Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 18:15:42 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2899) 2899 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-273) -273 TOTAL SCORE: 6206 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 158 Friendly Fire -584 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 62/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Coolant Injector Improved Sensor Array Relay Coupler [Demolisher] (18) Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Sensor Array Long-range Terrain Scanner Improved Medium Armor Plating Flak Gun Advanced Assault Cannon Rocket Launcher Katana [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon 2 | . . . . . . 2 . Parts Attached 108 | . 1 5 15 3 26 23 35 Power 10 | . . . 3 . 2 2 3 Engine 6 | . . . 3 . . 1 2 Core 4 | . . . . . 2 1 1 Reactor . | . . . . . . . . Propulsion 18 | . . 4 1 2 4 2 5 Treads 4 | . . . . . . . 4 Leg 14 | . . 4 1 2 4 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 1 1 3 1 7 8 12 Device 18 | . 1 . 1 1 4 4 7 Storage 3 | . . 1 . . . 2 . Processor 3 | . . . 1 . 1 . 1 Hackware 1 | . . . . . 1 . . Protection 8 | . . . 1 . 1 2 4 Artifact . | . . . . . . . . Weapon 47 | . . . 8 . 13 11 15 Energy Gun 6 | . . . 1 . 1 4 . Energy Cannon 14 | . . . 1 . 2 5 6 Ballistic Gun 13 | . . . 4 . 5 2 2 Ballistic Cannon 5 | . . . . . . . 5 Launcher 6 | . . . 2 . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 4 . 1 1 2 Parts Lost 23 | . . . . . 4 1 18 Power 3 | . . . . . . . 3 Propulsion 7 | . . . . . 2 . 5 Utility 5 | . . . . . . . 5 Weapon 8 | . . . . . 2 1 5 Highest Loss Streak 8 | . . . . . 3 1 8 Average Slot Usage (%) 97 | . 91 100 99 100 97 97 91 Engine 8 | . 14 14 11 11 6 1 5 Core 1 | . . . . . 2 5 . Treads 1 | . . . . . . . 7 Leg 18 | . 28 28 21 22 17 15 5 Device 14 | . 5 14 11 11 17 15 18 Storage 9 | . 14 14 11 11 9 7 6 Processor 6 | . . . 11 11 9 7 4 Hackware 2 | . . . . . 7 7 2 Protection 7 | . . . 10 11 9 7 7 Energy Gun 4 | . . . 5 11 3 7 . Energy Cannon 4 | . . . 1 . 1 14 10 Ballistic Gun 12 | . 28 28 13 11 10 5 5 Ballistic Cannon 2 | . . . . . . . 11 Naked Turns 19 | . . . . . . . 19 Heaviest Build 59 | 13 14 18 25 25 29 47 59 Greatest Support 40 | 20 20 32 32 32 30 30 40 Greatest Overweight (x) 7 | . . . 1 . 1 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 Average Capacity 7 | 6 6 6 8 8 8 8 7 Most Carried 8 | 5 6 8 8 8 8 8 8 Average Carried 7 | 3 3 6 7 7 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 8 4 Final Carried 8 | 2 6 8 8 8 8 8 4 Class Distribution -------------------- 63% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Tank 4% | Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 2488 | 200 16 86 387 48 496 331 924 Remotely . | . . . . . . . . Salvage Created 3584 | . 15 107 485 176 757 766 1278 Parts 221 | . 2 3 55 10 50 38 63 Haulers Intercepted 6 | . . . 2 . . 2 2 Recyclers Shooed 9 | . . 1 . . 2 2 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 62 | . . 2 12 3 14 7 24 Guns 26 | . . 2 5 2 14 2 1 Cannons 23 | . . . . . . 4 19 AOE 13 | . . . 7 1 . 1 4 Classes Destroyed 15 | . 1 1 8 . . 4 1 Worker 7 | . . . 2 . . 2 3 Builder 8 | . . . 3 1 1 2 1 Tunneler 3 | . . . 1 . 2 . . Hauler 6 | . . . 2 . . 2 2 Recycler 6 | . . . . . . 2 4 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . 1 . 1 . . Watcher 6 | . 1 . 1 . 1 1 2 Swarmer 16 | . . . 7 . 1 . 8 Grunt 29 | . . 2 6 2 9 2 8 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . 1 1 1 . . Sentry 13 | . . . 1 . 3 2 7 Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 10 | . 1 2 9 4 3 4 10 Combat Bots Only 6 | . . 2 5 3 3 2 6 Max Kills in Single Turn 5 | . 1 1 5 2 1 3 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 1 . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 6083 | . 153 92 494 42 1067 584 3651 Core 1071 | . 29 . 90 . 244 63 645 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 88 . 77 55 . . Volleys Fired 206 | . 2 6 43 5 69 26 55 Largest 4 | . 2 2 2 2 2 4 4 Hottest 333 | . 40 40 113 68 91 285 333 Shots Fired 500 | . 4 12 77 10 112 98 187 Gun 272 | . 4 12 64 10 107 42 33 Cannon 212 | . . . 4 . 3 56 149 Launcher 16 | . . . 9 . 2 . 5 Special . | . . . . . . . . Kinetic 291 | . 4 12 50 5 91 17 112 Thermal 149 | . . . 4 . 3 72 70 Explosive 16 | . . . 9 . 2 . 5 Electromagnetic 44 | . . . 14 5 16 9 . Robot Hit Streak 17 | . 1 8 11 3 17 13 10 Robot Miss Streak 18 | . 1 3 4 4 3 4 18 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . . 1 1 . 4 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 304 | . 2 8 55 6 89 55 89 Core Hits 202 | . 2 5 39 5 46 31 74 Critical Hits 5 | . . . 1 . 2 . 2 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 3 | . . . 1 . 1 . 1 Melee Attacks 9 | . . . . . 9 . . Impact . | . . . . . . . . Slashing 9 | . . . . . 9 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8749 | . 45 109 1909 173 1626 1463 3424 Guns 3235 | . 35 109 663 84 1363 518 463 Cannons 3268 | . . . 82 . . 858 2328 Explosions 2109 | . . . 1164 89 136 87 633 Melee 127 | . . . . . 127 . . Ramming 10 | . 10 . . . . . . Kinetic 3369 | . 35 109 450 32 1077 174 1492 Thermal 2736 | . . . 82 89 65 1201 1299 Explosive 1868 | . . . 1164 . 71 . 633 Electromagnetic 639 | . . . 213 52 286 88 . Impact . | . . . . . . . . Slashing 127 | . . . . . 127 . . Piercing . | . . . . . . . . Highest Corruption 14 | . 1 1 . . 2 . 14 Average Corruption 4 | . 1 1 . . 2 . 11 Corruption Purged . | . . . . . . . . Effects 52 | . . 4 . . 3 . 45 Message Errors 10 | . . 1 . . 1 . 8 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 5 | . . . . . 1 . 4 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 5 | . . 2 . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Targeting Errors 18 | . . 1 . . 1 . 16 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 171 | . . . 57 . 53 . 61 Projectiles 52 | . . . . . . . 52 Explosions 66 | . . . 57 . . . 9 Melee 53 | . . . . . 53 . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 259 | . 4 . 168 . 86 . 1 Shots 8 | . . . 5 . 2 . 1 Rammed 2 | . 2 . . . . . . Targets Rammed 3 | . 3 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 382 | . . 10 180 3 93 366 382 Average Temperature 118 | . . 3 86 3 55 148 109 Received Heat Transfer 1812 | . 48 39 51 6 486 198 984 Effects 3 | . . . . . . 1 2 Shutdowns 1 | . . . . . . 1 . Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . . 7 1 Heat Transferred 3865 | . . . 148 150 100 1967 1500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 680 | . 37 73 330 147 259 307 680 Average Influence 163 | . 11 34 143 66 129 161 433 Maximum Alert Level 2 | . . . 1 . 1 1 2 Low Security (%) 74 | 100 100 100 79 100 81 70 20 Level 1 11 | . . . 20 . 18 29 7 Level 2 13 | . . . . . . . 71 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 1 1 . 5 3 6 Investigation 4 | . 2 1 . . . . 1 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . 1 . 2 1 1 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . 3 1 2 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 6 | . . . 2 . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 8 4 27 6 22 11 44 Peak Tracking Total 8 | . 7 2 6 4 4 4 8 Tactical Retreats 6 | . . . 2 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 5 | . 1 . 1 . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 11 | . . . 3 . 3 . 5 Max in Single Turn 2 | . . . 1 . 2 . 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 20 | . 2 1 5 2 2 2 6 Terminals 14 | . 2 . 5 2 1 . 4 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 40 | . 4 1 11 6 4 3 11 Successful 19 | . . 1 6 2 4 1 5 Failed 21 | . 4 . 5 4 . 2 6 Catastrophic 3 | . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual 23 | . 1 . 8 6 2 . 6 Terminals 30 | . 4 . 11 6 2 . 7 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 12 | . . 1 6 2 2 . 1 Part Schematic 4 | . . . 1 1 2 . . Open Door 2 | . . 1 . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 4 | . . . 3 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 1 . 4 . . . 7 Terminals 2 | . . . . . . . 2 Botnet 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 4 1 2 1 5 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events 2 | . 1 . . . . . 1 Corruption 2 | . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 1 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 22 | . . . . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired 2 | . . . . . 1 . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies 14 | . . 3 . . 1 . 10 Largest Group 10 | . . 3 3 . 1 . 10 Highest-Rated Group 173 | . . 40 40 . 16 . 173 Highest-Rated Ally 29 | . . 16 16 . 16 . 29 Total Orders 3 | . . . . . 1 . 2 STAY 2 | . . . . . 1 . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 80 | . . 5 29 . 6 . 40 Total Damage 972 | . . 48 266 . 59 . 599 Kills 9 | . . 2 4 . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 4583 | 3 120 761 645 674 959 564 857 Spaces Moved 2698 | 1 88 594 398 494 507 295 321 Core 40 | . . . . . . . 40 Treads 149 | . . . . . . . 149 Legs 2509 | 1 88 594 398 494 507 295 132 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 125 120 120 120 50 Average Speed 130 | 120 120 121 125 121 125 144 165 Slowest Speed 400 | 120 120 125 150 125 150 150 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 43 | 2 23 94 43 96 37 9 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 169 | . . . 43 5 30 1 90 Melee 7 | . . . . . 7 . . Projectile 40 | . . . . . . 1 39 AOE 122 | . . . 43 5 23 . 51 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 3316 | 4 97 625 471 560 703 370 486 Wait 153 | . . 2 . 55 60 . 36 Move 2692 | . 88 593 397 493 506 294 321 Hop . | . . . . . . . . Pick Up 44 | . 4 8 5 1 5 8 13 Fast Attach 37 | . 1 . 6 1 7 9 13 Attach 14 | . . . 2 . 3 2 7 Detach 1 | . . . . . . . 1 Swap 58 | . . 5 7 2 16 12 16 Drop 82 | 4 . 11 11 3 12 19 22 Fire 206 | . 2 6 43 5 69 26 55 Melee 9 | . . . . . 9 . . Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 18 | . . . . . 16 . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 124 | -10/Materials | Entered Mines 189 | -10/Mines | Learned Materials emergency access door positions 192 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 232 | -10/Mines | Learned location of Storage (-7) 315 | -10/Mines | Build established: Mutant 374 | -10/Mines | Learned Materials terminal intel 575 | -10/Mines | Met a Derelict shopkeep closing up shop 857 | -10/Mines | Discovered new exit (range 13) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Accompanied by 3 allies 885 | -9/Materials | Evolved 2 slots: Utility x2 887 | -9/Materials | Loaded intel: 12 terminal locations 894 | -9/Materials | Identified exit to Mines 1530 | -9/Materials | Entered Mines 1538 | -9/Mines | Learned location of Zion (-6) 1849 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1888 | -9/Mines | Assembled infested the area 2032 | -9/Mines | Discovered new exit (range 9) 2181 | -9/Mines | Discovered new exit (range 8) 2204 | -9/Mines | Entered Materials 2204 | -8/Materials | Evolved 2 slots: Utility x2 2972 | -8/Materials | Lost 3 parts (1n2w) 3141 | -8/Materials | Discovered new exit (range 19) 3163 | -8/Materials | Entered Factory 3163 | -7/Factory | Evolved 2 slots: Weapon x2 3164 | -7/Factory | Identified exit to Storage 3305 | -7/Factory | Garrison activated, responded to threat 3588 | -7/Factory | Discovered exit to Storage (range 8) 3727 | -7/Factory | Entered Storage 4047 | -7/Storage | Crushed by falling debris 4063 | -7/Storage | Crushed by falling debris 4063 | -7/Storage | System corruption reached 10% 4094 | -7/Storage | Lost 4 parts (1n2u1w) 4153 | -7/Storage | Garrison activated, responded to threat 4167 | -7/Storage | Core integrity fell below 50% 4253 | -7/Storage | Lost 8 parts (2p1n3u2w) 4364 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4462 | -7/Storage | Repaired Adv. Assault Cannon 4492 | -7/Storage | Garrison activated, responded to threat 4527 | -7/Storage | First assault squad dispatched 4560 | -7/Storage | Core integrity fell below 20% 4565 | -7/Storage | Released all parts (8) 4577 | -7/Storage | Lost 4 parts (1p1n2w) 4584 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04565_ Released Mni. Assault Cannon. 04565_ Released Lrn. Terrain Scanner. 04565_ Released Med. Storage Unit. 04565_ Released Imp. Utility Shielding. 04565_ Released Adv. Signal Interpreter. 04565_ Released Imp. Heat Sink. 04565_ Released Matter Filter. 04566_ K-01 Serf collects debris. 04566_ U-05 Engineer lays Concrete. 04567_ Trooper 4i destroyed. 04567_ K-01 Serf destroyed. 04567_ Terminal disabled. 04567_ Trooper 4e destroyed. 04567_ Trooper 4a destroyed. 04567_ U-05 Engineer lays Concrete. 04569_ Acquired 10 matter. 04569_ K-01 Serf destroyed. 04570_ Trooper 4g destroyed. 04571_ System corrupted: Matter fused (-7). 04571_ U-05 Engineer destroyed. 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"""##?#????#??#? | | ??????????#"" !!! "###??????????#? | | ??????????# = !! ##?#??##?#??#??? | | ?????##???##/########???????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Hacked Imp. Sensor Array | -9/Mines | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactBiometalRifle Manual? 0 Play Time 00:40:53 Cumulative 236.1 hours Start 2020.03.21 @ 17:36:24 End 2020.03.21 @ 18:15:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 364 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 03af0f6d-034e-4b26-817b-9c748b389ea7