Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 15:54:56 Player: lsend Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 4834 Bonus ------- Pacifist 834 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Improved Propulsion Shielding Heavy Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Improved Propulsion Shielding Improved Propulsion Shielding System Shield > --- WEAPON ----------- Heavy Hammer > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core [Rating: 17] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Improved Propulsion Shielding Processor Machine Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Heavy Hammer Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 9 | 2 . . . 1 6 . . . . . Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 4 | 2 . . . 1 1 . . . . . Treads 2 | 2 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . 1 1 . . . . . Utility 4 | . . . . . 4 . . . . . Device . | . . . . . . . . . . . Storage . | . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 5 | . . . . 2 1 . 1 1 . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . 2 1 . 1 . . . Utility 1 | . . . . . . . . 1 . . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . 2 1 . 1 1 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 20 | . 28 28 22 17 17 38 29 16 15 15 Treads 6 | . 28 28 22 15 . . . . . . Flight 2 | . . . . 2 6 7 1 . . . Processor 2 | . . . . . . 7 7 7 7 7 Hackware 1 | . . . . . 1 7 7 1 . . Protection 5 | . . . . . 8 15 12 7 7 7 Naked Turns 14 | . . . . 14 . . . . . . Heaviest Build 4 | . . . . . 4 4 4 2 2 2 Greatest Support 5 | 3 3 3 3 4 5 5 5 3 3 3 Greatest Overweight (x) 1 | . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 4 | . . . . . 3 3 4 4 4 4 Average Carried 1 | . . . . . 1 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . . . . . 3 3 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 264 | 155 . . . 62 7 . 40 . . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 263 | . 2 31 6 88 60 2 35 23 . 16 Missed 118 | . 2 20 3 34 31 . 15 10 . 3 Damage Taken 1908 | . . 91 47 493 528 29 244 191 . 285 Core 1484 | . . 44 . 293 440 29 219 177 . 282 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 73 | . . . . . 56 . 17 . . . Core Remaining (%) 57 | 100 . 82 . 26 20 . . . . . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 1 | . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 68 | . . . . 51 11 . . . . 6 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 68 | . . . . 51 11 . . . . 6 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . . 12 . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 12 | . . . . 12 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . 22 5 . . . . 3 Shots . | . . . . . . . . . . . Rammed 23 | . . . . 19 2 . . . . 2 Targets Rammed 23 | . . . . 19 2 . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 12 | . . . . . . . . . . 12 Average Temperature 12 | . . . . . . . . . . 12 Received Heat Transfer 409 | . . . 9 42 180 18 12 . . 148 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 581 | . 30 26 24 139 581 263 . . . . Initial 263 | . . 11 9 9 53 263 . . . . Average 124 | . 6 16 15 35 253 263 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 75 | 100 100 100 100 100 44 . . . . . Level 1 15 | . . . . . 33 100 . . . . Level 2 9 | . . . . . 22 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . 1 . . . . 1 Investigation 1 | . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 5 4 2 22 33 1 5 3 . 13 Peak Tracking Total 20 | . 5 3 2 16 20 1 7 3 . 8 Tactical Retreats 19 | . . 1 . 2 8 . 3 3 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 11 | . 1 . . . 6 . . . 4 . Terminals 6 | . 1 . . . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 3 . . . 15 . . . 29 . Successful 33 | . . . . . 4 . . . 29 . Failed 14 | . 3 . . . 11 . . . . . Catastrophic 7 | . 1 . . . 6 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 3 . . . 8 . . . . . Terminals 17 | . 3 . . . 14 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 33 | . . . . . 4 . . . 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Branch Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 5 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 Total Damage 47 | . . . . . . . . . . 47 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 1154 | 14 19 109 17 239 293 9 175 153 48 78 Spaces Moved 2153 | 22 38 161 33 419 581 24 321 305 97 152 Core 1399 | 22 38 161 33 273 133 . 185 305 97 152 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 754 | . . . . 146 448 24 136 . . . Fastest Speed 35 | 50 50 50 50 40 35 35 35 50 50 50 Average Speed 47 | 50 50 50 50 46 41 35 54 50 50 50 Slowest Speed 100 | 50 50 50 50 50 50 35 100 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 16 | . . . . 9 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 17 53 6 83 64 1 61 58 74 31 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . 2 . . . . 1 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . . . . . 1 Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . . Melee 1 | . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 2251 | 23 37 188 32 449 624 23 321 304 96 154 Wait 86 | . . 28 . 20 38 . . . . . Move 2114 | 21 37 160 32 402 567 23 320 304 96 152 Hop 14 | . . . . 7 7 . . . . . Pick Up 3 | . . . . . 3 . . . . . Fast Attach 8 | 2 . . . 1 5 . . . . . Attach 1 | . . . . . 1 . . . . . Detach 2 | . . . . . 1 . 1 . . . Swap . | . . . . . . . . . . . Drop . | . . . . . . . . . . . Fire . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Ram 16 | . . . . 13 1 . . . . 2 Kick . | . . . . . . . . . . . Crush 6 | . . . . 6 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 11) 34 | -10/Materials | Entered Mines 103 | -10/Mines | Learned location of Zion (-6) 141 | -10/Mines | Discovered new exit (range 4) 143 | -10/Mines | Entered Materials 143 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 152 | -9/Materials | Discovered new exit (range 16) 160 | -9/Materials | Entered Mines 161 | -9/Mines | Assembled infested the area 177 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 184 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 222 | -9/Mines | Met a Derelict bent on vengeance 238 | -9/Mines | Learned location of Storage (-7) 250 | -9/Mines | Learned Materials stockpile data 311 | -9/Mines | Build established: Mutant 338 | -9/Mines | Core integrity fell below 50% 397 | -9/Mines | Discovered new exit (range 5) 399 | -9/Mines | Entered Materials 399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -8/Materials | Core integrity fell below 50% 687 | -8/Materials | Discovered new exit (range 16) 692 | -8/Materials | Entered Factory 692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 698 | -7/Factory | Discovered new exit (range 9) 701 | -7/Factory | Entered Lower Caves 743 | -7/Lower Caves | Learned 12 Factory zone layouts 749 | -7/Lower Caves | Spotted B-75 Beast 781 | -7/Lower Caves | Encountered a Warlord checkpoint 871 | -7/Lower Caves | Discovered new exit (range 10) 876 | -7/Lower Caves | Entered another Lower Caves area 908 | -7/Lower Caves | Core integrity fell below 50% 1023 | -7/Lower Caves | Discovered new exit (range 12) 1029 | -7/Lower Caves | Entered Data Miner 1029 | -7/Data Miner | Discovered new exit (range 6) 1039 | -7/Data Miner | Met Data Miner 1051 | -7/Data Miner | Learned location of Section 7 (-2) 1051 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1057 | -7/Data Miner | Received God Mode back door access code from Data Miner 1077 | -7/Data Miner | Entered Proximity Caves 1083 | -6/Proximity Caves | Spotter reported a threat 1083 | -6/Proximity Caves | Spotter reported a threat 1096 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1096 | -6/Proximity Caves | Learned location of Extension (-4) 1152 | -6/Proximity Caves | Core integrity fell below 20% 1155 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01083_ ALERT: Unidentified potential threat approaching Complex 0b10. 01084_ Searching scrap... 01084_ Found Mak. Hammer. 01084_ Found 37 Matter. 01095_ G-50 Soldier springs to life. 01096_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01096_ Acquired derelict log, extracted data. World map updated: -4/Extension. 01096_ Penetrated by Slug. 01100_ Y-64 Sentinel: "REQUESTING BACKUP." 01151_ C-30 ARC bursts open, deploying its payload. 01151_ G-67 Veteran unfolds itself. 01151_ G-50 Soldier unfolds itself. 01151_ L-41 Fighter unfolds itself. 01151_ G-50 Soldier unfolds itself. 01151_ M-28 Smith unfolds itself. 01153_ Critical hit (Burn: +37). 01154_ Slammed into G-67 Veteran. 01154_ Critical hit (Burn: +50). 01155_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | # ### #???????????????????????????????? | | #### ## #???????????????????????????????? | | ???### #???????????????????????????????? | | ####### ##???????????????????????????????? | | # ##????????????????????????????????? | | # ##?????????????????????????????????? | | #### #?????###??????????????????????????? | | #???# ##???# #??????????????????????????? | | ?????# ##?# #???????????????????????????? | | ?????## ## #???????????????????????????? | | ??????## #???????????????????????????? | | ???????#### ##???????????????????????????? | | ??????????## ###????????????????????????????? | | ???????###### ##??????????????????????????????? | | ??????## ### #???????????????????????????????? | | ??????# #?## #???????????????????????????????? | | ??##### #?## #???????????????????????????????? | | # ### #???????????????????????????????? | | #???????????????????????????????? | | ### ##??????####?????????????????????? | | ???????# #######??????? ??????????????????????? | | ???????# #????????????? ??????????????????????? | | ???????# #?????????????# #??????????????????????? | | ???????# #?????????????#$#??????????????????????? | | ???????# #???########### #??????????????????????? | | ???????# #???# lg@#??????????????????????? | | ???????# ##??# m gg #??????????????????????? | | ??????## #??# ##########??????????????????????? | | ???#### #### #???????????????????????????????? | | ???# #???????????????????????????????? | | #???????????????????????????????? | | # ########???????????????????????????????? | | # ########??????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsFortressCutter Manual? 0 Play Time 00:17:56 Cumulative 663.6 hours Start 2024.03.01 @ 15:37:59 End 2024.03.01 @ 15:54:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 511 Rogue 511 Adventurer 0 Explorer 0 Win Type - Total 170 Types 95/9/49/6/3/2/4/1/1 Lore% 91 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec5a6040-b975-4ae7-b3e9-c4ab49d48210