Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 15:03:52 Player: DUMBBITCHINDYSTOPIA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (378) 378 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1433 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 278/400 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Improved Terrain Scanner Seismic Analyzer > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Sensor Array Improved ECM Suite Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Analyzer Improved ECM Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 13 | 7 . 6 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 . 4 Device 3 | 1 . 2 Storage 2 | . . 2 Processor 1 | 1 . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 98 | . 100 97 Engine 12 | . 14 11 Leg 24 | . 28 22 Device 16 | . 14 18 Storage 6 | . . 11 Processor 12 | . 14 11 Ballistic Gun 24 | . 28 22 Naked Turns . | . . . Heaviest Build 29 | 10 10 29 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 4 4 10 Average Capacity 7 | 4 4 10 Most Carried 6 | 1 4 6 Average Carried 3 | . 2 4 Final Capacity 10 | 4 4 10 Final Carried 6 | 1 3 6 Class Distribution -------------------- 71% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 542 | 137 241 164 Remotely . | . . . Salvage Created 657 | 96 176 385 Parts 42 | 8 6 28 Haulers Intercepted 1 | . . 1 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 2 6 Guns 8 | . 2 6 Classes Destroyed 7 | 2 2 3 Tunneler 1 | 1 . . Hauler 1 | . . 1 Recycler 2 | 1 1 . Operator 1 | . . 1 Watcher 2 | . 1 1 Grunt 7 | . 2 5 Sentry 1 | . . 1 Best Kill Streak 4 | 2 4 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 133 | . 60 73 Core 11 | . 11 . Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 39 | 2 16 21 Largest 2 | 2 2 2 Hottest 43 | 40 40 43 Shots Fired 78 | 4 32 42 Gun 78 | 4 32 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 78 | 4 32 42 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 3 11 10 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 56 | 3 25 28 Core Hits 27 | 3 9 15 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 715 | 42 316 357 Guns 715 | 42 316 357 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 715 | 42 316 357 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 2 | . 2 . Average Temperature 2 | . 2 . Received Heat Transfer 84 | . 45 39 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 172 | 10 90 172 Initial 5 | . 5 . Average 51 | 5 29 72 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . . 4 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 4 11 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 5 3 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 21 6 Successful 19 | . 14 5 Failed 7 | . 6 1 Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 16 | . 14 2 Terminals 26 | . 21 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 14 | . 11 3 Robot Analysis 3 | . 3 . Prototype ID Bank 2 | . 1 1 Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 2 | . 1 1 Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 3 2 Terminals 4 | . 3 1 Track 1 | . 1 . Botnet 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Tunnel 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 1 | . . 1 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1039 | 59 427 553 Spaces Moved 562 | 35 282 245 Core 10 | 10 . . Treads . | . . . Legs 552 | 25 282 245 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 133 | 120 120 150 Slowest Speed 150 | 150 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 40 22 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 770 | 44 339 387 Wait 149 | . 36 113 Move 560 | 34 281 245 Hop . | . . . Pick Up 5 | 1 4 . Fast Attach 10 | 7 . 3 Attach 1 | . . 1 Detach 2 | . . 2 Swap 2 | . . 2 Drop 2 | . 2 . Fire 39 | 2 16 21 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Central database locked down 208 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Utility x2 995 | -9/Materials | Discovered new exit (range 6) 1040 | -9/Materials | Self-destructed Last Messages --------------- 00980_ R-06 Scavenger collects Tractor Beam. 00980_ K-01 Serf cleans the Material Processor. 00984_ R-06 Scavenger collects Tractor Beam. 00986_ K-01 Serf collects debris. 00995_ EXIT=FOUND 01015_ Acquired Med. Matter Pod. 01028_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01031_ O-16 Technician uses terminal to summon reinforcements. 01031_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01031_ O-16 Technician locks terminal. 01040_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security >>Inventory(Prototypes) Retrieving prototype inventory records... No registered prototype stockpiles. Feedback: System corruption (+1%). 01040_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. 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""? ?"" ## #####?## ###### ##?# | | ????? ??"?"?"?? ## ##?#?### """ ##?### #?#? | | ????????##??#??#?# ##??##?# """ ####?# #?#? | | ??????? ???????#?# ##?###?# """ #??#?# #?#? | | ??????????????#??# #?#??### ##???# #??? | | ???????????? ??#?# #??#??## """ ###?## ##? | | ???????????????#?# #?#??### """ ##### #?# | | ?????????????????# ?#?#?#?# """ ##### ##? | | ????????????????## ??????## + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledMatterCore Manual? 0 Play Time 00:10:26 Cumulative 21.3 hours Start 2021.02.14 @ 14:54:29 End 2021.02.14 @ 15:03:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 3 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 529163db-f2f8-4e10-97dd-1e379da743d0