Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:13:49 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (5468) 5468 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 11838 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 437/1150 Matter 192/300 Energy 315/315 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Improved Treads Advanced VSS Leg > --- UTILITY (10) ----- Power Amplifier Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Machine Analyzer Nanoactuators Graphene Brace > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Light Ion Engine Improved Force Booster Reaction Control System Authchip [Processor] Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Particle Charger Transmission Jammer Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Heavy Machine Gun Heavy Flak Cannon Enhanced Flamer > --- INVENTORY -------- Angular Momentum Engine Improved Treads Improved Treads Flexi-carbon Leg Wheel Power Amplifier Improved Terrain Scanner Authchip [Processor] Improved Arc Projector Phase Cannon Heavy Assault Rifle Makeshift Shrapnel Gun Heavy Rocket Launcher Micro-nuke Launcher Chainsword [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 8 | . . . 1 1 2 2 . . . . 2 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 213 | 7 2 10 12 17 33 32 18 11 6 12 53 Power 21 | 1 . 1 3 1 5 3 . 1 1 . 5 Engine 15 | 1 . 1 3 . 4 3 . 1 . . 2 Core 5 | . . . . 1 1 . . . . . 3 Reactor 1 | . . . . . . . . . 1 . . Propulsion 54 | 3 1 4 . 3 8 6 9 3 3 . 14 Treads 16 | 1 1 2 . 1 1 . 3 1 . . 6 Leg 24 | . . . . 2 5 6 3 1 3 . 4 Wheel 14 | 2 . 2 . . 2 . 3 1 . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 1 . 1 3 3 8 11 3 3 2 1 17 Device 36 | . . . 1 3 2 6 3 3 1 1 16 Storage 3 | 1 . . 2 . . . . . . . . Processor 2 | . . . . . 1 . . . . . 1 Hackware 1 | . . . . . . . . . 1 . . Protection 11 | . . 1 . . 5 5 . . . . . Artifact . | . . . . . . . . . . . . Weapon 85 | 2 1 4 6 10 12 12 6 4 . 11 17 Energy Gun 36 | 1 1 2 5 6 6 4 2 . . 3 6 Energy Cannon 5 | . . . . . . . 1 . . . 4 Ballistic Gun 27 | 1 . 2 . 2 4 6 2 4 . 5 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 7 | . . . 1 . . 1 1 . . 3 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 2 1 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 78 | . . . 1 4 2 10 5 9 . 7 40 Power 5 | . . . . . 1 1 . . . . 3 Propulsion 20 | . . . . 2 . 2 1 3 . . 12 Utility 29 | . . . 1 . 1 4 2 4 . 4 13 Weapon 24 | . . . . 2 . 3 2 2 . 3 12 Highest Loss Streak 16 | . . . 1 2 1 3 2 4 . 4 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 99 94 94 91 88 93 80 86 94 76 Engine 5 | . 14 11 9 5 5 4 5 5 3 . 1 Treads 6 | . 14 22 18 14 1 . 2 1 5 5 3 Leg 9 | . . . . 4 15 16 5 6 7 17 8 Wheel 4 | . 14 11 9 7 1 . 7 1 3 . 4 Device 23 | . . . 9 22 19 22 35 35 31 30 27 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 4 Processor 1 | . . . . . 5 4 . . . . . Protection 3 | . . 10 6 . 5 7 4 . . . . Energy Gun 10 | . 14 17 15 22 16 10 5 1 . 6 3 Ballistic Gun 11 | . 14 15 18 3 9 11 13 19 23 12 2 Slashing Weapon 1 | . . . . 3 . . . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 12 13 25 43 48 64 74 72 65 67 70 70 Greatest Support 90 | 26 20 16 16 16 65 70 32 60 90 90 90 Greatest Overweight (x) 22 | . . 1 2 2 3 1 4 5 22 . 5 Average Overweight (x) 1 | . . . 1 2 1 . 2 2 3 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 10 15 15 15 15 15 15 15 14 Most Carried 15 | 6 7 8 11 15 15 15 15 15 15 15 15 Average Carried 12 | 3 6 7 9 12 14 11 13 13 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 8 10 15 15 14 15 14 14 12 5 Class Distribution -------------------- 34% | Scavenger-Gunner 28% | Gunner 11% | Tank 10% | Skirmisher 5% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3821 | 212 93 149 243 159 464 603 386 331 . 293 888 Remotely 500 | . . . . . . . 356 144 . . . Salvage Created 4999 | . 94 382 337 178 921 966 382 497 . 399 843 Parts 223 | . 4 24 14 4 32 38 16 25 . 10 56 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 10 21 . 9 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 109 | . 2 11 7 4 18 20 11 8 . 13 15 Melee 4 | . . . . . . . . . . . 4 Guns 77 | . 2 11 4 3 17 18 7 8 . 6 1 Cannons 9 | . . . . . . . 3 . . . 6 AOE 15 | . . . 3 . . . 1 . . 7 4 Classes Destroyed 12 | . 1 3 3 1 . . . 1 . 1 2 Worker 2 | . . . 1 . . . . . . . 1 Builder 4 | . . . . . . . . . . . 4 Tunneler 1 | . . . . . . . . . . . 1 Recycler 2 | . . . 1 . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Swarmer 25 | . . 4 . . 3 9 5 . . 2 2 Grunt 36 | . 2 5 5 1 6 6 . . . 6 5 Brawler 3 | . . 1 . . . . . 1 . 1 . Duelist 2 | . . . . . . . . 1 . . 1 Sentry 16 | . . 1 1 1 5 3 1 1 . 1 2 Hunter 11 | . . . 1 . 1 2 4 . . 1 2 Programmer 14 | . . . . 2 3 . 1 5 . . 3 Best Kill Streak 7 | . 1 4 5 2 3 7 5 3 . 4 6 Combat Bots Only 7 | . 1 4 4 2 3 7 5 3 . 4 3 Max Kills in Single Turn 3 | . 1 1 3 1 2 3 2 1 . 1 3 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . 3 . . . 1 . . 1 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 937 | . 6 23 36 22 185 146 128 61 . 79 251 Missed 265 | . 4 3 9 4 67 26 38 16 . 25 73 Damage Taken 11292 | . 32 226 378 473 1139 2003 1224 953 . 1064 3800 Core 1368 | . . 33 34 15 94 226 59 121 . 73 713 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 17 | . . . . . . . . . . . 17 Core Remaining (%) 88 | 100 100 91 93 97 88 . . . . 52 . Volleys Fired 248 | . 5 18 22 9 30 35 17 20 . 35 57 Largest 4 | . 2 3 4 4 4 4 4 4 . 4 4 Hottest 271 | . 85 125 148 217 259 265 233 226 . 226 271 Shots Fired 729 | . 10 54 81 30 117 139 57 76 . 77 88 Gun 644 | . 10 54 79 30 117 139 43 72 . 61 39 Cannon 57 | . . . . . . . 9 4 . . 44 Launcher 27 | . . . 2 . . . 5 . . 16 4 Special 1 | . . . . . . . . . . . 1 Kinetic 376 | . 5 23 42 4 43 70 29 62 . 43 55 Thermal 311 | . 2 31 37 26 74 69 23 14 . 18 17 Explosive 27 | . . . 2 . . . 5 . . 16 4 Electromagnetic 15 | . 3 . . . . . . . . . 12 Robot Hit Streak 33 | . 6 8 8 6 33 8 10 11 . 9 11 Robot Miss Streak 7 | . 1 3 4 3 2 3 4 4 . 5 7 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 7 | . . . . . 1 5 . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . . . Shots Hit Robots 502 | . 9 33 52 22 80 87 26 48 . 43 102 Core Hits 287 | . 4 16 22 13 44 38 16 19 . 34 81 Critical Kills 3 | . . . . . . . 1 1 . 1 . Critical Parts Destroyed 3 | . . . 2 . . . . . . . 1 Critical Strikes 28 | . . . 3 . 7 6 2 1 . 3 6 Burn 17 | . . . 1 . 7 6 1 . . 1 1 Destroy 7 | . . . 2 . . . 1 1 . 2 1 Sever 4 | . . . . . . . . . . . 4 Melee Attacks 53 | . . . . 6 2 3 . . . . 42 Impact . | . . . . . . . . . . . . Slashing 53 | . . . . 6 2 3 . . . . 42 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 4 Damage Inflicted 13591 | . 119 443 908 413 1856 2061 1107 1285 . 2044 3355 Guns 8424 | . 119 443 628 413 1856 2061 517 1209 . 669 509 Cannons 1216 | . . . . . . . 189 76 . . 951 Explosions 2712 | . . . 280 . . . 401 . . 1375 656 Melee 1230 | . . . . . . . . . . . 1230 Ramming 9 | . . . . . . . . . . . 9 Kinetic 5181 | . 67 141 288 40 659 1029 378 1012 . 522 1045 Thermal 4539 | . 14 302 340 373 1197 1032 328 273 . 147 533 Explosive 2472 | . . . 280 . . . 401 . . 1375 416 Electromagnetic 160 | . 38 . . . . . . . . . 122 Impact . | . . . . . . . . . . . . Slashing 1230 | . . . . . . . . . . . 1230 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 1 . . 4 4 4 13 Average Corruption 3 | . . . . 2 1 . . 3 4 4 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 73 | . . . . 10 2 . . 20 3 20 18 Message Errors 15 | . . . . . 1 . . 4 . 8 2 Matter Fused 20 | . . . . 4 . . . 4 1 5 6 Heat Flow Errors 9 | . . . . 1 . . . 3 1 1 3 Energy Discharges 6 | . . . . 1 . . . 2 . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 11 | . . . . 3 . . . 3 1 1 3 Data Loss (major) 2 | . . . . . 1 . . 1 . . . Misfires 3 | . . . . . . . . 1 . 2 . Alerts 2 | . . . . . . . . 1 . . 1 Weapon Failures 3 | . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 237 | . . . . . . . 3 21 . 30 183 Projectiles 21 | . . . . . . . . 21 . . . Explosions 138 | . . . . . . . 3 . . 30 105 Melee 78 | . . . . . . . . . . . 78 Knockbacks 26 | . . . . . . . . . . . 26 Impact . | . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . 23 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 354 | . . . 2 . . . . . . 28 324 Shots 7 | . . . 1 . . . . . . 1 5 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 405 | . 48 401 21 217 257 405 195 54 29 168 136 Average Temperature 80 | . 19 127 9 49 50 94 110 29 29 122 24 Received Heat Transfer 1701 | . 18 60 135 15 288 588 . 36 . 168 393 Effects 3 | . . . . . . 3 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 1 1 2 . . . . . Combat Hostiles 4 | . . . . 1 1 2 . . . . . Parts Melted 26 | . . . 1 4 10 9 2 . . . . Heat Transferred 10932 | . 37 707 931 771 3380 2998 659 333 . 411 705 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 411 | . 50 253 152 95 241 411 . . . . 252 Initial 162 | . . 20 47 68 7 117 . . . . 162 Average 106 | . 14 118 93 45 114 240 . . . . 89 Maximum Alert Level 2 | . . 1 . . 1 2 . . . . 1 Low Security (%) 86 | 100 100 79 100 100 90 36 . . . . 91 Level 1 12 | . . 20 . . 9 58 . . . . 8 Level 2 . | . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 1 1 8 5 . . . . 4 Investigation 2 | . . 1 . . . . . . . . 1 Extermination 6 | . . . . 1 3 . . . . . 2 Reinforcement 8 | . 1 1 1 . 2 2 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 3 | . . . 1 . 1 1 . . . . . Communications Jammed 3 | . . . . . . . . . . . 3 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 138 | . 3 13 11 6 24 24 19 8 . 13 17 Peak Tracking Total 7 | . 2 4 3 1 4 6 7 3 . 4 4 Tactical Retreats 7 | . . 1 1 . 1 . 2 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . 1 1 . 2 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 3 | . . . . . 1 1 . . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 10 | . . . . . . . . . 9 . 1 Terminals 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . . . . . . . . . 48 . 2 Successful 48 | . . . . . . . . . 48 . . Failed 2 | . . . . . . . . . . . 2 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 48 | . . . . . . . . . 48 . . Record 36 | . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . 4 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 10446 | 61 210 549 639 1248 2209 782 1277 1092 259 907 1213 Spaces Moved 5981 | 44 122 307 393 769 1217 366 827 512 164 643 617 Core 3 | 2 . . . . . . . . 1 . . Treads 114 | . 88 . . . . . . . . . 26 Legs 2416 | . . . . . 781 366 . 263 54 643 309 Wheels 3448 | 42 34 307 393 769 436 . 827 249 109 . 282 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 130 126 126 130 126 120 120 80 Average Speed 134 | 93 143 114 120 130 132 128 143 195 151 120 119 Slowest Speed 1150 | 100 160 115 130 130 145 220 160 250 1150 120 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 35 32 37 24 27 9 83 60 62 61 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 3 . 2 . Spaces Dug 10 | . . . . 5 2 3 . . . . . Terrain Destroyed 370 | . . . 24 5 2 7 79 22 . 187 44 Melee 10 | . . . . 5 2 3 . . . . . Projectile 56 | . . . . . . 4 27 22 . 3 . AOE 304 | . . . 24 . . . 52 . . 184 44 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 7773 | 60 147 464 512 986 1756 588 876 551 174 715 944 Wait 1102 | 3 16 118 67 170 417 135 5 3 . 23 145 Move 5970 | 43 121 306 392 768 1216 365 826 511 163 642 617 Hop . | . . . . . . . . . . . . Pick Up 93 | 7 2 6 9 9 20 9 8 4 1 2 16 Fast Attach 51 | 5 1 1 1 3 1 3 . 5 5 1 25 Attach 61 | 1 . 2 4 5 3 12 6 3 . 3 22 Detach 10 | . . . . 2 . 2 . . 1 . 5 Swap 101 | 1 1 7 7 9 29 17 12 3 1 8 6 Drop 80 | . 1 6 10 5 33 7 2 2 3 1 10 Fire 248 | . 5 18 22 9 30 35 17 20 . 35 57 Melee 49 | . . . . 6 2 3 . . . . 38 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 570 | -9/Materials | Build established: Tank 696 | -9/Materials | Discovered new exit (range 4) 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1380 | -8/Materials | Discovered new exit (range 16) 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -7/Factory | Build established: Scavenger-Gunner 1932 | -7/Factory | Build established: Skirmisher 2673 | -7/Factory | Discovered new exit (range 12) 2708 | -7/Factory | Entered another Factory area 2708 | -6/Factory | Evolved 2 slots: Utility x2 3113 | -6/Factory | Build established: Gunner 3127 | -6/Factory | Garrison activated, responded to threat 3669 | -6/Factory | Spotted B-75 Beast 4030 | -6/Factory | Build established: Scavenger-Gunner 4897 | -6/Factory | Discovered new exit (range 12) 4917 | -6/Factory | Entered another Factory area 4917 | -5/Factory | Evolved 2 slots: Utility x2 5067 | -5/Factory | Garrison activated, responded to threat 5076 | -5/Factory | Build established: Gunner 5148 | -5/Factory | Lost 3 parts (1u2w) 5154 | -5/Factory | Destroyed 7 combat bots 5665 | -5/Factory | Discovered new exit (range 5) 5681 | -5/Factory | Lost 3 parts (1p1n1u) 5699 | -5/Factory | Entered Upper Caves 5706 | -5/Upper Caves | Ambushed by research squad 6251 | -5/Upper Caves | Spotted B-75 Beast 6726 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6900 | -5/Upper Caves | Learned 4 Factory zone layouts 6959 | -5/Upper Caves | Attracted the attention of an 0b10 base 6970 | -5/Upper Caves | Discovered new exit (range 4) 6976 | -5/Upper Caves | Entered another Upper Caves area 7188 | -5/Upper Caves | Lost 4 parts (2n1u1w) 7222 | -5/Upper Caves | Build established: Scavenger-Gunner 7528 | -5/Upper Caves | Learned location of 1 exit from Factory 7678 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8022 | -5/Upper Caves | Discovered new exit (range 5) 8068 | -5/Upper Caves | Entered Zhirov 8068 | -5/Zhirov | Discovered new exit (range 4) 8096 | -5/Zhirov | Met Zhirov 8127 | -5/Zhirov | Learned location of Quarantine (-2) 8127 | -5/Zhirov | Learned location of Testing (-3) 8127 | -5/Zhirov | Learned location of Command (-1) 8169 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8327 | -5/Zhirov | Entered Proximity Caves 8330 | -4/Proximity Caves | Spotter reported a threat 8739 | -4/Proximity Caves | Learned Research terminal intel 8845 | -4/Proximity Caves | Learned Research garrison access intel 9040 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9041 | -4/Proximity Caves | Discovered new exit (range 16) 9083 | -4/Proximity Caves | Lost 4 parts (2u2w) 9234 | -4/Proximity Caves | Entered Factory 9234 | -4/Factory | Evolved 2 slots: Utility x2 9235 | -4/Factory | Identified exit to Upper Caves 9395 | -4/Factory | Build established: Gunner 9603 | -4/Factory | Lost 7 parts (1p1n2u3w) 9984 | -4/Factory | Core integrity fell below 50% 10035 | -4/Factory | Lost 16 parts (2p4n6u4w) 10366 | -4/Factory | Lost 4 parts (1n1u2w) 10387 | -4/Factory | System corruption reached 10% 10423 | -4/Factory | Lost 7 parts (3n2u2w) 10447 | -4/Factory | Self-destructed Last Messages --------------- 10417_ R-10 Processor collects Wave Gun. 10417_ U-05 Engineer builds a Door. 10418_ U-05 Engineer builds a Wall. 10421_ The unstable cave ceiling collapses. 10421_ R-10 Processor collects Corrupted Adv. Heat Sink. 10421_ U-05 Engineer builds a Wall. 10422_ U-05 Engineer lays Concrete. 10423_ U-05 Engineer builds a Wall. 10425_ R-10 Processor collects Lrg. Storage Unit. 10425_ U-05 Engineer builds a Wall. 10428_ R-10 Processor collects Adv. Focal Shield. 10429_ U-05 Engineer lays Concrete. 10430_ U-05 Engineer builds a Wall. 10431_ R-10 Processor collects Imp. Treads. 10433_ K-01 Serf collects debris. 10434_ U-05 Engineer builds a Wall. 10437_ K-01 Serf collects debris. 10447_ Connecting with Terminal... 10447_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ????????????????????????????????###### ####??????? | | ????????????????????????????????# #??????? | | ?????????????????????#######???## # ##?????? | | ?????????????????????# ! #????# # #???#### | | ?????????????????????#! #????# #???# | | ?????????????????????# #????# ####?# | | ?????????????????????# "" ###??# #T ### | | ?????????????????????# ""@/ #?## # | | ?????????????????????# "T # #?# =*[ # #???# | | ?????????????????????# "" # #?# = #??## | | ?????????????????????# "" # #?# [|* ] #?#?# | | ?????????????????????# # #?# % ] #???# | | ?????????????????????###### ### !#/############# | | ??????????????????????????# ] | | ??????????????????????????# ############# | | ??????????????????????##### ####???????? | | ??????????????????????# + ##??????????? | | ??????????????????????# ########## #?????????#?? | | ??????????????????????#! =?????????# #?????####### | | ??????????????????????# ????????# ##### # | | ??????????????????????# ?????????# # | | ??????????????????????#????????? > + | | ?????????????????????????????????# # | | ????????????????????????????#????# ##### # | | ??????????????????????????????????##+#?#???####### | | ?????????????????????????????????????????????#??## | | ???????????????????????????????????????? ????????# | | ???????????????????????????????????????""????????# | | ??????????""?????????????????????"""???""????????# | | ??????????""?????????????????????"""???T"????????# | | ??????????"""????????????????????"""???""????????# | | ??????????"""??????????????????????????""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 130 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 30 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst The Science Guy Challenges ------------ None Game ------ Seed InsulationVariableStorm Manual? 0 Play Time 02:38:44 Cumulative 81.2 hours Start 2024.04.07 @ 18:12:31 End 2024.04.07 @ 21:13:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10521988-6d50-4906-af64-31048c0bc112