Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 18:00:23 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (2135) 2135 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 74 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 91/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Relay Coupler [Grunt] (7) > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Light Nuclear Core Light Armor Plating Relay Coupler [NC] (23) Precision Shock Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Wheel Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Arc Projector Heavy Machine Gun Heavy Flak Cannon Power Maul [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Grunt] Protection Medium Reactive Plating Weapon Great Axe Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . 2 . . . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 79 | 7 1 3 . 8 8 18 6 13 15 Power 8 | 1 . . . 1 1 4 . 1 . Engine 5 | 1 . . . 1 1 2 . . . Core 3 | . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 . . . 3 4 10 . 3 4 Treads 22 | 2 . . . 1 3 10 . 3 3 Leg . | . . . . . . . . . . Wheel 4 | . . . . 2 1 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 1 2 . 2 2 1 2 7 . Device 3 | 1 . . . 1 . . . 1 . Storage 3 | 1 1 . . 1 . . . . . Processor 5 | . . . . . 1 . . 4 . Hackware 2 | . . . . . . . . 2 . Protection 6 | . . 2 . . 1 1 2 . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 1 . 2 1 3 4 2 11 Energy Gun 10 | 1 . . . 1 . . 3 1 4 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 4 | 1 . . . . 1 1 . . 1 Ballistic Cannon 3 | . . . . . . 1 . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 2 Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 2 Unidentified Prototypes 4 | . . . . 1 . . 1 2 . Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 15 | . . . . . . . . 15 . Parts Lost 40 | . . . . 10 1 10 1 3 15 Power 2 | . . . . 1 . 1 . . . Propulsion 17 | . . . . 4 1 4 . 3 5 Utility 11 | . . . . 3 . 3 . . 5 Weapon 10 | . . . . 2 . 2 1 . 5 Highest Loss Streak 9 | . . . . 8 1 4 1 2 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 100 88 88 75 62 75 63 83 67 Engine 5 | . 14 11 11 8 7 4 7 . . Core 2 | . . . . . . 4 . 5 1 Treads 26 | . 28 22 22 24 5 34 30 25 14 Device 2 | . 14 11 11 6 . . . . . Storage 8 | . 14 11 11 9 9 9 7 6 5 Processor 5 | . . . . . 7 4 . 16 19 Protection 5 | . . 11 11 9 2 1 2 13 7 Energy Gun 4 | . 14 11 11 6 . . 8 8 3 Energy Cannon 1 | . . 11 11 7 . . . . . Ballistic Gun 3 | . 14 . . . 7 5 2 . . Ballistic Cannon 1 | . . . . . . 2 . . 3 Slashing Weapon 4 | . . . . 3 9 8 2 . . Peak Build Rating 45 | 7 7 10 9 17 20 21 26 45 41 Average Rating 18 | 4 7 8 9 11 14 17 18 37 30 On Entrance 14 | . 7 7 9 9 7 19 17 26 40 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 13 18 25 25 36 35 39 60 60 59 Greatest Support 82 | 40 40 40 40 60 62 82 80 80 80 Greatest Overweight (x) 9 | 1 . . . 3 3 1 . 1 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 14 | 6 9 10 10 14 15 15 15 15 14 Most Carried 15 | 3 7 7 7 9 7 13 15 15 14 Average Carried 10 | 2 3 6 7 7 6 10 13 13 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Final Carried 15 | 3 7 7 7 7 7 13 15 12 4 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Matter Collected 1272 | 197 . . 31 71 163 389 72 65 284 Remotely . | . . . . . . . . . . Salvage Created 1984 | 150 93 . . 296 149 676 193 285 142 Parts 107 | 14 3 . . 8 12 38 13 14 5 Haulers Intercepted 4 | . 1 . . 1 1 . . 1 . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Combat Hostiles Destroyed 34 | . 1 . . 5 4 15 3 2 4 Melee 17 | . . . . . 4 11 2 . . Guns 6 | . . . . 2 . 2 . 1 1 Cannons 7 | . . . . 3 . 2 . . 2 AOE 1 | . . . . . . . . 1 . Classes Destroyed 13 | 2 2 . . 3 1 2 1 1 1 Worker 1 | . . . . . . . 1 . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 4 | . 1 . . 1 1 . . 1 . Recycler 1 | 1 . . . . . . . . . Watcher 2 | . . . . . . . . 2 . Swarmer 4 | . . . . 1 3 . . . . Grunt 13 | . 1 . . 2 . 7 2 . 1 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . Sentry 7 | . . . . . 1 4 1 1 . Hunter 3 | . . . . 1 . 1 . 1 . Programmer 2 | . . . . . . 1 . . 1 Striker 2 | . . . . . . . . . 2 Best Kill Streak 4 | 2 1 . . 3 2 4 2 2 1 Combat Bots Only 4 | . 1 . . 3 2 4 2 1 1 Max Kills in Single Turn 1 | 1 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Hostile Shots Fired 590 | . 22 . . 130 22 177 45 55 139 Missed 186 | . 6 . . 39 9 48 15 20 49 Damage Taken 5933 | . 179 . . 1090 109 1938 281 397 1939 Core 1382 | . 43 . . 180 24 268 . 43 824 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 149 | . . . . . . . 18 69 62 Core Remaining (%) 79 | 100 82 . 100 . . 14 100 . . Volleys Fired 146 | 12 21 . . 22 . 47 9 11 24 Largest 2 | 2 2 . . 2 . 1 1 2 2 Hottest 110 | 60 60 . . 100 . 44 55 110 110 Shots Fired 210 | 24 42 . . 38 . 48 9 22 27 Gun 152 | 24 42 . . 22 . 22 9 22 11 Cannon 58 | . . . . 16 . 26 . . 16 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 100 | 12 21 . . . . 48 1 . 18 Thermal 71 | 12 21 . . 38 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 39 | . . . . . . . 8 22 9 Robot Hit Streak 21 | 4 6 . . 10 . 8 5 16 21 Robot Miss Streak 4 | 2 4 . . 3 . 3 2 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 206 | 12 28 . . 34 5 63 11 22 31 Core Hits 85 | 7 5 . . 15 5 22 5 11 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 14 | . . . . 1 . 10 . . 3 Burn 1 | . . . . 1 . . . . . Blast 4 | . . . . . . 4 . . . Smash 3 | . . . . . . . . . 3 Sever 6 | . . . . . . 6 . . . Melee Attacks 79 | . . . . 8 8 39 6 3 15 Impact 15 | . . . . . . . 2 . 13 Slashing 59 | . . . . 8 8 39 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 2 1 . 1 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5063 | 128 272 . 9 693 230 1841 324 580 986 Guns 1586 | 122 272 . . 219 . 336 118 431 88 Cannons 1154 | . . . . 224 . 413 . . 517 Explosions 149 | . . . . . . . . 149 . Melee 2143 | . . . . 234 230 1092 206 . 381 Ramming 31 | 6 . . 9 16 . . . . . Kinetic 1404 | 21 117 . . . . 749 . . 517 Thermal 848 | 101 155 . . 443 . . . 149 . Explosive . | . . . . . . . . . . Electromagnetic 637 | . . . . . . . 118 431 88 Impact 381 | . . . . . . . . . 381 Slashing 1762 | . . . . 234 230 1092 206 . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 . 15 17 Average Corruption 6 | . . . . . . 1 . 12 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . 9 . 2 18 Message Errors 4 | . . . . . . 1 . . 3 Matter Fused 10 | . . . . . . 4 . 1 5 Heat Flow Errors 4 | . . . . . . 1 . . 3 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . 2 . . 2 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 239 | . . . . 23 . 15 3 6 192 Projectiles 14 | . . . . . . 2 . . 12 Explosions 6 | . . . . . . . . 6 . Melee 219 | . . . . 23 . 13 3 . 180 Knockbacks 20 | . . . . . . 5 . . 15 Impact 3 | . . . . . . . . . 3 Kinetic 15 | . . . . . . 5 . . 10 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 6 | . . . . 6 . . . . . Shots . | . . . . . . . . . . Rammed 9 | 1 . . 1 6 . . . . 1 Targets Rammed 9 | 1 . . 1 6 . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 366 | 40 176 . . 366 . 199 178 168 275 Average Temperature 79 | 22 75 . . 113 . 29 93 74 109 Received Heat Transfer 1890 | . 96 . . 342 9 801 135 126 381 Effects 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 6 | . . . . . . . 1 4 1 Impact Corruptions 5 | . . . . . . . . . 5 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 1665 | 225 350 . . 1040 . . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Peak Influence 703 | 20 65 27 10 124 151 703 428 231 149 Initial 368 | . 13 27 10 3 . 98 368 133 21 Average 195 | 6 30 27 10 36 79 349 355 142 75 Maximum Alert Level 3 | . . . . . . 3 2 1 . Low Security (%) 61 | 100 100 100 100 100 100 26 . 89 100 Level 1 18 | . . . . . . 27 64 10 . Level 2 19 | . . . . . . 46 36 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . 2 . . 1 1 . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . 1 . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 3 . . 20 8 25 4 8 21 Peak Tracking Total 11 | . 5 . . 10 4 5 2 3 11 Tactical Retreats 14 | . . . . 1 2 9 . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Traps Triggered 3 | . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Machines Disabled 6 | . . . . . 1 1 . 1 3 Max in Single Turn 1 | . . . . . 1 1 . 1 1 Garrison Relay 2 | . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Machines Accessed 5 | . . . . . 1 1 1 1 1 Terminals 3 | . . . . . . 1 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 6 | . . . . . 1 2 1 1 1 Successful 4 | . . . . . 1 1 . 1 1 Failed 2 | . . . . . . 1 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . . . . . . 2 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 2 | . . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Patrol Navigation 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 4 | . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . . . 2 2 Robot Hacks Applied 4 | . . . . . . . . 2 2 go_dormant 1 | . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . 2 1 Relay Couplers Released 11 | . . . . . . 7 . . 4 Machine Destruction 7 | . . . . . . 3 . . 4 Programmers 4 | . . . . . . 4 . . . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Total Allies 4 | . . . . . . . . 2 2 Largest Group 3 | . . . . . . . . 2 3 Highest-Rated Group 128 | . . . . . . . . 58 128 Highest-Rated Ally 99 | . . . . . . . . 29 99 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . . . 2 31 Total Damage 575 | . . . . . . . . 38 537 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Turns Passed 3990 | 155 201 104 83 620 201 1270 550 451 355 Spaces Moved 2032 | 75 85 63 48 313 124 631 314 240 139 Core 36 | 14 . . . . . . . . 22 Treads 1883 | 61 85 63 48 309 35 631 314 240 97 Legs . | . . . . . . . . . . Wheels 113 | . . . . 4 89 . . . 20 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 95 95 152 160 160 50 Average Speed 156 | 142 160 160 160 159 116 159 160 161 160 Slowest Speed 500 | 160 160 160 160 240 240 225 160 240 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 5 23 7 16 27 17 51 6 6 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 2 | . . . . . . . . 2 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Fac Gar Total 2482 | 97 113 66 54 377 163 778 340 280 214 Wait 86 | . . . 6 14 23 30 . 2 11 Move 2022 | 74 84 62 47 312 123 629 313 239 139 Hop . | . . . . . . . . . . Pick Up 33 | 3 5 . . 4 . 10 4 4 3 Fast Attach 36 | 7 . 1 . 3 7 5 3 7 3 Attach 17 | . . 1 . 3 1 4 . 3 5 Detach 2 | . . 1 . . 1 . . . . Swap 27 | . 1 1 . 3 . 9 3 3 7 Drop 18 | . 2 . . 2 . 5 2 6 1 Fire 146 | 12 21 . . 22 . 47 9 11 24 Melee 79 | . . . . 8 8 39 6 3 15 Ram 5 | . . . . 4 . . . . 1 Kick . | . . . . . . . . . . Crush 4 | 1 . . 1 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . 2 5 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 9) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 428 | -9/Materials | Discovered new exit (range 5) 461 | -9/Materials | Entered Mines 505 | -9/Mines | Discovered new exit (range 12) 533 | -9/Mines | Learned location of Storage (-8) 544 | -9/Mines | Entered Materials 544 | -8/Materials | Evolved 2 slots: Propulsion x2 1140 | -8/Materials | Discovered new exit (range 16) 1141 | -8/Materials | Discovered new exit (range 10) 1164 | -8/Materials | Entered Storage 1192 | -8/Storage | Lost 8 parts (1p4n2u1w) 1363 | -8/Storage | Identified exit to Garrison 1365 | -8/Storage | Entered Garrison 1417 | -8/Garrison | Triggered checkpoint 1439 | -8/Garrison | Core integrity fell below 50% 1491 | -8/Garrison | Lost 4 parts (2n1u1w) 1761 | -8/Garrison | Lost 3 parts (1p1n1u) 1839 | -8/Garrison | Garrison Relay disabled 2001 | -8/Garrison | Triggered checkpoint 2136 | -8/Garrison | Discovered new exit (range 12) 2175 | -8/Garrison | Triggered checkpoint 2351 | -8/Garrison | Triggered checkpoint 2421 | -8/Garrison | Core integrity fell below 20% 2512 | -8/Garrison | Installed Relay Interface Framework 2580 | -8/Garrison | Discovered new exit (range 10) 2635 | -8/Garrison | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Utility x2 2925 | -7/Factory | Discovered new exit (range 13) 3185 | -7/Factory | Entered another Factory area 3185 | -6/Factory | Evolved 2 slots: Utility x2 3586 | -6/Factory | System corruption reached 10% 3634 | -6/Factory | Identified exit to Garrison 3636 | -6/Factory | Entered Garrison 3636 | -6/Garrison | Accompanied by 2 allies 3670 | -6/Garrison | Triggered checkpoint 3702 | -6/Garrison | Garrison Relay disabled 3725 | -6/Garrison | Spotted Striker 3787 | -6/Garrison | Destroyed Striker 3812 | -6/Garrison | Destroyed Striker 3830 | -6/Garrison | Rewired Striker 3917 | -6/Garrison | Lost 3 parts (2n1u) 3940 | -6/Garrison | Spotted B-75 Beast 3957 | -6/Garrison | Core integrity fell below 50% 3970 | -6/Garrison | Core integrity fell below 20% 3991 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03959_ Lgt. Treads destroyed. 03960_ Soldier 5c destroyed. 03961_ B-75 Beast suffers critical hit (Smash). 03961_ Destroyed Dynamic Insulation System. 03961_ B-75 Beast system corrupted by crushing effect. 03963_ G-67 Veteran destroyed. 03964_ System corrupted: Heat flow error (+294). 03965_ B-75 Beast suffers critical hit (Smash). 03965_ Destroyed Rnf. Deuterium Engine. 03965_ B-75 Beast system corrupted by crushing effect. 03966_ Imp. Targeting Computer destroyed. 03967_ Arc Projector destroyed. 03971_ Acquired 59 matter. 03972_ Power Maul destroyed. 03972_ S-27 Virus destroyed. 03973_ Acquired 2 matter. 03975_ Lrg. Storage Unit destroyed. 03975_ B-75 Beast IFF system glitched. 03978_ Targeting Computer destroyed. 03981_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ###?????????????????? | | ???????????????????+??????# #???????????????????? | | ??????????????????????????+ #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??+????????########+####### #???????????????????? | | ???????????# ###?????????????????? | | ???????????#*![ % g ^ " #?????????????????? | | ???????????#**#####+#####s#### #?????????????????? | | ???????????#*!#?????????# #??????????????????????? | | ???????????#%[#?????????# #????????????????####### | | ???????????#=%##### ##### #????????????????#"%"""" | | ???????????#=%!!g gs ;@#?##+##??????????#"]"" " | | ???????????#%="#### ##### #?#= !#???###????#"="" " | | ???????????#=%##????????# ### * #####T######"*"" " | | ???????????#![#?????????# !" /! ! | | ???????????%=%!?????????##############! !###" "" " | | +????????? % +????????????????????#"" ""##"*"" " | | ????????? ?????????????????????########" "" " | | ???????? ## ^^????????????????????????????#"="""" | | ??????? ?# ????????????????????????????####### | | ??????? ?? ??????????????????????????????????? | | ?????? ?? ?????????????????????????????????? | | ????? ??? ?????????????????????????????????? | | ????? ??? ?????????????????????????????????? | | ??????????## #?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????????????????+????????????????????????? | | ???????????????????+?????????????????????????????? | | ??+??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????+??+???+???????????+????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 375 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 11 Melee Accuracy 5 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkShadingShielding Manual? 0 Play Time 00:26:40 Cumulative 59.7 hours Start 2025.04.28 @ 17:15:34 End 2025.04.28 @ 18:00:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a236549e-06fc-4e32-af04-ebece96b7b2c