Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 14:39:18 Player: jumpy Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2187) 2187 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9242 Bonus ------- Entered Garrisons 200 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 152/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Melee Analysis Suite Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Graphene Brace Hacking Suite Improved Hacking Suite Improved System Guard > --- WEAPON ----------- Nova Cannon Heavy Pick > --- INVENTORY -------- Micro Fission Core Antigrav System High-capacity Matter Pod Improved Terrain Scanner Advanced Melee Analysis Suite Quantum Capacitor Heavy Pick [Rating: 115] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Hover Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 . . . . 4 2 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . 2 . . . . . 1 1 1 . . Utility 7 | . . . 2 . . . . 2 1 1 1 . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 99 | 7 4 2 5 4 1 2 10 9 8 28 18 1 Power 10 | 1 . . 2 . . . 1 1 . 3 2 . Engine 4 | 1 . . 2 . . . 1 . . . . . Core 3 | . . . . . . . . 1 . 2 . . Reactor 3 | . . . . . . . . . . 1 2 . Propulsion 35 | 2 . 2 . 3 . 2 2 1 3 10 9 1 Treads 3 | . . . . . . . . . . 3 . . Leg 14 | 2 . 2 . 3 . . . . . 7 . . Wheel . | . . . . . . . . . . . . . Hover 18 | . . . . . . 2 2 1 3 . 9 1 Flight . | . . . . . . . . . . . . . Utility 31 | 2 1 . 3 . 1 . 2 5 3 10 4 . Device 8 | 1 . . . . . . . 1 1 4 1 . Storage 6 | 1 1 . 1 . . . . . 1 1 1 . Processor 6 | . . . 1 . 1 . . 1 1 2 . . Hackware 4 | . . . . . . . . 1 . 1 2 . Protection 7 | . . . 1 . . . 2 2 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 3 . . 1 . . 5 2 2 5 3 . Energy Gun 6 | 2 3 . . . . . 1 . . . . . Energy Cannon 5 | . . . . 1 . . . 1 1 1 1 . Ballistic Gun 3 | . . . . . . . . . . 3 . . Ballistic Cannon 3 | . . . . . . . 1 1 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . . 1 . Slashing Weapon 2 | . . . . . . . 1 . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . . . . . . 2 1 . Parts Lost 58 | . . . . 9 . . . . 12 21 6 10 Power 8 | . . . . 1 . . . . 2 1 1 3 Propulsion 30 | . . . . 5 . . . . 5 10 4 6 Utility 15 | . . . . 1 . . . . 5 7 1 1 Weapon 5 | . . . . 2 . . . . . 3 . . Highest Loss Streak 14 | . . . . 4 . . . . 10 14 3 11 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 5 | 3 8 10 10 10 7 4 4 4 4 4 5 5 Power . | . 1 1 . . . . . 1 . . . . Propulsion 2 | 1 2 5 5 5 5 4 1 1 . 1 . . Utility 2 | . 1 1 1 3 1 . 2 1 2 1 3 4 Weapon . | . 2 3 2 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . 6 . 3 . 3 . . 1 1 1 1 5 Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . 2 . . . . . . . . . . 1 Utility 6 | . 1 . . . 1 . . . 1 . . 3 Weapon 9 | . 3 . 3 . 1 . . . . . 1 1 Tool/Special 2 | . . . . . 1 . . . . 1 . . Average Slot Usage (%) 74 | . 100 88 97 66 42 37 90 93 92 60 72 26 Engine 2 | . 14 11 9 5 . . 7 3 . . . . Core 1 | . . . . . . . . 2 4 1 4 . Reactor 1 | . . . . . . . . . . 3 4 . Treads 2 | . . . . . . . . . . 6 . . Leg 8 | . 28 33 36 16 10 . . . . 6 . . Hover 12 | . . . . . . 10 33 33 34 . 21 5 Device 8 | . 14 11 9 9 9 9 9 6 7 7 12 4 Storage 4 | . 14 11 9 9 5 . . . . 3 4 2 Processor 10 | . . . 7 9 12 18 18 13 11 11 13 4 Hackware 3 | . . . . . . . . 5 5 4 4 3 Protection 3 | . . . 8 3 . . 8 12 7 2 . . Energy Gun 4 | . 28 22 18 9 . . . . . . . . Energy Cannon 2 | . . . . 3 5 . . . 5 3 2 1 Ballistic Cannon 2 | . . . . . . . 5 6 5 3 . . Slashing Weapon 2 | . . . . . . . 3 6 5 3 . . Peak Build Rating 115 | 7 12 15 23 22 13 11 31 47 67 91 115 95 Average Rating 46 | 5 9 13 20 15 9 9 26 42 55 58 90 30 On Entrance 25 | . 7 12 15 22 13 7 11 31 47 23 52 95 Avg Prop Armor Cover (%) 15 | . . . . . . . . . . 16 6 12 Naked Turns 100 | . . . . . . . . . . . . 100 Heaviest Build 62 | 14 22 22 40 40 28 1 27 35 39 62 44 43 Greatest Support 79 | 20 20 43 43 43 20 16 32 39 53 75 79 56 Greatest Overweight (x) 10 | . 1 1 . 10 1 . . . 1 2 1 4 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 5 10 10 10 Average Capacity 8 | 7 9 10 10 15 9 5 5 5 5 8 10 7 Most Carried 11 | 7 10 10 11 11 10 5 5 5 5 8 9 9 Average Carried 6 | 4 8 10 9 10 7 3 4 4 4 4 6 6 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 10 10 5 Final Carried 11 | 7 10 10 11 10 5 3 5 5 5 8 9 5 Class Distribution -------------------- 55% | Mutant 12% | Hacker-Mutant 11% | Scavenger-Mutant 9% | Scavenger-Scout 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Scout | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Matter Collected 1580 | 270 . 15 69 91 . . 306 93 114 538 66 18 Remotely . | . . . . . . . . . . . . . Salvage Created 2986 | 168 . 109 164 349 . . . 195 723 1128 132 18 Parts 154 | 14 . 7 10 18 . . . 9 17 68 8 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . . . . . . 1 . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Combat Hostiles Destroyed 44 | . . 3 5 9 . . . 1 1 23 2 . Melee 6 | . . . . . . . . 1 1 4 . . Guns 18 | . . 3 5 7 . . . . . 3 . . Cannons 17 | . . . . 2 . . . . . 14 1 . Classes Destroyed 13 | 3 . 3 1 . . . . . 2 4 . . Worker 4 | 1 . . . . . . . . 2 . . 1 Builder 1 | . . . . . . . . . . 1 . . Tunneler 5 | 4 . . . . . . . 1 . . . . Recycler 7 | 1 . . . . . . . 1 4 1 . . Operator 1 | . . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . 1 . . . Swarmer 16 | . . 1 3 3 . . . . . 9 . . Grunt 7 | . . 1 . 4 . . . . . 2 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 7 | . . . 2 2 . . . 1 1 1 . . Hunter 4 | . . . . . . . . . . 4 . . Programmer 8 | . . . . . . . . . . 6 2 . Best Kill Streak 8 | 3 . 2 2 4 . . . 2 2 8 2 1 Combat Bots Only 8 | . . 2 2 4 . . . 1 1 8 2 . Max Kills in Single Turn 1 | 1 . 1 1 1 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Hostile Shots Fired 708 | . . 14 31 121 35 . . 27 66 275 14 125 Missed 245 | . . 4 7 37 14 . . 18 35 88 2 40 Hits 463 | . . 10 24 84 21 . . 9 31 187 12 85 Melee 9 | . . . . 7 . . . . . . . 2 Projectile 454 | . . 10 24 77 21 . . 9 31 187 12 83 Critical Strikes 16 | . . . . 4 . . . . 2 6 1 3 Actively Blocked 2 | . . . . . . . . . . . 1 1 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 8488 | . . 103 249 1103 250 . . 60 970 3288 654 1811 Core 2660 | . . 32 29 188 243 . . 10 198 635 112 1213 Absorbed by Shields 49 | . . . . . . . . . . . . 49 Redirected to Shielding 76 | . . . . . . . . 12 64 . . . Core Remaining (%) 75 | 100 100 92 . . . . 16 98 80 44 . . Volleys Fired 140 | 10 2 8 19 35 . . . . 6 53 6 1 Largest 3 | 2 2 2 2 2 . . . . 1 3 1 1 Hottest 137 | 90 100 112 112 112 . . . . 90 137 113 113 Shots Fired 243 | 19 4 16 31 49 . . . . 6 111 6 1 Gun 136 | 19 4 16 31 39 . . . . . 27 . . Cannon 107 | . . . . 10 . . . . 6 84 6 1 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 68 | . . . . . . . . . . 68 . . Thermal 175 | 19 4 16 31 49 . . . . 6 43 6 1 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | 5 6 9 5 17 . . . . . 20 8 2 Robot Miss Streak 4 | 4 3 1 4 2 . . . . . 2 1 . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 3 | . . . 1 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 . . Shots Hit Robots 210 | 11 1 12 17 37 . . . 5 17 102 5 3 Core Hits 88 | 7 . 4 7 15 . . . 4 10 38 1 2 Critical Kills 4 | . . . . . . . . . . 3 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 22 | 1 . . . 4 . . . . 1 15 1 . Burn 5 | 1 . . . 4 . . . . . . . . Meltdown 3 | . . . . . . . . . . 2 1 . Destroy 1 | . . . . . . . . . . 1 . . Blast 6 | . . . . . . . . . . 6 . . Sever 7 | . . . . . . . . . 1 6 . . Melee Attacks 96 | . . . . . . . . 13 25 32 18 8 Impact 13 | . . . . . . . . . . . 13 . Slashing 70 | . . . . . . . . 13 25 32 . . Piercing 13 | . . . . . . . . . . . 5 8 Sneak Attacks 9 | . . . . . . . . 2 5 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6661 | 145 13 200 291 741 . . . 275 979 3611 237 169 Guns 1632 | 145 13 200 291 497 . . . . . 486 . . Cannons 2701 | . . . . 233 . . . . . 2190 237 41 Explosions . | . . . . . . . . . . . . . Melee 2293 | . . . . . . . . 275 979 929 . 110 Ramming 35 | . . . . 11 . . . . . 6 . 18 Kinetic 1442 | . . . . . . . . . . 1442 . . Thermal 2891 | 145 13 200 291 730 . . . . . 1234 237 41 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2183 | . . . . . . . . 275 979 929 . . Piercing 110 | . . . . . . . . . . . . 110 Highest Corruption 18 | . . . 3 3 3 3 3 . 2 2 13 18 Average Corruption 4 | . . . 3 3 3 3 3 . 1 2 13 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 37 | . . . 4 6 2 . . . 5 6 2 12 Message Errors 5 | . . . . 1 . . . . . 2 . 2 Matter Fused 10 | . . . 1 1 1 . . . 3 . 1 3 Heat Flow Errors 5 | . . . 1 . . . . . . 1 . 3 Energy Discharges 2 | . . . . 1 . . . . 1 . . . Data Loss (minor) 6 | . . . 1 2 . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 404 | . . . . 1 . . . 56 211 136 . . Projectiles 97 | . . . . 1 . . . . . 96 . . Explosions . | . . . . . . . . . . . . . Melee 307 | . . . . . . . . 56 211 40 . . Knockbacks 7 | . . . . . . . . . . 6 . 1 Impact 2 | . . . . . . . . . . 1 . 1 Kinetic 5 | . . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 7 | . . . . 2 . . . . . 1 . 4 Kicked 3 | . . . . 2 . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 369 | 90 42 234 306 361 . . . . 257 103 369 231 Average Temperature 86 | 31 21 107 141 137 . . . . 144 20 60 74 Received Heat Transfer 1042 | . . 48 27 324 18 . . 12 126 174 . 313 Effects 11 | . . . 4 4 . . . . . . 3 . Shutdowns 2 | . . . . 1 . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 8 | . . . 3 3 . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . . . . 2 1 . Parts Melted 14 | 1 . 1 1 4 . . . . . 2 5 . Heat Transferred 4879 | 470 37 444 629 1819 . . . . . 1258 185 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Maximum Alert Level 1 | . . . . . . . . . . 1 . . Low Security (%) 89 | 100 100 100 100 100 100 100 . 100 100 67 100 100 Level 1 10 | . . . . . . . . . . 32 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 275 | 10 3 50 50 106 69 30 . 25 111 275 94 189 Initial 94 | . 3 . 16 9 24 30 . . 4 . 94 . Average 56 | 2 . 11 14 56 28 24 . 5 45 119 18 60 Influence Increases 2054 | 30 . 105 130 247 45 . . 77 303 719 119 279 Destroy 0b10 Robot/C 880 | . . 60 100 180 . . . 20 20 460 40 . Destroy 0b10 Robot/NC 95 | 30 . . . . . . . 10 40 10 . 5 Destroy Leader 212 | . . 10 30 50 . . . 10 12 90 10 . Successful Hack 37 | . . 4 . . . . . . 5 28 . . Disable Machine 15 | . . . . . . . . . . 15 . . Destroy Structure 110 | . . 1 . 2 . . . 7 16 56 24 4 Partial Spotted 135 | . . . . . . . . 15 45 30 45 . Lose Combat Pursuer 570 | . . 30 . 15 45 . . 15 165 30 . 270 Influence Decreases 1865 | 25 5 65 146 234 13 59 10 67 313 539 299 90 Entered New Map 195 | . 2 . 24 15 13 39 10 . 6 . 86 . Time Decay 1243 | 25 3 65 122 129 . 20 . 67 187 349 206 70 Lost Part 427 | . . . . 90 . . . . 120 190 7 20 Squads Dispatched 21 | . . . 1 4 . . . 2 3 6 2 3 Investigation . | . . . . . . . . . . . . . Extermination 8 | . . . . . . . . 1 1 4 2 . Reinforcement 10 | . . . 1 1 . . . 1 2 2 . 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Distress Signals 4 | . . . . 1 . . . . 2 1 . . Communications Jammed 28 | . . . . . . . . . . 26 2 . Distress Signals 28 | . . . . . . . . . . 26 2 . Times Spotted 133 | . 2 6 8 17 9 . . 4 23 33 4 27 Peak Tracking Total 14 | . 2 4 2 6 12 . . 2 9 8 3 14 Tactical Retreats 15 | . . 1 . 1 1 . . 1 5 1 . 5 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Traps Triggered 14 | . . . . 1 1 . . . 4 3 3 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Machines Disabled 1 | . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Machines Accessed 14 | . . 1 1 1 . . . 2 2 2 5 . Terminals 7 | . . . 1 . . . . 1 1 1 3 . Fabricators 2 | . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . 1 . . 1 . Total Hacks 29 | . . 4 1 1 . . . 3 5 6 9 . Successful 13 | . . 4 . 1 . . . 1 1 4 2 . Failed 16 | . . . 1 . . . . 2 4 2 7 . Catastrophic 4 | . . . 1 . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . . 1 2 1 2 . Terminals 12 | . . . 1 . . . . 1 2 3 5 . Fabricators 5 | . . . . . . . . . 3 . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . 4 . . . . . . . 3 . . Garrison Access 5 | . . . . 1 . . . 2 . . 2 . Terminal Hacks 3 | . . . . . . . . . . 2 1 . Prototype ID Bank 1 | . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 4 . . . . . . . 2 . . Retrieve Study 6 | . . 4 . . . . . . . 2 . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . 1 . Terminals 2 | . . . . . . . . . 1 . 1 . Assimilate 1 | . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . . 1 1 . . . . . 2 2 5 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . 4 . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 30 | . . . . . . . . . 30 . . . Highest-Rated Ally 30 | . . . . . . . . . 30 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 . . . Total Damage 20 | . . . . . . . . . 20 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Active Infowar (turns) 4769 | 83 142 243 436 193 67 41 404 282 502 1548 734 94 Optics 2429 | . . . . . . . . . 53 1548 734 94 Sensors 831 | . . . . . . . . . . 49 717 65 Seismic 2390 | 83 142 243 436 193 67 41 404 282 499 . . . Jamming 1809 | . . . . . . . . . . 1190 619 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Turns Passed 5023 | 158 142 243 436 272 67 41 404 282 502 1548 734 194 Spaces Moved 5124 | 95 84 158 323 83 83 73 782 459 933 868 995 188 Core 215 | 2 . . . 4 67 26 . . . 1 . 115 Treads 269 | . . . . . . . . . . 269 . . Legs 1219 | 93 84 158 323 79 16 . . . . 466 . . Wheels . | . . . . . . . . . . . . . Hover 3421 | . . . . . . 47 782 459 933 132 995 73 Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 50 120 105 105 105 50 50 48 44 40 50 36 44 Average Speed 73 | 118 143 136 105 190 74 53 48 44 40 139 45 56 Slowest Speed 550 | 120 190 190 105 550 175 56 56 44 108 320 116 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . 3 . 4 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 22 | 6 17 17 28 18 24 17 54 13 32 26 23 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 8 . . . . . Spaces Dug 32 | . . . . . . . . 7 6 2 15 2 Terrain Destroyed 63 | . . . . 1 . . . 7 12 25 16 2 Melee 30 | . . . . . . . . 7 6 . 15 2 Projectile 33 | . . . . 1 . . . . 6 25 1 . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Total 5954 | 118 106 169 388 143 91 74 800 520 1015 1037 1233 260 Wait 346 | . . 2 31 17 . . 2 29 29 40 172 24 Move 5112 | 94 83 157 322 82 82 72 781 458 932 867 994 188 Hop . | . . . . . . . . . . . . . Pick Up 45 | 7 9 . 5 . . . 4 5 2 7 6 . Fast Attach 64 | 7 . 2 2 6 . . 4 2 3 25 12 1 Attach 25 | . . . . 1 1 2 2 3 4 4 6 2 Detach 3 | . . . . . . . . . 3 . . . Swap 25 | . 4 . 4 . . . 5 4 3 4 1 . Drop 41 | . 8 . 5 . 8 . 2 6 3 2 6 1 Fire 140 | 10 2 8 19 35 . . . . 6 53 6 1 Melee 96 | . . . . . . . . 13 25 32 18 8 Ram 4 | . . . . . . . . . . . . 4 Kick 3 | . . . . 2 . . . . . 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . 2 12 31 Rewire 5 | . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 537 | -9/Materials | Discovered new exit (range 6) 544 | -9/Materials | Entered another Materials area 544 | -8/Materials | Evolved 2 slots: Utility x2 960 | -8/Materials | Discovered new exit (range 10) 980 | -8/Materials | Entered Storage 1040 | -8/Storage | Garrison activated, responded to threat 1112 | -8/Storage | Lost 3 parts (2n1u) 1192 | -8/Storage | Lost 4 parts (1p1n2w) 1250 | -8/Storage | Identified exit to Garrison 1252 | -8/Storage | Entered Garrison 1280 | -8/Garrison | Spotted B-75 Beast 1288 | -8/Garrison | Core integrity fell below 50% 1311 | -8/Garrison | Core integrity fell below 20% 1313 | -8/Garrison | Discovered new exit (range 12) 1319 | -8/Garrison | Entered Recycling 1345 | -8/Recycling | Scanned before Scraplab entrance 1353 | -8/Recycling | Entered Scraplab 1359 | -8/Recycling | Discovered new exit (range 3) 1360 | -8/Recycling | Entered Scraptown 1362 | -8/Scraptown | System corruption cleaned by C-Scrubber 1477 | -8/Scraptown | Visited Supply Room 1489 | -8/Scraptown | Visited Bundlers 1615 | -8/Scraptown | Discovered new exit (range 13) 1657 | -8/Scraptown | Visited Supply Room 1669 | -8/Scraptown | Visited SPCMW 1677 | -8/Scraptown | Visited Cyclists 1764 | -8/Scraptown | Entered Factory 1764 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1938 | -6/Factory | Discovered new exit (range 7) 2030 | -6/Factory | Discovered new exit (range 16) 2046 | -6/Factory | Entered another Factory area 2046 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -5/Factory | Discovered new exit (range 21) 2548 | -5/Factory | Entered another Factory area 2548 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2576 | -4/Factory | Lost 10 parts (2p4n4u) 2927 | -4/Factory | Build established: Hacker-Mutant 3322 | -4/Factory | Destroyed 8 combat bots 3602 | -4/Factory | Build established: Scavenger-Mutant 3755 | -4/Factory | Core integrity fell below 50% 3777 | -4/Factory | Lost 14 parts (1p7n4u2w) 3984 | -4/Factory | Discovered new exit (range 19) 4094 | -4/Factory | Identified exit to Research 4096 | -4/Factory | Entered Research 4096 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4249 | -3/Research | Found Quantum Capacitor 4395 | -3/Research | Build established: Scavenger-Scout 4457 | -3/Research | Lost 3 parts (1p2n) 4619 | -3/Research | Discovered new exit (range 8) 4646 | -3/Research | Identified exit to Testing 4812 | -3/Research | Crushed by falling debris 4812 | -3/Research | System corruption reached 10% 4830 | -3/Research | Entered Testing 4905 | -3/Testing | Lost 11 parts (3p6n2u) 4924 | -3/Testing | Released all parts (7) 4978 | -3/Testing | Scanned by Researcher 4985 | -3/Testing | Core integrity fell below 50% 5001 | -3/Testing | Core integrity fell below 20% 5024 | -3/Testing | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 04986_ Held in stasis. 04986_ C-55 Analyst is analyzing... 04988_ Slammed into C-55 Analyst. 04990_ Held in stasis. 04990_ C-55 Analyst is analyzing... 04994_ Held in stasis. 04998_ C-55 Analyst is analyzing... 05008_ Held in stasis. 05008_ C-55 Analyst is analyzing... 05012_ System corrupted: Matter fused (-7). 05012_ Held in stasis. 05012_ C-55 Analyst is analyzing... 05016_ Held in stasis. 05016_ C-55 Analyst is analyzing... 05020_ Slammed into C-55 Analyst. 05020_ C-55 Analyst knocked back. 05020_ Held in stasis. 05020_ C-55 Analyst is analyzing... 05024_ Held in stasis. 05024_ C-55 Analyst is analyzing... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#########??????????? | | ????????????????????#######???# ######?????? | | ????????????#####???# ##### # """#?????? | | ??? ????????#"""#???# g ] # !"?????? | | ?? ?????????" "#???# "g g " + "?????? | | ?? ?????#""" ""#???# gc # "?????? | | " ?????# "#???#Rx b@##### # " !"#???? | | " ?????#" ""#???### ###???# # """!"#???? | | ??????# #?????# #?????################???? | | #+#########/########### ####?????????????????????? | | #?????????????????????? | | #####/##### #?????????????????????? | | """ #?# ## */! #?????????????????????? | | """ #?# """" ## */! ####?????????????????????? | | """ #?# """" ## /!! #????????????????????????? | | ### """" ## #????????????????????????? | | + """" ## ???????????????????????? | | """ ##### ## ######??????????????????????? | | """"#???######### #???????????????????????????? | | #####??????????? #???????????????????????????? | | ??????????????? #???????????????????????????? | | ?????????????? ##+#???????????????????????????? | | ??????????????### ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 12 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Enh. Gauss Cannon | -4/Factory | Hacked Hvy. Phase Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokLinkedStabilizer Manual? 0 Play Time 00:42:26 Cumulative 231.6 hours Start 2025.10.22 @ 13:54:48 End 2025.10.22 @ 14:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 538 Rogue 538 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 00ac50ee-3eea-4d1e-9bd2-42e95e01bf78