Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 20:32:15 Player: Edwards80 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2037) 2037 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 5699 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 753 Friendly Fire -582 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Minigun Mini Grenade Launcher > --- INVENTORY (6) ---- Combat Airjet Target Analyzer Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Lightning Gun Beamcaster Plasma Cannon > --- INVENTORY -------- Armored Medium Treads Aluminum Leg Aluminum Leg Combat Airjet Battle Rifle [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . Parts Attached 79 | 6 2 7 1 7 19 3 34 Power 12 | 1 . 1 . 1 3 . 6 Engine 11 | 1 . 1 . 1 3 . 5 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 . 1 1 1 4 2 16 Treads 1 | . . . . . . 1 . Leg 24 | 2 . 1 1 1 3 . 16 Wheel . | . . . . . . . . Hover 2 | . . . . . 1 1 . Flight . | . . . . . . . . Utility 16 | 1 2 2 . 4 3 1 3 Device 7 | . 1 . . 2 1 1 2 Storage 6 | 1 1 1 . 2 1 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 . 3 . 1 9 . 9 Energy Gun 9 | . . 1 . 1 4 . 3 Energy Cannon 3 | . . 2 . . . . 1 Ballistic Gun 5 | 2 . . . . . . 3 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . . 5 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 36 | . . . 2 . 22 . 12 Power 6 | . . . . . 3 . 3 Propulsion 11 | . . . 1 . 6 . 4 Utility 6 | . . . 1 . 4 . 1 Weapon 13 | . . . . . 9 . 4 Highest Loss Streak 7 | . . . 2 . 7 . 3 Average Slot Usage (%) 83 | . 98 90 96 83 78 38 89 Engine 8 | . 14 11 11 8 10 . 7 Core 1 | . . . . . . . 3 Leg 23 | . 28 25 32 34 18 . 27 Hover 1 | . . . . . 2 6 . Device 9 | . 12 11 11 13 9 8 9 Storage 9 | . 14 11 11 9 12 7 7 Processor 5 | . . . . . 1 7 11 Protection 1 | . . 9 8 . . . . Energy Gun 7 | . . . 11 7 9 . 7 Energy Cannon 4 | . . 9 11 9 3 . 3 Ballistic Gun 3 | . 28 11 . . . . 3 Launcher 4 | . . . . . 8 . 3 Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 17 27 27 29 44 6 33 Greatest Support 69 | 20 20 30 30 45 55 27 69 Greatest Overweight (x) 7 | . . 1 1 . 7 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 6 8 10 8 10 10 6 6 Average Capacity 7 | 4 7 8 8 8 8 6 6 Most Carried 8 | 4 1 7 6 8 8 6 6 Average Carried 4 | . . 3 5 6 4 4 4 Final Capacity 8 | 6 8 8 8 8 6 6 6 Final Carried 7 | . 1 4 5 7 . 3 3 Class Distribution -------------------- 56% | Mutant 16% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 1506 | 223 30 160 28 32 290 301 442 Remotely . | . . . . . . . . Salvage Created 1852 | . 30 364 72 48 629 . 709 Parts 103 | . 4 23 6 4 37 . 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 36 | . . 7 4 1 14 . 10 Guns 11 | . . 1 3 . 2 . 5 Cannons 14 | . . 6 . 1 4 . 3 AOE 10 | . . . 1 . 8 . 1 Classes Destroyed 13 | . 1 3 1 . 6 . 2 Worker 3 | . . . . . 3 . . Builder 2 | . . . . . 2 . . Tunneler 1 | . . . . . 1 . . Recycler 2 | . . . . . 1 . 1 Operator 1 | . . . . . 1 . . Watcher 8 | . 1 . . 1 3 . 3 Swarmer 6 | . . . 4 1 . . 1 Grunt 15 | . . 3 . . 8 . 4 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 7 | . . 3 . . 2 . 2 Programmer 6 | . . . . . 4 . 2 Surgeon 2 | . . . . . . . 2 Thug 2 | . . . . . 1 . 1 Best Kill Streak 4 | . 1 2 4 1 4 . 3 Combat Bots Only 4 | . . 2 4 1 2 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 3916 | . 1 289 175 84 1850 . 1517 Core 784 | . . 59 16 6 528 . 175 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 100 . 81 98 . . . Volleys Fired 163 | . 5 24 10 10 61 . 53 Largest 3 | . 2 2 2 2 3 . 3 Hottest 210 | . 40 76 113 113 175 . 210 Shots Fired 328 | . 10 48 20 19 123 . 108 Gun 178 | . 10 24 10 9 55 . 70 Cannon 111 | . . 24 10 10 35 . 32 Launcher 39 | . . . . . 33 . 6 Special . | . . . . . . . . Kinetic 59 | . 10 24 . . . . 25 Thermal 131 | . . . 10 10 46 . 65 Explosive 39 | . . . . . 33 . 6 Electromagnetic 99 | . . 24 10 9 44 . 12 Robot Hit Streak 13 | . 2 13 3 1 8 . 11 Robot Miss Streak 7 | . 2 5 3 6 7 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 195 | . 4 31 7 4 70 . 79 Core Hits 97 | . 2 11 4 2 53 . 25 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6043 | . 25 528 125 102 3497 . 1766 Guns 1574 | . 23 138 77 82 419 . 835 Cannons 1268 | . . 374 . 20 361 . 513 Explosions 3130 | . . . 43 . 2690 . 397 Melee . | . . . . . . . . Ramming 71 | . 2 16 5 . 27 . 21 Kinetic 353 | . 23 138 . . . . 192 Thermal 2713 | . . . 43 20 1652 . 998 Explosive 1900 | . . . . . 1503 . 397 Electromagnetic 1006 | . . 374 77 82 315 . 158 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 2 4 Average Corruption 2 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Effects 49 | . . . . . 9 6 34 Message Errors 15 | . . . . . 5 1 9 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 11 | . . . . . 1 3 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 1 3 Targeting Errors 3 | . . . . . 1 . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 380 | . . 20 11 . 315 . 34 Projectiles 41 | . . 20 . . . . 21 Explosions 339 | . . . 11 . 315 . 13 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . 1 7 40 . 31 . 81 Shots 4 | . . . 1 . 1 . 2 Rammed 5 | . 2 1 . . 2 . . Targets Rammed 14 | . 2 2 1 . 4 . 5 Kicked 9 | . . 1 1 . 2 . 5 Crushed . | . . . . . . . . Highest Temperature 725 | . . 227 326 108 725 176 510 Average Temperature 134 | . . 92 149 39 168 116 130 Received Heat Transfer 879 | . . 99 6 9 435 . 330 Effects 32 | . . 1 . . 28 . 3 Shutdowns 7 | . . . . . 6 . 1 Energy Bleed 4 | . . 1 . . 2 . 1 Interference 3 | . . . . . 3 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 Damage (major) 11 | . . . . . 11 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 10 | . . . . . 4 . 6 Heat Transferred 3506 | . . . 50 37 1679 . 1740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 852 | . 57 339 205 178 457 113 852 Initial 113 | . . 24 54 79 80 113 79 Average 326 | . 32 169 103 115 244 113 603 Maximum Alert Level 3 | . . 1 1 . 2 . 3 Low Security (%) 41 | 100 100 67 71 100 39 100 3 Level 1 27 | . . 32 28 . 55 . 12 Level 2 17 | . . . . . 5 . 44 Level 3 13 | . . . . . . . 39 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 1 . 8 . 11 Investigation 5 | . . 2 . . 1 . 2 Extermination 6 | . . . . . 3 . 3 Reinforcement 11 | . 1 . . . 4 . 6 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 4 12 9 10 27 . 44 Peak Tracking Total 6 | . 1 6 5 4 3 . 5 Tactical Retreats 3 | . . 1 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 7 | . . 1 . . 2 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 25 | . . 1 . . 17 . 7 Max in Single Turn 8 | . . 1 . . 8 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 10 | . 1 1 . 2 3 . 3 Terminals 6 | . 1 1 . . 1 . 3 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 1 1 . 4 5 . 8 Successful 14 | . 1 . . 4 2 . 7 Failed 5 | . . 1 . . 3 . 1 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 1 . . 3 . 8 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 . . . 1 . 7 Record 7 | . . . . . 1 . 6 Prototype ID Bank 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . Scan Component 2 | . . . . 1 1 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 5 | . . 1 . 1 2 . 1 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 22 | . . . 1 . . 21 . Largest Group 21 | . . . 1 . . 21 20 Highest-Rated Group 579 | . . . 31 . . 579 559 Highest-Rated Ally 35 | . . . 31 . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 169 | . . . 5 . . . 164 Total Damage 2542 | . . . 62 . . . 2480 Kills 26 | . . . 2 . . . 24 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 5549 | 76 227 453 394 292 1845 335 1927 Spaces Moved 3553 | 63 171 267 300 176 1040 201 1335 Core 42 | 16 . . . . 11 8 7 Treads 212 | . . . . . . 170 42 Legs 3276 | 47 171 267 300 176 1029 . 1286 Wheels . | . . . . . . . . Hover 23 | . . . . . . 23 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 80 100 Average Speed 133 | 102 120 131 120 120 155 156 121 Slowest Speed 400 | 120 120 150 150 120 400 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 33 20 51 20 32 91 46 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 303 | . . . 7 . 206 . 90 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 303 | . . . 7 . 206 . 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 4086 | 74 184 323 313 240 1157 222 1573 Wait 155 | . . 10 . 37 9 . 99 Move 3547 | 62 170 266 299 175 1040 200 1335 Hop . | . . . . . . . . Pick Up 78 | 6 3 7 2 7 13 9 31 Fast Attach . | . . . . . . . . Attach 78 | 6 2 7 1 7 19 3 33 Detach 21 | . 1 5 . 3 5 . 7 Swap 1 | . . . . . . . 1 Drop 22 | . 1 2 . 1 6 3 9 Fire 163 | . 5 24 10 10 61 . 53 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 14 | . 2 2 1 . 4 . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . . 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 692 | -9/Materials | Discovered new exit (range 8) 757 | -9/Materials | Entered Mines 778 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 848 | -9/Mines | Discovered new exit (range 7) 957 | -9/Mines | Met a Derelict testing a Signal Generator 960 | -9/Mines | Learned Materials emergency access door positions 1006 | -9/Mines | Discovered new exit (range 5) 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -8/Materials | Repaired Hvy. EM Pulse Gun 1430 | -8/Materials | Discovered new exit (range 10) 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1637 | -7/Factory | Build established: Scavenger-Mutant 2144 | -7/Factory | Lost 5 parts (1p2n1u1w) 2388 | -7/Factory | Build established: Mutant 2605 | -7/Factory | Core integrity fell below 50% 2638 | -7/Factory | Lost 3 parts (1p1n1u) 2907 | -7/Factory | Build established: Gunner 3040 | -7/Factory | Discovered new exit (range 11) 3097 | -7/Factory | Lost 4 parts (1n3w) 3288 | -7/Factory | Sucked down chute 3288 | -7/Factory | Entered Waste 3289 | -7/Waste | Met a frightened Derelict 3289 | -7/Waste | Joined by Warlord forces that had cleared the area 3315 | -7/Waste | Lost 7 parts (1p2n1u3w) 3454 | -7/Waste | Build established: Mutant 3588 | -7/Waste | Discovered new exit (range 13) 3623 | -7/Waste | Entered Factory 3623 | -7/Factory | Accompanied by 20 allies 3801 | -7/Factory | Discovered new exit (range 15) 4050 | -7/Factory | Build established: Scavenger-Gunner 4094 | -7/Factory | Core integrity fell below 20% 4981 | -7/Factory | Build established: Scavenger-Mutant 5106 | -7/Factory | Lost 3 parts (1p1n1w) 5329 | -7/Factory | Build established: Mutant 5532 | -7/Factory | Discovered new exit (range 16) 5550 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Hpw. Electrolaser targeting data glitched. Remote Datajack melted. Shock Rifle melted. Imp. Heat Sink melted. P-60 Hacker destroyed. Acquired 49 matter. System corrupted: Matter fused (-8). Acquired 41 matter. Connecting with Recycling Unit... System corrupted: Energy discharge (-64). Y-54 Guardian destroyed. RJGPZ2=XTOMUXSXHE KAWL&>UK93VLOP,| Acquired 42 matter. The unstable cave ceiling collapses. System corrupted: Hpw. Electrolaser rejected. Aluminum Leg destroyed. Lgt. Deuterium Engine destroyed. EXIT=FOUND Aluminum Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????#u ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# #########????????????????? | | ??????????????????# # ###+#####????????? | | ??????????????##### # ????????? | | ?????????????## ????????? | | ?????????? k k < ???????? | | ??????????????# @ ???????? | | ?????????????????+####### ????????? | | ????????????????????????# ######???????????? | | ????????????????????????###s ####???????????????? | | ??????????????????????????# # ????????????????? | | ??????????????????????????# s + ?????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????? ?????????????# #??????????????????? | | ??????????? ???????????# #??????????????????? | | ???????????? ?????????# ############???????? | | ??????????????? ??????## ## #???????? | | ?????????????????# ????# # #???????? | | ?????????????????# ### # #???????? | | ?????????????????# [ + #?# ##### | | ?????????????????# ### # #?# | | ?????????????????+ ????# # #?????# | | ?????????????????# ??????####### #?????# | | ?????????????????????????????### #?????# | | ?????????????????????????????# # ########### | | ?????????????????????????????## # | | ?????????????????????????????# ! | | ?????????????????????????????## * # | | ??????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab It's Just You Oops Remodeling The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed WarpStasisCutter Manual? 0 Play Time 00:59:27 Cumulative 5.0 hours Start 2022.02.17 @ 21:33:14 End 2022.02.18 @ 20:32:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73bc315c-094d-41ef-b818-03a952ea8c69