Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 20:50:47 Player: Blink Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (625) 625 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2595 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- Heavy Assault Rifle Mining Laser > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Storage Unit Signal Interpreter Seismic Detector Beam Rifle Particle Gun Particle Gun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding Splice Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Carbon-fiber Leg Improved Heat Sink Small Storage Unit Large Storage Unit Signal Interpreter Seismic Detector Particle Gun Particle Gun Improved Assault Rifle Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Splice Drone Bay Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 38 | 8 7 7 16 . Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . 5 . Treads . | . . . . . Leg 8 | 2 1 . 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 5 4 . Device 7 | 1 . 4 2 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 14 | 3 4 2 5 . Energy Gun 7 | 2 2 1 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 4 | . 2 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 3 | . . 1 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 98 97 . Engine 12 | . 14 14 11 . Leg 29 | . 28 28 32 . Device 12 | . 14 12 12 . Storage 12 | . 14 14 11 . Protection 2 | . . . 7 . Energy Gun 10 | . 8 12 10 . Ballistic Gun 12 | . 14 14 10 . Special Weapon 2 | . 5 1 . . Naked Turns . | . . . . . Heaviest Build 43 | 14 30 36 43 . Greatest Support 45 | 20 20 20 45 . Greatest Overweight (x) 4 | 4 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 14 | 7 14 15 15 . Most Carried 15 | 6 11 15 15 . Average Carried 11 | 2 9 12 14 . Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 11 14 15 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 777 | 208 118 164 287 . Remotely . | . . . . . Salvage Created 767 | 23 118 131 495 . Parts 53 | 6 6 12 29 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 3 4 14 . Guns 21 | . 3 4 14 . Classes Destroyed 6 | 1 3 1 1 . Tunneler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 8 | . . 2 6 . Grunt 11 | . 3 2 6 . Sentry 2 | . . . 2 . Best Kill Streak 3 | 1 3 2 3 . Combat Bots Only 3 | . 3 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1263 | . 233 204 826 . Core 225 | . 40 61 124 . Absorbed by Shields . | . . . . . Redirected to Shielding 63 | . . . 63 . Regen/Repaired (Parts) 38 | . . . 38 . Core Remaining (%) 76 | 100 . 59 69 . Volleys Fired 89 | 3 25 16 45 . Largest 2 | 2 2 2 2 . Hottest 123 | 60 120 100 123 . Shots Fired 172 | 6 46 30 90 . Gun 158 | 6 39 28 85 . Cannon . | . . . . . Launcher . | . . . . . Special 14 | . 7 2 5 . Kinetic 80 | 3 21 14 42 . Thermal 90 | 1 25 16 48 . Explosive . | . . . . . Electromagnetic 2 | 2 . . . . Robot Hit Streak 10 | 4 10 5 8 . Robot Miss Streak 3 | 1 3 2 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | 4 30 16 59 . Core Hits 38 | 1 9 7 21 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1480 | 51 382 179 868 . Guns 1340 | 51 330 179 780 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 44 | . 4 . 40 . Kinetic 602 | 11 168 81 342 . Thermal 806 | 12 210 98 486 . Explosive . | . . . . . Electromagnetic 28 | 28 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . 1 . 5 . Kicked 6 | . 1 . 5 . Crushed . | . . . . . Highest Temperature 153 | . 135 138 153 . Average Temperature 48 | . 50 72 40 . Received Heat Transfer 609 | . 135 114 360 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . 4 . Heat Transferred 2061 | 25 475 225 1336 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 262 | 5 230 122 262 . Initial 89 | . 3 89 35 70 Average 97 | 1 109 75 128 . Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 88 | 100 79 100 80 . Level 1 11 | . 20 . 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 4 | . 1 . 3 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 8 4 23 . Peak Tracking Total 5 | . 4 2 5 . Tactical Retreats 6 | . 2 1 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 2 1 5 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 17 | . 5 1 11 . Successful 10 | . 2 1 7 . Failed 7 | . 3 . 4 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 11 | . 5 . 6 . Terminals 13 | . 5 . 8 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 4 . Open Door 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 4 | . . 2 2 . EXPLORE 3 | . . 2 1 . RETURN 1 | . . . 1 . Ally Attacks 10 | . . 2 8 . Total Damage 44 | . . 3 41 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 11 | . . 2 9 . Drone Recoveries 10 | . . 2 8 . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1624 | 95 386 610 533 . Spaces Moved 704 | 53 147 274 230 . Core 8 | 8 . . . . Treads . | . . . . . Legs 696 | 45 147 274 230 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 . Average Speed 167 | 128 187 190 136 . Slowest Speed 250 | 250 190 190 190 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 37 99 25 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 6 | . 4 2 . . Terrain Destroyed 7 | . 4 2 1 . Melee . | . . . . . Projectile 7 | . 4 2 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 944 | 69 193 329 353 . Wait 76 | . 11 25 40 . Move 700 | 52 146 273 229 . Hop . | . . . . . Pick Up 20 | 6 3 5 6 . Fast Attach 10 | 7 . 1 2 . Attach 3 | . . . 3 . Detach . | . . . . . Swap 25 | 1 7 6 11 . Drop 15 | . . 3 12 . Fire 89 | 3 25 16 45 . Melee . | . . . . . Ram . | . . . . . Kick 6 | . 1 . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 9) 482 | -10/Materials | Entered Mines 751 | -10/Mines | Found the Drone Emporium 760 | -10/Mines | Found Prototype Device 761 | -10/Mines | Identified Splice Drone Bay 849 | -10/Mines | Learned Materials emergency access door positions 1021 | -10/Mines | Discovered new exit (range 19) 1027 | -10/Mines | Discovered new exit (range 29) 1092 | -10/Mines | Entered Materials 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1395 | -9/Materials | Repaired Hvy. Assault Rifle 1541 | -9/Materials | Discovered new exit (range 13) 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1625 | -8/Materials | Self-destructed Last Messages --------------- 01588_ ALERT: Alarm triggered, dispatching investigation squad. 01594_ Kicked G-34 Mercenary. 01601_ Splice Drone released from Splice Drone Bay. 01601_ Splice Drone sneak attacks. 01601_ Splice Drone injecting G-34 Mercenary... Tweaking power source heat flow. 01601_ G-34 Mercenary Ion Engine breaks down. 01601_ G-34 Mercenary overheating. 01602_ Splice Drone released from Splice Drone Bay. 01602_ Splice Drone sneak attacks. 01602_ Splice Drone injecting G-34 Mercenary... Unable to locate active power source. 01602_ G-34 Mercenary destroyed. 01602_ Splice Drone retrieved by Splice Drone Bay. 01605_ G-34 Mercenary destroyed. 01614_ Carbon-fiber Leg destroyed. 01616_ Splice Drone Bay destroyed. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????###############???????????? | | ???????????????# #??????????? | | ???????????????# @ +??????????? | | ???????????????# #??????????? | | ???????????????####+####### #??????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakAntimissileGuard Manual? 0 Play Time 00:20:13 Cumulative 24.4 hours Start 2023.02.18 @ 20:29:58 End 2023.02.18 @ 20:50:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6ce260a-07a8-4772-8a8a-9f7bc5853a61