Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 06:39:56 Player: alkaline Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (1150) 1150 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5065 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 54/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Hardened Medium Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Targeting Computer Armor Integrity Analyzer Precision Matter Filter Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Microactuators Phase Shifter Hardened Medium Armor Plating Hacking Suite Gauss Rifle [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Slots Evolved 10 | . . . 4 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 7 | . . . 2 2 2 1 Weapon . | . . . . . . . Parts Attached 55 | 7 3 . 13 13 3 16 Power 7 | 1 1 . 1 1 . 3 Engine 5 | 1 1 . 1 1 . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 2 . . 4 5 . 6 Treads 2 | 2 . . . . . . Leg 15 | . . . 4 5 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . 3 5 3 3 Device 4 | . . . 1 1 . 2 Storage 2 | 1 . . 1 . . . Processor 6 | . 1 . 1 1 2 1 Hackware 1 | . . . . 1 . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 15 | 3 1 . 5 2 . 4 Energy Gun 7 | 1 . . 3 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon 2 | . . . . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 Corrupted Parts 3 | . . . . . . 3 System Corruption 8 | . . . . . . 8 Parts Lost 25 | . 1 . 5 3 1 15 Power 5 | . 1 . 1 1 . 2 Propulsion 11 | . . . 3 2 . 6 Utility 8 | . . . 1 . 1 6 Weapon 1 | . . . . . . 1 Highest Loss Streak 9 | . 1 . 3 3 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 99 100 85 97 91 76 Engine 7 | . 14 14 7 6 6 . Treads 8 | . 28 28 7 . . . Leg 16 | . . . 16 29 26 22 Device 2 | . . . 8 1 . . Storage 8 | . 14 14 9 7 6 3 Processor 19 | . 13 14 18 22 24 22 Hackware 2 | . . . . 6 6 5 Protection 2 | . . . . 5 6 3 Energy Gun 6 | . 14 14 8 4 . . Ballistic Gun 3 | . 14 14 . . . . Ballistic Cannon 1 | . . . . 2 6 3 Impact Weapon 3 | . . . 6 7 6 . Slashing Weapon 1 | . . . 2 . . 3 Naked Turns . | . . . . . . . Heaviest Build 57 | 11 12 12 21 37 49 57 Greatest Support 91 | 40 40 40 60 66 66 91 Greatest Overweight (x) 7 | . . . 3 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 8 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 7 | 1 7 7 8 8 8 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 4 8 8 9 10 10 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Matter Collected 789 | 203 144 . 38 155 55 194 Remotely . | . . . . . . . Salvage Created 1270 | . 179 . 106 271 274 440 Parts 62 | . 14 . 3 6 5 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Combat Hostiles Destroyed 21 | . 3 . 2 5 5 6 Melee 8 | . . . 1 2 1 4 Guns 5 | . 3 . 1 . . 1 Classes Destroyed 6 | . 2 . 1 2 1 . Worker 2 | . . . . 1 . 1 Watcher 4 | . 2 . . . . 2 Grunt 14 | . 3 . 1 3 4 3 Duelist 1 | . . . . . 1 . Sentry 3 | . . . . 2 . 1 Hunter 3 | . . . 1 . . 2 Best Kill Streak 3 | . 2 . 1 2 3 2 Combat Bots Only 4 | . 2 . 1 2 4 2 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Hostile Shots Fired 393 | . 25 13 80 82 42 151 Missed 118 | . 10 5 19 29 16 39 Damage Taken 4947 | . 164 157 970 461 503 2692 Core 1393 | . 33 36 162 80 55 1027 Absorbed by Shields 17 | . . . . . . 17 Core Remaining (%) 84 | 100 . 72 70 88 93 . Volleys Fired 82 | . 18 1 22 4 . 37 Largest 2 | . 2 2 1 1 . 1 Hottest 70 | . 70 70 61 69 . 69 Shots Fired 102 | . 36 2 22 4 . 38 Gun 85 | . 36 2 22 4 . 21 Cannon 17 | . . . . . . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 36 | . 18 1 . . . 17 Thermal 54 | . 18 1 22 4 . 9 Explosive . | . . . . . . . Electromagnetic 12 | . . . . . . 12 Robot Hit Streak 12 | . 9 5 7 8 . 12 Robot Miss Streak 3 | . 2 . 1 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 120 | . 24 2 21 13 15 45 Core Hits 42 | . 9 1 7 3 2 20 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 7 | . . . . 2 3 2 Critical Strikes 20 | . . . 3 2 3 12 Burn 4 | . . . 3 . . 1 Destroy 4 | . . . . . . 4 Corrupt 1 | . . . . . . 1 Smash 5 | . . . . 2 3 . Sever 6 | . . . . . . 6 Melee Attacks 76 | . . . 10 18 22 26 Impact 47 | . . . 6 18 22 1 Slashing 29 | . . . 4 . . 25 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 1 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3637 | . 297 22 554 628 740 1396 Guns 975 | . 297 22 289 18 . 349 Cannons 163 | . . . . . . 163 Explosions . | . . . . . . . Melee 2488 | . . . 265 610 740 873 Ramming 11 | . . . . . . 11 Kinetic 324 | . 151 10 . . . 163 Thermal 577 | . 146 12 289 18 . 112 Explosive . | . . . . . . . Electromagnetic 237 | . . . . . . 237 Impact 1475 | . . . 125 610 740 . Slashing 1013 | . . . 140 . . 873 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 482 | . . . 85 182 215 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 482 | . . . 85 182 215 . Knockbacks 12 | . . . 2 2 7 1 Impact 10 | . . . 2 2 6 . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 6 | . . . . . . 6 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 307 | . 72 . 307 54 11 88 Average Temperature 53 | . 31 . 123 28 9 20 Received Heat Transfer 1374 | . 90 12 342 177 276 477 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 11 | . . . 1 4 6 . Impact Corruptions 15 | . . . 1 7 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1665 | . 444 37 851 37 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Peak Influence 261 | . 119 . 38 135 239 261 Initial 116 | . . . 3 2 9 116 Average 66 | . 38 . 15 47 107 141 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 94 | 100 100 . 100 100 86 84 Level 1 5 | . . . . . 13 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 1 2 . 5 Investigation 4 | . 1 . . 1 . 2 Extermination 1 | . . . . 1 . . Reinforcement 5 | . 1 . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Distress Signals 5 | . . . . 1 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 8 6 10 6 14 24 Peak Tracking Total 7 | . 3 6 7 2 6 6 Tactical Retreats 9 | . 1 . . . 3 5 Traps | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Traps Triggered 4 | . 1 . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Accessed 10 | . 3 . 3 . . 4 Terminals 5 | . 1 . 1 . . 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 4 . 6 . . 8 Successful 11 | . 3 . 5 . . 3 Failed 7 | . 1 . 1 . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 1 . 1 . . 6 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 1 . . 3 Record 1 | . . . 1 . . . Part Schematic 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Turns Passed 3243 | 79 533 277 729 609 192 824 Spaces Moved 1908 | 46 260 167 402 406 106 521 Core 150 | 8 . . 38 . . 104 Treads 591 | 38 260 167 126 . . . Legs 1167 | . . . 238 406 106 417 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 50 Average Speed 131 | 140 160 160 140 120 120 110 Slowest Speed 400 | 160 160 160 200 120 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 4 42 12 30 13 2 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Total 2424 | 58 341 175 528 496 138 688 Wait 225 | . 53 6 65 40 5 56 Move 1902 | 45 259 166 401 405 105 521 Hop . | . . . . . . . Pick Up 38 | 6 6 1 9 9 2 5 Fast Attach 26 | 4 2 . 6 4 1 9 Attach 17 | 2 1 . 4 4 2 4 Detach 2 | . . . . . 1 1 Swap 12 | 1 . . 3 5 . 3 Drop 29 | . 2 1 8 7 . 11 Fire 82 | . 18 1 22 4 . 37 Melee 76 | . . . 10 18 22 26 Ram 1 | . . . . . . 1 Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Discovered new exit (range 6) 613 | -10/Materials | Entered Subcaves 805 | -10/Subcaves | Discovered new exit (range 17) 858 | -10/Subcaves | Ambushed by swarm of Subdwellers 890 | -10/Subcaves | Entered Materials 890 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 912 | -8/Materials | Lost 3 allies 1239 | -8/Materials | Lost 3 parts (1p2n) 1340 | -8/Materials | Discovered new exit (range 11) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Utility x2 1793 | -7/Factory | Lost 3 parts (1p2n) 2197 | -7/Factory | Discovered new exit (range 18) 2227 | -7/Factory | Identified exit to Factory 2228 | -7/Factory | Entered another Factory area 2228 | -6/Factory | Evolved 2 slots: Utility x2 2231 | -6/Factory | Discovered new exit (range 11) 2243 | -6/Factory | Identified exit to Factory 2420 | -6/Factory | Entered another Factory area 2420 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2527 | -5/Factory | Discovered new exit (range 18) 2676 | -5/Factory | Discovered new exit (range 5) 3073 | -5/Factory | Core integrity fell below 50% 3112 | -5/Factory | Lost 9 parts (1p4n4u) 3165 | -5/Factory | Core integrity fell below 20% 3244 | -5/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 03186_ Acquired Corrupted Carbon-fiber Leg. 03186_ Integrated Corrupted Carbon-fiber Leg (+1). 03189_ System corrupted: FCS attempts to trigger Hvy. Laser. 03189_ System corrupted: Hvy. Laser misfires. 03189_ T-07 Excavator sends out distress signal. 03198_ G-50 Soldier misfires. 03216_ C-35 Carver suffers critical hit (Burn). 03225_ Kicked C-35 Carver. 03226_ Kicked C-35 Carver out of the way. 03227_ Kicked C-35 Carver. 03228_ Kicked C-35 Carver out of the way. 03234_ Carbon-fiber Leg severed. 03236_ Carbon-fiber Leg destroyed. 03241_ System corrupted: Energy discharge (-18). 03241_ Signal Interpreter destroyed. 03241_ Dropped Hvy. Laser. 03244_ Knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????????????#c#??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????? ###### #?????????????????????? | | ???T ??? +?????????????????????? | | ?? ??? ###### = #?????????????????????? | | ?? ?????????????????## ##?????????????????????? | | ?? ??????############# ##?????????????????????? | | ??# ??????# %% +?????????????????????? | | ??# #?????# ##############?????????????????????? | | ??#^ +?????# #??????????????????????????????????? | | ??+ #?????# #??????????????????????????????????? | | ??# #?????# #######???##???????????????????????? | | ??# #?????# ## ####"#########???????????????? | | ??# #?????# ## # #???????????????? | | ??+ #?????# ## # #???????????????? | | ??# #?????# ## "" # [ #???????????????? | | ??# #?????# ## "" # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Biometal Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV One Hack Too Far Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed ShadeQuantumConstruct Manual? 0 Play Time 00:59:08 Cumulative 1.7 hours Start 2024.04.10 @ 05:06:52 End 2024.04.10 @ 06:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3284dc11-a1ae-48f4-8e7f-6a6a7d1e73f7