Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 17:23:23 Player: Foongus0298 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2850) 2850 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 7691 Bonus ------- Follower Combat Kills 102 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -151 Cogmind --------- Core Integrity 58/850 Matter 248/300 Energy 229/280 System Corruption 0% Temperature Critical (543) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weapon Cycler Makeshift Light Armor Plating Focal Shield > --- WEAPON (3) ------- Thermic Laser Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Medium Matter Pod (100) Heavy Particle Cannon Phase Cannon Advanced EMP Blaster Advanced EMP Blaster System Spiker (3) Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weapon Cycler Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster System Spiker > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Medium Matter Pod Particle Gun Heavy Particle Cannon Heavy Hammer [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Heavy Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon System Spiker Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . 1 1 . . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 49 | 6 2 7 11 5 1 12 5 Power 5 | 1 . 2 1 . . . 1 Engine 5 | 1 . 2 1 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 1 5 2 1 2 . Treads 13 | 2 . 1 5 2 1 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 1 2 1 . 6 1 Device 7 | . . 1 1 1 . 3 1 Storage 3 | 1 1 . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . 2 . Artifact . | . . . . . . . . Weapon 17 | 2 . 3 3 2 . 4 3 Energy Gun 8 | . . 3 3 . . . 2 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 3 | 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 2 1 . 2 . Parts Lost 12 | . . . . 1 . 5 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . 1 . 3 1 Weapon 2 | . . . . . . 2 . Highest Loss Streak 6 | . . . . 1 . 4 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 4 11 14 14 14 14 12 Power 1 | . 1 1 2 2 2 2 1 Propulsion 4 | 1 2 3 3 4 4 5 4 Utility 2 | . . 1 2 2 3 2 1 Weapon 4 | . 1 5 5 5 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 3 6 3 . 2 5 Power 4 | . . 2 1 . . . 1 Propulsion 4 | . . . 2 . . 1 1 Utility 4 | . . . 2 1 . . 1 Weapon 7 | . . 1 1 2 . 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 95 90 90 90 90 88 Engine 9 | . 14 10 9 9 9 9 12 Treads 26 | . 28 22 26 27 27 27 23 Device 9 | . . 8 10 9 9 9 11 Storage 9 | . 19 11 9 9 9 9 6 Protection 9 | . 7 11 9 9 9 9 12 Energy Gun 18 | . . 27 26 24 18 15 5 Energy Cannon 4 | . . . . 2 9 6 11 Ballistic Gun 1 | . 28 3 . . . . . Launcher 1 | . . . . . . 2 1 Peak Build Rating 47 | 6 7 20 32 34 34 45 47 Average Rating 30 | 4 6 16 29 32 33 35 45 On Entrance 21 | . 6 7 20 32 33 34 42 Avg Prop Armor Cover (%) 4 | . . . . 4 . . 10 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 33 42 61 63 63 63 61 Greatest Support 80 | 40 40 40 60 60 60 60 80 Greatest Overweight (x) 16 | . . 1 1 1 1 1 16 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 35 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 4 5 15 15 15 15 15 13 Average Carried 13 | 2 4 12 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 5 15 15 14 15 12 13 Scrap Suit Usage (%) 1 | . . . . . . 1 . Parts Cannibalized 2 | . . . . . . 2 . Class Distribution -------------------- 82% | Tank 8% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1214 | 251 65 224 165 50 10 375 74 Remotely 35 | . . . 35 . . . . Salvage Created 4352 | . 188 479 1042 606 202 1701 134 Parts 222 | . 10 28 38 30 12 100 4 Haulers Intercepted 7 | . . 3 2 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 63 | . 3 8 12 7 2 29 2 Guns 32 | . 3 8 10 4 2 4 1 Cannons 1 | . . . . . . . 1 AOE 27 | . . . . 3 . 24 . Classes Destroyed 15 | . 2 4 3 1 . 4 1 Worker 3 | . . . 2 . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 7 | . . 3 2 2 . . . Recycler 7 | . 1 . 4 1 1 . . Watcher 4 | . . 3 . 1 . . . Swarmer 3 | . . 3 . . . . . Grunt 20 | . 3 4 9 4 . . . Brawler 2 | . . 1 1 . . . . Sentry 7 | . . . 2 2 2 . 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Federalist 8 | . . . . . . 8 . Ranger 3 | . . . . . . 3 . Guru 2 | . . . . . . 2 . Scrapper 17 | . . . . . . 17 . Best Kill Streak 10 | . 4 4 8 6 2 10 2 Combat Bots Only 10 | . 3 3 4 4 2 10 2 Max Kills in Single Turn 4 | . 1 2 2 3 1 4 1 Gunslinging 1 | . . . . . . 1 . Exploded 4 | . . . . 2 . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 368 | . 14 32 77 34 5 82 124 Missed 96 | . 3 11 23 15 1 25 18 Hits 272 | . 11 21 54 19 4 57 106 Projectile 272 | . 11 21 54 19 4 57 106 Critical Strikes 5 | . . . 1 1 . 3 . Part Disruptions 1 | . . . . . . 1 . Damage Taken 4254 | . 204 250 880 349 64 1033 1474 Core 1086 | . 28 48 79 18 . 121 792 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 31 | . . . . . . . 31 Regen/Repaired (Parts) 352 | . . . 208 . . 16 128 Core Remaining (%) 84 | 100 88 88 . . . 60 . Volleys Fired 164 | . 14 24 55 16 5 30 20 Largest 3 | . 2 3 3 3 3 2 3 Hottest 235 | . 40 168 168 156 175 100 235 Shots Fired 395 | . 28 67 150 48 15 55 32 Gun 327 | . 28 67 150 48 10 13 11 Cannon 26 | . . . . . 5 . 21 Launcher 39 | . . . . . . 39 . Special 3 | . . . . . . 3 . Kinetic 38 | . 28 10 . . . . . Thermal 250 | . . 57 140 16 5 . 32 Explosive . | . . . . . . . . Electromagnetic 104 | . . . 10 32 10 52 . Robot Hit Streak 13 | . 6 8 12 13 11 11 8 Robot Miss Streak 4 | . 3 3 4 2 1 4 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 2 4 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . Shots Hit Robots 234 | . 17 30 96 32 10 28 21 Core Hits 143 | . 6 17 33 22 6 52 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . 9 . . . 2 Burn 11 | . . . 9 . . . 2 Melee Attacks 4 | . . . . . . 4 . Impact 4 | . . . . . . 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6564 | . 255 482 1761 966 212 2387 501 Guns 3518 | . 185 482 1722 654 162 161 152 Cannons 399 | . . . . . 50 . 349 Explosions 2647 | . 70 . 39 312 . 2226 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 258 | . 185 73 . . . . . Thermal 3843 | . . 409 1686 396 50 801 501 Explosive 70 | . 70 . . . . . . Electromagnetic 2393 | . . . 75 570 162 1586 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . 2 . . . 23 . Average Corruption 6 | . . 1 . . . 10 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 4 . . . 16 . Message Errors 4 | . . 1 . . . 3 . Matter Fused 6 | . . 3 . . . 3 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 55 | . 5 . . . . 50 . Projectiles . | . . . . . . . . Explosions 55 | . 5 . . . . 50 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . 86 . 33 30 . 81 . Shots 7 | . 1 . 1 1 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1129 | . 25 168 433 330 289 282 1129 Average Temperature 181 | . 8 62 159 95 122 69 636 Received Heat Transfer 1342 | . 66 63 450 117 9 421 216 Effects 60 | . . . 6 2 . . 52 Shutdowns 12 | . . . 1 . . . 11 Energy Bleed 8 | . . . . 1 . . 7 Interference 7 | . . . 3 . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 8 | . . . 1 1 . . 6 Damage (minor) 6 | . . . 1 . . . 5 Damage (major) 13 | . . . . . . . 13 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 16 | . . . . 3 1 12 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 26 | . . 1 11 1 . 7 6 Heat Transferred 7814 | . . 888 4355 535 74 881 1081 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 37 | . . . 1 3 . 33 . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 128 | . 116 117 122 128 51 . 53 Initial 40 | . . 40 28 27 39 . . Average 44 | . 22 54 54 76 18 . 7 Influence Increases 1335 | . 126 270 399 272 138 . 130 Destroy 0b10 Robot/C 680 | . 60 160 240 140 40 . 40 Destroy 0b10 Robot/NC 110 | . 5 30 45 20 5 . 5 Destroy Leader 172 | . 10 42 54 46 . . 20 Allied During Kill 2 | . . . . . . . 2 Successful Hack 98 | . . 21 22 23 . . 32 Select Force Hacks 90 | . . . . . 90 . . Disable Machine 90 | . 30 15 . 15 . . 30 Destroy Structure 48 | . 21 2 8 13 3 . 1 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 30 | . . . 30 . . . . Influence Decreases 1335 | . 30 298 400 239 238 . 130 Entered New Map 197 | . . 56 40 40 61 . . Time Decay 1070 | . 30 242 360 194 177 . 67 Lost Part 48 | . . . . 5 . . 43 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 10 | . 2 2 4 1 . . 1 Investigation 2 | . . 1 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 2 1 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 5 12 25 10 2 41 6 Peak Tracking Total 7 | . 5 3 4 5 2 7 3 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . . 2 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 12 | . 2 1 . 1 . 6 2 Max in Single Turn 2 | . 2 1 . 1 . 1 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 27 | . . 4 5 5 6 3 4 Terminals 14 | . . 2 3 4 3 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 4 | . . . . . 3 . 1 Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 64 | . . 11 23 9 7 7 7 Successful 41 | . . 5 14 4 6 7 5 Failed 22 | . . 5 9 5 1 . 2 Catastrophic 4 | . . 1 1 2 . . . Database Lockouts 1 | . . 1 . . . . . Manual 12 | . . 1 3 1 7 . . Terminals 34 | . . 7 14 6 4 . 3 Fabricators . | . . . . . . . . Repair Stations 10 | . . . 7 . . . 3 Recycling Units 4 | . . . . . 3 . 1 Scanalyzers 4 | . . 4 . . . . . Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 19 | . . 2 5 3 . 7 2 Record 6 | . . . . . . 6 . Robot Analysis 2 | . . . 1 . . . 1 Branch Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . . . . . 1 Registered Prototypes 1 | . . 1 . . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 6 . . . 2 Scan Component 4 | . . . 3 . . . 1 Repair 4 | . . . 3 . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 9 | . . 1 2 . 6 . . Terminals 6 | . . 1 2 . 3 . . Botnet 6 | . . 1 2 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Tunnel 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . . 3 4 5 2 . 2 Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 4 | . . . 3 . . . 1 Time 110 | . . . 84 . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 12 | . . . . . . 12 12 Highest-Rated Ally 12 | . . . . . . 12 12 Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . . 9 2 Total Damage 133 | . . . . . . 106 27 Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted 7 | . . . . . . 7 . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 2 | . . . 1 . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 6099 | 93 250 655 1036 498 390 2847 330 Spaces Moved 2728 | 52 126 314 414 202 173 1314 133 Core 4 | 2 . . . . . . 2 Treads 2724 | 50 126 314 414 202 173 1314 131 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 216 163 165 Average Speed 193 | 155 160 173 170 207 216 207 175 Slowest Speed 850 | 160 160 200 216 225 216 216 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 23 31 51 41 38 83 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 3 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 118 | . 21 . 6 11 3 77 . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 115 | . 21 . 6 11 . 77 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 3231 | 61 149 375 631 247 178 1387 203 Wait 186 | . 6 8 118 12 . 4 38 Move 2721 | 51 125 313 413 201 172 1313 133 Hop . | . . . . . . . . Pick Up 37 | 4 1 15 10 3 . 2 2 Fast Attach 33 | 6 2 4 9 2 . 7 3 Attach 12 | . . . 3 1 . 6 2 Detach 2 | . . . . . . 1 1 Swap 18 | . . 3 4 2 1 5 3 Drop 43 | . 1 8 19 6 . 8 1 Fire 164 | . 14 24 55 16 5 30 20 Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . 4 . . . Rewire 7 | . . . . . . 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Build established: Tank 806 | -9/Materials | Central database locked down 968 | -9/Materials | Discovered new exit (range 16) 970 | -9/Materials | Identified exit to Mines 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Repaired Cooling System 1262 | -8/Materials | Repaired Lgt. Treads+ 1290 | -8/Materials | Repaired Lgt. Treads+ 2003 | -8/Materials | Discovered new exit (range 10) 2035 | -8/Materials | Entered Storage 2287 | -8/Storage | Identified exit to Recycling 2526 | -8/Storage | Used back door to open Recycling access 2533 | -8/Storage | Entered Recycling 2871 | -8/Recycling | Scanned before Scraplab entrance 2903 | -8/Recycling | Entered Scraplab 2921 | -8/Recycling | Discovered new exit (range 2) 2923 | -8/Recycling | Entered Scraptown 3137 | -8/Scraptown | Visited UFD Registry 3137 | -8/Scraptown | Registered with UFD as "Bladebomber" 3168 | -8/Scraptown | Visited The Evicted 3219 | -8/Scraptown | Visited Symbiants 3397 | -8/Scraptown | Discovered new exit (range 11) 3947 | -8/Scraptown | Visited Abandonware Association 3969 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4016 | -8/Scraptown | Visited Scrap Suit Storage 4047 | -8/Scraptown | Visited Science Guys 4526 | -8/Scraptown | Visited Scrapoid Research Area 4569 | -8/Scraptown | Visited Curators Association 4615 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4634 | -8/Scraptown | Found DCF Scrap (26 items) 4722 | -8/Scraptown | Visited Modified Component R&D 4858 | -8/Scraptown | Met Optimus 4858 | -8/Scraptown | Accepted into 0bPrime 5015 | -8/Scraptown | Civil war broke out across Scraptown 5055 | -8/Scraptown | Lost 3 allies 5081 | -8/Scraptown | Found System Spiker 5195 | -8/Scraptown | Found Prototype Storage 5195 | -8/Scraptown | Identified Vmp. Humpback 5307 | -8/Scraptown | Optimus destroyed in the chaos of civil war 5398 | -8/Scraptown | Lost 15 allies 5440 | -8/Scraptown | Lost 4 parts (2u2w) 5508 | -8/Scraptown | Lost 4 allies 5536 | -8/Scraptown | System corruption reached 10% 5643 | -8/Scraptown | Found Scrap Suit 5717 | -8/Scraptown | Lost 4 allies 5720 | -8/Scraptown | Destroyed 10 combat bots 5757 | -8/Scraptown | Discovered new exit (range 9) 5770 | -8/Scraptown | Entered Factory 5770 | -6/Factory | Accompanied by 1 ally 5770 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5902 | -6/Factory | Repaired Lgt. Treads+ 6018 | -6/Factory | Build established: Scavenger-Tank 6087 | -6/Factory | Core integrity fell below 50% 6100 | -6/Factory | Core integrity fell below 20% 6100 | -6/Factory | Self-destructed Last Messages --------------- (-52). 06085_ M-13 Machinist repairs Y-54 Guardian. 06087_ Overheating: Core damaged (-127). 06088_ Overheating: Core damaged (-161). 06089_ Power failure, Hvy. Ion Engine shutdown. 06093_ Overheating: Lrg. Storage Unit damaged (-76). 06093_ Overheating: Broken Thermic Laser damaged (-4). 06093_ Overheating: Hvy. Ion Engine damaged (-39). 06093_ Overheating: Broken Adv. Weapon Cycler damaged (-2). 06094_ Overheating: Energy bleed (-33). 06099_ Power failure, Hvy. Ion Engine shutdown. 06099_ Hvy. Particle Cannon broken. 06099_ Overheating: Short circuit. 06100_ Overheating: Core damaged (-136). 06100_ Broken Lgt. Treads+ destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ????# #????#""! ## ##???????????????????? | | ????# #????# # #???????????????????? | | #####+##"###########+### T #???????????????????? | | "" #???????????????????? | | ######## ########### ### #???????????????????? | | ???????# #?######### #?# #???????????????????? | | ???????# #? # #?###+#####?????????????????? | | ???????#!# # #??# #?????????????????? | | ######## # # #??# """" #?????????????????? | | *=+ # #??# """" #?????????????????? | | ####/#########?# #??# """" #?????????????????? | | ????# #????? ???# """" #?????????????????? | | ????+ #????? ???# #?????????????????? | | ????# #????? ???#####+##?????????????????? | | ????# #????? ???????# #??????????????????? | | ??? / #????? ???????# ######## #????? | | ?? # #?????+???????# #????? | | ? # #?????????????# ######## #????? | | ?# #??????=??????# #??????????????????? | | ??###########?????????????# #??????????????????? | | ????????????????#??????????# #??????????????????? | | ????????????????# ????????# #??????????????????? | | ??????????????????? ???????# #??????????????????? | | ???????????????????##+####### ###????????????????? | | ???????????????????# ! # #??????? ???????? | | ???????????????????# @# T ### #??????? | | ???????????????????# """ Y% " !% ?????????? | | ??????????????????# """ #[% ###+#####????????? | | ??????????????????## """ # #????????????????? | | ???????????????????# ## ##????????????????? | | ???????????????????######### #?????????????????? | | ???????????????????????????+ #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????*???????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 25 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 16% | -8/Materials Lgt. Treads | 27% | -8/Materials Lgt. Treads | 53% | -8/Materials Lgt. Treads | 8% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On My Business Is Booming Uncivil War Challenges ------------ None Game ------ Seed CorruptionGunChainsaw Manual? 0 Play Time 00:58:25 Cumulative 90.6 hours Start 2026.04.21 @ 16:25:09 End 2026.04.21 @ 17:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42531a0c-0c28-4a2b-b6aa-0fa154b06229