Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 21:24:17 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (909) 909 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5249 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 820/850 Matter 230/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Rolling (117) Ox2 Location -6/Waste Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY (7) ------ Huge Storage Unit Trap Scanner Enhanced Optical Array Improved Signal Interpreter IFF Parser Seismic Detector Makeshift System Shield > --- WEAPON (2) ------- High-powered Shock Rifle Improved EM Pulse Cannon > --- INVENTORY (25) --- Light Fission Core Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Cesium-ion Thruster Xenon Bombardment Thruster Power Amplifier Large Storage Unit Advanced Terrain Scanner Transmission Jammer Improved Hardlight Generator Improved Hardlight Generator Riot Gun Lightning Gun Coil Gun Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon EMP Blaster Grenade Launcher Remote Datajack Powered Hammer Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter IFF Parser Seismic Detector Thermal Defense Suite Makeshift System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Katana > --- INVENTORY -------- Light Fission Core Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Cesium-ion Thruster Xenon Bombardment Thruster Power Amplifier Large Storage Unit Advanced Terrain Scanner Transmission Jammer Improved Hardlight Generator Improved Hardlight Generator Riot Gun Lightning Gun High-powered Shock Rifle Improved EM Pulse Cannon Coil Gun Coil Gun Heavy Flak Cannon EMP Blaster Grenade Launcher Remote Datajack Powered Hammer [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Slots Evolved 8 | . . . . . 8 . Power . | . . . . . . . Propulsion 3 | . . . . . 3 . Utility 5 | . . . . . 5 . Weapon . | . . . . . . . Parts Attached 40 | 1 4 5 8 5 15 2 Power 3 | . . 1 . 1 1 . Engine 3 | . . 1 . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . . 2 1 1 3 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | . . 2 1 1 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 1 . 1 7 . Device 5 | 1 . . . . 4 . Storage 2 | . 1 1 . . . . Processor 3 | . . . . 1 2 . Hackware 1 | . . . . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 18 | . 2 1 7 2 4 2 Energy Gun 5 | . 1 1 1 . 1 1 Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 2 | . . . . 1 1 . Ballistic Cannon 3 | . . . 2 1 . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . 2 . 2 . To Critical Strikes . | . . . . . . . Average Backups 20 | 4 6 9 21 23 24 25 Power 1 | 1 1 1 2 1 1 1 Propulsion 5 | 2 2 3 7 5 6 7 Utility 4 | . 1 2 3 6 5 6 Weapon 7 | 1 1 2 7 8 10 10 Tool/Special . | . . . . . . . Unused Backups 40 | . 5 1 . 11 5 18 Power 6 | . 1 . . 3 1 1 Propulsion 13 | . 2 . . 4 . 7 Utility 11 | . 1 1 . 1 3 5 Weapon 8 | . 1 . . 3 . 4 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 93 | . 100 99 96 87 92 93 Engine 12 | . 14 14 14 14 6 6 Leg 5 | . 28 23 . . . . Wheel 22 | . . 4 28 28 28 26 Device 4 | . 2 . . . 19 20 Storage 12 | . 14 14 14 14 6 6 Processor 3 | . . . . 2 10 13 Hackware 1 | . . . . . 5 6 Protection 5 | . 11 14 10 . . . Energy Gun 6 | . 27 27 1 . . 3 Ballistic Gun 4 | . . . . 12 1 . Ballistic Cannon 10 | . . . 18 15 6 3 Impact Weapon 1 | . . . 5 . 1 . Peak Build Rating 51 | 7 7 8 15 23 51 49 Average Rating 20 | 6 7 7 12 18 44 48 On Entrance 16 | 6 7 7 8 13 23 48 Avg Prop Armor Cover (%) 6 | . . 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 13 31 90 97 98 104 105 Greatest Support 58 | 20 20 20 30 30 58 48 Greatest Overweight (x) 4 | . 1 4 4 4 4 2 Average Overweight (x) 2 | . . 1 3 3 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 22 | 8 12 16 25 25 25 25 Most Carried 25 | 5 8 15 25 25 25 25 Average Carried 20 | 4 6 9 21 23 24 25 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 4 8 15 24 25 25 25 Class Distribution -------------------- 54% | Mutant 32% | Derelict-Mutant 5% | Derelict-Skirmisher 5% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Mutant | -8/Scraptown Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Waste Resources | -11 -10 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Was Matter Collected 931 | 210 60 66 265 40 290 . Remotely . | . . . . . . . Salvage Created 1376 | 86 533 113 225 . 419 . Parts 62 | 4 20 16 12 . 10 . Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 5 | 1 1 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Combat Hostiles Destroyed 18 | . 6 3 6 . 3 . Melee 2 | . . . . . 2 . Guns 4 | . 4 . . . . . Cannons 6 | . . . 6 . . . AOE 6 | . 2 3 . . 1 . Classes Destroyed 11 | 2 5 2 1 . 1 . Worker 4 | . 1 1 . . 2 . Builder 1 | . . 1 . . . . Tunneler 3 | 1 . 2 . . . . Hauler 2 | . 1 . . . 1 . Recycler 3 | 1 1 . . . 1 . Operator 2 | . 2 . . . . . Watcher 3 | . 2 . . . 1 . Swarmer 3 | . . 3 . . . . Grunt 9 | . 6 . 2 . 1 . Programmer 2 | . . . . . 2 . Subdweller 4 | . . . 4 . . . Best Kill Streak 3 | 2 3 3 2 . 2 . Combat Bots Only 3 | . 2 3 2 . 1 . Max Kills in Single Turn 3 | 1 2 3 1 . 2 . Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Hostile Shots Fired 63 | . 26 5 13 . 19 . Missed 20 | . 11 2 3 . 4 . Hits 43 | . 15 3 10 . 15 . Projectile 43 | . 15 3 10 . 15 . Critical Strikes 1 | . 1 . . . . . Part Disruptions 1 | . . . . . 1 . Damage Taken 664 | . 185 22 202 . 255 . Core 59 | . . . 29 . 30 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . . . 88 . . Volleys Fired 110 | 5 37 7 38 . 15 8 Largest 2 | 2 2 2 2 . 2 2 Hottest 129 | 80 80 80 113 . 74 129 Shots Fired 174 | 10 72 13 48 . 20 11 Gun 102 | 10 70 12 2 . 5 3 Cannon 69 | . . . 46 . 15 8 Launcher 3 | . 2 1 . . . . Special . | . . . . . . . Kinetic 48 | . . . 23 . 20 5 Thermal 23 | . . . 23 . . . Explosive 3 | . 2 1 . . . . Electromagnetic 100 | 10 70 12 2 . . 6 Robot Hit Streak 12 | 3 8 2 12 . 4 3 Robot Miss Streak 5 | 2 5 3 1 . 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 104 | 6 35 6 18 . 34 5 Core Hits 57 | 3 27 6 10 . 11 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 7 | . . . . . 7 . Blast 1 | . . . . . 1 . Smash 1 | . . . . . 1 . Sever 5 | . . . . . 5 . Melee Attacks 66 | . . . 33 . 33 . Impact 39 | . . . 33 . 6 . Slashing 27 | . . . . . 27 . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 7 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 2910 | 78 676 261 411 . 1476 8 Guns 768 | 78 544 64 11 . 67 4 Cannons 567 | . . . 346 . 217 4 Explosions 432 | . 108 178 . . 146 . Melee 1100 | . . . 54 . 1046 . Ramming 43 | . 24 19 . . . . Kinetic 577 | . . . 293 . 284 . Thermal 236 | . 37 . 53 . 146 . Explosive 249 | . 71 178 . . . . Electromagnetic 705 | 78 544 64 11 . . 8 Impact 293 | . . . 54 . 239 . Slashing 807 | . . . . . 807 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 237 | . . 9 . . 228 . Projectiles . | . . . . . . . Explosions 9 | . . 9 . . . . Melee 228 | . . . . . 228 . Knockbacks 6 | . 1 . 2 . 3 . Impact 3 | . 1 . 1 . 1 . Kinetic 3 | . . . 1 . 2 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 11 | . 6 5 . . . . Kicked 11 | . 6 5 . . . . Crushed . | . . . . . . . Highest Temperature 242 | 72 242 54 42 . 10 36 Average Temperature 57 | 33 78 20 14 . 7 19 Received Heat Transfer 219 | . 123 . 69 . 27 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . . . 1 . Impact Corruptions 6 | . . . . . 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 224 | . 50 . 74 . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 187 | 10 187 75 . . 145 49 Initial 58 | . . 58 . . . 49 Average 16 | 1 53 11 . . 8 15 Influence Increases 766 | 10 345 95 50 . 263 3 Destroy 0b10 Robot/C 280 | . 120 60 40 . 60 . Destroy 0b10 Robot/NC 90 | 10 35 20 . . 25 . Destroy Leader 80 | . 36 10 10 . 24 . Successful Hack 3 | . 3 . . . . . Select Force Hacks 30 | . 30 . . . . . Disable Machine 120 | . . . . . 120 . Destroy Structure 43 | . 16 5 . . 19 3 Lose Combat Pursuer 120 | . 105 . . . 15 . Influence Decreases 766 | 10 194 246 13 37 122 144 Entered New Map 222 | . . 93 . 37 . 92 Time Decay 543 | 10 194 153 13 . 121 52 Lost Part 1 | . . . . . 1 . Squads Dispatched 8 | . 3 . . . 5 . Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 20 3 6 . 10 6 Peak Tracking Total 8 | . 8 3 2 . 2 6 Tactical Retreats 4 | . 3 . . . 1 . Traps | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Was Machines Disabled 9 | . 1 . . . 8 . Max in Single Turn 6 | . 1 . . . 6 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Machines Accessed 13 | . 3 . . 5 5 . Terminals 7 | . 2 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 6 . . 20 11 . Successful 26 | . 3 . . 20 3 . Failed 11 | . 3 . . . 8 . Catastrophic 3 | . . . . . 3 . Database Lockouts . | . . . . . . . Manual 17 | . 6 . . . 11 . Terminals 15 | . 4 . . . 11 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . . . . 20 . . Record 15 | . . . . 15 . . Robot Analysis 4 | . . . . 4 . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . Terminals 5 | . 2 . . . 3 . Track 1 | . 1 . . . . . Botnet 3 | . . . . . 3 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . . 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 24 | . . . . . 24 24 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Active Infowar (turns) 1899 | 6 78 . . 379 1241 195 Optics 1815 | . . . . 379 1241 195 Sensors 867 | . . . . . 867 . IFF 1112 | . . . . . 917 195 Traps 1416 | . . . . . 1221 195 Seismic 936 | 6 78 . . . 657 195 Robot Analysis Total 4 | . . . . 4 . . Derelict Logs Recovered 8 | . . 3 2 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Was Turns Passed 6548 | 32 422 1029 1647 1982 1241 195 Spaces Moved 4107 | 13 153 555 1067 1389 870 60 Core . | . . . . . . . Treads . | . . . . . . . Legs 590 | 13 153 424 . . . . Wheels 3517 | . . 131 1067 1389 870 60 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 101 | 120 120 110 119 119 101 117 Average Speed 137 | 120 157 177 135 139 109 117 Slowest Speed 190 | 120 190 190 140 140 140 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 34 90 50 89 23 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 1 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 17 | . . 3 8 6 . . Spaces Dug 55 | . . . 48 . 6 1 Terrain Destroyed 97 | . 16 5 50 . 23 3 Melee 36 | . . . 30 . 6 . Projectile 29 | . . . 20 . 6 3 AOE 32 | . 16 5 . . 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Total 4734 | 20 256 582 1180 1438 1086 172 Wait 292 | . 52 . 13 4 121 102 Move 4102 | 12 152 554 1066 1388 870 60 Hop . | . . . . . . . Pick Up 58 | . 4 7 12 20 15 . Fast Attach 9 | 1 . 1 . 1 6 . Attach 9 | . . . 1 3 5 . Detach 2 | . . 1 . 1 . . Swap 36 | . 4 5 15 1 9 2 Drop 39 | 2 1 2 2 20 12 . Fire 110 | 5 37 7 38 . 15 8 Melee 66 | . . . 33 . 33 . Ram . | . . . . . . . Kick 11 | . 6 5 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered Mines 511 | -10/Mines | Learned Materials interactive machine intel 613 | -10/Mines | Discovered new exit (range 11) 752 | -10/Mines | Found a hidden stash of uninstalled traps 784 | -10/Mines | Discovered new exit (range 12) 918 | -10/Mines | Learned location of Mines (-8) 922 | -10/Mines | Learned 8 Materials zone layouts 1147 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1411 | -10/Mines | Discovered new exit (range 6) 1484 | -10/Mines | Entered Subcaves 1485 | -10/Subcaves | Approached by a straggling Scientist 1534 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1572 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1689 | -10/Subcaves | Learned location of Zion (-7) 1880 | -10/Subcaves | Build established: Derelict-Mutant 2160 | -10/Subcaves | Disturbed a concealed Subdweller 2759 | -10/Subcaves | Ambushed by Subdweller buried in earth 3067 | -10/Subcaves | Build established: Mutant 3128 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3131 | -10/Subcaves | Entered Scraptown 3534 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3538 | -8/Scraptown | Learned 8 Research zone layouts 3539 | -8/Scraptown | Learned location of Warlord (-4) 3541 | -8/Scraptown | Learned location of Extension (-4) 3560 | -8/Scraptown | Discovered new exit (range 11) 3662 | -8/Scraptown | Visited TADAMA 3677 | -8/Scraptown | Visited Red Mages 3688 | -8/Scraptown | Visited Assassins FH 3702 | -8/Scraptown | Visited Spacefarers 3781 | -8/Scraptown | Visited Junk Repository 3834 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3949 | -8/Scraptown | Visited Supply Room 4257 | -8/Scraptown | Visited Cyclists 4303 | -8/Scraptown | Visited UFD Registry 4303 | -8/Scraptown | Registered with UFD as "Microrigger" 4332 | -8/Scraptown | Entered Cyclist Reading Room 4423 | -8/Scraptown | Visited Junk Cannon Lab 4475 | -8/Scraptown | Visited Science Guys 4527 | -8/Scraptown | Visited Botcube Research 4561 | -8/Scraptown | Visited Curators Association 4581 | -8/Scraptown | Visited Scrapoid Research Area 4606 | -8/Scraptown | Visited Scrap Suit Storage 4652 | -8/Scraptown | Visited Abandonware Association 4672 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4672 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4708 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4714 | -8/Scraptown | Found DCF Scrap (32 items) 4789 | -8/Scraptown | Visited LU-1G1's Boring Crew 4813 | -8/Scraptown | Visited Analyses Database 5032 | -8/Scraptown | Build established: Derelict-Mutant 5033 | -8/Scraptown | Met Optimus 5033 | -8/Scraptown | Accepted into 0bPrime 5106 | -8/Scraptown | Discovered new exit (range 5) 5113 | -8/Scraptown | Entered Factory 5113 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 5427 | -6/Factory | Build established: Derelict-Skirmisher 6298 | -6/Factory | Build established: Derelict-Mutant 6354 | -6/Factory | Sucked down chute 6354 | -6/Factory | Entered Waste 6374 | -6/Waste | Spotted C-40 Crusher 6419 | -6/Waste | Spotted C-40 Crusher 6460 | -6/Waste | Spotted C-40 Crusher 6460 | -6/Waste | Spotted C-40 Crusher 6513 | -6/Waste | Spotted C-40 Crusher 6513 | -6/Waste | Spotted C-40 Crusher 6549 | -6/Waste | Self-destructed Last Messages --------------- 06338_ Destroyed Com. Wheel. 06340_ K-01 Serf collects debris. 06341_ R-10 Processor collects Imp. Heat Sink. 06342_ Acquired 48 matter. 06344_ K-01 Serf collects debris. 06344_ W-25 Informer destroyed. 06346_ K-01 Serf collects debris. 06352_ U-05 Engineer lays Concrete. 06353_ K-01 Serf collects debris. 06353_ U-05 Engineer lays Concrete. 06354_ Triggered Chute Trap. 06354_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06375_ Broken Neutrino Core crushed. 06439_ Adv. Cryofiber Web crushed. 06448_ CBXD9,NNIM8BD/RO9PHG>RNMTOFR 06510_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????????? #??????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ??????????????????????????## ########?????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# ! #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ?????????????????????????### #????????????????? | | ?????????????????????????# CC #????????????????? | | ?????????????????????????# CC #????????????????? | | ?????????????????????????# CC #????????????????? | | ????????????????????????## C #????????????????? | | ???????????????????????##@## #????????????????? | | ?????????????###########;### #????????????????? | | ?????????????# ;#?# #????????????????? | | ?????????????# CCC##?# #????????????????? | | ?????????????# CC#### #????????????????? | | ?????????????# C #????????????????? | | ?????????????# C #????????????????? | | ?????????????# #????????????????? | | ?????????????# #????????????????? | | ?????????????# #### #????????????????? | | ?????????????# #??# #????????????????? | | ?????????????# #??# #????????????????? | | ?????????????############??# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Nice Directions, Buddy Challenges ------------ None Game ------ Seed PowerBoltNeutralizer Manual? 0 Play Time 00:47:06 Cumulative 231.2 hours Start 2026.09.26 @ 20:31:00 End 2026.09.26 @ 21:24:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 69 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a294bdf2-b954-4c88-a1cf-d88b94a50e69