Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 00:36:10 Player: AshCrow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1782) 1782 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5044 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 79/300 Energy 99/100 System Corruption 4% Temperature Danger (438) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Matter Pod (67) Energy Filter Kinecellerator Weapon Cycler Layered Medium Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] High-powered Tractor Beam Improved Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite > --- WEAPON ----------- Beamcaster Advanced Assault Cannon Gauss Cannon Heavy Pick > --- INVENTORY -------- Compact Matter Pod Energy Filter Kinecellerator Weapon Cycler Layered Medium Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Corruption Screen High-powered Tractor Beam Improved Field Recycling Unit Gauss Rifle Gauss Rifle Improved Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . . 1 . 1 . Parts Attached 66 | 6 3 7 . 11 11 9 19 Power 9 | 1 . 1 . 1 . 5 1 Engine 8 | 1 . 1 . 1 . 4 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 4 . 2 5 1 4 Treads 3 | . . . . . . . 3 Leg 15 | 2 . 4 . 2 5 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 . 2 2 1 4 Device 7 | . 1 . . 2 1 1 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . . 1 . . . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 2 1 . 6 4 2 10 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 2 1 . 5 4 1 4 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 27 | . . 3 . 3 2 1 18 Power 4 | . . 1 . 1 . . 2 Propulsion 8 | . . 1 . 1 1 . 5 Utility 2 | . . 1 . . . 1 . Weapon 13 | . . . . 1 1 . 11 Highest Loss Streak 11 | . . 2 . 2 1 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 95 100 96 99 87 86 Engine 10 | . 14 11 11 8 9 8 10 Treads 2 | . . . . . . . 9 Leg 28 | . 28 42 44 35 35 30 14 Device 10 | . 12 2 . 7 17 14 9 Storage 8 | . 14 11 11 9 9 7 7 Processor 3 | . . 5 11 9 . . 4 Ballistic Gun 19 | . 28 22 22 25 26 24 8 Ballistic Cannon 4 | . . . . . . . 12 Peak Build Rating 52 | 6 8 13 13 22 24 30 52 Average Rating 24 | 4 7 10 12 19 22 23 39 On Entrance 13 | . 6 8 13 13 22 22 26 Naked Turns . | . . . . . . . . Heaviest Build 64 | 10 14 14 14 22 38 52 64 Greatest Support 97 | 20 20 40 40 45 45 40 97 Greatest Overweight (x) 7 | 2 . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 8 8 14 15 15 Most Carried 15 | 5 8 8 8 8 15 15 15 Average Carried 11 | 2 7 7 7 7 13 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 4 8 8 8 8 15 15 12 Class Distribution -------------------- 52% | Scavenger-Gunner 18% | Mutant 14% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Matter Collected 2140 | 195 119 344 71 357 470 97 487 Remotely 188 | . 119 69 . . . . . Salvage Created 1852 | . 33 472 . 375 693 97 182 Parts 132 | . 3 40 . 24 49 7 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 52 | . 2 15 . 10 15 2 8 Melee 1 | . . . . . . . 1 Guns 44 | . 2 15 . 10 15 2 . Cannons 7 | . . . . . . . 7 Classes Destroyed 8 | . 1 3 . 1 1 1 1 Worker 1 | . . . . . 1 . . Watcher 3 | . . 3 . . . . . Swarmer 21 | . 2 8 . 4 4 . 3 Grunt 13 | . . 4 . 3 4 1 1 Sentry 12 | . . 3 . 2 7 . . Hunter 3 | . . . . 1 . . 2 Programmer 2 | . . . . . . 1 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | . 2 6 . 4 4 2 3 Combat Bots Only 6 | . 2 6 . 4 4 2 3 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Hostile Shots Fired 371 | . 16 75 . 51 49 13 167 Missed 85 | . 5 26 . 6 20 3 25 Damage Taken 4421 | . 84 565 . 571 418 232 2551 Core 916 | . . 63 . 105 35 33 680 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 100 . 84 . 74 . . Volleys Fired 159 | . 6 50 . 29 40 4 30 Largest 4 | . 2 2 . 3 3 4 4 Hottest 199 | . 40 46 . 69 69 92 199 Shots Fired 407 | . 12 100 . 80 114 17 84 Gun 358 | . 12 100 . 80 114 17 35 Cannon 45 | . . . . . . . 45 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 396 | . 12 100 . 80 114 17 73 Thermal 7 | . . . . . . . 7 Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 5 11 . 7 14 3 6 Robot Miss Streak 7 | . 3 6 . 3 4 1 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 4 . . 2 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . Shots Hit Robots 242 | . 6 59 . 51 73 11 42 Core Hits 109 | . 2 25 . 23 30 6 23 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 10 | . . . . 1 2 1 6 Destroy 4 | . . . . 1 2 1 . Blast 6 | . . . . . . . 6 Melee Attacks 9 | . . . . 4 . . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4398 | . 60 865 . 666 1076 195 1536 Guns 3276 | . 60 865 . 666 1076 195 414 Cannons 766 | . . . . . . . 766 Explosions 290 | . . . . . . . 290 Melee 66 | . . . . . . . 66 Ramming . | . . . . . . . . Kinetic 3940 | . 60 865 . 666 1076 195 1078 Thermal 102 | . . . . . . . 102 Explosive 290 | . . . . . . . 290 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 66 | . . . . . . . 66 Highest Corruption 4 | . . . . . . 2 4 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . . 4 28 Message Errors 9 | . . . . . . 1 8 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . . . 22 Projectiles . | . . . . . . . . Explosions 22 | . . . . . . . 22 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . 85 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 646 | . . 25 . 65 71 162 646 Average Temperature 116 | . . 11 . 20 23 87 202 Received Heat Transfer 1461 | . . 246 . 117 126 63 909 Effects 23 | . . . . . . . 23 Shutdowns 2 | . . . . . . . 2 Energy Bleed 5 | . . . . . . . 5 Interference 8 | . . . . . . . 8 Matter Decay 3 | . . . . . . . 3 Damage (minor) 4 | . . . . . . . 4 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 185 | . . . . . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Peak Influence 445 | . 57 356 115 150 445 182 . Initial 168 | . . 13 115 . 63 168 . Average 117 | . 12 231 113 35 244 77 . Maximum Alert Level 2 | . . 1 . . 2 . . Low Security (%) 78 | 100 100 29 100 100 33 100 . Level 1 19 | . . 70 . . 55 . . Level 2 1 | . . . . . 10 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . 1 1 2 . Investigation 2 | . . . . 1 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Distress Signals 7 | . . 2 . 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 3 21 . 17 18 2 15 Peak Tracking Total 8 | . 3 8 . 5 6 2 5 Tactical Retreats 8 | . . 1 . 1 3 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Accessed 13 | . 4 2 . 1 4 1 1 Terminals 11 | . 4 2 . 1 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 12 2 . 2 10 1 1 Successful 18 | . 7 2 . 1 6 1 1 Failed 10 | . 5 . . 1 4 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 12 2 . 2 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 7 2 . 1 5 1 1 Record 6 | . 2 . . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Turns Passed 5470 | 74 484 522 406 525 686 1093 1680 Spaces Moved 2748 | 43 194 265 324 258 398 354 912 Core 10 | 8 . . . . . . 2 Treads 466 | . . . . . . . 466 Legs 2272 | 35 194 265 324 258 398 354 444 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 140 | 117 120 120 120 120 121 162 165 Slowest Speed 400 | 150 120 120 120 120 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 36 26 68 15 49 11 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 7 | . . . 3 . . . 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . . . . . 54 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 45 | . . . . . . . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total 4072 | 64 434 379 342 423 537 866 1027 Wait 1001 | 11 225 53 15 114 62 484 37 Move 2741 | 42 193 264 323 257 397 353 912 Hop . | . . . . . . . . Pick Up 53 | 5 5 3 2 4 14 7 13 Fast Attach 20 | 5 2 2 . 3 2 1 5 Attach 21 | 1 . 3 . 2 1 3 11 Detach . | . . . . . . . . Swap 25 | . 1 2 . 6 8 5 3 Drop 43 | . 2 2 2 4 13 9 11 Fire 159 | . 6 50 . 29 40 4 30 Melee 9 | . . . . 4 . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 75 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 10) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 874 | -9/Materials | Identified exit to Materials 899 | -9/Materials | Identified exit to Mines 1081 | -9/Materials | Entered Mines 1224 | -9/Mines | Learned location of Storage (-8) 1253 | -9/Mines | Discovered exit to Materials (range 11) 1294 | -9/Mines | Build established: Scavenger-Mutant 1487 | -9/Mines | Entered Materials 1487 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2007 | -8/Materials | Discovered new exit (range 5) 2012 | -8/Materials | Entered Storage 2091 | -8/Storage | Build established: Scavenger-Gunner 2643 | -8/Storage | Discovered new exit (range 16) 2698 | -8/Storage | Entered Factory 2698 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3709 | -7/Factory | Discovered new exit (range 15) 3791 | -7/Factory | Entered Lower Caves 3792 | -7/Lower Caves | Encountered a Warlord checkpoint 4212 | -7/Lower Caves | Spotted B-75 Beast 4241 | -7/Lower Caves | Destroyed B-75 Beast 4269 | -7/Lower Caves | Lost 4 parts (4w) 4507 | -7/Lower Caves | Ambushed by research squad 4926 | -7/Lower Caves | Build established: Gunner 5454 | -7/Lower Caves | Core integrity fell below 50% 5467 | -7/Lower Caves | Core integrity fell below 20% 5471 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Aluminum Leg. Overheating: Hvy. Pick damaged (-27). Gauss Cannon destroyed. Gauss Rifle destroyed. Overheating: Energy bleed (-13). Overheating: Matter decay (-19). Beamcaster destroyed. Slug penetrates G-47 Trooper. Overheating: Corruption Screen damaged (-2). Overheating: Corruption Screen damaged (-4). G-47 Trooper destroyed. Gauss Rifle destroyed. Overheating: Corruption Screen damaged (-2). Overheating: Matter decay (-22). Overheating: Adv. Weight Redist. System damaged (-13). Overheating: System interference. Corruption Screen temporarily disabled. Critical hit (Burn: +37). Aluminum Leg fries itself beyond repair. Hvy. Pick destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????####????????????#######????? | | ?????????????????## ????????????# "" "#????? | | ?????????????????? ????????????# """ ####?? | | ??????????????????# ????????????#" "" # #?? | | ??????????????????# g####?####???### # #?? | | ?????????????????##g ;# ### ##### # # #?? | | ????????????????##g [%# #?? | | ???????????????## @ % ### | | ???????????????# g ## | | ???????????????# ### ## | | ???????????????#### ##?## ### ### | | ??????????????????## ##???####?# ## ##?? | | ???????????????????#### #?????????# ### #### | | ??????????????????????# #?????????###?# | | ??????????????????????# #?????????????# | | ??????????????????????# #?????????????####### | | ??????????????????????# ???????????????#???? | | ??????????????????????# ??????????????## ### | | ??????????????????????# ""????????????## | | ??????????????????????# ????????????# | | ??????????????????????# ???????????# ### | | ??????????????????????? "??????????# ???? | | ??????????????????????? ???????????# #?????? | | ????????????????????????????????????#????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????#? | | ????????????????????????????????????????????# | | ??????????????????????????????????????????### | | ??????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 5 Weapon Cycling 15 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Shopping List Challenges ------------ None Game ------ Seed ComponentUltimateBarrier Manual? 0 Play Time 01:02:11 Cumulative 11.7 hours Start 2024.12.09 @ 21:01:14 End 2024.12.10 @ 00:36:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 21% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90ebbb16-341f-46c6-a705-de1c031cd59d