Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.07 @ 23:53:51 // Winter2019/RPGLIKE

Player: FrakkingUsername

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (63)      315
Value Destroyed (2254)     2254
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1020)               1020
              TOTAL SCORE: 6109

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      77
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -157

 Cogmind 
---------
Core Integrity             956/1000
Matter                     400/400
Energy                     2306/2325
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (5) ------
    Improved Heat Sink
             Superbattery
  Long-range Sensor Array
    Improved Signal Interpreter
    Advanced Targeting Computer
>            --- WEAPON (4) -------
       Heavy EM Pulse Gun
   Precision Beam Rifle
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY (5) ----
             Relay Coupler [Swarmer] (100)
             Relay Coupler [Grunt] (56)
       Heavy EM Shotgun
       Heavy EM Shotgun
        Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
             Superbattery
  Long-range Sensor Array
    Improved Signal Interpreter
    Advanced Targeting Computer
>            --- WEAPON -----------
       Heavy EM Pulse Gun
   Precision Beam Rifle
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY --------
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
       Heavy EM Shotgun
       Heavy EM Shotgun
        Mini Grenade Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Superbattery
  Device                   Improved Heat Sink
  Storage                  Superbattery
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Sto 
Slots Evolved              11   | 5   .   .   .   1   2   .   3   
  Power                    2    | 1   .   .   .   .   .   .   1   
  Propulsion               2    | 1   .   .   .   .   .   .   1   
  Utility                  4    | 2   .   .   .   .   2   .   .   
  Weapon                   3    | 1   .   .   .   1   .   .   1   
Parts Attached             30   | 7   7   .   1   8   6   .   1   
  Power                    5    | 2   1   .   .   2   .   .   .   
    Engine                 4    | 2   1   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | 3   1   .   .   2   .   .   .   
    Treads                 3    | 2   1   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | .   3   .   1   3   3   .   .   
    Device                 5    | .   1   .   .   3   1   .   .   
    Storage                2    | .   1   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   2   .   .   1   3   .   1   
    Energy Gun             4    | .   1   .   .   1   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   81  100 100 99  99  100 82  
  Engine                   14   | .   21  22  22  16  8   8   6   
  Core                     4    | .   .   .   .   3   8   8   6   
  Treads                   11   | .   21  22  22  14  .   .   .   
  Leg                      8    | .   .   .   .   5   17  16  13  
  Device                   14   | .   7   11  11  16  19  16  13  
  Storage                  9    | .   2   11  11  10  8   8   6   
  Processor                8    | .   7   11  11  3   7   16  13  
  Energy Gun               16   | .   1   11  11  18  23  16  13  
  Energy Cannon            1    | .   .   .   .   .   1   8   8   
  Ballistic Gun            7    | .   20  11  11  10  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 13  17  17  19  28  32  31  35  
  Greatest Support         45   | 40  40  40  40  45  35  35  35  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   2   2   3   5   5   5   
  Average Capacity         3    | 2   2   2   2   2   4   5   5   
  Most Carried             5    | 2   2   1   2   3   5   5   5   
  Average Carried          2    | .   1   1   1   1   3   3   5   
  Final Capacity           5    | 2   2   2   2   3   5   5   5   
  Final Carried            5    | 1   1   1   1   1   3   5   5   

 Class Distribution 
--------------------
 48% | Scavenger-Skirmisher
 31% | Mutant
 20% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Sto  
Matter Collected           829  | 270  12   .    180  173  184  .    10   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2769 | .    24   .    .    633  1186 545  381  
  Parts                    137  | .    3    .    .    38   65   13   18   
Haulers Intercepted        3    | .    .    .    .    .    1    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Sto 
Combat Hostiles Destroyed  48   | .   .   .   .   16  21  8   3   
  Guns                     30   | .   .   .   .   11  16  2   1   
  Cannons                  10   | .   .   .   .   .   3   5   2   
  AOE                      8    | .   .   .   .   5   2   1   .   
Classes Destroyed          12   | .   1   .   .   5   4   2   .   
  Worker                   3    | .   .   .   .   1   1   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 3    | .   .   .   .   2   1   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   2   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   
  Swarmer                  13   | .   .   .   .   9   4   .   .   
  Grunt                    26   | .   .   .   .   6   14  4   2   
  Brawler                  2    | .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Sentry                   4    | .   .   .   .   .   3   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   1   .   .   7   10  3   3   
  Combat Bots Only         9    | .   .   .   .   6   9   3   2   
Max Kills in Single Turn   3    | .   1   .   .   3   3   1   1   
  Gunslinging              2    | .   .   .   .   .   2   .   .   
  Exploded                 3    | .   .   .   .   3   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Sto  
Damage Taken               1370 | .    .    .    .    374  663  178  155  
  Core                     1092 | .    .    .    .    305  530  135  122  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Core       879  | .    .    .    .    212  422  135  110  
Core Remaining (%)         96   | 100  .    .    .    92   .    .    .    
Volleys Fired              117  | .    3    .    .    31   43   28   12   
  Largest                  4    | .    2    .    .    3    3    3    4    
  Hottest                  242  | .    40   .    .    105  174  174  242  
Shots Fired                347  | .    6    .    .    90   125  84   42   
  Gun                      294  | .    6    .    .    90   118  56   24   
  Cannon                   53   | .    .    .    .    .    7    28   18   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    6    .    .    31   8    .    .    
  Thermal                  122  | .    .    .    .    .    36   56   30   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          180  | .    .    .    .    59   81   28   12   
  Robot Hit Streak         100  | .    2    .    .    27   36   79   100  
  Robot Miss Streak        2    | .    2    .    .    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    1    4    .    .    
    Max Gunslinging Chain  2    | .    .    .    .    1    2    .    .    
Shots Hit Robots           288  | .    4    .    .    70   108  75   31   
  Core Hits                123  | .    2    .    .    29   52   28   12   
  Critical Hits            8    | .    .    .    .    .    3    2    3    
  Critical Kills           4    | .    .    .    .    .    1    1    2    
  Critical Parts Destroyed 4    | .    .    .    .    .    2    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5196 | .    46   .    .    1145 1936 1539 530  
  Guns                     3729 | .    46   .    .    856  1688 840  299  
  Cannons                  822  | .    .    .    .    .    122  469  231  
  Explosions               640  | .    .    .    .    284  126  230  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    .    .    
  Kinetic                  366  | .    46   .    .    227  93   .    .    
  Thermal                  2381 | .    .    .    .    284  608  1137 352  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          2444 | .    .    .    .    629  1235 402  178  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    9    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    .    31   .    37   .    
  Shots                    2    | .    .    .    .    1    .    1    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        45   | .    .    .    .    45   .    .    6    
  Average Temperature      22   | .    .    .    .    26   .    .    4    
  Received Heat Transfer   645  | .    .    .    .    114  414  36   81   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    3    7    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    2    1    2    
  Heat Transferred         3839 | .    .    .    .    300  1149 1743 647  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    3    1    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Sto 
Peak Influence             578  | .   13  3   .   178 484 578 368 
  Average Influence        180  | .   8   3   .   47  289 421 307 
Maximum Alert Level        2    | .   .   .   .   .   2   2   1   
  Low Security (%)         57   | 100 100 100 .   100 20  .   .   
  Level 1                  32   | .   .   .   .   .   71  47  100 
  Level 2                  10   | .   .   .   .   .   7   52  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   3   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Sto 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   1   .   .   18  28  6   14  
  Peak Tracking Total      8    | .   1   .   .   4   6   3   8   
  Tactical Retreats        4    | .   .   .   .   1   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Sto 
Traps Triggered            2    | .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Sto 
Machines Disabled          6    | .   .   .   .   2   1   2   1   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Sto 
Machines Accessed          14   | .   2   .   4   1   4   .   3   
  Terminals                6    | .   1   .   .   1   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                80   | .   9   .   48  2   13  .   8   
  Successful               73   | .   5   .   48  2   10  .   8   
  Failed                   7    | .   4   .   .   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   
  Terminals                22   | .   5   .   .   2   9   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   2   
Terminal Hacks             65   | .   2   .   48  2   7   .   6   
  Record                   50   | .   .   .   48  .   2   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   
  Maintenance Status       2    | .   .   .   .   .   1   .   1   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   2   .   2   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
  Coupler Status           2    | .   .   .   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   2   .   .   .   8   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Sto 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Sto 
Total Allies               3    | .   .   .   .   1   .   .   2   
  Largest Group            2    | .   .   .   .   1   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   31  .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   8   .   .   3   
  Total Damage             164  | .   .   .   .   123 .   .   41  
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Sto  
Turns Passed               3324 | 59   197  23   769  1069 592  416  199  
Spaces Moved               1895 | 39   106  15   480  580  328  245  102  
  Core                     9    | 9    .    .    .    .    .    .    .    
  Treads                   998  | 20   106  15   480  377  .    .    .    
  Legs                     878  | .    .    .    .    203  328  245  102  
  Wheels                   10   | 10   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  120  
  Average Speed            140  | 114  160  160  160  146  120  120  120  
  Slowest Speed            160  | 160  160  160  160  160  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    24   8    74   66   37   47   14   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    11   .    13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    .    11   .    13   .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Sto 
Total                      2308 | 55  129 14  482 742 433 304 149 
  Wait                     132  | .   6   .   .   72  3   22  29  
  Move                     1888 | 38  105 14  479 579 327 244 102 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  43   | 8   7   .   1   16  9   2   .   
  Fast Attach              1    | .   .   .   .   .   .   .   1   
  Attach                   29   | 7   7   .   1   8   6   .   .   
  Detach                   2    | 1   .   .   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     22   | 1   1   .   1   15  4   .   .   
  Fire                     117  | .   3   .   .   31  43  28  12  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            73   | .   .   .   .   20  40  8   5   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   10 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 9)
  174 | -10/Materials | Discovered new exit (range 14)
  187 | -10/Materials | Identified exit to Materials
  235 | -10/Materials | Identified exit to Mines
  257 | -10/Materials | Entered Mines
  272 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  273 | -10/Mines     | Discovered new exit (range 5)
  278 | -10/Mines     | Identified exit to Exiles
  280 | -10/Mines     | Entered Exiles
  312 | -10/Exiles    | Build established: Mutant
  324 | -10/Exiles    | Met 8R-AWN
  354 | -10/Exiles    | Met EX-HEX
  456 | -10/Exiles    | Met EX-DEC
  495 | -10/Exiles    | Learned location of Zion (-7)
  581 | -10/Exiles    | Discovered new exit (range 15)
  600 | -10/Exiles    | Identified exit to Mines
  703 | -10/Exiles    | Met EX-BIN
  725 | -10/Exiles    | Aligned with FarCom system
  727 | -10/Exiles    | Given EX-Vault access code
  832 | -10/Exiles    | Opened EX-Vault
  850 | -10/Exiles    | Found Prototype Storage
  852 | -10/Exiles    | Identified Superbattery
  912 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1025 | -10/Exiles    | Discovered exit to Mines (range 14)
 1049 | -10/Exiles    | Left Exiles lab with Superbattery
 1049 | -10/Exiles    | Entered Mines
 1050 | -9/Mines      | Met a Derelict bent on vengeance
 1051 | -9/Mines      | Reached level 2
 1056 | -9/Mines      | Escorted by a lone wolf Derelict
 1074 | -9/Mines      | Discovered new exit (range 3)
 1076 | -9/Mines      | Learned location of Storage (-8)
 1076 | -9/Mines      | Identified exit to Materials
 1082 | -9/Mines      | Upgraded with Weapon slot (x1)
 1370 | -9/Mines      | Build established: Skirmisher
 1373 | -9/Mines      | Reached level 3
 1468 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1693 | -9/Mines      | Discovered exit to Materials (range 6)
 2011 | -9/Mines      | Build established: Scavenger-Skirmisher
 2022 | -9/Mines      | Reached level 4
 2118 | -9/Mines      | Entered Materials
 2119 | -8/Materials  | Identified exit to Factory
 2120 | -8/Materials  | Reached level 5
 2120 | -8/Materials  | Reached level 6
 2120 | -8/Materials  | Upgraded with Utility slot (x1)
 2177 | -8/Materials  | Reached level 7
 2223 | -8/Materials  | Destroyed 9 combat bots
 2554 | -8/Materials  | Garrison activated, responded to threat
 2590 | -8/Materials  | Reached level 8
 2652 | -8/Materials  | Upgraded with Utility slot (x1)
 2709 | -8/Materials  | Identified exit to Garrison
 2710 | -8/Materials  | Entered Garrison
 2716 | -8/Garrison   | Installed Relay Interface Framework
 2716 | -8/Garrison   | Reached level 9
 2758 | -8/Garrison   | Triggered checkpoint
 2793 | -8/Garrison   | Garrison Relay disabled
 2878 | -8/Garrison   | Triggered checkpoint
 2880 | -8/Garrison   | Spotted B-75 Beast
 2881 | -8/Garrison   | Spotted B-75 Beast
 2922 | -8/Garrison   | Triggered checkpoint
 3057 | -8/Garrison   | Garrison Relay disabled
 3057 | -8/Garrison   | Reached level 10
 3109 | -8/Garrison   | Discovered new exit (range 15)
 3125 | -8/Garrison   | Identified exit to Storage
 3126 | -8/Garrison   | Entered Storage
 3126 | -8/Storage    | Upgraded with Power slot (x1)
 3126 | -8/Storage    | Upgraded with Propulsion slot (x1)
 3126 | -8/Storage    | Upgraded with Weapon slot (x1)
 3186 | -8/Storage    | Identified exit to Recycling
 3245 | -8/Storage    | Reached level 11
 3266 | -8/Storage    | Met a pair of Derelict thieves
 3325 | -8/Storage    | Self-destructed

 Last Messages 
---------------
03314_ G-47 Trooper unfolds itself.
03314_ M-28 Smith unfolds itself.
03315_ K-01 Serf collects debris.
03316_ C-30 ARC bursts open, deploying its payload.
03316_ G-50 Soldier unfolds itself.
03316_ B-36 Bruiser unfolds itself.
03316_ G-47 Trooper unfolds itself.
03316_ I-25 Savior unfolds itself.
03317_ L-31 Rogue destroyed.
03318_ T8-OFF(g) suffers critical hit.
03318_ Imp. Heat Sink melted.
03318_ T8-OFF(g) destroyed.
[Achievement: Backstab]
03318_ K-01 Serf collects debris.
03321_ G-47 Trooper suffers critical hit.
03321_ Destroyed Particle Gun.
03322_ K-01 Serf collects debris.
03323_ M-28 Smith fits Backup Laser III on G-47 Trooper.
03324_ K-01 Serf collects debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|          ????#   #        T"#???#    #???????????? |
|          ????#   #    """[""#???#    #???????????? |
|          ????#   #    """!###???#    #???????????? |
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|          ????#   #       !##????#    #???????????? |
|          ????#   #####+#####????#    #???????????? |
|          ????#             #????#    #???????????? |
|          ????#             #????#    #####???????? |
|          ????#             #????#    u    ???????? |
|          ????###########   #????#         ???????? |
|          ?????########## k #????#         ???????? |
|          ?????##!!  #  #   #????#         ???????? |
|          ?????## ! ="% #   #????##########?????Y?? |
|          ?????##! !%=*=#!  #?#####???????#???????? |
|          ?????##   ="%=+]  #?#"""###?#####???????? |
|          ?????## !! #T##%  ###"T"#Y###   #???????? |
|          ??????#! ! ####]  #?????????????????????? |
|          ??????######??#=  #?????????????????????? |
|          ??????????????#   #?????????????????????? |
|          ??????????????#   #?????????????????????? |
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|          ??????????????#   #?????????????????????? |
|          ??????????????# [=#?????????????????????? |
|          ??????????????#=@=#?????????????????????? |
|          ??????????????#=gl#???????????????w?????? |
|          ??????????????+ g=#?????????????????????? |
|          ??????????????# %lb????????a????????????? |
|          ??????????????###g  ????????????????????? |
|          ????????????????#  /g???????????????????? |
|          ????????????????#gm%=???????w???????????? |
|          ?????????????????  !  ????????????????r?? |
|          ?????????????????  i  %?????????????????? |
|          ?????????????????     %k????????????????? |
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|          ??????????????????????????????Y?????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          21
Energy Capacity            2415
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       210
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Gunslinger
I Spy
Librarian
Loot Pinata
Novice Programmer
Omniscient Cartographer
Power Corrupts
Risk Taker
Tourist
Troublemaker

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Sto  
Levels Raised              10    | .    .    .    .    3    4    2    1    
  XP Earned                19080 | 4000 65   500  350  4264 6156 2275 1470 
  XP Spent                 17495 | 3970 .    .    .    2975 7530 .    3020 
Upgrades                   49    | 15   .    .    .    13   16   .    5    
  Power Slot               2     | 1    .    .    .    .    .    .    1    
  Propulsion Slot          2     | 1    .    .    .    .    .    .    1    
  Utility Slot             4     | 2    .    .    .    .    2    .    .    
  Weapon Slot              3     | 1    .    .    .    1    .    .    1    
  Core Integrity           8     | 4    .    .    .    2    2    .    .    
  Heat Dissipation         10    | 3    .    .    .    4    2    .    1    
  Matter Storage           2     | .    .    .    .    .    2    .    .    
  Mass Support             1     | .    .    .    .    1    .    .    .    
  Inventory Capacity       5     | 2    .    .    .    1    2    .    .    
  Sight Range              2     | .    .    .    .    .    2    .    .    
  Sensor Range             5     | .    .    .    .    3    2    .    .    
  Terrain Scan Density     2     | 1    .    .    .    .    .    .    1    
  Ranged Accuracy          3     | .    .    .    .    1    2    .    .    
Protomatter Created        593   | .    .    .    .    72   333  149  39   
  Integrity Restored       1488  | .    .    .    .    390  821  178  99   
    Core                   1048  | .    .    .    .    236  599  135  78   
    Parts                  440   | .    .    .    .    154  222  43   21   
Protomatter Decayed        178   | .    .    .    .    104  .    74   .    

 Game 
------
Seed              SurveybotAssemblyFalx
  Manual?         0
Play Time         00:43:43
  Cumulative      14.4 hours
  Start           2020.08.03 @ 19:43:50
  End             2020.08.07 @ 23:53:51
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          24
  Rogue           22
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d6a061d-6947-42e3-a199-d060d181cfb3