Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 21:56:01 Player: Auguststar101 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1253) 1253 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3370 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 100/265 System Corruption 1% Temperature Critical (716) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Beam Rifle EM Pulse Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Shock Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Reaction Control System Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Shock Rifle Beam Rifle Light Assault Rifle Rocket Launcher Rocket Launcher [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Hackware Hacking Suite Weapon EM Pulse Cannon Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 70 | 5 4 3 18 40 Power 11 | . . . 2 9 Engine 9 | . . . 2 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 23 | 2 1 1 5 14 Treads 6 | . . . 1 5 Leg 3 | 2 . 1 . . Wheel 8 | . 1 . . 7 Hover . | . . . . . Flight 6 | . . . 4 2 Utility 11 | 1 1 1 2 6 Device 6 | . 1 . 2 3 Storage 4 | 1 . 1 . 2 Processor . | . . . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 25 | 2 2 1 9 11 Energy Gun 14 | 1 . 1 8 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 20 | . 4 . 3 13 Power 3 | . . . . 3 Propulsion 8 | . 2 . 1 5 Utility 3 | . . . 1 2 Weapon 6 | . 2 . 1 3 Highest Loss Streak 4 | . 4 . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 71 | . 57 77 67 73 Engine 9 | . . . 5 14 Treads 4 | . . . 4 5 Leg 2 | . 14 6 1 . Wheel 12 | . . 14 1 16 Flight 4 | . . . 18 2 Device 4 | . . 2 6 5 Storage 11 | . 14 25 12 7 Hackware 2 | . . . . 3 Energy Gun 6 | . 9 5 18 4 Energy Cannon 3 | . . . . 5 Ballistic Gun 6 | . 11 14 1 5 Launcher 2 | . 5 8 . . Peak Build Rating 30 | 5 5 7 17 30 Average Rating 14 | 3 4 5 9 19 On Entrance 5 | . 5 5 7 9 Naked Turns . | . . . . . Heaviest Build 49 | 9 10 11 12 49 Greatest Support 88 | 20 20 10 20 88 Greatest Overweight (x) 13 | . 3 1 . 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 6 8 8 5 12 Most Carried 14 | 2 8 8 8 14 Average Carried 6 | . 4 6 4 8 Final Capacity 15 | 8 8 8 5 15 Final Carried 10 | . 6 7 5 10 Class Distribution -------------------- 91% | Mutant 4% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1039 | 202 68 123 168 478 Remotely . | . . . . . Salvage Created 1499 | . 113 95 150 1141 Parts 92 | . 11 5 7 69 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 8 2 6 19 Guns 19 | . 5 1 4 9 Cannons 6 | . . . . 6 AOE 10 | . 3 1 2 4 Classes Destroyed 9 | . 2 . . 7 Worker 1 | . . . . 1 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Swarmer 11 | . 6 . 2 3 Grunt 15 | . 2 2 4 7 Sentry 7 | . . . . 7 Specialist 2 | . . . . 2 Best Kill Streak 4 | . 3 2 2 4 Combat Bots Only 4 | . 3 2 2 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 267 | . 95 2 38 132 Missed 75 | . 25 . 11 39 Damage Taken 2691 | . 649 27 224 1791 Core 798 | . 180 12 53 553 Absorbed by Shields 29 | . . . 29 . Regen/Repaired (Parts) 20 | . . . . 20 Core Remaining (%) 69 | 100 . 23 86 . Volleys Fired 99 | . 21 5 17 56 Largest 2 | . 2 2 2 2 Hottest 126 | . 80 60 119 126 Shots Fired 180 | . 39 8 34 99 Gun 135 | . 36 7 33 59 Cannon 30 | . . . . 30 Launcher 15 | . 3 1 1 10 Special . | . . . . . Kinetic 42 | . 17 5 . 20 Thermal 79 | . 19 2 33 25 Explosive 15 | . 3 1 1 10 Electromagnetic 44 | . . . . 44 Robot Hit Streak 14 | . 6 1 4 14 Robot Miss Streak 4 | . 4 1 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 102 | . 20 3 17 62 Core Hits 61 | . 9 2 6 44 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 2 2 Burn 4 | . . . 2 2 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2398 | . 446 59 368 1525 Guns 1044 | . 264 21 273 486 Cannons 587 | . . . . 587 Explosions 767 | . 182 38 95 452 Melee . | . . . . . Ramming . | . . . . . Kinetic 287 | . 113 21 . 153 Thermal 688 | . 151 . 273 264 Explosive 721 | . 182 38 95 406 Electromagnetic 702 | . . . . 702 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 70 | . 6 . . 64 Projectiles . | . . . . . Explosions 70 | . 6 . . 64 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 93 | . 5 2 . 86 Shots 5 | . 1 1 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 716 | . 20 10 105 716 Average Temperature 109 | . 8 7 44 137 Received Heat Transfer 759 | . 144 15 69 531 Effects 9 | . . . . 9 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1913 | . 444 . 753 716 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 489 | . 171 126 218 489 Initial 91 | . . 66 48 91 Average 199 | . 98 95 82 280 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 58 | 100 100 100 95 30 Level 1 35 | . . . 4 60 Level 2 5 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 3 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 10 2 11 23 Peak Tracking Total 5 | . 5 1 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 1 . 2 4 Terminals 5 | . 1 . 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 5 . 4 12 Successful 13 | . 5 . 3 5 Failed 8 | . . . 1 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 5 . 3 9 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 3 3 Record 3 | . 1 . 2 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . . . 1 1 Alert Level 3 | . 2 . . 1 Unreport Threat 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1763 | 62 168 272 220 1041 Spaces Moved 1467 | 50 73 247 199 898 Core 49 | 10 33 . . 6 Treads 89 | . . . 39 50 Legs 175 | 40 30 90 15 . Wheels 736 | . 10 157 . 569 Hover . | . . . . . Flight 418 | . . . 145 273 Fastest Speed 30 | 50 80 80 32 30 Average Speed 90 | 106 128 101 64 89 Slowest Speed 700 | 120 200 190 160 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 18 44 20 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 134 | . 16 10 8 100 Melee . | . . . . . Projectile . | . . . . . AOE 134 | . 16 10 8 100 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1736 | 59 107 265 265 1040 Wait 6 | . . . . 6 Move 1461 | 49 72 246 198 896 Hop 1 | . . . . 1 Pick Up 55 | 5 10 6 10 24 Fast Attach 15 | . . . 4 11 Attach 48 | 5 4 3 11 25 Detach 13 | . . 1 5 7 Swap 9 | . . . 4 5 Drop 29 | . . 4 16 9 Fire 99 | . 21 5 17 56 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Core integrity fell below 50% 176 | -10/Materials | Discovered new exit (range 15) 201 | -10/Materials | Lost 4 parts (2n2w) 228 | -10/Materials | Discovered new exit (range 13) 231 | -10/Materials | Entered Mines 247 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 303 | -10/Mines | Build established: Mutant 401 | -10/Mines | Discovered new exit (range 11) 503 | -10/Mines | Entered Materials 503 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 714 | -9/Materials | Discovered new exit (range 10) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -8/Materials | Identified exit to Storage 794 | -8/Materials | Repaired VTOL Module 842 | -8/Materials | Lost 4 parts (2n1u1w) 1151 | -8/Materials | Lost 3 parts (3n) 1574 | -8/Materials | Core integrity fell below 50% 1604 | -8/Materials | Lost 3 parts (2p1w) 1678 | -8/Materials | Discovered new exit (range 16) 1754 | -8/Materials | Garrison activated, responded to threat 1760 | -8/Materials | Core integrity fell below 20% 1764 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Reaction Control System destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). G-47 Trooper misfires. K-01 Serf collects debris. Lgt. Nuclear Core fried. G-47 Trooper destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Power failure, Lgt. Ion Engine shutdown. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] S-10 Pest emerges from the garrison. Overheating: Lgt. Ion Engine damaged (-15). Power failure, Nuclear Core shutdown. Overheating: Beam Rifle damaged (-13). Overheating: Core damaged (-93). G-47 Trooper destroyed. Power failure, Lgt. Ion Engine shutdown. 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