Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 12:03:12 Player: Cod_fish Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2364) 2364 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (663) 663 TOTAL SCORE: 5352 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 107 Met Imprinter 300 Was Imprinted 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 290/290 System Corruption 3% Temperature Cool (12) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Armored Treads Huge Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Autogun Autogun Autogun Autogun Barrage Gun Barrage Gun KE Penetrator Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun Shotgun Shotgun Rocket Launcher [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 75 | 5 15 3 35 3 5 9 Power 8 | 1 3 . 3 . . 1 Engine 8 | 1 3 . 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 3 . 11 1 . 3 Treads 20 | 2 3 . 11 1 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 . 9 1 1 1 Device . | . . . . . . . Storage 5 | 1 1 . 3 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 8 | . . . 5 1 1 1 Artifact . | . . . . . . . Weapon 32 | 1 7 3 12 1 4 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 6 . 9 1 2 3 Ballistic Cannon 4 | . 1 1 2 . . . Launcher 5 | . . 2 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 14 | . 3 . 1 2 . 8 Power 2 | . 1 . . . . 1 Propulsion 5 | . 1 . 1 . . 3 Utility 3 | . . . . 1 . 2 Weapon 4 | . 1 . . 1 . 2 Highest Loss Streak 8 | . 2 . 1 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 100 97 94 93 87 Engine 11 | . 13 14 11 11 11 9 Treads 31 | . 27 28 32 33 33 32 Storage 12 | . 14 14 11 11 11 11 Processor 11 | . 11 14 11 11 11 11 Protection 5 | . . . 8 6 9 2 Ballistic Gun 16 | . 24 14 12 21 14 21 Ballistic Cannon 5 | . 3 13 9 . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 12 30 30 102 101 105 101 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 18 | 7 12 15 20 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 Average Carried 17 | 5 10 15 19 23 24 21 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 8 15 15 25 23 25 21 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2673 | 289 495 48 1450 162 50 179 Remotely . | . . . . . . . Salvage Created 3316 | 113 753 99 1905 244 . 202 Parts 196 | 3 44 5 123 15 . 6 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 4 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 65 | . 16 5 33 6 . 5 Guns 39 | . 16 . 12 6 . 5 Cannons 20 | . . 2 18 . . . AOE 6 | . . 3 3 . . . Classes Destroyed 11 | 2 4 1 3 1 . . Worker 3 | 1 . . 2 . . . Builder 1 | . . . 1 . . . Tunneler 2 | . . 1 . 1 . . Hauler 8 | . 2 . 6 . . . Recycler 5 | 1 . . 4 . . . Watcher 8 | . 3 . 5 . . . Swarmer 15 | . 3 3 7 . . 2 Grunt 39 | . 13 2 17 5 . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 9 . . 1 Best Kill Streak 7 | 1 3 4 7 3 . 3 Combat Bots Only 6 | . 3 3 6 3 . 3 Max Kills in Single Turn 3 | 1 1 3 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 4107 | . 701 179 1319 591 . 1317 Core 499 | . 60 17 173 52 . 197 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 371 | . 173 . 198 . . . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 230 | 13 70 8 101 17 . 21 Largest 2 | 1 2 2 2 2 . 2 Hottest 72 | 20 40 55 72 62 . 46 Shots Fired 435 | 13 132 16 201 32 . 41 Gun 348 | 13 132 8 127 27 . 41 Cannon 84 | . . 6 73 5 . . Launcher 3 | . . 2 1 . . . Special . | . . . . . . . Kinetic 432 | 13 132 14 200 32 . 41 Thermal . | . . . . . . . Explosive 3 | . . 2 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 11 17 8 19 5 . 16 Robot Miss Streak 4 | 2 3 1 4 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 1 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 318 | 11 96 10 140 24 . 37 Core Hits 145 | 3 36 9 67 14 . 16 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 5 | . 1 . 2 . . 2 Destroy 4 | . 1 . 1 . . 2 Blast 1 | . . . 1 . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5452 | 136 1214 369 2707 430 . 596 Guns 3637 | 136 1178 59 1359 327 . 578 Cannons 1217 | . . 51 1096 70 . . Explosions 445 | . . 254 191 . . . Melee . | . . . . . . . Ramming 153 | . 36 5 61 33 . 18 Kinetic 4854 | 136 1178 110 2455 397 . 578 Thermal . | . . . . . . . Explosive 445 | . . 254 191 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 1 1 3 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . 13 3 3 4 Message Errors 9 | . . . 5 . 1 3 Matter Fused 8 | . . . 6 2 . . Heat Flow Errors 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . 1 . 1 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . 20 10 . . . Projectiles . | . . . . . . . Explosions 30 | . . 20 10 . . . Melee . | . . . . . . . Knockbacks 7 | . . . 6 1 . . Impact 1 | . . . 1 . . . Kinetic 6 | . . . 5 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . . 49 . . 18 Shots 1 | . . . 1 . . . Rammed 25 | . 8 1 11 5 . . Targets Rammed 26 | . 8 1 12 5 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 280 | . 12 44 280 73 . 90 Average Temperature 28 | . 4 29 32 29 . 15 Received Heat Transfer 1425 | . 360 75 474 195 . 321 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 615 | 10 171 164 615 240 . . Initial 175 | . 6 18 . 175 . . Average 191 | 1 90 23 325 180 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 56 | 100 100 100 11 43 . . Level 1 31 | . . . 59 56 . . Level 2 12 | . . . 28 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 5 . 5 . . . Investigation 5 | . 3 . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 31 5 54 7 . 9 Peak Tracking Total 7 | . 3 3 6 3 . 7 Tactical Retreats 6 | . 3 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 7 | . . . 3 . . 4 Max in Single Turn 2 | . . . 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 22 | . 8 1 11 1 1 . Terminals 13 | . 5 1 7 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 29 2 35 1 6 . Successful 48 | . 19 . 22 1 6 . Failed 25 | . 10 2 13 . . . Catastrophic 6 | . . 1 5 . . . Database Lockouts . | . . . . . . . Manual 18 | . 7 2 9 . . . Terminals 37 | . 16 2 19 . . . Fabricators . | . . . . . . . Repair Stations 12 | . 4 . 8 . . . Recycling Units 9 | . 9 . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 . 6 1 6 . Part Schematic 6 | . . . . . 6 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . 4 . 7 . . . Scan Component 6 | . 2 . 4 . . . Repair 5 | . 2 . 3 . . . Recycling Unit Hacks 6 | . 6 . . . . . Report Inventory 4 | . 4 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 6 | . 3 . 3 . . . Botnet 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 1 11 . . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 24 | . . . 3 . 21 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 2 . 3 . . . Time 142 | . 52 . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 18 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 151 | . . 40 40 . 151 151 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders . | . . . . . . . Ally Attacks 24 | . . . 15 . . 9 Total Damage 645 | . . . 122 . . 523 Kills 3 | . . . 1 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 2 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 10134 | 226 2625 950 3571 668 1737 357 Spaces Moved 4550 | 111 1352 575 1430 248 720 114 Core 4 | 4 . . . . . . Treads 4546 | 107 1352 575 1430 248 720 114 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 Average Speed 191 | 156 160 160 198 240 240 240 Slowest Speed 240 | 160 240 160 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 7 99 94 99 58 68 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . 7 8 . . . Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 13 | . . 7 6 . . . Terrain Rammed 2 | . . . . . . 2 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5565 | 148 1687 587 1976 283 731 153 Wait 563 | 12 210 1 330 9 . 1 Move 4544 | 110 1351 574 1429 247 719 114 Hop . | . . . . . . . Pick Up 58 | 8 17 . 27 . 3 3 Fast Attach 25 | 5 6 . 10 1 2 1 Attach 17 | . 2 . 3 2 3 7 Detach 7 | . . . 3 1 2 1 Swap 33 | . 7 3 22 . . 1 Drop 59 | . 16 . 39 1 2 1 Fire 230 | 13 70 8 101 17 . 21 Melee 1 | . . . . . . 1 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 26 | . 8 1 12 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Discovered new exit (range 5) 1276 | -10/Materials | Discovered new exit (range 9) 1436 | -10/Materials | Discovered new exit (range 10) 1817 | -10/Materials | Discovered new exit (range 16) 2485 | -10/Materials | Repaired Lgt. Treads 2513 | -10/Materials | Repaired Lgt. Treads 2852 | -10/Materials | Entered Mines 2868 | -10/Mines | Discovered new exit (range 9) 3038 | -10/Mines | Discovered new exit (range 7) 3136 | -10/Mines | Learned location of Storage (-7) 3246 | -10/Mines | Learned Materials emergency access door positions 3273 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3802 | -10/Mines | Entered Materials 3802 | -9/Materials | Accompanied by 3 allies 3802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4692 | -9/Materials | Discovered new exit (range 14) 4775 | -9/Materials | Discovered new exit (range 9) 5019 | -9/Materials | Build established: Scavenger-Mutant 5608 | -9/Materials | Build established: Mutant 5906 | -9/Materials | Repaired Med. Armor Plating 5963 | -9/Materials | Discovered new exit (range 15) 6345 | -9/Materials | Discovered new exit (range 12) 6733 | -9/Materials | Build established: Scavenger-Mutant 6815 | -9/Materials | Repaired Med. Armor Plating 6843 | -9/Materials | Repaired Lgt. Treads 7121 | -9/Materials | Discovered new exit (range 10) 7373 | -9/Materials | Entered Mines 7389 | -9/Mines | Core integrity fell below 50% 7474 | -9/Mines | Learned location of Zion (-7) 7603 | -9/Mines | Discovered new exit (range 8) 7690 | -9/Mines | Found the Drone Emporium 7996 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8024 | -9/Mines | Learned Materials non-interactive machine intel 8041 | -9/Mines | Entered Zion 8135 | -7/Zion | System corruption cleaned by Quarantine Array 8209 | -7/Zion | Learned location of Quarantine (-2) 8269 | -7/Zion | Learned Factory emergency access door positions 8608 | -7/Zion | Found Prototype Launcher 8608 | -7/Zion | Identified Gui. Missile Launcher 8814 | -7/Zion | Imprinted 8816 | -7/Zion | Declared Zion's savior 8876 | -7/Zion | Build established: Mutant 9058 | -7/Zion | Given A8's code to call for help 9212 | -7/Zion | Learned location of Warlord (-4) 9501 | -7/Zion | Build established: Scavenger-Mutant 9671 | -7/Zion | Found CR-A16's Pointy Stick 9730 | -7/Zion | Discovered new exit (range 16) 9778 | -7/Zion | Entered Proximity Caves 9778 | -6/Proximity Caves | Accompanied by 4 allies 9814 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9854 | -6/Proximity Caves | Core integrity fell below 20% 9908 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 10131 | -6/Proximity Caves | Spotted B-75 Beast 10135 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09913_ Acquired 5 matter. 09918_ Acquired Barrage Gun. 09921_ Acquired 57 matter. 09923_ Acquired 4 matter. 09959_ Rammed Storage Shell. 09959_ Destabilizing: System corrupted (+1). 09959_ Destabilizing: Core damaged (-20). 09962_ Rammed Storage Shell. 09962_ Destabilizing: System corrupted (+2). 09962_ Shotgun broken. 09962_ Destabilizing: Short circuit. 09972_ Dropped Broken Shotgun. 09981_ Storage Shell breached. 09995_ E UIAD0PYBFG