Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 21:56:01

Player: Auguststar101

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1253)     1253
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 3370

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/550
Matter                     213/300
Energy                     100/265
System Corruption          1%
Temperature                Critical (716)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
           Beam Rifle
           EM Pulse Cannon
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Advanced ECM Suite
  Advanced ECM Suite
  Advanced ECM Suite
           Shock Rifle
     Light Assault Rifle
           Rocket Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
           Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Advanced ECM Suite
  Advanced ECM Suite
  Advanced ECM Suite
           Shock Rifle
           Beam Rifle
     Light Assault Rifle
           Rocket Launcher
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Reaction Control System
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     EM Pulse Cannon
  Energy Gun               Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             70   | 5   4   3   18  40  
  Power                    11   | .   .   .   2   9   
    Engine                 9    | .   .   .   2   7   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   1   1   5   14  
    Treads                 6    | .   .   .   1   5   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  8    | .   1   .   .   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   .   4   2   
  Utility                  11   | 1   1   1   2   6   
    Device                 6    | .   1   .   2   3   
    Storage                4    | 1   .   1   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   2   1   9   11  
    Energy Gun             14   | 1   .   1   8   4   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 20   | .   4   .   3   13  
  Power                    3    | .   .   .   .   3   
  Propulsion               8    | .   2   .   1   5   
  Utility                  3    | .   .   .   1   2   
  Weapon                   6    | .   2   .   1   3   
  Highest Loss Streak      4    | .   4   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     71   | .   57  77  67  73  
  Engine                   9    | .   .   .   5   14  
  Treads                   4    | .   .   .   4   5   
  Leg                      2    | .   14  6   1   .   
  Wheel                    12   | .   .   14  1   16  
  Flight                   4    | .   .   .   18  2   
  Device                   4    | .   .   2   6   5   
  Storage                  11   | .   14  25  12  7   
  Hackware                 2    | .   .   .   .   3   
  Energy Gun               6    | .   9   5   18  4   
  Energy Cannon            3    | .   .   .   .   5   
  Ballistic Gun            6    | .   11  14  1   5   
  Launcher                 2    | .   5   8   .   .   
Peak Build Rating          30   | 5   5   7   17  30  
  Average Rating           14   | 3   4   5   9   19  
  On Entrance              5    | .   5   5   7   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 9   10  11  12  49  
  Greatest Support         88   | 20  20  10  20  88  
  Greatest Overweight (x)  13   | .   3   1   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         10   | 6   8   8   5   12  
  Most Carried             14   | 2   8   8   8   14  
  Average Carried          6    | .   4   6   4   8   
  Final Capacity           15   | 8   8   8   5   15  
  Final Carried            10   | .   6   7   5   10  

 Class Distribution 
--------------------
 91% | Mutant
  4% | Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1039 | 202  68   123  168  478  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1499 | .    113  95   150  1141 
  Parts                    92   | .    11   5    7    69   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  35   | .   8   2   6   19  
  Guns                     19   | .   5   1   4   9   
  Cannons                  6    | .   .   .   .   6   
  AOE                      10   | .   3   1   2   4   
Classes Destroyed          9    | .   2   .   .   7   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   .   .   .   3   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Swarmer                  11   | .   6   .   2   3   
  Grunt                    15   | .   2   2   4   7   
  Sentry                   7    | .   .   .   .   7   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           4    | .   3   2   2   4   
  Combat Bots Only         4    | .   3   2   2   4   
Max Kills in Single Turn   2    | .   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        267  | .    95   2    38   132  
  Missed                   75   | .    25   .    11   39   
Damage Taken               2691 | .    649  27   224  1791 
  Core                     798  | .    180  12   53   553  
  Absorbed by Shields      29   | .    .    .    29   .    
  Regen/Repaired (Parts)   20   | .    .    .    .    20   
Core Remaining (%)         69   | 100  .    23   86   .    
Volleys Fired              99   | .    21   5    17   56   
  Largest                  2    | .    2    2    2    2    
  Hottest                  126  | .    80   60   119  126  
Shots Fired                180  | .    39   8    34   99   
  Gun                      135  | .    36   7    33   59   
  Cannon                   30   | .    .    .    .    30   
  Launcher                 15   | .    3    1    1    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  42   | .    17   5    .    20   
  Thermal                  79   | .    19   2    33   25   
  Explosive                15   | .    3    1    1    10   
  Electromagnetic          44   | .    .    .    .    44   
  Robot Hit Streak         14   | .    6    1    4    14   
  Robot Miss Streak        4    | .    4    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           102  | .    20   3    17   62   
  Core Hits                61   | .    9    2    6    44   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    1    2    2    
    Burn                   4    | .    .    .    2    2    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2398 | .    446  59   368  1525 
  Guns                     1044 | .    264  21   273  486  
  Cannons                  587  | .    .    .    .    587  
  Explosions               767  | .    182  38   95   452  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  287  | .    113  21   .    153  
  Thermal                  688  | .    151  .    273  264  
  Explosive                721  | .    182  38   95   406  
  Electromagnetic          702  | .    .    .    .    702  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            70   | .    6    .    .    64   
  Projectiles              .    | .    .    .    .    .    
  Explosions               70   | .    6    .    .    64   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      93   | .    5    2    .    86   
  Shots                    5    | .    1    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        716  | .    20   10   105  716  
  Average Temperature      109  | .    8    7    44   137  
  Received Heat Transfer   759  | .    144  15   69   531  
  Effects                  9    | .    .    .    .    9    
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1913 | .    444  .    753  716  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             489  | .   171 126 218 489 
  Initial                  91   | .   .   66  48  91  
  Average                  199  | .   98  95  82  280 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         58   | 100 100 100 95  30  
  Level 1                  35   | .   .   .   4   60  
  Level 2                  5    | .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   3   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   10  2   11  23  
  Peak Tracking Total      5    | .   5   1   4   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            5    | .   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          5    | .   .   .   .   5   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   1   .   2   4   
  Terminals                5    | .   1   .   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   5   .   4   12  
  Successful               13   | .   5   .   3   5   
  Failed                   8    | .   .   .   1   7   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   5   .   3   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   5   .   3   3   
  Record                   3    | .   1   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Alert Level              3    | .   2   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     32   | .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               1763 | 62   168  272  220  1041 
Spaces Moved               1467 | 50   73   247  199  898  
  Core                     49   | 10   33   .    .    6    
  Treads                   89   | .    .    .    39   50   
  Legs                     175  | 40   30   90   15   .    
  Wheels                   736  | .    10   157  .    569  
  Hover                    .    | .    .    .    .    .    
  Flight                   418  | .    .    .    145  273  
  Fastest Speed            30   | 50   80   80   32   30   
  Average Speed            90   | 106  128  101  64   89   
  Slowest Speed            700  | 120  200  190  160  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 3    18   44   20   50   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          134  | .    16   10   8    100  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      134  | .    16   10   8    100  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      1736 | 59   107  265  265  1040 
  Wait                     6    | .    .    .    .    6    
  Move                     1461 | 49   72   246  198  896  
  Hop                      1    | .    .    .    .    1    
  Pick Up                  55   | 5    10   6    10   24   
  Fast Attach              15   | .    .    .    4    11   
  Attach                   48   | 5    4    3    11   25   
  Detach                   13   | .    .    1    5    7    
  Swap                     9    | .    .    .    4    5    
  Drop                     29   | .    .    4    16   9    
  Fire                     99   | .    21   5    17   56   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Sto)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Core integrity fell below 50%
  176 | -10/Materials | Discovered new exit (range 15)
  201 | -10/Materials | Lost 4 parts (2n2w)
  228 | -10/Materials | Discovered new exit (range 13)
  231 | -10/Materials | Entered Mines
  247 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  303 | -10/Mines     | Build established: Mutant
  401 | -10/Mines     | Discovered new exit (range 11)
  503 | -10/Mines     | Entered Materials
  503 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  714 | -9/Materials  | Discovered new exit (range 10)
  723 | -9/Materials  | Entered another Materials area
  723 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  724 | -8/Materials  | Identified exit to Storage
  794 | -8/Materials  | Repaired VTOL Module
  842 | -8/Materials  | Lost 4 parts (2n1u1w)
 1151 | -8/Materials  | Lost 3 parts (3n)
 1574 | -8/Materials  | Core integrity fell below 50%
 1604 | -8/Materials  | Lost 3 parts (2p1w)
 1678 | -8/Materials  | Discovered new exit (range 16)
 1754 | -8/Materials  | Garrison activated, responded to threat
 1760 | -8/Materials  | Core integrity fell below 20%
 1764 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Reaction Control System destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
G-47 Trooper misfires.
K-01 Serf collects debris.
Lgt. Nuclear Core fried.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x2>
K-01 Serf destroyed.
Power failure, Lgt. Ion Engine shutdown.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]
S-10 Pest emerges from the garrison.
Overheating: Lgt. Ion Engine damaged (-15).
Power failure, Nuclear Core shutdown.
Overheating: Beam Rifle damaged (-13).
Overheating: Core damaged (-93).
G-47 Trooper destroyed.
Power failure, Lgt. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               4
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
One Hack Too Far
Part-time Mechanic
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LegMyomerMicroactuators
  Manual?         0
Play Time         00:38:31
  Cumulative      1.4 hours
  Start           2024.12.11 @ 21:19:20
  End             2024.12.11 @ 21:56:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94a421f9-f8bc-4354-abe4-c3071724be52