . 3 3 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . 1 . . . Utility 54 | 1 5 4 . 6 8 5 . 17 8 Device 17 | . . 4 . 1 2 2 . 5 3 Storage 10 | 1 5 . . 2 . . . 1 1 Processor 10 | . . . . . 4 1 . 5 . Hackware 3 | . . . . . 1 . . 2 . Protection 14 | . . . . 3 1 2 . 4 4 Artifact . | . . . . . . . . . . Weapon 66 | 2 1 9 . 20 1 6 1 17 9 Energy Gun 32 | 2 1 7 . 9 1 3 1 4 4 Energy Cannon 6 | . . . . 4 . . . 2 . Ballistic Gun 20 | . . 2 . 4 . 1 . 9 4 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 . . . . 10 Parts Lost 34 | . 1 7 . 4 . . 1 5 16 Power 4 | . . 1 . . . . . 1 2 Propulsion 6 | . . 1 . 1 . . . . 4 Utility 5 | . . . . . . . . . 5 Weapon 19 | . 1 5 . 3 . . 1 4 5 Highest Loss Streak 11 | . 1 5 . 4 . . 1 2 11 Average Slot Usage (%) 96 | . 95 89 100 96 94 99 100 99 86 Engine 7 | . 14 11 11 8 7 7 7 6 1 Treads 16 | . 28 21 22 17 15 15 15 15 12 Device 7 | . . 4 11 14 11 6 7 6 5 Storage 16 | . 23 22 22 18 15 15 15 15 13 Processor 15 | . . . . . 10 23 23 23 24 Protection 5 | . . . . 9 6 7 7 6 3 Energy Gun 10 | . 28 22 33 10 7 6 7 4 12 Energy Cannon 1 | . . . . 8 . . . 1 . Ballistic Gun 11 | . . 7 . 7 15 15 15 15 6 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 41 45 45 67 68 62 61 64 60 Greatest Support 50 | 40 40 40 40 40 40 43 43 50 48 Greatest Overweight (x) 3 | . 1 2 1 3 1 2 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 11 16 16 16 16 16 16 16 14 Most Carried 16 | 4 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 7 14 14 15 15 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 16 14 14 16 16 16 15 15 3 Class Distribution -------------------- 33% | Gunner 31% | Scavenger-Gunner 12% | Scavenger-Tank 11% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 3093 | 219 106 233 100 516 130 349 74 965 401 Remotely . | . . . . . . . . . . Salvage Created 5495 | . 552 904 102 1513 253 389 188 1140 454 Parts 346 | . 42 48 7 85 11 21 5 100 27 Haulers Intercepted 7 | . 2 1 . 2 2 . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 16 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 105 | . 13 14 2 32 5 15 6 6 12 Guns 71 | . 13 14 2 13 4 6 6 5 8 Cannons 13 | . . . . 12 . . . 1 . AOE 21 | . . . . 7 1 9 . . 4 Classes Destroyed 17 | . 4 4 . 4 . . . 3 2 Worker 2 | . 1 . . . 1 . . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 7 | . 2 1 . 2 2 . . . . Recycler 4 | . . 2 . 2 . . . . . Operator 1 | . . . . 1 . . . . . Swarmer 25 | . 6 . . 10 . 6 3 . . Grunt 47 | . 7 10 2 14 4 7 3 . . Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . 2 . . . . . . . Sentry 11 | . . 2 . 6 1 2 . . . Hunter 1 | . . . . 1 . . . . . Zionite 38 | . . . . . . . . 38 . Z-Technician 5 | . . . . . . . . . 5 Z-Light 9 | . . . . . . . . . 9 Tinkerer 3 | . . . . . . . . 3 . Assembled 3 | . . . . . . . . . 3 Mutant 5 | . . . . . . . . 5 . Best Kill Streak 16 | . 6 7 2 11 3 13 3 16 6 Combat Bots Only 13 | . 6 5 2 10 3 13 3 4 6 Max Kills in Single Turn 5 | . 2 1 1 3 3 5 2 2 5 Gunslinging 1 | . 1 . . . . . 1 . 1 Exploded 5 | . . . . 3 1 5 . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 7939 | . 513 774 30 1443 226 706 466 1251 2530 Core 1039 | . 49 86 . 171 22 113 15 69 514 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 80 . 78 68 . . . . . Volleys Fired 307 | . 31 59 4 68 15 14 12 80 24 Largest 3 | . 2 3 3 3 3 3 3 3 3 Hottest 194 | . 90 130 152 194 130 130 131 146 180 Shots Fired 820 | . 62 141 12 195 45 34 35 234 62 Gun 675 | . 62 141 12 108 45 31 35 181 60 Cannon 136 | . . . . 83 . . . 53 . Launcher 9 | . . . . 4 . 3 . . 2 Special . | . . . . . . . . . . Kinetic 377 | . . 53 . 54 30 20 23 170 27 Thermal 325 | . 15 74 12 100 15 11 12 64 22 Explosive 9 | . . . . 4 . 3 . . 2 Electromagnetic 98 | . 47 14 . 37 . . . . . Phasic 11 | . . . . . . . . . 11 Robot Hit Streak 30 | . 13 17 8 16 16 18 10 30 16 Robot Miss Streak 4 | . 2 3 1 2 2 2 2 2 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 11 | . 3 . . . . 2 3 . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 Shots Hit Robots 556 | . 44 94 8 130 35 31 27 151 36 Core Hits 298 | . 25 43 5 65 17 33 13 69 28 Critical Hits 4 | . . . . . . . . 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 4 . Melee Attacks 11 | . . . . . . 1 . 10 . Impact . | . . . . . . . . . . Slashing 11 | . . . . . . 1 . 10 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15213 | . 556 1071 80 3427 1339 1405 419 3168 3748 Guns 7263 | . 527 1071 80 1119 613 451 419 2168 815 Cannons 2301 | . . . . 1301 . . . 1000 . Explosions 5649 | . 29 . . 1007 726 954 . . 2933 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3748 | . . 245 . 475 323 230 195 1953 327 Thermal 7741 | . 130 681 80 1317 1016 221 224 1215 2857 Explosive 2171 | . . . . 752 . 954 . . 465 Electromagnetic 1454 | . 426 145 . 883 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 99 | . . . . . . . . . 99 Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 16 | . . . . . . . . 10 6 Message Errors 5 | . . . . . . . . 2 3 Data Loss (minor) 5 | . . . . . . . . 3 2 Targeting Errors 5 | . . . . . . . . 4 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1090 | . . . . 84 233 13 . . 760 Projectiles 65 | . . . . 65 . . . . . Explosions 1025 | . . . . 19 233 13 . . 760 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 451 | . . . . 61 . . . . 390 Shots 4 | . . . . 3 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 282 382 199 358 152 308 360 96 199 Average Temperature 110 | . 76 171 110 111 64 103 126 21 109 Received Heat Transfer 2268 | . 150 378 15 522 72 189 144 179 619 Effects 8 | . 2 3 . . . . 3 . . Interference 7 | . 2 2 . . . . 3 . . Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 2 . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 19 | . 1 4 . 4 . 1 . 3 6 Heat Transferred 9183 | . 296 1735 186 2418 1148 500 474 1908 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 749 | . 147 371 67 749 737 . . . . Average Influence 214 | . 81 130 53 274 516 . . . . Maximum Alert Level 3 | . . 1 . 3 3 . . . . Low Security (%) 61 | 100 100 67 100 47 . . . . . Level 1 15 | . . 32 . 14 24 . . . . Level 2 20 | . . . . 35 56 . . . . Level 3 3 | . . . . 1 18 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 2 . 3 3 . . . . Investigation 3 | . 1 1 . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 1 . . 3 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 11 | . 2 4 . 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 20 25 2 54 6 14 7 53 13 Peak Tracking Total 12 | . 6 7 2 12 3 12 4 8 6 Tactical Retreats 23 | . 2 2 . 10 . . 1 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . 2 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 19 | . . . . 2 11 3 . 2 1 Max in Single Turn 11 | . . . . 2 11 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 16 | . 4 2 1 7 1 1 . . . Terminals 13 | . 4 1 1 6 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 14 7 3 16 2 6 . . . Successful 24 | . 6 4 2 4 2 6 . . . Failed 24 | . 8 3 1 12 . . . . . Catastrophic 6 | . 1 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 5 6 3 14 . . . 7 . Terminals 41 | . 14 5 3 13 . 6 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 6 2 1 4 . 6 . . . Record 6 | . . . . . . 6 . . . Part Schematic 3 | . 2 . . 1 . . . . . Robot Analysis 3 | . 2 . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Unreport Threat 5 | . 1 2 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 1 1 7 1 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . 2 5 . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 153 | . . . . . . . . 153 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 7853 | 64 602 580 153 1034 349 938 639 2305 1189 Spaces Moved 3696 | 34 242 196 76 385 159 469 325 1081 729 Core 233 | 2 . . . . . . . . 231 Treads 3463 | 32 242 196 76 385 159 469 325 1081 498 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 185 185 152 50 Average Speed 172 | 153 168 180 180 180 180 185 185 181 140 Slowest Speed 220 | 160 180 200 180 220 185 200 185 185 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 58 25 25 49 6 72 49 84 69 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 13 | . . . . . . 12 . 1 . Spaces Dug 3 | . . . . . . . . 3 . Terrain Destroyed 200 | . 3 . . 91 53 21 . 3 29 Melee 3 | . . . . . . . . 3 . Projectile 26 | . . . . 14 . . . . 12 AOE 171 | . 3 . . 77 53 21 . . 17 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total 4586 | 43 374 316 85 594 199 516 344 1261 854 Wait 200 | . 81 18 . 41 4 3 7 . 46 Move 3687 | 33 241 195 75 384 158 468 324 1080 729 Hop . | . . . . . . . . . . Pick Up 79 | 4 11 9 3 26 4 4 . 10 8 Fast Attach 73 | 6 1 7 . 11 5 3 . 27 13 Attach 43 | . 1 8 . 8 3 3 1 10 9 Detach 20 | . . 2 . 5 1 1 . 4 7 Swap 45 | . 5 6 . 15 2 9 . 5 3 Drop 121 | . 3 12 3 36 7 10 . 35 15 Fire 307 | . 31 59 4 68 15 14 12 80 24 Melee 11 | . . . . . . 1 . 10 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 9) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1138 | -9/Materials | Lost 5 parts (1p1n3w) 1184 | -9/Materials | Discovered new exit (range 8) 1247 | -9/Materials | Entered Mines 1249 | -9/Mines | Met a Derelict bent on vengeance 1315 | -9/Mines | Learned location of 1 exit from Materials 1375 | -9/Mines | Build established: Scavenger-Gunner 1375 | -9/Mines | Discovered new exit (range 9) 1400 | -9/Mines | Entered Materials 1400 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Identified exit to Factory 1771 | -8/Materials | Build established: Scavenger-Tank 2085 | -8/Materials | Destroyed 10 combat bots 2113 | -8/Materials | Lost 4 parts (1n3w) 2258 | -8/Materials | Garrison activated, responded to threat 2434 | -8/Materials | Entered Factory 2434 | -7/Factory | Evolved 2 slots: Utility x2 2601 | -7/Factory | Repaired Hvy. Armor Plating 2706 | -7/Factory | Discovered new exit (range 3) 2715 | -7/Factory | Build established: Scavenger-Gunner 2728 | -7/Factory | Identified exit to Lower Caves 2783 | -7/Factory | Entered Lower Caves 2837 | -7/Lower Caves | Learned Factory garrison access intel 3027 | -7/Lower Caves | Build established: Gunner 3282 | -7/Lower Caves | Encountered a Warlord checkpoint 3305 | -7/Lower Caves | Learned 8 Factory zone layouts 3502 | -7/Lower Caves | Discovered new exit (range 9) 3515 | -7/Lower Caves | Identified exit to Lower Caves 3533 | -7/Lower Caves | Attracted the attention of an 0b10 base 3572 | -7/Lower Caves | Destroyed 13 combat bots 3594 | -7/Lower Caves | Learned Extension emergency access door positions 3594 | -7/Lower Caves | Learned Extension stockpile data 3721 | -7/Lower Caves | Entered another Lower Caves area 3950 | -7/Lower Caves | Build established: Scavenger-Gunner 4354 | -7/Lower Caves | Discovered new exit (range 5) 4358 | -7/Lower Caves | Identified exit to Zion 4360 | -7/Lower Caves | Entered Zion 4492 | -7/Zion | Learned 8 Factory zone layouts 4952 | -7/Zion | Build established: Gunner 5610 | -7/Zion | Imprinted 5612 | -7/Zion | Declared Zion's savior 5944 | -7/Zion | Attacked by Zionites 6253 | -7/Zion | Build established: Derelict-Gunner 6367 | -7/Zion | Destroyed Imprinter 6369 | -7/Zion | Extracted access codes from Imprinter's data core 6634 | -7/Zion | Opened final containment barrier to the Deep Caves 6661 | -7/Zion | Discovered new exit (range 3) 6661 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6663 | -7/Zion | Identified exit to Deep Caves 6665 | -7/Zion | Entered Deep Caves 6686 | -7/Deep Caves | Build established: Gunner 6923 | -7/Deep Caves | Z-Facility disabled 6966 | -7/Deep Caves | Lost 5 parts (1p1n1u2w) 7054 | -7/Deep Caves | Found Prototype Protection 7060 | -7/Deep Caves | Identified Zio. Heavy Carapace 7076 | -7/Deep Caves | Found Prototype Protection 7076 | -7/Deep Caves | Identified Zio. Weapon Casing 7212 | -7/Deep Caves | Core integrity fell below 50% 7218 | -7/Deep Caves | Build established: Scavenger-Gunner 7255 | -7/Deep Caves | Found Zio. Weapon Casing 7668 | -7/Deep Caves | Spotted as-68128 7690 | -7/Deep Caves | Core integrity fell below 20% 7720 | -7/Deep Caves | Lost 11 parts (1p3n4u3w) 7854 | -7/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- 07854_ Destroyed Hover Unit. 07854_ Destroyed Datajack. 07854_ Destroyed Mak. Hacking Suite. 07854_ DO-3LM(o) destroyed. 07854_ Destroyed Hover Unit. 07854_ Destroyed Mak. Hacking Suite. 07854_ Destroyed Hover Unit. 07854_ Destroyed Lgt. Ion Engine. 07854_ Destroyed Datajack. 07854_ O4-EY0(o) destroyed. 07854_ Destroyed Hover Unit. 07854_ Destroyed Lgt. Ion Engine. 07854_ Destroyed Hover Unit. 07854_ 3D-247(o) destroyed. 07854_ Destroyed Lgt. Ion Engine. 07854_ Destroyed Hover Unit. 07854_ Destroyed Datajack. 07854_ Destroyed Mak. Hacking Suite. 07854_ GT-MGC(o) destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | #???###??????????????????????????????????????????? | | #???# =#????###############??????????????????????? | | ##### =#?#### ##?????????????????????? | | ## ## ### #????###??????????????? | | # ## ### ###### ##?????######??? | | # ## ## # #???### ##?? | | ! = " ##### #?? | | ! [ #?? | | = #?? | | ##?? | | #??? | | " """""" ##?? | | """"""""""""" ### | | """""""""""""" | | """""""""""""" | | """"""""""" | | """""""""""""" # | | """""?"""""""" ### | | """""?"""""""" ##?? | | """"?""""""""" #??? | | """"?"""" " " @ #??? | | """ ??? | | """ ??? | | """ ??? | | """ #??? | | """ ##?? | | """ #?? | | """ #?? | | """ #??? | | """ #???? | | """" ##??? | | """ ##?? | | """" #?? | | """" #?? | | """" "" #??? | | """" #??? | | """"""""""" ##?? | | """"""""" #?? | | #?? | | #? | | #? | | # | | # | | =!! # | | !! ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Particle Cannon | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Hard Hitter Monster Signs Are For Wimps Tester Challenges ------------ None Game ------ Seed ReinforcedStormMatrix Manual? 0 Play Time 02:18:58 Cumulative 59.7 hours Start 2020.06.10 @ 14:49:26 End 2020.06.10 @ 17:29:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84597eb2-d58f-416f-a23e-a651e104043d