Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 01:29:28

Player: KTG-v3

Result: Destroyed by EQ-084 with Enhanced Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (467)     2335
Value Destroyed (28630)    28630
Prototype IDs (100)        2000
Alien Tech Used (7)        1400
Bonus (21531)              21531
              TOTAL SCORE: 67196

 Bonus
-------
High Alert Combat Kills    3605
Follower Combat Kills      338
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -1012

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     10/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (12) -----
               Huge Storage Unit
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (3) -------
        Cooled Nova Cannon
>              --- INVENTORY (25) ---
               Zero-point Reactor
               Zero-point Reactor
  Experimental Cooling System
  Experimental Cooling System
  Experimental Coolant Injector
      Improved Energy Well (400)
  Experimental Energy Well (600)
  Experimental Energy Well (600)
      Advanced Weapon Cycler
               Antimissile System
  Experimental System Purifier
               Integrity Redistributor
               Core Physics Calibrator
       Compact HERF Cannon
       Compact HERF Cannon
               Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
  Experimental Biometal Leg
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Coolant Injector
               Huge Storage Unit
     Assembled Biocell Array
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Weapon Cycler
               SHELL Armor
               AEGIS Remote Shield
  Experimental System Purifier
>              --- WEAPON -----------
      Enhanced Nova Cannon
        Cooled Nova Cannon
        Cooled Nova Cannon
>              --- INVENTORY --------
               Zero-point Reactor
               Zero-point Reactor
      Advanced Cooling System
  Experimental Cooling System
  Experimental Cooling System
  Experimental Coolant Injector
      Improved Energy Well
  Experimental Energy Well
  Experimental Energy Well
       Zionite Biocell
       Zionite Biocell
      Advanced Weapon Cycler
  Experimental Phase Shifter
               Antimissile System
               Integrity Redistributor
               Core Physics Calibrator
       Compact HERF Cannon
       Compact HERF Cannon
               Nova Cannon
               Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
         Heavy Missile Launcher
               Hellfire Missile Launcher
[Rating: 258]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Assembled Alloy Armor
  Artifact                 Phase Redirector
Weapon                     Assembled Focal Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             553  | 6   10  1   20  2   1   .   27  53  2   11  11  49  1   10  3   10  2   9   19  4   2   8   9   16  13  9   7   5   29  44  40  30  32  58  
  Power                    37   | 1   1   .   6   .   .   .   3   8   .   2   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   2   .   2   .   4   
    Engine                 16   | 1   .   .   6   .   .   .   2   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   .   .   1   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   2   .   2   .   4   
  Propulsion               72   | 2   .   .   6   .   .   .   7   12  .   3   3   6   .   2   1   1   .   2   1   .   .   .   1   .   .   .   2   .   .   .   .   9   10  4   
    Treads                 46   | 2   .   .   5   .   .   .   7   10  .   3   3   3   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   3   
    Leg                    25   | .   .   .   1   .   .   .   .   1   .   .   .   3   .   2   .   1   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   9   3   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  311  | 1   5   1   3   2   1   .   6   11  .   2   1   22  .   8   1   6   2   6   18  4   .   7   6   15  13  9   4   4   23  39  34  15  14  28  
    Device                 211  | .   1   .   2   .   1   .   3   4   .   1   .   9   .   3   .   3   1   5   13  3   .   3   4   12  11  7   3   2   18  29  30  13  11  19  
    Storage                11   | 1   1   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   
    Processor              20   | .   1   .   .   1   .   .   1   3   .   .   .   .   .   4   .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   .   .   2   .   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   1   
    Protection             63   | .   2   .   1   1   .   .   2   3   .   1   1   11  .   1   1   3   1   .   4   1   .   4   1   2   1   1   .   1   3   9   3   .   2   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   133  | 2   4   .   5   .   .   .   11  22  2   4   6   19  1   .   1   3   .   1   .   .   2   .   2   1   .   .   1   1   2   3   6   4   8   22  
    Energy Gun             19   | 1   1   .   1   .   .   .   3   2   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Energy Cannon          53   | .   .   .   .   .   .   .   .   7   1   2   3   7   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   1   5   2   3   17  
    Ballistic Gun          15   | 1   3   .   4   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   3   4   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Launcher               30   | .   .   .   .   .   .   .   2   5   1   1   .   2   1   .   1   1   .   1   .   .   2   .   2   1   .   .   .   .   1   .   1   1   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  69   | .   1   .   3   .   .   .   1   5   .   .   .   12  .   2   .   1   .   .   .   1   .   3   .   .   .   .   4   .   1   12  3   2   2   16  
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
    System Corruption      61   | .   .   .   .   .   .   .   .   .   .   4   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   32  
Parts Lost                 81   | .   .   .   3   .   .   .   14  7   .   5   .   1   .   6   2   .   .   .   .   .   .   .   1   1   2   .   .   .   1   2   1   6   3   26  
  Power                    8    | .   .   .   2   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               15   | .   .   .   .   .   .   .   4   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  45   | .   .   .   1   .   .   .   5   3   .   2   .   1   .   4   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   2   1   3   3   15  
  Weapon                   13   | .   .   .   .   .   .   .   3   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Highest Loss Streak      15   | .   .   .   1   .   .   .   10  4   .   3   .   1   .   4   2   .   .   .   .   .   .   .   1   1   2   .   .   .   1   1   1   3   2   15  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     87   | .   99  100 96  100 100 100 93  94  92  93  96  89  84  85  83  83  74  85  87  88  87  86  86  85  83  82  82  89  89  89  85  84  78  74  
  Engine                   2    | .   3   .   8   11  11  11  7   9   15  9   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   10  14  2   .   .   .   .   3   .   3   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   7   6   6   6   5   6   5   5   5   4   5   5   5   5   5   5   8   9   9   7   4   7   
  Treads                   10   | .   28  28  26  33  33  33  26  24  15  21  30  22  .   .   1   6   6   2   .   .   .   .   1   5   5   5   2   .   .   .   .   .   9   15  
  Leg                      13   | .   .   .   3   .   .   .   .   1   .   .   .   7   30  26  22  17  20  23  23  23  23  22  20  10  9   10  15  21  19  19  18  24  13  .   
  Device                   16   | .   1   .   10  7   11  11  18  11  7   10  12  8   7   10  17  13  12  12  23  23  23  23  20  28  28  25  25  26  17  21  19  16  10  15  
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   7   8   15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  9   8   9   8   8   7   
  Processor                4    | .   1   .   .   3   .   .   5   11  15  11  7   1   .   8   .   .   .   .   .   .   .   .   1   2   5   5   5   5   9   9   9   8   11  8   
  Protection               8    | .   11  14  10  11  11  11  7   4   7   6   7   10  7   6   7   12  11  13  10  11  11  10  10  10  7   8   5   5   4   4   3   4   9   5   
  Energy Cannon            9    | .   .   .   .   .   .   .   .   4   5   10  6   9   14  13  12  12  4   12  11  11  10  11  10  9   10  10  9   10  13  13  14  11  10  11  
  Ballistic Gun            2    | .   27  28  22  22  22  22  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             239  | 12  36  56  62  62  62  62  65  84  81  106 106 116 116 124 122 129 129 129 135 131 131 131 135 140 132 146 146 137 208 217 228 218 217 239 
  Greatest Support         272  | 40  40  40  63  63  63  63  63  86  28  92  98  108 108 108 90  75  75  103 103 103 103 123 103 80  60  60  120 120 120 120 120 173 257 272 
  Greatest Overweight (x)  3    | .   .   1   1   .   .   .   1   2   2   3   1   1   1   1   2   2   1   1   1   1   1   1   2   2   2   2   2   1   1   1   2   1   1   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   1   1   .   1   1   1   1   .   1   1   1   2   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Average Capacity         20   | 7   12  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  
  Most Carried             25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  19  20  20  20  21  25  25  25  25  25  
  Average Carried          19   | 4   11  14  17  19  19  20  19  19  19  19  19  19  19  19  19  18  18  19  19  19  19  19  19  19  17  19  19  19  19  24  24  23  24  23  
  Final Capacity           25   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Final Carried            25   | 7   15  15  20  20  20  20  16  20  20  20  20  20  20  20  20  19  19  20  19  20  20  20  20  18  18  20  20  19  21  25  23  24  25  20  

 Class Distribution 
--------------------
 38% | Golem
 25% | Mutant
 15% | Scavenger-Mutant
  4% | Generator-Golem
  3% | Generator-Gunner
  3% | Generator-Mutant
  3% | Generator-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -7/Deep Caves
                Golem | -6/Proximity Caves
                Golem | -6/Factory
                Golem | -6/Lower Caves
                Golem | -6/Lower Caves
                Golem | -6/Data Miner
                Golem | -5/Proximity Caves
                Golem | -5/Factory
                Golem | -5/Upper Caves
               Mutant | -5/Upper Caves
                Golem | -5/Zhirov
                Golem | -4/Proximity Caves
                Golem | -4/Factory
                Golem | -4/Upper Caves
                Golem | -4/Upper Caves
        Hacker-Mutant | -4/Warlord
         Hacker-Golem | -3/Proximity Caves
      Generator-Golem | -3/Research
      Generator-Golem | -3/Quarantine
     Generator-Mutant | -3/Section 7
 Generator-Skirmisher | -2/Research
     Generator-Gunner | -1/Access
     Generator-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Matter Collected           9906  | 224  329  83   670  69   .    100  562  990  197  312  118  705  52   114  176  231  .    247  245  50   90   90   225  232  221  147  24   91   305  546  484  325  622  1030 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27059 | 82   334  39   768  112  .    167  1056 1493 142  737  .    1678 832  1298 685  406  .    315  741  265  482  310  708  969  571  16   .    316  1395 2009 1360 1653 1713 4407 
  Parts                    1150  | 5    21   6    53   6    .    7    49   67   1    26   .    23   37   68   25   24   .    24   31   8    13   4    23   58   25   .    .    2    70   99   97   58   87   133  
Haulers Intercepted        9     | .    .    .    2    .    .    .    1    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           11    | .    1    .    1    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      202   | .    .    .    .    .    .    .    .    .    1    20   .    .    34   .    23   21   .    30   .    11   11   3    22   .    25   .    .    1    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Combat Hostiles Destroyed  423  | .   7   .   12  2   .   3   20  29  .   13  .   58  16  17  17  10  .   13  7   1   9   .   13  13  7   .   .   .   17  19  20  19  27  54  
  Guns                     62   | .   7   .   12  2   .   3   15  14  .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  239  | .   .   .   .   .   .   .   3   8   .   9   .   13  13  17  9   7   .   8   7   1   1   .   7   10  7   .   .   .   17  17  15  15  18  37  
  AOE                      107  | .   .   .   .   .   .   .   2   7   .   4   .   33  3   .   8   3   .   5   .   .   8   .   6   3   .   .   .   .   .   .   4   3   7   11  
Classes Destroyed          30   | 2   3   1   4   .   .   .   4   2   .   .   .   4   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   1   2   .   .   
  Worker                   25   | .   4   .   3   1   .   2   2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   2   3   
  Builder                  11   | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   4   2   .   .   .   
  Tunneler                 5    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler                   9    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 11   | 1   1   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  22   | .   .   .   1   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   3   1   1   4   1   
  Swarmer                  55   | .   5   .   .   .   .   3   .   8   .   2   .   .   2   .   5   3   .   11  .   .   4   .   1   .   .   .   .   .   1   .   5   5   .   .   
  Grunt                    121  | .   2   .   8   2   .   .   10  11  .   5   .   .   3   8   4   4   .   .   3   .   3   .   5   4   4   .   .   .   6   7   .   6   7   19  
  Brawler                  16   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   4   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   3   
  Duelist                  14   | .   .   .   .   .   .   .   2   1   .   1   .   .   2   1   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   37   | .   .   .   4   .   .   .   3   4   .   1   .   .   1   2   3   .   .   1   1   .   1   .   2   2   .   .   .   .   5   .   4   .   1   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   2   2   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   3   2   .   .   .   2   2   .   3   6   2   
  Programmer               49   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   1   .   1   3   .   .   .   1   4   .   .   .   .   3   8   8   .   9   5   
  Heavy                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                40   | .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | 1   4   1   5   2   .   2   5   8   .   6   .   37  4   4   9   4   .   5   3   1   4   .   6   9   4   .   .   .   4   6   7   7   11  9   
  Combat Bots Only         35   | .   3   .   4   2   .   1   4   6   .   6   .   35  4   4   9   4   .   5   3   1   4   .   6   6   4   .   .   .   4   4   5   5   8   8   
Max Kills in Single Turn   22   | 1   2   1   1   1   .   1   2   4   .   2   .   22  2   1   3   2   .   5   2   1   4   .   3   2   1   1   .   .   1   2   4   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 22   | .   .   .   .   .   .   .   1   3   .   2   .   22  2   .   3   2   .   5   .   .   4   .   3   1   .   .   .   .   .   .   2   1   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Acc   Com   
Damage Taken               35107 | .     118   .     774   79    .     113   2669  1624  .     1097  .     1452  511   2070  378   164   .     360   272   .     70    .     459   808   615   .     .     .     533   1133  967   1431  3287  14123 
  Core                     3357  | .     8     .     66    13    .     .     522   112   .     53    .     231   .     173   67    15    .     11    17    .     .     .     .     83    54    .     .     .     .     74    134   98    82    1544  
  Absorbed by Shields      6138  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     222   .     .     42    .     174   282   .     .     .     .     77    534   705   411   .     3583  
  Reduced by Siege Mode    1202  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1202  
  Redirected to Core       21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     
  Redirected to Shielding  121   | .     .     .     .     .     .     .     .     .     .     .     .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   4104  | .     32    .     .     .     .     .     63    150   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     212   565   1047  2035  
Core Remaining (%)         73    | 100   .     96    .     .     .     80    5     .     .     .     .     .     43    .     .     .     .     68    .     .     .     .     98    .     .     .     .     88    .     .     66    93    .     .     
Volleys Fired              1463  | 5     22    2     64    7     .     15    90    89    6     35    .     157   31    73    33    18    .     22    39    11    19    4     59    56    63    4     8     10    47    91    59    47    68    209   
  Largest                  3     | 2     2     2     2     2     .     2     2     2     1     2     .     2     2     2     2     2     .     2     2     2     2     2     2     2     2     2     2     2     3     3     3     3     3     3     
  Hottest                  353   | 70    40    40    46    46    .     46    102   140   65    140   .     165   50    50    50    115   .     50    50    50    64    50    50    64    50    50    50    50    163   163   176   170   163   353   
Shots Fired                2962  | 10    44    4     128   14    .     30    173   158   7     65    .     270   54    128   61    35    .     44    60    20    34    8     94    83    128   12    13    20    111   183   128   118   168   557   
  Gun                      572   | 10    44    4     128   14    .     30    138   97    .     .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     9     .     
  Cannon                   2315  | .     .     .     .     .     .     .     30    58    7     62    .     165   51    128   58    32    .     42    60    20    29    8     86    78    128   12    13    20    111   183   126   112   152   544   
  Launcher                 75    | .     .     .     .     .     .     .     5     3     .     3     .     10    3     .     3     3     .     2     .     .     5     .     8     5     .     .     .     .     .     .     2     3     7     13    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  472   | 5     44    4     128   14    .     30    149   64    1     20    .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Thermal                  2323  | 5     .     .     .     .     .     .     19    91    6     42    .     216   51    128   58    32    .     42    60    20    29    8     86    78    128   12    13    20    111   183   116   103   145   521   
  Explosive                75    | .     .     .     .     .     .     .     5     3     .     3     .     10    3     .     3     3     .     2     .     .     5     .     8     5     .     .     .     .     .     .     2     3     7     13    
  Electromagnetic          92    | .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    12    13    23    
  Robot Hit Streak         41    | 5     15    6     14    7     .     7     17    17    5     10    .     23    25    27    10    11    .     7     14    9     8     14    10    12    27    28    5     6     23    15    21    16    41    32    
  Robot Miss Streak        5     | 1     4     .     3     1     .     2     3     3     2     2     .     4     1     2     1     4     .     2     3     2     1     .     2     3     2     1     2     1     3     2     2     5     2     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        9     | .     1     .     3     .     .     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1859  | 8     30    2     94    12    .     18    128   109   5     43    .     176   35    80    23    15    .     24    31    9     12    6     36    38    37    1     5     7     67    104   75    69    111   449   
  Core Hits                1011  | 3     17    2     36    5     .     7     59    67    2     26    .     161   23    30    26    15    .     18    14    4     18    3     25    36    16    .     2     3     35    43    43    36    58    178   
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     
  Critical Parts Destroyed 1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         26    | .     .     .     1     .     .     .     1     1     .     2     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     6     
    Burn                   13    | .     .     .     .     .     .     .     1     1     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     
    Destroy                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  3     | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Melee Attacks              16    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Impact                   12    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           84452 | 100   395   25    1285  182   .     224   2747  2945  141   1543  .     7819  2035  3834  1837  996   .     1668  1668  441   1185  308   2623  2710  2083  32    218   309   3176  4814  3959  3955  7273  21922 
  Guns                     6787  | 100   395   25    1285  182   .     224   1665  1189  .     .     .     1446  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    241   .     
  Cannons                  60269 | .     .     .     .     .     .     .     434   978   141   1134  .     3623  1517  3834  915   541   .     1174  1668  441   401   308   1542  1613  2083  32    218   309   3176  4585  3444  3191  4576  18391 
  Explosions               17073 | .     .     .     .     .     .     .     648   778   .     409   .     2750  518   .     922   455   .     494   .     .     784   .     1081  1081  .     .     .     .     .     .     468   729   2425  3531  
  Melee                    154   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   .     .     .     .     
  Ramming                  169   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     75    47    .     31    .     
  Kinetic                  5489  | 63    395   25    1285  182   .     224   1827  715   .     325   .     162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   .     .     132   .     
  Thermal                  60245 | 37    .     .     .     .     .     .     272   1452  141   809   .     4718  1517  3834  915   541   .     1174  1668  441   401   308   1542  1613  2083  32    218   309   3176  4585  3335  2917  4274  17933 
  Explosive                16749 | .     .     .     .     .     .     .     648   778   .     409   .     2426  518   .     922   455   .     494   .     .     784   .     1081  1081  .     .     .     .     .     .     468   729   2425  3531  
  Electromagnetic          1800  | .     .     .     .     .     .     .     .     .     .     .     .     513   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   309   411   458   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         42    | .     .     .     .     .     .     .     .     6     6     22    22    .     .     9     9     9     9     9     2     .     .     .     1     3     3     3     3     .     2     5     11    .     3     42    
  Average Corruption       6     | .     .     .     .     .     .     .     .     5     6     12    20    .     .     6     9     9     9     9     1     .     .     .     1     2     3     3     3     .     1     3     6     .     1     15    
  Corruption Purged        73    | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     4     61    
  Corruption Blocked       14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     
  Effects                  583   | .     .     .     .     .     .     .     .     35    12    48    9     .     .     9     78    66    8     55    4     .     .     .     6     .     62    29    1     .     2     43    35    .     8     73    
    Message Errors         139   | .     .     .     .     .     .     .     .     9     4     12    2     .     .     3     21    15    2     14    2     .     .     .     .     .     14    4     .     .     2     11    8     .     .     16    
    Matter Fused           139   | .     .     .     .     .     .     .     .     8     2     8     2     .     .     2     16    15    4     14    .     .     .     .     5     .     13    9     .     .     .     14    10    .     .     17    
    Heat Flow Errors       51    | .     .     .     .     .     .     .     .     3     1     11    1     .     .     .     9     3     .     7     .     .     .     .     .     .     7     .     .     .     .     1     4     .     3     1     
    Energy Discharges      74    | .     .     .     .     .     .     .     .     5     2     5     1     .     .     .     5     16    .     7     .     .     .     .     .     .     12    5     .     .     .     4     5     .     .     7     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      80    | .     .     .     .     .     .     .     .     5     2     7     1     .     .     1     13    7     1     5     .     .     .     .     1     .     9     4     .     .     .     9     3     .     1     11    
    Data Loss (major)      32    | .     .     .     .     .     .     .     .     1     .     1     2     .     .     .     4     4     1     2     2     .     .     .     .     .     4     2     .     .     .     .     1     .     2     6     
    Misfires               28    | .     .     .     .     .     .     .     .     2     1     1     .     .     .     2     4     4     .     3     .     .     .     .     .     .     2     4     .     .     .     1     2     .     .     2     
    Alerts                 12    | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     2     2     .     1     .     .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     1     .     1     12    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3017  | .     .     .     .     .     .     .     1     28    19    69    .     159   .     213   31    .     .     28    195   124   114   127   155   18    37    23    .     46    75    438   191   153   392   381   
  Projectiles              2599  | .     .     .     .     .     .     .     1     .     19    64    .     77    .     213   31    .     .     7     195   124   96    127   115   2     37    23    .     46    75    438   164   151   270   324   
  Explosions               393   | .     .     .     .     .     .     .     .     28    .     5     .     82    .     .     .     .     .     21    .     .     18    .     40    16    .     .     .     .     .     .     2     2     122   57    
  Melee                    25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     .     
Knockbacks                 10    | .     .     .     .     .     .     .     1     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  7     | .     .     .     .     .     .     .     1     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      472   | .     .     .     .     .     .     .     .     .     .     61    .     44    .     .     44    8     .     .     .     .     .     .     52    .     .     .     .     .     .     .     63    .     119   81    
  Shots                    12    | .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     2     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     2     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     1     .     1     .     
  Kicked                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     1     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        382   | 27    7     .     37    34    .     .     17    254   164   213   125   382   10    197   202   209   .     256   .     .     .     .     .     .     215   .     .     .     30    44    232   2     156   316   
  Average Temperature      85    | 12    4     .     10    16    .     .     8     49    96    71    77    116   5     40    68    73    .     97    .     .     .     .     .     .     101   .     .     .     18    44    70    2     40    103   
  Received Heat Transfer   5039  | .     27    .     381   66    .     .     639   261   .     249   .     229   57    369   45    35    .     24    54    .     22    .     61    159   54    .     .     .     131   224   59    28    135   1730  
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Total Turns              662   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     662   
  Longest Duration         346   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     346   
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     
  Parts Fried              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     6     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     4     
  Parts Melted             59    | .     .     .     .     .     .     .     1     5     .     1     .     5     .     1     .     .     .     .     1     .     .     .     1     1     1     .     .     .     4     6     7     2     1     22    
  Heat Transferred         40028 | 111   .     .     .     .     .     .     629   2442  185   1110  .     3496  825   2049  525   350   .     650   850   225   225   137   800   875   1150  25    125   175   1712  3043  1979  1682  2566  12087 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Peak Influence             1506 | 10   108  8    403  93   .    182  343  358  .    .    .    .    .    447  .    .    .    .    136  .    .    .    .    241  .    .    .    .    495  523  548  668  1004 1506 
  Initial                  584  | .    6    3    1    43   .    .    70   44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  164  275  329  584  
  Average                  257  | 3    34   5    162  42   .    108  130  194  .    .    .    .    .    191  .    .    .    .    43   .    .    .    .    49   .    .    .    .    213  323  317  482  689  748  
Maximum Alert Level        4    | .    .    .    2    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    2    2    3    4    
  Low Security (%)         53   | 100  100  100  61   100  .    100  77   55   .    .    .    .    .    59   .    .    .    .    100  .    .    .    .    90   .    .    .    .    49   6    19   .    .    58   
  Level 1                  24   | .    .    .    36   .    .    .    22   44   .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    9    .    .    .    .    28   70   46   21   8    .    
  Level 2                  13   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   22   34   78   34   1    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   5    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    1    .    .    .    .    .    2    6    .    .    .    .    1    12   .    .    .    .    4    .    .    .    1    5    .    .    .    .    4    6    7    .    8    5    
  Investigation            10   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    1    .    1    .    
  Extermination            25   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    4    3    .    4    2    
  Reinforcement            17   | .    1    .    .    .    .    .    2    1    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    3    .    .    1    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    2    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Distress Signals           41   | .   .   .   2   .   .   .   5   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   1   1   14  4   7   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   8   9   .   .   .   .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   8   9   .   .   .   .   
Times Spotted              568  | .   11  .   21  2   .   7   31  36  .   14  .   72  17  31  14  9   .   16  12  1   7   .   15  20  6   .   3   .   20  25  23  30  44  81  
  Peak Tracking Total      37   | .   4   .   5   2   .   4   6   6   .   7   .   37  7   6   9   4   .   5   3   1   4   .   5   6   4   .   2   .   5   6   7   5   11  10  
  Tactical Retreats        23   | .   .   .   3   .   .   2   .   1   .   .   .   2   2   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   1   1   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Traps Triggered            9    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Machines Disabled          43   | .   .   .   .   .   .   .   1   .   .   .   .   5   1   9   1   .   .   .   2   2   .   1   1   .   .   .   .   .   3   5   6   3   2   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   1   1   .   1   1   .   .   .   .   .   1   1   1   2   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Machines Accessed          70   | .   2   .   3   .   1   1   3   9   .   .   .   .   .   2   .   1   4   .   5   2   .   5   .   4   1   2   3   .   3   9   6   1   2   1   
  Terminals                39   | .   1   .   3   .   .   1   2   4   .   .   .   .   .   2   .   .   .   .   4   1   .   .   .   3   .   1   .   .   3   7   4   1   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                194  | .   6   .   12  .   23  5   8   18  .   .   .   .   .   3   .   1   29  .   8   3   .   18  .   9   1   2   7   .   10  15  10  1   4   1   
  Successful               120  | .   5   .   5   .   23  2   4   8   .   .   .   .   .   1   .   1   29  .   1   3   .   18  .   2   1   2   7   .   1   4   1   .   1   1   
  Failed                   73   | .   .   .   7   .   .   3   4   10  .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   7   .   .   .   .   9   11  9   1   3   .   
    Catastrophic           13   | .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   2   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   3   .   8   .   .   5   2   1   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   6   .   .   1   .   8   3   1   .   1   .   
  Terminals                86   | .   4   .   12  .   .   5   3   9   .   .   .   .   .   3   .   .   .   .   6   2   .   .   .   8   .   1   .   .   10  12  7   1   2   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             103  | .   2   .   4   .   23  2   1   1   .   .   .   .   .   1   .   1   29  .   1   3   .   18  .   1   1   2   7   .   .   3   1   .   1   1   
  Record                   47   | .   .   .   .   .   23  1   .   .   .   .   .   .   .   .   .   1   11  .   .   3   .   6   .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminals                4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   2   .   2   .   .   1   3   6   .   .   .   .   .   2   .   .   .   .   5   1   .   .   .   4   .   1   .   .   3   8   6   1   2   .   
  Full Trace Events        10   | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     77   | .   32  .   .   .   .   .   26  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Total Allies               5    | .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    2    .    .    .    .    .    .    2    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      192  | .    .    .    .    52   .    .    .    .    .    .    192  192  .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    31   .    .    .    .    .    .    96   96   .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               73   | .    .    .    .    3    .    .    .    .    .    .    .    58   .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2316 | .    .    .    .    31   .    .    .    .    .    .    .    1668 .    .    .    .    .    617  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    15   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    26   | .   .   2   .   2   .   .   .   .   3   2   1   .   2   .   1   2   .   2   .   2   2   .   2   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Turns Passed               54396 | 136  906  587  713  873  414  245  962  2186 580  1487 3273 5425 2043 1370 2376 1937 242  1654 1200 1887 1710 1156 2997 1575 3630 1652 917  1531 1031 2078 1358 1181 1359 1725 
Spaces Moved               22890 | 65   477  255  213  514  258  119  316  1170 432  890  1394 2032 893  540  884  934  85   821  501  993  851  290  1029 648  1085 763  452  668  459  780  426  548  691  414  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7231  | 62   477  255  213  514  258  119  316  863  .    338  1394 1660 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    348  414  
  Legs                     14365 | .    .    .    .    .    .    .    .    .    .    .    .    372  893  540  884  934  85   821  501  993  851  290  1029 648  1085 763  452  668  459  780  426  548  343  .    
  Wheels                   1291  | .    .    .    .    .    .    .    .    307  432  552  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  130  130  130  152  156  130  185  180  183  140  183  185  185  185  135  180  180  180  210  175  175  175  175  175  175  108  151  
  Average Speed            185   | 154  160  226  208  160  160  160  183  145  130  152  228  204  194  193  191  191  177  184  185  185  185  184  190  208  209  210  188  175  175  175  175  178  153  161  
  Slowest Speed            245   | 160  160  240  240  160  160  160  243  240  130  232  241  245  195  195  210  210  183  185  185  185  185  185  210  210  210  210  210  175  175  175  228  180  240  167  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       58    | 5    63   54   22   97   66   30   30   34   59   92   83   83   91   15   91   94   68   96   13   94   76   60   92   18   77   91   96   62   14   84   25   23   19   20   
  Regions Visited          34
    Branch Regions         24
  Pre-discovered Areas     9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    1    .    1    1    1    1    .    1    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      15    | 1    .    1    .    .    .    .    1    .    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             42    | .    .    2    .    2    .    .    .    .    2    4    1    .    5    .    2    3    .    3    .    2    1    .    4    .    2    6    .    3    .    .    .    .    .    .    
Spaces Dug                 255   | .    .    .    .    .    .    .    .    3    .    .    2    4    11   11   16   2    .    4    15   2    6    .    24   20   28   .    3    8    16   25   15   8    24   8    
Terrain Destroyed          1084  | .    .    .    .    .    .    .    31   35   2    35   2    55   48   29   54   56   .    36   22   6    74   .    119  60   68   5    3    13   31   56   46   35   65   98   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               583   | .    .    .    .    .    .    .    1    6    2    7    .    21   15   29   32   19   .    16   22   6    20   .    45   39   68   5    3    13   31   56   35   25   36   31   
  AOE                      499   | .    .    .    .    .    .    .    30   29   .    28   .    34   33   .    22   37   .    20   .    .    54   .    74   21   .    .    .    .    .    .    11   10   29   67   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  
Total                      32287 | 88   578  262  361  551  259  144  522  1503 444  957  1460 3018 1150 743  1510 1054 179  923  721  1025 953  909  1978 785  2322 807  505  1011 589  1323 922  656  873  1202 
  Wait                     6613  | 4    47   .    28   25   .    11   75   110  2    5    27   695  213  102  583  81   84   61   128  9    78   583  858  47   1124 18   26   322  34   354  369  8    40   462  
  Move                     22856 | 64   476  254  212  513  257  118  315  1169 431  889  1393 2031 892  539  883  933  84   820  500  992  850  289  1028 647  1084 762  451  667  458  779  425  547  690  414  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  239   | 8    12   2    14   2    1    .    9    35   1    10   5    27   5    6    1    1    2    2    7    2    1    3    6    1    7    3    1    1    4    12   7    4    13   24   
  Fast Attach              232   | 6    8    .    8    .    .    .    6    26   .    3    7    20   .    4    2    6    2    6    13   3    .    8    5    8    6    6    6    3    8    15   6    11   13   17   
  Attach                   85    | .    1    .    2    1    .    .    13   5    .    4    1    8    .    4    .    .    .    .    2    .    .    1    1    1    1    1    1    1    2    5    4    3    5    18   
  Detach                   43    | .    1    .    1    .    .    .    .    .    .    .    .    4    1    1    1    1    .    1    .    .    2    1    2    2    5    .    2    1    1    6    1    1    2    6    
  Swap                     244   | .    1    1    11   1    1    .    8    22   2    4    3    21   1    2    1    4    .    3    4    2    2    .    3    7    6    2    .    1    19   27   31   16   14   24   
  Drop                     489   | 1    10   3    21   2    .    .    6    47   2    7    12   55   7    12   6    10   7    8    28   6    1    20   16   14   26   11   10   5    16   27   19   19   27   28   
  Fire                     1463  | 5    22   2    64   7    .    15   90   89   6    35   .    157  31   73   33   18   .    22   39   11   19   4    59   56   63   4    8    10   47   91   59   47   68   209  
  Melee                    16    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    1    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   137 | -11/Scrapyard      | Entered Materials
   269 | -10/Materials      | Discovered new exit (range 11)
   274 | -10/Materials      | Identified exit to Mines
   274 | -10/Materials      | Central database locked down
   320 | -10/Materials      | Build established: Mutant
   739 | -10/Materials      | Repaired Med. Armor Plating
  1043 | -10/Materials      | Entered Mines
  1611 | -10/Mines          | Discovered new exit (range 10)
  1630 | -10/Mines          | Entered Materials
  1630 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1631 | -9/Materials       | Identified exit to Mines
  2343 | -9/Materials       | Entered Mines
  2611 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2799 | -9/Mines           | Assembled infested the area
  2804 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2828 | -9/Mines           | Learned Materials terminal intel
  2885 | -9/Mines           | Discovered new exit (range 15)
  2910 | -9/Mines           | Identified exit to Materials
  2960 | -9/Mines           | Discovered exit to Materials (range 7)
  2964 | -9/Mines           | Learned 2 Materials zone layouts
  3206 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3208 | -9/Mines           | Discovered new exit (range 5)
  3213 | -9/Mines           | Identified exit to Exiles
  3216 | -9/Mines           | Entered Exiles
  3217 | -9/Exiles          | Identified exit to Mines
  3258 | -9/Exiles          | Met 8R-AWN
  3284 | -9/Exiles          | Met EX-HEX
  3348 | -9/Exiles          | Met EX-DEC
  3408 | -9/Exiles          | Learned location of Zion (-7)
  3472 | -9/Exiles          | Visited The Gauntlet
  3611 | -9/Exiles          | Discovered exit to Mines (range 10)
  3630 | -9/Exiles          | Entered Mines
  3743 | -8/Mines           | Discovered exit to Materials (range 6)
  3790 | -8/Mines           | Discovered exit to Materials (range 15)
  3875 | -8/Mines           | Entered Materials
  3875 | -8/Materials       | Evolved 2 slots: Utility x2
  3877 | -8/Materials       | Loaded intel: 12 terminal locations
  3927 | -8/Materials       | Repaired Lgt. Treads
  4232 | -8/Materials       | Build established: Scavenger-Mutant
  4555 | -8/Materials       | Lost 3 parts (1n2u)
  4679 | -8/Materials       | Discovered new exit (range 11)
  4689 | -8/Materials       | Core integrity fell below 50%
  4704 | -8/Materials       | Core integrity fell below 20%
  4756 | -8/Materials       | Lost 10 parts (2p3n2u3w)
  4837 | -8/Materials       | Entered Factory
  4837 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  4838 | -7/Factory         | Identified exit to Storage
  4963 | -7/Factory         | Build established: Mutant
  5074 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
  5117 | -7/Factory         | Lost 3 parts (1n1u1w)
  5274 | -7/Factory         | Discovered new exit (range 16)
  5356 | -7/Factory         | Discovered exit to Storage (range 16)
  5555 | -7/Factory         | Lost 4 parts (1p2u1w)
  5631 | -7/Factory         | Identified exit to Lower Caves
  5636 | -7/Factory         | Found Prototype Launcher
  5636 | -7/Factory         | Identified Rocket Array
  6002 | -7/Factory         | Fabricated Energy Well?
  6834 | -7/Factory         | Repaired Imp. Light Armor Plating
  7023 | -7/Factory         | Entered Lower Caves
  7117 | -7/Lower Caves     | Identified exit to Lower Caves
  7195 | -7/Lower Caves     | Learned Factory trap positions
  7197 | -7/Lower Caves     | Learned Factory security intel
  7560 | -7/Lower Caves     | Spotted B-75 Beast
  7603 | -7/Lower Caves     | Entered another Lower Caves area
  7882 | -7/Lower Caves     | Discovered new exit (range 8)
  7923 | -7/Lower Caves     | Learned Factory security intel
  8152 | -7/Lower Caves     | Learned Factory terminal intel
  8249 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8396 | -7/Lower Caves     | Ambushed by wild Derelicts
  8404 | -7/Lower Caves     | System corruption reached 10%
  8442 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
  8738 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8970 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9045 | -7/Lower Caves     | Build established: Scavenger-Mutant
  9064 | -7/Lower Caves     | Discovered new exit (range 8)
  9090 | -7/Lower Caves     | Entered Zion
  9140 | -7/Zion            | System corruption cleaned by Quarantine Array
  9380 | -7/Zion            | Discovered new exit (range 15)
  9736 | -7/Zion            | System corruption cleaned by Quarantine Array
  9833 | -7/Zion            | Given A8's code to call for help
  9932 | -7/Zion            | Received a hallucinogenic algorithm
 11168 | -7/Zion            | Learned Factory security intel
 12168 | -7/Zion            | Discovered new exit (range 5)
 12170 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 12324 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12325 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12363 | -7/Zion            | Entered Deep Caves
 12363 | -7/Deep Caves      | Accompanied by 2 allies
 12901 | -7/Deep Caves      | Z-Facility disabled
 12909 | -7/Deep Caves      | Attacked by Z-Imprinter
 12922 | -7/Deep Caves      | Destroyed Z-Imprinter
 13086 | -7/Deep Caves      | Found Prototype Protection
 13086 | -7/Deep Caves      | Identified Zio. Weapon Casing
 13520 | -7/Deep Caves      | Found Prototype Protection
 13520 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 13542 | -7/Deep Caves      | Found Zio. Weapon Casing
 13648 | -7/Deep Caves      | Found Zio. Weapon Casing
 13685 | -7/Deep Caves      | Found Zio. Weapon Casing
 14793 | -7/Deep Caves      | Found Zio. Weapon Casing
 14967 | -7/Deep Caves      | Spotted as-42632
 15002 | -7/Deep Caves      | Core integrity fell below 50%
 15004 | -7/Deep Caves      | Destroyed as-42632
 15058 | -7/Deep Caves      | Triggered Deep Caves wall
 15059 | -7/Deep Caves      | Exposed GOLEM chamber
 15072 | -7/Deep Caves      | Destroyed AS-07691
 15075 | -7/Deep Caves      | Spotted AS-94670
 15075 | -7/Deep Caves      | Destroyed AS-94670
 15116 | -7/Deep Caves      | Destroyed 35 combat bots
 15205 | -7/Deep Caves      | Found GOLEM Unit
 15487 | -7/Deep Caves      | Spotted as-73787
 15712 | -7/Deep Caves      | Found GOLEM Unit
 15719 | -7/Deep Caves      | Found GOLEM Unit
 15778 | -7/Deep Caves      | Found GOLEM Unit
 16443 | -7/Deep Caves      | Discovered new exit (range 6)
 16792 | -7/Deep Caves      | Build established: Golem
 17516 | -7/Deep Caves      | Found Surveybot 24 Chip
 17519 | -7/Deep Caves      | Found Surveybot 24 Scanner
 17788 | -7/Deep Caves      | Entered Proximity Caves
 17985 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 18046 | -6/Proximity Caves | Identified exit to Factory
 18451 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 18890 | -6/Proximity Caves | Spotted B-75 Beast
 18892 | -6/Proximity Caves | Destroyed B-75 Beast
 19831 | -6/Proximity Caves | Entered Factory
 19831 | -6/Factory         | Evolved 2 slots: Utility x2
 19832 | -6/Factory         | Loaded intel: 102 trap records
 19834 | -6/Factory         | Loaded intel: 210 non-interactive machine locations
 19835 | -6/Factory         | Loaded intel: 28 terminal locations
 20480 | -6/Factory         | Identified exit to Lower Caves
 20480 | -6/Factory         | Identified exit to Extension
 20683 | -6/Factory         | Cargo convoy interrupted
 21110 | -6/Factory         | Found Prototype Processor
 21110 | -6/Factory         | Identified Exp. Targeting Computer
 21201 | -6/Factory         | Entered Lower Caves
 21231 | -6/Lower Caves     | Lost 4 parts (1n2u1w)
 22778 | -6/Lower Caves     | Discovered new exit (range 13)
 22949 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 22986 | -6/Lower Caves     | Destroyed 9 combat bots
 23353 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23577 | -6/Lower Caves     | Entered another Lower Caves area
 23615 | -6/Lower Caves     | Discovered new exit (range 7)
 24629 | -6/Lower Caves     | Learned Factory garrison access intel
 24758 | -6/Lower Caves     | Learned Factory stockpile data
 25210 | -6/Lower Caves     | Discovered new exit (range 5)
 25514 | -6/Lower Caves     | Entered Data Miner
 25515 | -6/Data Miner      | Discovered new exit (range 6)
 25545 | -6/Data Miner      | Met Data Miner
 25580 | -6/Data Miner      | Learned location of Section 7 (-3)
 25580 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25609 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25756 | -6/Data Miner      | Entered Proximity Caves
 25938 | -5/Proximity Caves | Spotted B-75 Beast
 25940 | -5/Proximity Caves | Escorted by Enhanced Grunt
 25956 | -5/Proximity Caves | Allies destroyed B-75 Beast
 26116 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26169 | -5/Proximity Caves | Learned Factory terminal intel
 26855 | -5/Proximity Caves | Build established: Mutant
 26987 | -5/Proximity Caves | Discovered new exit (range 14)
 27061 | -5/Proximity Caves | Learned Factory emergency access door positions
 27201 | -5/Proximity Caves | Build established: Golem
 27410 | -5/Proximity Caves | Entered Factory
 27410 | -5/Factory         | Evolved 2 slots: Utility x2
 27414 | -5/Factory         | Loaded intel: 26 terminal locations
 27415 | -5/Factory         | Loaded intel: 4 garrison access locations
 27660 | -5/Factory         | Identified exit to Upper Caves
 27664 | -5/Factory         | Incoming investigation squad redirected
 28374 | -5/Factory         | Build established: Mutant
 28610 | -5/Factory         | Entered Upper Caves
 28737 | -5/Upper Caves     | Learned location of Warlord (-4)
 28757 | -5/Upper Caves     | Build established: Golem
 29485 | -5/Upper Caves     | Found Alien Artifact
 29485 | -5/Upper Caves     | Identified Dimensional Node Initializer
 29485 | -5/Upper Caves     | Initialized slip node
 29649 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 29864 | -5/Upper Caves     | Learned Factory terminal intel
 29961 | -5/Upper Caves     | Build established: Mutant
 30399 | -5/Upper Caves     | Discovered new exit (range 8)
 30497 | -5/Upper Caves     | Entered another Upper Caves area
 30511 | -5/Upper Caves     | Discovered new exit (range 10)
 31155 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31537 | -5/Upper Caves     | Spotted B-75 Beast
 31711 | -5/Upper Caves     | Discovered new exit (range 8)
 31797 | -5/Upper Caves     | Build established: Golem
 32207 | -5/Upper Caves     | Entered Zhirov
 32207 | -5/Zhirov          | Discovered new exit (range 3)
 32241 | -5/Zhirov          | Met Zhirov
 32283 | -5/Zhirov          | Learned location of Quarantine (-3)
 32283 | -5/Zhirov          | Learned location of Testing (-2)
 32283 | -5/Zhirov          | Learned location of Command (-1)
 32294 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 32328 | -5/Zhirov          | Found Alien Artifact
 32328 | -5/Zhirov          | Identified Integrated Dissipator
 32328 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32354 | -5/Zhirov          | Found Alien Artifact
 33363 | -5/Zhirov          | Entered Proximity Caves
 33454 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 35440 | -4/Proximity Caves | Build established: Mutant
 35516 | -4/Proximity Caves | Spotted B-86 Titan
 35742 | -4/Proximity Caves | Discovered new exit (range 14)
 35962 | -4/Proximity Caves | Learned Research stockpile data
 36360 | -4/Proximity Caves | Entered Factory
 36360 | -4/Factory         | Evolved 2 slots: Utility x2
 36362 | -4/Factory         | Loaded intel: 25 terminal locations
 36627 | -4/Factory         | Build established: Golem
 36962 | -4/Factory         | Build established: Mutant
 37016 | -4/Factory         | Discovered new exit (range 7)
 37030 | -4/Factory         | Identified exit to Upper Caves
 37576 | -4/Factory         | Build established: Golem
 37935 | -4/Factory         | Entered Upper Caves
 38035 | -4/Upper Caves     | Spotted B-86 Titan
 38176 | -4/Upper Caves     | Learned Research security intel
 39551 | -4/Upper Caves     | Destroyed B-86 Titan
 39619 | -4/Upper Caves     | Learned Research stockpile data
 41079 | -4/Upper Caves     | Discovered new exit (range 16)
 41115 | -4/Upper Caves     | Identified exit to Upper Caves
 41565 | -4/Upper Caves     | Entered another Upper Caves area
 41566 | -4/Upper Caves     | Identified exit to Warlord
 41662 | -4/Upper Caves     | Discovered new exit (range 10)
 41679 | -4/Upper Caves     | Identified exit to Research
 42104 | -4/Upper Caves     | Learned 4 Research zone layouts
 42741 | -4/Upper Caves     | Build established: Mutant
 43217 | -4/Upper Caves     | Entered Warlord
 43285 | -4/Warlord         | System corruption cleaned by Quarantine Array
 43411 | -4/Warlord         | Discovered new exit (range 68)
 43586 | -4/Warlord         | Build established: Golem
 43610 | -4/Warlord         | Met Warlord
 43629 | -4/Warlord         | Opened Warlord's prototype stash
 43635 | -4/Warlord         | Warlord's base attacked by MAIN.C
 43654 | -4/Warlord         | Found Prototype Hackware
 43654 | -4/Warlord         | Identified Ghost Barrier
 43660 | -4/Warlord         | Found Prototype Device
 43660 | -4/Warlord         | Identified Exp. Focal Shield
 43676 | -4/Warlord         | Found Prototype Reactor
 43944 | -4/Warlord         | Build established: Hacker-Mutant
 43985 | -4/Warlord         | Warlord forces counterattacked
 44071 | -4/Warlord         | Opened side exit
 44132 | -4/Warlord         | Identified exit to Proximity Caves
 44134 | -4/Warlord         | Entered Proximity Caves
 44893 | -3/Proximity Caves | Build established: Hacker-Golem
 44987 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 45333 | -3/Proximity Caves | Discovered exit to Research (range 16)
 45665 | -3/Proximity Caves | Entered Research
 45665 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 45714 | -3/Research        | Found Prototype Launcher
 45714 | -3/Research        | Identified Hellfire Missile Launcher
 46185 | -3/Research        | Discovered new exit (range 15)
 46220 | -3/Research        | Identified exit to Research
 46384 | -3/Research        | Found Unknown Device
 46384 | -3/Research        | Identified Antimissile System
 46513 | -3/Research        | Discovered new exit (range 21)
 46562 | -3/Research        | Incoming investigation squad redirected
 46674 | -3/Research        | Build established: Generator-Golem
 46694 | -3/Research        | Identified exit to Quarantine
 46696 | -3/Research        | Entered Quarantine
 46805 | -3/Quarantine      | Found Dimensional Node Initializer
 46805 | -3/Quarantine      | Initialized slip node
 46811 | -3/Quarantine      | Found Alien Artifact
 46811 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 46811 | -3/Quarantine      | Warped through subspace to slip node
 46820 | -3/Quarantine      | Found Alien Artifact
 46820 | -3/Quarantine      | Identified Transdimensional Reconstructor (x2)
 46820 | -3/Quarantine      | Warped through subspace to slip node
 46830 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 47074 | -3/Quarantine      | Found Alien Artifact
 47143 | -3/Quarantine      | Discovered exit to Research (range 19)
 47375 | -3/Quarantine      | Found Alien Impact Weapon
 47736 | -3/Quarantine      | Found Alien Slashing Weapon
 47824 | -3/Quarantine      | Found Alien Artifact
 48356 | -3/Quarantine      | Found Alien Artifact
 48425 | -3/Quarantine      | Scanned by Researcher
 48454 | -3/Quarantine      | Identified Core Stripper
 48464 | -3/Quarantine      | Spotted Fortress
 48490 | -3/Quarantine      | Destroyed Fortress
 48498 | -3/Quarantine      | Found Prototype Device
 48498 | -3/Quarantine      | Identified Thermal Barrier
 48502 | -3/Quarantine      | Found Prototype Device
 48502 | -3/Quarantine      | Identified Exp. Force Field
 48515 | -3/Quarantine      | Found Prototype Device
 48515 | -3/Quarantine      | Identified Exp. EM Disruption Field
 48520 | -3/Quarantine      | Found Prototype Reactor
 48520 | -3/Quarantine      | Identified Vortex Chain Reactor (x2)
 48533 | -3/Quarantine      | Found Antimissile System
 48547 | -3/Quarantine      | Identified Phase Redirector
 48548 | -3/Quarantine      | Found Prototype Protection
 48635 | -3/Quarantine      | Discovered new exit (range 21)
 48668 | -3/Quarantine      | Identified exit to Section 7
 48774 | -3/Quarantine      | Entered Section 7
 48786 | -3/Section 7       | Build established: Generator-Skirmisher
 48814 | -3/Section 7       | Found Alien Artifact
 48864 | -3/Section 7       | Spotted S7 Guard
 48886 | -3/Section 7       | Destroyed S7 Guard
 48898 | -3/Section 7       | Identified Centrium Heavy Armor Plating
 48899 | -3/Section 7       | Found Corrupted Prototype Protection
 48905 | -3/Section 7       | Found Alien Artifact
 49513 | -3/Section 7       | Discovered exit to Research (range 23)
 49515 | -3/Section 7       | Found Integrated Dissipator
 49515 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 49920 | -3/Section 7       | Identified Hvy. Regenerative Plating
 49921 | -3/Section 7       | System corruption reached 10%
 50058 | -3/Section 7       | Build established: Generator-Mutant
 50132 | -3/Section 7       | Entered Research
 50132 | -2/Research        | Warlord forces began assault on 0b10
 50132 | -2/Research        | Evolved 2 slots: Propulsion x2
 50242 | -2/Research        | Research machine network offline
 50428 | -2/Research        | Spotted Executioner
 50429 | -2/Research        | Spotted Striker
 50462 | -2/Research        | Met up with Warlord
 50468 | -2/Research        | Destroyed Striker
 50478 | -2/Research        | Lost 3 parts (1u2w)
 50729 | -2/Research        | Borebot progress halted
 50734 | -2/Research        | Build established: Generator-Skirmisher
 50737 | -2/Research        | Borebot progress halted
 50749 | -2/Research        | Discovered new exit (range 14)
 50768 | -2/Research        | Borebot progress halted
 50821 | -2/Research        | Identified exit to Access
 51003 | -2/Research        | Spotted Striker
 51005 | -2/Research        | Spotted Striker
 51010 | -2/Research        | Destroyed Striker
 51020 | -2/Research        | Destroyed Striker
 51053 | -2/Research        | Spotted Executioner
 51056 | -2/Research        | Spotted Executioner
 51062 | -2/Research        | Destroyed Executioner
 51076 | -2/Research        | Destroyed Executioner
 51161 | -2/Research        | Spotted Striker
 51175 | -2/Research        | Found Exp. Targeting Computer
 51212 | -2/Research        | Warlord invited to help at Command
 51263 | -2/Research        | Found Prototype Reactor
 51263 | -2/Research        | Identified Singularity Reactor
 51313 | -2/Research        | Entered Access
 51313 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 51371 | -1/Access          | Incoming investigation squad redirected
 51911 | -1/Access          | Destroyed 8 combat bots
 52313 | -1/Access          | First assault squad dispatched
 52347 | -1/Access          | Build established: Generator-Gunner
 52488 | -1/Access          | Found Antimissile System
 52624 | -1/Access          | Incoming assault squad redirected
 52624 | -1/Access          | Incoming assault squad redirected
 52661 | -1/Access          | Discovered new exit (range 7)
 52672 | -1/Access          | Entered Command
 52782 | -1/Command         | Destroyed 8 combat bots
 52956 | -1/Command         | Spotted B-99 Colossus
 52969 | -1/Command         | First assault squad dispatched
 53069 | -1/Command         | Destroyed 7 combat bots
 53089 | -1/Command         | Identified Subatomic Replicator
 53089 | -1/Command         | Used Subatomic Replicator to replicate Exp. Coolant Injector
 53111 | -1/Command         | Spotted M Guard
 53112 | -1/Command         | Spotted M Guard
 53112 | -1/Command         | Spotted Combat Programmer
 53112 | -1/Command         | Spotted Combat Programmer
 53117 | -1/Command         | Destroyed Combat Programmer
 53119 | -1/Command         | Destroyed Combat Programmer
 53132 | -1/Command         | Destroyed M Guard
 53139 | -1/Command         | Destroyed M Guard
 53139 | -1/Command         | All MAIN.C guards destroyed
 53158 | -1/Command         | Lost 3 parts (3u)
 53164 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 53170 | -1/Command         | Found Corrupted Prototype Energy Cannon
 53173 | -1/Command         | Found Corrupted Prototype Reactor
 53179 | -1/Command         | Found Corrupted Prototype Device
 53179 | -1/Command         | Identified AEGIS Remote Shield
 53180 | -1/Command         | System corruption reached 10%
 53191 | -1/Command         | Found Corrupted Prototype Energy Cannon
 53221 | -1/Command         | Found Corrupted Prototype Reactor
 53285 | -1/Command         | Met MAIN.C
 53298 | -1/Command         | System corruption reached 30%
 53304 | -1/Command         | 0b10 Conduit disabled
 53391 | -1/Command         | Destroyed MAIN.C Shell
 53394 | -1/Command         | MAIN.C activated Command garrisons
 53394 | -1/Command         | Surrendered to MAIN.C
 53394 | -1/Command         | Loaded intel: 64 machine locations
 53394 | -1/Command         | Loaded intel: 130 trap records
 53394 | -1/Command         | Identified exit to Surface
 53394 | -1/Command         | Discovered exit to Surface (range 102)
 53394 | -1/Command         | Discovered exit to Surface (range 49)
 53488 | -1/Command         | Found Prototype Protection
 53488 | -1/Command         | Identified SHELL Armor
 53493 | -1/Command         | Found Prototype Reactor
 53493 | -1/Command         | Identified Zero-point Reactor (x3)
 53496 | -1/Command         | Found Vortex Chain Reactor
 53499 | -1/Command         | Found Prototype Device
 53499 | -1/Command         | Identified Exp. Weapon Cycler
 53503 | -1/Command         | Found Prototype Processor
 53503 | -1/Command         | Identified Exp. Core Analyzer
 53507 | -1/Command         | Found Prototype Device
 53507 | -1/Command         | Identified Exp. System Purifier
 53510 | -1/Command         | Found Prototype Processor
 53510 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 53514 | -1/Command         | Found Prototype Device
 53514 | -1/Command         | Identified Exp. Phase Shifter
 53517 | -1/Command         | Found Prototype Processor
 53517 | -1/Command         | Identified Exp. Melee Analysis Suite
 53604 | -1/Command         | Identified Cld. Nova Cannon (x2)
 53866 | -1/Command         | MAIN.C activated Command garrisons
 53907 | -1/Command         | Unknown forces attacked Command
 53907 | -1/Command         | Spotted EQ-001
 53907 | -1/Command         | Spotted EQ-006
 53907 | -1/Command         | Spotted EQ-017
 53907 | -1/Command         | Spotted EQ-002
 53907 | -1/Command         | Spotted EQ-003
 53907 | -1/Command         | Spotted EQ-000
 53909 | -1/Command         | Spotted EQ-005
 53924 | -1/Command         | Spotted EQ-010
 53928 | -1/Command         | Destroyed EQ-006
 53941 | -1/Command         | Destroyed EQ-001
 53950 | -1/Command         | Destroyed EQ-010
 54007 | -1/Command         | Spotted EQ-020
 54007 | -1/Command         | Spotted EQ-022
 54007 | -1/Command         | Spotted EQ-018
 54007 | -1/Command         | Spotted EQ-021
 54017 | -1/Command         | Spotted EQ-019
 54019 | -1/Command         | Destroyed EQ-021
 54033 | -1/Command         | Destroyed EQ-020
 54038 | -1/Command         | Destroyed EQ-019
 54045 | -1/Command         | Destroyed EQ-022
 54083 | -1/Command         | Spotted EQ-032
 54114 | -1/Command         | Spotted EQ-038
 54166 | -1/Command         | Spotted EQ-036
 54167 | -1/Command         | Destroyed EQ-036
 54180 | -1/Command         | Spotted EQ-028
 54186 | -1/Command         | Destroyed EQ-028
 54228 | -1/Command         | Spotted EQ-076
 54228 | -1/Command         | Spotted EQ-060
 54236 | -1/Command         | Destroyed EQ-076
 54297 | -1/Command         | Spotted EQ-052
 54301 | -1/Command         | Spotted EQ-035
 54305 | -1/Command         | Spotted EQ-049
 54307 | -1/Command         | Destroyed EQ-052
 54321 | -1/Command         | Destroyed EQ-035
 54328 | -1/Command         | Spotted EQ-078
 54339 | -1/Command         | Destroyed EQ-078
 54348 | -1/Command         | Spotted EQ-101
 54348 | -1/Command         | Spotted EQ-086
 54348 | -1/Command         | Spotted EQ-085
 54348 | -1/Command         | Spotted EQ-087
 54348 | -1/Command         | Spotted EQ-084
 54348 | -1/Command         | Spotted EQ-097
 54360 | -1/Command         | Destroyed EQ-101
 54367 | -1/Command         | Spotted EQ-063
 54369 | -1/Command         | Destroyed EQ-086
 54374 | -1/Command         | Spotted EQ-099
 54376 | -1/Command         | Core integrity fell below 50%
 54376 | -1/Command         | Spotted EQ-082
 54388 | -1/Command         | Destroyed EQ-085
 54394 | -1/Command         | Core integrity fell below 20%
 54397 | -1/Command         | Destroyed by EQ-084 with Enhanced Quantum Rifle

 Last Messages 
---------------
54391_ EQ-087 knocked back.
54391_ System corrupted: Hellfire Missile Launcher failed to launch.
54391_ Penetrated by Slug.
54391_ Exp. Weapon Cycler destroyed.
54391_ Critical hit (Blast).
54392_ Hellfire Missile Launcher destroyed.
54392_ Cld. Nova Cannon destroyed.
54392_ Exp. Biometal Heavy Treads destroyed.
54393_ EQ-087 deploys Swarm Drone. <x4>
54394_ Acquired Exp. System Purifier.
54394_ Penetrated by Slug. <x2>
54394_ Knocked back. <x2>
54395_ Penetrated by Slug.
54396_ Acquired 10 matter.
54396_ SHELL Armor destroyed.
54396_ Knocked back.
54396_ Exp. Coolant Injector destroyed.
54396_ Critical hit (Blast).
54396_ EQ-087 knocked back.
54396_ Dropped Zio. Biocell.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????#?#?#?? |
| ???????????????????????????????????????????#?#?#?? |
| ########???????????????????????????????????#?#?#?? |
|   ^    #???????????????????????????????????#?#?#?? |
|        #???????????????????????????????????#?#?#?? |
|  ^     #???????????????????????????????????#?#?#?? |
| "" ""  #???????????????????????????????????#?#?#?? |
| ""R""^ #???????????????????????????????????#?#?#?? |
|  """"^ #???????????????????????????????????#?#?#?? |
|        #????###########################????#?#?#?? |
|        #????#?????????????????????????#????#?#?#?? |
| ##+###+#????#?#######################?#????#?#?#?? |
|      # #????#?#"" ""    """" !!%[!  ############## |
|      # #????#?#    %    ""    =%=*  #?#??????????? |
|      # #????#?#              n Q[%= ############## |
|      # #????#?#    %%!       n n!|! ; %=%=         |
|      # #????#?#                n   != =%/!       = |
| #      #????#?#"      % %          %%=%=         % |
| #      #????#?#"                   %############## |
| #      #????#?# "     M       Q     #?#??????????? |
| #      #????#?# "         !   Q !   ############## |
| #      #????#?#         [  % % =%!  #?#????#?#?#?? |
| "      #????#?#       %%%[     *%"""#?#????#?#?#?? |
| "   ####????#?#   !    %*%   % %"" "#?#????#?#?#?? |
|     #???????#?# !=*!= %] %%        "#?#????#?#?#?? |
|     #???????#?#  =%![ !!%@!      % %#?#????#?#?#?? |
| =   ########### !%[%%!*%[%      % %%#?#????#?#?#?? |
|        !%* =%!Q =[%!!!%%!%   %%     #?#????#?#?#?? |
|         [  !!!Q = []%%!!     % %  "%#?#????#?#?#?? |
|             ! Q   !%          %%    #?#????#?#?#?? |
| #####   !%!####% %  %%    %         #?#????#?#?#?? |
|    ##[    #?#?#   %     %"   " " "  #?#????#?#?#?? |
|      %    #?#?#     "           "   #?#????#?#?#?? |
|           #?#?########;##############?#????#?#?#?? |
|  %%       #?#????????  #??????????????#????#?#?#?? |
| %[ %  %=  #?###########################????#?#?#?? |
|      %    #????????????????????????????????#?#?#?? |
| ##        #????????????????????????????????#?#?#?? |
|           #????????????????????????????????#?#?#?? |
|           #????????????????????????????????#?#?#?? |
| #"###     #????????????????????????????????#?#?#?? |
|     #     #????????????????????????????????#?#?#?? |
|     #     #????????????????????????????????#?#?#?? |
|     +     #????????????????????????????????#?#?#?? |
|     #     ##???????????????????????????????#?#?#?? |
| ""  #^^^^^"#???????????????????????????????#?#?#?? |
| ""  #     ##???????????????????????????????#?#?#?? |
| ""  #     ##???????????????????????????????#?#?#?? |
| ""  #^^^^^"#???????????????????????????????#?#?#?? |
|     #     ##???????????????????????????????#?#?#?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Coolant Potential          120
Energy Generation          83
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Additional Mass Support    20
EM Shielding               3
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           7
Particle Charging          25
Offensive Hacking          11
Defensive Hacking          20
Trap Extractor Capacity    8

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
     Imp. Particle Charger | -7/Zion       | Archive
        Mak. System Shield | -7/Zion       | Archive
           Mak. Hover Unit | -7/Zion       | Archive
 Imp. Field Recycling Unit | -7/Zion       | Archive
          Hvy. Flak Cannon | -7/Zion       | Archive
            Kinecellerator | -7/Zion       | Archive
           Remote Datajack | -7/Zion       | Archive
         Imp. Recalibrator | -7/Zion       | Archive
             Proton Cannon | -7/Zion       | Archive
       Adv. Cooling System | -7/Zion       | Archive
     Imp. Carbon-fiber Leg | -7/Zion       | Archive
             Matter Filter | -7/Zion       | Archive
        Hvy. Plasma Cannon | -7/Zion       | Archive
             Arc Projector | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
         Imp. Heavy Treads | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
            Antigrav Array | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 
       Energy Well | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Core Stripper
Phase Redirector
Subatomic Replicator

 Achievements 
--------------
Close Call
Collateral Damage
Dynamic Key
No Explosion For You
Nope

 Challenges 
------------
None

 Game 
------
Seed              XenonGatlingKit
  Manual?         0
Play Time         05:39:46
  Cumulative      25.7 hours
  Start           2022.12.04 @ 00:36:21
  End             2022.12.08 @ 01:29:28
Sessions          31
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 00ac0342-dada-4557-a0fe-042ab30d9e64