Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 11:04:17 Player: Calazard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1226) 1226 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 5658 Bonus ------- Pacifist 200 High Alert Combat Kills 13 Follower Combat Kills 360 Entered Garrisons 200 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 41/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cryofiber Web Disposable Heat Sink System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System Huge Storage Unit Transmission Jammer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Antimatter Reactor Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Cryofiber Web Improved Heat Sink Hardened Light Armor Plating Hardened Medium Armor Plating Component Analysis Suite [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . 2 . . . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 79 | 4 8 . 8 7 5 14 7 3 18 5 Power 15 | 1 . . 2 1 3 1 1 . 6 . Engine 10 | 1 . . 2 1 3 . . . 3 . Core 3 | . . . . . . 1 . . 2 . Reactor 2 | . . . . . . . 1 . 1 . Propulsion 24 | 2 4 . 3 2 1 4 3 . 5 . Treads 3 | . . . . . . . 2 . 1 . Leg 15 | . . . 3 2 1 4 1 . 4 . Wheel 4 | 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . Utility 24 | 1 1 . 2 2 1 4 1 2 6 4 Device 14 | . . . 2 1 . 2 1 1 4 3 Storage 3 | 1 . . . . . 1 . 1 . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 Protection 6 | . 1 . . 1 1 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 16 | . 3 . 1 2 . 5 2 1 1 1 Energy Gun 8 | . 2 . 1 . . . 2 1 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . 1 . . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 33 | . . . 4 2 2 4 . . 20 1 Power 11 | . . . 2 . 2 . . . 7 . Propulsion 7 | . . . . 1 . 2 . . 4 . Utility 7 | . . . 2 . . . . . 5 . Weapon 8 | . . . . 1 . 2 . . 4 1 Highest Loss Streak 20 | . . . 2 2 2 2 . . 20 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 100 84 91 96 85 83 83 69 20 Engine 7 | . 14 14 9 9 14 11 3 . 1 . Core 3 | . . . . . . 3 7 7 4 . Reactor 2 | . . . . . . . 3 7 3 . Treads 4 | . . . . . . . 7 15 9 . Leg 13 | . . . 15 22 27 25 11 . 5 . Wheel 2 | . 25 28 6 . . . . . . . Device 16 | . . . 11 20 16 19 18 22 18 6 Storage 7 | . 14 14 11 11 9 1 7 7 4 . Protection 6 | . 2 14 9 9 10 9 4 . 2 . Energy Gun 10 | . 14 14 15 5 . . 10 21 15 6 Ballistic Gun 3 | . 14 14 6 6 9 3 . . . . Launcher 3 | . . . . 5 9 5 7 1 . . Naked Turns 15 | . . . . . . . . . 7 8 Heaviest Build 120 | 8 18 18 27 20 24 34 52 120 120 3 Greatest Support 140 | 26 26 26 28 28 39 59 140 140 140 3 Greatest Overweight (x) 5 | . 3 . 5 . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 25 5 Average Capacity 9 | 6 8 8 8 8 8 5 8 11 19 5 Most Carried 16 | 8 8 8 8 8 8 8 8 12 16 3 Average Carried 7 | 5 6 8 7 5 7 5 7 8 10 1 Final Capacity 25 | 8 8 8 8 8 8 8 8 25 5 5 Final Carried 12 | 8 8 8 8 6 8 5 8 12 2 . Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Matter Collected 1094 | 200 60 28 109 60 43 113 379 55 47 . Remotely . | . . . . . . . . . . . Salvage Created 1042 | . . . 209 64 152 221 . . 396 . Parts 61 | . . . 20 4 11 14 . . 12 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 41 | . . . 13 6 9 5 . . 8 . Guns 26 | . . . 13 6 . . . . 7 . AOE 14 | . . . . . 9 5 . . . . Classes Destroyed 10 | . . . 3 . 4 2 . . 1 . Tunneler 2 | . . . . . 1 1 . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 25 | . . . 12 6 7 . . . . . Grunt 12 | . . . 1 . . 4 . . 7 . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 1 | . . . . . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . . . 7 4 8 6 . . 5 . Combat Bots Only 7 | . . . 7 4 6 5 . . 5 . Max Kills in Single Turn 2 | . . . 1 1 2 2 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Damage Taken 5913 | . . 73 760 201 410 795 23 . 3460 191 Core 949 | . . 25 65 58 92 173 . . 436 100 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 59 | . . . . . . 59 . . . . Core Remaining (%) 85 | 100 . 90 . 69 83 . . . . . Volleys Fired 104 | . . . 25 12 15 15 2 . 22 13 Largest 3 | . . . 2 2 2 1 3 . 3 1 Hottest 243 | . . . 130 130 53 39 201 . 243 63 Shots Fired 163 | . . . 49 15 22 15 5 . 45 12 Gun 140 | . . . 49 15 9 6 4 . 45 12 Cannon . | . . . . . . . . . . . Launcher 23 | . . . . . 13 9 1 . . . Special . | . . . . . . . . . . . Kinetic 27 | . . . 12 . 9 6 . . . . Thermal 113 | . . . 37 15 . . 4 . 45 12 Explosive 23 | . . . . . 13 9 1 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . . . 10 3 2 7 3 . 9 12 Robot Miss Streak 9 | . . . 9 7 2 1 3 . 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 3 . . . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 123 | . . . 43 14 11 9 3 . 35 8 Core Hits 108 | . . . 42 15 19 12 . . 18 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . 5 . Burn 5 | . . . . . . . . . 5 . Melee Attacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3371 | . . 6 489 110 844 785 144 . 855 138 Guns 1661 | . . . 474 110 27 40 44 . 831 135 Cannons . | . . . . . . . . . . . Explosions 1662 | . . . . . 817 745 100 . . . Melee . | . . . . . . . . . . . Ramming 48 | . . 6 15 . . . . . 24 3 Kinetic 160 | . . . 93 . 27 40 . . . . Thermal 1501 | . . . 381 110 . . 44 . 831 135 Explosive 1494 | . . . . . 817 577 100 . . . Electromagnetic 168 | . . . . . . 168 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 . 2 2 2 2 2 Average Corruption 1 | . . . 1 1 . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . 1 1 . 4 5 8 5 1 Message Errors 4 | . . . . 1 . 1 . 1 1 . Matter Fused 7 | . . . . . . 1 2 3 1 . Heat Flow Errors 3 | . . . 1 . . . 1 1 . . Energy Discharges 4 | . . . . . . 1 1 . 2 . Data Loss (minor) 5 | . . . . . . 1 1 2 1 . Data Loss (major) 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . . . . . 65 35 . . . . Projectiles . | . . . . . . . . . . . Explosions 100 | . . . . . 65 35 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 318 | . . 3 . . 168 146 . . . 1 Shots 10 | . . . . . 5 5 . . . . Rammed 2 | . . 1 . . . . . . . 1 Targets Rammed 18 | . . 1 7 . . 2 . . 7 1 Kicked 16 | . . . 7 . . 2 . . 7 . Crushed . | . . . . . . . . . . . Highest Temperature 382 | . 373 . 382 135 . . 120 82 341 28 Average Temperature 119 | . 194 . 125 44 . . 49 62 137 24 Received Heat Transfer 2322 | . . 15 177 . 9 342 . . 1662 117 Effects 5 | . 2 . 3 . . . . . . . Interference 4 | . 2 . 2 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 7 | . . . . . . . . . 7 . Heat Transferred 2659 | . . . 480 150 . . 74 . 1659 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Peak Influence 600 | . 7 2 261 189 419 600 176 130 185 99 Initial 190 | . . 2 . 79 73 190 147 . 91 84 Average 153 | . 5 2 155 173 227 355 137 31 121 95 Maximum Alert Level 2 | . . . 1 . 2 2 . . . . Low Security (%) 79 | 100 100 100 60 100 59 27 100 100 100 100 Level 1 11 | . . . 40 . 13 26 . . . . Level 2 9 | . . . . . 27 45 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . . 6 . 1 . 1 Investigation 4 | . 1 . . . . 3 . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 1 | . . . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 98 | . . 5 31 7 8 12 6 2 24 3 Peak Tracking Total 11 | . . 3 8 4 4 5 2 2 11 3 Tactical Retreats 7 | . . . 2 . 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Traps Triggered 7 | . . 2 1 . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Machines Disabled 18 | . . . . . 1 17 . . . . Max in Single Turn 15 | . . . . . 1 15 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Machines Accessed 10 | . 1 1 4 . . 3 . 1 . . Terminals 5 | . 1 . 4 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 22 | . 3 1 11 . . 6 . 1 . . Successful 10 | . 2 1 5 . . 1 . 1 . . Failed 12 | . 1 . 6 . . 5 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . 7 . . . . . . . Terminals 14 | . 3 . 11 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . 1 . . Terminal Hacks 5 | . 2 1 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . 3 . . . . . . . Terminals 3 | . . . 3 . . . . . . . Assimilate 3 | . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . 3 . . 2 . . . . Full Trace Events 3 | . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_recycling 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Total Allies 20 | . . . . . . . 20 . . . Largest Group 20 | . . . . . . . 20 11 8 . Highest-Rated Group 506 | . . . . . . . 506 319 232 . Highest-Rated Ally 35 | . . . . . . . 35 35 35 . Total Orders . | . . . . . . . . . . . Ally Attacks 208 | . . . . . . . 169 21 18 . Total Damage 4854 | . . . . . . . 4237 313 304 . Kills 18 | . . . . . . . 11 6 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Turns Passed 3133 | 55 101 93 500 321 260 474 424 519 292 94 Spaces Moved 2107 | 49 91 96 354 231 161 348 281 316 136 44 Core 72 | 11 3 . 1 . . . . . 13 44 Treads 520 | . . . . . . . 129 316 75 . Legs 1164 | . . . 224 231 161 348 152 . 48 . Wheels 351 | 38 88 96 129 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 120 112 160 50 50 Average Speed 123 | 81 93 90 109 120 126 120 137 160 135 50 Slowest Speed 300 | 90 200 90 300 120 190 120 160 160 240 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 14 18 50 65 17 14 94 9 35 2 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 17 | . . . . . . 17 . . . . Terrain Destroyed 184 | . . . . . 106 60 18 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 184 | . . . . . 106 60 18 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Total 2491 | 63 107 102 419 259 198 387 320 334 200 102 Wait 88 | . . 6 11 5 9 . 9 1 10 37 Move 2097 | 48 90 95 353 230 160 348 280 314 135 44 Hop 1 | . . . . . . . . 1 . . Pick Up 53 | 11 3 . 6 3 7 . 10 8 4 1 Fast Attach 36 | 1 5 . 4 2 1 12 3 1 5 2 Attach 33 | 3 2 . 2 4 4 1 3 1 10 3 Detach 2 | . . . . . . . 1 1 . . Swap 10 | . 1 . 2 1 . 1 1 1 3 . Drop 47 | . 6 . 9 2 2 7 11 6 3 1 Fire 104 | . . . 25 12 15 15 2 . 22 13 Melee 1 | . . . . . . 1 . . . . Ram 2 | . . 1 . . . . . . . 1 Kick 16 | . . . 7 . . 2 . . 7 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 20) 83 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 161 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 243 | -10/Mines | Discovered new exit (range 8) 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 387 | -9/Materials | Identified exit to Mines 744 | -9/Materials | Destroyed 7 combat bots 750 | -9/Materials | Entered Mines 820 | -9/Mines | Learned Materials garrison access intel 887 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 996 | -9/Mines | Learned location of Storage (-7) 1052 | -9/Mines | Discovered new exit (range 16) 1071 | -9/Mines | Entered Materials 1071 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1072 | -8/Materials | Loaded intel: 1 garrison access location 1286 | -8/Materials | Discovered new exit (range 15) 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1805 | -7/Factory | Manually triggered Chute Trap 1805 | -7/Factory | Sucked down chute 1805 | -7/Factory | Entered Waste 1806 | -7/Waste | Met a frightened Derelict 1862 | -7/Waste | Warlord forces began an assault 1924 | -7/Waste | Spotted C-40 Crusher 1937 | -7/Waste | Allies destroyed C-40 Crusher 1949 | -7/Waste | Spotted C-40 Crusher 1954 | -7/Waste | Spotted C-40 Crusher 1959 | -7/Waste | Allies destroyed C-40 Crusher 1960 | -7/Waste | Allies destroyed C-40 Crusher 1973 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 1995 | -7/Waste | Allies destroyed C-40 Crusher 2015 | -7/Waste | Spotted C-40 Crusher 2024 | -7/Waste | Allies destroyed C-40 Crusher 2184 | -7/Waste | Discovered new exit (range 11) 2229 | -7/Waste | Entered Factory 2229 | -7/Factory | Accompanied by 11 allies 2627 | -7/Factory | Build established: Scavenger-Gunner 2747 | -7/Factory | Identified exit to Garrison 2748 | -7/Factory | Entered Garrison 2748 | -7/Garrison | Accompanied by 8 allies 2786 | -7/Garrison | Triggered checkpoint 2854 | -7/Garrison | Triggered checkpoint 2860 | -7/Garrison | Triggered checkpoint 2952 | -7/Garrison | Core integrity fell below 50% 3033 | -7/Garrison | Released all parts (4) 3034 | -7/Garrison | Discovered new exit (range 12) 3037 | -7/Garrison | Core integrity fell below 20% 3040 | -7/Garrison | Entered Factory 3055 | -7/Factory | Lost 20 parts (7p4n5u4w) 3065 | -7/Factory | Garrison activated, responded to threat 3134 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03017_ Carbon-fiber Leg destroyed. 03024_ Transmission Jammer destroyed. 03033_ Released Cryofiber Web. 03033_ Released Imp. Carbon-fiber Leg. 03033_ Released Hrd. Light Armor Plating. 03033_ Released Aluminum Leg. 03034_ EXIT=FOUND 03036_ Attempting to rewire D-53 Grenadier. 03036_ D-53 Grenadier is unpowered. LOCATION=UNKNOWN GOAL=ESCAPE 03048_ Acquired System Shield. 03052_ Acquired Pulse Rifle. 03056_ Acquired Disposable Heat Sink. 03065_ W-25 Informer calls for garrison support. 03065_ ALERT: Activating Garrison Access F004. 03070_ System corrupted: Pulse Rifle failed to cycle. 03099_ Dropped Component Analysis Suite. 03132_ Pulse Rifle destroyed. 03133_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######+#############+?????????? | | ?????????????????????# ???????? | | ?????????????????????# ???????? | | ?????????????????????# ???????? | | ?????????????????????# ???????? | | ?????????????????????# g ???????? | | ???????????????????######@#############+?????????? | | ???????????????????# g ! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear We Are Legion Wheee! Challenges ------------ None Game ------ Seed ThermicAlphaClaws Manual? 0 Play Time 00:35:35 Cumulative 16.5 hours Start 2022.07.08 @ 10:29:25 End 2022.07.08 @ 11:04:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3aeab7f-89b0-491c-aa82-efb4fd464b18