Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 21:54:07 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (477) 477 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 3137 Bonus ------- Pacifist 200 Follower Combat Kills 222 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Storm Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Humpback Signal Interpreter Experimental Core Analyzer > --- WEAPON ----------- Heavy Riot Gun Gauss Rifle > --- INVENTORY -------- Ion Engine Heat Sink Small Storage Unit Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Storm Laser Maul [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 6 3 3 2 11 6 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . . 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 2 1 9 1 Device 4 | . 1 . 1 2 . Storage 2 | 1 . . . . 1 Processor 7 | . 1 . . 6 . Hackware 1 | . . . . 1 . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 9 | 2 1 1 . 1 4 Energy Gun 5 | 2 . . . 1 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 7 | . 5 7 8 7 9 Power . | . 1 1 1 . . Propulsion . | . . 1 1 . . Utility 4 | . 1 2 2 4 6 Weapon 2 | . 1 2 3 1 2 Tool/Special . | . . . . . . Unused Backups 12 | . . 2 1 4 5 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 6 | . . . 1 1 4 Weapon 4 | . . 1 . 2 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 88 | . 98 99 100 93 75 Engine 11 | . 14 11 11 11 10 Wheel 21 | . 28 22 22 22 18 Device 1 | . 3 6 8 1 . Storage 11 | . 14 11 11 11 10 Processor 17 | . 9 11 2 16 22 Hackware 1 | . . . . 3 . Protection 7 | . . 15 22 11 . Energy Gun 11 | . 18 11 11 15 6 Energy Cannon 1 | . . 8 11 . . Ballistic Gun 1 | . . . . . 3 Peak Build Rating 32 | 6 7 12 12 28 32 Average Rating 19 | 4 6 10 11 19 25 On Entrance 10 | . 6 7 12 12 23 Naked Turns . | . . . . . . Heaviest Build 220 | 13 15 26 27 27 220 Greatest Support 26 | 20 20 20 20 26 26 Greatest Overweight (x) 70 | . . 1 1 1 70 Average Overweight (x) 1 | . . . 1 . 7 Largest Inventory Capacity 35 | 8 8 8 8 8 35 Average Capacity 16 | 7 8 8 8 8 33 Most Carried 14 | 2 8 8 8 8 14 Average Carried 9 | 1 5 7 7 7 12 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 5 Class Distribution -------------------- 67% | Mutant 32% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 664 | 248 22 76 30 75 213 Remotely . | . . . . . . Salvage Created 584 | . . 119 135 . 330 Parts 26 | . . 4 9 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 13 | . . . . . 13 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . . 2 3 . 5 Guns 7 | . . . 2 . 5 Cannons 2 | . . 1 1 . . Classes Destroyed 3 | . . 2 . . 1 Operator 1 | . . 1 . . . Grunt 9 | . . 2 3 . 4 Brawler 1 | . . . . . 1 Best Kill Streak 5 | . . 3 3 . 5 Combat Bots Only 5 | . . 2 3 . 5 Max Kills in Single Turn 1 | . . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 115 | . . 12 11 . 92 Missed 30 | . . 4 2 . 24 Hits 85 | . . 8 9 . 68 Projectile 85 | . . 8 9 . 68 Critical Strikes 4 | . . . 1 . 3 Damage Taken 1511 | . . 93 97 . 1321 Core 415 | . . 15 . . 400 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 43 | . 4 7 4 . 28 Largest 2 | . 2 2 2 . 2 Hottest 110 | . 70 96 96 . 110 Shots Fired 62 | . 8 14 8 . 32 Gun 47 | . 4 7 4 . 32 Cannon 15 | . 4 7 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 28 | . 4 . . . 24 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 34 | . 4 14 8 . 8 Robot Hit Streak 16 | . 1 10 16 . 7 Robot Miss Streak 5 | . 5 2 . . 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 42 | . 2 12 6 . 22 Core Hits 21 | . . 3 4 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1026 | . 42 353 101 . 530 Guns 697 | . 42 81 56 . 518 Cannons 193 | . . 148 45 . . Explosions 124 | . . 124 . . . Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 390 | . . . . . 390 Thermal 124 | . . 124 . . . Explosive . | . . . . . . Electromagnetic 500 | . 42 229 101 . 128 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 277 | . 27 208 238 . 277 Average Temperature 103 | . 12 90 142 . 124 Received Heat Transfer 715 | . . 54 75 . 586 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 73 | . 5 50 73 . . Initial 3 | . . . 3 . . Average 16 | . . 17 43 . . Influence Increases 493 | . 5 57 70 . 361 Destroy 0b10 Robot/C 320 | . . 40 60 . 220 Destroy 0b10 Robot/NC 15 | . . 5 . . 10 Destroy Leader 50 | . . 10 10 . 30 Allied During Kill 41 | . . . . . 41 Successful Hack 5 | . 5 . . . . Destroy Structure 2 | . . 2 . . . Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 449 | . 5 47 67 13 317 Entered New Map 20 | . . . 7 13 . Time Decay 312 | . 5 47 60 . 200 Lost Part 60 | . . . . . 60 Lost Ally 57 | . . . . . 57 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 1 3 3 . 18 Peak Tracking Total 7 | . 1 2 3 . 7 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 31 | . 17 14 . . . Successful 15 | . 4 11 . . . Failed 16 | . 13 3 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 20 | . 14 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Robot Analysis 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Transport Status 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . 4 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 809 | . . . . . 809 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 518 | . 37 85 87 263 46 Structural 222 | . 37 85 87 13 . Decoding 204 | . . . . 158 46 Jamming 92 | . . . . 92 . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2269 | 38 166 152 122 999 792 Spaces Moved 1743 | 35 179 131 108 966 324 Core 6 | 1 . . . . 5 Treads . | . . . . . . Legs . | . . . . . . Wheels 1737 | 34 179 131 108 966 319 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 80 50 Average Speed 112 | 79 80 87 95 92 210 Slowest Speed 3550 | 80 80 95 95 95 3550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 37 15 32 83 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 6 | . . . 3 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1982 | 42 193 155 119 1077 396 Wait 86 | . . 7 1 64 14 Move 1738 | 34 178 130 107 965 324 Hop . | . . . . . . Pick Up 29 | 2 5 3 1 8 10 Fast Attach 26 | 6 3 2 1 10 4 Attach 8 | . . 2 . 2 4 Detach 13 | . 2 1 1 6 3 Swap 4 | . . . 2 2 . Drop 28 | . 1 3 2 20 2 Fire 43 | . 4 7 4 . 28 Melee 2 | . . . . . 2 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . . 4 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 12) 39 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 10) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Discovered new exit (range 13) 314 | -9/Materials | Build established: Mutant 357 | -9/Materials | Entered Mines 440 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 479 | -9/Mines | Entered Zion 488 | -7/Zion | Learned Factory stockpile data 525 | -7/Zion | Given the Hacking Drone Bay 526 | -7/Zion | Found Prototype Device 526 | -7/Zion | Identified Hacking Drone Bay 570 | -7/Zion | Discovered new exit (range 15) 586 | -7/Zion | Identified exit to Proximity Caves 726 | -7/Zion | Learned Factory machine intel 731 | -7/Zion | Learned location of Storage (-7) 813 | -7/Zion | Learned Factory stockpile data 995 | -7/Zion | Found Prototype Processor 995 | -7/Zion | Identified Exp. Melee Analysis Suite 998 | -7/Zion | Found Prototype Processor 998 | -7/Zion | Identified Exp. Terrain Scan Processor 1000 | -7/Zion | Found Prototype Hackware 1000 | -7/Zion | Identified Exp. System Shield 1003 | -7/Zion | Found Prototype Processor 1003 | -7/Zion | Identified Exp. Targeting Computer 1008 | -7/Zion | Found Prototype Processor 1008 | -7/Zion | Identified Exp. Core Analyzer 1035 | -7/Zion | Met Imprinter 1055 | -7/Zion | Imprinted 1057 | -7/Zion | Declared Zion's savior 1271 | -7/Zion | Found Prototype Energy Gun 1478 | -7/Zion | Entered Proximity Caves 1478 | -6/Proximity Caves | Accompanied by 4 allies 1481 | -6/Proximity Caves | Spotter reported a threat 1495 | -6/Proximity Caves | Learned Factory stockpile data 1822 | -6/Proximity Caves | Build established: Hauler-Mutant 2037 | -6/Proximity Caves | Spotted B-75 Beast 2149 | -6/Proximity Caves | Lost 3 allies 2164 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 2259 | -6/Proximity Caves | Core integrity fell below 50% 2267 | -6/Proximity Caves | Core integrity fell below 20% 2270 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02192_ Slug penetrates B-48 Gladiator. 02192_ B-48 Gladiator destroyed. 02197_ Imp. Light Armor Plating fries itself beyond repair. 02198_ Carbon-fiber Leg fries itself beyond repair. 02198_ Lgt. Treads fries itself beyond repair. 02199_ Carbon-fiber Leg fries itself beyond repair. 02199_ Lgt. Treads fries itself beyond repair. 02203_ Mace fries itself beyond repair. 02229_ Acquired Adv. Heat Sink. 02230_ Acquired 63 matter. 02243_ C-30 ARC bursts open, deploying its payload. 02243_ G-50 Soldier unfolds itself. 02253_ Gauss Rifle destroyed. 02257_ Ion Engine destroyed. 02261_ Humpback destroyed. 02262_ G-50 Soldier suffers critical hit (Burn). 02264_ Critical hit (Burn: +50). 02266_ Critical hit (Burn: +37). 02269_ Extracted 1 energy. 02270_ Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ???????????## ###????#####??????????????????????? | | ?????????### #???## #??#???????????????????? | | #???????## #####%! #? #???????????????????? | | #???????# ###%=%[!!! ## ##??????????????????? | | #???####?# %%=####%!! ###????????????????? | | ???## #?## ! #??##!ggg #????????????????? | | ???# #### ###??## g #????????????????? | | ???# ## #????# @ ##????????????????? | | ????# ##### #??# ##?????????????????? | | ###### % ##???? ?## ##??????????????????? | | ## ##????? ##???????????????????? | | !%% #??????#? ### # #????????????????????? | | ### ##???????? #?### #????????????????????? | | ##?#### #???????? ? ???? %????????????????????? | | ##????# #??????? ??? ??? ???????????????????? | | #????# #????? ????? #?? ###???????????????????? | | #????# #???? ???????#?? #?????????????????????? | | #????# ???? ??????????? ?????????????????????? | | ##????# ???????????????? ?????????????????????? | | #?????#####???????????????? ?????????????????????? | | #?????#???????????????????? ?????????????????????? | | #### #??????????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | $ ???????????????????????????????????????? | | ####+# #????????????????????????????????????????? | | "????????????????????????????????????????? | | "????????????????????????????????????????? | | " ????????????????????????????????????????? | | " ?????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ??" ?????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 8 Defensive Hacking 16 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Power Sword | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingDefenseLaser Manual? 0 Play Time 00:29:52 Cumulative 86.1 hours Start 2025.07.16 @ 21:04:01 End 2025.07.16 @ 21:54:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 79 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b4e69e1-b40a-433b-9649-99e3c532ebd5