Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 01:26:15 Player: Runagate Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (3465) 3465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 9593 Bonus ------- Follower Combat Kills 153 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Nuclear Pulse Array > --- UTILITY (4) ------ (None) > --- WEAPON (10) ------ (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine High-capacity Matter Pod (200) High-capacity Matter Pod (200) Self-destruct Interrupter (9) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Utility Shielding > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Mace > --- INVENTORY -------- Reinforced Deuterium Engine Medium Treads High-capacity Matter Pod High-capacity Matter Pod Self-destruct Interrupter [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Flight Unit Nuclear Pulse Array Utility Hardened Light Armor Plating Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . . 1 Weapon 8 | . . 1 2 2 . . 2 . . . 1 Parts Attached 80 | 7 6 17 8 6 3 . 1 11 . 5 16 Power 10 | 1 . 5 . 1 . . . 1 . 1 1 Engine 9 | 1 . 5 . 1 . . . 1 . 1 . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | 3 2 2 3 2 1 . 1 4 . 3 4 Treads 14 | . . . . 2 1 . 1 4 . 3 3 Leg . | . . . . . . . . . . . . Wheel 10 | 3 2 2 3 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 18 | 1 2 2 . 3 2 . . 4 . . 4 Device 10 | . 1 1 . 3 2 . . . . . 3 Storage 2 | 1 1 . . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . . 4 . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 8 5 . . . . 2 . 1 7 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 2 2 8 3 . . . . . . 1 5 Ballistic Cannon 3 | . . . 2 . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 36 | . . 2 . . 6 6 2 . . . 20 Power 3 | . . 1 . . . 1 . . . . 1 Propulsion 6 | . . 1 . . . 1 . . . . 4 Utility 7 | . . . . . . 1 . . . . 6 Weapon 20 | . . . . . 6 3 2 . . . 9 Highest Loss Streak 6 | . . 2 . . 2 6 1 . . . 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 7 | 1 8 13 14 14 14 12 7 4 4 4 3 Power 1 | . 1 1 2 1 2 3 1 1 1 1 1 Propulsion 1 | . 2 1 2 2 2 2 1 1 1 1 . Utility 2 | . 2 3 3 5 6 6 3 2 2 2 1 Weapon 1 | . 1 7 7 5 2 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . 2 2 . 3 . . 2 . 1 . 3 Power 2 | . . 1 . . . . . . . . 1 Propulsion 5 | . . 1 . 3 . . . . 1 . . Utility 4 | . . . . . . . 2 . . . 2 Weapon 2 | . 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 68 | . 93 99 99 99 96 49 17 45 53 57 48 Engine 6 | . 14 11 9 7 7 2 . 4 6 6 1 Treads 9 | . . . . 1 14 8 4 12 13 13 9 Wheel 5 | . 27 22 18 13 . . . . . . . Device 5 | . 8 11 9 12 15 8 2 . . . 7 Storage 3 | . 14 11 9 7 7 7 2 . . . . Processor 1 | . . 11 9 1 . . . . . . . Protection 8 | . . . . . . . . 14 20 20 5 Ballistic Gun 19 | . 27 32 42 52 50 22 6 . . 3 15 Impact Weapon 3 | . . . . . . . . 5 6 6 3 Slashing Weapon 2 | . . . . . . . . 5 6 6 . Peak Build Rating 48 | 6 8 12 20 30 31 23 15 29 29 37 48 Average Rating 24 | 5 6 11 14 21 27 14 6 25 29 34 36 On Entrance 16 | . 6 8 12 14 30 23 13 1 29 29 37 Naked Turns 44 | . . . . . . . 21 5 . . 18 Heaviest Build 47 | 14 29 34 45 47 47 23 23 30 30 40 40 Greatest Support 58 | 26 20 26 20 56 56 28 50 58 53 58 58 Greatest Overweight (x) 2 | . 2 2 2 2 1 . . . . . 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 8 | 7 11 15 15 15 15 15 9 5 5 5 5 Most Carried 15 | 4 10 15 15 15 15 12 12 5 5 5 5 Average Carried 8 | 1 8 13 14 14 14 12 7 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 3 10 15 15 15 12 12 5 5 5 5 4 Class Distribution -------------------- 40% | Scavenger-Mutant 20% | Scavenger-Executioner 19% | Mutant 12% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Matter Collected 4207 | 304 572 692 546 364 521 43 . 122 . 78 965 Remotely 2244 | . 263 692 546 222 521 . . . . . . Salvage Created 5519 | 111 522 850 727 444 745 256 . 607 . 370 887 Parts 321 | 6 31 90 62 18 31 8 . 21 . 9 45 Haulers Intercepted 4 | . . 3 1 . . . . . . . . Recyclers Shooed 6 | . 3 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . 35 8 . 11 4 6 . Prevented 12 | . . . . . . . . 5 . 7 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Combat Hostiles Destroyed 91 | . 4 22 15 3 14 5 . 5 . 4 19 Melee 6 | . . . . . . . . 4 . 2 . Guns 80 | . 4 22 11 3 14 5 . . . 2 19 Cannons 4 | . . . 4 . . . . . . . . Classes Destroyed 15 | 2 3 4 1 . 1 1 . 1 . 1 1 Worker 16 | . 5 2 5 3 . . . . . . 1 Builder 5 | . . 2 2 . . . . . . . 1 Tunneler 3 | 2 . 1 . . . . . . . . . Hauler 4 | . . 3 1 . . . . . . . . Recycler 9 | 1 4 . 1 3 . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . Swarmer 37 | . 4 14 7 . 2 . . . . . 10 Grunt 28 | . . 4 4 2 7 3 . 3 . 1 4 Brawler 6 | . . . 1 1 2 1 . 1 . . . Duelist 2 | . . . . . 2 . . . . . . Sentry 11 | . . 4 3 . 1 . . 1 . . 2 Hunter 1 | . . . . . . . . . . . 1 Programmer 5 | . . . . . . 1 . . . 2 2 Behemoth 1 | . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 11 | 1 4 11 9 5 7 5 . 4 . 2 7 Combat Bots Only 7 | . 4 5 7 3 7 5 . 4 . 2 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 . 1 . 1 2 Gunslinging 1 | . . 1 1 . 1 . . . . . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Hostile Shots Fired 675 | . 18 71 53 10 78 48 39 58 . 19 281 Missed 220 | . 2 25 21 1 17 20 16 17 . 9 92 Hits 455 | . 16 46 32 9 61 28 23 41 . 10 189 Melee 6 | . . . . . 3 . . 3 . . . Projectile 449 | . 16 46 32 9 58 28 23 38 . 10 189 Critical Strikes 11 | . . 1 . . 3 1 . 1 . . 5 Damage Taken 6932 | . 132 523 333 132 883 424 329 623 . 211 3342 Core 1651 | . 17 136 25 . 69 128 160 114 . . 1002 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . . . 111 Core Remaining (%) 82 | 100 93 66 95 . . 71 . . . 67 . Volleys Fired 273 | 13 34 48 31 18 35 17 . . . 7 70 Largest 7 | 2 2 3 5 7 7 5 . . . 1 5 Hottest 149 | 40 40 66 146 149 149 100 . . . 33 145 Shots Fired 979 | 26 69 140 155 126 214 61 . . . 7 181 Gun 961 | 26 69 140 140 126 214 61 . . . 7 178 Cannon 18 | . . . 15 . . . . . . . 3 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 970 | 26 69 140 155 126 214 61 . . . 7 172 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . 9 Robot Hit Streak 15 | 5 8 8 10 8 15 6 . . . 4 8 Robot Miss Streak 7 | 3 3 5 6 4 4 3 . . . 1 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 30 | . 2 8 2 . 7 4 . . . . 7 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 . . . . 2 Shots Hit Robots 586 | 14 41 90 76 53 130 40 . 19 . 12 111 Core Hits 258 | 4 20 43 37 20 56 22 . 9 . 7 40 Critical Kills 7 | . 1 . 2 1 2 . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . 1 . . 1 . . 1 Critical Strikes 15 | . 1 . 4 1 3 . . 2 . 2 2 Destroy 10 | . 1 . 3 1 3 . . . . . 2 Blast 1 | . . . 1 . . . . . . . . Smash 1 | . . . . . . . . 1 . . . Sever 3 | . . . . . . . . 1 . 2 . Melee Attacks 44 | . . . . . . . . 33 . 7 4 Impact 14 | . . . . . . . . 10 . . 4 Slashing 30 | . . . . . . . . 23 . 7 . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 4 . 1 2 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . 2 . . . Damage Inflicted 9960 | 162 503 1152 1051 630 1359 377 . 1228 . 623 2875 Guns 7949 | 162 501 1152 849 630 1359 377 . . . 144 2775 Cannons 202 | . . . 202 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1795 | . . . . . . . . 1228 . 479 88 Ramming 14 | . 2 . . . . . . . . . 12 Kinetic 7919 | 162 501 1152 1051 630 1359 377 . . . 144 2543 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 232 | . . . . . . . . . . . 232 Impact 134 | . . . . . . . . 46 . . 88 Slashing 1661 | . . . . . . . . 1182 . 479 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . . 1 2 Average Corruption 1 | . 2 . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . 2 . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 3 | . 1 . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 Misfires 1 | . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 443 | . . . 24 . . . . 344 . 64 11 Projectiles 24 | . . . 24 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 419 | . . . . . . . . 344 . 64 11 Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 8 | 1 1 . . . . . . . . . 6 Targets Rammed 8 | 1 1 . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 411 | 6 . 28 275 270 411 45 . 2 . 22 165 Average Temperature 90 | 6 . 9 71 99 153 20 . 2 . 5 60 Received Heat Transfer 1806 | . . 81 81 81 342 198 . 267 . 66 690 Effects 2 | . . . . 1 1 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 79 | 100 100 42 34 100 . . 100 . . . 100 Level 1 20 | . . 57 65 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 399 | 5 125 371 399 168 . . 29 . . . 144 Initial 168 | . . 7 132 168 . . 29 . . . . Average 120 | 1 52 231 248 112 . . 6 . . . 48 Influence Increases 2633 | 15 187 597 437 101 399 120 . 125 . 147 505 Destroy 0b10 Robot/C 1900 | . 80 440 300 60 340 100 . 100 . 100 380 Destroy 0b10 Robot/NC 220 | 15 50 50 45 30 . . . 15 . 5 10 Destroy Leader 334 | . 12 90 72 10 30 20 . 10 . 20 70 Allied During Kill 50 | . . . . . 14 . . . . 22 14 Disable Machine 15 | . . 15 . . . . . . . . . Destroy Structure 24 | . . 2 5 1 . . . . . . 16 Lose Combat Pursuer 90 | . 45 . 15 . 15 . . . . . 15 Influence Decreases 2626 | 15 170 300 380 409 415 120 47 125 . 147 498 Entered New Map 447 | . . 10 182 203 24 10 18 . . . . Time Decay 1817 | 15 170 270 198 206 301 50 19 125 . 127 336 Lost Part 282 | . . 20 . . 50 60 10 . . . 142 Lost Ally 80 | . . . . . 40 . . . . 20 20 Squads Dispatched 7 | . 1 1 1 . . . . . . . 4 Investigation 1 | . . . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 4 | . 1 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Distress Signals 5 | . . 4 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 11 27 22 3 17 5 4 5 . 5 29 Peak Tracking Total 7 | . 5 5 7 3 7 4 4 4 . 2 5 Tactical Retreats 4 | . 1 . 1 . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Traps Triggered 3 | . 2 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Machines Disabled 1 | . . 1 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Machines Accessed 2 | . . 2 . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 2 | . . 2 . . . . . . . . . Successful 1 | . . 1 . . . . . . . . . Failed 1 | . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . . . . . 1 . 3 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Total Allies 6 | . . . . . 2 . . . 4 . . Largest Group 4 | . . . . . 2 . . . 4 4 1 Highest-Rated Group 156 | . . . . . 36 . . . 156 156 40 Highest-Rated Ally 40 | . . . . . 20 . . . 40 40 40 Total Orders . | . . . . . . . . . . . . Ally Attacks 64 | . . . . . 15 . . . . 28 21 Total Damage 720 | . . . . . 197 . . . . 311 212 Kills 4 | . . . . . 3 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . 2 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Turns Passed 7554 | 110 400 582 419 439 1057 115 102 1569 1394 481 886 Spaces Moved 4551 | 66 301 360 282 308 557 43 140 927 854 269 444 Core 177 | 10 . . . . . . 113 9 . . 45 Treads 3043 | . . . . 24 557 43 27 918 854 269 351 Legs . | . . . . . . . . . . . . Wheels 1283 | 56 301 360 282 284 . . . . . . . Hover . | . . . . . . . . . . . . Flight 48 | . . . . . . . . . . . 48 Fastest Speed 40 | 50 80 95 95 95 160 160 50 50 160 160 40 Average Speed 136 | 81 87 99 96 110 160 160 70 158 160 160 137 Slowest Speed 240 | 100 110 110 110 240 240 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 6 49 29 34 9 74 11 6 83 86 49 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 . . 3 . . . Spaces Dug 7 | . . . . . . . . 4 . . 3 Terrain Destroyed 15 | . . . 4 . . . . 4 . . 7 Melee 5 | . . . . . . . . 4 . . 1 Projectile 10 | . . . 4 . . . . . . . 6 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Zio Pro Fac Total 5248 | 92 378 483 358 368 643 59 143 972 882 300 570 Wait 165 | 2 17 39 18 18 8 . . 5 27 6 25 Move 4541 | 66 300 359 281 307 556 42 139 926 853 268 444 Hop . | . . . . . . . . . . . . Pick Up 39 | 3 11 3 2 7 4 . 1 3 1 2 2 Fast Attach 34 | 6 4 1 . . 1 . 1 7 . 1 13 Attach 16 | . 1 3 2 2 4 . 1 1 . . 2 Detach . | . . . . . . . . . . . . Swap 68 | 1 4 19 17 11 7 . . 3 . 4 2 Drop 46 | 1 6 11 7 5 3 . 1 4 1 5 2 Fire 273 | 13 34 48 31 18 35 17 . . . 7 70 Melee 34 | . . . . . . . . 23 . 7 4 Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . . Rewire 25 | . . . . . 25 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 897 | -9/Materials | Discovered new exit (range 10) 1026 | -9/Materials | Build established: Scavenger-Gunner 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Weapon x2 1287 | -8/Materials | Destroyed 7 combat bots 1348 | -8/Materials | Discovered new exit (range 15) 1466 | -8/Materials | Discovered new exit (range 13) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Weapon x2 1820 | -7/Factory | Build established: Scavenger-Executioner 1925 | -7/Factory | Discovered new exit (range 16) 1951 | -7/Factory | Entered Lower Caves 2094 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2154 | -7/Lower Caves | Destroyed 7 combat bots 2302 | -7/Lower Caves | Learned Factory terminal intel 2845 | -7/Lower Caves | Spotted B-75 Beast 3001 | -7/Lower Caves | Discovered new exit (range 5) 3008 | -7/Lower Caves | Entered another Lower Caves area 3081 | -7/Lower Caves | Learned location of Extension (-5) 3083 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 3110 | -7/Lower Caves | Discovered new exit (range 9) 3120 | -7/Lower Caves | Encountered a Warlord checkpoint 3123 | -7/Lower Caves | Entered Factory 3123 | -6/Factory | Evolved 2 slots: Weapon x2 3124 | -6/Factory | Loaded intel: 26 terminal locations 3166 | -6/Factory | Released all parts (5) 3221 | -6/Factory | Discovered new exit (range 10) 3225 | -6/Factory | Entered Lower Caves 3356 | -6/Lower Caves | Build established: Mutant 3950 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4012 | -6/Lower Caves | Learned 12 Factory zone layouts 4254 | -6/Lower Caves | Build established: Scavenger-Mutant 4757 | -6/Lower Caves | Learned Factory terminal intel 4774 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4794 | -6/Lower Caves | Entered Zion 4838 | -6/Zion | Given the Hacking Drone Bay 4956 | -6/Zion | Discovered new exit (range 14) 5214 | -6/Zion | Received a visual enhancement algorithm 5303 | -6/Zion | Identified exit to Deep Caves 5386 | -6/Zion | Met Imprinter 5414 | -6/Zion | Imprinted 5417 | -6/Zion | Declared Zion's savior 5798 | -6/Zion | Ran a visual enhancement algorithm 6188 | -6/Zion | Entered Proximity Caves 6188 | -5/Proximity Caves | Accompanied by 4 allies 6272 | -5/Proximity Caves | Spotted B-75 Beast 6281 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6284 | -5/Proximity Caves | Destroyed B-75 Beast 6538 | -5/Proximity Caves | Learned Factory stockpile data 6651 | -5/Proximity Caves | Discovered new exit (range 11) 6669 | -5/Proximity Caves | Entered Factory 6669 | -5/Factory | Accompanied by 1 ally 6669 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6670 | -5/Factory | Identified exit to Upper Caves 6670 | -5/Factory | Identified exit to Extension 6670 | -5/Factory | Identified exit to Factory 6672 | -5/Factory | Loaded intel: 27 terminal locations 6749 | -5/Factory | Lost 3 parts (2u1w) 6976 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7049 | -5/Factory | Build established: Scavenger-Tank 7137 | -5/Factory | Lost 3 parts (1n1u1w) 7356 | -5/Factory | Lost 3 parts (1n2w) 7440 | -5/Factory | Lost 3 parts (1n2w) 7498 | -5/Factory | Released all parts (1) 7499 | -5/Factory | Core integrity fell below 50% 7521 | -5/Factory | Core integrity fell below 20% 7528 | -5/Factory | Lost 6 parts (1p1n3u1w) 7529 | -5/Factory | Released all parts (1) 7555 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 07483_ Penetrated by Slug. 07484_ Slammed into Y-64 Sentinel. 07486_ Slug penetrates Wall. 07488_ Penetrated by Slug. 07491_ Microactuators destroyed. 07497_ Med. Treads destroyed. 07497_ Penetrated by Slug. 07498_ Released Adv. Heat Sink. 07498_ U-05 Engineer builds a Door. 07501_ U-05 Engineer builds a Wall. 07511_ Acquired Magnetic Acceleration Cannon. 07512_ U-05 Engineer works on Construction Platform. 07526_ System corrupted: Heat flow error (+181). 07527_ U-05 Engineer builds a Wall. 07529_ Released Magnetic Acceleration Cannon. 07533_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2O. 07534_ Acquired Nuclear Pulse Array. Map ----- +----------------------------------------------------+ | ??????? # """ # """ ?????????????????? | | ??????? # """ # """ ?????????????????? | | ???????"""" # # """ ?????????????????? | | ???????"""" # # ?????????????????? | | ???????"" # ###/##?????????????????? | | ??????? ##############?# #??????????????????? | | ####???#######????# #?# #??????????????????? | | #??????????????# !#?# #?##############???? | | "" #??????????????# """ #?# #?# #???? | | """#??????????????# """ #?# #?# ##??? | | R"#??????????????# """ #?# ### """" ##??? | | """################ ### "## " """" ##??? | | ## #######+##! # " """" #???? | | ## % # " """" #???? | | ## + " """"]#???? | | ## %%% # = """" #???? | | ## % ########## # """" #???? | | = ## ! ###+############## x## #???? | | ##### = # #?# x## #???? | | = # """"""""" #?# ## #???? | | =** # #?# #############"##### | | ! # """"""""" #?# ### ??# """ | | != # ?? # ]!! ??# ""Y | | !! # # # ]!! ???# | | " ###+################### # !! ???# " | | " # #????# @ H + ????#! " | | " + ! #????# ## [ # ????# " | | # """" #????# ## #? ?????# " | | # """"" !!#???## ## #? ?????# | | # """ !! #???# ###########+#?????##+##+# | | # !!!#???# " ####### # | | +############# ###???# # T######## # | | * #?????###???####+#####??????# # | | #???????????# #??????# """ # | | #???????????# #??????# """ # | | #???????????# #??????# """ =]# | | #???????????# #??????# ] # | | #???????????# #??????# # | | #???????????# #??????# # | | #???????????# #??????# # | | #???????????# #??????############### | | #???????????# #????????????????????? | | #???????????##########????????????????????? | | ########?????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed StealthSpectralFragment Manual? 0 Play Time 00:42:51 Cumulative 86.1 hours Start 2025.09.22 @ 00:47:12 End 2025.09.22 @ 01:26:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 179 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36088222-ab3e-437a-a672-e40e507e9570