Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 10:52:46

Player: CreepyD

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (88)      440
Value Destroyed (2771)     2771
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (190)                190
              TOTAL SCORE: 7141

 Bonus
-------
High Alert Combat Kills    240
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/850
Matter                     284/300
Energy                     76/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Medium Treads
>          --- UTILITY (6) ------
    Medium Storage Unit
           Transport Network Coupler
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
           Field Recycling Unit (0)
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
    Medium Storage Unit
           Transport Network Coupler
           Target Analyzer
           Maneuvering Thrusters
>          --- WEAPON -----------
           Force Rifle
           Plasma Cannon
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
  Improved Medium Treads
           Field Recycling Unit
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Transport Network Coupler
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   1   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   
Parts Attached             96   | 6   8   5   .   .   2   15  9   51  
  Power                    15   | 1   2   .   .   .   1   2   2   7   
    Engine                 11   | 1   2   .   .   .   .   2   1   5   
    Core                   4    | .   .   .   .   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   .   .   1   4   3   13  
    Treads                 6    | .   .   .   .   .   .   3   .   3   
    Leg                    19   | 2   2   .   .   .   1   1   3   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   1   .   .   .   3   3   9   
    Device                 12   | .   .   .   .   .   .   2   3   7   
    Storage                3    | 1   .   .   .   .   .   1   .   1   
    Processor              2    | .   1   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   4   .   .   .   6   1   22  
    Energy Gun             12   | 2   .   .   .   .   .   5   .   5   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   10  
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               12   | .   3   3   .   .   .   .   1   5   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   1   
Parts Lost                 45   | .   .   .   .   .   .   4   3   38  
  Power                    9    | .   .   .   .   .   .   1   2   6   
  Propulsion               8    | .   .   .   .   .   .   .   .   8   
  Utility                  8    | .   .   .   .   .   .   .   .   8   
  Weapon                   20   | .   .   .   .   .   .   3   1   16  
  Highest Loss Streak      16   | .   .   .   .   .   .   3   2   16  
Average Slot Usage (%)     86   | .   85  83  88  88  99  92  98  78  
  Engine                   9    | .   14  11  11  11  11  13  13  4   
  Core                     2    | .   .   .   .   .   10  3   .   2   
  Treads                   3    | .   .   .   .   .   .   17  16  .   
  Leg                      17   | .   26  22  22  22  22  6   6   18  
  Device                   8    | .   .   .   .   .   .   8   15  18  
  Storage                  7    | .   14  11  11  11  11  4   7   3   
  Processor                9    | .   2   11  11  11  11  9   7   9   
  Protection               4    | .   .   6   11  11  11  5   .   .   
  Energy Gun               6    | .   8   .   .   .   .   12  22  5   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   8   
  Launcher                 12   | .   17  22  22  22  22  10  7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 11  15  22  22  22  27  29  36  48  
  Greatest Support         65   | 20  20  20  20  20  25  65  65  55  
  Greatest Overweight (x)  2    | .   2   1   1   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   6   6   8   
  Average Capacity         5    | 5   6   6   6   6   6   5   6   5   
  Most Carried             6    | 4   5   6   6   6   6   6   6   6   
  Average Carried          4    | .   2   5   6   5   5   4   4   3   
  Final Capacity           8    | 6   6   6   6   6   6   6   6   8   
  Final Carried            6    | .   4   6   6   5   5   6   5   2   

 Class Distribution 
--------------------
 55% | Mutant
 11% | Scavenger-Gunner
 10% | Scavenger-Mutant
 10% | Skirmisher
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1839 | 183  141  47   46   .    40   494  61   827  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2837 | .    153  93   .    .    117  520  200  1754 
  Parts                    173  | .    15   15   .    .    5    45   14   79   
Haulers Intercepted        6    | .    1    1    .    .    .    1    1    2    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  52   | .   3   4   .   .   4   14  5   22  
  Guns                     11   | .   3   .   .   .   .   5   1   2   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   
  AOE                      37   | .   .   4   .   .   4   9   4   16  
Classes Destroyed          15   | .   5   2   .   .   4   1   1   2   
  Worker                   6    | .   .   1   .   .   .   .   .   5   
  Builder                  10   | .   1   .   .   .   .   3   1   5   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   1   1   .   .   .   1   1   2   
  Recycler                 6    | .   1   .   .   .   .   .   .   5   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   2   .   .   .   3   1   .   
  Swarmer                  11   | .   3   4   .   .   .   4   .   .   
  Grunt                    19   | .   .   .   .   .   2   4   3   10  
  Brawler                  2    | .   .   .   .   .   .   .   1   1   
  Duelist                  3    | .   .   .   .   .   1   1   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   .   5   .   2   
  Hunter                   5    | .   .   .   .   .   1   .   1   3   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
Best Kill Streak           9    | .   4   5   .   .   4   7   5   9   
  Combat Bots Only         7    | .   3   4   .   .   3   5   4   7   
Max Kills in Single Turn   5    | .   2   5   .   .   1   4   5   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   1   3   4   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5688 | .    211  30   .    .    66   724  336  4321 
  Core                     992  | .    58   6    .    .    27   46   2    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  76   .    .    .    91   91   99   .    
Volleys Fired              133  | .    11   3    .    .    5    33   6    75   
  Largest                  4    | .    2    2    .    .    2    3    4    4    
  Hottest                  320  | .    90   66   .    .    66   183  219  320  
Shots Fired                279  | .    19   6    .    .    10   74   17   153  
  Gun                      112  | .    14   .    .    .    .    56   14   28   
  Cannon                   96   | .    .    .    .    .    .    .    .    96   
  Launcher                 71   | .    5    6    .    .    10   18   3    29   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    .    .    15   
  Thermal                  161  | .    7    .    .    .    .    56   14   84   
  Explosive                71   | .    5    6    .    .    10   18   3    29   
  Electromagnetic          32   | .    7    .    .    .    .    .    .    25   
  Robot Hit Streak         16   | .    1    2    .    .    3    12   4    16   
  Robot Miss Streak        7    | .    2    2    .    .    7    4    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           156  | .    8    1    .    .    3    44   9    91   
  Core Hits                166  | .    10   9    .    .    12   35   14   86   
  Critical Hits            4    | .    .    .    .    .    .    .    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8524 | .    177  433  .    .    418  1436 1110 4950 
  Guns                     1142 | .    48   .    .    .    .    586  81   427  
  Cannons                  1508 | .    .    .    .    .    .    .    .    1508 
  Explosions               5860 | .    129  429  .    .    418  841  1029 3014 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    4    .    .    .    9    .    1    
  Kinetic                  87   | .    .    .    .    .    .    .    .    87   
  Thermal                  3639 | .    13   .    .    .    .    586  966  2074 
  Explosive                4172 | .    129  429  .    .    418  841  144  2211 
  Electromagnetic          612  | .    35   .    .    .    .    .    .    577  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    11   
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            307  | .    .    2    .    .    .    64   160  81   
  Projectiles              8    | .    .    .    .    .    .    .    .    8    
  Explosions               299  | .    .    2    .    .    .    64   160  73   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      601  | .    24   .    .    .    18   179  215  165  
  Shots                    15   | .    1    .    .    .    1    3    5    5    
  Rammed                   2    | .    .    .    .    .    .    1    .    1    
Targets Rammed             4    | .    .    1    .    .    .    2    .    1    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    
Highest Temperature        605  | .    210  12   .    .    159  405  111  605  
  Average Temperature      136  | .    106  8    .    .    75   151  42   147  
  Received Heat Transfer   822  | .    .    .    .    .    27   198  18   579  
  Effects                  21   | .    .    .    .    .    .    6    .    15   
    Shutdowns              5    | .    .    .    .    .    .    3    .    2    
    Energy Bleed           5    | .    .    .    .    .    .    1    .    4    
    Interference           3    | .    .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    2    .    6    
  Heat Transferred         4951 | .    37   .    .    .    .    1258 785  2871 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Peak Influence             624  | .   142 250 97  .   189 624 535 564 
  Average Influence        294  | .   93  153 97  .   84  411 313 382 
Maximum Alert Level        2    | .   .   1   .   .   .   2   2   2   
  Low Security (%)         29   | 100 100 57  100 .   100 6   .   .   
  Level 1                  35   | .   .   42  .   .   .   32  88  43  
  Level 2                  35   | .   .   .   .   .   .   60  11  56  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   .   .   .   5   .   12  
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   .   1   .   .   .   2   .   5   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Distress Signals           3    | .   .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   4   9   .   .   4   22  8   34  
  Peak Tracking Total      8    | .   3   5   .   .   3   4   5   8   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Machines Disabled          26   | .   2   2   .   .   .   6   5   11  
  Max in Single Turn       4    | .   1   2   .   .   .   2   4   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Machines Accessed          17   | .   2   .   .   4   .   3   1   7   
  Terminals                8    | .   2   .   .   .   .   2   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                72   | .   4   .   .   48  .   6   2   12  
  Successful               60   | .   1   .   .   48  .   1   2   8   
  Failed                   12   | .   3   .   .   .   .   5   .   4   
    Catastrophic           3    | .   .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   
  Terminals                14   | .   4   .   .   .   .   4   2   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             54   | .   1   .   .   48  .   1   2   2   
  Record                   50   | .   .   .   .   48  .   .   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   .   3   1   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   
    Matter                 153  | .   .   .   .   .   .   .   .   153 
    Time                   81   | .   .   .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   
  Time                     38   | .   .   .   .   .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      6    | .   .   .   .   .   .   .   .   6   
  Highest-Rated Ally       6    | .   .   .   .   .   .   .   .   6   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               3877 | 57   248  160  137  746  336  568  317  1308 
Spaces Moved               2221 | 45   160  105  92   497  212  286  180  644  
  Core                     15   | 12   3    .    .    .    .    .    .    .    
  Treads                   313  | .    .    .    .    .    .    183  116  14   
  Legs                     1893 | 33   157  105  92   497  212  103  64   630  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  120  120  120  120  
  Average Speed            137  | 101  120  133  150  150  149  152  143  121  
  Slowest Speed            180  | 120  150  150  150  150  150  155  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 3    33   20   34   91   50   34   6    21   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          484  | .    23   37   .    .    80   149  68   127  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    .    9    
  AOE                      475  | .    23   37   .    .    80   149  68   118  

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      2813 | 56   196  118  91   499  221  354  227  1051 
  Wait                     258  | .    2    .    .    .    .    3    23   230  
  Move                     2213 | 44   159  104  91   496  211  285  179  644  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 6    12   4    .    1    2    10   6    38   
  Fast Attach              6    | .    .    .    .    .    .    3    .    3    
  Attach                   55   | 6    4    1    .    .    1    5    4    34   
  Detach                   1    | .    .    .    .    .    .    .    .    1    
  Swap                     35   | .    4    4    .    .    1    7    5    14   
  Drop                     28   | .    4    1    .    2    1    6    3    11   
  Fire                     133  | .    11   3    .    .    5    33   6    75   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    .    .    .    1    
  Crush                    2    | .    .    .    .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 9)
  301 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  413 | -9/Materials  | Met 8R-AWN
  431 | -9/Materials  | Discovered new exit (range 15)
  466 | -9/Materials  | Entered Mines
  468 | -9/Mines      | Followed 8R-AWN into the Mines
  481 | -9/Mines      | Learned location of Zion (-7)
  597 | -9/Mines      | Discovered new exit (range 5)
  603 | -9/Mines      | Entered Exiles
  632 | -9/Exiles     | Discovered new exit (range 15)
  649 | -9/Exiles     | Welcomed by 8R-AWN
  671 | -9/Exiles     | Met EX-HEX
  733 | -9/Exiles     | Met EX-BIN
  958 | -9/Exiles     | Met EX-DEC
 1101 | -9/Exiles     | Visited The Gauntlet
 1334 | -9/Exiles     | Discovered new exit (range 10)
 1349 | -9/Exiles     | Entered Mines
 1661 | -8/Mines      | Discovered new exit (range 7)
 1685 | -8/Mines      | Entered Materials
 1685 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1706 | -8/Materials  | Garrison activated, responded to threat
 1949 | -8/Materials  | Lost 3 parts (1p2w)
 2227 | -8/Materials  | Discovered new exit (range 15)
 2253 | -8/Materials  | Entered Factory
 2253 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2427 | -7/Factory    | Build established: Scavenger-Skirmisher
 2557 | -7/Factory    | Discovered new exit (range 9)
 2570 | -7/Factory    | Entered another Factory area
 2570 | -6/Factory    | Evolved 2 slots: Utility x2
 2843 | -6/Factory    | Garrison activated, responded to threat
 2866 | -6/Factory    | Lost 4 parts (1u3w)
 2920 | -6/Factory    | First assault squad dispatched
 3071 | -6/Factory    | Repaired Imp. Grenade Launcher?
 3162 | -6/Factory    | Build established: Mutant
 3177 | -6/Factory    | Lost 12 parts (4p3n3u2w)
 3202 | -6/Factory    | Destroyed 7 combat bots
 3218 | -6/Factory    | Lost 3 parts (2n1w)
 3225 | -6/Factory    | Core integrity fell below 50%
 3695 | -6/Factory    | Fabricated K-01 Serf (x1)
 3853 | -6/Factory    | Crushed by falling debris
 3853 | -6/Factory    | Core integrity fell below 20%
 3878 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03858_ Penetrated by Slug.
03858_ Imp. Cooling System destroyed.
03865_ Slug penetrates Wall.
03865_ Acquired 19 matter.
03867_ Penetrated by Slug.
03867_ Broken Magnetic Acceleration Cannon destroyed.
03868_ Penetrated by Slug.
03868_ Plasma Cannon destroyed.
03868_ Flexi-carbon Leg destroyed.
03869_ Overheating: Energy bleed (-8).
03870_ Slug penetrates Wall.
03871_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F010.
03872_ Slug penetrates Wall.
03872_ Adv. Heat Sink destroyed.
03872_ Slug penetrates Wall.
03875_ Penetrated by Slug. <x2>
03877_ Acquired Magnetic Acceleration Cannon.
03878_ Slug penetrates Wall.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ###??????????????????????????????????????????????? |
| # ####???????????????????????????????????????????? |
| ########??#####??????????????????????????????????? |
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| !%!    #         ????????"     #?????????????????? |
| =[=!   #  *      ????????#     #?????????????????? |
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| %         ^                    #?????????????????? |
|                                ####??????????????? |
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|                               =  !*=%|%     [  ??? |
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|    #????# "" "   """ #       %[=! #??????????????? |
|    ######        """ #            #??????????????? |
|         +        """ #   @]       #??????????????? |
|    ###### %  [       #         p  #??????????????? |
|    #????# ! %""" """ #            #??????????????? |
| ####????#    """ """ #     "" ""  #??????????????? |
| ????????#    """ """ #    """"""  #??????????????? |
| ????????#            ;    """"""  #??????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                50
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Hey, That's Mine!
Librarian
My Command Is Your Wish
Power Corrupts
Significant Disruption
Tourist

 Challenges 
------------
None

 Game 
------
Seed              OverloadCloakingFirepult
  Manual?         0
Play Time         01:14:25
  Cumulative      9.1 hours
  Start           2020.04.06 @ 08:17:34
  End             2020.04.06 @ 10:52:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           9
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8d94f191-227d-4d53-9f61-d4634fc5d215