Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 19:22:17 Player: TerrahLol Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2661) 2661 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 6252 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Improved Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Wheel Gravmag System > --- UTILITY ---------- Cooling System Large Storage Unit Target Analyzer System Shield Improved Recalibrator > --- WEAPON ----------- Proton Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Carbon-fiber Leg Heat Sink Machine Analyzer Visual Processing Unit ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Heavy EM Pulse Gun Datajack Remote Datajack [Rating: 57] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Target Analyzer Device Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Plasma Cutter Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 110 | 6 16 39 14 16 19 Power 17 | 2 1 7 2 2 3 Engine 14 | 2 . 7 2 . 3 Core 1 | . 1 . . . . Reactor 2 | . . . . 2 . Propulsion 26 | 2 2 10 2 7 3 Treads 10 | . 2 8 . . . Leg 2 | . . . . 1 1 Wheel 9 | 2 . . 2 3 2 Hover 3 | . . . . 3 . Flight 2 | . . 2 . . . Utility 34 | . 7 14 6 3 4 Device 16 | . 3 7 3 2 1 Storage 4 | . 1 2 1 . . Processor 6 | . 1 1 1 . 3 Hackware 1 | . . . . 1 . Protection 7 | . 2 4 1 . . Artifact . | . . . . . . Weapon 33 | 2 6 8 4 4 9 Energy Gun 10 | 1 5 1 1 . 2 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 10 | 1 1 4 1 2 1 Ballistic Cannon 4 | . . . . 1 3 Launcher . | . . . . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 . 1 Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 49 | . 1 15 4 7 22 Power 7 | . . 2 . . 5 Propulsion 15 | . . 5 2 3 5 Utility 12 | . . 5 1 1 5 Weapon 15 | . 1 3 1 3 7 Highest Loss Streak 20 | . 1 6 4 1 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 87 91 94 77 Engine 7 | . 1 15 18 2 . Core 2 | . 12 2 . . . Reactor 5 | . . . . 13 8 Treads 9 | . 20 18 11 . . Wheel 3 | . 7 . 5 3 5 Hover 4 | . . . . 13 5 Device 9 | . 12 10 9 7 6 Storage 4 | . 1 1 4 7 6 Processor 12 | . 8 11 17 14 11 Hackware 3 | . . . . 7 5 Protection 2 | . 4 7 3 . . Energy Gun 5 | . 18 6 8 1 . Energy Cannon 2 | . . 2 . 3 4 Ballistic Gun 7 | . 8 9 6 8 . Ballistic Cannon 4 | . . . . 5 16 Peak Build Rating 57 | 5 11 13 25 53 57 Average Rating 28 | 3 9 11 20 45 48 On Entrance 16 | . 5 11 13 22 46 Naked Turns . | . . . . . . Heaviest Build 87 | 8 15 24 39 69 87 Greatest Support 40 | 20 40 40 40 27 20 Greatest Overweight (x) 23 | . . 2 11 7 23 Average Overweight (x) 1 | . . . . 3 7 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 10 | 5 5 5 9 15 15 Most Carried 15 | 5 5 5 9 15 15 Average Carried 8 | 2 4 3 5 12 13 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 15 | 4 5 4 8 15 5 Class Distribution -------------------- 39% | Gunner 29% | Scavenger-Mutant 27% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2577 | 253 291 614 225 577 617 Remotely . | . . . . . . Salvage Created 3125 | 48 389 1166 127 741 654 Parts 176 | 4 19 75 6 47 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | 1 10 31 5 17 6 Guns 49 | 1 9 26 5 8 . Cannons 20 | . . 5 . 9 6 AOE 1 | . 1 . . . . Classes Destroyed 11 | 1 2 3 . 4 1 Worker 3 | . . . . . 3 Builder 1 | . . . . 1 . Recycler 4 | . . 1 . . 3 Mechanic 2 | . . . . 1 1 Operator 2 | . . 1 1 . . Watcher 8 | . 2 2 . 4 . Swarmer 28 | . 2 11 3 12 . Grunt 28 | 1 8 14 . . 5 Sentry 9 | . . 6 2 1 . Hunter 2 | . . . . 1 1 Programmer 3 | . . . . 3 . Best Kill Streak 8 | 1 4 8 3 5 5 Combat Bots Only 8 | 1 4 8 3 4 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 677 | 3 87 200 65 136 186 Missed 170 | 1 28 41 16 38 46 Damage Taken 6687 | 21 610 1673 608 1225 2550 Core 1644 | 10 167 317 90 208 852 Absorbed by Shields 114 | . . 59 55 . . Regen/Repaired (Parts) 88 | . 6 82 . . . Core Remaining (%) 59 | 96 29 20 83 70 . Volleys Fired 271 | 3 42 94 45 54 33 Largest 4 | 2 2 2 2 3 4 Hottest 234 | 70 130 133 86 145 234 Shots Fired 582 | 6 83 182 69 151 91 Gun 401 | 6 83 162 69 78 3 Cannon 175 | . . 20 . 73 82 Launcher . | . . . . . . Special 6 | . . . . . 6 Kinetic 345 | 3 26 92 26 130 68 Thermal 188 | 3 51 90 43 1 . Explosive . | . . . . . . Electromagnetic 43 | . 6 . . 20 17 Robot Hit Streak 20 | 3 11 17 14 20 6 Robot Miss Streak 15 | 2 5 5 4 6 15 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . 3 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 341 | 3 41 107 48 76 66 Core Hits 176 | 2 24 47 12 31 60 Critical Kills 4 | . . 2 . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 18 | . 2 5 3 8 . Burn 8 | . 2 3 3 . . Destroy 5 | . . 2 . 3 . Blast 3 | . . . . 3 . Corrupt 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6323 | 35 600 1823 777 1862 1226 Guns 3797 | 35 560 1496 777 897 32 Cannons 2334 | . . 327 . 899 1108 Explosions 192 | . 40 . . 66 86 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3619 | 10 103 945 217 1430 914 Thermal 2076 | 25 461 878 560 66 86 Explosive . | . . . . . . Electromagnetic 628 | . 36 . . 366 226 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 73 | . . . . 51 22 Projectiles 69 | . . . . 51 18 Explosions 4 | . . . . . 4 Melee . | . . . . . . Knockbacks 13 | . . . . 4 9 Impact . | . . . . . . Kinetic 13 | . . . . 4 9 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | 62 424 580 329 106 357 Average Temperature 134 | 34 129 164 152 33 124 Received Heat Transfer 1644 | 12 213 544 194 114 567 Effects 28 | . 6 17 5 . . Shutdowns 3 | . . 2 1 . . Energy Bleed 5 | . 3 1 1 . . Interference 4 | . 1 . 3 . . Matter Decay 3 | . . 3 . . . Damage (minor) 2 | . 2 . . . . Damage (major) 10 | . . 10 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 4 1 5 1 . Heat Transferred 5034 | 74 1221 2146 1443 50 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 1 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 617 | 20 185 617 320 324 123 Initial 260 | . 13 61 260 118 123 Average 203 | 3 94 359 251 161 91 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 61 | 100 100 24 27 72 100 Level 1 28 | . . 36 72 27 . Level 2 10 | . . 39 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 7 1 5 2 Investigation 7 | . 1 4 . 1 1 Extermination 3 | . . . . 3 . Reinforcement 8 | . 2 3 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | 1 16 43 14 28 10 Peak Tracking Total 6 | 1 5 6 4 4 4 Tactical Retreats 4 | . . 3 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 5 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 2 3 6 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 5 5 1 3 1 Terminals 8 | . 3 2 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 1 . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 14 18 3 8 4 Successful 30 | . 9 15 2 4 . Failed 17 | . 5 3 1 4 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 26 | . 8 9 3 6 . Fabricators 2 | . . . . 2 . Repair Stations 9 | . 3 2 . . 4 Recycling Units 5 | . 3 2 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 5 7 2 2 . Record 8 | . 4 4 . . . Robot Analysis 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 4 | . 2 2 . . . Recycle Component 3 | . 2 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 11 | . 4 3 1 2 1 Full Trace Events 5 | . 1 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 117 | . . . . 117 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired 2 | . 1 1 . . . Time 48 | . 16 32 . . . Parts Recycled 3 | . 2 1 . . . Recycled Matter . | . . . . . . Retrieved Matter 214 | . . 214 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 find_chute 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4676 | 73 582 1195 702 1350 774 Spaces Moved 2111 | 67 320 511 407 513 293 Core 42 | 18 . 10 1 . 13 Treads 875 | . 208 458 209 . . Legs 29 | . . . . 21 8 Wheels 801 | 49 112 . 197 171 272 Hover 321 | . . . . 321 . Flight 43 | . . 43 . . . Fastest Speed 50 | 50 80 50 95 95 125 Average Speed 161 | 71 132 157 129 189 212 Slowest Speed 1200 | 80 160 240 600 480 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 6 46 50 38 12 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . . 14 . Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE 3 | . . . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2865 | 86 400 722 505 769 383 Wait 248 | . 3 33 16 168 28 Move 2106 | 66 319 510 406 512 293 Hop . | . . . . . . Pick Up 92 | 10 12 35 13 16 6 Fast Attach 11 | . 2 3 3 1 2 Attach 69 | 5 3 30 6 9 16 Detach 2 | . . 1 1 . . Swap 30 | 1 11 6 5 6 1 Drop 33 | 1 8 10 7 3 4 Fire 271 | 3 42 94 45 54 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Core integrity fell below 50% 507 | -10/Materials | Repaired Particle Gun 631 | -10/Materials | Discovered new exit (range 8) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 956 | -9/Materials | Lost 6 parts (1p2n2u1w) 1181 | -9/Materials | Discovered new exit (range 12) 1242 | -9/Materials | Build established: Scavenger-Mutant 1244 | -9/Materials | Core integrity fell below 50% 1369 | -9/Materials | Discovered new exit (range 5) 1454 | -9/Materials | Destroyed 8 combat bots 1483 | -9/Materials | Lost 3 parts (1p1n1u) 1728 | -9/Materials | Repaired Hvy. Assault Rifle 1747 | -9/Materials | Discovered new exit (range 16) 1851 | -9/Materials | Entered another Materials area 1851 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2028 | -8/Materials | Met 7R-MNS 2351 | -8/Materials | Lost 4 parts (2n1u1w) 2444 | -8/Materials | Discovered new exit (range 14) 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -7/Factory | Fabricated Antimatter Reactor (x2) 3250 | -7/Factory | Build established: Gunner 3801 | -7/Factory | Discovered new exit (range 5) 3903 | -7/Factory | Entered another Factory area 3903 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4654 | -6/Factory | Core integrity fell below 50% 4670 | -6/Factory | Core integrity fell below 20% 4677 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>find_chute Pinpointed chute assignment: (74,98). 04620_ Penetrated by Slug. 04620_ Datajack destroyed. 04620_ Jacked K-01 Serf... >>find_chute Pinpointed chute assignment: (74,98). 04626_ Penetrated by Slug. 04633_ U-05 Engineer builds a Door. 04640_ Carbon-fiber Leg destroyed. 04643_ Penetrated by Slug. 04645_ Heat Sink destroyed. 04649_ Remote Datajack destroyed. 04651_ Slug penetrates Wall. 04651_ Lgt. Deuterium Engine destroyed. 04656_ Penetrated by Slug. 04665_ Hvy. Deuterium Engine destroyed. 04669_ Penetrated by Slug. 04669_ System Shield destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????# * ! #??????????# #??????????? | | ??????# #??????????# #??????????? | | ??????# #??????????# !! #??????????? | | ??????# % #??????????# !! #??????????? | | ??????# #??????????# #??????????? | | ??????# !|! #??????????# #??????????? | | ??????# !| #??????????# #??????????? | | ??????# |! #??????????# #??????????? | | ??????# =% #??????????# #??????????? | | ??????# ! = ! #??????????# #??????????? | | ??????# * ! #??????????# #??????????? | | ??????##########/####??????????# #??????????? | | ????? ????????# #?????????????# #??????????? | | ????? ??????# #?????????????# #??????????? | | ????? " !] ????# ################/###########????? | | ????? " ]] "??# ! * ?? | | ????? " ]] " # | = = ?? | | ????? " " + !*=* ! % ?? | | ????? " " #= ??? | | ????? " " #%= ??? | | ????? " " ?####+#####/################## ???? | | ??????" "??# g h #????????????????? ??? | | ??????" ???# g g #????????????????????? | | ??????? ????# #????????????????????? | | ????????##?????# #????????????????????? | | ???????????????# @ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 37 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Just What I Needed Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Please Form A Line Serviceable Loadout Shopping List Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed SurveybotEncryptedNanovents Manual? 0 Play Time 01:30:51 Cumulative 1.8 hours Start 2025.01.01 @ 13:02:15 End 2025.01.01 @ 19:22:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6249e3fd-ed43-49a8-ab28-4e0febeb4474