Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 20:59:41 Player: NuclearMayhem Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2709) 2709 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6469 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 98/100 System Corruption 13% Temperature Cool (25) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Huge Storage Unit Relay Coupler [Grunt] (33) Relay Coupler [Duelist] (28) Relay Coupler [Behemoth] (9) Improved Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg Huge Storage Unit Hardened Medium Armor Plating Minigun Minigun Improved Datajack [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 62 | 6 . 10 20 17 5 4 Power 9 | 1 . 3 1 2 2 . Engine 6 | 1 . 2 1 1 1 . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 . 2 10 6 . 1 Treads 1 | . . . . . . 1 Leg 20 | 2 . 2 10 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 . 3 5 6 . 2 Device 5 | . . 2 2 1 . . Storage 2 | 1 . 1 . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 8 | . . . 3 3 . 2 Artifact . | . . . . . . . Weapon 15 | 2 . 2 4 3 3 1 Energy Gun 4 | 1 . 2 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 2 1 3 . Ballistic Cannon 4 | . . . 1 2 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 34 | . . . 7 11 9 7 Power 4 | . . . . 1 2 1 Propulsion 15 | . . . 4 5 2 4 Utility 8 | . . . 2 4 2 . Weapon 7 | . . . 1 1 3 2 Highest Loss Streak 7 | . . . 2 3 7 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 6 10 14 14 13 13 Power 4 | . 1 3 3 4 6 7 Propulsion 4 | 2 4 4 5 5 1 . Utility 1 | . . . 1 1 3 4 Weapon 1 | . 1 2 2 1 . . Tool/Special . | . . . . . . . Unused Backups 30 | . 1 4 13 . . 12 Power 10 | . . 3 1 . . 6 Propulsion 6 | . 1 . 5 . . . Utility 7 | . . . 3 . . 4 Weapon 4 | . . 1 3 . . . Tool/Special 3 | . . . 1 . . 2 Average Slot Usage (%) 83 | . 85 95 86 87 63 49 Engine 5 | . 14 8 9 3 3 . Core 1 | . . 2 . 2 2 4 Leg 31 | . 28 43 35 29 27 18 Device 2 | . . 7 5 . . . Storage 8 | . 14 11 9 7 7 7 Hackware 3 | . . . . 6 3 . Protection 10 | . . . 8 18 3 3 Energy Gun 3 | . 14 14 5 . . . Ballistic Gun 8 | . 14 7 10 6 7 10 Ballistic Cannon 4 | . . . 1 7 5 2 Peak Build Rating 41 | 6 6 17 33 41 35 25 Average Rating 28 | 3 6 14 27 37 27 20 On Entrance 17 | . 6 6 17 32 35 25 Naked Turns . | . . . . . . . Heaviest Build 59 | 12 12 35 54 59 50 34 Greatest Support 57 | 20 20 40 54 57 54 54 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 Average Carried 13 | 4 6 10 14 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 15 13 12 13 14 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2020 | 172 . 260 520 743 156 169 Remotely . | . . . . . . . Salvage Created 2453 | . 47 528 1071 600 156 51 Parts 124 | . 4 26 52 33 8 1 Haulers Intercepted 8 | . . 1 5 2 . . Recyclers Shooed 5 | . . . 2 3 . . Parts Field Recycled 6 | . . . . 6 . . Retrieved Matter 59 | . . . . 59 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 51 | . 1 9 16 15 9 1 Melee 3 | . . . . . 3 . Guns 30 | . 1 9 14 5 1 . Cannons 16 | . . . . 10 5 1 Classes Destroyed 13 | . 1 4 4 2 2 . Worker 3 | . . . 2 1 . . Builder 1 | . . . . 1 . . Hauler 8 | . . 1 5 2 . . Recycler 2 | . . 1 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . 1 1 . . . Swarmer 3 | . . . . . 3 . Grunt 25 | . 1 6 11 4 3 . Brawler 1 | . . . 1 . . . Sentry 13 | . . 3 3 6 . 1 Hunter 2 | . . . . . 2 . Programmer 6 | . . . . 5 1 . Heavy 1 | . . . 1 . . . Best Kill Streak 4 | . 1 3 4 4 3 1 Combat Bots Only 3 | . 1 3 3 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 759 | . 2 41 87 398 123 108 Missed 257 | . 1 13 20 159 38 26 Hits 502 | . 1 28 67 239 85 82 Projectile 502 | . 1 28 67 239 85 82 Critical Strikes 16 | . . . 6 7 3 . Part Disruptions 1 | . . . . 1 . . Damage Taken 6186 | . 11 362 1534 2186 1275 818 Core 1171 | . . 59 411 138 321 242 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 100 85 25 . . . Volleys Fired 248 | . 4 31 100 79 26 8 Largest 2 | . 2 2 2 2 2 2 Hottest 126 | . 70 126 126 77 77 46 Shots Fired 484 | . 8 61 200 152 48 15 Gun 357 | . 8 61 182 66 26 14 Cannon 127 | . . . 18 86 22 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 355 | . 4 20 116 152 48 15 Thermal 129 | . 4 41 84 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 2 16 25 12 7 11 Robot Miss Streak 6 | . 5 2 4 5 6 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 318 | . 3 44 133 92 33 13 Core Hits 144 | . 3 18 45 41 33 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 12 | . 1 . 7 4 . . Burn 7 | . 1 . 6 . . . Destroy 1 | . . . 1 . . . Blast 4 | . . . . 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6513 | . 37 690 2391 2373 799 223 Guns 4018 | . 37 690 2199 713 198 181 Cannons 2011 | . . . 192 1380 402 37 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 484 | . . . . 280 199 5 Kinetic 4391 | . 25 201 1254 2093 600 218 Thermal 1638 | . 12 489 1137 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 1 . . 7 13 13 Average Corruption 6 | . 1 . . 4 9 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . . . 29 14 11 Message Errors 11 | . . . . 8 2 1 Matter Fused 11 | . . . . 6 2 3 Heat Flow Errors 13 | . . . . 7 2 4 Energy Discharges 4 | . . . . 3 . 1 Parts Rejected 3 | . . . . 1 2 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 1 2 2 Data Loss (major) 5 | . . . . 2 3 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 27 | . . . . 11 16 . Impact 1 | . . . . 1 . . Kinetic 26 | . . . . 10 16 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 83 | . . . . 39 40 4 Kicked 79 | . . . . 39 40 . Crushed . | . . . . . . . Highest Temperature 384 | . 24 78 361 384 217 215 Average Temperature 86 | . 10 30 90 102 33 70 Received Heat Transfer 1461 | . 6 150 486 495 144 180 Effects 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 5 | . . 2 3 . . . Heat Transferred 4107 | . 111 1073 2923 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 55 100 Level 1 4 | . . . . . 44 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 224 | . 35 170 138 84 224 117 Initial 117 | . . 1 67 11 49 117 Average 44 | . 12 37 48 18 163 56 Influence Increases 1625 | . 45 279 502 504 265 30 Destroy 0b10 Robot/C 1020 | . 20 180 320 300 180 20 Destroy 0b10 Robot/NC 85 | . . 15 50 20 . . Destroy Leader 310 | . 10 54 92 124 20 10 Successful Hack 2 | . . . 2 . . . Disable Machine 45 | . . . 15 30 . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 23 | . . . 8 15 . . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 75 | . 15 30 15 . 15 . Influence Decreases 1625 | . 40 124 636 459 112 254 Entered New Map 241 | . . 4 93 15 22 107 Time Decay 1010 | . 40 120 367 383 . 100 Lost Part 248 | . . . 50 61 90 47 Purge Threat 126 | . . . 126 . . . Squads Dispatched 12 | . 1 2 2 7 . . Investigation 2 | . . 1 . 1 . . Extermination 5 | . . . . 5 . . Reinforcement 4 | . 1 1 2 . . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 3 16 33 23 12 1 Peak Tracking Total 5 | . 1 5 4 3 5 1 Tactical Retreats 5 | . 1 2 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 8 | . 1 1 1 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 4 | . . . 1 2 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 9 | . . . 6 2 . 1 Terminals 6 | . . . 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 20 | . . . 14 3 . 3 Successful 9 | . . . 7 1 . 1 Failed 11 | . . . 7 2 . 2 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts . | . . . . . . . Manual 6 | . . . 4 2 . . Terminals 13 | . . . 11 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 4 | . . . 4 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 6 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 3686 | 62 122 329 1056 1538 347 232 Spaces Moved 2272 | 47 88 165 623 994 200 155 Core 12 | 12 . . . . . . Treads 27 | . . . . . . 27 Legs 2233 | 35 88 165 623 994 200 128 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 97 90 97 Average Speed 107 | 102 120 120 99 109 98 123 Slowest Speed 250 | 120 120 120 182 185 180 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 27 28 52 30 32 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . 7 15 1 . Melee . | . . . . . . . Projectile 23 | . . . 7 15 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3063 | 58 97 236 888 1302 301 181 Wait 266 | . . 8 99 130 22 7 Move 2267 | 46 87 164 622 994 199 155 Hop . | . . . . . . . Pick Up 58 | 6 4 13 19 8 5 3 Fast Attach 38 | 6 . 5 9 11 5 2 Attach 28 | . . 2 7 13 4 2 Detach 8 | . . 1 . 7 . . Swap 14 | . . 3 7 4 . . Drop 48 | . 2 9 25 12 . . Fire 248 | . 4 31 100 79 26 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 79 | . . . . 39 40 . Crush 4 | . . . . . . 4 Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / [*Low x2] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 14) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Propulsion x2 348 | -9/Materials | Build established: Mutant 496 | -9/Materials | Discovered new exit (range 9) 514 | -9/Materials | Entered another Materials area 514 | -8/Materials | Evolved 2 slots: Utility x2 1489 | -8/Materials | Discovered new exit (range 16) 1515 | -8/Materials | Core integrity fell below 50% 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Utility x2 1799 | -7/Factory | Discovered new exit (range 10) 1911 | -7/Factory | Discovered new exit (range 6) 2256 | -7/Factory | Discovered new exit (range 16) 2853 | -7/Factory | Lost 3 parts (1n2u) 3047 | -7/Factory | Lost 3 parts (2n1w) 3078 | -7/Factory | Garrison activated, responded to threat 3108 | -7/Factory | Identified exit to Garrison 3108 | -7/Factory | Entered Garrison 3132 | -7/Garrison | Triggered checkpoint 3181 | -7/Garrison | Garrison Relay disabled 3292 | -7/Garrison | System corruption reached 10% 3309 | -7/Garrison | Core integrity fell below 50% 3331 | -7/Garrison | Lost 7 parts (1p2n2u2w) 3357 | -7/Garrison | Triggered checkpoint 3416 | -7/Garrison | Discovered new exit (range 12) 3424 | -7/Garrison | Installed Relay Interface Framework 3440 | -7/Garrison | Triggered checkpoint 3455 | -7/Garrison | Entered Factory 3607 | -7/Factory | Core integrity fell below 20% 3637 | -7/Factory | Lost 7 parts (1p4n2w) 3687 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 03606_ Autogun destroyed. 03608_ Slammed into Y-54 Guardian. 03616_ Y-54 Guardian destroyed. 03618_ Acquired 51 matter. 03633_ Acquired Lyr. Light Armor Plating. 03638_ System corrupted: Energy discharge (-27). 03651_ Acquired Remote Datajack. 03657_ Connecting with Recycling Unit... 03657_ Current location identified: Factory 03658_ System corrupted: Matter fused (-6). 03673_ System corrupted: Component data lost. 03687_ Triggered Proton Bomb Trap. 03687_ A bubble of electromagnetic force engulfs the area. 03687_ Fusion Modulator explodes. 03687_ Door malfunctions. 03687_ Proton Bomb Trap short circuited. 03687_ A bubble of electromagnetic force engulfs the area. 03687_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????## ###########??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """ #??????????????????????????? | | ?????????#!!] """ #??????????????????????????? | | ?????????#! ] """ #??????????????????????????? | | ?????????#! #??????????????????????????? | | ???####### """ #??????????????????????????? | | ???# # """ #??????????????????????????? | | ???# # """ ! #??????????????????????????? | | ???# +* #######;#######????????????? | | ???# # "Y" ## #????????????? | | ??# # """ #; +????????????? | | ??# # ## #????????????? | | ?# ###+#####+###;; #????????????? | | ?# ; #????????????? | | # ; #????????????? | | # ; #????????????? | | + t; @ #????????????? | | # ; #????????????? | | # #############;; #????????????? | | #### #???????????# ; #????????????? | | #???????????# ; #????????????? | | #???????????###;;;;;########????????????? | | #?????????????#######???????????????????? | | ###########?????????????????????????????? | | # #?????????????????????????????? | | [[ # #?????????????????????????????? | | [[ # #?????????????????????????????? | | [[ # """ """ #?????????????????????????????? | | + """ """ #?????????????????????????????? | | # """ """ #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ######+#+###########?????????????????????????????? | | ???? ????????????????????????????????????????? | | ?? ""??????????????????????????????????????? | | "" "" """"" ????????????????????????????????????? | | ""S"" """"" ???????????????????????????????????? | | """" ????????????????????????????????????? | | ???????????????????????????????????? | | #?############???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 57 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberArcDrivehammer Manual? 0 Play Time 00:42:31 Cumulative 118.0 hours Start 2025.05.12 @ 20:18:54 End 2025.05.12 @ 20:59:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd2d5683-f0bf-4a32-b7f7-2535240b7fbb