Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 15:20:27 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3535) 3535 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9250 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Advanced Terrain Scan Processor Microactuators Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Improved Terrain Scan Processor Transport Network Coupler Salvage Targeting Computer System Backup Module Drone Bay Drone Bay > --- WEAPON ----------- Heavy Particle Gun Railgun Impact Mace > --- INVENTORY -------- Neutrino Core Reinforced Fission Core Improved Treads Improved Carbon-fiber Leg Flexi-carbon Leg Advanced Terrain Scan Processor Microactuators Electrolaser Heavy Particle Gun Heavy Particle Gun Heavy Phase Cannon Nova Cannon High-powered Shotgun Heavy Mace [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Salvage Targeting Computer Weapon Improved Light Cannon Energy Gun Electrolaser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 1 1 Utility 8 | . . 1 1 1 1 2 1 1 Weapon 1 | . . . . . 1 . . . Parts Attached 106 | 1 4 12 22 12 5 9 14 27 Power 10 | . 1 1 1 2 . 2 1 2 Engine 7 | . 1 1 1 2 . 2 . . Core 2 | . . . . . . . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 37 | . . 6 8 5 1 1 5 11 Treads 7 | . . . 2 3 . . 1 1 Leg 22 | . . 2 5 2 . 1 4 8 Wheel 3 | . . 2 . . 1 . . . Hover 4 | . . 1 1 . . . . 2 Flight 1 | . . 1 . . . . . . Utility 20 | 1 1 3 3 2 1 2 5 2 Device 9 | 1 . 1 . 1 . 1 3 2 Storage 4 | . 1 1 1 . . . 1 . Processor 7 | . . 1 2 1 1 1 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 39 | . 2 2 10 3 3 4 3 12 Energy Gun 20 | . 1 2 6 1 1 2 2 5 Energy Cannon 4 | . . . 1 . . . 1 2 Ballistic Gun 7 | . 1 . 2 . . . . 4 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . 1 1 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 1 1 . 1 . Parts Lost 90 | . 3 5 18 5 2 9 7 41 Power 10 | . 1 . 1 1 1 1 2 3 Propulsion 34 | . . 3 8 3 . 3 1 16 Utility 14 | . . 1 2 . . 2 1 8 Weapon 32 | . 2 1 7 1 1 3 3 14 Highest Loss Streak 24 | . 2 4 12 2 2 4 7 24 Average Slot Usage (%) 88 | . 98 94 82 93 93 87 95 67 Engine 8 | . 12 11 8 11 12 6 7 . Treads 6 | . . . 3 10 13 9 5 2 Leg 14 | . 28 16 16 15 2 1 20 12 Wheel 2 | . . 10 2 . 4 4 . . Device 8 | . 14 15 2 4 6 10 13 10 Storage 11 | . 14 11 9 15 13 11 10 7 Processor 16 | . . 5 21 18 20 22 21 18 Energy Gun 7 | . 7 20 13 7 4 2 5 2 Ballistic Gun 2 | . 20 1 1 . . . . 2 Ballistic Cannon 2 | . . . . 6 6 3 . . Impact Weapon 1 | . . . . . 6 4 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 16 31 35 50 56 57 58 71 Greatest Support 85 | 20 20 16 50 48 38 28 81 85 Greatest Overweight (x) 18 | . . 5 3 1 1 18 1 13 Average Overweight (x) . | . . 1 1 . 1 1 . . Largest Inventory Capacity 14 | 6 8 10 14 14 14 14 14 14 Average Capacity 11 | 6 6 8 10 14 14 14 13 11 Most Carried 14 | 6 8 8 9 14 14 14 13 14 Average Carried 9 | 5 6 7 6 12 13 12 9 9 Final Capacity 14 | 6 8 10 14 14 14 14 14 4 Final Carried 14 | 6 7 8 9 14 14 14 12 3 Class Distribution -------------------- 48% | Scavenger-Mutant 34% | Mutant 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1728 | 220 86 93 154 205 25 405 63 477 Remotely . | . . . . . . . . . Salvage Created 4209 | 154 354 454 868 377 185 419 423 975 Parts 211 | 6 32 34 45 21 6 11 13 43 Haulers Intercepted 5 | . . 2 1 1 . 1 . . Recyclers Shooed 4 | . . . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 71 | . 11 7 15 6 5 9 5 13 Melee 1 | . . . . . . 1 . . Guns 47 | . 11 7 13 3 1 2 2 8 Cannons 9 | . . . 1 3 1 1 1 2 AOE 9 | . . . 1 . 3 4 1 . Classes Destroyed 13 | 2 3 3 3 1 . 1 . . Worker 2 | . . . 1 . . . 1 . Builder 3 | . . . 1 . 1 . . 1 Tunneler 6 | 2 . 1 1 2 . . . . Hauler 5 | . . 2 1 1 . 1 . . Recycler 3 | 1 . . . 1 . . 1 . Operator 1 | . . 1 . . . . . . Watcher 4 | . 2 2 . . . . . . Swarmer 13 | . 5 2 3 3 . . . . Grunt 39 | . 6 4 7 1 4 7 3 7 Brawler 2 | . . . . . . 1 1 . Sentry 9 | . . 1 3 1 1 1 1 1 Hunter 4 | . . . 2 . . . . 2 Programmer 4 | . . . . 1 . . . 3 Best Kill Streak 8 | 2 8 7 6 3 5 3 7 5 Combat Bots Only 8 | . 8 2 5 3 5 3 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 1 . 1 2 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10903 | . 460 382 1920 440 442 1295 952 5012 Core 2510 | . 80 192 385 39 44 275 176 1319 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 68 52 30 94 94 72 84 . Volleys Fired 307 | 10 42 23 61 27 9 36 17 82 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 168 | 60 60 90 110 102 102 132 159 168 Shots Fired 511 | 20 81 45 88 48 18 54 24 133 Gun 412 | 20 81 45 79 23 5 20 17 122 Cannon 81 | . . . 6 25 9 25 5 11 Launcher 18 | . . . 3 . 4 9 2 . Special . | . . . . . . . . . Kinetic 205 | 10 52 3 12 25 9 25 . 69 Thermal 201 | . 7 16 44 23 5 20 22 64 Explosive 15 | . . . . . 4 9 2 . Electromagnetic 90 | 10 22 26 32 . . . . . Robot Hit Streak 14 | 4 7 6 14 8 5 14 4 10 Robot Miss Streak 7 | 3 7 5 2 3 3 1 4 5 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 6 | . 1 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 369 | 10 40 29 73 27 11 42 13 124 Core Hits 191 | 5 23 21 40 13 12 28 12 37 Critical Hits 9 | . 1 . . 2 . . . 6 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 7 | . 1 . . 1 . . . 5 Melee Attacks 50 | . . . . . 2 11 7 30 Impact 50 | . . . . . 2 11 7 30 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10088 | 94 388 498 1615 559 850 1751 896 3437 Guns 5192 | 94 388 498 1100 254 51 269 189 2349 Cannons 1493 | . . . 99 305 150 394 150 395 Explosions 2317 | . . . 405 . 517 838 557 . Melee 1066 | . . . . . 132 250 . 684 Ramming 20 | . . . 11 . . . . 9 Kinetic 2667 | 40 225 16 40 305 150 394 . 1497 Thermal 3166 | . 44 68 894 254 51 269 339 1247 Explosive 1912 | . . . . . 517 838 557 . Electromagnetic 1257 | 54 119 414 670 . . . . . Impact 1066 | . . . . . 132 250 . 684 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 2 2 6 . 18 Average Corruption 10 | . . . . 1 1 5 . 15 Corruption Purged 1 | . . . . . . 1 . . Effects 33 | . . . . . . 6 . 27 Message Errors 6 | . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Targeting Errors 17 | . . . . . . 3 . 14 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 317 | . . . 22 . 106 77 2 110 Projectiles 67 | . . . 6 . . 30 . 31 Explosions 33 | . . . 16 . 14 1 2 . Melee 217 | . . . . . 92 46 . 79 Knockbacks 14 | . . . . 4 2 3 . 5 Impact 5 | . . . . . 1 1 . 3 Kinetic 7 | . . . . 4 1 2 . . Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 176 | . . . 109 . . 63 . 4 Shots 6 | . . . 4 . . 2 . . Rammed 6 | . . . 1 . . . . 5 Targets Rammed 6 | . . . 1 . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 407 | 20 153 407 353 192 251 232 303 377 Average Temperature 100 | 14 48 59 156 56 158 78 173 94 Received Heat Transfer 2025 | . 135 99 522 72 183 345 204 465 Effects 15 | . . 1 8 . 3 . 3 . Shutdowns 2 | . . 1 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . Interference 9 | . . . 3 . 3 . 3 . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | . . 2 4 . 2 . . 3 Impact Corruptions 12 | . . . . . 3 2 . 7 Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 13 | . . . 3 . . 2 . 8 Heat Transferred 5425 | . 100 150 1695 518 111 555 470 1826 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 343 | 15 343 224 310 95 158 336 193 157 Initial 101 | . 9 20 9 49 . 77 46 101 Average 95 | 9 178 84 102 42 32 247 83 90 Maximum Alert Level 1 | . 1 1 1 . . 1 . . Low Security (%) 85 | 100 47 91 88 100 100 25 100 100 Level 1 14 | . 52 8 11 . . 74 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 2 3 2 3 1 1 4 Investigation 5 | . . . 2 1 2 . . . Extermination 3 | . . . . 1 . . . 2 Reinforcement 9 | . 1 2 1 . 1 1 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 2 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 18 14 19 7 8 11 7 19 Peak Tracking Total 7 | . 4 4 6 3 4 3 5 7 Tactical Retreats 3 | . 1 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . 1 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 4 | . 3 . . . . . 1 . Max in Single Turn 1 | . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 9 | . 2 1 1 2 2 . 1 . Terminals 5 | . 2 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 31 | . 9 4 3 6 8 . 1 . Successful 13 | . 5 1 2 2 3 . . . Failed 18 | . 4 3 1 4 5 . 1 . Catastrophic 4 | . 1 . . . 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . 6 4 . 4 5 . . . Terminals 21 | . 9 . . 4 8 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . Scanalyzers 5 | . . . 3 2 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 7 | . 5 . . . 2 . . . Robot Analysis 3 | . 2 . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 1 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 1 1 . . . Terminals 2 | . . . . 1 1 . . . Botnet 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Mask 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 1 2 2 . 1 . Full Trace Events 3 | . . . 1 . 2 . . . Feedback Events 2 | . . . . . 2 . . . Corruption 2 | . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 56 | . . . . . . . 56 . Highest-Rated Ally 56 | . . . . . . . 56 . Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 3 | . . . . . . . 3 . Total Damage 90 | . . . . . . . 90 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 3 | . 2 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4150 | 93 324 437 472 1248 166 442 377 591 Spaces Moved 2174 | 49 156 300 198 725 104 259 219 164 Core 6 | . . 1 . . . 1 . 4 Treads 125 | . . . 13 112 . . . . Legs 1323 | 49 156 4 107 613 18 8 219 149 Wheels 707 | . . 293 78 . 86 250 . . Hover 13 | . . 2 . . . . . 11 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 90 110 123 110 110 122 50 Average Speed 131 | 120 120 108 126 154 117 117 123 137 Slowest Speed 950 | 120 120 300 180 180 155 950 153 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 34 26 25 21 3 7 9 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . . 1 4 7 3 Terrain Destroyed 113 | . . . 18 . 25 34 31 5 Melee 15 | . . . . . 1 4 7 3 Projectile 4 | . . . 1 . . 1 . 2 AOE 94 | . . . 17 . 24 29 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 2892 | 65 223 374 332 808 127 328 292 343 Wait 102 | 3 12 15 28 18 . 6 5 15 Move 2166 | 48 155 299 197 724 103 258 218 164 Hop . | . . . . . . . . . Pick Up 110 | 2 7 16 21 20 5 8 12 19 Fast Attach . | . . . . . . . . . Attach 93 | 1 3 8 20 9 4 8 14 26 Detach 4 | . . 1 1 1 . . 1 . Swap 13 | . 1 4 2 3 1 1 . 1 Drop 25 | 1 3 8 1 6 3 . 2 1 Fire 307 | 10 42 23 61 27 9 36 17 82 Melee 50 | . . . . . 2 11 7 30 Ram 1 | . . . . . . . . 1 Kick 5 | . . . 1 . . . . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . . . . 16 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 94 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Destroyed 8 combat bots 307 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -9/Materials | Lost 4 parts (3n1w) 844 | -9/Materials | Discovered new exit (range 4) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -8/Materials | Lost 3 parts (2n1u) 1158 | -8/Materials | Core integrity fell below 50% 1213 | -8/Materials | Lost 12 parts (1p5n6w) 1269 | -8/Materials | Lost 3 parts (1n1u1w) 1322 | -8/Materials | Discovered new exit (range 3) 1327 | -8/Materials | Entered Factory 1327 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1584 | -7/Factory | Build established: Scavenger-Mutant 2535 | -7/Factory | Build established: Mutant 2552 | -7/Factory | Discovered new exit (range 15) 2575 | -7/Factory | Entered another Factory area 2575 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2680 | -6/Factory | Discovered new exit (range 16) 2741 | -6/Factory | Entered another Factory area 2741 | -5/Factory | Evolved 2 slots: Utility x2 2877 | -5/Factory | Build established: Assassin 3089 | -5/Factory | Lost 3 parts (1n2w) 3150 | -5/Factory | Spotted B-75 Beast 3151 | -5/Factory | Discovered new exit (range 16) 3183 | -5/Factory | Entered another Factory area 3183 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3206 | -4/Factory | Lost 4 parts (2n2u) 3508 | -4/Factory | Build established: Scavenger-Mutant 3517 | -4/Factory | Lost 7 parts (2p1n1u3w) 3543 | -4/Factory | Discovered new exit (range 4) 3560 | -4/Factory | Entered Research 3560 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3930 | -3/Research | System corruption reached 10% 4028 | -3/Research | Lost 24 parts (2p8n5u9w) 4082 | -3/Research | Core integrity fell below 50% 4132 | -3/Research | Core integrity fell below 20% 4133 | -3/Research | Lost 12 parts (1p5n2u4w) 4151 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04117_ Flexi-carbon Leg fried. 04118_ K-01 Serf collects debris. 04119_ System corrupted: Hvy. Mace targeting data glitched. 04121_ K-01 Serf collects debris. 04125_ System corrupted: Hvy. Mace targeting data glitched. 04128_ K-01 Serf collects debris. 04134_ System corrupted: Hvy. Mace targeting data glitched. 04136_ K-01 Serf collects debris. 04139_ System corrupted: Component data lost. 04140_ G-67 Veteran knocked back. 04143_ Hvy. Mace destroyed. 04144_ Acquired Myomer Leg. 04146_ Slammed into P-80 Master. 04148_ Salvage Targeting Computer destroyed. 04148_ Slammed into P-80 Master. 04148_ Transport Network Coupler permanently disabled. 04148_ Destabilizing: Short circuit. 04149_ Slammed into P-80 Master. 04150_ Myomer Leg destroyed. 04150_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ????????# ??????????????????????? | | ????????+ ??????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | #######?# #?????????????????????? | | # ?# A#?????????????????????? | | # ?# #?????????????????????? | | # ?# #?????????????????????? | | # ?# #?????????????????????? | | # ## %##????????????????????? | | # # ????????????????????? | | # / ] ????????????????????? | | # # ! ?????????????????????? | | # # % ?????????????????????? | | #" ## %#?????????????????????? | | ?T ## u#?????????????????????? | | ?? ! ## k#?????????????????????? | | ??? ## #?????????????????????? | | ???? ##%%#?????????????????????? | | ?########%R#?????????????????????? | | ?# !!#@ #?????????????????????? | | ?# !!%/gp#?????????????????????? | | ?# %*%#p=#?????????????????????? | | ?# !# p#?????????????????????? | | ?# # *#?????????????????????? | | ?# #%!#?????????????????????? | | ?########| #?????????????????????? | | ????????# #?????????????????????? | | ????????#[=#?????????????????????? | | ????????#|!#?????????????????????? | | ????????#=%#?????????????????????? | | ????????+! ###########???????????? | | ????????# ######??????? | | ????????# / ?? | | ????????#####+###### ###### ""??? | | ??????????? ???# # #??????? | | ????????? ?# + #??????? | | ????????# ## # #??????? | | ????????# ## # #??????? | | ????????# ## # #??????? | | ????????# ## # #??????? | | ????????# ## # !#??????? | | ????????# ## # #??????? | | ????????############ # #??????? | | ???????############# ##+###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 16 Melee Speed Boost 20 Evasion (%) 51 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferPulseProtection Manual? 0 Play Time 00:43:38 Cumulative 76.8 hours Start 2020.12.29 @ 14:37:55 End 2020.12.29 @ 15:20:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af56060e-f7af-480a-a019-34eea9fe0a67