Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 15:54:56

Player: lsend

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1134)               1134
              TOTAL SCORE: 4834

 Bonus
-------
Pacifist                   834
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Machine Analyzer
  Improved Propulsion Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
     Light Nuclear Core
  Improved Propulsion Shielding
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Cesium-ion Thruster
>          --- UTILITY ----------
           Machine Analyzer
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           System Shield
>          --- WEAPON -----------
     Heavy Hammer
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
[Rating: 17]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Propulsion Shielding
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Hammer
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             9    | 2   .   .   .   1   6   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   1   1   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   2   1   .   1   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   1   .   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   1   .   1   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     20   | .   28  28  22  17  17  38  29  16  15  15  
  Treads                   6    | .   28  28  22  15  .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   2   6   7   1   .   .   .   
  Processor                2    | .   .   .   .   .   .   7   7   7   7   7   
  Hackware                 1    | .   .   .   .   .   1   7   7   1   .   .   
  Protection               5    | .   .   .   .   .   8   15  12  7   7   7   
Naked Turns                14   | .   .   .   .   14  .   .   .   .   .   .   
Heaviest Build             4    | .   .   .   .   .   4   4   4   2   2   2   
  Greatest Support         5    | 3   3   3   3   4   5   5   5   3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             4    | .   .   .   .   .   3   3   4   4   4   4   
  Average Carried          1    | .   .   .   .   .   1   3   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   .   .   .   3   3   4   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Matter Collected           264  | 155 .   .   .   62  7   .   40  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Hostile Shots Fired        263  | .   2   31  6   88  60  2   35  23  .   16  
  Missed                   118  | .   2   20  3   34  31  .   15  10  .   3   
Damage Taken               1908 | .   .   91  47  493 528 29  244 191 .   285 
  Core                     1484 | .   .   44  .   293 440 29  219 177 .   282 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  73   | .   .   .   .   .   56  .   17  .   .   .   
Core Remaining (%)         57   | 100 .   82  .   26  20  .   .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                1    | .   .   .   .   1   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   1   .   .   .   .   .   
  Impact                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           68   | .   .   .   .   51  11  .   .   .   .   6   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  68   | .   .   .   .   51  11  .   .   .   .   6   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            12   | .   .   .   .   12  .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    12   | .   .   .   .   12  .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      30   | .   .   .   .   22  5   .   .   .   .   3   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   23   | .   .   .   .   19  2   .   .   .   .   2   
Targets Rammed             23   | .   .   .   .   19  2   .   .   .   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        12   | .   .   .   .   .   .   .   .   .   .   12  
  Average Temperature      12   | .   .   .   .   .   .   .   .   .   .   12  
  Received Heat Transfer   409  | .   .   .   9   42  180 18  12  .   .   148 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   1   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             581  | .   30  26  24  139 581 263 .   .   .   .   
  Initial                  263  | .   .   11  9   9   53  263 .   .   .   .   
  Average                  124  | .   6   16  15  35  253 263 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         75   | 100 100 100 100 100 44  .   .   .   .   .   
  Level 1                  15   | .   .   .   .   .   33  100 .   .   .   .   
  Level 2                  9    | .   .   .   .   .   22  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   1   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   1   .   .   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   5   4   2   22  33  1   5   3   .   13  
  Peak Tracking Total      20   | .   5   3   2   16  20  1   7   3   .   8   
  Tactical Retreats        19   | .   .   1   .   2   8   .   3   3   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          11   | .   1   .   .   .   6   .   .   .   4   .   
  Terminals                6    | .   1   .   .   .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   3   .   .   .   15  .   .   .   29  .   
  Successful               33   | .   .   .   .   .   4   .   .   .   29  .   
  Failed                   14   | .   3   .   .   .   11  .   .   .   .   .   
    Catastrophic           7    | .   1   .   .   .   6   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   .   8   .   .   .   .   .   
  Terminals                17   | .   3   .   .   .   14  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   .   .   .   4   .   .   .   29  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   5   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             47   | .   .   .   .   .   .   .   .   .   .   47  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Turns Passed               1154 | 14  19  109 17  239 293 9   175 153 48  78  
Spaces Moved               2153 | 22  38  161 33  419 581 24  321 305 97  152 
  Core                     1399 | 22  38  161 33  273 133 .   185 305 97  152 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   754  | .   .   .   .   146 448 24  136 .   .   .   
  Fastest Speed            35   | 50  50  50  50  40  35  35  35  50  50  50  
  Average Speed            47   | 50  50  50  50  46  41  35  54  50  50  50  
  Slowest Speed            100  | 50  50  50  50  50  50  35  100 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   9   7   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 3   17  53  6   83  64  1   61  58  74  31  
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     5    | .   .   1   .   2   .   .   .   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   1   .   .   .   .   .   1   
Spaces Dug                 1    | .   .   .   .   .   1   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Total                      2251 | 23  37  188 32  449 624 23  321 304 96  154 
  Wait                     86   | .   .   28  .   20  38  .   .   .   .   .   
  Move                     2114 | 21  37  160 32  402 567 23  320 304 96  152 
  Hop                      14   | .   .   .   .   7   7   .   .   .   .   .   
  Pick Up                  3    | .   .   .   .   .   3   .   .   .   .   .   
  Fast Attach              8    | 2   .   .   .   1   5   .   .   .   .   .   
  Attach                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Detach                   2    | .   .   .   .   .   1   .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Ram                      16   | .   .   .   .   13  1   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   .   .   6   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 15)
   15 | -11/Scrapyard      | Entered Materials
   29 | -10/Materials      | Discovered new exit (range 11)
   34 | -10/Materials      | Entered Mines
  103 | -10/Mines          | Learned location of Zion (-6)
  141 | -10/Mines          | Discovered new exit (range 4)
  143 | -10/Mines          | Entered Materials
  143 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  152 | -9/Materials       | Discovered new exit (range 16)
  160 | -9/Materials       | Entered Mines
  161 | -9/Mines           | Assembled infested the area
  177 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  184 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  222 | -9/Mines           | Met a Derelict bent on vengeance
  238 | -9/Mines           | Learned location of Storage (-7)
  250 | -9/Mines           | Learned Materials stockpile data
  311 | -9/Mines           | Build established: Mutant
  338 | -9/Mines           | Core integrity fell below 50%
  397 | -9/Mines           | Discovered new exit (range 5)
  399 | -9/Mines           | Entered Materials
  399 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  590 | -8/Materials       | Core integrity fell below 50%
  687 | -8/Materials       | Discovered new exit (range 16)
  692 | -8/Materials       | Entered Factory
  692 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  698 | -7/Factory         | Discovered new exit (range 9)
  701 | -7/Factory         | Entered Lower Caves
  743 | -7/Lower Caves     | Learned 12 Factory zone layouts
  749 | -7/Lower Caves     | Spotted B-75 Beast
  781 | -7/Lower Caves     | Encountered a Warlord checkpoint
  871 | -7/Lower Caves     | Discovered new exit (range 10)
  876 | -7/Lower Caves     | Entered another Lower Caves area
  908 | -7/Lower Caves     | Core integrity fell below 50%
 1023 | -7/Lower Caves     | Discovered new exit (range 12)
 1029 | -7/Lower Caves     | Entered Data Miner
 1029 | -7/Data Miner      | Discovered new exit (range 6)
 1039 | -7/Data Miner      | Met Data Miner
 1051 | -7/Data Miner      | Learned location of Section 7 (-2)
 1051 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1057 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1077 | -7/Data Miner      | Entered Proximity Caves
 1083 | -6/Proximity Caves | Spotter reported a threat
 1083 | -6/Proximity Caves | Spotter reported a threat
 1096 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1096 | -6/Proximity Caves | Learned location of Extension (-4)
 1152 | -6/Proximity Caves | Core integrity fell below 20%
 1155 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01083_ ALERT: Unidentified potential threat approaching Complex 0b10. <x2>
01084_ Searching scrap...
01084_ Found Mak. Hammer.
01084_ Found 37 Matter.
01095_ G-50 Soldier springs to life.
01096_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
01096_ Acquired derelict log, extracted data.
World map updated: -4/Extension.
01096_ Penetrated by Slug.
01100_ Y-64 Sentinel: "REQUESTING BACKUP."
01151_ C-30 ARC bursts open, deploying its payload.
01151_ G-67 Veteran unfolds itself.
01151_ G-50 Soldier unfolds itself.
01151_ L-41 Fighter unfolds itself.
01151_ G-50 Soldier unfolds itself.
01151_ M-28 Smith unfolds itself.
01153_ Critical hit (Burn: +37).
01154_ Slammed into G-67 Veteran.
01154_ Critical hit (Burn: +50).
01155_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
| #        ###     #???????????????????????????????? |
| ####     ##      #???????????????????????????????? |
| ???###           #???????????????????????????????? |
| #######         ##???????????????????????????????? |
| #              ##????????????????????????????????? |
| #             ##?????????????????????????????????? |
|    ####       #?????###??????????????????????????? |
|  #???#        ##???#  #??????????????????????????? |
| ?????#         ##?#  #???????????????????????????? |
| ?????##         ##   #???????????????????????????? |
| ??????##             #???????????????????????????? |
| ???????####         ##???????????????????????????? |
| ??????????##      ###????????????????????????????? |
| ???????######    ##??????????????????????????????? |
| ??????##   ###   #???????????????????????????????? |
| ??????#    #?##  #???????????????????????????????? |
| ??#####    #?##  #???????????????????????????????? |
|   #        ###   #???????????????????????????????? |
|                  #???????????????????????????????? |
|      ###        ##??????####?????????????????????? |
| ???????#  #######???????   ??????????????????????? |
| ???????#  #?????????????   ??????????????????????? |
| ???????#  #?????????????# #??????????????????????? |
| ???????#  #?????????????#$#??????????????????????? |
| ???????#  #???########### #??????????????????????? |
| ???????#  #???#        lg@#??????????????????????? |
| ???????#  ##??#      m gg #??????????????????????? |
| ??????##   #??#  ##########??????????????????????? |
| ???####    ####  #???????????????????????????????? |
| ???#             #???????????????????????????????? |
|                  #???????????????????????????????? |
| #         ########???????????????????????????????? |
| #  ########??????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free

 Robot Schematics 
------------------
 A-15 Conveyor | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsFortressCutter
  Manual?         0
Play Time         00:17:56
  Cumulative      663.6 hours
  Start           2024.03.01 @ 15:37:59
  End             2024.03.01 @ 15:54:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          511
  Rogue           511
  Adventurer      0
  Explorer        0
Win Type          -
  Total           170
  Types           95/9/49/6/3/2/4/1/1
Lore%             91
Gallery%          91
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          184x79
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec5a6040-b975-4ae7-b3e9-c4ab49d48210