Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 17:51:02 Player: Feuermagier Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (189) 945 Value Destroyed (6734) 6734 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 13816 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 172 Met Imprinter 300 Was Imprinted 300 Friendly Fire -372 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Transmission Jammer Remote Force Field Hacking Drone Bay (1/1) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Neutrino Core Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Armored Treads Armored Medium Treads Heavy Treads Improved Cooling System Advanced Terrain Scanner Armor Integrity Analyzer Transmission Jammer Improved Light Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator Remote Force Field Improved System Shield Authchip [R/Combat] Z-Drone Bay Tesla Rifle Heavy Machine Gun Magnetic Acceleration Cannon Proton Missile Launcher Improved Proton Missile Launcher RU-N14's Throwing Claymores Heavy Mace [Rating: 107] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 1 . . . . . . . 1 Utility 5 | . . . 1 . 1 1 . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 267 | 6 7 17 35 4 33 28 8 1 38 3 10 10 3 64 Power 21 | 1 . 3 3 . 1 2 . . 3 . 1 . . 7 Engine 13 | 1 . 3 2 . 1 1 . . 2 . 1 . . 2 Core 8 | . . . 1 . . 1 . . 1 . . . . 5 Reactor . | . . . . . . . . . . . . . . . Propulsion 50 | 2 1 5 8 . 6 5 2 . 5 . 1 1 2 12 Treads 35 | 2 1 1 5 . 6 . 2 . 2 . 1 1 2 12 Leg 1 | . . . 1 . . . . . . . . . . . Wheel 13 | . . 4 2 . . 4 . . 3 . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . Utility 99 | 1 4 7 9 1 11 10 2 1 18 2 5 4 1 23 Device 65 | . 2 7 8 1 6 7 1 . 12 1 2 1 1 16 Storage 4 | 1 1 . 1 . . 1 . . . . . . . . Processor 10 | . 1 . . . 1 1 . . 1 1 1 3 . 1 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 18 | . . . . . 4 1 1 1 5 . 2 . . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 97 | 2 2 2 15 3 15 11 4 . 12 1 3 5 . 22 Energy Gun 7 | 1 . . 1 . 1 . . . 1 . . . . 3 Energy Cannon 12 | . 2 1 3 1 1 . . . 2 . . . . 2 Ballistic Gun 17 | 1 . . . 1 . 3 1 . 4 . 2 . . 5 Ballistic Cannon 14 | . . . . . 6 3 1 . 1 . . . . 3 Launcher 12 | . . 1 4 1 1 . 1 . . 1 1 . . 2 Special Weapon 9 | . . . 3 . . . . . . . . 4 . 2 Impact Weapon 23 | . . . 4 . 6 4 1 . 3 . . 1 . 4 Slashing Weapon 3 | . . . . . . 1 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 2 . . . . . 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . 1 Parts Lost 53 | . . 6 5 1 3 2 5 2 6 . 4 . . 19 Power 8 | . . 1 . . . . . . 2 . . . . 5 Propulsion 20 | . . 4 . . 1 2 4 . 2 . . . . 7 Utility 15 | . . 1 3 1 2 . 1 2 . . 3 . . 2 Weapon 10 | . . . 2 . . . . . 2 . 1 . . 5 Highest Loss Streak 6 | . . 2 3 1 2 1 2 2 2 . 2 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 91 94 100 99 97 85 75 87 86 82 90 94 85 Engine 7 | . 14 14 9 11 8 6 . . 2 . 5 6 6 6 Core 1 | . . . 1 . . . 7 7 3 6 . . . 3 Treads 20 | . 27 14 20 33 36 20 9 . 7 13 14 22 27 23 Wheel 5 | . . 5 6 . . 15 17 15 13 6 6 3 . . Device 13 | . 7 13 20 22 15 13 10 6 17 18 7 9 13 9 Storage 8 | . 14 14 11 11 9 7 7 7 6 6 6 6 6 4 Processor 12 | . 5 . . . 3 15 15 15 16 20 20 24 26 23 Protection 2 | . . . . . 7 1 4 7 5 1 9 2 . . Energy Gun 1 | . . . 7 11 4 . . . . . . . . 1 Energy Cannon 6 | . 26 27 8 1 3 1 . . . . . . . . Ballistic Gun 2 | . . . . 9 . 4 2 7 4 6 2 . . 2 Ballistic Cannon 1 | . . . . . 1 3 4 7 2 . . . . 2 Special Weapon 1 | . . . 2 . . . . . . . . 10 6 . Impact Weapon 1 | . . . 2 . 7 2 . . 1 . . 1 6 1 Peak Build Rating 107 | 6 11 13 20 19 34 44 42 37 63 61 63 81 76 107 Average Rating 44 | 4 10 11 17 18 27 38 39 36 51 58 59 72 73 86 On Entrance 35 | . 6 11 12 17 19 30 42 37 33 63 58 63 73 73 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 10 53 55 97 98 106 108 105 105 109 110 112 107 106 130 Greatest Support 210 | 40 40 40 60 60 80 60 34 24 60 60 28 116 136 210 Greatest Overweight (x) 17 | . 1 17 9 1 1 8 4 4 4 3 3 3 . 1 Average Overweight (x) 2 | . . 5 2 1 1 4 3 4 2 1 3 1 . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 20 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 16 20 21 25 25 25 25 23 25 23 23 25 25 25 Average Carried 22 | 3 11 19 19 23 24 24 24 22 22 23 21 24 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 16 20 21 25 24 25 23 22 23 23 21 25 25 5 Class Distribution -------------------- 55% | Mutant 22% | Derelict-Mutant 8% | Skirmisher 6% | Assassin 3% | Infiltrator-Assassin 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Infiltrator-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 5388 | 178 152 378 411 46 839 410 302 98 836 125 238 95 . 1280 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7031 | . 164 316 875 108 1372 452 378 . 984 114 460 . 103 1705 Parts 330 | . 13 13 62 11 48 23 15 . 38 3 14 . 5 85 Haulers Intercepted 7 | . . . 3 . 3 1 . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 11 7 . 3 4 6 . . Prevented 14 | . . . . . . . 1 . . 1 10 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 156 | . 4 13 21 5 29 8 12 . 15 4 8 . 1 36 Melee 20 | . . . 1 . 7 2 1 . 3 . . . . 6 Guns 23 | . . . 3 2 3 2 2 . 6 . . . . 5 Cannons 47 | . 4 7 7 1 6 3 4 . 2 . . . . 13 AOE 44 | . . 6 10 2 . . 5 . . 4 5 . 1 11 Classes Destroyed 19 | . 3 3 5 . 2 1 1 . . . . . 1 3 Worker 9 | . . . . . 1 3 . . 2 . . . . 3 Builder 4 | . . . 2 . 1 . . . . . . . . 1 Tunneler 3 | . . . 2 . . 1 . . . . . . . . Hauler 7 | . . . 3 . 3 1 . . . . . . . . Recycler 6 | . . 1 2 . . . . . 2 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 7 | . 2 . 3 . 2 . . . . . . . . . Swarmer 41 | . 2 . 8 3 6 . 9 . 5 4 4 . . . Grunt 67 | . 2 6 10 2 18 5 . . 7 . 4 . . 13 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 13 | . . . 3 . 5 1 1 . . . . . . 3 Hunter 4 | . . . . . . . 1 . . . . . 1 2 Programmer 18 | . . . . . . 2 1 . 3 . . . . 12 Zionite 1 | . . 1 . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 2 7 11 3 5 4 5 . 7 4 4 . 1 5 Combat Bots Only 7 | . 2 7 7 3 3 3 5 . 3 4 4 . 1 4 Max Kills in Single Turn 5 | . 1 2 5 2 1 2 2 . 1 3 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 1 . . 2 . . 3 2 . 1 2 Melee 1 | . . . 1 . 1 1 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Hostile Shots Fired 1029 | . 10 55 68 17 171 107 77 15 98 5 54 . . 352 Missed 296 | . 2 18 20 7 52 34 24 6 27 1 8 . . 97 Damage Taken 12519 | . 99 692 767 186 1726 743 642 101 1065 73 663 . . 5762 Core 1839 | . . 122 85 30 169 72 68 10 154 44 64 . . 1021 Absorbed by Shields 856 | . . . 176 . . 119 106 37 104 . 66 . . 248 Redirected to Shielding 19 | . . . . . . . . . . . 19 . . . Ignored by Resistances 22 | . . . . . . 22 . . . . . . . . Regen/Repaired (Parts) 209 | . 19 . . . 190 . . . . . . . . . Core Remaining (%) 73 | 100 . 51 . 71 69 . . 78 . . . . 69 . Volleys Fired 463 | . 8 29 55 7 64 22 22 4 81 2 12 . 1 156 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 2 . 1 2 Hottest 156 | . 136 136 156 124 112 93 84 76 97 36 79 . . 123 Shots Fired 715 | . 16 50 94 14 99 42 37 8 112 2 15 . 1 225 Gun 277 | . . . 25 7 17 20 11 4 69 . 3 . . 121 Cannon 369 | . 16 37 53 5 82 22 17 4 43 . . . . 90 Launcher 53 | . . 13 10 2 . . 9 . . 2 12 . . 5 Special 16 | . . . 6 . . . . . . . . . 1 9 Kinetic 333 | . . . . . 48 40 28 8 74 . 3 . . 132 Thermal 212 | . 16 37 84 12 51 2 . . . . . . . 10 Explosive 35 | . . 13 10 2 . . . . . . . . 1 9 Electromagnetic 135 | . . . . . . . 9 . 38 2 12 . . 74 Robot Hit Streak 17 | . 12 9 12 7 9 17 9 3 9 1 3 . . 15 Robot Miss Streak 6 | . 1 4 6 5 2 2 3 2 4 3 2 . . 4 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 516 | . 13 33 52 7 112 37 23 4 76 1 7 . . 151 Core Hits 274 | . 6 24 45 7 26 17 17 1 31 5 11 . 3 81 Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 16 | . . . . . 8 1 . . 6 . . . . 1 Critical Strikes 32 | . . . . . 10 1 1 . 9 . . . 1 10 Destroy 1 | . . . . . . . . . 1 . . . . . Blast 9 | . . . . . 1 . 1 . . . . . . 7 Corrupt 1 | . . . . . . . . . 1 . . . . . Smash 16 | . . . . . 9 1 . . 5 . . . . 1 Sever 5 | . . . . . . . . . 2 . . . 1 2 Melee Attacks 168 | . . . 5 . 65 20 6 . 31 . . 1 . 40 Impact 127 | . . . 5 . 65 18 1 . 21 . . 1 . 16 Slashing 41 | . . . . . . 2 5 . 10 . . . . 24 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 3 1 . . 1 . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20295 | . 270 1233 2339 275 3570 1156 936 54 2156 81 753 . 318 7154 Guns 2910 | . . . 171 67 192 364 95 . 840 . 44 . . 1137 Cannons 5877 | . 269 511 732 81 1271 375 227 54 346 . . . . 2011 Explosions 6410 | . . 678 1361 127 . . 311 . . 81 709 . 283 2860 Melee 4824 | . . . 75 . 2107 410 303 . 970 . . . . 959 Ramming 52 | . 1 44 . . . 7 . . . . . . . . Kinetic 4999 | . . . . . 677 718 322 54 770 . 44 . . 2414 Thermal 3935 | . 269 511 1226 148 786 21 77 . . . . . . 897 Explosive 4064 | . . 678 1038 127 . . . . . . . . 283 1938 Electromagnetic 2199 | . . . . . . . 234 . 416 81 709 . . 759 Impact 3351 | . . . 75 . 2107 352 48 . 528 . . . . 241 Slashing 1695 | . . . . . . 58 255 . 442 . . . 35 905 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 30 | . . 5 5 5 1 2 2 2 1 1 1 1 . 30 Average Corruption 3 | . . 3 5 5 1 2 2 2 1 1 1 1 . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 199 | . . 54 10 18 4 1 12 2 6 6 4 4 . 78 Message Errors 48 | . . 15 2 2 2 1 . 1 . 3 1 1 . 20 Matter Fused 39 | . . 12 1 6 . . 4 . 1 1 1 1 . 12 Heat Flow Errors 21 | . . 4 2 4 1 . . . . 1 1 1 . 7 Energy Discharges 27 | . . 6 1 2 . . 5 . . . 1 . . 12 Parts Rejected 4 | . . . . . . . . . 1 . . . . 3 Parts Fused 2 | . . 2 . . . . . . . . . . . . Data Loss (minor) 36 | . . 10 2 3 1 . 2 1 4 . . 1 . 12 Data Loss (major) 8 | . . 2 1 1 . . 1 . . 1 . . . 2 Misfires 5 | . . 1 1 . . . . . . . . . . 3 Alerts 2 | . . 2 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1691 | . . 1 97 . 654 127 107 . 360 . 3 . 14 328 Projectiles 164 | . . 1 . . 50 . . . 5 . . . . 108 Explosions 231 | . . . 88 . . . 11 . . . 3 . 14 115 Melee 1296 | . . . 9 . 604 127 96 . 355 . . . . 105 Knockbacks 44 | . . . . . 15 2 2 . 10 . . . . 15 Impact 18 | . . . . . 10 1 1 . 6 . . . . . Kinetic 24 | . . . . . 5 1 1 . 2 . . . . 15 Secondary 2 | . . . . . . . . . 2 . . . . . Self-Inflicted Damage 558 | . . 18 81 64 . 3 14 . . 18 45 . . 315 Shots 15 | . . . 4 2 . . 1 . . 1 3 . . 4 Rammed 7 | . . 5 1 . . 1 . . . . . . . . Targets Rammed 8 | . 1 5 1 . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 445 | . 342 252 265 189 381 47 42 36 82 209 196 97 . 445 Average Temperature 97 | . 126 105 85 99 203 18 14 17 23 112 57 52 . 89 Received Heat Transfer 2938 | . 51 138 115 75 990 211 18 24 301 . 153 . . 862 Effects 16 | . . 3 . . 10 . . . . . . . . 3 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . 2 . . . . . . . . . Interference 10 | . . 3 . . 7 . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . 16 2 . . 4 . 3 . . 1 Combat Hostiles 21 | . . . . . 12 1 . . 4 . 3 . . 1 Parts Fried 37 | . . . . . 10 4 . . 12 . 8 . . 3 Impact Corruptions 46 | . . . 1 . 27 4 1 . 10 . . . . 3 Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 8 | . 3 . 3 . . . . . . . . . . 2 Heat Transferred 6121 | . 481 925 1952 296 1480 37 100 . . . . . . 850 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Peak Influence 650 | . 102 141 480 194 476 263 . . 207 . . . . 650 Initial 216 | . . . 9 47 . 216 . . . . . . . 20 Average 128 | . 23 21 195 78 267 70 . . 82 . . . . 221 Maximum Alert Level 2 | . . . 2 . 2 1 . . 1 . . . . 2 Low Security (%) 76 | 100 100 100 66 100 43 79 . . 93 . . . . 51 Level 1 15 | . . . 27 . 25 20 . . 6 . . . . 31 Level 2 8 | . . . 5 . 30 . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 3 1 3 5 . . 8 . . . . 11 Investigation 10 | . 1 . 1 1 2 2 . . 1 . . . . 2 Extermination 11 | . . . . . . 2 . . 3 . . . . 6 Reinforcement 10 | . . . 2 . 1 1 . . 4 . . . . 2 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 4 | . . . 1 . 1 . . . 1 . . . . 1 Communications Jammed 57 | . . . . . . . . . 8 . . . . 49 Distress Signals 56 | . . . . . . . . . 7 . . . . 49 Times Spotted 235 | . 9 20 29 5 47 9 9 4 26 4 11 1 . 61 Peak Tracking Total 8 | . 3 8 7 3 5 2 5 3 4 4 4 1 . 8 Tactical Retreats 23 | . 1 1 2 . 8 . 1 . 5 . 2 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . . . 2 . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . . 2 . . 1 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 15 | . . 1 4 1 2 . . . . . . . . 7 Max in Single Turn 3 | . . 1 3 1 1 . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 34 | . 6 . 4 1 4 8 . . 3 . 1 . . 7 Terminals 19 | . 5 . 4 1 3 4 . . 1 . . . . 1 Fabricators 4 | . . . . . . 1 . . 1 . . . . 2 Repair Stations 4 | . 1 . . . 1 1 . . . . . . . 1 Recycling Units 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 . . . . 2 Total Hacks 98 | . 27 . 14 3 16 16 . . 5 . 1 . . 16 Successful 41 | . 14 . 8 1 6 3 . . 1 . 1 . . 7 Failed 57 | . 13 . 6 2 10 13 . . 4 . . . . 9 Catastrophic 7 | . . . 1 . 1 1 . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 11 . 11 2 11 7 . . 1 . . 1 . 16 Terminals 63 | . 24 . 14 3 11 8 . . 2 . . . . 1 Fabricators 9 | . . . . . . 1 . . 1 . . . . 7 Repair Stations 10 | . 3 . . . 5 1 . . . . . . . 1 Recycling Units 6 | . . . . . . 2 . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 4 . . 2 . . . . 3 Terminal Hacks 20 | . 9 . 6 1 1 1 . . . . 1 . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 5 | . 2 . 2 . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . 1 . . . . 2 Network Status 2 | . . . . . . 1 . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 Repair Station Hacks 6 | . 2 . . . 4 . . . . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . . . . Repair 3 | . 1 . . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . . 2 Report Inventory 2 | . . . . . . 1 . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . 3 . 2 . 1 . . . . . . . . 1 Terminals 6 | . 3 . 2 . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 5 | . 2 . 2 . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . 4 1 4 7 . . 2 . . . . 4 Full Trace Events 8 | . 1 . 1 1 2 2 . . . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . . Time 103 | . 26 . . . 77 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total Allies 11 | . 1 3 . . . . . . . . . 4 . 3 Largest Group 4 | . 1 3 1 . . . . . . . . 4 4 3 Highest-Rated Group 155 | . 10 74 31 . . . . . . . . 155 155 93 Highest-Rated Ally 41 | . 10 31 31 . . . . . . . . 41 41 33 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . . . 2 . . . . 12 EXPLORE 14 | . . . . . . . . . 2 . . . . 12 Ally Attacks 68 | . . 12 17 . . . . . . . . . 15 24 Total Damage 984 | . . 186 314 . . . . . . . . . 160 324 Kills 6 | . . 2 2 . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . . . . 1 2 1 2 . Drone Launches 16 | . . . . . . . . . 3 . . . . 13 Drone Recoveries 9 | . . . . . . . . . 1 . . . . 8 Decoded 0b10 Intel 140 | . . . . . . . . . . . . . . 140 Items 140 | . . . . . . . . . . . . . . 140 Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 21482 | 77 934 3075 1277 816 2252 1963 852 316 2307 775 673 2737 304 3124 Spaces Moved 9236 | 40 361 930 581 269 614 956 514 202 792 320 427 1765 166 1299 Core 248 | 1 . 178 . . . . . . . . . . . 69 Treads 4393 | 39 361 180 227 269 614 69 . . 86 319 . 833 166 1230 Legs . | . . . . . . . . . . . . . . . Wheels 4595 | . . 572 354 . . 887 514 202 706 1 427 932 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 145 240 240 116 116 150 115 145 145 145 160 50 Average Speed 183 | 157 223 303 159 240 244 160 136 150 149 239 145 152 160 162 Slowest Speed 900 | 160 240 900 320 240 247 246 150 150 240 240 145 160 162 246 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 53 | 4 69 96 53 70 46 28 72 23 24 54 75 92 43 47 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 13 | . . . . 1 . . . . . . . 2 . 10 Known Exits Taken 11 | . 1 . 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . . . . . . Scrap Searched 14 | . . 1 . . . . 3 1 . 2 3 4 . . Spaces Dug 79 | . . . 8 . 7 9 . . 19 . . . . 36 Terrain Destroyed 480 | . . 101 120 25 11 10 6 1 21 . . . 12 173 Melee 41 | . . . 3 . 5 7 . . 7 . . . . 19 Projectile 77 | . . . 6 . 6 3 4 1 14 . . . . 43 AOE 360 | . . 101 111 25 . . 2 . . . . . 12 109 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total 12724 | 51 472 1118 813 425 1158 1301 617 207 1747 324 462 1816 203 2010 Wait 2325 | . 73 127 109 141 338 240 60 1 771 . 10 29 31 395 Move 9222 | 39 360 929 580 268 613 955 513 201 791 319 426 1764 165 1299 Hop . | . . . . . . . . . . . . . . . Pick Up 121 | 6 15 9 9 5 23 10 3 . 15 . 1 4 1 20 Fast Attach 55 | 6 4 1 8 . 1 5 2 . 9 . 2 5 1 11 Attach 67 | . 1 5 6 1 6 3 3 1 14 . 4 1 . 22 Detach 25 | . 1 . 5 . . 4 . . 8 . 1 3 . 3 Swap 145 | . 2 11 21 3 26 20 3 . 15 3 4 4 2 31 Drop 112 | . 7 2 13 . 22 13 5 . 12 . . 5 2 31 Fire 463 | . 8 29 55 7 64 22 22 4 81 2 12 . 1 156 Melee 168 | . . . 5 . 65 20 6 . 31 . . 1 . 40 Ram 6 | . . 4 1 . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . Rewire 4 | . . . . . . . . . . . 2 . . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp / *Ext x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 276 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 11) 735 | -10/Materials | Repaired Lgt. Treads 1012 | -10/Materials | Entered Mines 1316 | -10/Mines | Assembled infested the area 1321 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1409 | -10/Mines | Destroyed 7 combat bots 1561 | -10/Mines | Found a hidden stash of uninstalled traps 1757 | -10/Mines | Discovered new exit (range 8) 1764 | -10/Mines | Received a Mining Laser from a helpful Derelict 1841 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1842 | -10/Mines | Discovered new exit (range 5) 1875 | -10/Mines | Discovered new exit (range 6) 2262 | -10/Mines | Learned location of 1 exit from Materials 4087 | -10/Mines | Entered Materials 4087 | -9/Materials | Accompanied by 1 ally 4087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4088 | -9/Materials | Identified exit to Mines 4089 | -9/Materials | Identified exit to Materials 4092 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4448 | -9/Materials | Destroyed 7 combat bots 4697 | -9/Materials | Discovered exit to Materials (range 8) 4949 | -9/Materials | Crushed by falling debris 4980 | -9/Materials | Lost 3 parts (2u1w) 5364 | -9/Materials | Entered Mines 5392 | -9/Mines | Met a Derelict bent on vengeance 5718 | -9/Mines | Learned location of Zion (-6) 5864 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5913 | -9/Mines | Discovered exit to Materials (range 9) 5961 | -9/Mines | Discovered exit to Materials (range 11) 6180 | -9/Mines | Entered Materials 6180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7923 | -8/Materials | Repaired Lgt. Armor Plating 7975 | -8/Materials | Repaired Hvy. Ion Engine 8260 | -8/Materials | Discovered new exit (range 13) 8432 | -8/Materials | Entered Factory 8432 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8433 | -7/Factory | Identified exit to Storage 8534 | -7/Factory | Discovered new exit (range 5) 8543 | -7/Factory | Identified exit to Lower Caves 8701 | -7/Factory | Build established: Assassin 9082 | -7/Factory | Build established: Skirmisher 9704 | -7/Factory | Discovered new exit (range 13) 9722 | -7/Factory | Identified exit to Factory 10250 | -7/Factory | Build established: Mutant 10395 | -7/Factory | Entered Lower Caves 10628 | -7/Lower Caves | Build established: Assassin 10712 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10890 | -7/Lower Caves | Spotted B-75 Beast 11021 | -7/Lower Caves | Build established: Mutant 11125 | -7/Lower Caves | Discovered new exit (range 16) 11146 | -7/Lower Caves | Identified exit to Lower Caves 11247 | -7/Lower Caves | Entered another Lower Caves area 11248 | -7/Lower Caves | Encountered a Warlord checkpoint 11445 | -7/Lower Caves | Discovered exit to Factory (range 6) 11507 | -7/Lower Caves | Spotted B-75 Beast 11563 | -7/Lower Caves | Entered Factory 11563 | -6/Factory | Evolved 2 slots: Utility x2 11810 | -6/Factory | Discovered new exit (range 12) 11826 | -6/Factory | Identified exit to Factory 12161 | -6/Factory | Build established: Skirmisher 12646 | -6/Factory | Build established: Infiltrator-Assassin 13518 | -6/Factory | Build established: Assassin 13782 | -6/Factory | Discovered new exit (range 4) 13790 | -6/Factory | Identified exit to Lower Caves 13870 | -6/Factory | Entered Lower Caves 13870 | -6/Lower Caves | Spotted B-75 Beast 13878 | -6/Lower Caves | Learned Factory non-interactive machine intel 13891 | -6/Lower Caves | Build established: Skirmisher 14379 | -6/Lower Caves | Build established: Infiltrator-Skirmisher 14495 | -6/Lower Caves | Encountered a Warlord checkpoint 14594 | -6/Lower Caves | Discovered new exit (range 18) 14642 | -6/Lower Caves | Identified exit to Lower Caves 14645 | -6/Lower Caves | Entered another Lower Caves area 14645 | -6/Lower Caves | Discovered exit to Factory (range 12) 14743 | -6/Lower Caves | Learned location of 1 exit from Factory 14776 | -6/Lower Caves | Spotted B-75 Beast 14986 | -6/Lower Caves | Build established: Mutant 15114 | -6/Lower Caves | Identified exit to Zion 15318 | -6/Lower Caves | Entered Zion 15393 | -6/Zion | Received a visual enhancement algorithm 15434 | -6/Zion | Discovered new exit (range 16) 15455 | -6/Zion | Identified exit to Proximity Caves 15547 | -6/Zion | Found Prototype Special Weapon 15547 | -6/Zion | Identified RU-N14's Throwing Claymores 15550 | -6/Zion | Found RU-N14's Throwing Claymores 15560 | -6/Zion | Found RU-N14's Throwing Claymores 15564 | -6/Zion | Found RU-N14's Throwing Claymores 15596 | -6/Zion | System corruption cleaned by Quarantine Array 16088 | -6/Zion | Learned 4 Factory zone layouts 16119 | -6/Zion | Learned location of Armory (-3) 16206 | -6/Zion | Build established: Derelict-Mutant 16553 | -6/Zion | Met Imprinter 16658 | -6/Zion | Given the Hacking Drone Bay 16659 | -6/Zion | Found Prototype Device 16679 | -6/Zion | Identified Hacking Drone Bay 17712 | -6/Zion | Imprinted 17714 | -6/Zion | Declared Zion's savior 18055 | -6/Zion | Entered Proximity Caves 18055 | -5/Proximity Caves | Accompanied by 4 allies 18313 | -5/Proximity Caves | Lost 3 allies 18359 | -5/Proximity Caves | Entered Factory 18359 | -5/Factory | Accompanied by 1 ally 18359 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 18360 | -5/Factory | Identified exit to Upper Caves 18361 | -5/Factory | Identified exit to Factory 18363 | -5/Factory | Loaded intel: 166 non-interactive machine locations 18448 | -5/Factory | Discovered new exit (range 22) 18541 | -5/Factory | Identified exit to Extension 18980 | -5/Factory | Discovered exit to Extension (range 10) 19032 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 19081 | -5/Factory | Discovered exit to Factory (range 46) 19442 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 19443 | -5/Factory | Zion Recon squad teleported in 19647 | -5/Factory | Terminal network hard line cut 20166 | -5/Factory | System corruption reached 10% 20422 | -5/Factory | Allied Derelicts emerged from ambush trap array 20487 | -5/Factory | P-70 Sage assimilated allied RR-X3B(g) 20991 | -5/Factory | Build established: Mutant 21014 | -5/Factory | Lost 4 parts (1p1n2w) 21059 | -5/Factory | First assault squad dispatched 21187 | -5/Factory | Lost 6 parts (1p3n1u1w) 21214 | -5/Factory | Cargo convoy interrupted 21317 | -5/Factory | Core integrity fell below 50% 21449 | -5/Factory | Core integrity fell below 20% 21480 | -5/Factory | Lost 3 parts (1p1n1u) 21483 | -5/Factory | System corruption reached 30% 21483 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 21439_ U-05 Engineer destroyed. 21439_ Hvy. Treads destroyed. 21440_ Dropped Imp. Transmission Jammer. 21441_ Dropped Imp. Light Armor Plating. 21443_ Dropped Lyr. Heavy Armor Plating. 21444_ PPWG&JDC67 %H5TRMIT5XQVW JKFKUQ&J 21444_ Dropped Huge Storage Unit. 21444_ Dropped Hvy. Plasma Cannon. 21445_ Dropped Proton Missile Launcher. 21446_ U-05 Engineer lays Concrete. 21447_ P-70 Sage resets P-70 Sage, system corruption cleaned. 21448_ Mic. Fission Core destroyed. 21448_ Slug penetrates Wall. 21448_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 21449_ U-05 Engineer lays Concrete. 21449_ Imp. System Shield destroyed. 21450_ U-05 Engineer lays Concrete. 21465_ System corrupted: Matter fused (-10). 21482_ IIWEM#FA/C|E|,>8BFPC5CJNVMQJCO4GN HUU9DH 21483_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ########## """"""""" #??????? | | ## +* #??????? | | "" "###### """"""""" #??????? | | ## ##????# #??????? | | ###### #?????##+#######+##"#########???? | | ?????########?# #???# + #???? | | ???????# ### ###?# # #???? | | ???????# # #?# # #???? | | ???????# # ### + ! #???? | | ???????# %/ # #???? | | ???????# # ### # ! #???? | | ???????# # #?# # #???? | | ???????# ### ###?# # #???? | | ???????# #?# #???# % # #???? | | "?"?"??# #?# #???# #"########???? | | "?"?"??########+##### # #??????????? | | "?"?"??# # # #??????????? | | "?"?"??# """"""""" # ###??????????? | | "?"?"??# # ###??????????? | | "?"?"??# """"""""" # #??????????? | | "?"?"??# |# #??????????? | | "?"?"??# """""""""! +% < #??????????? | | "?"?"??# =# #??????????? | | ???????# """"""""" # #??????????? | | ######## # ###??????????? | | [# """"""""" # @#????????????? | | """" # # #????????????? | | """" # # %#????????????? | | """" !""############ #????????????? | | """" # #??????????# #????????????? | | """" ###?????????## #????????????? | | """" !#????????????# #????????????? | | """" #????????????#w #????????????? | | #????????????# #????????????? | | ######""#???????????# #????????????? | | ?????####???????????# ############## | | ????????????????????# # # | | ??????????????????? # # """ """" # | | ?????????????####? ## # """ """" # | | ##############T ####; # """ """" # | | =%=*| !!H g# """" # | | %!|=% /!! p # # | | %!!* !] % / """" """" # | | =% * g# """" """" # | | = g # """" """" # | | ###/#############+### p # """" """" # | | #### # # # | | !| "### # # # | | ![ ## #! # ##+#####+####? | | #### + ^ #???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- KE Penetrator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring No Signal Novice Programmer Challenges ------------ None Game ------ Seed MiningMiningCompressor Manual? 0 Play Time 04:56:39 Cumulative 43.9 hours Start 2024.09.17 @ 18:18:42 End 2024.09.20 @ 17:51:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcf4bd58-73b4-48b3-a850-092251005968