Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 06:10:18 Player: ldi (hl). (hl) Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (282) 1410 Value Destroyed (11764) 11764 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 20815 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 702 Registered with UFD 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1300 Matter 257/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Micro Antimatter Reactor Advanced Heat Sink Experimental Energy Well (600) Experimental Energy Well (600) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved Antigrav System Improved Antigrav System Backup Propulsion VII > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Quantum Rifle Railgun Railgun > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Advanced Heat Sink Experimental Energy Well Experimental Energy Well Experimental Energy Well Advanced Reaction Control System Advanced Reaction Control System Backup Plating VII Force Field Gamma Rifle Field Laser [Rating: 134] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Medium Reactive Plating Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 2 . . . 4 . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . 1 Utility 9 | . . 1 1 2 . . . 2 . 2 . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 250 | 5 5 19 16 21 6 . 1 7 33 46 7 16 . 15 53 Power 33 | 1 . 2 2 1 . . . 2 4 5 . 4 . 2 10 Engine 5 | 1 . 2 1 . . . . 1 . . . . . . . Core 11 | . . . 1 1 . . . 1 4 2 . 2 . . . Reactor 17 | . . . . . . . . . . 3 . 2 . 2 10 Propulsion 78 | 2 1 10 5 9 . . . 2 10 10 1 6 . 5 17 Treads 11 | . . . . 4 . . . 1 4 . . . . . 2 Leg 56 | 2 1 10 5 5 . . . 1 5 10 1 6 . 5 5 Wheel 1 | . . . . . . . . . 1 . . . . . . Hover 10 | . . . . . . . . . . . . . . . 10 Flight . | . . . . . . . . . . . . . . . . Utility 90 | . 3 3 5 9 4 . 1 3 13 20 5 3 . 4 17 Device 45 | . . . 2 3 2 . . 2 8 9 3 3 . 2 11 Storage 7 | . 1 1 . . . . . . 1 2 . . . 1 1 Processor 17 | . 2 1 . 2 1 . . . . 6 1 . . 1 3 Hackware . | . . . . . . . . . . . . . . . . Protection 21 | . . 1 3 4 1 . 1 1 4 3 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 2 1 4 4 2 2 . . . 6 11 1 3 . 4 9 Energy Gun 21 | 1 . 1 . 1 1 . . . 2 3 1 3 . 2 6 Energy Cannon 2 | . . . 1 . . . . . . 1 . . . . . Ballistic Gun 13 | 1 . . . . . . . . 3 4 . . . 2 3 Ballistic Cannon 9 | . 1 2 3 . . . . . 1 2 . . . . . Launcher 3 | . . . . 1 1 . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 . . . . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . . . . 3 . . . . Parts Lost 126 | . 1 4 6 1 1 . 6 1 13 15 2 10 . 17 49 Power 19 | . . . . 1 . . . . 1 3 . 2 . 3 9 Propulsion 37 | . . 3 3 . . . 3 . 3 3 . 2 . 5 15 Utility 39 | . . . 2 . 1 . 2 1 4 5 2 2 . 5 15 Weapon 31 | . 1 1 1 . . . 1 . 5 4 . 4 . 4 10 Highest Loss Streak 22 | . 1 1 4 1 1 . 6 1 5 7 2 5 . 8 22 To Critical Strikes 2 | . . . . . . . 1 . . 1 . . . . . Average Backups 11 | . 5 12 13 14 14 15 14 3 4 11 14 13 15 10 11 Power 1 | . . 1 1 . 1 1 1 . 2 1 1 . 1 . 4 Propulsion 1 | . 2 4 3 2 . . . . . . 1 2 2 1 . Utility 3 | . . 3 3 4 6 4 3 2 . 6 7 5 7 4 5 Weapon 4 | . 1 3 4 6 7 10 9 . 1 3 4 4 5 4 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 45 | . . 8 3 8 6 . 7 . 1 3 . 1 . . 8 Power 9 | . . 2 2 . . . . . 1 . . . . . 4 Propulsion 3 | . . 2 1 . . . . . . . . . . . . Utility 13 | . . . . 3 4 . 1 . . 1 . . . . 4 Weapon 20 | . . 4 . 5 2 . 6 . . 2 . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 97 93 92 100 97 27 63 92 97 97 94 94 76 Engine 3 | . 14 11 6 5 . . . 3 . . . . . . . Core 3 | . . . 2 1 7 7 6 4 9 5 . 5 5 1 . Reactor 2 | . . . . . . . . . . 4 10 4 5 8 6 Treads 7 | . . . . 10 30 30 29 4 3 3 . . . . 2 Leg 15 | . 28 32 35 19 . . . 2 10 14 21 20 21 19 8 Device 10 | . . . 3 7 7 7 6 5 17 19 18 20 15 19 15 Storage 5 | . 9 11 9 7 7 7 6 . . 3 5 5 5 7 4 Processor 13 | . 12 11 6 13 15 23 22 . . 13 15 21 21 21 20 Protection 6 | . . 10 15 10 7 7 6 1 5 10 9 5 5 1 . Energy Gun 3 | . 7 1 . . . . . . 3 6 3 7 10 10 7 Energy Cannon 2 | . . . 3 6 6 7 6 . . . 5 1 . . . Ballistic Gun 3 | . 14 . . . . . . . 8 6 4 . . 2 3 Ballistic Cannon 5 | . 6 19 14 6 6 7 6 . 1 1 . 2 5 2 . Peak Build Rating 134 | 5 9 15 24 50 51 49 49 39 73 116 116 112 108 108 134 Average Rating 56 | 3 7 11 20 44 49 49 47 23 48 98 113 105 108 97 96 On Entrance 50 | . 5 9 15 24 50 50 49 2 1 73 116 112 108 108 85 Avg Prop Armor Cover (%) 9 | . . . . . . . . 11 1 7 3 3 . 5 10 Naked Turns 273 | . . . . . . . 43 74 121 . . . . . 35 Heaviest Build 102 | 7 19 33 46 60 60 59 59 40 70 101 102 85 85 85 76 Greatest Support 112 | 20 20 36 46 112 112 112 112 27 106 106 94 91 85 85 80 Greatest Overweight (x) 6 | . . 1 1 1 . . 1 6 4 1 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 5 5 15 15 15 15 15 15 Average Capacity 12 | 5 8 15 15 15 15 15 14 5 5 12 15 15 15 15 14 Most Carried 15 | . 10 15 15 15 15 15 15 5 5 15 15 15 15 15 15 Average Carried 11 | . 5 12 12 14 14 15 14 4 4 11 14 13 15 10 11 Final Capacity 15 | 5 10 15 15 15 15 15 5 5 5 15 15 15 15 15 5 Final Carried 15 | . 10 15 13 15 15 15 5 4 4 15 15 15 15 9 5 Scrap Suit Usage (%) 9 | . . . . . . . . . 78 11 . . . . . Parts Cannibalized 20 | . . . . . . . . . 20 . . . . . . Class Distribution -------------------- 49% | Mutant 19% | Scavenger-Tank 18% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Matter Collected 8052 | 188 215 700 684 638 397 55 37 40 1535 955 583 485 . 412 1128 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12490 | . 388 801 746 1383 854 125 130 99 2188 1467 646 907 . 760 1996 Parts 552 | . 34 55 29 81 53 6 5 10 73 59 24 21 . 23 79 Haulers Intercepted 12 | . 1 2 2 2 4 . . . . . . . . . 1 Recyclers Shooed 15 | . . 1 . 1 1 . . 1 6 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . 13 23 . 23 . Prevented 4 | . . . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Combat Hostiles Destroyed 210 | . 12 19 14 20 14 1 2 5 22 19 20 16 . 14 32 Guns 89 | . 8 . . . . . . . 19 15 1 7 . 9 30 Cannons 80 | . 4 19 14 14 11 1 2 . 2 . 5 3 . 4 1 AOE 34 | . . . . 5 3 . . 5 . 2 14 5 . . . Classes Destroyed 19 | . 5 3 3 3 . . 1 . 2 2 . . . . . Worker 14 | . 3 4 . 3 . . . . . 2 . . . . 2 Builder 9 | . . . . 2 1 . . 2 . 2 . . . . 2 Tunneler 2 | . . . . 1 1 . . . . . . . . . . Hauler 12 | . 1 2 2 2 4 . . . . . . . . . 1 Recycler 20 | . . 1 2 5 2 1 . . 8 1 . . . . . Mechanic 3 | . . . 1 1 . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 11 | . 2 2 3 1 . . . . 1 . . . . . 2 Swarmer 49 | . 9 3 . 4 4 . . . 7 . 9 2 . 5 6 Grunt 74 | . 3 10 10 10 4 . . 4 9 6 2 7 . 5 4 Brawler 5 | . . . . . . . . . 1 . 2 1 . 1 . Duelist 6 | . . 2 . . . . . . . . 3 . . . 1 Sentry 28 | . . 4 3 2 5 1 . . 3 1 2 2 . 1 4 Specialist 2 | . . . . . . . . . . 2 . . . . . Hunter 12 | . . . 1 1 . . . 1 1 4 2 . . . 2 Programmer 25 | . . . . 3 1 . . . . 5 . . . 2 14 Heavy 1 | . . . . . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . 1 Scrapper 2 | . . . . . . . 2 . . . . . . . . Thug 4 | . . . . . . . . . . . . 4 . . . Best Kill Streak 7 | . 4 7 4 7 7 1 1 6 4 4 6 6 . 5 6 Combat Bots Only 6 | . 3 6 4 5 6 1 1 4 4 3 6 6 . 5 5 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 1 2 2 2 2 1 . 1 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . 1 Exploded 2 | . . . . 2 2 . . 2 . 1 2 1 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Hostile Shots Fired 2058 | . 57 87 104 125 163 9 93 52 264 328 82 105 . 170 419 Missed 705 | . 20 22 27 40 50 5 25 24 81 149 36 32 . 50 144 Hits 1353 | . 37 65 77 85 113 4 68 28 183 179 46 73 . 120 275 Melee 15 | . . 3 . . . . . 5 . . 3 . . . 4 Projectile 1338 | . 37 62 77 85 113 4 68 23 183 179 43 73 . 120 271 Critical Strikes 60 | . . 1 6 1 1 . 7 1 5 7 1 6 . 8 16 Actively Blocked 29 | . . . 1 . . . . . . . 1 6 . 8 13 Part Disruptions 3 | . . . . . . . . . . . . . . . 3 Damage Taken 23322 | . 316 809 1252 1231 1039 31 1667 541 2897 2932 958 1216 . 2416 6017 Core 3744 | . 71 105 121 134 112 4 317 168 738 154 28 162 . 312 1318 Absorbed by Shields 342 | . . . . . . . . 108 149 . . . . . 85 Redirected to Shielding 45 | . . 13 19 . . . . . . 2 11 . . . . Ignored by Resistances 1420 | . . . . . 16 4 235 25 507 175 118 340 . . . Regen/Repaired (Parts) 1297 | . . . 70 149 95 . 805 . 178 . . . . . . Core Remaining (%) 56 | 100 71 73 78 . . . 19 . 9 . . . . 42 . Volleys Fired 750 | . 40 76 75 63 48 3 9 17 108 87 38 31 . 38 117 Largest 3 | . 2 2 2 2 2 2 2 1 3 3 3 3 . 3 3 Hottest 263 | . 60 80 112 112 112 112 112 39 173 213 193 206 . 219 263 Shots Fired 1719 | . 79 150 150 126 94 6 16 17 300 231 77 86 . 112 275 Gun 1032 | . 68 26 . . . . . . 280 210 37 59 . 90 262 Cannon 636 | . 11 124 150 122 91 6 16 . 20 16 26 19 . 22 13 Launcher 51 | . . . . 4 3 . . 17 . 5 14 8 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 931 | . 51 124 121 62 45 3 7 . 206 102 27 26 . 45 112 Thermal 703 | . 28 26 29 60 46 3 9 . 94 124 13 46 . 67 158 Explosive 51 | . . . . 4 3 . . 17 . 5 14 8 . . . Electromagnetic 34 | . . . . . . . . . . . 23 6 . . 5 Robot Hit Streak 31 | . 6 8 15 19 24 22 6 15 9 11 6 10 . 11 31 Robot Miss Streak 6 | . 4 5 4 2 2 . 1 2 4 4 6 6 . 3 6 Penetration Max 2 | . . . . . . . . . . 1 1 . . . 2 Secondary Targets 16 | . 1 . . . . . . . 5 3 . . . 2 5 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . . . 1 1 Shots Hit Robots 1108 | . 44 91 92 77 64 4 11 13 181 152 42 50 . 78 209 Core Hits 569 | . 23 32 35 49 31 3 4 22 77 60 41 41 . 38 113 Critical Kills 12 | . 1 . . 1 . . . . 2 4 . . . . 4 Critical Parts Destroyed 9 | . . . . . . . . . 2 1 1 1 . . 4 Critical Strikes 81 | . 1 6 6 1 1 . . . 9 13 4 11 . 14 15 Burn 38 | . . 2 . . . . . . 5 7 2 6 . 11 5 Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 22 | . 1 . . . . . . . 4 6 1 2 . . 8 Blast 18 | . . 4 6 . 1 . . . . . . 3 . 3 1 Corrupt 2 | . . . . . . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 31648 | . 483 1790 2069 2680 1997 100 286 1405 3370 3871 3122 2046 . 1896 6533 Guns 15896 | . 354 213 . . . . . . 3215 3280 510 816 . 1360 6148 Cannons 9791 | . 129 1560 2069 2045 1573 100 270 . 141 111 493 410 . 520 370 Explosions 5861 | . . . . 635 413 . . 1394 . 480 2119 820 . . . Melee . | . . . . . . . . . . . . . . . . Ramming 100 | . . 17 . . 11 . 16 11 14 . . . . 16 15 Kinetic 13292 | . 312 1560 1617 865 636 25 120 . 1965 1521 436 408 . 822 3005 Thermal 11768 | . 171 213 452 1180 937 75 150 . 1391 1870 152 661 . 1058 3458 Explosive 5861 | . . . . 635 413 . . 1394 . 480 2119 820 . . . Electromagnetic 627 | . . . . . . . . . . . 415 157 . . 55 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . 1 . 3 3 1 1 3 4 7 7 6 6 1 13 Average Corruption 2 | . . 1 . 2 2 1 1 3 3 2 4 6 6 1 4 Corruption Purged 14 | . . . . . 3 . . . . 7 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 165 | . . 8 . 12 3 3 7 2 34 14 17 25 2 3 35 Message Errors 39 | . . 2 . 3 . . 1 . 7 4 4 9 1 . 8 Matter Fused 30 | . . 3 . 1 1 . . . 7 6 5 2 . . 5 Heat Flow Errors 20 | . . . . 2 . 2 2 . 3 1 2 4 1 . 3 Energy Discharges 16 | . . 2 . . 1 . 2 1 4 . 1 . . 1 4 Parts Rejected 6 | . . . . . . . . 1 1 . . 2 . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . 2 . 1 . . 2 . 1 4 . . 3 Data Loss (major) 10 | . . 1 . 1 . . 2 . 2 1 1 1 . 1 . Misfires 10 | . . . . 2 1 . . . 2 1 . 1 . . 3 Alerts 8 | . . . . 1 . . . . 3 . 2 . . 1 1 Weapon Failures 11 | . . . . . . . . . 3 1 1 2 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 233 | . . 3 18 21 37 . . . . . 107 . . 47 . Projectiles 91 | . . 3 18 5 8 . . . . . 10 . . 47 . Explosions 142 | . . . . 16 29 . . . . . 97 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 53 | . . 15 15 10 1 . . . 2 . . 1 . 9 . Impact . | . . . . . . . . . . . . . . . . Kinetic 51 | . . 13 15 10 1 . . . 2 . . 1 . 9 . Secondary 2 | . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . . . 152 61 . . 182 . 18 80 12 . . 5 Shots 14 | . . . . 4 2 . . 4 . 1 2 1 . . . Rammed 16 | . . . . . 1 . 2 4 1 . . . . . 8 Targets Rammed 29 | . . 5 . . 2 . 2 7 3 . . . . 2 8 Kicked 12 | . . 5 . . . . . 3 2 . . . . 2 . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 400 | . 46 66 279 192 314 154 334 8 400 310 263 211 175 272 311 Average Temperature 72 | . 16 14 67 53 96 58 125 3 110 77 83 71 109 79 82 Received Heat Transfer 4555 | . 30 267 657 390 324 12 562 30 902 138 159 279 . 336 469 Effects 7 | . . . . . 1 . 2 . 4 . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . 1 . . . . 1 2 . 1 . 1 1 Combat Hostiles 7 | . . . . 1 . . . . 1 2 . 1 . 1 1 Parts Melted 53 | . . . 1 3 1 . 2 . 3 11 . 6 . 8 18 Heat Transferred 23752 | . 375 777 666 1702 1369 111 150 . 2738 4073 550 2100 . 3290 5851 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Maximum Alert Level 2 | . . . . 2 2 . . 1 1 1 . . . . 1 Low Security (%) 83 | 100 100 100 100 49 81 100 . 97 76 73 . . . . 78 Level 1 14 | . . . . 28 17 . . 2 23 26 . . . . 21 Level 2 2 | . . . . 21 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 462 | . 115 147 108 462 400 149 . 260 370 281 . . . . 333 Initial 186 | . . 31 . 42 186 149 . . 127 175 . . . . 52 Average 116 | . 32 55 58 202 187 58 . 41 176 157 . . . . 118 Influence Increases 7580 | . 463 576 507 823 542 50 . 419 1107 722 515 336 . 350 1170 Destroy 0b10 Robot/C 4440 | . 240 380 280 400 280 20 . 100 720 380 440 280 . 280 640 Destroy 0b10 Robot/NC 365 | . 30 45 45 75 40 5 . 10 50 30 . . . . 35 Destroy Leader 848 | . 46 98 70 106 88 . . 10 84 100 30 20 . 40 156 Allied During Kill 149 | . . . . . . . . . 128 . 15 6 . . . Successful Hack 299 | . 42 18 31 42 20 24 . 25 32 29 . . . . 36 Disable Machine 300 | . 15 30 30 60 45 . . 15 15 60 . . . . 30 Destroy Structure 414 | . . 5 21 35 54 1 . 154 18 108 . . . . 18 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 750 | . 90 . 30 105 15 . . 105 45 15 30 30 . 30 255 Influence Decreases 7260 | . 388 651 413 506 569 434 . 159 1009 819 432 602 78 272 928 Entered New Map 1140 | . . 44 . 52 225 235 . . 133 183 98 66 78 . 26 Time Decay 4480 | . 221 505 353 444 334 199 . 149 526 486 254 386 . 160 463 Lost Part 1071 | . 10 40 60 10 10 . . 10 130 150 20 100 . 92 439 Lost Ally 350 | . . . . . . . . . 220 . 60 50 . 20 . Purge Threat 219 | . 157 62 . . . . . . . . . . . . . Squads Dispatched 43 | . 1 3 4 8 5 . . . 4 8 . 1 . . 9 Investigation 18 | . 1 2 3 4 2 . . . 2 3 . . . . 1 Extermination 10 | . . . . 3 1 . . . . 2 . . . . 4 Reinforcement 14 | . . 1 1 1 2 . . . 2 3 . . . . 4 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Distress Signals 20 | . 3 3 2 . 3 . . 2 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 366 | . 25 32 24 29 20 1 15 18 45 22 23 24 . 18 70 Peak Tracking Total 13 | . 4 6 5 6 4 1 13 9 6 3 12 7 . 6 10 Tactical Retreats 29 | . 3 . 2 4 1 . . 2 3 1 2 2 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Traps Triggered 14 | . 2 2 . 1 . . . 1 2 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Machines Disabled 21 | . 1 2 2 4 3 . . 1 1 4 1 . . . 2 Max in Single Turn 2 | . 1 1 1 1 2 . . 1 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . 2 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Machines Accessed 55 | . 6 5 8 6 4 7 2 3 5 3 . . . . 6 Terminals 34 | . 6 4 5 3 3 4 . 1 5 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 1 1 1 . . . . 1 . . . . 3 Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . Scanalyzers 5 | . . 1 1 . . . . 1 . 1 . . . . 1 Garrison Access 3 | . . . 1 1 . . . 1 . . . . . . . Total Hacks 207 | . 28 23 30 17 12 20 27 9 12 15 . . . . 14 Successful 120 | . 19 15 18 3 7 10 27 5 7 5 . . . . 4 Failed 84 | . 9 7 11 14 5 10 . 3 5 10 . . . . 10 Catastrophic 18 | . . 4 1 5 . 5 . . . 2 . . . . 1 Database Lockouts 3 | . . 1 1 . . . . 1 . . . . . . . Manual 115 | . 23 15 24 13 8 8 . 7 5 6 . . . . 6 Terminals 120 | . 28 17 20 9 8 11 . 4 12 6 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 16 | . . . 3 3 4 . . . . 3 . . . . 3 Recycling Units 5 | . . . . 2 . 3 . . . . . . . . . Scanalyzers 24 | . . 6 4 . . . . 2 . 6 . . . . 6 Garrison Access 9 | . . . 3 3 . . . 3 . . . . . . . Terminal Hacks 66 | . 13 7 3 1 3 7 27 1 4 . . . . . . Record 33 | . . . . . . 6 27 . . . . . . . . Part Schematic 3 | . 1 1 . . . 1 . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . Robot Analysis 5 | . 2 1 . . 1 . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open Door 4 | . . . . . 1 . . . 3 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 1 2 1 . . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 2 2 . . . . 1 . . . . . Scan Component 4 | . . . 1 1 1 . . . . 1 . . . . . Repair 3 | . . . 1 1 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 16 | . . 5 3 . . . . 1 . 3 . . . . 4 Insert Component 3 | . . 2 . . . . . . . 1 . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Retrieve Study 11 | . . 1 3 . . . . 1 . 2 . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 6 3 10 . 2 3 . 3 3 1 . . . . . Terminals 24 | . 6 3 7 . 1 2 . 1 3 1 . . . . . Track 4 | . 1 . 2 . . . . . 1 . . . . . . Botnet 17 | . 4 3 4 . 1 2 . 1 1 1 . . . . . Disrupt 3 | . 1 . 1 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 3 . . . . 2 . . . . . . . Broadcast 2 | . . . 1 . . . . 1 . . . . . . . Decoy 1 | . . . 1 . . . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . Intercept 1 | . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 5 8 6 2 5 . 3 4 3 . . . . 6 Full Trace Events 24 | . 3 3 3 4 2 3 . . 2 3 . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 3 . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . 1 3 . . . . 1 . 2 . . . . 4 Parts Repaired 3 | . . . 1 1 1 . . . . . . . . . . Time 89 | . . . 32 19 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . 10 . 3 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Total Allies 17 | . . . . . . . . . 12 . 3 2 . . . Largest Group 6 | . . . . . . . . . 6 1 3 2 . . . Highest-Rated Group 299 | . . . . . . . . . 299 145 138 95 . . . Highest-Rated Ally 159 | . . . . . . . . . 159 145 48 48 . . . Total Orders 3 | . . . . . . . . . . . . 1 1 1 . EXPLORE 3 | . . . . . . . . . . . . 1 1 1 . Ally Attacks 145 | . . . . . . . . . 118 . 15 12 . . . Total Damage 3500 | . . . . . . . . . 2668 . 521 311 . . . Kills 19 | . . . . . . . . . 15 . 2 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Active Infowar (turns) 7248 | . 931 1534 575 165 83 539 1392 . . 417 4 62 . 89 1457 Optics 2527 | . 418 1534 575 . . . . . . . . . . . . Sensors 3191 | . . . . 165 83 539 1392 . . 417 4 62 . 74 455 Decoding 1472 | . . . . . . . . . . . . . . 15 1457 T.N.C. 513 | . 513 . . . . . . . . . . . . . . Robot Analysis Total 5 | . 2 1 . . 1 . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 2 . . . Drone Launches 13 | . . . . . . . . . . . . 3 2 8 . Drone Recoveries 8 | . . . . . . . . . . . . 2 . 6 . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . 34 Garrisons 1 | . . . . . . . . . . . . . . . 1 Patrols 16 | . . . . . . . . . . . . . . . 16 Reinforcements 1 | . . . . . . . . . . . . . . . 1 Guards 16 | . . . . . . . . . . . . . . . 16 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Turns Passed 14504 | 53 1045 1538 812 1336 757 539 1435 544 1471 1263 550 905 92 542 1622 Spaces Moved 7659 | 40 740 708 442 739 311 331 933 361 514 560 273 567 78 274 788 Core 487 | 2 . . . . . . 82 141 89 . . . . . 173 Treads 2101 | . . . . 237 311 331 851 115 86 72 . . . . 98 Legs 4887 | 38 740 708 442 502 . . . 105 339 488 273 567 78 274 333 Wheels . | . . . . . . . . . . . . . . . . Hover 184 | . . . . . . . . . . . . . . . 184 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 160 160 50 50 50 105 105 108 116 116 50 Average Speed 139 | 116 120 159 110 129 160 160 150 131 187 139 132 117 116 120 138 Slowest Speed 400 | 120 120 190 175 183 160 160 240 350 400 240 166 190 116 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 83 37 38 20 54 55 49 8 46 9 51 78 43 72 23 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 3 . . . . 1 . . . Known Exits Taken 11 | . 1 . . 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . . . . . . . . Scrap Searched 5 | . . . . . . . . . . . 2 2 . 1 . Spaces Dug 7 | . . . . . 2 . 1 . . 4 . . . . . Terrain Destroyed 660 | . . 1 16 31 58 . 4 118 12 71 196 125 . 20 8 Melee . | . . . . . . . . . . . . . . . . Projectile 119 | . . 1 16 4 17 . 4 . 12 20 4 14 . 20 7 AOE 539 | . . . . 27 41 . . 118 . 50 192 111 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp War Pro Res Total 9913 | 44 824 921 619 1001 476 334 947 400 822 855 389 733 79 394 1075 Wait 610 | . 23 40 54 127 80 . . 3 12 96 8 69 2 50 46 Move 7644 | 39 739 707 441 738 310 330 932 360 513 559 272 566 77 273 788 Hop . | . . . . . . . . . . . . . . . . Pick Up 172 | . 13 22 15 17 11 . 1 1 11 30 3 15 . 5 28 Fast Attach 129 | 5 4 2 2 12 3 . . 10 25 21 2 7 . 5 31 Attach 101 | . 2 9 12 6 2 . 1 2 8 13 3 11 . 12 20 Detach 15 | . 1 2 3 1 . . . . . 4 . . . . 4 Swap 93 | . 1 10 5 9 9 1 . . 3 22 7 7 . 7 12 Drop 142 | . 1 21 12 28 11 . 2 . 9 23 2 12 . . 21 Fire 750 | . 40 76 75 63 48 3 9 17 108 87 38 31 . 38 117 Melee . | . . . . . . . . . . . . . . . . Ram 10 | . . . . . . . . 2 . . . . . . 8 Kick 12 | . . 5 . . . . . 3 2 . . . . 2 . Crush 7 | . . . . . 2 . 2 2 1 . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . . . Rewire 191 | . . . . . . . . . 120 . 54 15 . 2 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 27 | . . 27 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 7 exits: Fac x4 / Upp / *Ext x2) -5/Extension -4/Factory (discovered 4 exits: Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Identified exit to Mines 1014 | -10/Materials | Identified exit to Materials 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Discovered new exit (range 16) 1930 | -9/Materials | Discovered new exit (range 15) 1980 | -9/Materials | Central database locked down 2130 | -9/Materials | Build established: Scavenger-Mutant 2478 | -9/Materials | Identified exit to Mines 2637 | -9/Materials | Entered another Materials area 2637 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -8/Materials | Repaired Imp. Light Cannon 2910 | -8/Materials | Discovered new exit (range 18) 3023 | -8/Materials | Central database locked down 3160 | -8/Materials | Lost 4 parts (1n2u1w) 3416 | -8/Materials | Discovered new exit (range 13) 3449 | -8/Materials | Entered Factory 3449 | -7/Factory | Evolved 2 slots: Utility x2 3769 | -7/Factory | Repaired Assault Cannon 3790 | -7/Factory | Build established: Mutant 4446 | -7/Factory | Identified exit to Storage 4446 | -7/Factory | Identified exit to Lower Caves 4785 | -7/Factory | Entered Storage 4927 | -7/Storage | Repaired Assault Cannon 5536 | -7/Storage | Used back door to open Recycling access 5536 | -7/Storage | Discovered new exit (range 5) 5541 | -7/Storage | Identified exit to Recycling 5542 | -7/Storage | Entered Recycling 5996 | -7/Recycling | Scanned before Scraplab entrance 6019 | -7/Recycling | Entered Scraplab 6044 | -7/Recycling | Discovered new exit (range 2) 6044 | -7/Recycling | Identified exit to Scraptown 6081 | -7/Recycling | Entered Scraptown 6213 | -7/Scraptown | Visited CR-KLE's Repair Center 6224 | -7/Scraptown | CR-KLE repaired 9 parts 6273 | -7/Scraptown | Visited Red Mages 6349 | -7/Scraptown | Visited Symbiants 6441 | -7/Scraptown | Visited UFD Registry 6441 | -7/Scraptown | Registered with UFD as "Microbucket" 6464 | -7/Scraptown | Visited Cave Peace 6657 | -7/Scraptown | Visited Awakened 6745 | -7/Scraptown | Discovered new exit (range 11) 7072 | -7/Scraptown | Visited IN-MT5's Study 7193 | -7/Scraptown | Visited Cartography Club 7318 | -7/Scraptown | Attacked by Scraptown defenders 7325 | -7/Scraptown | Learned location of Upper Caves (-4) 7325 | -7/Scraptown | Learned location of Extension (-5) 7325 | -7/Scraptown | Learned 16 Factory zone layouts 7325 | -7/Scraptown | Learned 20 Factory zone layouts 7325 | -7/Scraptown | Learned 12 Research zone layouts 7325 | -7/Scraptown | Learned 4 Access zone layouts 7325 | -7/Scraptown | Learned 4 Storage zone layouts 7325 | -7/Scraptown | Learned 12 Lower Caves zone layouts 7325 | -7/Scraptown | Learned 20 Lower Caves zone layouts 7325 | -7/Scraptown | Learned 8 Proximity Caves zone layouts 7325 | -7/Scraptown | Learned Storage emergency access door positions 7325 | -7/Scraptown | Learned location of 3 exits from Factory 7325 | -7/Scraptown | Learned location of 3 exits from Lower Caves 7325 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 7473 | -7/Scraptown | Released all parts (8) 7475 | -7/Scraptown | Core integrity fell below 50% 7497 | -7/Scraptown | Discovered new exit (range 5) 7501 | -7/Scraptown | Lost 6 parts (3n2u1w) 7507 | -7/Scraptown | Found Scrap Suit 7513 | -7/Scraptown | Core integrity fell below 20% 7516 | -7/Scraptown | Entered Factory 7516 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7517 | -5/Factory | Identified exit to Upper Caves 7518 | -5/Factory | Identified exit to Factory 7518 | -5/Factory | Identified exit to Extension 7702 | -5/Factory | Central database locked down 7940 | -5/Factory | Discovered exit to Extension (range 16) 8010 | -5/Factory | Released all parts (6) 8060 | -5/Factory | Entered Extension 8127 | -5/Extension | Core integrity fell below 50% 8404 | -5/Extension | Lost 3 allies 8621 | -5/Extension | Core integrity fell below 20% 8677 | -5/Extension | Build established: Scavenger-Tank 8854 | -5/Extension | Lost 3 allies 8886 | -5/Extension | Rescued a captive Derelict 8917 | -5/Extension | Rescued A7 9220 | -5/Extension | Spotted B-75 Beast 9250 | -5/Extension | Spotted B-75 Beast 9282 | -5/Extension | Destroyed B-75 Beast 9287 | -5/Extension | Allies destroyed B-75 Beast 9301 | -5/Extension | Lost 5 parts (2n1u2w) 9310 | -5/Extension | Disrupted transfer network 9357 | -5/Extension | Lost 5 allies 9455 | -5/Extension | Lost 3 parts (2u1w) 9476 | -5/Extension | Discovered exit to Factory (range 3) 9531 | -5/Extension | Entered Factory 9531 | -4/Factory | Accompanied by 1 ally (A7) 9531 | -4/Factory | Evolved 2 slots: Utility x2 9532 | -4/Factory | Identified exit to Research 9748 | -4/Factory | Lost 7 parts (1p2n2u2w) 10719 | -4/Factory | Watched by a mysterious "MATRIX" hacker 10743 | -4/Factory | Discovered new exit (range 6) 10750 | -4/Factory | Identified exit to Upper Caves 10794 | -4/Factory | Entered Upper Caves 10796 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10946 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11286 | -4/Upper Caves | Lost 3 allies 11319 | -4/Upper Caves | Discovered new exit (range 7) 11341 | -4/Upper Caves | Identified exit to Upper Caves 11344 | -4/Upper Caves | Entered another Upper Caves area 11358 | -4/Upper Caves | Ambushed by wild Derelicts 11538 | -4/Upper Caves | Learned location of Quarantine (-2) 11589 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11660 | -4/Upper Caves | Lost 5 parts (1p1n1u2w) 11886 | -4/Upper Caves | Build established: Scavenger-Gunner 12013 | -4/Upper Caves | Discovered new exit (range 92) 12024 | -4/Upper Caves | Learned 4 Research zone layouts 12225 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12248 | -4/Upper Caves | Identified exit to Warlord 12249 | -4/Upper Caves | Entered Warlord 12250 | -4/Warlord | Identified exit to Proximity Caves 12290 | -4/Warlord | System corruption cleaned by Quarantine Array 12294 | -4/Warlord | Attacked by Warlord forces 12341 | -4/Warlord | Entered Proximity Caves 12522 | -3/Proximity Caves | Lost 8 parts (1p4n2u1w) 12580 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12761 | -3/Proximity Caves | Spotted B-86 Titan 12763 | -3/Proximity Caves | Core integrity fell below 50% 12850 | -3/Proximity Caves | Lost 6 parts (1p1n2u2w) 12883 | -3/Proximity Caves | Entered Research 12883 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12884 | -3/Research | Identified exit to Armory 12885 | -3/Research | Identified exit to Testing 12885 | -3/Research | Identified exit to Research 13111 | -3/Research | Spotted B-86 Titan 13165 | -3/Research | Lost 3 parts (2n1u) 13276 | -3/Research | Lost 5 parts (2u3w) 13315 | -3/Research | Destroyed B-86 Titan 13391 | -3/Research | Lost 5 parts (2p1n1u1w) 13487 | -3/Research | Lost 3 parts (1p1u1w) 13526 | -3/Research | Discovered exit to Research (range 8) 13825 | -3/Research | Lost 3 parts (2p1n) 14332 | -3/Research | System corruption reached 10% 14349 | -3/Research | Released all parts (9) 14360 | -3/Research | Core integrity fell below 50% 14398 | -3/Research | Lost 22 parts (3p6n9u4w) 14462 | -3/Research | Core integrity fell below 20% 14505 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14450_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14450_ K-01 Serf destroyed. 14452_ K-01 Serf collects debris. 14456_ O-32 Director uses terminal to summon reinforcements. 14456_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R019. 14456_ O-32 Director locks terminal. 14456_ K-01 Serf collects debris. 14458_ System corrupted: Energy discharge (-25). 14459_ K-01 Serf collects debris. 14468_ Acquired Cmb. Antigrav System. 14474_ Dropped Biometal Medium Treads. 14475_ System corrupted: Matter fused (-5). 14484_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14490_ System corrupted: Cmb. Antigrav System rejected. 14495_ Slug penetrates Wall. 14495_ Knocked back. 14496_ Acquired Imp. Targeting Computer. 14498_ Slammed into G-67 Veteran. 14499_ Imp. Targeting Computer destroyed. 14499_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????#####???????????????????????????????? | | ######## #???????????????????????????????? | | + > #???????????????????????????????? | | ######## #????###????????????????????????? | | #??????## ##????# ????????????????????????? | | #???????# #?????# ????????????????????????? | | #???????# #?????# ????????????????????????? | | ##+####???????# #?????# ?????????#############??? | | #????????# #?????# ?????????# ##?? | | #???????## ##????# ?????????# #?? | | ######### #########+######## #??? | | > w Y= @ u = #??? | | ######### ######### ####;## ####### #??? | | #???????#####???????# #???# """"" # #??? | | # #########?????????????# #???#H ""T"" # #??? | | # # #?????????????# #???# # #??? | | ?????????????????????????# #???# # #### | | ?????????????????????????# #???# = # / | | ?????????????????????????# #???# # #### | | ?????????????????????????# ##### % # #??? | | ?????????????????????????# / # #??? | | ?????????????????????????# #######+### #### | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ???????????????????????? | | ???????????????????????######+##### ########### | | ???????????????????????????? ????# #????# | | ???????????????????????????? ????# #????# | | ????????????????????????????" ????+ #????# | | ????????????????????????????" ????# ?? #????# | | ???????????????????????????"" ????# ???#????# | | ???????????????????????????? ??????????????# """ | | ???????????????????????????? ???????????????# """ | | ????????????????????????????#???????????????# """ | | ????????????????????????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 80 Energy Generation 48 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 12 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Greatsword | -7/Recycling | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 48% | -8/Materials Assault Cannon | 1% | -7/Factory Assault Cannon | 36% | -7/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Arm. Medium Treads | -5/Factory | Hacked Thunder Leg | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked Flexi-carbon Leg | -3/Research | Hacked Railgun | -3/Research | Hacked Quantum Rifle | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again You May Approach The Wall Challenges ------------ None Game ------ Seed GodArchitectShredder Manual? 0 Play Time 02:38:38 Cumulative 668.9 hours Start 2026.07.11 @ 09:07:57 End 2026.07.12 @ 06:10:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 112x70 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b30e308d-4688-4126-85dd-5111144f1396