Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 20:02:20 Player: KTG-V2 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (679) 3395 Value Destroyed (36377) 36377 Prototype IDs (66) 1320 Alien Tech Used (11) 2200 Bonus (24888) 24888 TOTAL SCORE: 78080 Bonus ------- Triggered High Security 500 High Alert Combat Kills 16782 Follower Combat Kills 194 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -388 Cogmind --------- Core Integrity 115/1600 Matter 280/300 Energy 897/900 System Corruption 41% Temperature Cool (1) Movement Treading (220) Ox3 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Medium Treads > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Energy Well Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON (4) ------- Linear Accelerator > --- INVENTORY (34) --- Light Ion Engine Light Angular Momentum Engine Micro Fission Core Reinforced Antimatter Reactor Improved Quantum Reactor Advanced Matter Compressor (400) Improved System Restoration Module High-powered Transdimensional Reconstructor Gamma Rifle Gamma Rifle Helical Railgun Helical Railgun Multirail Multirail Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Targeting Computer Quantum Capacitor Heavy Regenerative Plating Heavy Regenerative Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Compact Tesla Bomb Launcher > --- INVENTORY -------- Micro Fission Core Reinforced Quantum Reactor Biometal Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Energy Well Advanced Matter Compressor Matter Filter Quantum Capacitor Advanced Force Field Improved System Restoration Module High-powered Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Railgun Multirail Multirail Linear Accelerator Linear Accelerator Linear Accelerator Hypercooled Linear Accelerator Compact Tesla Bomb Launcher Sigix Terminator [Rating: 197] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypercooled Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 . . . 2 . . 2 . . . . 2 2 . . . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . Utility 11 | . . 2 . . . 1 . . 2 . . . . 1 1 . . . . 1 . . . . . 2 1 Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Attached 771 | 6 5 22 1 3 2 10 17 20 32 8 6 . 27 46 42 23 12 11 22 81 6 19 54 96 40 63 97 Power 46 | 1 1 4 . . . . . 1 1 . . . 2 3 3 . 1 . . 2 1 2 1 6 5 3 9 Engine 12 | 1 1 4 . . . . . 1 1 . . . 2 1 . . . . . . . 1 . . . . . Core 11 | . . . . . . . . . . . . . . 2 3 . 1 . . 1 1 1 . 1 1 . . Reactor 23 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 5 4 3 9 Propulsion 144 | 2 . 4 . . . 2 6 6 3 . 2 . 5 9 7 1 1 2 . 15 . 9 16 25 4 6 19 Treads 114 | 2 . 4 . . . 2 6 6 3 . 2 . 5 5 7 1 1 1 . 13 . . 8 19 4 6 19 Leg 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Wheel 12 | . . . . . . . . . . . . . . 4 . . . . . 2 . . 6 . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . . Flight 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Utility 301 | 1 3 9 . 3 . 2 5 1 7 . 2 . 5 12 19 11 8 7 15 31 4 4 22 36 20 39 35 Device 165 | . . . . . . 2 . . 2 . 2 . 4 4 14 5 7 2 7 14 3 2 15 17 12 30 23 Storage 50 | 1 2 4 . 3 . . 2 1 2 . . . . 2 1 1 . 2 3 7 1 . 4 2 1 7 4 Processor 13 | . . . . . . . 2 . . . . . . 1 . . . . . . . 2 1 2 1 . 4 Hackware 4 | . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . Protection 68 | . 1 5 . . . . 1 . 2 . . . 1 3 4 5 1 2 5 10 . . 2 14 6 2 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 280 | 2 1 5 1 . 2 6 6 12 21 8 2 . 15 22 13 11 2 2 7 33 1 4 15 29 11 15 34 Energy Gun 45 | 2 1 3 . . . 1 2 3 . . . . . 1 . . . . . . . 1 5 9 3 4 10 Energy Cannon 73 | . . 1 . . . 3 1 5 12 3 1 . 6 7 3 2 1 . 3 15 . . . . 2 3 5 Ballistic Gun 80 | . . 1 1 . 1 1 1 4 5 2 . . 2 9 8 5 1 2 3 11 1 . 7 2 3 4 6 Ballistic Cannon 27 | . . . . . . . . . 1 . . . . . . . . . . . . . . 13 3 1 9 Launcher 48 | . . . . . 1 1 2 . 2 3 1 . 6 5 1 4 . . 1 7 . 1 3 3 . 3 4 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 3 . . . 2 . 2 3 . . . . 2 . . . 5 . 5 . . 2 13 5 . 5 Parts Lost 124 | . . 3 . . . 1 4 1 . . . . 5 10 1 . . . 2 19 3 2 11 16 . 3 43 Power 13 | . . . . . . . . 1 . . . . 3 1 . . . . . 1 . 1 . 1 . 1 4 Propulsion 47 | . . 2 . . . 1 3 . . . . . 1 4 . . . . . 10 . . 7 5 . . 14 Utility 33 | . . . . . . . . . . . . . 1 2 1 . . . 2 5 2 . 3 3 . . 14 Weapon 31 | . . 1 . . . . 1 . . . . . . 3 . . . . . 3 1 1 1 7 . 2 11 Highest Loss Streak 11 | . . 2 . . . 1 3 1 . . . . 2 8 1 . . . 1 5 3 1 4 7 . 3 11 Average Slot Usage (%) 88 | . 98 96 100 95 88 89 89 89 91 92 92 92 90 89 87 92 94 93 93 88 50 30 87 86 81 72 74 Engine 3 | . 14 9 11 11 11 9 9 8 7 7 7 7 6 3 1 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 1 3 5 5 5 5 1 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 . . 3 3 4 3 7 Treads 20 | . 28 21 22 22 22 26 26 27 23 23 23 23 23 14 19 23 23 22 23 18 . . 17 14 19 13 12 Device 6 | . . . . . . 9 4 . 7 7 7 7 7 5 3 4 5 4 5 7 8 5 18 10 8 5 7 Storage 20 | . 24 25 33 32 33 27 27 27 23 23 23 23 23 20 17 17 17 17 17 20 16 . 4 16 14 16 21 Processor 5 | . . . . . . . 3 9 7 7 7 7 6 3 5 5 5 5 5 5 3 7 9 8 9 6 4 Hackware 2 | . . . . . . . . . 1 7 7 7 7 7 6 5 5 5 5 5 3 . . . . . . Protection 5 | . 1 17 11 6 . . . . 5 . . . . 6 5 10 10 11 10 5 . . 3 5 5 7 6 Energy Gun 2 | . 28 15 9 . . 2 12 2 . . . . . . . . . . . . . 1 2 5 3 2 5 Energy Cannon 4 | . . 5 . . . 5 1 13 14 12 14 15 12 5 2 . 2 2 1 4 . . . . . 2 2 Ballistic Gun 7 | . . . 12 22 21 9 4 2 . . . . 2 6 13 14 13 14 15 11 12 . 8 2 1 6 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 5 10 4 2 Launcher 1 | . . . . . . . . . . 2 . . . . . 1 . . . 2 . 1 4 1 . . 3 Naked Turns 44 | . . . . . . . . . . . . . . . . . . . . . 36 8 . . . . . Heaviest Build 213 | 13 41 70 70 157 157 165 162 163 173 168 168 167 170 186 188 185 183 186 192 203 168 29 87 150 125 170 213 Greatest Support 250 | 40 40 40 40 40 40 60 60 64 64 60 62 62 62 80 104 104 104 101 101 106 16 68 140 190 240 250 220 Greatest Overweight (x) 48 | . 1 2 1 3 3 2 3 2 2 2 2 2 4 6 6 1 1 2 1 48 10 1 5 4 . . 3 Average Overweight (x) 1 | . . 1 1 1 3 2 2 2 2 2 2 2 2 4 2 1 1 1 1 2 2 . 1 . . . . Largest Inventory Capacity 60 | 6 16 22 22 40 40 40 52 40 48 40 40 40 40 60 60 40 40 40 60 56 36 4 12 18 18 30 36 Average Capacity 32 | 5 13 17 22 28 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 37 24 4 7 17 18 22 33 Most Carried 40 | 6 15 20 20 34 34 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 25 4 12 18 18 28 34 Average Carried 31 | 3 10 16 20 23 34 36 38 39 39 40 40 40 39 39 39 39 39 39 39 35 15 3 7 17 17 21 29 Final Capacity 40 | 6 16 22 22 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 36 4 4 12 18 18 30 34 Final Carried 40 | 6 15 20 20 34 34 40 39 40 40 40 40 40 40 40 40 39 40 40 38 25 4 4 11 18 18 28 15 Class Distribution -------------------- 52% | Hauler-Mutant 25% | Scavenger-Mutant 10% | Hauler-Tank 4% | Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Tank | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Gunner | -4/Waste Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Matter Collected 15561 | 260 283 199 87 75 9 309 284 260 396 174 80 . 532 1062 1011 460 228 250 425 1808 . 142 1210 1757 990 1140 2130 Remotely 2660 | . . . . . . . . . . . . . . 290 615 59 20 . . 111 . . 118 116 132 388 811 Salvage Created 41762 | 78 213 1204 120 . 27 651 610 705 1467 236 185 . 933 2191 889 561 149 . 982 6965 . 148 3171 2774 1928 3384 12191 Parts 1887 | 4 14 55 . . 10 33 41 42 80 15 8 . 39 106 45 17 6 . 30 315 . 3 134 185 81 133 491 Haulers Intercepted 19 | . 2 4 . . . 2 . 1 2 . . . . 1 1 . . . . 2 . . 1 1 . . 2 Recyclers Shooed 30 | . 1 . . . . . . . 2 . . . 3 4 1 . . . . 9 . . 4 . 1 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . . 12 3 . 25 . . 13 2 . . . . . . . . . . Prevented 59 | . . . . . . . . . . 2 5 . 10 . . 10 4 . 28 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 526 | . 1 15 8 . 4 8 21 11 20 8 3 . 15 28 14 13 2 . 10 80 . 2 27 39 19 33 145 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . 1 4 3 . . . Guns 115 | . 1 8 8 . 1 2 13 5 2 3 . . 4 10 5 2 1 . . 2 . . 9 12 5 2 20 Cannons 85 | . . 5 . . . 5 . 4 11 . . . . 2 1 . . . . 15 . . . 2 3 8 29 AOE 148 | . . 2 . . 3 1 8 . 6 4 2 . 11 14 5 7 . . 1 26 . 1 5 6 . 4 42 Classes Destroyed 23 | 2 3 1 1 . 1 2 1 1 1 . . . 1 . . . . . . 3 . . . 1 . 1 4 Worker 35 | 1 1 . . . . 1 . 1 4 . . . . 4 . . . . . 13 . 1 2 . 1 1 5 Builder 25 | . . . . . . 1 . . 2 . . . . 3 . . . . . 13 . . 1 . 1 1 3 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hauler 19 | . 2 4 . . . 2 . 1 2 . . . . 1 1 . . . . 2 . . 1 1 . . 2 Recycler 28 | 1 . 3 . . . 1 . 1 3 . . . 2 4 1 . . . . 2 . . 5 . 2 2 1 Mechanic 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Operator 10 | . . . . . . 2 . . 1 . . . . 2 1 . . . . 2 . . . 1 . . 1 Watcher 36 | . 2 3 . . . . . 4 2 . . . 1 2 . . . . . 3 . . 3 2 3 6 5 Swarmer 98 | . . . . . 4 . 11 5 3 6 . . 8 8 5 7 . . . 13 . . . 7 . . 21 Saboteur 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 Grunt 195 | . 1 11 . . . 8 7 1 10 2 2 . 3 14 3 3 . . 3 33 . . 13 7 7 13 54 Brawler 17 | . . . . . . . . . . . . . 1 . . 2 . . 1 6 . . . . . 1 6 Duelist 11 | . . . . . . . 1 . . . . . 1 . . . . . . 5 . . . . . . 4 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sentry 51 | . . 4 . . . . 2 4 5 . 1 . 2 1 4 1 1 . . 5 . 2 6 . 2 2 9 Hunter 42 | . . . . . . . . 1 1 . . . . 3 . . . . 6 10 . . 2 4 2 6 7 Programmer 62 | . . . . . . . . . 1 . . . . 2 2 . 1 . . 7 . . 6 9 6 10 18 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Executioner 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 28 | 1 1 4 8 . 3 5 6 6 6 3 3 . 3 15 6 5 1 . 8 28 . 2 9 4 7 4 28 Combat Bots Only 26 | . 1 3 8 . 3 5 6 5 3 3 3 . 3 10 6 5 1 . 8 16 . 1 9 4 4 4 26 Max Kills in Single Turn 5 | 1 1 2 2 . 3 1 3 1 3 3 1 . 3 5 2 4 1 . 1 5 . 2 2 4 2 2 3 Gunslinging 1 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 3 1 3 . 3 3 1 . 3 3 2 4 . . 1 4 . 1 2 4 . 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Damage Taken 55257 | . 78 1156 297 . 32 535 1031 400 1006 201 94 . 1210 2263 935 773 237 . 1065 5881 177 523 2446 7287 1943 3563 22124 Core 4112 | . 10 167 13 . . 67 143 6 32 18 . . 101 233 . 34 18 . 127 520 88 163 191 551 40 86 1504 Absorbed by Shields 1739 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1739 Reduced by Siege Mode 1760 | . . . . . . . . . . . . . . . . . . . . . . . . 127 . 120 1513 Redirected to Core 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . Core Remaining (%) 64 | 100 96 . . . 55 . . 60 . . . . 78 72 . . . . 82 . . 29 . . 35 94 7 Volleys Fired 1811 | 3 21 84 17 . 7 48 34 36 54 7 4 . 44 90 48 57 15 . 35 221 4 2 69 158 115 160 478 Largest 4 | 2 2 2 2 . 2 2 2 2 2 2 1 . 2 2 3 2 3 . 1 3 4 1 4 3 3 4 4 Hottest 211 | 100 100 125 43 . 43 150 90 126 132 126 36 . 138 132 99 90 99 . 88 169 136 43 175 211 110 115 198 Shots Fired 2442 | 6 42 115 34 . 12 91 63 72 97 13 4 . 76 159 85 60 33 . 35 240 14 2 149 185 128 185 542 Gun 1484 | 6 42 91 34 . 10 48 58 44 16 8 . . 62 115 56 6 27 . . 24 14 . 130 162 103 87 341 Cannon 670 | . . 24 . . . 40 1 28 77 2 . . 2 27 24 42 6 . 18 136 . . . 15 25 81 122 Launcher 287 | . . . . . 2 3 4 . 4 3 4 . 11 17 5 12 . . 17 80 . 2 19 8 . 17 79 Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 815 | . . . 34 . 10 42 22 28 16 8 . . 62 115 56 6 27 . . 24 14 . 107 33 46 51 114 Thermal 357 | 6 42 54 . . . 46 5 . . . . . . 8 . 37 . . . 53 . . . 20 2 25 59 Explosive 23 | . . . . . 2 . 4 . 2 1 . . 4 3 5 1 . . . . . . . 1 . . . Electromagnetic 1246 | . . 61 . . . 3 32 44 79 4 4 . 9 33 24 16 6 . 35 163 . 2 42 131 80 109 369 Robot Hit Streak 69 | 1 9 15 5 . 7 16 30 23 18 8 . . 17 14 25 26 8 . 7 17 7 1 18 62 69 30 48 Robot Miss Streak 7 | 2 2 5 2 . . 4 4 2 1 3 . . 2 7 4 1 5 . 1 4 2 . 4 2 1 2 6 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 2 1 Secondary Targets 13 | . . . 2 . . . 2 2 . 1 . . . 3 1 . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . 1 . . . 1 1 . . . . . . . . 1 . . 1 Capacitor 740 | . . . . . . . . . . . . . . . . . . . . 100 . . 2 127 81 117 313 Shots Hit Robots 1834 | 2 27 79 24 . 7 60 41 57 77 12 . . 60 118 74 9 18 . 21 138 10 5 122 160 107 153 453 Core Hits 1260 | 3 10 41 16 . 4 23 40 21 51 12 3 . 35 130 35 16 3 . 13 186 1 5 67 83 37 63 362 Critical Hits 35 | . . 1 . . . 1 . . 1 . . . 1 . 8 . 2 . . . . . 7 3 1 3 7 Critical Kills 15 | . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . 3 1 1 2 4 Critical Parts Destroyed 19 | . . 1 . . . 1 . . . . . . . . 7 . 1 . . . . . 4 2 . 1 2 Melee Attacks 57 | . . . . . . . . . 4 . . . . . . . . . . . . 9 27 17 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . 4 . . . . . . . . . . . . . . 17 . . . Piercing 36 | . . . . . . . . . . . . . . . . . . . . . . 9 27 . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 85486 | 37 362 1699 316 . 254 1339 1147 1307 3004 407 225 . 2151 4398 2537 1287 489 . 1371 12479 339 303 5633 6585 3270 6972 27575 Guns 27286 | 37 362 1001 316 . 65 324 681 594 329 44 . . 944 1717 1403 94 363 . . 370 339 . 3027 4161 2551 2150 6414 Cannons 18145 | . . 450 . . . 775 . 616 1684 52 . . 94 615 545 23 126 . 504 3623 . . . 514 439 3034 5051 Explosions 38063 | . . 224 . . 189 240 466 96 991 311 225 . 1113 2066 589 1170 . . 867 8486 . 136 1565 1151 280 1788 16110 Melee 1967 | . . . . . . . . . . . . . . . . . . . . . . 167 1041 759 . . . Ramming 25 | . . 24 . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 16912 | . . . 316 . 65 304 158 283 329 44 . . 944 1717 1403 94 363 . . 370 339 . 2373 1119 1092 1927 3672 Thermal 16093 | 37 362 930 . . . 817 231 96 375 . . . 82 425 56 92 . . 67 2387 . . . 799 . 1261 8076 Explosive 5337 | . . . . . 189 . 315 . 512 197 . . 569 637 533 370 . . . 423 . 79 . 422 280 . 811 Electromagnetic 45152 | . . 745 . . . 218 443 927 1788 166 225 . 556 1619 545 731 126 . 1304 9299 . 57 2219 3486 1898 3784 15016 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 759 | . . . . . . . . . . . . . . . . . . . . . . . . 759 . . . Piercing 1208 | . . . . . . . . . . . . . . . . . . . . . . 167 1041 . . . . Highest Corruption 41 | . . . . . . . . 2 1 1 2 2 4 3 1 1 1 . 1 9 19 18 6 12 18 9 41 Average Corruption 5 | . . . . . . . . 2 1 1 1 2 2 1 1 1 1 . 1 3 16 18 2 8 14 8 12 Corruption Purged 5 | . . . . . . . . . . . . . . 1 . 1 1 . 1 . 1 . . . . . . Effects 467 | . . . . . . . . 1 1 2 2 3 20 15 1 4 1 . 1 38 11 11 20 60 64 63 149 Message Errors 82 | . . . . . . . . 1 1 2 . 1 9 2 . 2 . . 1 8 1 2 7 18 5 6 16 Matter Fused 55 | . . . . . . . . . . . . . 1 5 . . . . . 3 1 2 . 7 4 11 21 Heat Flow Errors 38 | . . . . . . . . . . . . 1 3 1 . . . . . 6 2 . 1 4 5 9 6 Energy Discharges 45 | . . . . . . . . . . . 2 1 2 2 . 1 . . . 2 1 . . 7 6 10 11 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 2 Data Loss (minor) 36 | . . . . . . . . . . . . . 2 2 . 1 1 . . 6 . 1 1 5 7 3 7 Data Loss (major) 13 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 4 4 1 Misfires 16 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 20 | . . . . . . . . . . . . . . . . . . . . . 3 3 . 3 6 . 5 Targeting Errors 133 | . . . . . . . . . . . . . 3 3 . . . . . 12 3 1 11 8 18 11 63 Weapon Failures 23 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 3 3 14 Overload Shots 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . Overflow Damage 2077 | . . 2 . . . 28 . 91 87 . 13 . 51 89 . 28 . . 15 390 . 17 15 112 23 158 958 Projectiles 734 | . . . . . . 9 . 91 59 . . . 37 38 . . . . 15 177 . . . . 16 137 155 Explosions 1235 | . . . . . . 19 . . 28 . 13 . 14 51 . 28 . . . 213 . 17 15 6 7 21 803 Melee 108 | . . 2 . . . . . . . . . . . . . . . . . . . . . 106 . . . Knockbacks 36 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 7 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 6 20 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Self-Inflicted Damage 2929 | . . 109 . . . . 47 29 275 . 48 . 29 124 46 102 . . 176 539 . 68 76 . 101 87 1073 Shots 76 | . . 4 . . . . 2 1 7 . 2 . 1 4 2 3 . . 9 17 . 1 3 . 1 2 17 Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | 78 225 350 55 . . 192 93 111 84 3 . 162 220 144 205 142 142 . 185 253 213 . 51 410 311 251 419 Average Temperature 72 | 36 72 106 24 . . 68 25 36 24 2 . 83 90 31 53 47 56 . 71 65 90 . 19 75 95 85 91 Received Heat Transfer 5869 | . 42 462 120 . . 306 297 54 210 . 18 . 264 711 162 45 . . 39 528 . 45 363 243 204 414 1342 Effects 12 | . 1 3 . . . . . . . . . . . . . . . . . 3 . . . . . . 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 9 | . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . 3 Siege Activations 24 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 14 Total Turns 552 | . . . . . . . . . . . . . . . . . . . . . . . . 34 . 169 349 Longest Duration 79 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . 60 79 Robots Corrupted 187 | . . . . . . . . 3 2 1 1 . 1 3 3 4 1 . 10 38 . . 12 18 11 21 58 Combat Hostiles 171 | . . . . . . . . 2 1 1 1 . . 2 3 4 1 . 10 37 . . 9 16 11 19 54 Parts Fried 399 | . . 4 . . . . 2 6 7 2 . . 3 9 4 3 1 . 12 80 . . 23 44 21 47 131 Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 2 1 . . . . . . . . . . . . . . . . . 4 . . . 1 . 4 4 Heat Transferred 13589 | 111 1073 1582 . . . 1234 298 50 400 . . . 50 572 . 100 . . 100 2158 . . . 568 . 914 4379 Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 63 | . . 5 . . . 1 2 2 10 . . . 2 6 1 1 . . 3 9 . . 1 1 . 1 18 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Peak Influence 4835 | 10 45 419 144 . 137 228 754 598 395 . . . . 807 728 . . . . 2267 799 771 993 1105 942 1040 4835 Initial 793 | . 6 18 144 . . . 117 367 128 . . . . 220 394 . . . . 31 793 559 404 558 585 501 624 Average 663 | 2 24 267 144 . 48 130 498 358 242 . . . . 420 571 . . . . 711 790 697 746 826 759 732 1852 Maximum Alert Level 5 | . . 2 . . . 1 3 2 1 . . . . 3 3 . . . . 5 3 3 3 4 3 3 5 Low Security (%) 20 | 100 100 26 100 . 100 92 6 . 48 . . . . . . . . . . 27 . . . . . . . Level 1 21 | . . 65 . . . 7 28 79 51 . . . . 60 16 . . . . 15 . . . . . . . Level 2 21 | . . 8 . . . . 52 20 . . . . . 34 67 . . . . 28 . 24 22 34 42 35 1 Level 3 26 | . . . . . . . 12 . . . . . . 5 16 . . . . 5 100 75 77 64 57 64 31 Level 4 2 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 19 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . 11 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 102 | . 1 1 . . . 2 . . 5 . . . . 9 3 . . . . 19 . . 5 8 3 8 38 Investigation 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 1 Extermination 20 | . . . . . . . . . 2 . . . . 2 1 . . . . 4 . . 2 2 2 3 2 Reinforcement 31 | . 1 1 . . . 2 . . 2 . . . . 5 2 . . . . 9 . . 1 2 1 2 3 Assault 37 | . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . 3 29 Garrison 10 | . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . 2 1 Haulers Reinforced 9 | . . . . . . . . . . . . . . 1 1 . . . . 3 . . 1 1 1 . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Distress Signals 28 | . . 2 . . . 2 . 1 2 . . . 2 . . . . . . 7 . . 3 . 2 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 789 | . 6 29 10 . 5 23 22 22 29 9 4 . 28 33 16 15 1 . 10 117 6 4 45 55 23 48 229 Peak Tracking Total 22 | . 2 7 16 . 4 7 6 7 5 3 3 . 5 4 6 5 1 . 4 10 6 2 9 11 4 5 22 Tactical Retreats 49 | . . 3 2 . 1 1 3 2 1 1 1 . 2 2 . 2 . . . 6 . . 3 3 . 5 11 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Traps Triggered 24 | . 1 . . . . . 5 . . . . . . 2 1 . . . . 6 . . 1 . . 4 4 Indirectly 11 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . 3 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Machines Disabled 82 | . . 2 . . . 3 2 . 5 . . . 1 13 1 . . . . 17 . 4 5 7 11 1 10 Max in Single Turn 6 | . . 1 . . . 1 1 . 1 . . . 1 6 1 . . . . 4 . 3 2 1 3 1 5 Garrison Access 6 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . 1 . . . 1 Garrison Relay 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Machines Accessed 69 | . 3 4 . . . 3 . 8 6 . . 4 2 1 2 1 1 4 . 3 . . 5 6 6 5 5 Terminals 47 | . 3 4 . . . 1 . 8 4 . . . 2 1 1 . . . . 2 . . 2 5 6 4 4 Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . 1 . . . . . 1 . . . . 1 . . 1 1 . . 1 Total Hacks 156 | . 4 9 . . . 5 . 25 9 . . 29 3 2 3 1 1 17 . 6 . . 8 13 10 5 6 Successful 84 | . 2 4 . . . 3 . 10 2 . . 29 2 . 2 1 1 17 . 3 . . 3 2 2 . 1 Failed 71 | . 1 5 . . . 2 . 15 7 . . . 1 2 1 . . . . 3 . . 5 11 8 5 5 Catastrophic 25 | . 1 2 . . . . . 1 3 . . . . 2 . . . . . 2 . . 3 4 2 2 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 3 5 . . . 1 . 11 5 . . . . 2 1 . . . . 2 . . . 6 3 1 3 Terminals 93 | . 4 9 . . . 3 . 25 7 . . . 3 2 2 . . . . 5 . . 3 11 10 4 5 Fabricators 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . . 1 . . . . . 1 . . . . 1 . . 1 2 . . 1 Terminal Hacks 77 | . 2 4 . . . 2 . 10 1 . . 29 2 . 1 1 1 17 . 2 . . . 2 2 . 1 Record 17 | . . . . . . . . . . . . 11 1 . . . . 5 . . . . . . . . . Part Schematic 15 | . . 1 . . . . . . . . . 9 . . . . . 4 . 1 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . 2 . . . 3 . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . . . Branch Access Points 5 | . . 1 . . . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Locate Traps 7 | . 1 1 . . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . . 1 . . . . . 1 . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 3 2 . . . 3 . 8 5 . . . 1 1 1 . . . . 2 . . 4 6 6 5 4 Full Trace Events 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . . . . . 9 . . . . . 4 . 1 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Matter 234 | . . . . . . . . . . . . . . . . . . . . . . . 234 . . . . Time 117 | . . . . . . . . . . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . 9 . 3 . . . . . . . . . . 2 . . . 3 . . 2 Machine Destruction 14 | . . . . . . . 9 . 3 . . . . . . . . . . 2 . . . . . . . Programmers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Total Allies 13 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 12 Largest Group 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 12 Highest-Rated Group 164 | . . . . . . . . . . . . . 94 . . . . . . . . . . . . . 164 Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 . . . . . . . . . . . . . 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 69 | . . . . . . . . . . . . . 27 . . . . . . . . . . . . . 42 Total Damage 1905 | . . . . . . . . . . . . . 833 . . . . . . . . . . . . . 1072 Kills 11 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . . . 1 1 . 2 . . 1 1 . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Turns Passed 30873 | 111 645 1102 388 766 443 757 893 1460 2244 702 367 158 1579 1322 1022 2603 1418 327 1812 1913 100 155 1521 2006 849 1691 2519 Spaces Moved 13873 | 58 322 413 187 388 190 284 374 639 1000 327 174 82 720 603 451 1140 710 157 880 732 96 130 818 987 359 792 860 Core 104 | 4 . . . . . . . . . . . . . . . . . . . 1 72 27 . . . . . Treads 12104 | 54 322 413 187 388 190 284 374 639 1000 327 174 82 720 89 321 1140 710 157 880 630 . . 180 832 359 792 860 Legs 88 | . . . . . . . . . . . . . . . . . . . . . . . . 88 . . . Wheels 1395 | . . . . . . . . . . . . . . 514 130 . . . . 101 24 . 559 67 . . . Hover 162 | . . . . . . . . . . . . . . . . . . . . . . 83 79 . . . . Flight 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Fastest Speed 37 | 50 160 180 180 180 220 200 200 190 193 200 195 195 195 150 150 187 187 190 190 145 50 37 48 120 138 138 152 Average Speed 176 | 152 174 180 180 193 220 200 200 197 194 200 199 195 195 159 176 187 189 190 190 186 85 59 123 154 144 143 182 Slowest Speed 2450 | 160 180 200 180 220 220 200 220 200 203 200 200 195 240 250 290 187 190 210 190 2450 190 120 200 210 148 166 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 Exploration Rate (%) 44 | 5 55 42 42 74 45 23 49 47 36 51 36 69 77 21 12 89 79 59 83 25 73 2 19 68 22 25 25 Regions Visited 27 Branch Regions 13 Pre-discovered Areas 6 | . . . 2 . . . . . . . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 10 | . . 1 . . . 1 . . 1 . . . . 1 1 1 1 1 1 . . 1 . . . . . Unknown Exits Taken 14 | 1 1 . 1 1 1 . . 1 . 1 1 1 1 . . . . . . . . . 1 1 1 1 . Scrap Searched 18 | . . . 2 . . . . . . 1 4 . 4 . . 2 3 . 2 . . . . . . . . Spaces Dug 231 | . . . . . 16 . 4 . 12 15 . . 47 10 12 25 1 . 23 8 . 29 12 1 8 3 5 Terrain Destroyed 1313 | . . 23 . . 25 16 27 8 61 15 . . 55 99 63 56 9 . 23 88 3 49 16 23 44 37 573 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Projectile 129 | . . 4 . . . 7 . . . . . . . 3 7 40 9 . . 17 3 . 4 6 10 7 12 AOE 1182 | . . 19 . . 25 9 27 8 61 15 . . 55 96 56 16 . . 23 71 . 49 10 17 34 30 561 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Sec Res Acc Total 18604 | 72 364 668 204 403 203 383 454 795 1217 358 189 81 835 813 604 1535 755 185 981 1137 106 181 1151 1405 647 1292 1586 Wait 1230 | . 5 97 . . 5 20 6 43 54 17 4 . 34 15 16 313 15 . 31 30 . 16 116 25 87 197 84 Move 13845 | 57 321 412 186 387 189 284 372 638 999 326 173 81 719 602 450 1138 709 156 879 732 95 129 817 986 358 791 859 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 338 | 6 9 23 . 11 . 14 11 23 37 . . . 4 25 19 . 2 6 6 28 . 3 29 30 5 23 24 Fast Attach 316 | 6 4 11 . 1 . 2 5 5 12 . 1 . 3 10 10 1 . 7 2 21 . 15 32 56 32 39 41 Attach 136 | . . 4 . . . 3 5 5 5 . . . 2 14 8 1 . . 3 18 4 3 7 8 1 8 37 Detach 36 | . 1 . . . . . 1 4 2 . . . . 2 2 . . . . 3 1 . 2 7 1 5 5 Swap 330 | . 1 7 1 2 2 5 7 10 15 8 5 . 22 22 24 21 12 5 17 43 2 1 15 34 11 16 22 Drop 477 | . 2 29 . 2 . 7 5 30 35 . 2 . 7 25 27 2 2 11 7 39 . 4 37 84 37 53 30 Fire 1811 | 3 21 84 17 . 7 48 34 36 54 7 4 . 44 90 48 57 15 . 35 221 4 2 69 158 115 160 478 Melee 56 | . . . . . . . . . 4 . . . . . . . . . . . . 8 27 17 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . 8 . . . . . . 8 . 1 . . . 2 . . . . . . 6 Rewire 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -4/Waste -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Central database locked down 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Utility x2 1059 | -9/Materials | Discovered new exit (range 15) 1559 | -9/Materials | Identified exit to Mines 1656 | -9/Materials | Discovered new exit (range 8) 1778 | -9/Materials | Build established: Hauler-Mutant 1859 | -9/Materials | Entered Mines 1966 | -9/Mines | Learned location of Zion (-6) 1969 | -9/Mines | Discovered new exit (range 10) 2157 | -9/Mines | Assembled infested the area 2162 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2240 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2240 | -9/Mines | Discovered new exit (range 5) 2241 | -9/Mines | Destroyed 8 combat bots 2247 | -9/Mines | Entered Exiles 2292 | -9/Exiles | Met 8R-AWN 2321 | -9/Exiles | Met EX-HEX 2375 | -9/Exiles | Met EX-BIN 2505 | -9/Exiles | Met EX-DEC 2594 | -9/Exiles | Visited The Gauntlet 2980 | -9/Exiles | Discovered new exit (range 10) 3013 | -9/Exiles | Entered Mines 3087 | -8/Mines | Discovered new exit (range 6) 3386 | -8/Mines | Discovered new exit (range 11) 3456 | -8/Mines | Entered Materials 3456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -8/Materials | Identified exit to Storage 4213 | -8/Materials | Identified exit to Garrison 4213 | -8/Materials | Entered Garrison 4223 | -8/Garrison | Installed Relay Interface Framework 4246 | -8/Garrison | Triggered checkpoint 4328 | -8/Garrison | Triggered checkpoint 4396 | -8/Garrison | Garrison Relay disabled 4520 | -8/Garrison | Triggered checkpoint 4573 | -8/Garrison | Lost 3 parts (2n1w) 4882 | -8/Garrison | Discovered new exit (range 8) 4954 | -8/Garrison | Triggered checkpoint 4997 | -8/Garrison | Garrison Relay disabled 5106 | -8/Garrison | Entered Materials 5452 | -8/Materials | Discovered exit to Storage (range 16) 6427 | -8/Materials | Discovered new exit (range 8) 6566 | -8/Materials | Entered Factory 6566 | -7/Factory | Evolved 2 slots: Utility x2 7008 | -7/Factory | Garrison activated, responded to threat 8385 | -7/Factory | Identified exit to Lower Caves 8810 | -7/Factory | Entered Lower Caves 9164 | -7/Lower Caves | Learned Factory emergency access door positions 9465 | -7/Lower Caves | Encountered a Warlord checkpoint 9484 | -7/Lower Caves | Discovered new exit (range 7) 9512 | -7/Lower Caves | Entered another Lower Caves area 9675 | -7/Lower Caves | Encountered a Warlord checkpoint 9702 | -7/Lower Caves | Learned Factory security intel 9781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9807 | -7/Lower Caves | Discovered new exit (range 8) 9879 | -7/Lower Caves | Entered Data Miner 9879 | -7/Data Miner | Discovered new exit (range 6) 9917 | -7/Data Miner | Met Data Miner 9954 | -7/Data Miner | Learned location of Section 7 (-3) 9954 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9987 | -7/Data Miner | Received God Mode back door access code from Data Miner 10037 | -7/Data Miner | Entered Proximity Caves 10589 | -6/Proximity Caves | Escorted by Enhanced Grunt 11242 | -6/Proximity Caves | Learned location of 1 exit from Factory 11326 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11612 | -6/Proximity Caves | Discovered new exit (range 3) 11616 | -6/Proximity Caves | Entered Factory 11616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11617 | -6/Factory | Identified exit to Lower Caves 11826 | -6/Factory | Garrison activated, responded to threat 11878 | -6/Factory | Lost 8 parts (1p4n2u1w) 12065 | -6/Factory | Discovered new exit (range 8) 12083 | -6/Factory | Identified exit to Factory 12648 | -6/Factory | Destroyed 10 combat bots 12704 | -6/Factory | Discovered exit to Factory (range 16) 12938 | -6/Factory | Entered another Factory area 12938 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13534 | -5/Factory | Discovered new exit (range 15) 13600 | -5/Factory | Identified exit to Factory 13642 | -5/Factory | Discovered new exit (range 5) 13702 | -5/Factory | Identified exit to Upper Caves 13960 | -5/Factory | Entered Upper Caves 14071 | -5/Upper Caves | Build established: Hauler-Skirmisher 14406 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14666 | -5/Upper Caves | Spotted B-75 Beast 14800 | -5/Upper Caves | Build established: Hauler-Tank 14989 | -5/Upper Caves | Learned Factory garrison access intel 15707 | -5/Upper Caves | Crushed by falling debris 15955 | -5/Upper Caves | Build established: Hauler-Mutant 15976 | -5/Upper Caves | Encountered a Warlord checkpoint 16460 | -5/Upper Caves | Discovered new exit (range 6) 16471 | -5/Upper Caves | Identified exit to Upper Caves 16563 | -5/Upper Caves | Entered another Upper Caves area 16631 | -5/Upper Caves | Discovered exit to Factory (range 10) 16793 | -5/Upper Caves | Build established: Hauler-Tank 17203 | -5/Upper Caves | Learned Factory stockpile data 17445 | -5/Upper Caves | Build established: Hauler-Mutant 17882 | -5/Upper Caves | Discovered new exit (range 13) 17883 | -5/Upper Caves | Encountered a Warlord checkpoint 17979 | -5/Upper Caves | Identified exit to Zhirov 17981 | -5/Upper Caves | Entered Zhirov 17981 | -5/Zhirov | Discovered new exit (range 3) 18016 | -5/Zhirov | Met Zhirov 18059 | -5/Zhirov | Learned location of Quarantine (-3) 18059 | -5/Zhirov | Learned location of Testing (-2) 18059 | -5/Zhirov | Learned location of Command (-1) 18073 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18104 | -5/Zhirov | Found Alien Artifact 18104 | -5/Zhirov | Identified Integrated Reactor 18104 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18133 | -5/Zhirov | Found Alien Artifact 18304 | -5/Zhirov | Identified exit to Proximity Caves 18308 | -5/Zhirov | Entered Proximity Caves 18608 | -4/Proximity Caves | Destroyed 8 combat bots 19141 | -4/Proximity Caves | Build established: Hauler-Tank 19148 | -4/Proximity Caves | Learned Research terminal intel 20007 | -4/Proximity Caves | Discovered exit to Factory (range 9) 20031 | -4/Proximity Caves | Spotted B-86 Titan 20034 | -4/Proximity Caves | Build established: Hauler-Mutant 20120 | -4/Proximity Caves | Entered Factory 20120 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20122 | -4/Factory | Loaded intel: 4 garrison access locations 20202 | -4/Factory | Found Quantum Capacitor 21059 | -4/Factory | Discovered new exit (range 12) 21061 | -4/Factory | Identified exit to Upper Caves 21108 | -4/Factory | Identified exit to Research 21425 | -4/Factory | Found Prototype Launcher 21425 | -4/Factory | Identified Com. Tesla Bomb Launcher 21430 | -4/Factory | Found Com. Tesla Bomb Launcher 21438 | -4/Factory | Garrison activated, responded to threat 21541 | -4/Factory | Destroyed 16 combat bots 21547 | -4/Factory | Lost 3 parts (2n1w) 21620 | -4/Factory | First assault squad dispatched 21660 | -4/Factory | Destroyed 8 combat bots 21784 | -4/Factory | Destroyed 16 combat bots 21800 | -4/Factory | Identified Transdimensional Reconstructor 21800 | -4/Factory | Warped through subspace 21827 | -4/Factory | Lost 5 parts (3n2w) 21984 | -4/Factory | Lost 4 parts (2n2u) 22033 | -4/Factory | Sucked down chute 22033 | -4/Factory | Entered Waste 22048 | -4/Waste | EMP discharged 22048 | -4/Waste | System corruption reached 10% 22083 | -4/Waste | Spotted C-40 Crusher 22085 | -4/Waste | Spotted C-40 Crusher 22092 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22095 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22095 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22096 | -4/Waste | Core integrity fell below 50% 22096 | -4/Waste | Released all parts (10) 22101 | -4/Waste | Spotted C-40 Crusher 22106 | -4/Waste | Spotted C-40 Crusher 22109 | -4/Waste | Spotted C-40 Crusher 22118 | -4/Waste | Spotted C-40 Crusher 22126 | -4/Waste | Lost 3 parts (2u1w) 22126 | -4/Waste | Discovered new exit (range 11) 22133 | -4/Waste | Entered Factory 22149 | -4/Factory | Discovered exit to Research (range 14) 22288 | -4/Factory | Entered Research 22288 | -3/Research | Evolved 2 slots: Propulsion x2 22289 | -3/Research | Loaded intel: 20 terminal locations 22469 | -3/Research | Spotted B-86 Titan 22472 | -3/Research | Destroyed 9 combat bots 22643 | -3/Research | Build established: Scavenger-Mutant 22859 | -3/Research | Fabricated HERF Cannon? 22993 | -3/Research | Lost 3 parts (1n2u) 23038 | -3/Research | First assault squad dispatched 23060 | -3/Research | Incoming assault squad redirected 23082 | -3/Research | Lost 4 parts (3n1u) 23150 | -3/Research | Found Enh. Force Lance 23255 | -3/Research | Found Quantum Capacitor 23465 | -3/Research | Discovered new exit (range 8) 23809 | -3/Research | Entered Quarantine 23830 | -3/Quarantine | Spotted Alpha 7 23855 | -3/Quarantine | Destroyed Alpha 7 23860 | -3/Quarantine | Found Prototype Ballistic Gun 23860 | -3/Quarantine | Identified Multirail 23866 | -3/Quarantine | Found Antimissile System 23874 | -3/Quarantine | Found Exp. Targeting Computer 23878 | -3/Quarantine | Lost 3 parts (1n1u1w) 23907 | -3/Quarantine | Found Alien Launcher 23943 | -3/Quarantine | Cryocooling Duct disabled 23958 | -3/Quarantine | Ambient heat levels rising (+20) 23958 | -3/Quarantine | Non-combat units ordered to evacuate 24220 | -3/Quarantine | System corruption reached 10% 24263 | -3/Quarantine | Found Alien Artifact 24263 | -3/Quarantine | Identified Core Reset Matrix 24263 | -3/Quarantine | Identified Sigix Terminator 24263 | -3/Quarantine | Used Core Reset Matrix 24267 | -3/Quarantine | Detected hypermatrix surge 24267 | -3/Quarantine | Sensed 13 artifacts in vicinity 24443 | -3/Quarantine | Found Subatomic Replicator 24483 | -3/Quarantine | Found Sigix Broadsword 24504 | -3/Quarantine | Discovered new exit (range 19) 24571 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24575 | -3/Quarantine | Found Transdimensional Reconstructor 24588 | -3/Quarantine | Found Dimensional Node Initializer 24721 | -3/Quarantine | Garrison activated, responded to threat 24722 | -3/Quarantine | Cryocooling Duct disabled 24737 | -3/Quarantine | Ambient heat levels rising (+20) 24737 | -3/Quarantine | Combat units ordered to evacuate 24837 | -3/Quarantine | Quarantine Guard activated 24839 | -3/Quarantine | Spotted Quarantine Guard 24841 | -3/Quarantine | Spotted Quarantine Guard 24841 | -3/Quarantine | Spotted Quarantine Guard 24841 | -3/Quarantine | Spotted Quarantine Guard 24841 | -3/Quarantine | Spotted Quarantine Guard 24848 | -3/Quarantine | Spotted Quarantine Guard 24848 | -3/Quarantine | Spotted Quarantine Guard 24850 | -3/Quarantine | Spotted Quarantine Guard 24850 | -3/Quarantine | Spotted Quarantine Guard 24855 | -3/Quarantine | Warped through subspace 24864 | -3/Quarantine | Spotted Quarantine Guard 24877 | -3/Quarantine | Spotted Quarantine Guard 24884 | -3/Quarantine | Destroyed Quarantine Guard 24886 | -3/Quarantine | Lost 7 parts (1p2n1u3w) 24922 | -3/Quarantine | Destroyed Quarantine Guard 24977 | -3/Quarantine | Core integrity fell below 50% 24978 | -3/Quarantine | Destroyed Quarantine Guard 24988 | -3/Quarantine | Destroyed Quarantine Guard 25016 | -3/Quarantine | Lost 3 parts (1n1u1w) 25033 | -3/Quarantine | Destroyed Quarantine Guard 25090 | -3/Quarantine | Spotted Quarantine Guard 25117 | -3/Quarantine | Destroyed Quarantine Guard 25125 | -3/Quarantine | Found Transdimensional Reconstructor 25134 | -3/Quarantine | Destroyed Quarantine Guard 25169 | -3/Quarantine | Destroyed Quarantine Guard 25218 | -3/Quarantine | Found Phase Armor 25235 | -3/Quarantine | Destroyed Quarantine Guard 25445 | -3/Quarantine | Destroyed Quarantine Guard 25678 | -3/Quarantine | Spotted Fortress 25778 | -3/Quarantine | Discovered new exit (range 6) 25789 | -3/Quarantine | Destroyed Quarantine Guard 25815 | -3/Quarantine | Entered Section 7 25816 | -3/Section 7 | Sensed 19 artifacts in vicinity 25963 | -3/Section 7 | Found Integrated Reactor 25963 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26037 | -3/Section 7 | Spotted S7 Guard 26086 | -3/Section 7 | Destroyed S7 Guard 26102 | -3/Section 7 | Found Prototype Protection 26102 | -3/Section 7 | Identified Hvy. Regenerative Plating 26311 | -3/Section 7 | Found Integrated Singularity Reactor 26311 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26452 | -3/Section 7 | Found Integrity Redistributor 26504 | -3/Section 7 | Spotted S7 Guard 26519 | -3/Section 7 | Destroyed S7 Guard 26537 | -3/Section 7 | Found Integrated Heat Negator 26537 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 26545 | -3/Section 7 | Found Hvy. Regenerative Plating 26560 | -3/Section 7 | Initialized slip node 26614 | -3/Section 7 | Discovered new exit (range 7) 26664 | -3/Section 7 | Entered Research 26664 | -2/Research | Evolved 2 slots: Utility x2 27069 | -2/Research | Found Com. Tesla Bomb Launcher 27071 | -2/Research | Found Com. Tesla Bomb Launcher 27450 | -2/Research | First assault squad dispatched 27858 | -2/Research | Spotted B-90 Cyclops 27890 | -2/Research | Destroyed B-90 Cyclops 27908 | -2/Research | Lost 3 parts (1p2w) 27909 | -2/Research | Found Quantum Capacitor 27959 | -2/Research | Discovered new exit (range 13) 27962 | -2/Research | Incoming assault squad redirected 28181 | -2/Research | Incoming assault squad redirected 28355 | -2/Research | Entered Access 28355 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28508 | -1/Access | Spotted B-99 Colossus 28544 | -1/Access | Destroyed B-99 Colossus 28566 | -1/Access | Found Prototype Ballistic Gun 28566 | -1/Access | Identified Multirail 28598 | -1/Access | Found Multirail 28797 | -1/Access | Incoming assault squad redirected 28844 | -1/Access | Found Prototype Processor 28844 | -1/Access | Identified Exp. Core Analyzer 29105 | -1/Access | First assault squad dispatched 29132 | -1/Access | Incoming assault squad redirected 29227 | -1/Access | Destroyed 10 combat bots 29686 | -1/Access | Incoming assault squad redirected 29742 | -1/Access | Destroyed 10 combat bots 29841 | -1/Access | Spotted B-99 Colossus 29963 | -1/Access | High security lockdown imminent 29963 | -1/Access | Destroyed B-99 Colossus 30042 | -1/Access | Spotted B-99 Colossus 30043 | -1/Access | High security lockdown engaged 30070 | -1/Access | Spotted Executioner 30099 | -1/Access | Destroyed Executioner 30107 | -1/Access | Destroyed B-99 Colossus 30110 | -1/Access | Spotted Striker 30111 | -1/Access | Spotted Executioner 30125 | -1/Access | System corruption reached 10% 30151 | -1/Access | Lost 7 parts (1p3n3u) 30197 | -1/Access | Found Multirail 30248 | -1/Access | Destroyed Striker 30267 | -1/Access | Spotted Investigator 30269 | -1/Access | Destroyed 11 combat bots 30269 | -1/Access | Scanned by Researcher 30270 | -1/Access | Destroyed Investigator 30283 | -1/Access | Destroyed Executioner 30295 | -1/Access | Lost 3 parts (1u2w) 30323 | -1/Access | Destroyed 11 combat bots 30331 | -1/Access | Found Multirail 30361 | -1/Access | Spotted Executioner 30361 | -1/Access | Spotted Executioner 30361 | -1/Access | Spotted Executioner 30370 | -1/Access | Destroyed Executioner 30372 | -1/Access | Destroyed Executioner 30419 | -1/Access | Spotted Striker 30419 | -1/Access | Spotted Striker 30420 | -1/Access | Core integrity fell below 50% 30423 | -1/Access | Destroyed Striker 30424 | -1/Access | Destroyed Striker 30438 | -1/Access | Destroyed Executioner 30459 | -1/Access | Lost 6 parts (2n4u) 30466 | -1/Access | Destroyed 26 combat bots 30484 | -1/Access | Found Prototype Device 30484 | -1/Access | Identified Adv. Kinecellerator 30500 | -1/Access | Garrison activated, responded to threat 30525 | -1/Access | Spotted Executioner 30525 | -1/Access | Spotted Executioner 30533 | -1/Access | Destroyed Executioner 30534 | -1/Access | System corruption reached 30% 30539 | -1/Access | Sterilization system engaged 30543 | -1/Access | Emitted hypermatrix ping 30546 | -1/Access | Assembled emerged from beneath the floor 30546 | -1/Access | Warped through subspace 30548 | -1/Access | Assembled emerged from beneath the floor 30567 | -1/Access | Destroyed Executioner 30575 | -1/Access | Lost 8 parts (4n2u2w) 30595 | -1/Access | Found Exp. Core Analyzer 30604 | -1/Access | Destroyed 11 combat bots 30635 | -1/Access | Used Subatomic Replicator to replicate Adv. Heavy Treads 30653 | -1/Access | Lost 3 parts (1p2u) 30692 | -1/Access | Destroyed 7 combat bots 30829 | -1/Access | Fired Sigix Terminator 30839 | -1/Access | Ambient heat levels rising (+10) 30843 | -1/Access | Discovered new exit (range 15) 30848 | -1/Access | Core integrity fell below 20% 30848 | -1/Access | Used Integrity Redistributor, redistributed integrity to core (+66) 30854 | -1/Access | Spotted B-99 Colossus 30874 | *** | Heading to fleet! Last Messages --------------- 30862_ U-05 Engineer forms the Earth. 30863_ The Access Shell folds into the floor. 30864_ U-05 Engineer builds a Wall. 30864_ Hcl. Linear Accelerator destroyed. 30864_ Penetrated by Slug. 30864_ Med. Treads destroyed. 30864_ Penetrated by Slug. 30865_ U-05 Engineer builds a Wall. 30867_ U-05 Engineer lays Concrete. 30868_ Penetrated by Slug. 30868_ Slug penetrates Wall. 30868_ U-05 Engineer lays Concrete. 30870_ U-05 Engineer heat short circuits Unknown Engine. 30870_ U-05 Engineer lays Concrete. 30871_ Penetrated by Slug. 30872_ U-05 Engineer lays Concrete. 30873_ U-05 Engineer builds a Wall. [Achievement: Magneto] [Achievement: Rambo] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ### # [ #????????# ?? #? #????????? | | ??# # #????????# ? #? #????????? | | ??# # #????????# " = #? #????????? | | ??# ###########????????# """ #? #????????? | | ??# #??????????????????# """ ## #????????? | | ??# #???????????????????? 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""??# =[! /= " # ## | | ????????????????? # =!= = = ### ####? | | ????????????????? / % #####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Coolant Potential 120 Energy Generation 85 Energy Capacity 1400 Matter Stores 582 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 2400 Utility Shielding 66 Weapon Shielding 33 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 15 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Kinecelleration 50 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Phase Armor Integrated Singularity Reactor Integrated Heat Negator Dimensional Node Initializer Sigix Terminator Subatomic Replicator Integrity Redistributor Achievements -------------- Home At Last? Killing Spree Magneto More Power To You Rambo Sniper Streaker Universal Adapter Challenges ------------ None Game ------ Seed MomentumCompactDetonator Manual? 0 Play Time 04:45:42 Cumulative 119.5 hours Start 2021.03.19 @ 00:21:28 End 2021.03.20 @ 20:02:20 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 0 Explorer 1 Win Type 2 Total 8 Types 3/2/1/1/0/0/0/1/0 Lore% 56 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9a4ba03d-9c13-42ce-a76b-16ed4554166f