Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 17:03:51 Player: pointone Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2794) 2794 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1062) 1062 TOTAL SCORE: 9246 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 279 Met Imprinter 300 Was Imprinted 300 Friendly Fire -208 Cogmind --------- Core Integrity 0/1150 Matter 62/300 Energy 79/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Rocket Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Large Storage Unit Spectral Analyzer Improved Phase Shifter Heavy Reactive Plating Improved Focal Shield > --- WEAPON ----------- HERF Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Advanced Core Analyzer Zionite Light Carapace Reflective Plating Plasma Rifle Wave Gun Railgun Railgun Enhanced Gauss Cannon Proton Missile Launcher Rocket Launcher [Rating: 107] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Protection Heavy Reactive Plating Weapon Heavy Battle Rifle Energy Gun Riot Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 6 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . 1 . Utility 7 | . . . 2 . . . 3 1 1 . Weapon 2 | . . . . . . . 2 . . . Parts Attached 103 | 6 2 5 2 . 5 2 13 23 29 16 Power 8 | 1 . 1 . . 1 . 1 2 2 . Engine 3 | 1 . 1 . . 1 . . . . . Core 2 | . . . . . . . 1 1 . . Reactor 3 | . . . . . . . . 1 2 . Propulsion 16 | 2 . 2 . . 2 . 3 2 4 1 Treads . | . . . . . . . . . . . Leg 16 | 2 . 2 . . 2 . 3 2 4 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 2 . 2 . 1 1 4 7 6 3 Device 16 | . . . 1 . . 1 2 7 4 1 Storage 3 | 1 2 . . . . . . . . . Processor 2 | . . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 1 . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 52 | 2 . 2 . . 1 1 5 12 17 12 Energy Gun 8 | . . . . . . 1 . 3 2 2 Energy Cannon 9 | . . . . . . . 3 2 3 1 Ballistic Gun 10 | 2 . 2 . . 1 . 1 . . 4 Ballistic Cannon 7 | . . . . . . . 1 1 3 2 Launcher 8 | . . . . . . . . 1 6 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 5 3 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 . 1 Parts Lost 37 | . . 5 . . . . 4 1 10 17 Power 5 | . . 1 . . . . 1 . 1 2 Propulsion 9 | . . 2 . . . . . . 3 4 Utility 10 | . . . . . . . . 1 4 5 Weapon 13 | . . 2 . . . . 3 . 2 6 Highest Loss Streak 17 | . . 4 . . . . 4 1 6 17 Average Slot Usage (%) 96 | . 94 98 100 100 100 100 97 93 93 84 Engine 6 | . 14 12 11 11 11 11 3 . . . Core 2 | . . . . . . . 2 5 5 4 Reactor 1 | . . . . . . . . 5 5 4 Leg 21 | . 28 27 22 22 22 22 20 17 20 18 Device 12 | . . . 11 11 11 11 18 16 20 12 Storage 17 | . 22 28 22 22 22 22 13 11 10 9 Processor 2 | . . . . . . . 6 5 5 9 Protection 6 | . . . 11 11 11 11 6 5 5 4 Energy Cannon 3 | . . . . . . . 8 7 9 3 Ballistic Gun 14 | . 28 27 22 22 22 20 10 3 . 8 Ballistic Cannon 2 | . . . . . . . 2 5 5 . Slashing Weapon 1 | . . . . . . . . 3 2 4 Naked Turns 17 | . . . . . . . . . . 17 Heaviest Build 130 | 9 37 40 44 44 52 54 107 124 130 86 Greatest Support 90 | 20 20 20 20 20 38 38 58 69 85 90 Greatest Overweight (x) 13 | 2 1 3 2 2 2 1 1 2 2 13 Average Overweight (x) 1 | . . 1 2 2 1 1 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 10 16 16 16 16 16 16 16 16 15 Most Carried 16 | 4 11 12 8 13 16 16 16 16 16 13 Average Carried 13 | 2 5 10 7 11 15 15 14 15 15 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 10 9 8 13 16 16 16 16 14 4 Class Distribution -------------------- 45% | Messiah-Mutant 27% | Mutant 14% | Messiah-Tank 9% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Matter Collected 1821 | 202 145 169 106 28 58 20 203 246 644 . Remotely . | . . . . . . . . . . . Salvage Created 2746 | . 155 122 125 89 . . 382 498 1290 85 Parts 143 | . 12 6 9 5 . . 19 26 63 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 1 8 . . . . Prevented 5 | . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 56 | . 6 4 3 2 . . 6 8 26 1 Guns 17 | . 6 4 3 2 . . . 1 1 . Cannons 20 | . . . . . . . 5 6 9 . AOE 14 | . . . . . . . 1 . 12 1 Classes Destroyed 11 | . 3 . 1 . . . 4 1 2 . Worker 3 | . . . . . . . 1 . 2 . Builder 3 | . . . . . . . . 1 2 . Recycler 2 | . . . . . . . . . 2 . Watcher 1 | . 1 . . . . . . . . . Swarmer 19 | . 4 2 . . . . . . 13 . Grunt 17 | . 2 2 2 1 . . . 2 7 1 Brawler 2 | . . . 1 1 . . . . . . Sentry 5 | . . . . . . . 2 1 2 . Hunter 4 | . . . . . . . 2 2 . . Programmer 9 | . . . . . . . 2 3 4 . Z-Light 1 | . . . . . . . . . 1 . Best Kill Streak 17 | . 4 2 2 2 . . 2 2 17 1 Combat Bots Only 10 | . 4 2 2 2 . . 2 2 10 1 Max Kills in Single Turn 3 | . 1 1 1 1 . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 1 . 3 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Damage Taken 7927 | . 301 305 267 81 . 20 783 647 2873 2650 Core 1451 | . 90 41 27 41 . . 71 20 119 1042 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 47 . . . 83 91 98 . . Volleys Fired 182 | . 22 17 15 9 . . 15 22 74 8 Largest 4 | . 2 2 2 2 . . 4 3 3 3 Hottest 277 | . 40 40 40 40 . . 266 271 277 156 Shots Fired 348 | . 44 32 29 18 . . 57 49 108 11 Gun 194 | . 44 32 29 18 . . 33 12 21 5 Cannon 133 | . . . . . . . 24 33 74 2 Launcher 21 | . . . . . . . . 4 13 4 Special . | . . . . . . . . . . . Kinetic 218 | . 44 32 29 18 . . 27 21 42 5 Thermal 86 | . . . . . . . 20 24 40 2 Explosive 8 | . . . . . . . . . 8 . Electromagnetic 36 | . . . . . . . 10 4 18 4 Robot Hit Streak 17 | . 4 15 14 8 . . 10 8 17 4 Robot Miss Streak 5 | . 4 2 1 2 . . 5 3 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 223 | . 21 22 25 13 . . 32 30 69 11 Core Hits 138 | . 11 9 9 5 . . 15 15 63 11 Critical Hits 6 | . . . 2 . . . . . 3 1 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . 2 . . . . . 1 1 Melee Attacks 85 | . . . . . . . . 48 20 17 Impact . | . . . . . . . . . . . Slashing 85 | . . . . . . . . 48 20 17 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7749 | . 177 189 265 137 . . 945 1407 4002 627 Guns 1607 | . 177 189 265 137 . . 266 159 368 46 Cannons 3123 | . . . . . . . 449 692 1924 58 Explosions 2526 | . . . . . . . 230 283 1668 345 Melee 474 | . . . . . . . . 273 33 168 Ramming 19 | . . . . . . . . . 9 10 Kinetic 2286 | . 177 189 265 137 . . 158 253 1003 104 Thermal 2465 | . . . . . . . 593 598 1274 . Explosive 833 | . . . . . . . . . 833 . Electromagnetic 1672 | . . . . . . . 194 283 850 345 Impact . | . . . . . . . . . . . Slashing 474 | . . . . . . . . 273 33 168 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 2 2 . . . . 1 1 7 9 Average Corruption 2 | . 2 2 . . . . 1 1 3 7 Corruption Purged . | . . . . . . . . . . . Effects 43 | . 3 8 . . . . 1 2 18 11 Message Errors 11 | . . 2 . . . . 1 2 4 2 Matter Fused 6 | . . . . . . . . . 2 4 Heat Flow Errors 10 | . 1 3 . . . . . . 5 1 Energy Discharges 4 | . . . . . . . . . 2 2 Data Loss (minor) 5 | . . 2 . . . . . . 2 1 Targeting Errors 6 | . 2 1 . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 518 | . . . . . . . 56 133 327 2 Projectiles 110 | . . . . . . . 24 1 85 . Explosions 292 | . . . . . . . 32 16 242 2 Melee 116 | . . . . . . . . 116 . . Knockbacks 16 | . . . . . . . . 1 15 . Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . 1 13 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 446 | . . . . . . . 141 13 234 58 Shots 17 | . . . . . . . 3 3 7 4 Rammed 2 | . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 414 | . 120 251 . . . . 264 360 414 . Average Temperature 134 | . 65 90 . . . . 70 165 164 . Received Heat Transfer 1188 | . 18 60 123 . . . 48 99 504 336 Effects 7 | . . . . . . . . 3 4 . Interference 5 | . . . . . . . . 2 3 . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 4 . Combat Hostiles 5 | . . . . . . . . 1 4 . Parts Fried 10 | . . . . . . . . 2 6 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . . . . 3 4 2 . Heat Transferred 2842 | . . . . . . . 750 835 1257 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Peak Influence 984 | . 202 128 101 89 . . 146 143 984 527 Average Influence 176 | . 111 50 46 87 . . 55 70 452 477 Maximum Alert Level 3 | . 1 . . . . . . . 3 2 Low Security (%) 77 | 100 77 100 100 100 . . 100 100 32 . Level 1 3 | . 22 . . . . . . . 7 9 Level 2 13 | . . . . . . . . . 34 90 Level 3 5 | . . . . . . . . . 25 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . . . 2 4 8 1 Investigation 2 | . . . . . . . 1 . 1 . Extermination 5 | . . . . . . . 1 1 2 1 Reinforcement 9 | . 2 . . . . . . 3 4 . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 2 3 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Distress Signals 7 | . . . . . . . . . 7 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 12 10 5 1 . 3 8 8 52 17 Peak Tracking Total 15 | . 6 3 3 1 . 1 2 3 14 15 Tactical Retreats 6 | . . 2 1 . . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Traps Triggered 4 | . 1 . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Machines Disabled 20 | . . . . . . . 3 . 13 4 Max in Single Turn 4 | . . . . . . . 1 . 4 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Machines Accessed 5 | . . . 1 . 1 . . . 2 1 Terminals 1 | . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 13 | . . . 5 . 3 . . . 4 1 Successful 7 | . . . 2 . 3 . . . 1 1 Failed 6 | . . . 3 . . . . . 3 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 5 . 4 . . 9 3 . Terminals 5 | . . . 5 . . . . . . . Fabricators 3 | . . . . . . . . . 2 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 4 | . . . 1 . 3 . . . . . Part Schematic 3 | . . . . . 3 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . . . 1 . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . Matter 278 | . . . . . . . . . . 278 Time 139 | . . . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Total Allies 9 | . . . . . 6 . . . 3 . Largest Group 6 | . . . . . 6 6 4 . 3 . Highest-Rated Group 288 | . . . . . 217 217 144 . 288 . Highest-Rated Ally 96 | . . . . . 42 42 36 . 96 . Zionite Dispatches 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . 6 . GOTO 5 | . . . . . . . . . 5 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 54 | . . . . . . 27 3 . 24 . Total Damage 1432 | . . . . . . 650 90 . 692 . Kills 7 | . . . . . . 3 . . 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . . . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Turns Passed 6968 | 60 250 720 294 291 1593 381 640 1319 1067 353 Spaces Moved 3860 | 36 126 424 129 141 1001 230 346 696 503 228 Core 44 | 10 . . . . . . . . . 34 Treads . | . . . . . . . . . . . Legs 3816 | 26 126 424 129 141 1001 230 346 696 503 194 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 150 160 153 153 152 50 Average Speed 153 | 117 138 150 180 180 156 160 154 155 152 114 Slowest Speed 700 | 150 150 210 180 180 180 160 156 185 183 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 24 79 17 39 91 42 12 25 21 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 3 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 . . . . Spaces Dug 73 | . . . . . . . . 44 23 6 Terrain Destroyed 227 | . . . . . . . 20 56 145 6 Melee 68 | . . . . . . . . 44 18 6 Projectile 38 | . . . . . . . 10 12 16 . AOE 121 | . . . . . . . 10 . 111 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Arm Total 4492 | 51 166 480 165 162 1036 250 421 815 666 280 Wait 143 | 6 10 32 19 8 13 4 24 2 18 7 Move 3850 | 35 125 423 128 140 1000 229 345 695 502 228 Hop . | . . . . . . . . . . . Pick Up 73 | 4 6 3 1 5 8 7 14 10 13 2 Fast Attach 15 | 6 1 1 . . 1 . 1 2 1 2 Attach 35 | . . 4 2 . . . 10 2 8 9 Detach 2 | . . . . . . . 1 . . 1 Swap 53 | . 1 . . . 4 2 2 19 20 5 Drop 51 | . 1 . . . 10 8 9 15 8 . Fire 182 | . 22 17 15 9 . . 15 22 74 8 Melee 85 | . . . . . . . . 48 20 17 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp / [*Ext]) -4/Factory (discovered 2 exits: [*Res] / *Arm) -4/Armory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 358 | -10/Mines | Met a Derelict bent on vengeance 364 | -10/Mines | Learned Materials interactive machine intel 544 | -10/Mines | Discovered new exit (range 8) 722 | -10/Mines | Discovered new exit (range 11) 997 | -10/Mines | Core integrity fell below 50% 1025 | -10/Mines | Lost 4 parts (2n2w) 1031 | -10/Mines | Entered Materials 1031 | -9/Materials | Evolved 2 slots: Utility x2 1032 | -9/Materials | Loaded intel: 18 interactive machine locations 1216 | -9/Materials | Identified exit to Mines 1325 | -9/Materials | Entered Mines 1338 | -9/Mines | Build established: Scavenger-Mutant 1519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1616 | -9/Mines | Entered Zion 1699 | -7/Zion | Discovered new exit (range 10) 1912 | -7/Zion | Learned location of Recycling (-7) 1932 | -7/Zion | Learned Factory emergency access door positions 1971 | -7/Zion | Build established: Mutant 1992 | -7/Zion | Gained Derelict followers 2022 | -7/Zion | Given A8's code to call for help 2074 | -7/Zion | Learned Factory stockpile data 2144 | -7/Zion | Found Prototype Processor 2387 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2593 | -7/Zion | Learned location of Armory (-4) 2609 | -7/Zion | Learned location of Data Miner (-6) 2766 | -7/Zion | Imprinted 2769 | -7/Zion | Declared Zion's savior 2937 | -7/Zion | Opened final containment barrier to the Deep Caves 2963 | -7/Zion | Discovered new exit (range 3) 2963 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3054 | -7/Zion | Build established: Messiah-Mutant 3209 | -7/Zion | Entered Proximity Caves 3209 | -6/Proximity Caves | Accompanied by 6 allies 3222 | -6/Proximity Caves | Spotted B-75 Beast 3228 | -6/Proximity Caves | Allies destroyed B-75 Beast 3468 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3560 | -6/Proximity Caves | Discovered new exit (range 14) 3590 | -6/Proximity Caves | Entered Factory 3590 | -6/Factory | Accompanied by 4 allies 3590 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3593 | -6/Factory | Identified Spectral Analyzer 3897 | -6/Factory | Build established: Messiah-Tank 4000 | -6/Factory | Discovered new exit (range 23) 4018 | -6/Factory | Lost 4 parts (1p3w) 4058 | -6/Factory | Found Hvy. Reactive Plating 4062 | -6/Factory | Found Hvy. Reactive Plating 4230 | -6/Factory | Entered another Factory area 4230 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4231 | -5/Factory | Identified exit to Upper Caves 4455 | -5/Factory | Discovered new exit (range 10) 4587 | -5/Factory | Build established: Messiah-Mutant 4918 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5500 | -5/Factory | Discovered new exit (range 20) 5525 | -5/Factory | Terminal network hard line cut 5549 | -5/Factory | Entered another Factory area 5549 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6007 | -4/Factory | Zion Light squad teleported in 6384 | -4/Factory | Destroyed 10 combat bots 6400 | -4/Factory | Discovered new exit (range 57) 6411 | -4/Factory | Discovered new exit (range 65) 6549 | -4/Factory | First assault squad dispatched 6598 | -4/Factory | Spotted B-86 Titan 6616 | -4/Factory | Entered Armory 6644 | -4/Armory | Lost 6 parts (2n3u1w) 6764 | -4/Armory | Found Adv. Force Booster 6945 | -4/Armory | Core integrity fell below 50% 6952 | -4/Armory | Released all parts (5) 6959 | -4/Armory | Core integrity fell below 20% 6969 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Flexi-carbon Leg destroyed. Myomer Leg destroyed. Flexi-carbon Leg severed. Railgun severed. Mic. Fission Core destroyed. Imp. Heat Sink destroyed. Point Defense Array destroyed. Acquired Railgun. Lrg. Storage Unit destroyed. G-67 Veteran IFF system glitched. Released Spectral Analyzer. Released Lrg. Storage Unit. Released Imp. Cryofiber Web. Released Adv. Core Analyzer. Released Railgun. Triggered Ambush Trap. B-60 Warrior emerges from a hatch in the floor. G-67 Veteran emerges from a hatch in the floor. Slammed into G-67 Veteran. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####################??????? | | ??????????????????????# ?????? | | ??????????????????????# ???? | | ??????????????????????# ???? | | ??????????????????????# ???? | | ??????????????????????# #??????? | | ??????????????????????# l #??????? | | ???????????????????????? #??????? | | ?????????????????????????# #????### | | ?????????????????????????# #????# | | ?????????????????????????# ??????# | | ?????????????????????????# #?????????????# | | ?????????????????????????# e #?????????????# | | ?????????????????????????# ee #?????????????# | | ?????????????????######### g############### | | ?????????? @ g p # | | ?????????? b p / " | | ?????????????############# ###############"### " | | ?????????????????????????# #?????????????###?# " | | ?????????????????????????# #?????????????????# " | | ?????????????????????????#####?????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 750 Resistance: KI 40 Resistance: TH 10 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 50 Core Analysis 10 Particle Charging 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticQuantumCoupler Manual? 0 Play Time 02:18:09 Cumulative 30.9 hours Start 2020.07.19 @ 15:28:43 End 2020.07.26 @ 17:03:51 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bba0e762-a505-47eb-a0dc-686aa2f32b5d