Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.08 @ 03:11:28 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (472) 2360 Value Destroyed (22168) 22168 Prototype IDs (315) 6300 Alien Tech Used (14) 2800 Bonus (47275) 47275 TOTAL SCORE: 92803 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2807 Follower Combat Kills 2429 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2484 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -2445 Cogmind --------- Core Integrity 150/1600 Matter 211/425 Energy 588/590 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Shield Generator Mobile Assembly Unit > --- WEAPON (2) ------- Null Cannon Plasma Lance > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Energy Well (600) Experimental Weapon Cycler Sigix Sheargun Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Experimental Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer Assembled Alloy Armor Sensor Drone Bay GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Zionite Biocell Structural Scanner Experimental Targeting Computer Graphene Brace Advanced Force Field Advanced Force Field Advanced System Restoration Module Mobile Assembly Unit Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator 8R-AWN's Boregun Heavy Missile Launcher CR-A16's Behemoth Slayer [Rating: 220] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Sigix Sheargun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 . 2 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 651 | 4 8 2 31 7 47 2 21 50 16 12 20 3 13 62 12 23 5 46 12 14 2 1 12 6 27 4 4 8 8 7 19 29 27 25 2 55 5 Power 31 | . 2 . 3 . 3 . 1 . . . . . . 4 1 . . 3 . . . . 1 . . . . . . . . 5 1 2 . 5 . Engine 8 | . 2 . 3 . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 3 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 5 1 2 . 5 . Propulsion 75 | 2 1 . 10 1 8 . 5 11 2 . 4 . 1 7 2 2 1 6 1 1 . . 3 . . . . 1 . . 1 2 3 . . . . Treads 57 | 2 1 . 10 1 8 . 5 11 2 . 3 . 1 1 2 2 . 2 1 1 . . . . . . . . . . 1 2 1 . . . . Leg 15 | . . . . . . . . . . . . . . 4 . . 1 4 . . . . 3 . . . . 1 . . . . 2 . . . . Wheel 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 378 | 1 2 2 4 3 15 . 9 16 11 8 7 2 4 30 7 12 2 22 10 10 1 1 8 6 26 4 4 6 8 7 18 18 23 22 2 44 3 Device 256 | 1 . 2 1 1 10 . 6 8 6 6 5 1 4 18 5 10 2 7 7 5 . 1 2 5 22 2 4 4 7 5 17 11 22 17 2 27 3 Storage 27 | . 1 . . . 5 . . 1 . . . . . 1 . . . 3 . . . . . . . . . 1 . 1 1 3 1 2 . 7 . Processor 13 | . . . . . . . 1 1 1 . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . 6 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Protection 76 | . 1 . 3 2 . . 2 6 4 2 2 1 . 11 2 2 . 12 3 5 1 . 3 1 3 1 . 1 1 1 . 3 . 1 . 2 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Weapon 167 | 1 3 . 14 3 21 2 6 23 3 4 9 1 8 21 2 9 2 15 1 3 1 . . . 1 . . 1 . . . 4 . 1 . 6 2 Energy Gun 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Energy Cannon 30 | . . . 1 . . . . . . 1 2 . 3 10 . 5 2 4 . . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 66 | 1 3 . 10 1 13 1 4 10 2 3 3 1 2 9 . . . 2 . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon 6 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 29 | . . . 3 2 2 1 . 3 . . 3 . 1 2 1 3 . 3 . 2 1 . . . . . . . . . . 2 . . . . . Special Weapon 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . 1 . 1 5 1 . 1 . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . 5 1 1 . . . . 1 . . 1 . . . . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 2 1 6 . . 3 . . . . 1 1 . . . 8 . . . . 7 . . . . 2 . 1 1 2 3 . . 8 . Corrupted Parts 3 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 18 | . . . . . . . . . . . . . 11 . . 7 . . . . . . . . . . . . . . . . . . . . . Parts Lost 47 | . . 1 1 . 7 . 1 1 . . 6 . . 13 . . . 8 1 . . . . . . . . . . . . 4 3 1 . . . Power 5 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 1 . . . Propulsion 15 | . . . 1 . 4 . . . . . 4 . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . Utility 22 | . . 1 . . 1 . 1 1 . . 2 . . 5 . . . 4 1 . . . . . . . . . . . . 4 2 . . . . Weapon 5 | . . . . . 2 . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . 1 1 . 5 . 1 1 . . 5 . . 7 . . . 6 1 . . . . . . . . . . . . 3 1 1 . . . To Critical Strikes 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 95 88 93 100 94 93 100 100 93 100 99 91 93 92 91 90 85 87 87 88 87 87 84 84 84 70 88 84 81 80 78 78 81 63 54 Engine 3 | . 14 14 10 11 6 . . . . . . . . 5 13 13 13 2 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 4 11 8 9 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 7 6 5 5 5 5 5 5 5 5 4 5 4 4 7 8 7 9 8 9 Treads 12 | . 27 28 32 33 33 33 36 36 30 30 24 23 26 9 12 13 10 1 2 10 11 11 6 . . . . . . . 2 5 . . . . . Leg 10 | . . . . . . . . . . . . . . 12 13 13 15 24 23 11 11 11 16 23 21 21 21 20 21 19 11 5 7 8 9 9 9 Device 16 | . . 13 10 . 7 22 16 11 15 22 22 22 23 17 19 19 20 14 19 22 23 23 19 16 13 15 15 13 24 22 22 19 20 19 27 13 18 Storage 9 | . 14 14 11 11 13 11 9 9 7 7 7 7 7 6 6 6 6 11 13 11 11 11 11 10 10 10 10 7 10 9 9 8 8 8 9 9 . Processor 7 | . . . . . . . 9 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 8 17 15 15 15 14 10 9 9 11 10 7 . 5 . Protection 5 | . 13 1 8 11 5 . 1 3 14 7 7 7 7 10 6 6 6 7 . 5 5 5 4 . 4 4 5 2 5 9 9 7 7 9 . . . Energy Gun 1 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 18 17 12 Energy Cannon 5 | . . . . . . . . . . 1 5 6 1 3 5 7 6 6 12 9 10 11 11 11 9 10 10 1 10 9 9 12 12 9 . . 3 Ballistic Gun 4 | . 21 28 21 11 19 13 9 11 14 13 8 7 9 8 4 . . 1 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 13 32 32 49 50 88 88 88 89 95 99 112 96 96 107 103 107 101 129 129 136 136 136 129 128 137 142 143 137 148 150 153 194 195 200 82 217 79 Greatest Support 148 | 40 40 40 60 60 60 60 80 80 80 80 80 10 83 83 71 56 56 116 116 88 60 60 110 115 115 115 115 135 115 115 115 145 148 128 80 80 80 Greatest Overweight (x) 9 | . . . . . 1 1 1 1 1 1 9 9 8 9 1 1 1 3 1 2 2 2 2 1 1 1 1 1 1 1 2 3 1 1 1 2 . Average Overweight (x) 1 | . . . . . . 1 . . 1 1 1 8 4 2 1 1 1 . . 1 2 2 1 1 . 1 1 . 1 1 1 2 1 . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 25 5 Average Capacity 18 | 8 14 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 20 20 20 20 20 19 15 13 5 Most Carried 21 | 6 15 14 15 15 20 20 20 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 21 5 Average Carried 18 | 5 10 12 14 14 16 20 19 19 19 19 16 17 17 19 19 19 19 19 19 19 19 20 19 19 19 20 19 11 19 18 19 19 19 18 11 12 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 5 5 Final Carried 20 | 4 13 14 15 14 20 20 20 20 20 20 17 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 18 13 11 5 4 Class Distribution -------------------- 43% | Scavenger-Mutant 18% | Scavenger-Golem 12% | Mutant 10% | Alien-Sigix 3% | Infiltrator-Mutant 3% | Generator-Mutant 3% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Golem | -4/Factory Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Infiltrator-Mutant | -3/Proximity Caves Infiltrator-Golem | -3/Research Infiltrator-Mutant | -3/Quarantine Generator-Golem | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 16570 | 240 267 95 769 279 1143 123 700 1408 549 130 378 . 225 908 609 407 67 609 105 194 50 2 118 70 287 67 122 30 267 150 429 427 440 191 247 4145 323 Remotely 130 | . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Salvage Created 26181 | 100 707 123 1281 126 667 359 976 1765 538 69 360 . 186 975 350 574 . 2620 318 526 411 186 1339 202 1815 . 189 105 357 219 1037 1375 1191 1969 247 2919 . Parts 1368 | 3 45 9 92 5 94 26 50 122 27 5 16 . 4 42 9 15 . 52 16 35 7 11 77 5 106 . 13 4 17 13 48 69 96 106 6 123 . Haulers Intercepted 20 | . 2 . 5 . . . 4 5 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Recyclers Shooed 12 | 1 1 . 2 1 . . 1 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 297 | . . . . . . . . . . 4 15 . 7 . 3 6 . . 14 . . 25 185 4 . . 13 4 17 . . . . . . . . Prevented 35 | . . . . . . . . . . . . . . . 2 6 . . . . 9 . 18 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 377 | . 14 5 26 16 1 8 15 36 4 1 9 . 2 21 3 7 . 31 5 9 5 4 20 4 22 . 6 . 5 2 15 21 14 20 . 26 . Melee 12 | . . . . 1 . . . 2 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Guns 127 | . 14 5 22 2 1 3 9 20 4 1 4 . . 15 1 . . 1 . . . . . . . . . . . . . . . . . 25 . Cannons 159 | . . . . . . . 6 3 . . . . . 1 2 3 . 10 4 3 1 4 20 4 21 . 6 . 5 2 15 16 14 19 . . . AOE 62 | . . . 4 13 . 5 . 9 . . 5 . 2 5 . 4 . 6 . 3 2 . . . . . . . . . . 4 . . . . . Classes Destroyed 30 | 2 5 1 2 3 1 . 2 2 1 . 1 . . 1 1 . . 3 1 . . . 2 . . . . . . . . 1 1 . . . . Worker 21 | . . 1 3 1 . . . 4 3 . . . . . . . . . . 2 . . . . . . . . . 1 1 2 1 . . 2 . Builder 18 | . . . 1 . . 1 . 1 3 . . . . 1 . . . . . . . . . . 6 . . . . . . 2 2 1 . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 . 5 . . . 4 5 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Recycler 17 | 1 2 . 2 1 . 1 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 2 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 28 | . 2 . 4 . . . 1 2 . . . . . 1 . . . . . 2 . . . . 5 . . . . 1 2 2 2 3 . 1 . Swarmer 71 | . 5 3 14 . . 2 . 8 . . 1 . . 2 . 1 . . . 5 . 3 1 4 3 . 5 . . . 3 5 . 4 . 2 . Grunt 118 | . 9 2 7 . . 6 10 16 2 . 3 . 2 11 2 6 . . 3 2 5 . 11 . 4 . . . 3 . 5 . . 2 . 7 . Brawler 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . . . . . . . . 2 . . . Duelist 8 | . . . . . . . . 1 . . 2 . . 2 1 . . . 1 . . . . . 1 . . . . . . . . . . . . Protector 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Sentry 32 | . . . 5 . . . 3 10 1 1 2 . . 2 . . . . . . . . . . 2 . . . . 1 . 2 . 2 . 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 11 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . . . . . 5 . . . 2 . Programmer 57 | . . . . . . . . . 1 . . . . 3 . . . . . . . . 2 . 9 . 1 . 2 1 7 3 14 8 . 6 . Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . . . . . . . . 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Zionite 9 | . . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Samaritan 9 | . . . . . . . . . . . 1 . . . 3 3 . . . . . 1 . 1 . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 29 | . . . . 14 . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . 4 . Golem 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | 1 4 3 5 4 6 7 5 8 4 1 6 . 2 9 3 6 . 6 3 7 5 3 5 4 5 . 5 . 3 2 4 10 3 5 1 5 . Combat Bots Only 8 | . 3 3 3 4 1 5 3 6 1 1 6 . 2 8 3 5 . 6 3 5 5 3 5 4 5 . 5 . 3 1 4 5 3 4 . 4 . Max Kills in Single Turn 4 | 1 1 1 3 2 2 2 1 4 2 1 2 . 1 3 1 2 . 2 1 4 2 1 1 1 2 . 1 . 1 1 1 3 1 2 1 3 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . 3 2 . 2 . 3 . . 2 . 1 2 . 1 . 1 . 2 2 . . . . . . . . . . 3 . . . . . Melee 1 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 28626 | . 439 176 732 616 1416 110 890 1221 450 190 974 . 65 2691 134 137 . 1995 913 696 112 289 467 157 1525 . 89 . 238 . 392 3284 1068 890 47 3516 2707 Core 4280 | . 103 16 91 99 154 . 97 144 . . 95 . . 184 13 . . 290 26 41 . 27 27 . 18 . 10 . . . 9 243 206 223 14 1240 910 Absorbed by Shields 6626 | . . . . . . . . . . . . . . . . 30 . 24 . . . . 142 . 259 . 98 . 184 . 272 1458 430 718 49 1965 997 Reduced by Siege Mode 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 68 . . . . . Redirected to Shielding 158 | . . . . . . . . . . . . . . 9 . . . 149 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 495 | . 58 . 239 . . . 198 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 52 . . . 14 . 56 . . . . 86 . . . . . 39 . . . . 90 . . . . 97 . 99 . . 53 . . 9 Volleys Fired 1728 | 14 64 10 79 26 134 9 75 100 40 11 33 . 14 106 36 48 2 66 16 26 18 12 60 14 136 27 17 . 29 26 75 71 92 58 8 137 39 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 . 2 2 2 3 3 3 2 2 2 Hottest 200 | 100 70 40 46 46 60 60 60 60 50 90 90 . 90 90 115 125 125 138 50 50 50 50 50 50 50 25 50 . 50 50 50 75 75 100 200 200 200 Shots Fired 2816 | 28 127 20 155 32 206 13 131 178 80 17 46 . 16 165 53 54 4 93 28 28 25 24 101 21 196 30 27 . 42 31 109 131 161 113 15 260 56 Gun 1342 | 28 127 20 152 12 143 8 112 158 80 12 26 . 4 123 14 . . 2 . . . . . . . . . . . . . 2 . 2 15 260 42 Cannon 1303 | . . . . . . . 19 11 . 5 14 . 8 35 39 46 4 65 28 20 20 24 101 21 196 30 27 . 42 31 109 122 161 111 . . 14 Launcher 111 | . . . 3 20 3 5 . 9 . . 6 . 4 7 . 8 . 26 . 8 5 . . . . . . . . . . 7 . . . . . Special 60 | . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 984 | . 86 20 152 12 143 8 131 169 80 12 26 . 4 123 14 . . 2 . . . . . . . . . . . . . 2 . . . . . Thermal 1382 | 28 41 . . . 60 . . . . 5 14 . 6 33 39 44 4 51 28 20 20 24 101 21 196 30 27 . 42 31 109 122 161 111 . . 14 Explosive 69 | . . . 3 20 3 5 . 9 . . 6 . 4 7 . 5 . . . . . . . . . . . . . . . 7 . . . . . Electromagnetic 62 | . . . . . . . . . . . . . 2 2 . 5 . 40 . 8 5 . . . . . . . . . . . . . . . . Slashing 319 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 260 42 Robot Hit Streak 50 | 3 20 6 12 9 50 2 22 21 5 6 9 . 6 9 7 5 . 9 11 6 12 3 11 8 29 . 5 . 19 9 17 49 18 20 3 34 4 Robot Miss Streak 6 | 4 3 2 4 1 4 3 4 3 2 1 2 . 4 4 2 1 . 4 4 1 1 3 2 1 2 . 1 . 2 1 3 4 2 1 2 6 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 17 | . 2 2 4 1 . 1 . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1665 | 9 91 13 98 12 145 3 109 129 50 9 27 . 6 89 28 19 . 102 21 16 9 8 60 10 101 . 9 1 21 8 50 90 70 70 6 160 16 Core Hits 932 | 3 38 10 48 25 43 16 43 71 20 4 29 . 7 65 10 24 . 127 6 15 10 4 33 6 39 . 6 . 7 6 26 45 24 39 2 75 6 Critical Kills 16 | . . . . . 8 2 . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . 1 . . . 5 . 1 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Critical Strikes 52 | . 8 . . . 16 2 5 2 . . . . . 1 . . . 12 1 . . . . . . . . . . . . . . . 1 4 . Burn 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 20 | . 1 . . . 13 2 1 . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Smash 8 | . . . . . . . . 2 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Impale 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . Melee Attacks 124 | . . . . . 3 . 1 22 1 . . . 1 . 8 1 . 59 8 2 . . . . 2 . . 2 . . . . . 3 . 1 10 Impact 62 | . . . . . 3 . 1 22 1 . . . 1 . 8 1 . 25 . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . . . . . . . . . . . . 34 8 2 . . . . 2 . . 2 . . . . . 3 . 1 10 Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68594 | 135 974 190 1898 1063 1976 507 2251 3631 997 176 1223 . 343 2792 842 1473 . 6180 885 940 709 383 2826 463 4876 . 519 . 1100 330 2918 5444 3839 3534 423 12145 609 Guns 24116 | 127 956 157 1501 169 1510 58 1328 2041 949 176 402 . 96 1619 131 . . 34 . . . . . . . . . . . . . 27 . . 386 12145 304 Cannons 30463 | . . . . . . . 907 442 . . 130 . 37 152 575 537 . 1417 756 358 299 383 2826 463 4876 . 519 . 1100 330 2918 4089 3669 3534 . . 146 Explosions 9845 | . . . 343 854 . 449 . 674 . . 691 . 210 1012 . 936 . 2149 . 582 410 . . . . . . . . . . 1328 170 . 37 . . Melee 3431 | . . . . . . . . 427 . . . . . . 136 . . 2580 129 . . . . . . . . . . . . . . . . . 159 Ramming 273 | 8 18 33 54 40 . . 16 47 48 . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12076 | . 529 157 1501 169 1510 58 2235 2483 949 176 402 . 96 1619 131 . . 34 . . . . . . . . . . . . . 27 . . . . . Thermal 30291 | 127 427 . . . 466 . . . . . 130 . . 467 575 481 . 1268 756 442 299 383 2826 463 4876 . 519 . 1100 330 2918 4089 3669 3534 . . 146 Explosive 5997 | . . . 343 854 . 449 . 674 . . 691 . 210 697 . 581 . . . . . . . . . . . . . . . 1328 170 . . . . Electromagnetic 3691 | . . . . . . . . . . . . . 37 . . 411 . 2298 . 498 410 . . . . . . . . . . . . . 37 . . Impact 2198 | . . . . . . . . 427 . . . . . . 136 . . 1635 . . . . . . . . . . . . . . . . . . . Slashing 12835 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 12145 304 Piercing 1233 | . . . . . . . . . . . . . . . . . . 945 129 . . . . . . . . . . . . . . . . . 159 Highest Corruption 20 | . . . . . . . . . . . . . 11 3 4 11 11 . . . . . . . 3 3 3 3 4 . 1 14 20 1 . 8 1 Average Corruption 4 | . . . . . . . . . . . . . 10 1 3 5 11 . . . . . . . 2 3 3 3 3 . 1 9 13 1 . 6 1 Corruption Purged 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 22 . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 439 | . . . . . . . . . . . . . 1 9 58 60 5 . . . . . . . 36 25 23 24 35 . 1 39 72 2 . 49 . Message Errors 107 | . . . . . . . . . . . . . . 4 12 10 4 . . . . . . . 11 7 5 8 6 . . 10 14 . . 16 . Matter Fused 108 | . . . . . . . . . . . . . 1 . 13 17 . . . . . . . . 6 7 4 5 12 . 1 6 24 . . 12 . Heat Flow Errors 43 | . . . . . . . . . . . . . . 1 5 6 . . . . . . . . 4 3 2 1 8 . . 5 6 . . 2 . Energy Discharges 51 | . . . . . . . . . . . . . . . 10 5 1 . . . . . . . 7 . 4 3 3 . . 7 6 1 . 4 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 61 | . . . . . . . . . . . . . . 2 10 15 . . . . . . . . 6 3 6 4 1 . . 6 6 . . 2 . Data Loss (major) 22 | . . . . . . . . . . . . . . 1 2 3 . . . . . . . . . 1 1 1 2 . . . 7 . . 4 . Misfires 25 | . . . . . . . . . . . . . . 1 4 4 . . . . . . . . 1 3 1 . 1 . . 2 6 . . 2 . Alerts 11 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 2 2 . . 1 1 . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2506 | . . . 9 15 30 . 53 134 . . 33 . . 100 151 125 . 387 31 53 42 14 34 58 323 . 55 . 64 . 132 135 372 156 . . . Projectiles 1590 | . . . . . 30 . 53 . . . 16 . . . 100 118 . . 31 2 42 14 34 58 323 . 55 . 64 . 132 97 265 156 . . . Explosions 391 | . . . 9 15 . . . 25 . . 17 . . 100 . 7 . 22 . 51 . . . . . . . . . . . 38 107 . . . . Melee 525 | . . . . . . . . 109 . . . . . . 51 . . 365 . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . 6 8 1 . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Impact 19 | . . . . . . . . 5 1 . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 706 | . . . . 57 . . . 53 . . 76 . . 365 . . . . . . . . . . . . . . . . . 40 115 . . . . Shots 18 | . . . . 3 . . . 2 . . 3 . . 8 . . . . . . . . . . . . . . . . . 1 1 . . . . Rammed 37 | 1 5 6 6 5 . . 2 4 5 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 45 | 1 5 7 10 7 . . 2 5 5 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . 1 4 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | 195 272 2 14 . 180 213 240 315 311 112 168 . 168 233 237 279 . 315 19 22 10 . 2 . 263 211 258 258 259 . . 163 230 15 . 254 . Average Temperature 77 | 94 82 2 6 . 59 83 61 79 79 43 59 . 52 59 77 98 . 112 6 15 4 . 2 . 132 101 112 135 105 . . 68 106 9 . 117 . Received Heat Transfer 3954 | . 234 18 162 . . 117 288 522 165 36 309 . 9 736 45 57 . 367 219 48 73 . 57 . 107 . . . 54 . 56 17 20 28 8 132 70 Effects 10 | . . . . . . . . . 1 . . . . 2 . 1 . 3 . . . . . . 3 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . 2 . . . 3 . . . . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Total Turns 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 100 . . . . . Longest Duration 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 61 . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . 4 . 2 2 . . . . . . . . . . . . . . . . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . 4 . 2 2 . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . . . . 1 . . . . 3 . . 2 . 11 . . 2 . 2 . . . . . . . . . . . . . . Impact Corruptions 13 | . . . . . . . . 4 . . . . . . 3 . . 6 . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 41 | . 2 . . . 16 . . . . . . . . . . 3 . . . . . . 3 1 3 . 1 . 1 . 3 1 4 1 . 2 . Heat Transferred 20000 | 370 1776 . . . 1562 . . . . . 200 . . 400 900 750 . 811 400 275 150 200 1506 250 2550 . 250 . 525 200 1300 2000 1725 1850 . . 50 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1811 | 10 408 115 489 447 . 246 216 601 263 . . . . 769 . . . . . 315 . . . . 333 . . . . 54 360 674 423 1711 1688 1811 . Initial 1100 | . 6 70 . 190 . . 95 66 205 . . . . 40 . . . . . . . . . . . . . . . . 30 144 254 211 1100 1100 . Average 356 | 7 237 73 319 271 . 208 110 283 135 . . . . 484 . . . . . 170 . . . . 116 . . . . 20 201 472 249 514 1255 1409 . Maximum Alert Level 5 | . 2 . 2 2 . 1 1 2 1 . . . . 3 . . . . . 1 . . . . 1 . . . . . 1 2 2 5 5 5 . Low Security (%) 36 | 100 28 100 20 23 . 24 89 28 57 . . . . 19 . . . . . 49 . . . . 86 . . . . 100 41 10 44 . . . . Level 1 26 | . 61 . 36 66 . 75 10 52 42 . . . . 9 . . . . . 50 . . . . 13 . . . . . 58 3 54 29 . . . Level 2 16 | . 9 . 43 10 . . . 18 . . . . . 64 . . . . . . . . . . . . . . . . . 86 1 63 . . . Level 3 6 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 29 . Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 64 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 25 . . Squads Dispatched 80 | . 3 . 2 . . . 1 5 1 . 1 . . 11 . . . . . 1 . . . . 8 . . . . . 4 2 6 19 7 9 . Investigation 6 | . 2 . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Extermination 28 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . 5 . . . . . 3 . 6 4 1 4 . Reinforcement 10 | . 1 . 2 . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . 1 . . . Assault 34 | . . . . . . . . 2 . . 1 . . 4 . . . . . . . . . . 2 . . . . . . . . 14 6 5 . Garrison 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . 1 . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 48 | . 4 . 5 1 . . 3 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 5 . . . 26 . Communications Jammed 102 | . . . . . . . 4 25 . . 7 . . 3 . . . . . 4 . . . . . . . . . . 17 13 3 26 . . . Distress Signals 94 | . . . . . . . . 25 . . 7 . . 3 . . . . . 4 . . . . . . . . . . 17 13 3 22 . . . Times Spotted 662 | . 31 4 42 12 12 5 20 45 4 1 10 . 5 32 4 8 . 41 6 13 5 5 82 4 33 . 5 . 7 1 27 34 20 36 6 59 43 Peak Tracking Total 29 | . 5 3 5 4 9 3 4 7 2 1 6 . 3 5 2 5 . 10 4 6 4 4 12 2 6 . 4 . 5 . 5 7 3 24 13 9 29 Tactical Retreats 43 | . 3 . 1 1 2 . 1 1 . . . . . 2 1 1 . . 1 1 . . 3 . 4 . . . 1 . 2 1 3 1 . 3 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 9 | . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 7 . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 87 | . . . . 2 15 . . 3 . . . . . 12 . . . 2 . 9 . . . . 3 . . . . . 8 1 10 6 3 7 6 Max in Single Turn 7 | . . . . 2 1 . . 1 . . . . . 5 . . . 1 . 7 . . . . 1 . . . . . 1 1 2 1 1 2 1 Garrison Access 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . 1 . 2 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 101 | . 7 . 4 2 3 . 5 11 2 2 . 4 . 6 1 1 . . . 4 2 . 4 . 12 1 2 4 . 1 8 1 8 5 1 . . Terminals 55 | . 4 . 3 1 . . 3 9 . . . . . 4 . . . . . 4 . . . . 7 . 1 . . . 6 1 6 5 1 . . Fabricators 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Stations 5 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . 1 . . . . Total Hacks 262 | . 20 . 17 5 4 . 16 28 3 7 . 31 . 10 1 1 . . . 8 4 . 16 . 27 1 2 17 . 1 17 2 15 7 2 . . Successful 158 | . 11 . 12 3 4 . 7 10 2 7 . 31 . 3 1 1 . . . . 4 . 16 . 10 1 2 17 . 1 5 . 5 5 . . . Failed 102 | . 8 . 5 1 . . 9 18 1 . . . . 7 . . . . . 8 . . . . 17 . . . . . 12 2 10 2 2 . . Catastrophic 20 | . . . 1 . . . 1 2 . . . . . 2 . . . . . 2 . . . . 6 . . . . . 2 1 3 . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 7 . 3 5 1 . 11 11 2 . . . . 1 . . 5 . . 3 . . 1 . 6 . . . . . 1 2 3 2 . . . Terminals 125 | . 14 . 11 4 . . 12 21 . . . . . 7 . . . . . 8 . . . . 14 . 1 . . . 10 2 12 7 2 . . Fabricators 8 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 3 . . . . . . . 1 . . . . Repair Stations 19 | . 4 . 6 . . . 2 2 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Recycling Units 10 | . 2 . . . . . 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . . . . 1 . . 2 . . . . Terminal Hacks 123 | . 5 . 6 3 4 . 3 7 . 7 . 31 . 1 1 1 . . . . 4 . 16 . 4 1 2 17 . . 2 . 4 4 . . . Record 35 | . . . . . 3 . . . . 6 . 11 . . . . . . . . 3 . 5 . . . 1 5 . . 1 . . . . . . Part Schematic 16 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 20 | . . . 2 . . . . . . . . 3 . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Open Door 12 | . . . . 1 . . . 3 . 1 . . . . 1 1 . . . . 1 . . . . 1 1 . . . . . . 2 . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Locate Traps 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . 2 . 6 . . . 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 8 | . 1 . 3 . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Unauthorized Hacks 12 | . 4 . . . . . 2 1 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . 1 . . . Terminals 5 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 5 . 4 . . . 4 10 2 . . . . 6 . . . . . 4 . . . . 11 . . . . . 8 1 8 3 1 . . Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 160 | . 26 . 78 . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . . . . . . 3 . . . . . Machine Destruction 11 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 407 | . . . . 5 . . . 2 . . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . 22 327 47 Largest Group 45 | . . . . 3 1 . . 2 . . . . 1 1 . . 2 2 . . . . . . . . . . . . . . . . 15 45 1 Highest-Rated Group 615 | . . . . 42 31 . . 62 . . . . 96 41 . . 192 192 . . . . . . . . . . . . . . . . 207 615 15 Highest-Rated Ally 96 | . . . . 31 31 . . 31 . . . . 96 41 . . 96 96 . . . . . . . . . . . . . . . . 15 15 15 Total Orders 197 | . . . . . . 1 8 14 5 5 5 . 8 16 7 6 . 2 6 3 4 5 . 4 30 3 5 . 2 5 16 5 16 16 . . . STAY 17 | . . . . . . . 1 . . 1 . . . 1 2 1 . . . . 1 . . . 3 . 1 . . . 3 . 3 . . . . FOLLOW 11 | . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . . . 1 . 1 . . . 2 . 1 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . RETURN 168 | . . . . . . 1 7 14 5 3 5 . 8 14 3 5 . 1 6 3 2 5 . 4 26 3 3 . 2 5 11 5 12 15 . . . Ally Attacks 837 | . . . . 6 . . . 10 . . . . 27 9 . . . 59 . . . . . . . . . . . . . . . . 59 666 1 Total Damage 16271 | . . . . 54 . . . 83 . . . . 839 316 . . . 1242 . . . . . . . . . . . . . . . . 1221 12481 35 Kills 54 | . . . . . . . . . . . . . 3 2 . . . 6 . . . . . . . . . . . . . . . . 2 41 . Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricated Assembled 336 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 47 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 10 | . 1 . 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 1 . . . . . 1 1 . 1 . 2 2 3 . . . 2 1 . 1 . 2 2 . . . . . . . . . . Drone Launches 186 | . . . . . . 1 7 15 11 3 5 . 8 15 5 5 . 1 6 3 2 8 . 4 27 3 2 . 2 6 11 5 17 14 . . . Drone Recoveries 182 | . . . . . . 1 7 15 11 3 5 . 8 14 5 5 . 1 6 3 2 8 . 4 27 3 2 . 2 5 10 6 15 14 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 64019 | 99 1377 835 1384 1010 3738 149 1304 1970 951 2128 1869 166 1968 1684 3107 2564 2610 3294 1506 627 2109 1215 2017 1310 3192 1683 1298 1349 1485 647 1486 1546 2596 1401 335 5529 481 Spaces Moved 28453 | 29 683 493 584 574 1433 52 403 635 333 833 733 76 862 648 1109 953 1143 1299 439 245 839 554 840 387 1478 793 709 437 567 316 604 491 1009 925 344 3473 1128 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10223 | 11 683 493 584 574 1433 52 403 635 333 833 712 . 395 154 1035 953 767 1 . 2 . . . . . . . . . . . 108 62 . . . . Legs 17439 | 18 . . . . . . . . . . . . . 296 74 . 376 1298 439 243 839 554 840 387 1478 793 709 437 567 316 604 383 947 915 344 3454 1128 Wheels 762 | . . . . . . . . . . . 21 76 467 198 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 160 160 160 160 160 240 160 160 240 240 215 185 185 122 192 240 200 122 135 183 210 210 172 172 122 173 174 122 179 179 179 210 160 30 90 30 30 Average Speed 170 | 135 160 160 160 160 223 240 227 237 240 240 239 214 218 195 236 240 226 155 174 207 210 210 196 172 173 173 174 122 179 179 200 224 170 116 90 54 30 Slowest Speed 410 | 160 160 160 160 160 240 240 242 242 240 240 240 215 240 320 240 240 240 410 185 320 210 210 210 174 174 174 174 179 179 179 210 240 232 165 90 150 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 . Exploration Rate (%) 66 | 3 95 96 52 99 92 17 33 94 7 94 93 68 97 23 91 98 88 94 60 10 92 77 87 66 47 88 94 62 76 13 88 18 93 62 12 76 61 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 15 | . 2 2 . . 1 . 1 . . 1 . 1 . . . . 1 . . . 2 . . . . 1 . 3 . . . . . . . . . Known Exits Taken 18 | . . . . . . . 1 . 1 1 . . . 1 1 . . . 1 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 . 1 . . 1 1 1 . . 1 1 1 . . . . 1 . . 1 . 1 . . . . . . 1 1 . Scrap Searched 51 | . . 1 . 1 . . . . . 4 4 . 2 . 10 11 3 . 1 . 3 2 . 4 . 2 2 . 1 . . . . . . . . Spaces Dug 469 | . . . 13 43 10 13 1 21 1 5 8 . 6 27 14 26 2 . 5 7 8 4 13 6 48 12 9 1 8 12 16 12 45 9 4 24 36 Terrain Destroyed 1579 | . . . 29 166 37 46 5 80 1 5 41 . 41 129 25 63 2 22 12 33 14 15 26 11 81 30 16 1 21 19 39 58 117 24 13 277 80 Melee 24 | . . . . . 3 . 1 9 1 . . . 1 . 6 1 . . . 1 . . . . . . . 1 . . . . . . . . . Projectile 854 | . . . . . 9 4 4 1 . 5 12 . 7 28 19 29 2 9 12 9 14 15 26 11 81 30 16 . 21 19 39 37 68 24 13 210 80 AOE 701 | . . . 29 166 25 42 . 70 . . 29 . 33 101 . 33 . 13 . 23 . . . . . . . . . . . 21 49 . . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 41326 | 59 854 515 873 629 1762 69 699 958 426 946 800 78 928 913 1531 1172 1155 2364 1135 326 1164 582 1108 1011 1895 1073 747 1255 999 366 763 811 1753 1137 357 6911 1202 Wait 9640 | 10 68 2 129 10 96 7 174 94 14 83 13 . 34 57 353 134 2 835 650 30 298 16 172 597 232 242 15 762 385 13 56 191 586 83 4 3179 14 Move 28382 | 29 682 492 583 573 1432 51 402 634 332 832 732 75 861 647 1108 952 1142 1298 438 244 838 553 839 386 1477 792 708 436 566 315 603 490 1006 918 343 3447 1126 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Pick Up 238 | . 16 2 16 2 24 . 8 11 6 4 2 . 2 18 6 5 1 16 3 2 1 . 6 1 8 . 2 20 2 2 3 4 5 19 . 19 2 Fast Attach 169 | 1 2 . 11 1 8 . 3 14 . . 1 . 2 10 3 4 2 16 . 3 . . 10 1 2 2 . 8 1 . 2 11 8 12 . 28 3 Attach 113 | . 1 1 5 2 10 . 3 10 3 . 5 . 1 13 1 1 . 9 2 1 1 . 1 . 2 . 1 1 4 2 1 2 3 4 2 20 1 Detach 142 | . . . 1 1 5 . 2 11 . . . . 2 3 . . . 8 6 4 6 . 4 4 4 2 . 11 3 2 2 14 11 7 . 29 . Swap 383 | 3 5 1 15 4 29 2 15 26 13 12 14 3 10 39 8 18 3 21 10 10 1 1 1 5 23 2 3 . 3 5 17 16 16 18 . 9 2 Drop 330 | 2 11 . 24 3 21 . 14 31 4 4 . . 1 14 8 9 3 35 2 3 1 . 15 3 9 6 1 15 6 1 4 12 14 15 . 35 4 Fire 1728 | 14 64 10 79 26 134 9 75 100 40 11 33 . 14 106 36 48 2 66 16 26 18 12 60 14 136 27 17 . 29 26 75 71 92 58 8 137 39 Melee 124 | . . . . . 3 . 1 22 1 . . . 1 . 8 1 . 59 8 2 . . . . 2 . . 2 . . . . . 3 . 1 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . 5 7 10 7 . . 2 5 5 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 12 . . 1 1 Rewire 6 | . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 100 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Repaired Lgt. Treads 558 | -10/Materials | Discovered new exit (range 3) 872 | -10/Materials | Discovered new exit (range 15) 1228 | -10/Materials | Central database locked down 1280 | -10/Materials | Discovered new exit (range 9) 1345 | -10/Materials | Discovered new exit (range 5) 1420 | -10/Materials | Discovered new exit (range 16) 1477 | -10/Materials | Entered Mines 1628 | -10/Mines | Learned location of Zion (-6) 1851 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1979 | -10/Mines | Discovered new exit (range 11) 2290 | -10/Mines | Discovered new exit (range 5) 2312 | -10/Mines | Entered Materials 2312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2724 | -9/Materials | Build established: Scavenger-Mutant 2885 | -9/Materials | Repaired Lgt. Treads 2913 | -9/Materials | Repaired Lgt. Treads 2940 | -9/Materials | Repaired Lgt. Treads 3138 | -9/Materials | Discovered new exit (range 9) 3620 | -9/Materials | Discovered new exit (range 8) 3696 | -9/Materials | Entered Mines 3700 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3725 | -9/Mines | Assembled infested the area 3741 | -9/Mines | Discovered new exit (range 11) 3956 | -9/Mines | Build established: Mutant 4139 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4139 | -9/Mines | Discovered new exit (range 5) 4183 | -9/Mines | Central database locked down 4399 | -9/Mines | Discovered new exit (range 8) 4432 | -9/Mines | Found the Drone Emporium 4440 | -9/Mines | Found Prototype Device 4442 | -9/Mines | Identified Sensor Drone Bay 4485 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4497 | -9/Mines | Learned Materials stockpile data 4706 | -9/Mines | Entered Exiles 4706 | -9/Exiles | Accompanied by 1 ally 4736 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4746 | -9/Exiles | Met 8R-AWN 4772 | -9/Exiles | Met EX-HEX 4876 | -9/Exiles | Met EX-DEC 4910 | -9/Exiles | Visited The Gauntlet 5231 | -9/Exiles | Discovered new exit (range 14) 5499 | -9/Exiles | Met EX-BIN 5540 | -9/Exiles | Aligned with FarCom system 5543 | -9/Exiles | Given EX-Vault access code 5598 | -9/Exiles | Opened EX-Vault 5653 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6533 | -9/Exiles | Attacked by the Exiles 6635 | -9/Exiles | Core integrity fell below 50% 6763 | -9/Exiles | Core integrity fell below 20% 6772 | -9/Exiles | Destroyed 8R-AWN 6782 | -9/Exiles | Found Prototype Ballistic Gun 6790 | -9/Exiles | Found Prototype Ballistic Gun 6793 | -9/Exiles | Lost 5 parts (3n2w) 6804 | -9/Exiles | Found Prototype Device 6804 | -9/Exiles | Identified AS-neutralizer No. 17b 6815 | -9/Exiles | Found Prototype Processor 7000 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 7098 | -9/Exiles | Build established: Scavenger-Mutant 7383 | -9/Exiles | Destroyed EX-BIN 7388 | -9/Exiles | Found Prototype Device 7388 | -9/Exiles | Identified System Purifier 7494 | -9/Exiles | Destroyed EX-HEX 7575 | -9/Exiles | Destroyed EX-DEC 7598 | -9/Exiles | Found Prototype Processor 7634 | -9/Exiles | Identified Exp. Targeting Computer 7650 | -9/Exiles | Identified Exp. Core Analyzer 8444 | -9/Exiles | Entered Mines 8572 | -8/Mines | Discovered new exit (range 9) 8593 | -8/Mines | Entered Materials 8593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8763 | -8/Materials | Identified exit to Storage 9541 | -8/Materials | Repaired Rnf. Fission Core 9641 | -8/Materials | Discovered new exit (range 16) 9897 | -8/Materials | Entered Storage 10932 | -8/Storage | Met a pair of Derelict thieves 11751 | -8/Storage | Discovered new exit (range 15) 11867 | -8/Storage | Entered Factory 11867 | -7/Factory | Evolved 2 slots: Utility x2 12161 | -7/Factory | Discovered new exit (range 15) 12228 | -7/Factory | Discovered new exit (range 12) 12266 | -7/Factory | Identified exit to Lower Caves 12818 | -7/Factory | Entered Lower Caves 12985 | -7/Lower Caves | Learned 8 Research zone layouts 13180 | -7/Lower Caves | Encountered a Warlord checkpoint 13539 | -7/Lower Caves | Learned Factory interactive machine intel 14117 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14715 | -7/Lower Caves | Discovered new exit (range 11) 14778 | -7/Lower Caves | Identified exit to Lower Caves 14946 | -7/Lower Caves | Entered another Lower Caves area 14948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15006 | -7/Lower Caves | Learned Factory terminal intel 15197 | -7/Lower Caves | Discovered new exit (range 11) 15310 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15379 | -7/Lower Caves | Lost 5 parts (4n1u) 15700 | -7/Lower Caves | Spotted B-75 Beast 16124 | -7/Lower Caves | Discovered new exit (range 7) 16185 | -7/Lower Caves | Encountered a Warlord checkpoint 16815 | -7/Lower Caves | Entered Data Miner 16815 | -7/Data Miner | Discovered new exit (range 6) 16856 | -7/Data Miner | Met Data Miner 16893 | -7/Data Miner | Learned location of Section 7 (-2) 16893 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16927 | -7/Data Miner | Received God Mode back door access code from Data Miner 16981 | -7/Data Miner | Entered Proximity Caves 17157 | -6/Proximity Caves | Learned Factory interactive machine intel 18132 | -6/Proximity Caves | Discovered new exit (range 9) 18311 | -6/Proximity Caves | Escorted by Enhanced Grunt 18353 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18937 | -6/Proximity Caves | System corruption reached 10% 18949 | -6/Proximity Caves | Entered Factory 18949 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18950 | -6/Factory | Loaded intel: 52 interactive machine locations 18951 | -6/Factory | Loaded intel: 26 terminal locations 19092 | -6/Factory | Incoming assault squad redirected 19266 | -6/Factory | Garrison activated, responded to threat 19485 | -6/Factory | Destroyed 8 combat bots 19486 | -6/Factory | Discovered new exit (range 15) 19488 | -6/Factory | Lost 3 parts (2n1u) 19544 | -6/Factory | Identified exit to Factory 19649 | -6/Factory | First assault squad dispatched 19730 | -6/Factory | Lost 7 parts (1p1n4u1w) 19785 | -6/Factory | Discovered exit to Factory (range 11) 20020 | -6/Factory | Found Hvy. Insulated Plating 20378 | -6/Factory | Incoming assault squad redirected 20523 | -6/Factory | Discovered new exit (range 10) 20555 | -6/Factory | Identified exit to Lower Caves 20633 | -6/Factory | Entered Lower Caves 20747 | -6/Lower Caves | Learned Factory terminal intel 20918 | -6/Lower Caves | Encountered a Warlord checkpoint 22493 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 22564 | -6/Lower Caves | Discovered new exit (range 14) 22908 | -6/Lower Caves | Identified exit to Lower Caves 23151 | -6/Lower Caves | Learned 8 Factory zone layouts 23740 | -6/Lower Caves | Entered another Lower Caves area 23822 | -6/Lower Caves | Discovered exit to Factory (range 10) 23885 | -6/Lower Caves | Encountered a Warlord checkpoint 24194 | -6/Lower Caves | Learned 8 Factory zone layouts 24280 | -6/Lower Caves | Learned Factory trap positions 25664 | -6/Lower Caves | System corruption reached 10% 25694 | -6/Lower Caves | Found Imp. Powered Armor 26249 | -6/Lower Caves | Discovered new exit (range 3) 26304 | -6/Lower Caves | Entered Zion 26408 | -6/Zion | Discovered new exit (range 10) 26427 | -6/Zion | Received a visual enhancement algorithm 26499 | -6/Zion | System corruption cleaned by Quarantine Array 26625 | -6/Zion | Found CR-A16's Pointy Stick 26882 | -6/Zion | Learned 4 Factory zone layouts 27069 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 27417 | -6/Zion | Given the Hacking Drone Bay 27462 | -6/Zion | Learned Factory emergency access door positions 27962 | -6/Zion | Given A8's code to call for help 28297 | -6/Zion | Learned Factory emergency access door positions 28860 | -6/Zion | Opened final containment barrier to the Deep Caves 28885 | -6/Zion | Enhanced Grunt warped into view, answering call for help 28886 | -6/Zion | Enhanced Grunt warped into view, answering call for help 28902 | -6/Zion | Discovered new exit (range 3) 28902 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 28914 | -6/Zion | Entered Deep Caves 28914 | -6/Deep Caves | Accompanied by 2 allies 29137 | -6/Deep Caves | Attacked by Z-Imprinter 29149 | -6/Deep Caves | Destroyed Z-Imprinter 29207 | -6/Deep Caves | Found Prototype Protection 29207 | -6/Deep Caves | Identified Zio. Weapon Casing 29304 | -6/Deep Caves | Z-Facility disabled 29625 | -6/Deep Caves | Found Prototype Protection 29625 | -6/Deep Caves | Identified Zio. Heavy Carapace 29634 | -6/Deep Caves | Found Zio. Weapon Casing 30160 | -6/Deep Caves | Discovered new exit (range 7) 30214 | -6/Deep Caves | Spotted as-81039 30244 | -6/Deep Caves | Destroyed as-81039 30331 | -6/Deep Caves | Triggered Deep Caves wall 30339 | -6/Deep Caves | Spotted AS-44677 30349 | -6/Deep Caves | Spotted AS-82807 30363 | -6/Deep Caves | Spotted as-30336 30364 | -6/Deep Caves | Exposed GOLEM chamber 30369 | -6/Deep Caves | Core integrity fell below 50% 30379 | -6/Deep Caves | Destroyed as-30336 30396 | -6/Deep Caves | Destroyed AS-44677 30400 | -6/Deep Caves | Destroyed AS-82807 30408 | -6/Deep Caves | Lost 6 parts (1p4u1w) 30540 | -6/Deep Caves | Found Prototype Device 30540 | -6/Deep Caves | Identified Supersonic Drone Bay 30612 | -6/Deep Caves | Found Mobile Assembly Unit 30673 | -6/Deep Caves | Found GOLEM Unit 31522 | -6/Deep Caves | Found GOLEM Unit 31614 | -6/Deep Caves | Build established: Golem 32208 | -6/Deep Caves | Entered Proximity Caves 32386 | -5/Proximity Caves | Build established: Scavenger-Golem 32869 | -5/Proximity Caves | Spotted B-75 Beast 32897 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 32903 | -5/Proximity Caves | Destroyed B-75 Beast 32921 | -5/Proximity Caves | Discovered exit to Factory (range 16) 33714 | -5/Proximity Caves | Entered Factory 33714 | -5/Factory | Evolved 2 slots: Utility x2 33715 | -5/Factory | Identified exit to Factory 33716 | -5/Factory | Loaded intel: 93 trap records 33717 | -5/Factory | Spotted B-75 Beast 33718 | -5/Factory | Loaded intel: 51 interactive machine locations 33719 | -5/Factory | Loaded intel: 25 terminal locations 33768 | -5/Factory | Destroyed B-75 Beast 33898 | -5/Factory | Incoming investigation squad redirected 34297 | -5/Factory | Discovered new exit (range 15) 34334 | -5/Factory | Identified exit to Upper Caves 34341 | -5/Factory | Entered Upper Caves 36131 | -5/Upper Caves | Learned location of Armory (-3) 36131 | -5/Upper Caves | Learned Extension emergency access door positions 36131 | -5/Upper Caves | Learned Research garrison access intel 36223 | -5/Upper Caves | Identified exit to Upper Caves 36450 | -5/Upper Caves | Entered another Upper Caves area 36519 | -5/Upper Caves | Discovered exit to Factory (range 4) 36652 | -5/Upper Caves | Learned 8 Factory zone layouts 37258 | -5/Upper Caves | Encountered a Warlord checkpoint 37609 | -5/Upper Caves | Discovered new exit (range 10) 37634 | -5/Upper Caves | Identified exit to Warlord 37665 | -5/Upper Caves | Entered Warlord 38729 | -5/Warlord | Met Warlord 38748 | -5/Warlord | Opened Warlord's prototype stash 38754 | -5/Warlord | Warlord's base attacked by MAIN.C 38755 | -5/Warlord | Found Prototype Reactor 38757 | -5/Warlord | Identified Vortex Chain Reactor 38781 | -5/Warlord | Found Prototype Device 38781 | -5/Warlord | Identified Thermal Barrier 38785 | -5/Warlord | Found Prototype Processor 38785 | -5/Warlord | Identified Spectral Analyzer 39008 | -5/Warlord | Spotted B-86 Titan 39008 | -5/Warlord | Spotted B-75 Beast 39057 | -5/Warlord | Build established: Mutant 39077 | -5/Warlord | Destroyed B-75 Beast 39104 | -5/Warlord | Warlord forces counterattacked 39114 | -5/Warlord | Spotted Executioner 39127 | -5/Warlord | Spotted Executioner 39227 | -5/Warlord | Spotted Striker 39264 | -5/Warlord | Spotted Executioner 39275 | -5/Warlord | Discovered new exit (range 16) 39276 | -5/Warlord | Spotted Striker 39307 | -5/Warlord | Found Prototype Processor 39307 | -5/Warlord | Identified Exp. Targeting Computer 39380 | -5/Warlord | Spotted Executioner 39408 | -5/Warlord | Destroyed Executioner 39429 | -5/Warlord | Warlord base infiltrated, sounded retreat 39598 | -5/Warlord | Found Exp. Core Analyzer 39612 | -5/Warlord | Found Exp. Targeting Computer 39655 | -5/Warlord | Spotted Executioner 39655 | -5/Warlord | Spotted Executioner 39655 | -5/Warlord | Spotted B-86 Titan 39656 | -5/Warlord | Found Exp. Targeting Computer 39682 | -5/Warlord | Entered Proximity Caves 39948 | -4/Proximity Caves | Build established: Scavenger-Mutant 39997 | -4/Proximity Caves | Learned Research garrison access intel 40036 | -4/Proximity Caves | Spotted B-86 Titan 40184 | -4/Proximity Caves | Discovered exit to Factory (range 18) 40445 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 40692 | -4/Proximity Caves | Build established: Scavenger-Golem 40992 | -4/Proximity Caves | Entered Factory 40992 | -4/Factory | Evolved 2 slots: Utility x2 41285 | -4/Factory | Build established: Scavenger-Mutant 41418 | -4/Factory | Incoming assault squad redirected 41854 | -4/Factory | Discovered new exit (range 6) 41867 | -4/Factory | Identified exit to Research 42247 | -4/Factory | Build established: Mutant 42440 | -4/Factory | Spotted B-86 Titan 42455 | -4/Factory | Destroyed B-86 Titan 42460 | -4/Factory | Found Hvy. Reflective Plating 42721 | -4/Factory | Build established: Scavenger-Golem 43234 | -4/Factory | Incoming assault squad redirected 43664 | -4/Factory | Identified exit to Upper Caves 43664 | -4/Factory | Identified exit to Extension 44184 | -4/Factory | Entered Upper Caves 44471 | -4/Upper Caves | Spotted B-86 Titan 44704 | -4/Upper Caves | Encountered a Warlord checkpoint 45008 | -4/Upper Caves | Discovered new exit (range 5) 45201 | -4/Upper Caves | Learned Research emergency access door positions 45867 | -4/Upper Caves | Entered another Upper Caves area 45980 | -4/Upper Caves | Discovered exit to Research (range 5) 46307 | -4/Upper Caves | Learned 8 Research zone layouts 46548 | -4/Upper Caves | Encountered a Warlord checkpoint 46890 | -4/Upper Caves | Spotted B-86 Titan 47115 | -4/Upper Caves | Discovered new exit (range 5) 47145 | -4/Upper Caves | Identified exit to Zhirov 47165 | -4/Upper Caves | Entered Zhirov 47166 | -4/Zhirov | Discovered new exit (range 4) 47188 | -4/Zhirov | Met Zhirov 47212 | -4/Zhirov | Learned location of Quarantine (-3) 47212 | -4/Zhirov | Learned location of Testing (-2) 47212 | -4/Zhirov | Learned location of Command (-1) 47223 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 47241 | -4/Zhirov | Found Alien Artifact 47241 | -4/Zhirov | Identified Integrated Reactor 47241 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 47281 | -4/Zhirov | Found Alien Artifact 47451 | -4/Zhirov | Build established: Scavenger-Mutant 47946 | -4/Zhirov | Build established: Mutant 48514 | -4/Zhirov | Entered Proximity Caves 48918 | -3/Proximity Caves | Build established: Infiltrator-Mutant 49184 | -3/Proximity Caves | Discovered exit to Research (range 19) 49913 | -3/Proximity Caves | Build established: Golem 49999 | -3/Proximity Caves | Entered Research 49999 | -3/Research | Evolved 2 slots: Utility x2 50000 | -3/Research | Identified exit to Armory 50000 | -3/Research | Identified exit to Quarantine 50002 | -3/Research | Loaded intel: 4 garrison access locations 50297 | -3/Research | Discovered new exit (range 23) 50355 | -3/Research | Identified exit to Research 50628 | -3/Research | Discovered exit to Quarantine (range 9) 50646 | -3/Research | Entered Quarantine 50661 | -3/Quarantine | Build established: Infiltrator-Mutant 50711 | -3/Quarantine | Found Alien Artifact 50711 | -3/Quarantine | Identified Dimensional Node Initializer 50711 | -3/Quarantine | Initialized slip node 50715 | -3/Quarantine | Found Dimensional Node Initializer 50828 | -3/Quarantine | Identified Transdimensional Reconstructor 51004 | -3/Quarantine | Cryocooling Duct disabled 51019 | -3/Quarantine | Ambient heat levels rising (+20) 51019 | -3/Quarantine | Non-combat units ordered to evacuate 51235 | -3/Quarantine | Found Alien Artifact 51502 | -3/Quarantine | Discovered exit to Research (range 19) 51566 | -3/Quarantine | Found Alien Artifact 51746 | -3/Quarantine | Identified Core Reset Matrix 51746 | -3/Quarantine | Identified Subatomic Replicator 52132 | -3/Quarantine | Entered Research 52132 | -2/Research | Accompanied by 1 ally 52132 | -2/Research | Warlord forces began assault on 0b10 52132 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 52133 | -2/Research | Loaded intel: 4 garrison access locations 52242 | -2/Research | Research machine network offline 52427 | -2/Research | Spotted Striker 52433 | -2/Research | Spotted Striker 52438 | -2/Research | Destroyed Striker 52459 | -2/Research | Destroyed Striker 52472 | -2/Research | Borebot progress halted 52521 | -2/Research | Borebot progress halted 52557 | -2/Research | Spotted Executioner 52557 | -2/Research | Spotted Striker 52568 | -2/Research | Build established: Generator-Golem 52602 | -2/Research | Destroyed Striker 52631 | -2/Research | Lost 3 parts (3u) 52633 | -2/Research | Borebot progress halted 52657 | -2/Research | Destroyed Executioner 52665 | -2/Research | Found Exp. Core Analyzer 52840 | -2/Research | Discovered new exit (range 2) 52847 | -2/Research | Identified exit to Testing 53206 | -2/Research | Spotted Striker 53207 | -2/Research | Spotted Striker 53225 | -2/Research | Destroyed Striker 53273 | -2/Research | Spotted Executioner 53273 | -2/Research | Spotted Executioner 53291 | -2/Research | System corruption reached 10% 53332 | -2/Research | Met up with Warlord 53335 | -2/Research | Warlord invited to help at Command 53335 | -2/Research | Destroyed Executioner 53678 | -2/Research | Entered Testing 53832 | -2/Testing | Found Prototype Leg 53832 | -2/Testing | Identified Myomer Exoskeleton 54479 | -2/Testing | Discovered new exit (range 4) 54556 | -2/Testing | Identified exit to Access 54701 | -2/Testing | Spotted Striker 55110 | -2/Testing | Crushed by falling debris 55111 | -2/Testing | Crushed by falling debris 55297 | -2/Testing | Build established: Generator-Mutant 55534 | -2/Testing | Spotted Fortress 55647 | -2/Testing | Discovered new exit (range 5) 55656 | -2/Testing | Identified exit to Section 7 55880 | -2/Testing | Build established: Generator-Golem 56274 | -2/Testing | Entered Section 7 56274 | -2/Section 7 | Used Core Reset Matrix 56278 | -2/Section 7 | Sensed 22 artifacts in vicinity 56304 | -2/Section 7 | Found Spacefold Activator 56326 | -2/Section 7 | Found Microwarp Drive 56800 | -2/Section 7 | Spotted Executioner 56800 | -2/Section 7 | Spotted Executioner 56833 | -2/Section 7 | Spotted Alpha 7 56932 | -2/Section 7 | Spotted B-99 Colossus 56978 | -2/Section 7 | Destroyed B-99 Colossus 57032 | -2/Section 7 | Found Integrated Dissipator 57034 | -2/Section 7 | Found Integrated Dissipator 57037 | -2/Section 7 | Found Integrated Dissipator 57070 | -2/Section 7 | First assault squad dispatched 57092 | -2/Section 7 | Incoming assault squad redirected 57097 | -2/Section 7 | Found LRC Matter Compressor 57110 | -2/Section 7 | Found LRC Boosters 57112 | -2/Section 7 | Found LRC Energy Well 57275 | -2/Section 7 | Build established: Generator-Mutant 57495 | -2/Section 7 | Spotted Executioner 57528 | -2/Section 7 | Integrated with Sigix Exoskeleton 57528 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 57529 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 57530 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 57534 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 57536 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 57538 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 57539 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 57541 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 57637 | -2/Section 7 | Found Integrity Redistributor 57656 | -2/Section 7 | Discovered exit to Access (range 18) 57675 | -2/Section 7 | Entered Access 57675 | -1/Access | Evolved 2 slots: Utility x2 57680 | -1/Access | Emitted hypermatrix ping 57685 | -1/Access | Assembled emerged from beneath the floor 57811 | -1/Access | Build established: Alien-Sigix 57868 | -1/Access | Assembled emerged from beneath the floor 57939 | -1/Access | Discovered new exit (range 18) 57968 | -1/Access | Assembled emerged from beneath the floor 58010 | -1/Access | Entered Command 58015 | -1/Command | Emitted hypermatrix ping 58020 | -1/Command | Assembled emerged from beneath the floor 58097 | -1/Command | Assembled emerged from beneath the floor 58151 | -1/Command | Found Prototype Processor 58151 | -1/Command | Identified Exp. Signal Interpreter 58260 | -1/Command | First assault squad dispatched 58282 | -1/Command | Incoming assault squad redirected 58568 | -1/Command | Incoming assault squad redirected 58929 | -1/Command | Spotted M Guard 58929 | -1/Command | Spotted M Guard 58929 | -1/Command | Spotted Combat Programmer 58929 | -1/Command | Spotted Combat Programmer 58975 | -1/Command | Destroyed M Guard 58977 | -1/Command | Destroyed M Guard 58990 | -1/Command | Destroyed Combat Programmer 58992 | -1/Command | Destroyed Combat Programmer 58992 | -1/Command | All MAIN.C guards destroyed 59009 | -1/Command | Met MAIN.C 59308 | -1/Command | Incoming assault squad redirected 59861 | -1/Command | 0b10 Conduit disabled 59871 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 59871 | -1/Command | Allies destroyed MAIN.C Shell 59871 | -1/Command | Spotted M Shell/Def 59871 | -1/Command | Spotted M Shell/Atk 59871 | -1/Command | Spotted M Shell/Def 59871 | -1/Command | Spotted M Shell/Atk 59871 | -1/Command | Spotted M Shell/Atk 59871 | -1/Command | Spotted M Shell/Def 59871 | -1/Command | Spotted M Shell/Atk 59871 | -1/Command | Spotted M Shell/Def 59872 | -1/Command | MAIN.C activated Command garrisons 59879 | -1/Command | Allies destroyed M Shell/Atk 59918 | -1/Command | Discovered new exit (range 17) 59925 | -1/Command | Crushed by falling debris 59948 | -1/Command | Found Prototype Processor 59948 | -1/Command | Identified Exp. Armor Integrity Analyzer 59954 | -1/Command | Found Prototype Processor 59954 | -1/Command | Identified Exp. Melee Analysis Suite 59956 | -1/Command | Found Exp. Melee Analysis Suite 59959 | -1/Command | Found Prototype Processor 59959 | -1/Command | Identified Exp. Target Analyzer 59961 | -1/Command | Core integrity fell below 50% 59984 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 59984 | -1/Command | Spotted B-99 Colossus 59985 | -1/Command | Destroyed B-99 Colossus 60019 | -1/Command | Destroyed M Shell/Atk 60034 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 60056 | -1/Command | Destroyed MAIN.C 60060 | -1/Command | Found Prototype Device 60060 | -1/Command | Identified Exp. System Purifier 60127 | -1/Command | Discovered new exit (range 26) 60127 | -1/Command | Discovered new exit (range 95) 60127 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 61720 | -1/Command | Assembled emerged from beneath the floor 61752 | -1/Command | Assembled emerged from beneath the floor 61824 | -1/Command | Assembled emerged from beneath the floor 61909 | -1/Command | Phase Generator disabled 62520 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+827) 62521 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 62531 | -1/Command | Found Zero-point Reactor 62576 | -1/Command | Found Null Cannon 63533 | -1/Command | Warped through subspace to slip node 63533 | -1/Command | Discovered new exit (range 4) 63535 | -1/Command | Found Exp. Weapon Cycler 63539 | -1/Command | Entered Access_0 63540 | -1/Access_0 | Sensed 1 artifact in vicinity 63540 | -1/Access_0 | Met Architect 63590 | -1/Access_0 | A6 warped into view 63597 | -1/Access_0 | Subspace Access Node disabled 63642 | -1/Access_0 | Subspace Access Node disabled 63654 | -1/Access_0 | Subspace Access Node disabled 63667 | -1/Access_0 | A5 warped into view 63751 | -1/Access_0 | A4 warped into view 63773 | -1/Access_0 | Subspace Access Node disabled 63799 | -1/Access_0 | Crushed by falling debris 63818 | -1/Access_0 | Found Exp. Shield Generator 63975 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 63993 | -1/Access_0 | Core integrity fell below 20% 64011 | -1/Access_0 | Warped through subspace to slip node 64011 | -1/Access_0 | Discovered new exit (range 8) 64020 | *** | Heading to fleet! Last Messages --------------- 64004_ Penetrated by Quantum Shear. 64006_ HV Slug penetrates Wall. 64006_ Penetrated by HV Slug. 64006_ HV Slug penetrates Reinforced Shell. 64006_ Penetrated by HV Slug. 64006_ HV Slug penetrates Reinforced Shell. 64008_ HV Slug penetrates Wall. 64008_ Penetrated by HV Slug. 64010_ Critical hit (Impale). 64010_ Penetrated by Quantum Shear. 64010_ Penetrated by HV Slug. 64010_ HV Slug penetrates Reinforced Shell. 64010_ Penetrated by HV Slug. 64010_ HV Slug penetrates Reinforced Shell. 64011_ Warped through subspace, drawn to slip node. 64011_ EXIT=FOUND 64012_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 64013_ as-71271 released from Mobile Assembly Unit. as-71271 melds with Sigix Exoskeleton. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ???????################# X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# #################?????? | | ??????################# ################??????? | | ???????################ ##################?????? | | ??????################# ! ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 84 Energy Capacity 1940 Matter Stores 450 Matter Capacity 450 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 69 Targeting Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Integrated Dissipator LRC Matter Compressor LRC Energy Well Subatomic Replicator LRC Boosters Spacefold Activator Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoChainCharger Manual? 0 Play Time 10:35:30 Cumulative 1185.6 hours Start 2022.02.28 @ 15:43:54 End 2022.03.08 @ 03:11:28 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type 2 Total 67 Types 13/18/12/3/1/2/15/2/1 Lore% 95 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 748f6d26-cc3a-455d-b7a7-a17e5b1b56d6