Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.07 @ 23:53:51 // Winter2019/RPGLIKE Player: FrakkingUsername Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2254) 2254 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1020) 1020 TOTAL SCORE: 6109 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 77 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -157 Cogmind --------- Core Integrity 956/1000 Matter 400/400 Energy 2306/2325 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (3) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Superbattery Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy EM Pulse Gun Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (5) ---- Relay Coupler [Swarmer] (100) Relay Coupler [Grunt] (56) Heavy EM Shotgun Heavy EM Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Superbattery Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Relay Coupler [Swarmer] Relay Coupler [Grunt] Heavy EM Shotgun Heavy EM Shotgun Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Superbattery Device Improved Heat Sink Storage Superbattery Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Slots Evolved 11 | 5 . . . 1 2 . 3 Power 2 | 1 . . . . . . 1 Propulsion 2 | 1 . . . . . . 1 Utility 4 | 2 . . . . 2 . . Weapon 3 | 1 . . . 1 . . 1 Parts Attached 30 | 7 7 . 1 8 6 . 1 Power 5 | 2 1 . . 2 . . . Engine 4 | 2 1 . . 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 6 | 3 1 . . 2 . . . Treads 3 | 2 1 . . . . . . Leg 2 | . . . . 2 . . . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 3 . 1 3 3 . . Device 5 | . 1 . . 3 1 . . Storage 2 | . 1 . 1 . . . . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 2 . . 1 3 . 1 Energy Gun 4 | . 1 . . 1 2 . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 97 | . 81 100 100 99 99 100 82 Engine 14 | . 21 22 22 16 8 8 6 Core 4 | . . . . 3 8 8 6 Treads 11 | . 21 22 22 14 . . . Leg 8 | . . . . 5 17 16 13 Device 14 | . 7 11 11 16 19 16 13 Storage 9 | . 2 11 11 10 8 8 6 Processor 8 | . 7 11 11 3 7 16 13 Energy Gun 16 | . 1 11 11 18 23 16 13 Energy Cannon 1 | . . . . . 1 8 8 Ballistic Gun 7 | . 20 11 11 10 1 . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 13 17 17 19 28 32 31 35 Greatest Support 45 | 40 40 40 40 45 35 35 35 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 3 5 5 5 Average Capacity 3 | 2 2 2 2 2 4 5 5 Most Carried 5 | 2 2 1 2 3 5 5 5 Average Carried 2 | . 1 1 1 1 3 3 5 Final Capacity 5 | 2 2 2 2 3 5 5 5 Final Carried 5 | 1 1 1 1 1 3 5 5 Class Distribution -------------------- 48% | Scavenger-Skirmisher 31% | Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Sto Matter Collected 829 | 270 12 . 180 173 184 . 10 Remotely . | . . . . . . . . Salvage Created 2769 | . 24 . . 633 1186 545 381 Parts 137 | . 3 . . 38 65 13 18 Haulers Intercepted 3 | . . . . . 1 . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Combat Hostiles Destroyed 48 | . . . . 16 21 8 3 Guns 30 | . . . . 11 16 2 1 Cannons 10 | . . . . . 3 5 2 AOE 8 | . . . . 5 2 1 . Classes Destroyed 12 | . 1 . . 5 4 2 . Worker 3 | . . . . 1 1 . 1 Builder 1 | . . . . . 1 . . Tunneler 3 | . . . . 2 1 . . Hauler 3 | . . . . . 1 . 2 Recycler 1 | . . . . . 1 . . Watcher 3 | . 1 . . . 2 . . Swarmer 13 | . . . . 9 4 . . Grunt 26 | . . . . 6 14 4 2 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . . . 2 . Sentry 4 | . . . . . 3 . 1 Hunter 1 | . . . . . . 1 . Thug 1 | . . . . . . . 1 Best Kill Streak 10 | . 1 . . 7 10 3 3 Combat Bots Only 9 | . . . . 6 9 3 2 Max Kills in Single Turn 3 | . 1 . . 3 3 1 1 Gunslinging 2 | . . . . . 2 . . Exploded 3 | . . . . 3 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Sto Damage Taken 1370 | . . . . 374 663 178 155 Core 1092 | . . . . 305 530 135 122 Absorbed by Shields . | . . . . . . . . Redirected to Core 879 | . . . . 212 422 135 110 Core Remaining (%) 96 | 100 . . . 92 . . . Volleys Fired 117 | . 3 . . 31 43 28 12 Largest 4 | . 2 . . 3 3 3 4 Hottest 242 | . 40 . . 105 174 174 242 Shots Fired 347 | . 6 . . 90 125 84 42 Gun 294 | . 6 . . 90 118 56 24 Cannon 53 | . . . . . 7 28 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 45 | . 6 . . 31 8 . . Thermal 122 | . . . . . 36 56 30 Explosive . | . . . . . . . . Electromagnetic 180 | . . . . 59 81 28 12 Robot Hit Streak 100 | . 2 . . 27 36 79 100 Robot Miss Streak 2 | . 2 . . 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 4 . . Max Gunslinging Chain 2 | . . . . 1 2 . . Shots Hit Robots 288 | . 4 . . 70 108 75 31 Core Hits 123 | . 2 . . 29 52 28 12 Critical Hits 8 | . . . . . 3 2 3 Critical Kills 4 | . . . . . 1 1 2 Critical Parts Destroyed 4 | . . . . . 2 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5196 | . 46 . . 1145 1936 1539 530 Guns 3729 | . 46 . . 856 1688 840 299 Cannons 822 | . . . . . 122 469 231 Explosions 640 | . . . . 284 126 230 . Melee . | . . . . . . . . Ramming 5 | . . . . 5 . . . Kinetic 366 | . 46 . . 227 93 . . Thermal 2381 | . . . . 284 608 1137 352 Explosive . | . . . . . . . . Electromagnetic 2444 | . . . . 629 1235 402 178 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . . . 9 . . . Projectiles . | . . . . . . . . Explosions 9 | . . . . 9 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . . 31 . 37 . Shots 2 | . . . . 1 . 1 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 45 | . . . . 45 . . 6 Average Temperature 22 | . . . . 26 . . 4 Received Heat Transfer 645 | . . . . 114 414 36 81 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . . . . 3 7 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 2 1 2 Heat Transferred 3839 | . . . . 300 1149 1743 647 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . 3 1 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Peak Influence 578 | . 13 3 . 178 484 578 368 Average Influence 180 | . 8 3 . 47 289 421 307 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 57 | 100 100 100 . 100 20 . . Level 1 32 | . . . . . 71 47 100 Level 2 10 | . . . . . 7 52 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . 3 . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . 1 . . Assault 2 | . . . . . . . 2 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 1 . . 18 28 6 14 Peak Tracking Total 8 | . 1 . . 4 6 3 8 Tactical Retreats 4 | . . . . 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Sto Machines Disabled 6 | . . . . 2 1 2 1 Max in Single Turn 1 | . . . . 1 1 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Machines Accessed 14 | . 2 . 4 1 4 . 3 Terminals 6 | . 1 . . 1 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 80 | . 9 . 48 2 13 . 8 Successful 73 | . 5 . 48 2 10 . 8 Failed 7 | . 4 . . . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 22 | . 5 . . 2 9 . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 4 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 3 . 2 Terminal Hacks 65 | . 2 . 48 2 7 . 6 Record 50 | . . . 48 . 2 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 Maintenance Status 2 | . . . . . 1 . 1 Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 1 . . 1 . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . 1 . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 . 2 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Coupler Status 2 | . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 2 . . . 8 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Sto Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Sto Total Allies 3 | . . . . 1 . . 2 Largest Group 2 | . . . . 1 . . 2 Highest-Rated Group 62 | . . . . 31 . . 62 Highest-Rated Ally 31 | . . . . 31 . . 31 Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . 8 . . 3 Total Damage 164 | . . . . 123 . . 41 Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Sto Turns Passed 3324 | 59 197 23 769 1069 592 416 199 Spaces Moved 1895 | 39 106 15 480 580 328 245 102 Core 9 | 9 . . . . . . . Treads 998 | 20 106 15 480 377 . . . Legs 878 | . . . . 203 328 245 102 Wheels 10 | 10 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 Average Speed 140 | 114 160 160 160 146 120 120 120 Slowest Speed 160 | 160 160 160 160 160 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 24 8 74 66 37 47 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . . 11 . 13 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 24 | . . . . 11 . 13 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Total 2308 | 55 129 14 482 742 433 304 149 Wait 132 | . 6 . . 72 3 22 29 Move 1888 | 38 105 14 479 579 327 244 102 Hop . | . . . . . . . . Pick Up 43 | 8 7 . 1 16 9 2 . Fast Attach 1 | . . . . . . . 1 Attach 29 | 7 7 . 1 8 6 . . Detach 2 | 1 . . . . 1 . . Swap . | . . . . . . . . Drop 22 | 1 1 . 1 15 4 . . Fire 117 | . 3 . . 31 43 28 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 73 | . . . . 20 40 8 5 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 9) 174 | -10/Materials | Discovered new exit (range 14) 187 | -10/Materials | Identified exit to Materials 235 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Entered Mines 272 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 273 | -10/Mines | Discovered new exit (range 5) 278 | -10/Mines | Identified exit to Exiles 280 | -10/Mines | Entered Exiles 312 | -10/Exiles | Build established: Mutant 324 | -10/Exiles | Met 8R-AWN 354 | -10/Exiles | Met EX-HEX 456 | -10/Exiles | Met EX-DEC 495 | -10/Exiles | Learned location of Zion (-7) 581 | -10/Exiles | Discovered new exit (range 15) 600 | -10/Exiles | Identified exit to Mines 703 | -10/Exiles | Met EX-BIN 725 | -10/Exiles | Aligned with FarCom system 727 | -10/Exiles | Given EX-Vault access code 832 | -10/Exiles | Opened EX-Vault 850 | -10/Exiles | Found Prototype Storage 852 | -10/Exiles | Identified Superbattery 912 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1025 | -10/Exiles | Discovered exit to Mines (range 14) 1049 | -10/Exiles | Left Exiles lab with Superbattery 1049 | -10/Exiles | Entered Mines 1050 | -9/Mines | Met a Derelict bent on vengeance 1051 | -9/Mines | Reached level 2 1056 | -9/Mines | Escorted by a lone wolf Derelict 1074 | -9/Mines | Discovered new exit (range 3) 1076 | -9/Mines | Learned location of Storage (-8) 1076 | -9/Mines | Identified exit to Materials 1082 | -9/Mines | Upgraded with Weapon slot (x1) 1370 | -9/Mines | Build established: Skirmisher 1373 | -9/Mines | Reached level 3 1468 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1693 | -9/Mines | Discovered exit to Materials (range 6) 2011 | -9/Mines | Build established: Scavenger-Skirmisher 2022 | -9/Mines | Reached level 4 2118 | -9/Mines | Entered Materials 2119 | -8/Materials | Identified exit to Factory 2120 | -8/Materials | Reached level 5 2120 | -8/Materials | Reached level 6 2120 | -8/Materials | Upgraded with Utility slot (x1) 2177 | -8/Materials | Reached level 7 2223 | -8/Materials | Destroyed 9 combat bots 2554 | -8/Materials | Garrison activated, responded to threat 2590 | -8/Materials | Reached level 8 2652 | -8/Materials | Upgraded with Utility slot (x1) 2709 | -8/Materials | Identified exit to Garrison 2710 | -8/Materials | Entered Garrison 2716 | -8/Garrison | Installed Relay Interface Framework 2716 | -8/Garrison | Reached level 9 2758 | -8/Garrison | Triggered checkpoint 2793 | -8/Garrison | Garrison Relay disabled 2878 | -8/Garrison | Triggered checkpoint 2880 | -8/Garrison | Spotted B-75 Beast 2881 | -8/Garrison | Spotted B-75 Beast 2922 | -8/Garrison | Triggered checkpoint 3057 | -8/Garrison | Garrison Relay disabled 3057 | -8/Garrison | Reached level 10 3109 | -8/Garrison | Discovered new exit (range 15) 3125 | -8/Garrison | Identified exit to Storage 3126 | -8/Garrison | Entered Storage 3126 | -8/Storage | Upgraded with Power slot (x1) 3126 | -8/Storage | Upgraded with Propulsion slot (x1) 3126 | -8/Storage | Upgraded with Weapon slot (x1) 3186 | -8/Storage | Identified exit to Recycling 3245 | -8/Storage | Reached level 11 3266 | -8/Storage | Met a pair of Derelict thieves 3325 | -8/Storage | Self-destructed Last Messages --------------- 03314_ G-47 Trooper unfolds itself. 03314_ M-28 Smith unfolds itself. 03315_ K-01 Serf collects debris. 03316_ C-30 ARC bursts open, deploying its payload. 03316_ G-50 Soldier unfolds itself. 03316_ B-36 Bruiser unfolds itself. 03316_ G-47 Trooper unfolds itself. 03316_ I-25 Savior unfolds itself. 03317_ L-31 Rogue destroyed. 03318_ T8-OFF(g) suffers critical hit. 03318_ Imp. Heat Sink melted. 03318_ T8-OFF(g) destroyed. [Achievement: Backstab] 03318_ K-01 Serf collects debris. 03321_ G-47 Trooper suffers critical hit. 03321_ Destroyed Particle Gun. 03322_ K-01 Serf collects debris. 03323_ M-28 Smith fits Backup Laser III on G-47 Trooper. 03324_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# # T"#???# #???????????? | | ????# # """[""#???# #???????????? | | ????# # """!###???# #???????????? | | ????# # """=%#????# k#???????????? | | ????# # !##????# #???????????? | | ????# #####+#####????# #???????????? | | ????# #????# #???????????? | | ????# #????# #####???????? | | ????# #????# u ???????? | | ????########### #????# ???????? | | ?????########## k #????# ???????? | | ?????##!! # # #????# ???????? | | ?????## ! ="% # #????##########?????Y?? | | ?????##! !%=*=#! #?#####???????#???????? | | ?????## ="%=+] #?#"""###?#####???????? | | ?????## !! #T##% ###"T"#Y### #???????? | | ??????#! ! ####] #?????????????????????? | | ??????######??#= #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #???????????k?????????? | | ??????????????# #?????????????????????? | | ??????????????# [=#?????????????????????? | | ??????????????#=@=#?????????????????????? | | ??????????????#=gl#???????????????w?????? | | ??????????????+ g=#?????????????????????? | | ??????????????# %lb????????a????????????? | | ??????????????###g ????????????????????? | | ????????????????# /g???????????????????? | | ????????????????#gm%=???????w???????????? | | ????????????????? ! ????????????????r?? | | ????????????????? i %?????????????????? | | ????????????????? %k????????????????? | | ????????????????? k ????????????????? | | ????????????????? #???????????????? | | ????????????????? #???????????????? | | ????????????????? #???????????????? | | ????????????????? #???????????????? | | ?????????????????? ????????????????? | | ?????????????????? ???????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????k????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????Y?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 21 Energy Capacity 2415 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Gunslinger I Spy Librarian Loot Pinata Novice Programmer Omniscient Cartographer Power Corrupts Risk Taker Tourist Troublemaker Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Levels Raised 10 | . . . . 3 4 2 1 XP Earned 19080 | 4000 65 500 350 4264 6156 2275 1470 XP Spent 17495 | 3970 . . . 2975 7530 . 3020 Upgrades 49 | 15 . . . 13 16 . 5 Power Slot 2 | 1 . . . . . . 1 Propulsion Slot 2 | 1 . . . . . . 1 Utility Slot 4 | 2 . . . . 2 . . Weapon Slot 3 | 1 . . . 1 . . 1 Core Integrity 8 | 4 . . . 2 2 . . Heat Dissipation 10 | 3 . . . 4 2 . 1 Matter Storage 2 | . . . . . 2 . . Mass Support 1 | . . . . 1 . . . Inventory Capacity 5 | 2 . . . 1 2 . . Sight Range 2 | . . . . . 2 . . Sensor Range 5 | . . . . 3 2 . . Terrain Scan Density 2 | 1 . . . . . . 1 Ranged Accuracy 3 | . . . . 1 2 . . Protomatter Created 593 | . . . . 72 333 149 39 Integrity Restored 1488 | . . . . 390 821 178 99 Core 1048 | . . . . 236 599 135 78 Parts 440 | . . . . 154 222 43 21 Protomatter Decayed 178 | . . . . 104 . 74 . Game ------ Seed SurveybotAssemblyFalx Manual? 0 Play Time 00:43:43 Cumulative 14.4 hours Start 2020.08.03 @ 19:43:50 End 2020.08.07 @ 23:53:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 24 Rogue 22 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d6a061d-6947-42e3-a199-d060d181cfb3