Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.31 @ 13:53:44

Player: arkn

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (135)     675
Value Destroyed (4407)     4407
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 8282

 Bonus
-------
High Alert Combat Kills    260
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     316/350
System Corruption          52%
Temperature                Cool (11)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core (fused)
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
                Core Analyzer
>               --- WEAPON (4) -------
          Heavy Mace (fused)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Micro Nuclear Core
       Improved Heat Sink
       Advanced Targeting Computer
                Melee Analysis Suite
                Microactuators
                Microactuators
       Advanced ECM Suite
                Reflective Plating
       Improved Shield Generator
                Dynamic Insulation System
          Heavy EM Shotgun
          Heavy EM Shotgun
           Mini Assault Cannon
          Heavy Rocket Launcher
                Impact Mace
                Great Axe
                Lance
                Lance

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Enhanced Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Analyzer
       Advanced ECM Suite
>               --- WEAPON -----------
          Heavy Mace
                Powered Hammer
                Power Maul
                Impact Mace
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Aluminum Leg
                Aluminum Leg
       Improved Carbon-fiber Leg
       Advanced Targeting Computer
                Melee Analysis Suite
                Microactuators
                Microactuators
                Reflective Plating
                Dynamic Insulation System
          Heavy Rocket Launcher
          Heavy Mace
                Impact Mace
                Great Axe
                Greatsword
                Lance
                Lance
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             108  | 9   12  7   35  6   3   36  
  Power                    17   | 1   .   1   8   .   1   6   
    Engine                 7    | 1   .   1   3   .   .   2   
    Core                   9    | .   .   .   5   .   .   4   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               32   | 2   2   1   7   3   2   15  
    Treads                 13   | 2   .   .   6   3   2   .   
    Leg                    13   | .   .   .   .   .   .   13  
    Wheel                  4    | .   2   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  24   | 3   5   .   6   1   .   9   
    Device                 7    | 2   2   .   1   .   .   2   
    Storage                6    | 1   3   .   .   1   .   1   
    Processor              7    | .   .   .   2   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 3   5   5   14  2   .   6   
    Energy Gun             17   | 1   3   4   7   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   2   .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   .   .   5   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   4   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   13  
Parts Lost                 41   | .   2   1   13  .   5   20  
  Power                    9    | .   .   1   4   .   1   3   
  Propulsion               17   | .   1   .   2   .   3   11  
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   12   | .   1   .   5   .   1   5   
  Highest Loss Streak      5    | .   1   1   3   .   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            15   | 4   11  18  19  19  14  14  
  Power                    .    | .   1   .   .   1   1   1   
  Propulsion               2    | 3   3   1   2   2   1   1   
  Utility                  5    | .   1   7   8   8   6   5   
  Weapon                   6    | .   4   10  8   8   5   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             61   | .   5   7   15  4   13  17  
  Power                    4    | .   .   .   1   1   .   2   
  Propulsion               4    | .   4   .   .   .   .   .   
  Utility                  20   | .   .   4   2   1   7   6   
  Weapon                   33   | .   1   3   12  2   6   9   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  99  99  64  87  
  Engine                   9    | .   14  11  10  7   3   6   
  Core                     4    | .   .   .   7   7   3   6   
  Treads                   15   | .   21  .   17  29  19  .   
  Leg                      6    | .   .   .   .   .   .   26  
  Wheel                    5    | .   6   33  9   .   .   .   
  Device                   7    | .   14  11  4   7   4   5   
  Storage                  8    | .   14  11  9   7   4   5   
  Processor                6    | .   .   .   8   7   7   9   
  Protection               1    | .   .   .   4   .   .   .   
  Energy Gun               14   | .   12  32  18  29  17  .   
  Ballistic Gun            5    | .   15  .   8   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   .   21  
Peak Build Rating          57   | 10  15  22  37  43  47  57  
  Average Rating           31   | 6   11  19  33  41  28  46  
  On Entrance              18   | .   9   15  21  36  43  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             73   | 13  52  55  67  61  72  73  
  Greatest Support         86   | 40  40  36  60  86  86  72  
  Greatest Overweight (x)  3    | .   2   1   2   1   .   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         17   | 7   12  20  20  20  14  17  
  Most Carried             20   | 8   16  20  20  20  20  20  
  Average Carried          16   | 5   11  18  19  19  14  14  
  Final Capacity           20   | 8   20  20  20  20  5   20  
  Final Carried            20   | 8   16  20  20  20  5   19  

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 33% | Mutant
 14% | Gunner
  9% | Gladiator
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
        Gladiator | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           2291 | 322  223  65   990  110  .    581  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5657 | 178  615  379  2157 252  394  1682 
  Parts                    213  | 11   24   17   105  7    5    44   
Haulers Intercepted        11   | .    2    1    4    1    .    3    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  92   | .   11  9   34  5   2   31  
  Melee                    16   | .   .   .   .   .   .   16  
  Guns                     52   | .   10  5   31  4   2   .   
  AOE                      6    | .   .   4   2   .   .   .   
Classes Destroyed          16   | 2   3   2   6   1   1   1   
  Worker                   7    | .   .   .   4   1   .   2   
  Builder                  3    | .   .   .   1   .   .   2   
  Tunneler                 4    | 3   .   .   1   .   .   .   
  Hauler                   11   | .   2   1   4   1   .   3   
  Recycler                 5    | 1   .   .   2   .   .   2   
  Operator                 3    | .   .   .   .   .   .   3   
  Watcher                  10   | .   2   1   4   .   .   3   
  Swarmer                  14   | .   .   4   .   3   .   7   
  Grunt                    45   | .   11  1   19  .   .   14  
  Brawler                  3    | .   .   .   1   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   4   7   1   1   1   
  Specialist               2    | .   .   .   2   .   .   .   
  Hunter                   7    | .   .   .   4   .   .   3   
  Programmer               5    | .   .   .   .   1   .   4   
  Compactor                1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 2   2   5   7   3   1   6   
  Combat Bots Only         5    | .   2   4   5   3   1   4   
Max Kills in Single Turn   4    | 1   1   4   3   2   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 4    | .   .   4   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        618   | .    61   19   162  26   23   327  
  Missed                   175   | .    15   5    42   12   7    94   
Damage Taken               6838  | .    601  168  2201 158  370  3340 
  Core                     1089  | .    111  27   237  21   196  497  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   18    | .    .    .    .    .    .    18   
  Regen/Repaired (Parts)   251   | .    .    .    80   .    .    171  
Core Remaining (%)         76    | 100  55   93   56   .    .    .    
Volleys Fired              208   | 16   49   19   103  10   11   .    
  Largest                  4     | 2    2    3    3    4    4    .    
  Hottest                  238   | 40   112  177  185  238  238  .    
Shots Fired                553   | 32   98   55   291  40   37   .    
  Gun                      548   | 32   98   54   287  40   37   .    
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 5     | .    .    1    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  156   | 32   27   .    97   .    .    .    
  Thermal                  392   | .    71   54   190  40   37   .    
  Explosive                5     | .    .    1    4    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 11   17   19   31   13   17   .    
  Robot Miss Streak        3     | 3    3    2    2    1    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    3    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    
Shots Hit Robots           487   | 20   66   41   209  32   25   94   
  Core Hits                176   | 7    23   18   90   12   12   14   
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 25    | .    .    .    1    .    .    24   
  Critical Strikes         47    | .    2    2    10   2    3    28   
    Burn                   18    | .    2    2    9    2    3    .    
    Destroy                1     | .    .    .    1    .    .    .    
    Smash                  25    | .    .    .    .    .    .    25   
    Sever                  3     | .    .    .    .    .    .    3    
Melee Attacks              181   | .    .    .    1    .    .    180  
  Impact                   163   | .    .    .    1    .    .    162  
  Slashing                 18    | .    .    .    .    .    .    18   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    13   
    Combat Hostiles        1     | .    .    .    .    .    .    1    
  Follow-up Attacks        38    | .    .    .    .    .    .    38   
Damage Inflicted           11858 | 169  949  720  3864 592  531  5033 
  Guns                     6373  | 169  949  583  3549 592  531  .    
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               452   | .    .    137  315  .    .    .    
  Melee                    5033  | .    .    .    .    .    .    5033 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  1487  | 169  228  .    1090 .    .    .    
  Thermal                  4886  | .    721  583  2459 592  531  .    
  Explosive                452   | .    .    137  315  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   4364  | .    .    .    .    .    .    4364 
  Slashing                 669   | .    .    .    .    .    .    669  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         52    | .    2    .    .    1    18   52   
  Average Corruption       24    | .    1    .    .    1    9    35   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  129   | .    2    .    .    3    10   114  
    Message Errors         25    | .    1    .    .    1    2    21   
    Matter Fused           17    | .    1    .    .    1    2    13   
    Heat Flow Errors       19    | .    .    .    .    .    1    18   
    Energy Discharges      12    | .    .    .    .    .    .    12   
    Parts Rejected         7     | .    .    .    .    .    1    6    
    Parts Fused            3     | .    .    .    .    .    .    3    
    Data Loss (minor)      17    | .    .    .    .    1    .    16   
    Data Loss (major)      10    | .    .    .    .    .    1    9    
    Misfires               1     | .    .    .    .    .    1    .    
    Alerts                 5     | .    .    .    .    .    .    5    
    Misdirections          12    | .    .    .    .    .    1    11   
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            2290  | .    .    .    .    .    .    2290 
  Projectiles              14    | .    .    .    .    .    .    14   
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    2276  | .    .    .    .    .    .    2276 
Knockbacks                 17    | .    .    .    .    .    .    17   
  Impact                   16    | .    .    .    .    .    .    16   
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        479   | .    191  306  479  231  262  273  
  Average Temperature      104   | .    42   114  123  96   108  102  
  Received Heat Transfer   2433  | .    411  57   675  30   48   1212 
  Effects                  15    | .    .    .    14   .    1    .    
    Shutdowns              3     | .    .    .    3    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    1    .    
    Interference           5     | .    .    .    5    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
Robots Corrupted           23    | .    .    .    .    .    .    23   
  Combat Hostiles          15    | .    .    .    .    .    .    15   
  Parts Fried              31    | .    .    .    .    .    .    31   
  Impact Corruptions       68    | .    .    .    .    .    .    68   
Robots Melted              3     | .    1    .    1    1    .    .    
  Combat Hostiles          3     | .    1    .    1    1    .    .    
  Parts Melted             30    | .    2    2    18   7    1    .    
  Heat Transferred         12321 | .    1998 1628 6031 1332 1332 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    4    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Maximum Alert Level        2    | .    .    1    2    1    .    2    
  Low Security (%)         61   | 100  100  71   56   74   100  16   
  Level 1                  19   | .    .    28   11   25   .    44   
  Level 2                  19   | .    .    .    31   .    .    39   
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             567  | 5    197  229  567  302  21   557  
  Initial                  252  | .    .    68   77   252  .    .    
  Average                  183  | .    60   142  227  111  2    321  
Influence Increases        3359 | 20   427  276  1102 184  21   1329 
  Destroy 0b10 Robot/C     1820 | .    220  180  680  100  20   620  
  Destroy 0b10 Robot/NC    215  | 20   20   10   80   10   .    75   
  Destroy Leader           512  | .    68   64   206  32   .    142  
  Allied During Kill       1    | .    .    .    .    .    1    .    
  Successful Hack          64   | .    9    .    5    11   .    39   
  Select Force Hacks       50   | .    .    .    .    .    .    50   
  Disable Machine          45   | .    .    15   30   .    .    .    
  Destroy Structure        67   | .    5    7    41   1    .    13   
  Partial Spotted          45   | .    .    .    15   .    .    30   
  Lose Combat Pursuer      540  | .    105  .    45   30   .    360  
Influence Decreases        2330 | 20   264  160  624  435  21   806  
  Time Decay               1990 | 20   244  150  514  435  21   606  
  Lost Part                340  | .    20   10   110  .    .    200  
Squads Dispatched          26   | .    3    1    7    1    .    14   
  Investigation            7    | .    1    1    1    .    .    4    
  Extermination            5    | .    .    .    .    1    .    4    
  Reinforcement            14   | .    2    .    6    .    .    6    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           12   | .   3   .   5   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              181  | .   23  10  54  6   7   81  
  Peak Tracking Total      9    | .   7   4   6   3   3   9   
  Tactical Retreats        24   | .   3   .   3   1   1   16  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            8    | .   3   1   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          3    | .   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   2   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          18   | .   4   1   3   4   .   6   
  Terminals                8    | .   3   .   2   2   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   1   .   .   2   
  Recycling Units          4    | .   1   1   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                39   | .   8   2   6   10  .   13  
  Successful               20   | .   2   1   5   5   .   7   
  Failed                   19   | .   6   1   1   5   .   6   
    Catastrophic           3    | .   2   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   33   | .   6   2   6   7   .   12  
  Terminals                17   | .   4   .   5   6   .   2   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          6    | .   .   .   1   .   .   5   
  Recycling Units          12   | .   4   2   .   3   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   1   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         16   | .   2   1   4   3   .   6   
  Terminals                5    | .   .   .   3   1   .   1   
    Track                  2    | .   .   .   1   1   .   .   
    Botnet                 3    | .   .   .   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   2   
    Patch                  3    | .   .   .   1   .   .   2   
  Recycling Units          7    | .   2   1   .   2   .   2   
    Monitor                1    | .   .   .   .   .   .   1   
    Recyclers              2    | .   1   .   .   1   .   .   
    Mask                   4    | .   1   1   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   1   2   3   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  .   
  Total Damage             318  | .   .   .   .   .   318 .   
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Active Infowar (turns)     2152 | 66   1195 .    .    .    .    891  
  Optics                   222  | .    .    .    .    .    .    222  
  Terrain                  73   | 66   7    .    .    .    .    .    
  Seismic                  1188 | .    1188 .    .    .    .    .    
  ECM                      669  | .    .    .    .    .    .    669  
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               8396 | 199  1791 301  2517 1246 236  2106 
Spaces Moved               4483 | 85   838  188  1059 721  221  1371 
  Core                     199  | 2    .    .    .    .    145  52   
  Treads                   1995 | 83   544  .    571  721  76   .    
  Legs                     1024 | .    .    .    .    .    .    1024 
  Wheels                   970  | .    294  188  488  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   295  | .    .    .    .    .    .    295  
  Fastest Speed            34   | 50   105  105  105  160  50   34   
  Average Speed            139  | 157  144  105  165  160  87   116  
  Slowest Speed            330  | 160  160  105  240  240  160  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 6    97   26   71   21   89   36   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 28   | .    .    .    15   .    .    13   
Terrain Destroyed          67   | .    .    5    49   .    .    13   
  Melee                    14   | .    .    .    1    .    .    13   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      53   | .    .    5    48   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      6034 | 121  1335 258  1647 790  238  1645 
  Wait                     868  | 3    404  20   345  30   .    66   
  Move                     4471 | 84   837  187  1058 721  220  1364 
  Hop                      3    | .    .    .    .    .    .    3    
  Pick Up                  129  | 8    19   15   45   8    .    34   
  Fast Attach              42   | 7    .    .    9    5    1    20   
  Attach                   39   | .    2    4    13   2    2    16   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     62   | 2    10   4    30   4    1    11   
  Drop                     87   | 1    14   9    43   10   3    7    
  Fire                     208  | 16   49   19   103  10   11   .    
  Melee                    125  | .    .    .    1    .    .    124  
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  200 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
 1069 | -10/Materials | Discovered new exit (range 5)
 1088 | -10/Materials | Discovered new exit (range 16)
 1174 | -10/Materials | Discovered new exit (range 11)
 1783 | -10/Materials | Discovered new exit (range 10)
 1876 | -10/Materials | Discovered new exit (range 8)
 1991 | -10/Materials | Entered another Materials area
 1991 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2253 | -9/Materials  | Discovered new exit (range 7)
 2292 | -9/Materials  | Entered another Materials area
 2292 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2320 | -8/Materials  | Build established: Gunner
 2435 | -8/Materials  | Lost 3 parts (1n1u1w)
 3511 | -8/Materials  | Build established: Scavenger-Gunner
 4601 | -8/Materials  | Lost 3 parts (1n1u1w)
 4603 | -8/Materials  | Discovered new exit (range 5)
 4809 | -8/Materials  | Entered Factory
 4809 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5119 | -7/Factory    | Discovered new exit (range 6)
 6055 | -7/Factory    | Sucked down chute
 6055 | -7/Factory    | Entered Waste
 6056 | -7/Waste      | Met a frightened Derelict
 6070 | -7/Waste      | EMP discharged
 6116 | -7/Waste      | Spotted C-40 Crusher
 6122 | -7/Waste      | Destroyed C-40 Crusher
 6162 | -7/Waste      | Spotted C-40 Crusher
 6170 | -7/Waste      | EMP discharged
 6170 | -7/Waste      | System corruption reached 10%
 6174 | -7/Waste      | Spotted C-40 Crusher
 6176 | -7/Waste      | Allies destroyed C-40 Crusher
 6178 | -7/Waste      | Spotted C-40 Crusher
 6182 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6188 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6190 | -7/Waste      | Allies destroyed C-40 Crusher
 6194 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6203 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6217 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6225 | -7/Waste      | Spotted C-40 Crusher
 6225 | -7/Waste      | Spotted C-40 Crusher
 6248 | -7/Waste      | Lost 5 parts (1p3n1w)
 6252 | -7/Waste      | Discovered new exit (range 16)
 6270 | -7/Waste      | EMP discharged
 6291 | -7/Waste      | Entered Factory
 6501 | -7/Factory    | Build established: Mutant
 6665 | -7/Factory    | Fabricated Lance?
 6787 | -7/Factory    | Core integrity fell below 50%
 6930 | -7/Factory    | Build established: Gladiator
 7056 | -7/Factory    | System corruption reached 30%
 8024 | -7/Factory    | Core integrity fell below 20%
 8099 | -7/Factory    | Build established: Scavenger-Mutant
 8206 | -7/Factory    | Lost 4 parts (3n1w)
 8397 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08351_ R-06 Scavenger collects Unknown Device.
08352_ Sneak attack on R-06 Scavenger.
08352_ R-06 Scavenger destroyed.
08361_ System corrupted: Matter fused (-8).
08366_ Acquired 8 matter.
08370_ K-01 Serf collects debris.
08371_ Aluminum Leg destroyed.
08372_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010.
08374_ K-01 Serf collects debris.
08379_ System corrupted: Greatsword rejected.
08379_ Acquired Greatsword.
08380_ >> MONITOR: Recycling Unit F006 accepting Prototype Energy Gun (100%).
08382_ Greatsword destroyed.
08383_ >> MONITOR: Recycling Unit F006 accepting Prototype Energy Gun (100%).
08383_ K-01 Serf collects debris.
08385_ Impact Mace destroyed.
08386_ >> MONITOR: Recycling Unit F006 accepting Unknown Energy Gun (88%).
08389_ >> MONITOR: Recycling Unit F006 accepting Unknown Device (85%).
08394_ K-01 Serf collects debris.
08395_ System corrupted: Energy discharge (-80).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????#############??????????? |
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| ??????????????????????????#  """" """??#?????????? |
| ??????????????????????????#  """" """" #?????????? |
| ??????????????????????????# %"""" """" #?????????? |
| ??????????????????????????#!%"""" """" #???######? |
| ??????????????????????????#*%"""" """" #???#     ? |
| ??????????????????????????#=[*!        #???#     " |
| ??????????????????????????# *!         #???#     " |
| ??????????????????????????#            #???#     " |
| ??????????????????????????# "T"        #???#     " |
| ??????????????????????????#######+##########       |
| ??????????????????????????????#  %%        # =   " |
| ??????????????????????????????#            #     " |
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| ??????????????????# w    @          g  k   #       |
| ??????????????????##############   ###     #   [ ! |
| ???????????????????????????????#   #?#     #####+# |
| ???????????????????????????????+   #?#          %  |
| ???????????????????????????????#   #?#             |
| ???????????????????????????????#   #?#    ^        |
| ???????????????????????????????#   #?#             |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          30
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: TH             10
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            7
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lance | x2 | -7/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumLinkedTerrabomb
  Manual?         0
Play Time         02:42:44
  Cumulative      124.8 hours
  Start           2025.03.30 @ 12:27:02
  End             2025.03.31 @ 13:53:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          47
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a5a6d37-8fb4-4d36-9b43-d517cd0ce61b