Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 13:48:29 Player: Plexion Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (271) 1355 Value Destroyed (9506) 9506 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2704) 2704 TOTAL SCORE: 20585 Bonus ------- High Alert Combat Kills 1542 Follower Combat Kills 1736 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1174 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Precision Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Tactical Coordination Suite Improved Armor Integrity Analyzer Launcher Loader Improved Weapon Cycler Phase Shifter Hardened Heavy Armor Plating Improved Medium Armor Plating EM Shield Heavy Plasma Cannon Neutron Cannon Coil Gun Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Utility 6 | . . . 1 . . . 2 . 1 . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 305 | 8 14 9 30 2 . 5 24 11 8 7 5 56 5 1 4 19 33 29 29 6 Power 25 | 1 . 1 3 . . . 2 . 2 . . 7 . 1 . 3 . 2 3 . Engine 17 | 1 . 1 3 . . . 2 . 1 . . 6 . 1 . 1 . 1 . . Core 7 | . . . . . . . . . 1 . . 1 . . . 1 . 1 3 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 71 | 4 1 2 8 2 . 2 4 2 2 . 1 10 1 . 1 5 8 7 10 1 Treads 3 | 2 . . 1 . . . . . . . . . . . . . . . . . Leg 67 | 2 1 2 7 2 . 2 4 2 2 . 1 10 1 . 1 5 8 7 9 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 98 | 1 4 . 6 . . 2 6 1 3 1 2 19 2 . 2 6 19 11 13 . Device 55 | . 1 . 1 . . 1 2 . 1 1 1 12 . . 1 5 14 5 10 . Storage 7 | 1 3 . 1 . . . . . . . . . . . 1 . . 1 . . Processor 1 | . . . . . . . . . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 35 | . . . 4 . . 1 4 1 2 . 1 7 2 . . 1 5 4 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 9 6 13 . . 1 12 8 1 6 2 20 2 . 1 5 6 9 3 5 Energy Gun 19 | 1 5 2 4 . . . 2 . . . . 2 . . . . . . 2 1 Energy Cannon 24 | . . . 1 . . 1 4 2 . . . 7 1 . . 2 4 2 . . Ballistic Gun 32 | 1 . . 6 . . . 5 5 . 2 1 2 . . 1 1 . 4 1 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . 4 3 2 . . . 1 1 . 3 1 7 1 . . 1 1 2 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . . . . . 1 1 . 2 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . 1 2 1 . . . 2 . . . . 2 . 2 . Parts Lost 70 | . 1 8 5 . . 2 . . . . 2 14 . . . 3 9 13 9 4 Power 8 | . . 2 . . . . . . . . 1 3 . . . 1 . 1 . . Propulsion 17 | . . 2 2 . . . . . . . . 3 . . . . 2 5 2 1 Utility 24 | . . . 2 . . 1 . . . . . 6 . . . 1 6 2 6 . Weapon 21 | . 1 4 1 . . 1 . . . . 1 2 . . . 1 1 5 1 3 Highest Loss Streak 7 | . 1 7 2 . . 2 . . . . 2 7 . . . 1 2 6 7 4 Average Slot Usage (%) 91 | . 98 87 96 100 100 100 97 99 98 100 92 88 93 93 92 92 93 62 93 15 Engine 7 | . 14 4 8 11 11 11 9 9 7 7 7 7 13 13 13 10 5 . . . Core 1 | . . . . . . . . . 7 7 . 1 . . . . . 1 9 . Leg 23 | . 28 27 31 33 33 33 27 26 23 23 23 20 20 20 20 20 23 13 20 4 Device 12 | . 4 . 2 . . . 8 9 13 22 22 16 20 20 19 15 16 14 20 . Storage 15 | . 21 28 22 22 22 22 18 18 15 15 15 13 13 13 13 13 11 7 4 . Protection 11 | . . . 8 11 11 10 16 18 15 7 7 15 13 13 13 17 11 8 17 . Energy Gun 1 | . 11 . 10 . . . . . . . . . . . . . . . . 4 Energy Cannon 2 | . . . . . . 10 2 . . . . 3 1 . . 1 10 2 . . Ballistic Gun 8 | . 14 1 7 22 22 11 15 17 13 11 14 3 . . 4 5 . 5 15 4 Launcher 2 | . 1 13 . . . . . . . . . 1 4 6 6 4 4 2 . . Slashing Weapon 1 | . . 11 2 . . . . . 1 2 . 2 6 6 1 . . . . . Naked Turns 34 | . . . . . . . . . . . . . . . . . . 7 18 9 Heaviest Build 155 | 13 48 51 80 80 80 81 87 94 103 96 97 122 121 121 152 143 155 149 82 10 Greatest Support 76 | 40 20 20 33 33 33 38 43 43 48 48 48 48 45 45 45 50 75 75 76 15 Greatest Overweight (x) 14 | . 2 14 5 2 2 2 2 2 2 1 2 4 2 2 3 2 2 11 1 1 Average Overweight (x) 1 | . . 2 1 2 2 2 1 2 2 1 1 2 2 2 2 2 1 1 . . Largest Inventory Capacity 28 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 28 20 20 20 12 4 Average Capacity 18 | 4 9 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 11 4 Most Carried 21 | 4 10 10 20 20 20 20 20 20 20 20 20 20 20 20 21 20 20 19 12 3 Average Carried 16 | 2 7 6 15 19 20 19 19 19 19 20 19 19 19 19 20 19 18 8 9 . Final Capacity 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 4 4 Final Carried 20 | 4 10 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 4 . Class Distribution -------------------- 58% | Scavenger-Mutant 21% | Hauler-Mutant 12% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Waste Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 6662 | 150 464 223 528 92 . 70 447 439 215 230 90 1182 110 36 . 318 462 612 908 86 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12608 | . 592 146 1337 105 . 56 658 756 272 246 157 2337 59 . . 1022 2365 1269 1180 51 Parts 606 | . 46 13 94 8 . 3 45 38 18 8 8 120 2 . . 47 92 10 49 5 Haulers Intercepted 8 | . 2 . 3 . . . 1 2 . . . . . . . . . . . . Recyclers Shooed 13 | . . . . . . . 1 4 . . . 7 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . 2 4 . 2 . . 14 . . . 5 Prevented 41 | . . . . . . . . . . 6 2 . 2 . . 31 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 203 | . 12 18 24 3 . 1 12 7 5 7 3 29 1 . . 19 37 6 18 1 Melee 4 | . . . 1 . . . . . . . . 2 . . . . . 1 . . Guns 68 | . 5 . 14 3 . . 6 6 5 2 1 13 . . . . . . 12 1 Cannons 40 | . . . . . . 1 2 1 . . . 5 . . . 1 27 3 . . AOE 83 | . 7 18 9 . . . 4 . . 5 2 6 . . . 16 8 2 6 . Classes Destroyed 20 | . 6 3 5 . . 1 . . 1 . . . . . . 1 . 1 2 . Worker 24 | . 3 . 3 1 . . 1 1 1 . . 10 . . . . 2 . 2 . Builder 10 | . 1 . . . . . 2 . . . . 5 . . . . 1 . 1 . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 3 . . . 1 2 . . . . . . . . . . . . Recycler 13 | . . . 1 . . . 1 4 1 . . 3 . . . . 3 . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 2 . Operator 4 | . 1 . . . . . 1 1 1 . . . . . . . . . . . Watcher 8 | . 2 . 4 . . . . . . . . 2 . . . . . . . . Swarmer 42 | . . 6 4 . . . 4 3 4 3 . . . . . 8 8 . 2 . Grunt 81 | . 12 4 10 2 . . 3 3 . 2 2 19 1 . . 7 3 . 13 . Brawler 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Duelist 8 | . . . 2 . . . . . . . 1 2 . . . 1 1 . 1 . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 22 | . . . 7 . . . 4 . . . . 2 . . . 2 7 . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . 1 1 1 . . . . . . . . 5 . 1 . Programmer 22 | . . . . . . . . . 1 1 . 6 . . . . 13 . . 1 Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . Assembled 7 | . . 6 . 1 . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . 2 . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 5 6 8 3 . 1 5 3 3 3 3 9 1 . . 6 7 2 10 1 Combat Bots Only 8 | . 2 6 5 2 . 1 4 2 3 3 3 4 1 . . 6 5 2 8 1 Max Kills in Single Turn 8 | . 2 2 4 1 . 1 2 1 1 1 2 4 1 . . 4 2 1 8 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 2 2 . . . 1 . . 1 2 2 . . . 4 2 1 6 . Melee 1 | . . . 1 . . . . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Damage Taken 13579 | . 506 662 978 93 . 223 588 203 269 204 155 2901 28 . . 692 2292 956 2231 598 Core 1774 | . 101 101 162 . . . 53 7 35 9 . 240 . . . 49 124 225 422 246 Absorbed by Shields 715 | . . . . . . . . . . 78 56 85 . . . . 372 124 . . Core Remaining (%) 71 | 100 . 19 . . . 59 . 89 . . 93 . . . . 66 . . . . Volleys Fired 715 | . 47 25 60 12 . 6 41 49 21 23 6 142 8 . . 24 109 56 69 17 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 1 . . 1 2 3 3 2 Hottest 196 | . 60 80 90 46 . 68 136 136 53 53 48 165 90 . . 90 196 188 115 108 Shots Fired 1248 | . 79 26 103 24 . 11 76 97 42 36 11 219 8 . . 24 205 82 183 22 Gun 793 | . 67 3 97 24 . 10 47 92 42 26 10 147 . . . . . 24 183 21 Cannon 319 | . . . . . . 1 24 4 . . . 48 5 . . 6 196 35 . . Launcher 135 | . 12 23 6 . . . 5 1 . 10 1 24 3 . . 18 9 23 . . Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 648 | . 35 . 34 24 . 10 47 92 42 26 10 135 . . . . . 24 153 16 Thermal 354 | . 14 3 . . . 1 24 4 . . . 60 5 . . 6 196 35 . 6 Explosive 93 | . 12 23 6 . . . 5 1 . 3 . 11 . . . . 9 23 . . Electromagnetic 153 | . 18 . 63 . . . . . . 7 1 13 3 . . 18 . . 30 . Robot Hit Streak 29 | . 10 3 22 6 . 5 13 7 3 4 10 29 8 . . 10 14 19 12 12 Robot Miss Streak 6 | . 2 2 4 3 . 1 2 6 4 4 . 5 . . . 1 2 1 4 2 Penetration Max 1 | . . . . . . . . 1 1 . . . . . . . . . 1 . Secondary Targets 6 | . . . . . . . . 1 . . . 3 . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . 1 . . . . . . 1 . Shots Hit Robots 817 | . 52 9 76 14 . 9 53 52 20 19 9 161 2 . . 11 134 68 110 18 Core Hits 537 | . 39 35 61 7 . 3 28 19 10 13 6 100 . . . 41 81 29 59 6 Critical Hits 15 | . . . 1 . . . 2 1 1 . . 2 . . . . 4 . 1 3 Critical Kills 7 | . . . . . . . 1 1 1 . . 2 . . . . 2 . . . Critical Parts Destroyed 6 | . . . 1 . . . 1 . . . . . . . . . 2 . 1 1 Melee Attacks 35 | . . . 1 . . . . . 2 . . 27 3 . . 1 . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . 1 . . . . . 2 . . 27 3 . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Sneak Attacks 6 | . . . . . . . . . 1 . . 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29862 | . 1387 1036 1799 230 . 86 1211 941 543 871 241 5335 127 . . 1833 6175 4136 3451 460 Guns 8878 | . 584 20 1102 230 . 65 629 880 443 263 127 1936 . . . . . 353 1830 416 Cannons 7284 | . . . . . . 21 309 61 . . . 861 . . . 110 4906 1016 . . Explosions 12598 | . 803 1016 666 . . . 273 . . 608 114 1685 127 . . 1691 1269 2744 1602 . Melee 1032 | . . . 31 . . . . . 100 . . 853 . . . 32 . 16 . . Ramming 54 | . . . . . . . . . . . . . . . . . . 7 19 28 Kinetic 7115 | . 264 . 366 230 . 65 629 880 443 263 127 1688 . . . . . 353 1496 311 Thermal 10393 | . 161 53 168 . . 21 309 61 . . 44 1326 . . . 468 5043 1016 1602 121 Explosive 6962 | . 748 983 498 . . . 253 . . 360 . 546 . . . . 830 2744 . . Electromagnetic 4306 | . 214 . 736 . . . 20 . . 248 70 922 127 . . 1333 302 . 334 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 984 | . . . 31 . . . . . 100 . . 853 . . . . . . . . Piercing 48 | . . . . . . . . . . . . . . . . 32 . 16 . . Highest Corruption 10 | . . . 1 1 1 1 . . 1 1 1 4 4 4 4 . 9 9 9 10 Average Corruption 3 | . . . 1 1 1 1 . . 1 1 1 3 4 4 4 . 3 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 243 | . . . 1 1 5 6 . . 2 3 5 36 17 14 2 . 33 44 60 14 Message Errors 70 | . . . . . 3 3 . . 1 1 1 10 7 4 2 . 12 12 10 4 Matter Fused 46 | . . . . . . . . . . . . 12 4 2 . . 5 13 8 2 Heat Flow Errors 25 | . . . . . . . . . . . . 7 3 2 . . 1 5 6 1 Energy Discharges 24 | . . . . 1 1 3 . . . 1 1 2 2 3 . . 3 2 4 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . 1 1 2 1 Data Loss (minor) 22 | . . . 1 . 1 . . . 1 . 3 3 1 3 . . 4 . 4 1 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . 1 3 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 29 | . . . . . . . . . . 1 . 2 . . . . 5 7 13 1 Weapon Failures 13 | . . . . . . . . . . . . . . . . . 1 . 11 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 595 | . . 9 5 . . . . . . 3 4 177 . . . 22 236 75 64 . Projectiles 150 | . . . . . . . . . . . . 18 . . . . 132 . . . Explosions 302 | . . 9 5 . . . . . . 3 4 16 . . . 22 104 75 64 . Melee 143 | . . . . . . . . . . . . 143 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1085 | . 94 82 86 . . . 37 . . 7 49 61 . . . 40 174 433 9 13 Shots 36 | . 3 3 3 . . . 1 . . 1 2 4 . . . 2 5 12 . . Rammed 11 | . . . . . . . . . . . . . . . . . . 3 3 5 Targets Rammed 12 | 1 . . . . . . . . . . . . . . . . . 3 3 5 Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 9 4 227 2 . 24 234 54 . . . 312 158 180 . 66 260 238 260 192 Average Temperature 79 | . 3 2 63 2 . 12 89 29 . . . 90 48 86 . 30 99 71 59 81 Received Heat Transfer 2673 | . 225 9 288 24 . . 162 45 . 24 12 789 18 . . 84 105 . 807 81 Effects 5 | . . . . . . . . . . . . 3 . . . . 1 . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . 3 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . 3 1 . . 2 2 . . . Combat Hostiles 7 | . . . . . . . . . . . . 3 1 . . 2 1 . . . Parts Fried 25 | . . . 4 . . . . . . . . 6 . . . 8 6 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 22 | . 2 . . . . . 1 . . . . 5 . . . . 14 . . . Heat Transferred 12426 | . 325 100 300 . . 37 555 111 . . 50 1960 . . . 450 6406 897 1050 185 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . 2 . 5 . . . . . . . 1 2 . . . 5 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Peak Influence 2204 | . 291 175 501 212 . 30 285 276 242 . . 583 . . . . 970 377 2204 . Initial 334 | . . 60 52 162 . . . 47 88 . . . . . . . 147 334 . . Average 307 | . 136 42 202 111 . 10 167 156 122 . . 304 . . . . 437 179 1371 . Maximum Alert Level 5 | . 1 . 2 1 . . 1 1 1 . . 2 . . . . 3 1 5 . Low Security (%) 50 | 100 79 100 49 64 . 100 56 91 60 . . 26 . . . . 10 63 1 . Level 1 30 | . 20 . 31 35 . . 43 8 40 . . 46 . . . . 49 36 12 . Level 2 10 | . . . 18 . . . . . . . . 26 . . . . 26 . 4 . Level 3 2 | . . . . . . . . . . . . . . . . . 14 . 9 . Level 4 2 | . . . . . . . . . . . . . . . . . . . 27 . Level 5 3 | . . . . . . . . . . . . . . . . . . . 43 . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . 5 . . . 1 1 1 . . 8 . . . 1 10 . 14 . Investigation 3 | . 1 . . . . . . . . . . . . . . . . . 2 . Extermination 13 | . . . . . . . . . 1 . . 5 . . . . 6 . 1 . Reinforcement 17 | . 3 . 3 . . . 1 1 . . . 3 . . . . 3 . 3 . Assault 9 | . . . 2 . . . . . . . . . . . . 1 1 . 5 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 18 | . 3 . 6 . . . 3 . . . . 3 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 28 18 43 3 . 1 13 14 7 8 3 54 1 . . 22 47 6 71 2 Peak Tracking Total 15 | . 4 11 7 2 . 1 7 3 4 3 3 6 1 . . 7 6 2 15 1 Tactical Retreats 25 | . 5 1 1 . . . . 1 1 1 . 9 . . . 2 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 7 | . 1 . 1 . . . . . . . . 2 . . . . 3 . . . Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled 30 | . 3 1 3 . . . 1 2 . . . 5 . . . . 5 . 10 . Max in Single Turn 4 | . 1 1 1 . . . 1 1 . . . 4 . . . . 4 . 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 27 | . 3 . 4 . 1 . 2 5 5 . . 5 . . . . . . 2 . Terminals 21 | . 3 . 4 . . . 2 4 4 . . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . 1 . . . . . . 2 . Total Hacks 54 | . 4 . 9 . 1 . 5 10 12 . . 8 . . . . . . 5 . Successful 23 | . 2 . 6 . 1 . 2 6 3 . . 2 . . . . . . 1 . Failed 31 | . 2 . 3 . . . 3 4 9 . . 6 . . . . . . 4 . Catastrophic 12 | . . . 2 . . . 1 . 3 . . 4 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 3 . 8 . . . 5 7 7 . . 5 . . . . 7 . 11 . Terminals 44 | . 4 . 9 . . . 5 8 11 . . 7 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 . . 1 . . . . . . 5 . Terminal Hacks 12 | . 1 . 3 . 1 . 1 2 2 . . 2 . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 1 . 3 . . . 1 3 1 . . . . . . . . . . . Terminals 9 | . 1 . 3 . . . 1 3 1 . . . . . . . . . . . Track 8 | . 1 . 3 . . . 1 3 . . . . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 4 . . . 2 2 5 . . 5 . . . . . . 2 . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 34 | . . . . . . . . . . . . . . . 4 2 3 19 6 . Largest Group 18 | . . . . . . . . . . . . . . . 4 4 3 18 18 . Highest-Rated Group 743 | . . . . . . . . . . . . . . . 150 150 210 650 743 . Highest-Rated Ally 70 | . . . . . . . . . . . . . . . 40 49 70 50 70 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Light 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 248 | . . . . . . . . . . . . . . . . 30 26 1 191 . Total Damage 7867 | . . . . . . . . . . . . . . . . 764 700 . 6403 . Kills 59 | . . . . . . . . . . . . . . . . 4 5 . 50 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . 2 2 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 21595 | 86 961 1084 1624 715 652 1039 919 720 760 636 804 2592 901 546 1536 1186 2144 1104 1272 314 Spaces Moved 10997 | 56 589 537 698 376 363 561 440 297 373 381 507 1064 482 302 843 599 1039 487 793 210 Core 48 | 4 . 2 . . . . . . . . . . . . . . . 7 32 3 Treads 9 | 9 . . . . . . . . . . . . . . . . . . . . Legs 10940 | 43 589 535 698 376 363 561 440 297 373 381 507 1064 482 302 843 599 1039 480 761 207 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 180 180 180 150 180 180 150 150 150 180 180 180 180 150 50 50 50 Average Speed 166 | 121 133 182 172 180 180 180 165 180 180 150 152 180 180 180 180 180 159 168 129 119 Slowest Speed 750 | 160 180 750 270 180 180 180 180 180 180 150 180 240 180 180 210 180 180 600 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 85 95 75 83 86 92 39 52 10 52 68 25 69 50 88 69 30 97 24 32 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 14 | . . . . 1 . . . . . 1 1 . . . 1 . . . 10 . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . . 1 . . . . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 . 1 . 1 1 . 1 1 1 1 . . 1 . Scrap Searched 18 | . . 2 . 1 . 2 . . . 2 1 . 2 1 4 3 . . . . Spaces Dug 83 | . 5 18 . . . . . 10 1 . . 15 8 . . 3 20 3 . . Terrain Destroyed 753 | . 89 169 59 . . . 40 13 2 16 4 74 8 . . 15 116 121 24 3 Melee 15 | . . . . . . . . . 1 . . 11 3 . . . . . . . Projectile 80 | . . . . . . . . 3 1 . . 9 5 . . 3 45 7 4 3 AOE 658 | . 89 169 59 . . . 40 10 . 16 4 54 . . . 12 71 114 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Was Fac Upp Total 13086 | 72 682 616 1013 395 362 580 569 386 428 412 529 1506 502 306 860 678 1319 685 936 250 Wait 652 | . 23 44 189 . . 5 29 22 19 . 11 55 3 . 5 2 116 104 16 9 Move 10978 | 55 588 536 697 375 362 560 439 296 372 380 506 1063 481 301 842 598 1039 486 792 210 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 4 6 2 18 2 . 2 11 2 1 1 . 18 1 1 4 2 10 5 12 1 Fast Attach 85 | 8 2 1 10 . . . 4 3 2 . . 13 . 1 . 3 4 20 13 1 Attach 65 | . 1 6 5 . . 2 1 1 1 . 2 10 2 . 1 1 13 8 6 5 Detach 15 | 2 1 . 5 . . . . . . . 1 1 1 . . . 2 1 . 1 Swap 155 | . 11 2 15 2 . 3 19 7 5 7 3 33 3 . 3 15 16 1 10 . Drop 132 | 2 3 . 13 4 . 2 25 6 5 1 . 28 . 3 5 9 10 . 15 1 Fire 715 | . 47 25 60 12 . 6 41 49 21 23 6 142 8 . . 24 109 56 69 17 Melee 35 | . . . 1 . . . . . 2 . . 27 3 . . 1 . 1 . . Ram 11 | . . . . . . . . . . . . . . . . . . 3 3 5 Kick 1 | 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 139 | . . . . . . . . . . . . 116 . . . 23 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Waste -5/Factory (discovered 3 exits: [*Fac] / [*Upp x2]) -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Discovered new exit (range 7) 816 | -10/Materials | Discovered new exit (range 16) 1048 | -10/Materials | Entered Mines 1062 | -10/Mines | Assembled infested the area 1063 | -10/Mines | Learned Materials stockpile data 1067 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1157 | -10/Mines | Core integrity fell below 50% 1193 | -10/Mines | Lost 7 parts (1p2n4w) 1253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1581 | -10/Mines | Discovered new exit (range 5) 1990 | -10/Mines | Core integrity fell below 20% 2107 | -10/Mines | Discovered new exit (range 11) 2132 | -10/Mines | Entered Materials 2132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -9/Materials | Build established: Scavenger-Mutant 2735 | -9/Materials | Discovered new exit (range 5) 3261 | -9/Materials | Discovered new exit (range 9) 3695 | -9/Materials | Identified exit to Mines 3732 | -9/Materials | First assault squad dispatched 3756 | -9/Materials | Entered Mines 3874 | -9/Mines | Excavation squad dispatched 3874 | -9/Mines | A large section of the Mines collapsed 3888 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3936 | -9/Mines | Discovered new exit (range 11) 4127 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4131 | -9/Mines | Found Prototype Device 4248 | -9/Mines | Discovered new exit (range 9) 4390 | -9/Mines | Found a hidden stash of uninstalled traps 4464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4464 | -9/Mines | Discovered new exit (range 5) 4471 | -9/Mines | Entered Exiles 4471 | -9/Exiles | Found Exiles lab abandoned 5103 | -9/Exiles | Discovered new exit (range 14) 5123 | -9/Exiles | Entered Mines 5159 | -8/Mines | Identified Exp. Sensor Array 5450 | -8/Mines | Discovered new exit (range 5) 5507 | -8/Mines | Discovered new exit (range 15) 6162 | -8/Mines | Entered Materials 6162 | -8/Materials | Evolved 2 slots: Utility x2 6163 | -8/Materials | Identified exit to Storage 6836 | -8/Materials | Discovered new exit (range 16) 7081 | -8/Materials | Entered Storage 7745 | -8/Storage | Discovered new exit (range 15) 7801 | -8/Storage | Entered Factory 7801 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7897 | -7/Factory | Identified exit to Lower Caves 8561 | -7/Factory | Entered Lower Caves 8706 | -7/Lower Caves | Build established: Hauler-Mutant 9120 | -7/Lower Caves | Build established: Scavenger-Mutant 9144 | -7/Lower Caves | Learned 4 Factory zone layouts 9189 | -7/Lower Caves | Discovered new exit (range 5) 9197 | -7/Lower Caves | Entered another Lower Caves area 9333 | -7/Lower Caves | Learned Factory security intel 9497 | -7/Lower Caves | Build established: Hauler-Mutant 9903 | -7/Lower Caves | Discovered new exit (range 16) 10001 | -7/Lower Caves | Entered Factory 10001 | -6/Factory | Evolved 2 slots: Utility x2 10540 | -6/Factory | Build established: Scavenger-Mutant 10718 | -6/Factory | Lost 7 parts (1p4u2w) 10890 | -6/Factory | Lost 3 parts (1p2n) 11020 | -6/Factory | Identified exit to Lower Caves 11174 | -6/Factory | Found Launcher Loader 11467 | -6/Factory | Found Hvy. Reflective Plating 11587 | -6/Factory | Build established: Hauler-Mutant 12146 | -6/Factory | Build established: Scavenger-Mutant 12593 | -6/Factory | Entered Lower Caves 12597 | -6/Lower Caves | Encountered a Warlord checkpoint 13459 | -6/Lower Caves | Discovered new exit (range 13) 13494 | -6/Lower Caves | Entered another Lower Caves area 13747 | -6/Lower Caves | Encountered a Warlord checkpoint 13853 | -6/Lower Caves | Learned Factory emergency access door positions 13934 | -6/Lower Caves | Discovered new exit (range 10) 14040 | -6/Lower Caves | Entered Zion 14109 | -6/Zion | Given A8's code to call for help 14114 | -6/Zion | Discovered new exit (range 15) 14175 | -6/Zion | Build established: Hauler-Mutant 14197 | -6/Zion | System corruption cleaned by Quarantine Array 14435 | -6/Zion | Found CR-A16's Pointy Stick 15146 | -6/Zion | Imprinted 15148 | -6/Zion | Declared Zion's savior 15576 | -6/Zion | Entered Proximity Caves 15576 | -5/Proximity Caves | Accompanied by 4 allies 16029 | -5/Proximity Caves | Spotted B-75 Beast 16066 | -5/Proximity Caves | Allies destroyed B-75 Beast 16256 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16385 | -5/Proximity Caves | Build established: Scavenger-Mutant 16640 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16749 | -5/Proximity Caves | Discovered new exit (range 7) 16762 | -5/Proximity Caves | Entered Factory 16762 | -5/Factory | Accompanied by 2 allies 16762 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16763 | -5/Factory | Identified exit to Extension 17327 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17328 | -5/Factory | Zion Light squad teleported in 17997 | -5/Factory | Terminal network hard line cut 18767 | -5/Factory | Discovered new exit (range 2) 18862 | -5/Factory | First assault squad dispatched 18906 | -5/Factory | Sucked down chute 18906 | -5/Factory | Entered Waste 18907 | -5/Waste | Met a frightened Derelict 18918 | -5/Waste | Spotted C-40 Crusher 18935 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18938 | -5/Waste | Crushed by Compactor (1 part destroyed) 18941 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18943 | -5/Waste | Destroyed C-40 Crusher 18943 | -5/Waste | Spotted C-40 Crusher 18950 | -5/Waste | Found Damper Plating 18982 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18984 | -5/Waste | Destroyed C-40 Crusher 19016 | -5/Waste | Spotted C-40 Crusher 19030 | -5/Waste | Spotted C-40 Crusher 19061 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 19062 | -5/Waste | Destroyed C-40 Crusher 19064 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19067 | -5/Waste | Crushed by Compactor (1 part destroyed) 19068 | -5/Waste | Destroyed C-40 Crusher 19098 | -5/Waste | Lost 4 parts (1p3n) 19218 | -5/Waste | Spotted C-40 Crusher 19319 | -5/Waste | Destroyed C-40 Crusher 19352 | -5/Waste | Spotted C-40 Crusher 19367 | -5/Waste | Build established: Hauler-Mutant 19421 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19429 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19432 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19440 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19443 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19448 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19452 | -5/Waste | Destroyed C-40 Crusher 19479 | -5/Waste | Lost 6 parts (2n2u2w) 19621 | -5/Waste | Warlord forces began an assault 19922 | -5/Waste | Discovered new exit (range 12) 20010 | -5/Waste | Entered Factory 20010 | -5/Factory | Accompanied by 16 allies 20087 | -5/Factory | Build established: Scavenger-Tank 20184 | -5/Factory | Garrison activated, responded to threat 20238 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 20239 | -5/Factory | Zion Light squad teleported in 20282 | -5/Factory | Found Prototype Protection 20404 | -5/Factory | Discovered new exit (range 15) 20610 | -5/Factory | First assault squad dispatched 20611 | -5/Factory | Zion Light squad teleported in 20655 | -5/Factory | Discovered new exit (range 13) 21018 | -5/Factory | Destroyed 8 combat bots 21064 | -5/Factory | Identified Zio. Weapon Casing 21137 | -5/Factory | Core integrity fell below 50% 21177 | -5/Factory | Lost 7 parts (2n4u1w) 21264 | -5/Factory | Released all parts (14) 21277 | -5/Factory | Discovered new exit (range 8) 21282 | -5/Factory | Entered Upper Caves 21312 | -5/Upper Caves | System corruption reached 10% 21555 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21558 | -5/Upper Caves | Core integrity fell below 20% 21578 | -5/Upper Caves | Build established: Mutant 21596 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 21568_ Slug penetrates Y-64 Sentinel. 21572_ System corrupted: KE Penetrator targeting data glitched. 21572_ Y-64 Sentinel suffers critical hit. 21574_ Slug penetrates Y-64 Sentinel. 21576_ Penetrated by Slug. 21576_ Slug penetrates Y-64 Sentinel. 21579_ Penetrated by Slug. 21580_ Y-64 Sentinel suffers critical hit. 21580_ Destroyed Imp. Treads. 21582_ Slug penetrates Y-64 Sentinel. 21584_ Y-64 Sentinel suffers critical hit. 21584_ KE Penetrator destroyed. 21584_ Penetrated by Slug. 21587_ Slug penetrates Wall. 21589_ #&EW32UA/4ICRSQT0=1QO3|UUMG 21590_ Imp. Plasma Cutter destroyed. 21590_ Penetrated by Slug. 21591_ Acquired 24 matter. 21591_ Slammed into Y-64 Sentinel. 21596_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# ##?#" ""?????????## ### | | ????????????????####### ### """?????##### # | | ????????????????# # "" ????## # | | ????????????????# ###### %## ????# | | ????????????????# #????# %%#### ##?## | | ????????????????# #????# #### ### ## | | ????????????????# #????# #??# ##### | | ????????????????# #?#### #??## ##???## | | ????????????????# ### ## ######## #######?????# | | ????????????????# ## ##### #?????????### | | ??############### ## #??????#### | | ??# #### #### #??????# | | ??# ##??## #??# #??????# | | ??# ######+#### ###????# #??# #??????# | | ??# #?????????# #??????# ##?# #??????# | | ??# #?????????# #?###### #?# ??????## | | ??# #?????????# ##?# #?# ??????## ## | | ??# #?????????# #??# ##? ???????# ?# | | ??# #?????????# #??# #?? #????? ?# | | ??# #?????????# #??# ## #?? ???? ?# | | ??# #?????????# #?## ####?? ???## ??# | | ??# #?????????# ### #????? #???# #?## | | ??# #?????????# ## ###### ???###?## | | ??# ####+###### # ?????## | | ??# Y ?????### | | ??# ; @ #? ???????# | | ??########### ##;##= #????????????# # | | ????????????# ####?# ;#??????????## ## | | ????????????# ##???# ##?????????## ## | | ????????????###????# ## #??????????# # | | ???????????????????# ### ######?????????# ## | | ???????????????????# ##?###?????????????# ?# | | ???????????????????##???????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????##### | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? ## | | ???????????????????????????????????????????? #?? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Cld. VTOL Module | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalArmoredMediator Manual? 0 Play Time 02:27:30 Cumulative 151.8 hours Start 2021.05.17 @ 19:53:46 End 2021.05.18 @ 13:48:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 99 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a43f461-af6e-40b0-aed3-510b81c821ce