Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 22:14:47 Player: Abishua Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1397) 1397 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3512 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 97/160 System Corruption 1% Temperature Critical (530) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- Particle Gun Improved Medium Laser Autogun > --- INVENTORY (10) --- Aluminum Leg Targeting Computer Improved Medium Laser Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Field Laser Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Aluminum Leg Compact Wheel Compact Wheel Compact Wheel Targeting Computer Improved Medium Laser Improved Medium Laser Autogun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 52 | 9 6 9 5 23 Power 11 | 2 1 3 1 4 Engine 10 | 2 1 3 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 3 2 1 2 8 Treads . | . . . . . Leg 12 | 2 2 1 2 5 Wheel 4 | 1 . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 . 3 . 1 Device 1 | 1 . . . . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 19 | 2 3 2 2 10 Energy Gun 11 | 1 1 1 1 7 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 1 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . . 3 4 13 Power 6 | . . 1 . 5 Propulsion 7 | . . 1 2 4 Utility 2 | . . 1 . 1 Weapon 5 | . . . 2 3 Highest Loss Streak 4 | . . 3 2 4 To Critical Strikes . | . . . . . Average Backups 8 | 1 7 8 9 9 Power . | . 1 . 1 . Propulsion 2 | 1 2 2 2 3 Utility 1 | . 3 1 1 1 Weapon 3 | . 1 4 4 4 Tool/Special . | . . . . . Unused Backups 2 | . 1 . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 82 88 88 Engine 12 | . 14 10 11 12 Leg 23 | . 27 19 22 21 Device 6 | . 13 6 . . Storage 11 | . 14 11 11 9 Processor 6 | . . 11 11 9 Protection 4 | . . 1 11 7 Energy Gun 12 | . 13 10 5 17 Ballistic Gun 11 | . 13 11 16 7 Peak Build Rating 22 | 7 8 12 12 22 Average Rating 10 | 5 7 10 10 15 On Entrance 7 | . 7 8 11 11 Avg Prop Armor Cover (%) 4 | 4 . . . . Naked Turns . | . . . . . Heaviest Build 27 | 15 16 24 22 27 Greatest Support 33 | 20 20 20 30 33 Greatest Overweight (x) 2 | . 1 2 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 8 | 1 7 8 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 5 8 9 10 4 Class Distribution -------------------- 46% | Scavenger-Mutant 27% | Mutant 16% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1188 | 287 204 238 188 271 Remotely 548 | 171 204 173 . . Salvage Created 1866 | 60 223 298 447 838 Parts 114 | 3 17 23 15 56 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 6 | . 3 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | . 5 7 5 19 Guns 22 | . 2 3 5 12 AOE 14 | . 3 4 . 7 Classes Destroyed 9 | 1 3 2 . 3 Worker 2 | . . . . 2 Builder 3 | . 1 . . 2 Hauler 2 | . . . . 2 Recycler 7 | 1 1 1 3 1 Watcher 5 | . 2 3 . . Swarmer 10 | . . 4 . 6 Grunt 23 | . 5 2 5 11 Duelist 1 | . . . . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 12 | 1 8 7 4 12 Combat Bots Only 8 | . 2 4 3 8 Max Kills in Single Turn 4 | 1 2 4 1 2 Gunslinging 1 | . . . . 1 Exploded 4 | . 2 4 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 282 | . 35 44 66 137 Missed 77 | . 15 12 14 36 Hits 205 | . 20 32 52 101 Melee 3 | . . . . 3 Projectile 202 | . 20 32 52 98 Critical Strikes 1 | . . . . 1 Damage Taken 3050 | . 314 337 652 1747 Core 898 | . 47 116 183 552 Absorbed by Shields . | . . . . . Redirected to Shielding 63 | . . . 23 40 Core Remaining (%) 68 | 100 81 . 25 . Volleys Fired 128 | 1 24 22 26 55 Largest 3 | 2 2 2 2 3 Hottest 189 | 70 80 88 79 189 Shots Fired 263 | 2 45 43 46 127 Gun 243 | 2 35 40 46 120 Cannon . | . . . . . Launcher 20 | . 10 3 . 7 Special . | . . . . . Kinetic 120 | 1 15 22 43 39 Thermal 123 | 1 20 18 3 81 Explosive 20 | . 10 3 . 7 Electromagnetic . | . . . . . Robot Hit Streak 16 | 2 5 9 13 16 Robot Miss Streak 9 | . 4 6 3 9 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 2 | . . . . 2 Shots Hit Robots 141 | 2 22 17 35 65 Core Hits 101 | 2 21 15 13 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . . 2 Burn 4 | . 2 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3686 | 23 794 509 488 1872 Guns 1888 | 23 236 247 484 898 Cannons . | . . . . . Explosions 1789 | . 558 262 . 969 Melee . | . . . . . Ramming 9 | . . . 4 5 Kinetic 821 | 10 87 155 439 130 Thermal 1067 | 13 149 92 45 768 Explosive 1661 | . 558 262 . 841 Electromagnetic 128 | . . . . 128 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 81 | . 20 . . 61 Projectiles . | . . . . . Explosions 81 | . 20 . . 61 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 158 | . 77 16 . 65 Shots 8 | . 5 1 . 2 Rammed . | . . . . . Targets Rammed 4 | . . . 3 1 Kicked 4 | . . . 3 1 Crushed . | . . . . . Highest Temperature 626 | 9 124 45 62 626 Average Temperature 112 | 6 37 15 19 177 Received Heat Transfer 1161 | . 135 129 375 522 Effects 36 | . . . . 36 Shutdowns 10 | . . . . 10 Energy Bleed 4 | . . . . 4 Interference 9 | . . . . 9 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2775 | 37 592 222 111 1813 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 91 | 100 100 100 100 69 Level 1 8 | . . . . 30 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 345 | 5 140 135 70 345 Initial 17 | . . 17 9 11 Average 75 | . 53 61 33 146 Influence Increases 1190 | 5 201 248 135 601 Destroy 0b10 Robot/C 720 | . 100 140 100 380 Destroy 0b10 Robot/NC 95 | 5 20 20 15 35 Destroy Leader 154 | . 34 36 20 64 Successful Hack 10 | . 4 . . 6 Disable Machine 60 | . . 30 . 30 Destroy Structure 91 | . 43 22 . 26 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 883 | 5 159 266 129 324 Entered New Map 59 | . . 25 15 19 Time Decay 640 | 5 159 211 90 175 Lost Part 184 | . . 30 24 130 Squads Dispatched 4 | . 1 1 . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 2 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 10 12 6 29 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 2 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 3 2 1 1 Terminals 5 | . 2 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 4 2 1 3 Successful 8 | . 3 2 1 2 Failed 2 | . 1 . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 1 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 1 1 2 Record 5 | . 1 1 1 2 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Recycle Component 1 | . . 1 . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 6 | . 6 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1694 | 71 514 443 213 453 Spaces Moved 859 | 44 349 219 81 166 Core 2 | 2 . . . . Treads . | . . . . . Legs 855 | 40 349 219 81 166 Wheels 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 115 120 165 163 149 Slowest Speed 260 | 120 190 260 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 52 25 12 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 91 | . 42 20 . 29 Melee . | . . . . . Projectile . | . . . . . AOE 91 | . 42 20 . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1093 | 57 399 256 115 266 Wait 2 | . 2 . . . Move 855 | 43 348 218 80 166 Hop . | . . . . . Pick Up 22 | 4 8 3 1 6 Fast Attach 20 | 7 . 2 3 8 Attach 15 | . 3 2 1 9 Detach . | . . . . . Swap 27 | 2 8 6 1 10 Drop 20 | . 6 3 . 11 Fire 128 | 1 24 22 26 55 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 355 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 5) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Build established: Scavenger-Mutant 882 | -9/Materials | Lost 3 parts (1p1n1u) 982 | -9/Materials | Discovered new exit (range 8) 1029 | -9/Materials | Entered Mines 1048 | -9/Mines | Core integrity fell below 50% 1233 | -9/Mines | Discovered new exit (range 5) 1242 | -9/Mines | Entered Materials 1242 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1609 | -8/Materials | Destroyed 8 combat bots 1618 | -8/Materials | Lost 4 parts (1p1n2w) 1645 | -8/Materials | Core integrity fell below 50% 1687 | -8/Materials | Core integrity fell below 20% 1696 | -8/Materials | Core melted Last Messages --------------- 01684_ Overheating: System interference. 01684_ Imp. Medium Laser temporarily disabled. 01684_ Imp. Aluminum Leg destroyed. 01684_ Destroyed Lgt. Nuclear Core. 01685_ Overheating: Imp. Medium Laser damaged (-45). 01687_ Power failure, Lgt. Nuclear Core shutdown. 01688_ Com. Wheel broken. 01688_ Overheating: Short circuit. 01689_ Dropped Broken Com. Wheel. 01690_ Prc. Beam Rifle destroyed. 01691_ Power failure, Lgt. Ion Engine shutdown. 01692_ Overheating: Energy bleed (-20). 01693_ Overheating: Matter decay (-32). 01694_ Lgt. Ion Engine destroyed. 01695_ Power failure, Lgt. Nuclear Core shutdown. 01696_ Overheating: Core damaged (-93). 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