Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 02:04:41 Player: Centeno Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4875) 4875 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2380) 2380 TOTAL SCORE: 11725 Bonus ------- High Alert Combat Kills 880 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Cooling System Compact Matter Pod (0) Improved Sensor Array Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Cooling System Compact Matter Pod Improved Sensor Array Signal Interpreter Improved Signal Interpreter Energy Filter Hardened Heavy Armor Plating Improved Medium Armor Plating Hardlight Generator Hardlight Generator Tractor Beam Pulse Rifle Improved EM Pulse Cannon Minigun Gauss Rifle Flak Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 123 | 10 14 5 . 6 14 24 21 29 Power 16 | 1 2 . . 1 2 2 5 3 Engine 9 | 1 2 . . 1 1 . 3 1 Core 7 | . . . . . 1 2 2 2 Reactor . | . . . . . . . . . Propulsion 41 | 5 5 1 . 3 4 10 8 5 Treads 28 | 2 5 1 . 3 3 4 8 2 Leg 12 | 3 . . . . . 6 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 35 | 2 5 3 . . 5 5 5 10 Device 16 | 1 2 3 . . 1 3 1 5 Storage 5 | 1 3 . . . 1 . . . Processor 3 | . . . . . 1 . . 2 Hackware . | . . . . . . . . . Protection 11 | . . . . . 2 2 4 3 Artifact . | . . . . . . . . . Weapon 31 | 2 2 1 . 2 3 7 3 11 Energy Gun 6 | 1 2 1 . . . 1 . 1 Energy Cannon 4 | . . . . . 1 2 . 1 Ballistic Gun 15 | 1 . . . 2 2 3 3 4 Ballistic Cannon 4 | . . . . . . . . 4 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 53 | . 4 1 . . 3 15 3 27 Power 11 | . 1 . . . 2 2 2 4 Propulsion 13 | . . . . . . 5 . 8 Utility 13 | . 1 1 . . 1 3 . 7 Weapon 16 | . 2 . . . . 5 1 8 Highest Loss Streak 14 | . 2 1 . . 2 14 2 9 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 92 | . 99 99 100 100 98 90 93 80 Engine 7 | . 14 14 14 14 3 2 6 5 Core 2 | . . . . . 3 6 2 . Treads 24 | . 28 28 28 28 36 14 35 21 Leg 5 | . . . . . . 19 . 1 Device 11 | . 13 13 14 14 16 9 9 11 Storage 10 | . 14 14 14 14 9 9 9 7 Processor 5 | . . . . . 1 9 9 8 Protection 4 | . . . . . 8 4 8 6 Energy Gun 6 | . 13 14 14 14 5 1 1 . Ballistic Gun 12 | . 14 14 14 14 10 13 10 9 Peak Build Rating 45 | 7 8 16 18 19 30 36 45 41 Average Rating 23 | 5 7 9 16 18 25 30 38 34 On Entrance 17 | . 7 8 16 18 19 28 29 34 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 29 29 29 31 57 61 71 91 Greatest Support 84 | 40 40 40 40 40 80 80 82 84 Greatest Overweight (x) 20 | . 1 . . . . 16 1 20 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 19 20 20 20 Most Carried 20 | 5 15 15 15 15 18 20 20 20 Average Carried 14 | 3 10 14 13 14 12 17 19 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 4 15 13 15 15 18 20 20 4 Class Distribution -------------------- 52% | Mutant 30% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 2978 | 304 339 84 . 70 376 536 293 976 Remotely 161 | . . . . . . . . 161 Salvage Created 4539 | 123 804 14 . 26 797 793 885 1097 Parts 274 | 5 54 . . 2 39 47 53 74 Haulers Intercepted 5 | . 2 . . . 1 . 1 1 Recyclers Shooed 5 | . 1 . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 93 | . 14 1 . 2 11 25 18 22 Guns 70 | . 12 1 . 2 7 21 18 9 Cannons 16 | . . . . . 4 2 . 10 AOE 6 | . 2 . . . . 2 . 2 Classes Destroyed 16 | 2 6 1 . . 2 . 3 2 Worker 11 | . 1 . . . 3 . 1 6 Builder 5 | . . . . . 1 . . 4 Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 2 . . . 1 . 1 1 Recycler 5 | 1 3 . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 10 | . 3 . . . . 1 2 4 Swarmer 26 | . 6 . . 2 . 13 2 3 Cutter 3 | . . . . . . . 3 . Grunt 38 | . 8 . . . 6 8 7 9 Duelist 2 | . . . . . . . . 2 Sentry 13 | . . . . . 5 4 4 . Hunter 4 | . . . . . . . 1 3 Programmer 5 | . . . . . . . . 5 Heavy 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 12 | 1 4 1 . 2 7 9 6 12 Combat Bots Only 9 | . 3 1 . 2 5 9 6 5 Max Kills in Single Turn 3 | 1 2 1 . 1 2 2 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 833 | . 103 8 . 15 86 160 87 374 Missed 214 | . 26 3 . 4 29 38 31 83 Damage Taken 9220 | 40 873 106 . 91 872 1794 1050 4394 Core 1395 | . 155 . . 32 44 327 126 711 Absorbed by Shields 404 | . . . . . . . . 404 Regen/Repaired (Parts) 143 | . . . . . . . 143 . Core Remaining (%) 44 | 100 . . . 25 . . 9 . Volleys Fired 321 | 4 73 11 . 11 50 61 23 88 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 107 | 60 70 70 . 73 93 93 79 107 Shots Fired 716 | 8 145 22 . 22 100 137 111 171 Gun 605 | 8 145 22 . 22 81 124 111 92 Cannon 108 | . . . . . 19 11 . 78 Launcher 3 | . . . . . . 2 . 1 Special . | . . . . . . . . . Kinetic 523 | 4 73 11 . 11 62 113 94 155 Thermal 143 | . 35 11 . 11 38 22 17 9 Explosive 3 | . . . . . . 2 . 1 Electromagnetic 47 | 4 37 . . . . . . 6 Robot Hit Streak 21 | 4 15 9 . 3 16 10 21 10 Robot Miss Streak 11 | 1 5 7 . 9 3 8 4 11 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 4 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Autonomous 84 | . . . . . . 16 68 . Shots Hit Robots 482 | 6 97 7 . 9 74 73 87 129 Core Hits 310 | 3 41 3 . 4 29 45 31 154 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 11 | . 3 1 . . . 2 2 3 Burn 8 | . 2 1 . . . 2 1 2 Destroy 3 | . 1 . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10743 | 99 1244 80 . 96 1266 1735 2032 4191 Guns 6679 | 56 1031 80 . 96 960 1311 2001 1144 Cannons 1884 | . . . . . 306 128 . 1450 Explosions 2143 | 43 207 . . . . 296 . 1597 Melee . | . . . . . . . . . Ramming 37 | . 6 . . . . . 31 . Kinetic 6384 | 15 364 18 . 33 734 1168 1785 2267 Thermal 2233 | 43 514 62 . 63 532 271 216 532 Explosive 577 | . . . . . . 296 . 281 Electromagnetic 1512 | 41 360 . . . . . . 1111 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . . . 29 Message Errors 7 | . . . . . . . . 7 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . . . . . 1 . 193 Projectiles 36 | . . . . . . . . 36 Explosions 158 | . . . . . . 1 . 157 Melee . | . . . . . . . . . Knockbacks 31 | . . . . . . . . 31 Impact . | . . . . . . . . . Kinetic 28 | . . . . . . . . 28 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 352 | 40 46 . . . . 154 . 112 Shots 5 | 1 2 . . . . 1 . 1 Rammed 5 | . 1 . . . . . 4 . Targets Rammed 6 | . 1 . . . . . 5 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 501 | 32 334 110 . 120 334 413 265 501 Average Temperature 122 | 14 85 41 . 47 131 123 99 157 Received Heat Transfer 3511 | . 372 . . . 459 810 207 1663 Effects 20 | . 1 . . . 2 2 1 14 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 6 | . . . . . 1 1 1 3 Matter Decay 3 | . . . . . 1 1 . 1 Short Circuit 2 | . 1 . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 6 | . 1 . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 8 . . . 1 1 3 1 Heat Transferred 4864 | . 1223 259 . 185 1221 740 592 644 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Peak Influence 1326 | 10 169 13 . 65 315 1326 1123 865 Initial 646 | . 6 13 . . 25 123 646 510 Average 407 | 4 80 7 . 63 126 651 881 527 Maximum Alert Level 4 | . . . . . 1 4 4 3 Low Security (%) 42 | 100 100 100 . 100 76 6 . . Level 1 17 | . . . . . 23 34 . 34 Level 2 14 | . . . . . . 18 13 37 Level 3 19 | . . . . . . 23 68 27 Level 4 6 | . . . . . . 16 18 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 5 . 3 8 Investigation 4 | . 1 . . . . . 1 2 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 . . . 2 . 2 2 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . 3 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 7 | . 1 . . . 1 . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 27 10 . 3 17 36 26 39 Peak Tracking Total 13 | . 4 13 . 3 5 8 6 9 Tactical Retreats 9 | . 1 . . . . 4 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 8 | . 1 . . . . 3 1 3 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 25 | . 1 . . . . 7 1 16 Max in Single Turn 6 | . 1 . . . . 2 1 6 Garrison Relay 3 | . . . . . . 3 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 18 | . 7 . 2 . 1 2 4 2 Terminals 13 | . 6 . . . . 2 3 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 42 | . 17 . 4 . 1 3 13 4 Successful 25 | . 11 . 4 . 1 1 7 1 Failed 17 | . 6 . . . . 2 6 3 Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 12 | . 8 . 1 . . . 2 1 Terminals 33 | . 16 . . . . 3 10 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 20 | . 9 . 4 . . 1 5 1 Record 3 | . . . 3 . . . . . Robot Analysis 4 | . 1 . . . . . 3 . Prototype ID Bank 6 | . 4 . . . . . 2 . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 6 . . . 1 1 4 1 Full Trace Events 4 | . . . . . . 1 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 2 | . . . . . . 2 . . Program Shield 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . 11 . . Machine Destruction 11 | . . . . . . 11 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 4 | . . 3 . . . . . 1 Largest Group 2 | . . 2 2 . . . . 1 Highest-Rated Group 62 | . . 62 62 . . . . 16 Highest-Rated Ally 31 | . . 31 31 . . . . 16 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 21 . . . . . . Total Damage 236 | . . 236 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 4 | . 1 . . . . . 3 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 7699 | 218 1642 389 334 369 463 2013 785 1486 Spaces Moved 3164 | 132 775 214 209 177 155 665 366 471 Core 21 | 7 . . . . . 4 . 10 Treads 2742 | 80 775 214 209 177 155 356 366 410 Legs 401 | 45 . . . . . 305 . 51 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 155 Average Speed 177 | 140 160 160 160 160 160 206 160 216 Slowest Speed 1050 | 160 240 160 160 160 160 850 240 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 7 95 49 59 44 18 68 25 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 262 | 3 1 . . . . 131 44 83 Melee . | . . . . . . . . . Projectile 57 | . . . . . . 3 44 10 AOE 205 | 3 1 . . . . 128 . 73 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 4678 | 156 1046 241 209 242 281 1203 528 772 Wait 877 | . 145 6 . 41 47 408 62 168 Move 3157 | 131 774 213 208 176 155 664 365 471 Hop . | . . . . . . . . . Pick Up 117 | 11 27 3 1 4 12 26 22 11 Fast Attach 5 | . . . . . . 1 3 1 Attach 65 | 7 4 2 . . 9 15 5 23 Detach 3 | . . . . . 1 . 1 1 Swap 53 | 3 10 3 . 6 5 8 13 5 Drop 64 | . 12 3 . 4 2 11 29 3 Fire 321 | 4 73 11 . 11 50 61 23 88 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . 1 . . . . . 5 . Escape Stasis 9 | . . . . . . 9 . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 1015 | -10/Materials | Discovered new exit (range 14) 1117 | -10/Materials | Discovered new exit (range 8) 1344 | -10/Materials | Discovered new exit (range 15) 1386 | -10/Materials | Core integrity fell below 50% 1546 | -10/Materials | Discovered new exit (range 4) 1861 | -10/Materials | Entered Mines 1971 | -10/Mines | Learned location of Storage (-7) 1989 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1994 | -10/Mines | Found Prototype Device 1995 | -10/Mines | Identified Exp. Sensor Array 2036 | -10/Mines | Assembled infested the area 2196 | -10/Mines | Received a Mining Laser from a helpful Derelict 2244 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2244 | -10/Mines | Discovered new exit (range 5) 2250 | -10/Mines | Entered Exiles 2250 | -10/Exiles | Accompanied by 2 allies 2280 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2290 | -10/Exiles | Met 8R-AWN 2313 | -10/Exiles | Met EX-HEX 2364 | -10/Exiles | Met EX-BIN 2382 | -10/Exiles | Aligned with FarCom system 2383 | -10/Exiles | Given EX-Vault access code 2420 | -10/Exiles | Opened EX-Vault 2428 | -10/Exiles | Found AWS/Gauss 2459 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2507 | -10/Exiles | Met EX-DEC 2514 | -10/Exiles | Learned location of Zion (-7) 2568 | -10/Exiles | Discovered new exit (range 11) 2584 | -10/Exiles | Left Exiles lab with AWS/Gauss 2584 | -10/Exiles | Entered Mines 2628 | -9/Mines | Learned Materials trap positions 2842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2902 | -9/Mines | Discovered new exit (range 10) 2953 | -9/Mines | Entered Materials 2953 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2954 | -8/Materials | Loaded intel: 26 trap records 3120 | -8/Materials | Garrison activated, responded to threat 3416 | -8/Materials | Identified exit to Garrison 3416 | -8/Materials | Entered Garrison 3532 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Garrison Relay disabled 3670 | -8/Garrison | Build established: Scavenger-Skirmisher 3862 | -8/Garrison | Triggered checkpoint 3900 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Core integrity fell below 50% 3950 | -8/Garrison | Destroyed 9 combat bots 3951 | -8/Garrison | Lost 14 parts (2p5n3u4w) 4273 | -8/Garrison | Build established: Scavenger-Mutant 4302 | -8/Garrison | Discovered new exit (range 8) 4406 | -8/Garrison | Triggered checkpoint 4443 | -8/Garrison | Garrison Relay disabled 4560 | -8/Garrison | Phase Generator disabled 4704 | -8/Garrison | Triggered checkpoint 4847 | -8/Garrison | Installed Relay Interface Framework 4879 | -8/Garrison | Discovered new exit (range 16) 4944 | -8/Garrison | Garrison Relay disabled 5038 | -8/Garrison | Triggered checkpoint 5130 | -8/Garrison | Expanded RIF knowledge: Program Shield 5182 | -8/Garrison | Triggered checkpoint 5429 | -8/Garrison | Entered Materials 5863 | -8/Materials | Build established: Mutant 5978 | -8/Materials | Core integrity fell below 20% 6049 | -8/Materials | AWS/Gauss suddenly broke down 6118 | -8/Materials | Discovered new exit (range 5) 6171 | -8/Materials | Repaired Adv. Treads 6214 | -8/Materials | Entered Factory 6214 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6338 | -7/Factory | Build established: Scavenger-Mutant 6432 | -7/Factory | Identified exit to DSF 7050 | -7/Factory | Build established: Mutant 7124 | -7/Factory | Cargo convoy interrupted 7131 | -7/Factory | Garrison activated, responded to threat 7222 | -7/Factory | Lost 4 parts (1n3u) 7414 | -7/Factory | First assault squad dispatched 7544 | -7/Factory | Lost 9 parts (4n2u3w) 7629 | -7/Factory | Core integrity fell below 50% 7631 | -7/Factory | System corruption reached 10% 7655 | -7/Factory | Lost 9 parts (3p2u4w) 7689 | -7/Factory | Core integrity fell below 20% 7700 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07636_ R-06 Scavenger collects Lgt. Ion Engine. 07639_ K-01 Serf cleans the Fabricator. 07639_ R-06 Scavenger collects Lgt. Nuclear Core. 07642_ K-01 Serf cleans the Fabricator. 07643_ R-06 Scavenger collects Corrupted Wheel. 07652_ G-47 Trooper misfires. 07654_ Critical hit (Burn: +37). 07656_ K-01 Serf cleans the Fabricator. 07656_ G-47 Trooper IFF system glitched. 07656_ K-01 Serf destroyed. 07661_ R-06 Scavenger collects Lgt. Ion Engine. 07670_ 4W>6/GG6MFYBXTK:ABLE>8MTZJCYYJ/EOJU 07676_ Carbon-fiber Leg destroyed. 07676_ R-06 Scavenger collects Sml. Matter Pod. 07679_ R-06 Scavenger collects Lgt. Ion Engine. 07682_ Critical hit (Burn: +37). 07692_ K-01 Serf collects debris. 07693_ System corrupted: Heat flow error (+133). 07696_ K-01 Serf collects debris. 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""? #????? ???? | | ??????????????????????????# ??" "?? #?????????? | | ??????????????????????????# ???" ???? #?????????? | | ??????????????????????????????? ???? #?????????? | | ???????????????????????????????" ??????#?????????? | | ???????????????????????????????" ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation More Dakka Please Oops Remodeling System Compromised Troublemaker Use The Force Challenges ------------ None Game ------ Seed RocketComponentExoskeleton Manual? 0 Play Time 01:25:53 Cumulative 8.7 hours Start 2025.04.26 @ 13:13:59 End 2025.04.28 @ 02:04:41 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cab6b58-6e1e-4ba3-9aea-3d70e533abfb