Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:22:34 Player: satan5 Result: Destroyed by AG-50491 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (2981) 2981 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2376) 2376 TOTAL SCORE: 9972 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 313 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -248 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 69/100 System Corruption 7% Temperature Cool (12) Movement Hovering (192) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (5) ------ Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (25) --- Zionite Light DM Reactor Experimental Heat Sink High-capacity Storage Unit Zionite Biocell (600) Improved Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Transmission Jammer Zionite Light Carapace Medium Reactive Plating Hacking Drone Bay (1/1) Phasing AFG Beamcaster Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Heavy Beamcaster Plasma Cannon Enhanced Autogun Enhanced Autogun Ripper GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Improved Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Transmission Jammer Zionite Light Carapace Medium Reactive Plating Hacking Drone Bay Phasing AFG Beamcaster Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Heavy Beamcaster Plasma Cannon Enhanced Autogun Enhanced Autogun Ripper GAL Module [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Zionite Light Carapace Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . Utility 3 | . . . . 1 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 170 | 6 1 1 18 25 17 38 2 11 8 43 Power 13 | 1 . . . 3 2 3 . . . 4 Engine 7 | 1 . . . 2 1 1 . . . 2 Core 5 | . . . . 1 1 2 . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 37 | 2 . . 3 9 6 6 1 . . 10 Treads . | . . . . . . . . . . . Leg 29 | 2 . . 3 9 6 6 1 . . 2 Wheel . | . . . . . . . . . . . Hover 8 | . . . . . . . . . . 8 Flight . | . . . . . . . . . . . Utility 43 | 1 1 . 2 4 1 13 . 4 4 13 Device 22 | . . . 1 2 . 8 . 3 3 5 Storage 4 | 1 1 . . . . . . . 1 1 Processor 4 | . . . . 2 . 1 . . . 1 Hackware 2 | . . . 1 . 1 . . . . . Protection 11 | . . . . . . 4 . 1 . 6 Artifact . | . . . . . . . . . . . Weapon 77 | 2 . 1 13 9 8 16 1 7 4 16 Energy Gun 22 | 1 . . 8 1 2 . . . . 10 Energy Cannon 4 | . . . 3 1 . . . . . . Ballistic Gun 29 | 1 . 1 . 5 5 8 . 3 2 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . . . 2 2 . 3 . 2 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 5 1 2 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 3 4 1 . . 4 8 Parts Lost 40 | . . 1 3 7 . 2 . 1 . 26 Power 6 | . . . . 1 . 1 . . . 4 Propulsion 17 | . . . 1 5 . . . . . 11 Utility 8 | . . . 1 1 . 1 . . . 5 Weapon 9 | . . 1 1 . . . . 1 . 6 Highest Loss Streak 11 | . . 1 3 3 . 1 . 1 . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 84 87 96 97 99 99 100 97 89 Engine 2 | . 14 14 11 4 3 . . . . . Core 5 | . . . . 4 5 6 7 7 7 3 Leg 35 | . 28 28 43 42 43 38 37 38 38 15 Hover 2 | . . . . . . . . . . 16 Device 9 | . . . . 10 3 10 15 14 15 3 Storage 7 | . 14 14 11 9 9 7 7 7 7 7 Processor 11 | . . . . 6 9 13 15 15 15 16 Hackware 1 | . . . . . 5 4 . . . . Protection 1 | . . . . . . . . . . 6 Energy Gun 2 | . 14 14 17 . . . . . . 7 Ballistic Gun 9 | . 14 13 2 11 16 10 8 10 8 7 Slashing Weapon 2 | . . . . . . 3 5 3 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 13 48 49 54 55 54 73 54 78 94 113 Greatest Support 83 | 20 20 20 40 58 63 83 83 83 83 83 Greatest Overweight (x) 28 | 1 2 2 1 1 . 1 . . 1 28 Average Overweight (x) . | . . 2 1 . . . . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 23 25 Most Carried 25 | 5 10 13 20 20 20 20 20 20 25 25 Average Carried 16 | 2 6 11 17 19 19 19 20 19 22 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 2 10 13 18 20 19 20 20 20 25 23 Class Distribution -------------------- 46% | Mutant 24% | Scavenger-Mutant 18% | Scavenger-Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Matter Collected 3480 | 253 40 25 194 622 444 825 88 315 79 595 Remotely . | . . . . . . . . . . . Salvage Created 4529 | . 200 92 437 1080 790 850 20 400 . 660 Parts 222 | . 10 4 26 53 26 53 1 13 . 36 Haulers Intercepted 13 | . 1 . 2 4 3 3 . . . . Recyclers Shooed 4 | . . . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 73 | . 2 2 7 21 4 14 1 7 . 15 Guns 43 | . 2 2 2 11 4 8 1 . . 13 Cannons 5 | . . . . 5 . . . . . . AOE 23 | . . . 4 4 . 6 . 7 . 2 Classes Destroyed 18 | . 4 . 3 5 1 2 1 . . 2 Worker 7 | . . . . . 1 6 . . . . Builder 2 | . . . . 1 . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 13 | . 1 . 2 4 3 3 . . . . Recycler 7 | . 1 . . . 4 2 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . Swarmer 13 | . . . . 4 . 6 . 3 . . Grunt 28 | . 2 2 5 9 4 2 . 4 . . Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . . . 1 1 1 . . . . Sentry 7 | . . . 1 5 1 . . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . . 2 . 1 . . . . Programmer 3 | . . . . . . 3 . . . . Z-Technician 4 | . . . . . . . . . . 4 Z-Light 8 | . . . . . . . . . . 8 Decomposer 2 | . . . . . . . . 2 . . Thief 1 | . . . . . . . 1 . . . Assembled 6 | . . . . . . . . . . 6 Best Kill Streak 7 | . 3 2 5 6 3 7 1 4 . 5 Combat Bots Only 5 | . 2 2 5 5 1 3 1 4 . 5 Max Kills in Single Turn 5 | . 1 1 3 5 1 3 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 3 4 . 2 . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Hostile Shots Fired 424 | . 15 18 31 91 34 76 4 16 . 139 Missed 109 | . 3 2 9 22 15 16 1 5 . 36 Damage Taken 6376 | . 134 230 316 984 400 1173 27 118 . 2994 Core 1062 | . 23 31 53 190 59 302 . 20 . 384 Absorbed by Shields 24 | . . . . . . . . 24 . . Redirected to Shielding 102 | . . . . . . . . . . 102 Ignored by Resistances 55 | . . . . . . . . 30 . 25 Regen/Repaired (Parts) 391 | . . . . . 296 95 . . . . Core Remaining (%) 79 | 100 . 78 86 . 54 . . . . . Volleys Fired 280 | . 23 8 24 70 31 59 8 8 . 49 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 160 | . 70 70 112 136 50 58 50 58 . 160 Shots Fired 538 | . 45 16 46 139 62 106 16 14 . 94 Gun 467 | . 45 16 44 98 62 94 16 5 . 87 Cannon 40 | . . . . 40 . . . . . . Launcher 31 | . . . 2 1 . 12 . 9 . 7 Special . | . . . . . . . . . . . Kinetic 356 | . 23 8 3 98 62 94 16 5 . 47 Thermal 124 | . 22 8 41 40 . . . . . 13 Explosive 31 | . . . 2 1 . 12 . 9 . 7 Electromagnetic . | . . . . . . . . . . . Phasic 27 | . . . . . . . . . . 27 Robot Hit Streak 17 | . 6 14 15 17 14 12 6 9 . 6 Robot Miss Streak 6 | . 2 1 3 3 4 5 2 2 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 . 2 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . 1 Shots Hit Robots 371 | . 32 15 29 106 34 75 10 18 . 52 Core Hits 198 | . 11 5 16 46 18 42 2 20 . 38 Critical Kills 2 | . . . . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . 1 . 2 1 . 1 . . . 1 Burn 3 | . 1 . 2 . . . . . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . 1 . . . . Melee Attacks 51 | . . . . . 3 30 6 7 . 5 Impact . | . . . . . . . . . . . Slashing 51 | . . . . . 3 30 6 7 . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 6 . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10067 | . 332 183 661 2112 676 2680 166 1168 . 2089 Guns 5158 | . 332 183 426 1204 676 1085 166 75 . 1011 Cannons 655 | . . . . 655 . . . . . . Explosions 3101 | . . . 235 253 . 1203 . 736 . 674 Melee 1153 | . . . . . . 392 . 357 . 404 Ramming . | . . . . . . . . . . . Kinetic 3873 | . 147 82 27 1204 676 1085 166 75 . 411 Thermal 1780 | . 185 101 399 655 . 203 . . . 237 Explosive 2898 | . . . 235 253 . 1000 . 736 . 674 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1153 | . . . . . . 392 . 357 . 404 Piercing . | . . . . . . . . . . . Phasic 363 | . . . . . . . . . . 363 Highest Corruption 7 | . . . 1 . 4 2 2 2 4 7 Average Corruption 2 | . . . 1 . 4 1 2 2 2 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 74 | . . . 2 . 11 5 8 8 8 32 Message Errors 20 | . . . 2 . 1 1 5 2 3 6 Matter Fused 19 | . . . . . 3 3 2 2 2 7 Heat Flow Errors 6 | . . . . . 1 . . 1 2 2 Energy Discharges 4 | . . . . . 1 . 1 . 1 1 Parts Fused 3 | . . . . . 1 . . . . 2 Data Loss (minor) 7 | . . . . . . 1 . . . 6 Data Loss (major) 2 | . . . . . 1 . . . . 1 Misfires 9 | . . . . . 1 . . 3 . 5 Alerts 1 | . . . . . 1 . . . . . Weapon Failures 3 | . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 561 | . . . . 4 . 208 . 160 . 189 Projectiles 4 | . . . . 4 . . . . . . Explosions 180 | . . . . . . 106 . 41 . 33 Melee 377 | . . . . . . 102 . 119 . 156 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . 34 . . . . Shots 2 | . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | . 242 134 252 108 264 30 . 202 177 409 Average Temperature 86 | . 88 89 96 37 118 9 . 52 83 110 Received Heat Transfer 1634 | . 72 137 141 279 171 39 . 45 . 750 Effects 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . 1 . 2 1 . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . Parts Melted 9 | . . . 3 1 1 . . . . 4 Heat Transferred 3917 | . 629 296 1184 1184 . 150 . . . 474 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Peak Influence 410 | . 72 67 200 410 255 258 . . . . Initial 126 | . . 27 26 2 126 43 . . . . Average 76 | . 48 61 62 190 130 111 . . . . Maximum Alert Level 2 | . . . 1 2 1 1 . . . . Low Security (%) 86 | 100 100 100 95 45 88 80 . . . . Level 1 12 | . . . 4 53 11 19 . . . . Level 2 . | . . . . 1 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 4 6 . . . . Investigation 3 | . . . . . 1 2 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . 1 . . 1 1 1 . . . . Assault 2 | . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . . 1 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 4 9 13 28 20 35 1 6 . 21 Peak Tracking Total 10 | . 2 10 5 6 9 7 1 4 . 9 Tactical Retreats 6 | . . . . 1 . 5 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 2 | . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 11 | . . . . 3 2 5 . . . 1 Max in Single Turn 3 | . . . . 1 1 3 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 36 | . . . 1 4 11 16 1 3 . . Terminals 20 | . . . 1 3 8 8 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 3 | . . . . . 2 1 . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 3 | . . . . 1 . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 113 | . . . 2 14 43 45 1 8 . . Successful 52 | . . . 1 10 21 11 1 8 . . Failed 60 | . . . 1 4 21 34 . . . . Catastrophic 18 | . . . . 2 7 9 . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 28 | . . . 2 3 13 6 . . 4 . Terminals 62 | . . . 2 7 33 20 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 12 | . . . . . 8 4 . . . . Recycling Units 4 | . . . . . 2 2 . . . . Scanalyzers 12 | . . . . 7 . 5 . . . . Garrison Access 5 | . . . . . . 5 . . . . Terminal Hacks 30 | . . . 1 4 12 4 1 8 . . Record 6 | . . . . . . . . 6 . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . . . . 1 4 . . . . . Open Door 3 | . . . . . . . 1 2 . . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 8 | . . . 1 1 3 3 . . . . Locate Traps 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . 8 2 . . . . Scan Component 5 | . . . . . 4 1 . . . . Repair 5 | . . . . . 4 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . . 6 . 3 . . . . Insert Component 5 | . . . . 3 . 2 . . . . Analyze 4 | . . . . 3 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . . . 1 3 10 15 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 3 1 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 5 | . . . . . 4 1 . . . . Time 200 | . . . . . 156 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . 2 . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Total Allies 12 | . . . . . 12 . . . . . Largest Group 10 | . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 98 | . . . . . 98 . . . . . Total Damage 1347 | . . . . . 1347 . . . . . Kills 11 | . . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 3 2 2 . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Turns Passed 11108 | 2142 299 146 687 639 773 2053 494 798 1879 1198 Spaces Moved 6397 | 1210 141 46 301 256 375 1364 376 609 1121 598 Core 17 | 14 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 6021 | 1196 141 46 301 256 375 1364 376 609 1121 236 Wheels . | . . . . . . . . . . . Hover 359 | . . . . . . . . . . 359 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 260 190 120 120 120 122 122 122 114 Average Speed 139 | 122 161 260 190 138 120 123 122 122 164 160 Slowest Speed 1450 | 190 260 260 190 190 120 190 122 122 192 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 51 | 77 31 23 27 26 61 40 70 62 88 65 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . . 1 . 2 . 1 . Known Exits Taken 5 | . . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . Scrap Searched 8 | . . . . . . . 3 1 4 . Spaces Dug 36 | . . . . . . 21 6 . . 9 Terrain Destroyed 252 | . . . 22 11 . 102 6 66 . 45 Melee 27 | . . . . . . 21 6 . . . Projectile 16 | . . . . . . . . . . 16 AOE 209 | . . . 22 11 . 81 . 66 . 29 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Dee Total 8119 | 1869 173 58 368 440 659 1616 391 639 1159 747 Wait 1032 | 649 . . 9 55 204 85 . . 14 16 Move 6387 | 1209 140 45 300 255 374 1363 375 608 1120 598 Hop . | . . . . . . . . . . . Pick Up 120 | 5 8 4 14 18 12 20 . 3 10 26 Fast Attach 29 | 3 1 . . 7 7 4 1 . 2 4 Attach 53 | 3 . 1 9 6 2 5 . 1 2 24 Detach . | . . . . . . . . . . . Swap 88 | . . . 9 12 8 29 1 10 4 15 Drop 79 | . 1 . 3 17 18 21 . 2 7 10 Fire 280 | . 23 8 24 70 31 59 8 8 . 49 Melee 51 | . . . . . 3 30 6 7 . 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 2143 | -11/Scrapyard | Entered Materials 2144 | -10/Materials | Build established: Mutant 2281 | -10/Materials | Discovered new exit (range 13) 2442 | -10/Materials | Entered Mines 2554 | -10/Mines | Discovered new exit (range 12) 2578 | -10/Mines | Assembled infested the area 2588 | -10/Mines | Entered Materials 2588 | -9/Materials | Evolved 2 slots: Propulsion x2 2785 | -9/Materials | Lost 3 parts (1n1u1w) 3104 | -9/Materials | Discovered new exit (range 16) 3275 | -9/Materials | Entered another Materials area 3275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3461 | -8/Materials | Lost 3 parts (2n1u) 3532 | -8/Materials | Build established: Scavenger-Mutant 3743 | -8/Materials | Identified exit to Storage 3914 | -8/Materials | Entered Storage 3956 | -8/Storage | Repaired Imp. Aluminum Leg 4018 | -8/Storage | Repaired Enh. Autogun 4057 | -8/Storage | Repaired Carbon-fiber Leg 4204 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4287 | -8/Storage | Repaired Aluminum Leg 4502 | -8/Storage | Lost 4 allies 4523 | -8/Storage | Build established: Commander-Mutant 4559 | -8/Storage | Discovered new exit (range 15) 4569 | -8/Storage | Central database locked down 4586 | -8/Storage | Met a pair of Derelict thieves 4667 | -8/Storage | Lost 6 allies 4687 | -8/Storage | Entered Factory 4687 | -7/Factory | Evolved 2 slots: Utility x2 4840 | -7/Factory | Build established: Scavenger-Mutant 5220 | -7/Factory | Discovered new exit (range 5) 5249 | -7/Factory | Identified exit to Factory 5328 | -7/Factory | Fabricated Gatling Laser? 5724 | -7/Factory | Repaired Med. Reactive Plating 5990 | -7/Factory | Cargo convoy interrupted 6570 | -7/Factory | Build established: Scavenger-Assassin 6636 | -7/Factory | Crushed by falling debris 6702 | -7/Factory | Discovered new exit (range 16) 6719 | -7/Factory | Identified exit to Lower Caves 6740 | -7/Factory | Entered Lower Caves 6815 | -7/Lower Caves | Learned location of Extension (-4) 7197 | -7/Lower Caves | Discovered new exit (range 14) 7215 | -7/Lower Caves | Identified exit to Lower Caves 7234 | -7/Lower Caves | Entered another Lower Caves area 7241 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7348 | -7/Lower Caves | Discovered exit to Factory (range 7) 7673 | -7/Lower Caves | Learned Factory stockpile data 7725 | -7/Lower Caves | Build established: Skirmisher 7731 | -7/Lower Caves | Learned Factory emergency access door positions 7731 | -7/Lower Caves | Learned Research security intel 7731 | -7/Lower Caves | Learned Armory security intel 7731 | -7/Lower Caves | Learned Research garrison access intel 8025 | -7/Lower Caves | Discovered new exit (range 6) 8030 | -7/Lower Caves | Identified exit to Zion 8032 | -7/Lower Caves | Entered Zion 8057 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8125 | -7/Zion | Discovered new exit (range 15) 8225 | -7/Zion | Build established: Scavenger-Assassin 8225 | -7/Zion | System corruption cleaned by Quarantine Array 8370 | -7/Zion | Found Prototype Launcher 8370 | -7/Zion | Identified Rocket Array 8481 | -7/Zion | System corruption cleaned by Quarantine Array 8587 | -7/Zion | Found GAL Module 8624 | -7/Zion | Learned location of Quarantine (-3) 8687 | -7/Zion | Found Prototype Device 8688 | -7/Zion | Identified Phasing AFG 8774 | -7/Zion | Learned 12 Factory zone layouts 8779 | -7/Zion | Learned location of 1 exit from Proximity Caves 9252 | -7/Zion | Build established: Mutant 9626 | -7/Zion | Given the Hacking Drone Bay 9627 | -7/Zion | Found Prototype Device 9628 | -7/Zion | Identified Hacking Drone Bay 9874 | -7/Zion | Opened final containment barrier to the Deep Caves 9905 | -7/Zion | Discovered new exit (range 3) 9905 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9909 | -7/Zion | Identified exit to Deep Caves 9911 | -7/Zion | Entered Deep Caves 10195 | -7/Deep Caves | Attacked by Z-Imprinter 10213 | -7/Deep Caves | Core integrity fell below 50% 10237 | -7/Deep Caves | Destroyed Z-Imprinter 10265 | -7/Deep Caves | Lost 6 parts (4n1u1w) 10470 | -7/Deep Caves | Found Prototype Protection 10511 | -7/Deep Caves | Core integrity fell below 20% 10553 | -7/Deep Caves | Lost 11 parts (3p3n2u3w) 10664 | -7/Deep Caves | Found Prototype Protection 10664 | -7/Deep Caves | Identified Zio. Weapon Casing 10877 | -7/Deep Caves | Build established: Scavenger-Mutant 11004 | -7/Deep Caves | Discovered new exit (range 9) 11085 | -7/Deep Caves | Spotted AG-50491 11085 | -7/Deep Caves | Exposed GOLEM chamber 11086 | -7/Deep Caves | Triggered Deep Caves wall 11109 | -7/Deep Caves | Destroyed by AG-50491 with Assembled Focal Cannon Last Messages --------------- 10991_ Acquired 19 matter. 10997_ Acquired 11 matter. 11001_ System corrupted: Matter fused (-10). 11004_ Overheating: Energy bleed (-22). 11004_ EXIT=FOUND 11038_ :MMEY%CP8L6IAMB 7NROOGF70VEUH/DK1E0UKX 11041_ System corrupted: Zio. Phaser-S failed to cycle. 11041_ KK-L4Y(M) destroyed. 11046_ Acquired 61 matter. 11103_ Zio. Glidesys I destroyed. 11103_ Zio. Light Carapace destroyed. 11103_ Zio. Glidesys I destroyed. 11104_ AG-50491: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11106_ Zio. Glidesys I destroyed. 11109_ System corrupted: FCS attempts to trigger Zio. Phaser-S. 11109_ System corrupted: Zio. Phaser-S misfires. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??????????????? ???????????????????????????????? | | ????????????? ??##??????????????????????????? | | ???????????? ??# #???????? ????????????????? | | ?????????? ! ### #?????????????????????????? | | ?????????? = # ?????????????????????????? | | ????????? ##??????????????????? ????? | | ????????? #????????????????????????? | | ???????? ! ???#????????????????????? | | ???????? * == #???????#????????????????? | | ???????? ! ##?????####??????????????? | | ??????? #????## #??????????????? | | ??????? * #?#?## ##????????#????? | | ?????? * #???# #??????? #????? | | ?????? * aa #???# #????## ##???? | | ??????" * !! #??## ##### #???? | | ??????" a #???# ## #???? | | ??????" aa #???# ##< #???????? | | ??????? ##??# #??#???????? | | ??????? * * ! #?## "" #?#####????? | | ?????? M a #?# """ ### #????? | | ?????? ** g #?# " ##???? | | ?????" g* ### ##??? | | ?????? * ##?? | | ???????? G g ## #?# | | ????????? #### ### | | ????????? @#### ###?## ### | | ????????? #??#####???# ## #" | | ????????? ##??????????# ## | | ????????? # # #??????#????## ##" | | ??????????? ###; ## ;; ##????#???????#######"#### | | ???????????#????# ## ####??????????????#????###??# | | ??????????? ????#""; #?????????????#????????????#? | | ?????????#??????###"##?????????????????#?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Storage | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed GrenadeRelayDisintegrator Manual? 0 Play Time 01:25:51 Cumulative 123.0 hours Start 2024.04.02 @ 23:22:36 End 2024.04.03 @ 15:22:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 24 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 50 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bb9b5f5-e46a-4aeb-92e8-be4abb2aa689