Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 12:13:11 Player: CloudSeaKing Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (642) 642 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1422 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 146/150 System Corruption 0% Temperature Cool (11) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Beamcaster Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Heat Sink Medium Storage Unit Huge Storage Unit Large Matter Pod (150) Sensor Array Targeting Computer Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Mining Laser Hammer Scrap Shield Fragment (49) Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Beamcaster Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Heat Sink Medium Storage Unit Huge Storage Unit Large Matter Pod Sensor Array Targeting Computer Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Mining Laser Hammer Scrap Shield Fragment Scrap Shield Fragment [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 8 6 1 2 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 3 2 . . Device 2 | 2 . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 1 1 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 2 . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 4 . . Power . | . . . . Propulsion 2 | . 2 . . Utility . | . . . . Weapon 2 | . 2 . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 8 | 4 8 9 10 Power 1 | . 1 1 1 Propulsion 1 | 2 1 . . Utility 3 | . 2 5 6 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 13 | . 5 . 8 Power 2 | . 1 . 1 Propulsion 4 | . 4 . . Utility 5 | . . . 5 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 100 | . 100 100 100 Engine 14 | . 14 14 14 Treads 28 | . 28 28 28 Device 14 | . 14 14 14 Storage 14 | . 14 14 14 Ballistic Gun 23 | . 28 15 9 Ballistic Cannon 4 | . . 12 14 Peak Build Rating 17 | 9 8 8 17 Average Rating 7 | 6 7 7 11 On Entrance 5 | . 8 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 38 | 14 28 30 38 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 11 15 15 Most Carried 15 | 8 10 10 15 Average Carried 8 | 4 8 9 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 8 10 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 661 | 256 363 30 12 Remotely . | . . . . Salvage Created 806 | 31 706 69 . Parts 56 | 6 47 3 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | 2 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 18 | . 16 2 . Guns 16 | . 16 . . Cannons 2 | . . 2 . Classes Destroyed 5 | 1 4 . . Tunneler 2 | 2 . . . Hauler 2 | . 2 . . Operator 2 | . 2 . . Swarmer 3 | . 3 . . Grunt 15 | . 13 2 . Best Kill Streak 3 | 1 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 98 | . 91 5 2 Missed 21 | . 20 1 . Hits 77 | . 71 4 2 Projectile 77 | . 71 4 2 Critical Strikes 1 | . 1 . . Damage Taken 1059 | . 970 58 31 Core 266 | . 249 . 17 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 79 | 3 72 4 . Largest 2 | 2 2 2 . Hottest 50 | 40 40 50 . Shots Fired 158 | 6 144 8 . Gun 154 | 6 144 4 . Cannon 4 | . . 4 . Launcher . | . . . . Special . | . . . . Kinetic 158 | 6 144 8 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 2 12 5 . Robot Miss Streak 4 | 1 4 1 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 116 | 3 106 7 . Core Hits 54 | 3 47 4 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1095 | 52 950 93 . Guns 999 | 41 936 22 . Cannons 70 | . . 70 . Explosions . | . . . . Melee . | . . . . Ramming 26 | 11 14 1 . Kinetic 1069 | 41 936 92 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 13 | 5 7 1 . Targets Rammed 13 | 5 7 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 34 | . 34 27 . Average Temperature 11 | . 10 13 . Received Heat Transfer 528 | . 486 33 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 97 | 5 97 75 . Initial 35 | . . 35 . Average 31 | . 38 25 . Influence Increases 511 | 10 451 50 . Destroy 0b10 Robot/C 360 | . 320 40 . Destroy 0b10 Robot/NC 30 | 10 20 . . Destroy Leader 94 | . 84 10 . Successful Hack 12 | . 12 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 511 | 10 360 141 . Entered New Map 56 | . . 56 . Time Decay 415 | 10 320 85 . Lost Part 40 | . 40 . . Squads Dispatched 4 | . 4 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 26 2 3 Peak Tracking Total 4 | . 4 2 2 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 7 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 4 | . 4 . . Failed 11 | . 11 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 13 | . 13 . . Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 78 | . . 78 78 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 20 | . . . 20 Total Damage 399 | . . . 399 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1341 | 76 862 262 141 Terrain 40 | 40 . . . Seismic 1301 | 36 862 262 141 Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1436 | 171 862 262 141 Spaces Moved 700 | 89 376 151 84 Core 7 | 7 . . . Treads 693 | 82 376 151 84 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 153 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 6 78 31 7 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 884 | 112 518 163 91 Wait 45 | . 40 5 . Move 697 | 88 375 150 84 Hop . | . . . . Pick Up 23 | 7 10 2 4 Fast Attach 9 | 8 . . 1 Attach 4 | . 4 . . Detach 1 | 1 . . . Swap 4 | . 2 1 1 Drop 9 | . 8 . 1 Fire 79 | 3 72 4 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 13 | 5 7 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Subcaves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 596 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Discovered new exit (range 6) 869 | -10/Materials | Core integrity fell below 50% 911 | -10/Materials | Core integrity fell below 20% 996 | -10/Materials | Discovered new exit (range 7) 1034 | -10/Materials | Entered Mines 1133 | -10/Mines | Received a Mining Laser from a helpful Derelict 1280 | -10/Mines | Discovered new exit (range 8) 1296 | -10/Mines | Entered Subcaves 1296 | -10/Subcaves | Accompanied by 3 allies 1301 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1437 | -10/Subcaves | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01335_ W7-RM1(O) collects matter. 01336_ Subatomizers dissect the Mak. Leg. 01369_ W7-RM1(O) collects matter. 01384_ Dropped Lgt. Assault Rifle. 01388_ Acquired Beamcaster. 01389_ Subatomizers dissect the Sub. Machine Gun. 01393_ W7-RM1(O) puts together Sub. Laser. 01395_ 5C-7XV(g): "You look like you can take it from here!" 01395_ 5C-7XV(g) slips back into the shadows. 01398_ Acquired Scrap Shield Fragment. 01400_ Acquired Sub. Machine Gun. 01402_ Subatomizers dissect the Sub. Optics. 01404_ Acquired Scrap Shield Fragment. 01407_ Acquired Lgt. Assault Rifle. 01413_ Subatomizers dissect the Sub. Optics. 01424_ Subatomizers dissect the Mak. Leg. 01430_ Acquired 12 matter. 01437_ Subatomizers dissect the Sub. Optics. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????? #?? | | ????????????????????????????????????????????? #?? | | ??????????????????????? ??? ????????????????? #?? | | ????????????????????? ??? ????????????????# ? | | ?????????????????? 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" " "" ""#??????? | | ???????????????? ## ### " ####??????? | | ??????????????? ???##??# ## # " #?????????? | | ???????????????????????# ### ## "" ?????????? | | ???????????????????????## ##?## ### ??????????? | | ???????????????????????? % ???# ##?? "??????????? | | ??????????????????????? ???###??? ???????????? | | ??????????????????????### ????????? "??????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonTechRailgun Manual? 0 Play Time 00:10:00 Cumulative 31.5 hours Start 2026.01.18 @ 12:04:03 End 2026.01.18 @ 12:13:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11c406a4-dcf8-487a-9e57-0aff4e9f0fa4