Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 04:38:41

Player: Null_error

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (95)      475
Value Destroyed (2584)     2584
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 5972

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     100/310
System Corruption          17%
Temperature                Cool (16)
Movement                   Hovering (52)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
>          --- PROPULSION (4) ---
  Improved Hover Unit
  Improved Hover Unit
           Gravmag System
>          --- UTILITY (5) ------
           Active Sensor Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (5) ----
    Cooled Deuterium Engine
  Improved Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
           Gravmag System
    Cooled Airjet
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
  Advanced Treads
           Hover Unit
  Improved Airjet
    Medium Matter Pod
  Advanced Weight Redist. System
           Active Sensor Suite
           Transmission Jammer
  Advanced ECM Suite
  Improved Propulsion Shielding
           Reactive Plating
           System Restoration Module
           Proton Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  3    | .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             117  | 8   10  8   4   27  41  19  
  Power                    25   | 2   .   3   .   7   8   5   
    Engine                 14   | 2   .   3   .   3   3   3   
    Core                   11   | .   .   .   .   4   5   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   3   2   1   7   9   8   
    Treads                 14   | 2   3   1   .   5   2   1   
    Leg                    3    | .   .   .   .   .   .   3   
    Wheel                  4    | .   .   .   .   2   2   .   
    Hover                  9    | .   .   .   .   .   5   4   
    Flight                 2    | .   .   1   1   .   .   .   
  Utility                  28   | 2   4   1   2   4   11  4   
    Device                 13   | 1   .   1   1   2   5   3   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              6    | .   2   .   1   .   3   .   
    Hackware               3    | .   1   .   .   .   2   .   
    Protection             3    | .   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   2   1   9   13  2   
    Energy Gun             9    | .   2   .   .   1   5   1   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          7    | 2   .   .   .   2   3   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   
    Launcher               8    | .   1   .   1   4   2   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   3   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      12   | .   .   .   .   .   .   12  
Parts Lost                 32   | .   2   5   1   7   3   14  
  Power                    7    | .   .   2   .   2   .   3   
  Propulsion               13   | .   .   1   1   2   1   8   
  Utility                  3    | .   1   .   .   1   .   1   
  Weapon                   9    | .   1   2   .   2   2   2   
  Highest Loss Streak      10   | .   2   3   1   4   1   10  
  To Critical Strikes      2    | .   .   .   .   .   1   1   
Average Slot Usage (%)     90   | .   98  97  98  88  82  90  
  Engine                   8    | .   14  10  11  5   5   8   
  Core                     4    | .   .   .   .   11  6   .   
  Treads                   15   | .   28  29  22  19  4   1   
  Wheel                    3    | .   .   .   .   3   9   .   
  Hover                    3    | .   .   .   .   .   3   22  
  Flight                   2    | .   .   2   9   3   .   .   
  Device                   10   | .   5   11  11  6   11  14  
  Storage                  9    | .   14  11  11  9   7   6   
  Processor                10   | .   6   11  11  9   12  7   
  Hackware                 1    | .   1   .   .   .   2   7   
  Energy Gun               5    | .   11  11  .   3   5   4   
  Ballistic Gun            3    | .   14  .   .   5   2   .   
  Ballistic Cannon         4    | .   .   9   12  5   .   .   
  Launcher                 2    | .   .   .   9   2   1   .   
Peak Build Rating          52   | 9   11  16  17  41  52  49  
  Average Rating           26   | 6   9   14  16  23  43  45  
  On Entrance              19   | .   9   10  16  16  34  48  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 13  29  34  35  48  51  51  
  Greatest Support         83   | 40  46  69  46  83  56  41  
  Greatest Overweight (x)  15   | .   .   .   .   1   15  5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  14  
  Most Carried             15   | 6   10  14  15  15  15  15  
  Average Carried          12   | 4   8   10  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 6   10  14  15  15  15  2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Sto 
Matter Collected           1990 | 325 215 107 152 237 780 174 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3207 | 125 447 202 150 806 771 706 
  Parts                    190  | 14  23  21  13  46  44  29  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           6    | .   2   .   .   1   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  53   | .   8   6   6   14  11  8   
  Melee                    2    | .   .   1   .   .   .   1   
  Guns                     17   | .   3   1   .   2   7   4   
  Cannons                  11   | .   .   4   2   3   .   2   
  AOE                      20   | .   5   .   4   8   3   .   
Classes Destroyed          14   | 3   4   2   .   2   2   1   
  Worker                   13   | 4   1   .   .   .   2   6   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 8    | 5   1   .   1   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 10   | 1   1   .   1   2   3   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   1   .   
  Watcher                  6    | .   3   1   .   1   1   .   
  Swarmer                  12   | .   .   2   4   3   3   .   
  Grunt                    25   | .   8   3   2   6   2   4   
  Sentry                   7    | .   .   1   .   2   3   1   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   3   3   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           10   | 2   10  2   4   6   4   8   
  Combat Bots Only         5    | .   5   2   4   4   3   3   
Max Kills in Single Turn   3    | 1   3   1   3   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   3   1   .   
  Melee                    1    | .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        543  | .    35   84   23   93   108  200  
  Missed                   180  | .    8    22   10   31   45   64   
Damage Taken               5752 | .    668  795  213  1297 898  1881 
  Core                     1340 | .    109  147  81   295  139  569  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   8    | .    .    .    .    8    .    .    
  Regen/Repaired (Parts)   281  | .    .    .    .    55   226  .    
Core Remaining (%)         61   | 100  56   .    43   46   .    .    
Volleys Fired              183  | 17   35   19   11   42   25   34   
  Largest                  2    | 2    2    2    2    2    2    1    
  Hottest                  160  | 40   80   80   70   88   160  80   
Shots Fired                304  | 34   69   32   22   71   42   34   
  Gun                      197  | 34   62   20   .    20   36   25   
  Cannon                   68   | .    .    12   19   28   .    9    
  Launcher                 39   | .    7    .    3    23   6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  164  | 34   41   12   19   45   13   .    
  Thermal                  51   | .    .    .    .    3    23   25   
  Explosive                10   | .    7    .    3    .    .    .    
  Electromagnetic          79   | .    21   20   .    23   6    9    
  Robot Hit Streak         17   | 8    8    17   7    10   14   15   
  Robot Miss Streak        5    | 2    2    2    1    3    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           241  | 23   50   23   14   50   38   43   
  Core Hits                166  | 15   31   9    11   31   44   25   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    .    
    Burn                   1    | .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    .    .    
Melee Attacks              17   | .    .    .    .    1    1    15   
  Impact                   1    | .    .    .    .    1    .    .    
  Slashing                 16   | .    .    .    .    .    1    15   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    1    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6317 | 254  1207 331  639  1346 1103 1437 
  Guns                     2357 | 182  466  212  .    240  683  574  
  Cannons                  862  | .    .    101  211  337  .    213  
  Explosions               2184 | .    729  .    399  755  301  .    
  Melee                    739  | .    .    .    .    .    89   650  
  Ramming                  175  | 72   12   18   29   14   30   .    
  Kinetic                  1507 | 182  262  101  211  532  219  .    
  Thermal                  1488 | .    107  .    205  138  464  574  
  Explosive                920  | .    622  .    194  20   84   .    
  Electromagnetic          1488 | .    204  212  .    642  217  213  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 739  | .    .    .    .    .    89   650  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         17   | .    4    .    .    .    1    17   
  Average Corruption       2    | .    4    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  23   | .    7    .    .    .    4    12   
    Message Errors         9    | .    3    .    .    .    2    4    
    Matter Fused           5    | .    2    .    .    .    .    3    
    Heat Flow Errors       3    | .    1    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    1    1    
    Weapon Failures        2    | .    1    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            249  | .    16   .    36   8    54   135  
  Projectiles              15   | .    .    .    12   3    .    .    
  Explosions               45   | .    16   .    24   5    .    .    
  Melee                    189  | .    .    .    .    .    54   135  
Knockbacks                 15   | 1    .    .    4    10   .    .    
  Impact                   2    | 1    .    .    1    .    .    .    
  Kinetic                  10   | .    .    .    3    7    .    .    
  Secondary                3    | .    .    .    .    3    .    .    
Self-Inflicted Damage      475  | .    84   .    87   45   259  .    
  Shots                    16   | .    5    .    2    5    4    .    
  Rammed                   47   | 19   8    4    6    9    1    .    
Targets Rammed             52   | 23   8    5    6    9    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | 4    .    1    .    .    .    .    
Highest Temperature        343  | .    126  42   54   206  343  243  
  Average Temperature      57   | .    27   12   25   62   88   61   
  Received Heat Transfer   1695 | .    180  387  33   234  177  684  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    1    2    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    
  Parts Fried              11   | .    2    .    .    6    3    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             6    | .    .    .    .    1    1    4    
  Heat Transferred         2759 | .    100  .    200  235  1000 1224 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    .    3    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Peak Influence             410  | 25  410 219 276 403 215 233 
  Initial                  182  | .   16  101 33  .   182 57  
  Average                  100  | 16  177 113 113 55  128 89  
Maximum Alert Level        2    | .   2   1   1   2   1   1   
  Low Security (%)         86   | 100 47  98  77  89  90  98  
  Level 1                  11   | .   46  1   22  6   9   1   
  Level 2                  1    | .   6   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   2   .   3   4   10  
  Investigation            5    | .   .   1   .   1   1   2   
  Extermination            6    | .   .   .   .   .   3   3   
  Reinforcement            8    | .   3   1   .   2   .   2   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Distress Signals           6    | .   3   .   .   3   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              104  | .   19  11  8   26  16  24  
  Peak Tracking Total      8    | .   7   4   4   6   2   8   
  Tactical Retreats        12   | .   2   2   .   4   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Traps Triggered            4    | .   1   .   .   1   2   .   
  Indirectly               1    | .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Disabled          16   | .   2   .   5   3   4   2   
  Max in Single Turn       5    | .   1   .   5   3   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Accessed          19   | .   1   2   .   6   6   4   
  Terminals                15   | .   1   2   .   4   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                47   | .   3   4   .   13  17  10  
  Successful               21   | .   .   .   .   8   9   4   
  Failed                   26   | .   3   4   .   5   8   6   
    Catastrophic           3    | .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   40   | .   3   4   .   6   16  11  
  Terminals                38   | .   3   4   .   8   13  10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   5   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   1   3   1   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   3   3   .   
  Scan Component           4    | .   .   .   .   2   2   .   
  Repair                   2    | .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   4   3   3   
  Terminals                10   | .   .   .   .   4   3   3   
    Assimilate             5    | .   .   .   .   3   1   1   
    Skim                   5    | .   .   .   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   1   .   4   5   3   
  Full Trace Events        4    | .   .   1   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   .   
  Time                     76   | .   .   .   .   32  44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Sto 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   15  
  Total Damage             277  | .   .   .   .   .   .   277 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Turns Passed               6576 | 615  571  564  1125 1191 1709 801  
Spaces Moved               3782 | 327  265  283  661  594  1294 358  
  Core                     35   | 6    .    .    .    .    18   11   
  Treads                   2259 | 321  265  283  661  442  234  53   
  Legs                     39   | .    .    .    .    .    .    39   
  Wheels                   884  | .    .    .    .    152  732  .    
  Hover                    565  | .    .    .    .    .    310  255  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            43   | 50   160  160  160  100  43   43   
  Average Speed            138  | 157  160  160  160  154  111  122  
  Slowest Speed            800  | 160  160  160  160  240  800  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    .    
Exploration Rate (%)       39   | 16   35   24   99   44   29   32   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          155  | .    37   .    39   44   35   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      155  | .    37   .    39   44   35   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Total                      4732 | 381  345  359  701  784  1507 655  
  Wait                     476  | .    14   34   17   82   111  218  
  Move                     3776 | 326  264  282  660  593  1293 358  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 6    7    10   2    12   12   3    
  Fast Attach              33   | 7    2    1    1    4    9    9    
  Attach                   26   | .    .    6    .    8    5    7    
  Detach                   6    | .    .    .    .    2    3    1    
  Swap                     58   | 1    8    1    3    15   27   3    
  Drop                     51   | 1    7    1    1    16   18   7    
  Fire                     183  | 17   35   19   11   42   25   34   
  Melee                    17   | .    .    .    .    1    1    15   
  Ram                      5    | .    .    .    .    4    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    47   | 23   8    5    6    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Sub])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  616 | -11/Scrapyard | Entered Materials
  617 | -10/Materials | Build established: Mutant
  701 | -10/Materials | Discovered new exit (range 6)
  911 | -10/Materials | Crushed by falling debris
  916 | -10/Materials | Discovered new exit (range 15)
 1187 | -10/Materials | Entered another Materials area
 1187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1189 | -9/Materials  | Discovered new exit (range 7)
 1511 | -9/Materials  | Lost 3 parts (1p2w)
 1737 | -9/Materials  | Discovered new exit (range 8)
 1751 | -9/Materials  | Entered Mines
 1764 | -9/Mines      | Core integrity fell below 50%
 2230 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2328 | -9/Mines      | Learned Materials trap positions
 2336 | -9/Mines      | Learned Materials terminal intel
 2351 | -9/Mines      | Discovered new exit (range 7)
 2564 | -9/Mines      | Discovered new exit (range 8)
 2876 | -9/Mines      | Entered Materials
 2876 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2877 | -8/Materials  | Loaded intel: 28 trap records
 2878 | -8/Materials  | Loaded intel: 12 terminal locations
 3863 | -8/Materials  | Repaired Autogun
 4005 | -8/Materials  | Core integrity fell below 50%
 4013 | -8/Materials  | Lost 4 parts (1p1u2w)
 4036 | -8/Materials  | Discovered new exit (range 16)
 4039 | -8/Materials  | Found Corrupted Prototype Device
 4067 | -8/Materials  | Entered Factory
 4067 | -7/Factory    | Evolved 2 slots: Utility x2
 5079 | -7/Factory    | Repaired Arm. Huge Wheel
 5672 | -7/Factory    | Discovered new exit (range 5)
 5673 | -7/Factory    | Identified exit to Storage
 5776 | -7/Factory    | Entered Storage
 5802 | -7/Storage    | Build established: Scavenger-Mutant
 6300 | -7/Storage    | Core integrity fell below 50%
 6521 | -7/Storage    | Core integrity fell below 20%
 6549 | -7/Storage    | Met a pair of Derelict thieves
 6552 | -7/Storage    | Lost 10 parts (3p5n1u1w)
 6557 | -7/Storage    | Garrison activated, responded to threat
 6569 | -7/Storage    | Identified Active Sensor Suite
 6570 | -7/Storage    | System corruption reached 10%
 6577 | -7/Storage    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
06561_ Identified Hvy. Ion Engine.
06562_ Dropped Hvy. Ion Engine.
06564_ System corrupted: Matter fused (-9).
06566_ Dropped Mic. Nuclear Core.
06566_ Acquired Cld. Deuterium Engine.
06566_ Dropped Imp. Sensor Array.
06566_ G-47 Trooper destroyed.
06567_ Slug penetrates Wall.
06568_ Acquired Imp. Sensor Array.
06569_ Dropped Lyr. Light Armor Plating.
06569_ Identified Active Sensor Suite.
06569_ Integrated Corrupted Active Sensor Suite
  (+10).
06570_ Discarded Imp. Signal Interpreter.
06573_ Acquired Particle Gun.
06574_ YQ-24Z(g) suffers critical hit (Burn).
06575_ YQ-24Z(g) heat damages core (-17).
06576_ YQ-24Z(g) heat damages core (-16).
06577_ Slug penetrates G-47 Trooper.
06577_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Evasion (%)                56
Targeting Accuracy         14
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              RiotMomentumPerforator
  Manual?         0
Play Time         01:10:45
  Cumulative      32.7 hours
  Start           2024.09.10 @ 03:26:09
  End             2024.09.10 @ 04:38:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(5,20,15)
Steam             1


RUN: dafef437-e286-4fbe-9633-ae804c21189e