Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 17:14:20 Player: SYPIAC Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (113) 565 Value Destroyed (3454) 3454 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 8180 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 99 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Salvage Targeting Computer System Shield System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Focal Shield High-powered Shock Rifle Plasma Rifle Plasma Rifle Phase Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Large Storage Unit Armor Integrity Analyzer Layered Light Armor Plating Graphene Brace > --- WEAPON ----------- Makeshift Laser Beamcaster Phase Cannon Mini Assault Cannon > --- INVENTORY -------- Advanced Treads Improved Heat Sink Huge Storage Unit Makeshift ECM Suite Hacking Suite System Shield System Shield High-powered Shock Rifle Particle Gun Pulse Rifle Plasma Rifle Precision Assault Rifle Gauss Cannon Powered Hammer [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 2 . . 2 . . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 180 | 6 5 52 6 23 59 15 14 . . Power 11 | 1 . 3 1 . 5 1 . . . Engine 9 | 1 . 3 1 . 3 1 . . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 13 1 5 11 3 1 . . Treads 10 | . . . 1 1 4 3 1 . . Leg 10 | . . 10 . . . . . . . Wheel 16 | 2 . 3 . 4 7 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 1 2 15 1 5 20 2 6 . . Device 20 | . 1 5 1 1 10 . 2 . . Storage 8 | 1 1 2 . 1 2 . 1 . . Processor 3 | . . 1 . . . 1 1 . . Hackware 2 | . . . . . . . 2 . . Protection 19 | . . 7 . 3 8 1 . . . Artifact . | . . . . . . . . . . Weapon 81 | 2 3 21 3 13 23 9 7 . . Energy Gun 16 | 1 1 2 . 1 2 4 5 . . Energy Cannon 31 | . 1 13 3 4 8 1 1 . . Ballistic Gun 11 | 1 . 3 . 4 2 1 . . . Ballistic Cannon 11 | . . . . 2 6 2 1 . . Launcher 3 | . . . . . 2 1 . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 7 | . . 2 . 2 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . 3 . . . . Corrupted Parts 2 | . . 2 . . . . . . . System Corruption 2 | . . 2 . . . . . . . Parts Lost 38 | . . 7 . 3 11 7 10 . . Power 3 | . . . . . 1 1 1 . . Propulsion 13 | . . 4 . 3 3 1 2 . . Utility 10 | . . 2 . . 3 2 3 . . Weapon 12 | . . 1 . . 4 3 4 . . Highest Loss Streak 8 | . . 3 . 2 4 4 8 . . To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 94 | . 93 95 100 98 95 99 63 23 23 Engine 7 | . 14 10 11 9 4 6 4 . . Treads 5 | . . . 7 3 . 14 8 . . Leg 1 | . . 9 . . . . . . . Wheel 9 | . 28 11 14 14 13 . . . . Device 19 | . 7 14 17 17 23 25 13 . . Storage 8 | . 14 11 11 9 7 7 4 . . Processor 3 | . . 11 4 . . 4 5 7 7 Protection 7 | . . 6 11 9 11 7 4 . . Energy Gun 6 | . 12 . . 4 3 14 13 . . Energy Cannon 10 | . 5 16 21 18 12 2 . . . Ballistic Gun 3 | . 8 2 . 8 5 3 . . . Ballistic Cannon 3 | . . . . 3 4 8 4 . . Naked Turns 52 | . . . . . . . 52 . . Heaviest Build 90 | 11 29 45 47 67 90 56 49 . . Greatest Support 42 | 26 26 26 20 26 32 42 42 3 3 Greatest Overweight (x) 12 | 2 1 12 4 5 7 5 1 . . Average Overweight (x) 1 | . . 1 3 2 2 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 15 25 5 5 Average Capacity 14 | 7 11 15 15 15 15 15 11 5 5 Most Carried 15 | 2 9 14 15 15 15 14 13 5 5 Average Carried 11 | . 5 10 13 13 12 11 8 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 14 | 2 9 14 13 12 14 13 5 5 5 Class Distribution -------------------- 56% | Scavenger-Tank 29% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 3138 | 262 18 593 109 426 1100 449 181 . . Remotely . | . . . . . . . . . . Salvage Created 4226 | 29 223 769 402 847 1409 421 126 . . Parts 245 | 3 21 50 28 48 80 11 4 . . Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 6 | . . 1 . 2 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 11 16 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 82 | . 5 15 8 16 24 11 3 . . Melee 1 | . . 1 . . . . . . . Guns 25 | . 4 2 . 4 9 5 1 . . Cannons 47 | . . 12 7 11 10 5 2 . . AOE 8 | . 1 . 1 1 4 1 . . . Classes Destroyed 15 | 1 5 3 2 2 2 . . . . Worker 6 | . . 1 2 . 3 . . . . Builder 4 | . . . 1 1 2 . . . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 6 | . . . . 4 2 . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 8 | . 1 2 . 4 1 . . . . Swarmer 24 | . 3 4 3 11 . 3 . . . Grunt 32 | . 2 6 1 2 12 6 3 . . Brawler 2 | . . . 1 . 1 . . . . Duelist 3 | . . 1 1 . . 1 . . . Sentry 11 | . . 4 2 1 3 1 . . . Specialist 6 | . . . . 2 4 . . . . Programmer 3 | . . . . . 3 . . . . Heavy 1 | . . . . . 1 . . . . Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 4 6 3 7 7 3 3 . . Combat Bots Only 6 | . 3 6 3 5 5 3 3 . . Max Kills in Single Turn 3 | 1 2 1 2 2 3 1 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . 1 . 1 1 2 1 . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 663 | . 20 107 17 96 250 89 82 . 2 Missed 196 | . 7 30 6 28 75 28 22 . . Damage Taken 6943 | . 116 916 127 821 2673 932 1323 . 35 Core 942 | . 37 125 . 76 244 103 322 . 35 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 241 | . . . . . 241 . . . . Regen/Repaired (Parts) 31 | . . . . . 31 . . . . Core Remaining (%) 84 | 100 85 . 68 86 . . . . . Volleys Fired 257 | 2 26 51 18 44 57 37 22 . . Largest 4 | 2 2 2 2 4 4 4 4 . . Hottest 303 | 60 100 136 124 205 303 238 278 . . Shots Fired 682 | 4 49 94 37 128 203 111 56 . . Gun 292 | 4 46 17 . 54 69 66 36 . . Cannon 383 | . . 77 37 74 131 44 20 . . Launcher 4 | . . . . . 3 1 . . . Special 3 | . 3 . . . . . . . . Kinetic 226 | 2 23 2 . 59 85 37 18 . . Thermal 358 | . 3 71 19 57 97 73 38 . . Explosive 4 | . . . . . 3 1 . . . Electromagnetic 94 | 2 23 21 18 12 18 . . . . Robot Hit Streak 16 | 1 10 15 8 8 16 8 6 . . Robot Miss Streak 7 | 1 3 5 2 6 7 7 4 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 385 | 2 32 60 23 56 123 57 32 . . Core Hits 195 | 2 12 28 12 36 69 25 11 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 11 | . . . . . 3 6 2 . . Burn 6 | . . . . . . 5 1 . . Destroy 1 | . . . . . 1 . . . . Blast 4 | . . . . . 2 1 1 . . Melee Attacks 18 | . . 6 . 2 10 . . . . Impact 2 | . . 2 . . . . . . . Slashing 16 | . . 4 . 2 10 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9262 | 15 443 1247 606 1180 3632 1299 840 . . Guns 3265 | 15 342 267 . 330 1145 713 453 . . Cannons 4832 | . . 889 491 779 1840 446 387 . . Explosions 1072 | . 101 . 115 71 645 140 . . . Melee 91 | . . 91 . . . . . . . Ramming 2 | . . . . . 2 . . . . Kinetic 2419 | 15 107 15 . 440 1097 390 355 . . Thermal 4792 | . 101 826 343 521 1747 769 485 . . Explosive 519 | . . . . . 379 140 . . . Electromagnetic 1439 | . 235 315 263 219 407 . . . . Impact . | . . . . . . . . . . Slashing 91 | . . 91 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . 4 4 . 12 12 12 12 12 Average Corruption 7 | . . 3 4 . 6 12 12 12 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 160 | . . 23 17 . 39 61 18 2 . Message Errors 40 | . . 5 7 . 4 20 3 1 . Matter Fused 35 | . . 4 4 . 11 13 3 . . Heat Flow Errors 22 | . . 5 2 . 5 7 3 . . Energy Discharges 9 | . . 1 2 . 3 2 1 . . Parts Rejected 4 | . . . . . 2 . 2 . . Parts Fused 4 | . . 1 . . 1 2 . . . Data Loss (minor) 23 | . . 5 . . 5 8 4 1 . Data Loss (major) 2 | . . 1 1 . . . . . . Misfires 8 | . . 1 1 . 2 3 1 . . Alerts 7 | . . . . . 2 5 . . . Misdirections 2 | . . . . . 1 . 1 . . Weapon Failures 4 | . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 234 | . . . 12 17 197 8 . . . Projectiles 127 | . . . 5 17 97 8 . . . Explosions 107 | . . . 7 . 100 . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . . 9 6 4 8 . . Impact . | . . . . . . . . . . Kinetic 24 | . . . . 8 6 3 7 . . Secondary 3 | . . . . 1 . 1 1 . . Self-Inflicted Damage 151 | . . . . 22 127 2 . . . Shots 5 | . . . . 1 3 1 . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 448 | 20 52 448 224 381 408 198 314 . . Average Temperature 114 | 15 22 160 47 138 126 85 108 . . Received Heat Transfer 1776 | . 12 243 18 171 717 318 297 . . Effects 18 | . . 11 . 1 6 . . . . Shutdowns 4 | . . 3 . . 1 . . . . Interference 9 | . . 6 . . 3 . . . . Matter Decay 2 | . . 1 . . 1 . . . . Short Circuit 3 | . . 1 . 1 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 12 | . . 2 2 1 2 4 1 . . Heat Transferred 9392 | . 50 1517 557 914 3254 1967 1133 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . 2 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 497 | 5 229 317 340 323 497 . . . . Initial 142 | . 3 96 114 19 142 . . . . Average 238 | . 173 206 209 212 315 . . . . Maximum Alert Level 2 | . 1 1 1 1 2 . . . . Low Security (%) 36 | 100 41 48 39 32 24 . . . . Level 1 54 | . 58 51 60 67 49 . . . . Level 2 8 | . . . . . 25 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 . 2 13 . . . . Investigation 3 | . . 1 . 1 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 7 | . . . . 1 6 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 9 24 8 27 34 15 13 . 3 Peak Tracking Total 6 | . 3 5 3 5 5 4 6 . 3 Tactical Retreats 10 | . . 3 . . 1 3 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 12 | . . 5 . 1 6 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 9 | . 1 1 1 1 5 . . . . Max in Single Turn 2 | . 1 1 1 1 2 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 26 | . 5 4 . 3 8 1 1 4 . Terminals 14 | . 4 4 . 2 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 95 | . 17 16 . 9 21 1 1 30 . Successful 66 | . 11 9 . 5 9 1 1 30 . Failed 29 | . 6 7 . 4 12 . . . . Catastrophic 3 | . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 8 5 . 3 2 . . . . Terminals 47 | . 15 16 . 8 8 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 6 | . 2 . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . . Terminal Hacks 50 | . 6 7 . 3 2 1 1 30 . Record 13 | . . . . 1 1 . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 5 | . 1 1 . . . . . 3 . Open Door 2 | . . . . . . 1 1 . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 2 | . . 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 7 | . 3 2 . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 10 | . 5 2 . 1 2 . . . . Terminals 8 | . 4 2 . 1 1 . . . . Botnet 8 | . 4 2 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Monitor 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 4 . 2 7 . . . . Full Trace Events 6 | . 1 3 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 2 . . . . . Highest-Rated Group 55 | . . . 55 55 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . 4 5 . . . . . Total Damage 147 | . . . 62 85 . . . . . Kills 3 | . . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 6860 | 57 374 1107 894 634 1515 1708 512 52 7 Spaces Moved 3815 | 45 245 540 612 338 869 625 423 104 14 Core 444 | 12 . 2 . . . . 312 104 14 Treads 624 | . . . . . . 513 111 . . Legs 175 | . . 175 . . . . . . . Wheels 2572 | 33 245 363 612 338 869 112 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 95 110 105 110 155 50 50 50 Average Speed 137 | 91 97 140 131 125 125 222 100 50 50 Slowest Speed 650 | 150 105 650 140 155 185 237 237 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 44 | 3 49 38 98 31 20 74 52 75 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . 3 2 . 1 Spaces Dug 18 | . 3 3 . 2 10 . . . . Terrain Destroyed 83 | . 9 3 6 11 35 17 2 . . Melee 15 | . . 3 . 2 10 . . . . Projectile 33 | . 3 . . 6 11 11 2 . . AOE 35 | . 6 . 6 3 14 6 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 4865 | 54 328 773 668 456 1136 864 469 103 14 Wait 420 | . 43 89 18 16 71 179 4 . . Move 3806 | 44 244 539 611 337 868 624 422 103 14 Hop . | . . . . . . . . . . Pick Up 91 | 2 8 20 6 14 30 7 4 . . Fast Attach 61 | 6 1 18 2 4 26 1 3 . . Attach 47 | . . 8 . 8 12 8 11 . . Detach 13 | . . 3 . 2 4 1 3 . . Swap 72 | . 4 26 4 11 21 6 . . . Drop 79 | . 2 13 9 18 36 1 . . . Fire 257 | 2 26 51 18 44 57 37 22 . . Melee 18 | . . 6 . 2 10 . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Discovered new exit (range 3) 826 | -9/Materials | Identified exit to Mines 985 | -9/Materials | Lost 3 parts (2n1w) 1361 | -9/Materials | Lost 3 parts (1n2u) 1539 | -9/Materials | Entered Mines 1732 | -9/Mines | Learned Materials non-interactive machine intel 2152 | -9/Mines | Discovered new exit (range 8) 2228 | -9/Mines | Build established: Scavenger-Mutant 2287 | -9/Mines | Learned 4 Materials zone layouts 2287 | -9/Mines | Discovered new exit (range 7) 2289 | -9/Mines | Learned location of Storage (-9) 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Accompanied by 2 allies 2433 | -8/Materials | Evolved 2 slots: Weapon x2 2435 | -8/Materials | Loaded intel: 42 non-interactive machine locations 2438 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2786 | -8/Materials | Build established: Scavenger-Tank 3059 | -8/Materials | Discovered new exit (range 6) 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Utility x2 3155 | -7/Factory | Repaired Katana 3167 | -7/Factory | Discovered new exit (range 2) 3708 | -7/Factory | Crushed by falling debris 3736 | -7/Factory | System corruption reached 10% 3769 | -7/Factory | Lost 4 parts (2n2u) 3839 | -7/Factory | Lost 3 parts (1u2w) 4504 | -7/Factory | Discovered new exit (range 12) 4582 | -7/Factory | Entered Lower Caves 4607 | -7/Lower Caves | Spotted B-75 Beast 4715 | -7/Lower Caves | Encountered a Warlord checkpoint 4785 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5309 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5574 | -7/Lower Caves | Discovered new exit (range 9) 6290 | -7/Lower Caves | Entered another Lower Caves area 6374 | -7/Lower Caves | Encountered a Warlord checkpoint 6484 | -7/Lower Caves | Core integrity fell below 50% 6589 | -7/Lower Caves | Attacked by a faux Warlord 6607 | -7/Lower Caves | Released all parts (7) 6637 | -7/Lower Caves | Core integrity fell below 20% 6697 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 6751 | -7/Lower Caves | Discovered new exit (range 6) 6802 | -7/Lower Caves | Entered Data Miner 6802 | -7/Data Miner | Discovered new exit (range 6) 6812 | -7/Data Miner | Met Data Miner 6828 | -7/Data Miner | Learned location of Section 7 (-2) 6828 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6839 | -7/Data Miner | Received God Mode back door access code from Data Miner 6854 | -7/Data Miner | Entered Proximity Caves 6861 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Exp. Targeting Computer >>Prototype ID Bank Downloading prototype IDs... Cld. Plasma Cannon Hvy. EM Shotgun Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KWPW to gain control via the back door I've installed. Now off with you. 06844_ %JZHKJKTMACSQZ#CWIB&IO%HBOXQ7FLI8HBNMF6Q LOCATION=UNKNOWN GOAL=ESCAPE 06861_ Searching scrap... 06861_ Found Unknown Device. 06861_ Found Energy Filter. 06861_ Found 22 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ##??????????????????????? | | ??????????????????????? s ?????????????????????? | | ?????????????????????? s ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? s ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #????????? ??????????? | | ???????????????????????# #??????? ???????????? | | ???????????????????????# #?????? ??????????? | | ???????????????????????# #???? ??????????? | | ???????????????????##### #### ?????????? | | ???????????????????# #????????????? | | ????????????????#### !% #?????????????? | | ????????????????# @#### #?????????????? | | ????????????????# ### ##??????????????????????? | | ???????????##???# ## ##???????????????????????? | | ???????????# #?## #### ### ?????????????????? | | ???????????# ## ????????????????? | | ????????#### ????????????????? | | ????????# ###### ????????????????? | | ????????# ###????? ?????????????????? | | ????????## ###??????? ?? ?????????????????? | | ?????????####?????????? #?????????????????????? | | ??????????????????????? ###?????????????????????? | | ??????????????????????? #???????????????????????? | | ??????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 1 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightThiefProtomatter Manual? 0 Play Time 01:39:32 Cumulative 26.4 hours Start 2024.04.03 @ 23:20:14 End 2024.04.05 @ 17:14:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3987a9de-5387-45f2-968d-081c84e1797b