Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 15:32:32 Player: Halloa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (842) 842 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3842 Bonus ------- None Cogmind --------- Core Integrity 561/700 Matter 300/300 Energy 53/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Deuterium Engine Improved Signal Interpreter Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Seismic Detector Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- Beam Cannon Beam Cannon Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Cooling System Improved Signal Interpreter Utility Shielding Improved Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 41 | 9 8 9 . 6 7 2 Power 8 | 2 1 2 . . 3 . Engine 8 | 2 1 2 . . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 2 . 2 1 . Treads 2 | 2 . . . . . . Leg 7 | . 2 2 . 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 3 . 3 3 2 Device 7 | 1 . 2 . 1 1 2 Storage 1 | 1 . . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 4 | . 1 1 . . 2 . Artifact . | . . . . . . . Weapon 10 | 3 4 2 . 1 . . Energy Gun 3 | 1 1 . . 1 . . Energy Cannon 4 | . 2 2 . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 12 | . 8 . . . . 4 Power 2 | . 2 . . . . . Propulsion 4 | . 2 . . . . 2 Utility 2 | . 1 . . . . 1 Weapon 4 | . 3 . . . . 1 Highest Loss Streak 5 | . 5 . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 5 7 8 7 7 6 Power 1 | . . 1 1 1 . 1 Propulsion . | 1 2 1 1 . . . Utility 2 | . 2 3 3 3 2 2 Weapon 2 | . . 1 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 3 . 5 1 5 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 5 | . . 2 . 1 1 1 Weapon 8 | . 1 1 . 3 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 99 99 76 Engine 11 | . 13 11 11 8 14 11 Treads 4 | . 20 . . . . . Leg 19 | . 6 22 22 26 22 16 Device 18 | . 11 21 21 17 21 24 Storage 10 | . 14 11 11 9 7 5 Processor 2 | . . . . 8 . . Protection 1 | . 1 . . . 8 1 Energy Gun 2 | . 11 . . . . . Energy Cannon 22 | . 3 32 33 26 23 16 Ballistic Gun 2 | . 12 . . . . . Peak Build Rating 30 | 7 7 14 13 23 29 30 Average Rating 14 | 5 6 10 12 17 26 22 On Entrance 12 | . 7 7 12 12 20 26 Avg Prop Armor Cover (%) 4 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 42 | 13 17 30 24 30 42 38 Greatest Support 40 | 40 40 20 20 36 39 36 Greatest Overweight (x) 4 | . 4 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 3 5 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 7 5 Class Distribution -------------------- 47% | Gunner 20% | Mutant 14% | Tank 9% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 925 | 262 233 155 20 120 60 75 Remotely . | . . . . . . . Salvage Created 1585 | 76 296 324 48 288 230 323 Parts 78 | 5 19 24 6 10 9 5 Haulers Intercepted 3 | . . 1 . 1 1 . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 24 | . 8 7 3 2 3 1 Guns 7 | . 7 . . . . . Cannons 12 | . . 6 3 1 2 . AOE 1 | . 1 . . . . . Classes Destroyed 11 | 2 4 3 . . 1 1 Worker 2 | . 2 . . . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . 1 . 1 1 . Recycler 3 | 1 1 . . 1 . . Operator 3 | . . 2 . 1 . . Watcher 4 | . 2 1 . 1 . . Swarmer 12 | . 5 4 3 . . . Grunt 3 | . 3 . . . . . Sentry 7 | . . 3 . 2 2 . Programmer 1 | . . . . . 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 8 | 1 8 4 3 2 2 1 Combat Bots Only 4 | . 3 4 3 1 2 1 Max Kills in Single Turn 5 | 1 5 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 192 | . 85 27 8 8 59 5 Missed 57 | . 17 10 3 3 23 1 Hits 135 | . 68 17 5 5 36 4 Melee 4 | . . . . . . 4 Projectile 131 | . 68 17 5 5 36 . Critical Strikes 9 | . 4 1 . . 1 3 Damage Taken 1715 | . 1003 187 39 75 238 173 Core 389 | . 193 57 . . 12 127 Absorbed by Shields 98 | . . . . . 98 . Core Remaining (%) 76 | 100 22 . 85 100 . . Volleys Fired 100 | 8 43 14 4 11 12 8 Largest 3 | 2 2 3 3 3 3 3 Hottest 180 | 40 60 180 180 180 180 180 Shots Fired 231 | 16 68 42 12 33 36 24 Gun 84 | 16 68 . . . . . Cannon 147 | . . 42 12 33 36 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 59 | 16 43 . . . . . Thermal 150 | . 3 42 12 33 36 24 Explosive . | . . . . . . . Electromagnetic 22 | . 22 . . . . . Robot Hit Streak 36 | 9 9 36 9 13 27 17 Robot Miss Streak 4 | 2 4 1 1 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 156 | 12 38 30 7 21 27 21 Core Hits 55 | 3 18 12 3 9 8 2 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Meltdown 1 | . . . . . . 1 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3135 | 152 1042 527 141 366 504 403 Guns 676 | 152 524 . . . . . Cannons 1941 | . . 527 141 366 504 403 Explosions 518 | . 518 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 445 | 152 293 . . . . . Thermal 2047 | . 106 527 141 366 504 403 Explosive 435 | . 435 . . . . . Electromagnetic 208 | . 208 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 5 2 Message Errors 4 | . . . . . 3 1 Matter Fused 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . 37 . . 7 . . Projectiles 7 | . . . . 7 . . Explosions 37 | . 37 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . 140 . . . . . Shots 3 | . 3 . . . . . Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 476 | . 60 291 251 168 476 233 Average Temperature 92 | . 14 100 125 48 192 92 Received Heat Transfer 593 | . 465 54 . 18 56 . Effects 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 . 1 1 1 Combat Hostiles 4 | . . 1 . 1 1 1 Parts Melted 11 | . . 3 1 4 3 . Heat Transferred 4283 | . 250 1110 296 777 999 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 167 | 5 167 81 62 30 53 . Initial 12 | . . 1 12 . 1 . Average 15 | . 46 16 6 1 7 . Influence Increases 841 | 10 345 219 70 86 111 . Destroy 0b10 Robot/C 460 | . 160 140 60 40 60 . Destroy 0b10 Robot/NC 80 | 10 25 20 . 20 5 . Destroy Leader 144 | . 34 44 10 24 32 . Successful Hack 42 | . 14 14 . 2 12 . Disable Machine 30 | . 30 . . . . . Destroy Structure 40 | . 37 1 . . 2 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 841 | 10 341 192 101 82 115 . Entered New Map 25 | . . 3 19 . 3 . Time Decay 736 | 10 261 189 82 82 112 . Lost Part 80 | . 80 . . . . . Squads Dispatched 6 | . 1 . . 3 2 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 14 10 4 5 4 5 Peak Tracking Total 5 | . 3 5 4 3 1 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 23 | . 5 5 . 8 5 . Terminals 16 | . 4 4 . 5 3 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . 1 . 2 . . Garrison Access . | . . . . . . . Total Hacks 52 | . 14 10 . 18 10 . Successful 30 | . 8 7 . 11 4 . Failed 20 | . 6 2 . 6 6 . Catastrophic 2 | . 2 . . . . . Database Lockouts 2 | . . 1 . 1 . . Manual . | . . . . . . . Terminals 37 | . 12 8 . 12 5 . Fabricators 2 | . . . . . 2 . Repair Stations 5 | . . . . 2 3 . Recycling Units 2 | . 2 . . . . . Scanalyzers 6 | . . 2 . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 7 6 . 7 2 . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 3 | . 1 . . 1 1 . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Transport Status 2 | . . 1 . 1 . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 2 | . . . . 1 1 . Registered Components 1 | . . 1 . . . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 3 | . . . . 2 1 . Scan Component 3 | . . . . 2 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . 1 . 2 . . Retrieve Study 3 | . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used 1 | . . 1 . . . . Hacking Detections 17 | . 4 3 . 7 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 229 | . . . . . . 229 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 5109 | 35 1077 900 888 1426 621 162 Seismic 5109 | 35 1077 900 888 1426 621 162 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 5710 | 197 1282 929 896 1479 765 162 Spaces Moved 2883 | 96 579 439 418 789 434 128 Core 74 | 3 3 . . . . 68 Treads 451 | 93 358 . . . . . Legs 2358 | . 218 439 418 789 434 60 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 105 115 50 Average Speed 141 | 156 145 172 190 108 124 99 Slowest Speed 250 | 160 250 190 190 182 190 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 72 35 80 48 11 74 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . 34 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 34 | . 34 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 4324 | 122 950 579 510 1385 632 146 Wait 1218 | 5 305 100 87 554 166 1 Move 2878 | 95 578 438 417 788 434 128 Hop . | . . . . . . . Pick Up 35 | 3 8 7 . 10 4 3 Fast Attach 25 | 8 7 3 . 5 2 . Attach 13 | . 3 3 . 3 4 . Detach 7 | 1 . 1 . 1 3 1 Swap 20 | 1 3 5 2 4 3 2 Drop 27 | . 3 8 . 9 4 3 Fire 100 | 8 43 14 4 11 12 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | 1 . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [Sto]) -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 13) 1106 | -10/Materials | Core integrity fell below 50% 1187 | -10/Materials | Lost 5 parts (1p2n1u1w) 1431 | -10/Materials | Build established: Scavenger-Mutant 1434 | -10/Materials | Discovered new exit (range 5) 1480 | -10/Materials | Entered another Materials area 1480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -9/Materials | Central database locked down 1769 | -9/Materials | Build established: Scavenger-Gunner 2065 | -9/Materials | Discovered new exit (range 5) 2272 | -9/Materials | Discovered new exit (range 5) 2409 | -9/Materials | Entered Mines 2509 | -9/Mines | Build established: Gunner 2720 | -9/Mines | Assembled infested the area 2739 | -9/Mines | Found a hidden stash of uninstalled traps 2806 | -9/Mines | Discovered new exit (range 8) 2917 | -9/Mines | Learned location of 1 exit from Materials 3305 | -9/Mines | Entered Materials 3305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3306 | -8/Materials | Identified exit to Factory 4281 | -8/Materials | Met 7R-MNS 4540 | -8/Materials | Discovered new exit (range 13) 4591 | -8/Materials | Discovered exit to Factory (range 6) 4671 | -8/Materials | Central database locked down 4784 | -8/Materials | Entered Factory 4784 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4785 | -7/Factory | Caught up to 7R-MNS 5090 | -7/Factory | Build established: Tank 5549 | -7/Factory | Sucked down chute 5549 | -7/Factory | Entered Waste 5550 | -7/Waste | Met a frightened Derelict 5559 | -7/Waste | Spotted C-40 Crusher 5571 | -7/Waste | Destroyed C-40 Crusher 5615 | -7/Waste | Spotted C-40 Crusher 5631 | -7/Waste | Spotted C-40 Crusher 5632 | -7/Waste | Spotted C-40 Crusher 5638 | -7/Waste | Spotted C-40 Crusher 5653 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5662 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5672 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5677 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5683 | -7/Waste | Spotted C-40 Crusher 5707 | -7/Waste | Discovered new exit (range 11) 5708 | -7/Waste | Lost 4 parts (2n1u1w) 5711 | -7/Waste | Self-destructed Last Messages --------------- 05628_ 54-D7J(g) destroyed. 05634_ Carbon-fiber Leg crushed. 05634_ Lgt. Angular Momentum Engine crushed. 05650_ Med. Armor Plating crushed. 05653_ Hvy. Treads crushed. 05653_ Imp. Aluminum Leg crushed. 05653_ Imp. Shield Generator crushed. 05660_ 248 Matter crushed. 05662_ Antimatter Reactor crushed. 05662_ Beam Cannon+ crushed. 05672_ Sml. Storage Unit crushed. 05672_ Imp. Deuterium Engine crushed. 05672_ Imp. Aluminum Leg crushed. 05675_ Utility Shielding crushed. 05676_ Imp. Aluminum Leg crushed. 05677_ Aluminum Leg+ crushed. 05677_ Dynamic Insulation System crushed. 05677_ Imp. Medium Armor Plating crushed. 05677_ Imp. Deuterium Engine crushed. 05707_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ??? ???????# #?????????????????????????????? | | ??# #??????# #??############???????????????? | | ??# #??????# #??# = #???????????????? | | ??# #??????# #??# #???????????????? | | ??# ######## #### @ #???????????????? | | ??# #???????????????? | | ??# #???????????????? | | ??# < #???????????????? | | ??# #???????????????? | | ??# ######## #### #???????????????? | | ??# #??????# #??# #???????????????? | | ??# #??????# #??# / #???????????????? | | ??# #??????# #??############???????????????? | | ### ######## ###???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ! #???????????????????????????? | | ### ######## ###???????????????????????????? | | ??# #??????# #?????????????????????????????? | | ??# #??????# #?????????????????????????????? | | ??# #??????# #?????????????????????????????? | | ??# #??????# ###???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??# #??????# ###???????????????????????????? | | ??# ] #??????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Shopping List Challenges ------------ None Game ------ Seed MicrowarpClaymoresScreen Manual? 0 Play Time 01:11:52 Cumulative 7.9 hours Start 2026.05.25 @ 14:12:37 End 2026.05.25 @ 15:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d5cf3d0-4939-4666-89d6-58a26648d411